ReliabilityLayer Member List
This is the complete list of members for
ReliabilityLayer, including all inherited members.
| AckTimeout(RakNetTimeUS curTime) | ReliabilityLayer | |
| GetStatistics(RakNetStatistics *rns) | ReliabilityLayer | |
| GetTimeoutTime(void) | ReliabilityLayer | |
| HandleSocketReceiveFromConnectedPlayer(const char *buffer, unsigned int length, SystemAddress systemAddress, DataStructures::List< PluginInterface2 * > &messageHandlerList, int MTUSize) | ReliabilityLayer | |
| IsCheater(void) const | ReliabilityLayer | |
| IsDeadConnection(void) const | ReliabilityLayer | |
| IsNetworkSimulatorActive(void) | ReliabilityLayer | |
| IsOutgoingDataWaiting(void) | ReliabilityLayer | |
| KillConnection(void) | ReliabilityLayer | |
| Receive(unsigned char **data) | ReliabilityLayer | |
| ReliabilityLayer() | ReliabilityLayer | |
| Reset(bool resetVariables) | ReliabilityLayer | |
| Send(char *data, BitSize_t numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, RakNetTimeUS currentTime) | ReliabilityLayer | |
| SetEncryptionKey(const unsigned char *key) | ReliabilityLayer | |
| SetTimeoutTime(RakNetTime time) | ReliabilityLayer | |
| Update(SOCKET s, SystemAddress systemAddress, int MTUSize, RakNetTimeUS time, unsigned maxBitsPerSecond, DataStructures::List< PluginInterface2 * > &messageHandlerList, RakNetRandom *rnr, bool isPS3LobbySocket) | ReliabilityLayer | |
| ~ReliabilityLayer() | ReliabilityLayer | |