LogCommandParser::SystemAddressAndChannel Struct Reference
One of these structures is created per player.
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#include <LogCommandParser.h>
List of all members.
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Public Attributes |
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SystemAddress | systemAddress |
| | The ID of the player.
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unsigned | channels |
| | Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on.
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Detailed Description
One of these structures is created per player.
The documentation for this struct was generated from the following file: