|NAME|
|SIZELONG|-size |GENDER.LONG| |TEMPLATELIST| |RACE|
|CLASSLIST|
| Hit Dice: | |HITDICE| |
| Hit Points: | |HP| |
| Initiative: | |INITIATIVEMOD| |
| Speed: | |MOVEMENT| |
| AC: | |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|) |
| Attacks: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THHIT|; |ELSE| |WEAPON.%weap.TOTALHIT|; |ENDIF| |ENDFOR| |
| Damage: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THDAMAGE|; |ELSE| |WEAPON.%weap.DAMAGE|; |ENDIF| |ENDFOR| |
| Vision: | |VISION| |
| Face / Reach: | |FACE| / |REACH| |
| Special Qualities: | |SPECIALLIST| |
| Saves: | Fortitude: |CHECK.FORTITUDE.TOTAL|, Reflex: |CHECK.REFLEX.TOTAL|, Will: |CHECK.WILLPOWER.TOTAL| |
| Abilities: | |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|), |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|) |ENDFOR| |
| Skills: | |FOR.0,COUNT[SKILLS]-1,100,\SKILL.%.NAME\ \SKILL.%.TOTAL\; , , ,0| |
| Feats: | |FEATALLLIST| |
| Challenge Rating: | |CR| |
| Alignment: | |ALIGNMENT| |
Region: |REGION|
|%|Possessions: |FOR.0,COUNT[EQUIPMENT],100,\EQ.%.NAME\; , , ,0|
|%DOMAIN.1| Deity: |DEITY| Domains: |FOR.1,COUNT[DOMAINS]+1,1,\DOMAIN.%\(\DOMAIN.%.POWER\), ,NONE,2|