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Files |
| file | _FindFirst.cpp |
| file | _FindFirst.h |
| file | AsynchronousFileIO.cpp |
| file | AsynchronousFileIO.h |
| | [Internal] Depreciated, used for windows back when I supported IO completion ports.
|
| file | AutopatcherPatchContext.h |
| file | AutopatcherRepositoryInterface.h |
| | An interface used by AutopatcherServer to get the data necessary to run an autopatcher.
|
| file | AutoRPC.cpp |
| file | AutoRPC.h |
| | Automatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform.
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| file | BigInt.cpp |
| file | BigInt.h |
| file | BitStream.cpp |
| file | BitStream.h |
| | This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
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| file | BitStream_NoTemplate.cpp |
| file | BitStream_NoTemplate.h |
| | This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
|
| file | CheckSum.cpp |
| | CheckSum implementation from http://www.flounder.com/checksum.htm.
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| file | CheckSum.h |
| | [Internal] Generates and validates checksums
|
| file | ClientContextStruct.h |
| | [Internal] Depreciated, back from when I supported IO Completion ports.
|
| file | CommandParserInterface.cpp |
| file | CommandParserInterface.h |
| | Contains CommandParserInterface , from which you derive custom command parsers.
|
| file | ConnectionGraph.cpp |
| file | ConnectionGraph.h |
| | Connection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer.
|
| file | ConsoleServer.cpp |
| file | ConsoleServer.h |
| | Contains ConsoleServer , used to plugin to your game to accept remote console-based connections.
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| file | DataBlockEncryptor.cpp |
| file | DataBlockEncryptor.h |
| | [Internal] Encrypts and decrypts data blocks. Used as part of secure connections.
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| file | DataCompressor.cpp |
| file | DataCompressor.h |
| | DataCompressor does compression on a block of data. Not very good compression, but it's small and fast so is something you can use per-message at runtime.
|
| file | DirectoryDeltaTransfer.cpp |
| file | DirectoryDeltaTransfer.h |
| | Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
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| file | DS_BinarySearchTree.h |
| | [Internal] A binary search tree, and an AVL balanced BST derivation.
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| file | DS_BPlusTree.h |
| file | DS_BytePool.cpp |
| file | DS_BytePool.h |
| file | DS_ByteQueue.cpp |
| file | DS_ByteQueue.h |
| | [Internal] Byte queue
|
| file | DS_Heap.h |
| | [Internal] Heap (Also serves as a priority queue)
|
| file | DS_HuffmanEncodingTree.cpp |
| file | DS_HuffmanEncodingTree.h |
| | [Internal] Generates a huffman encoding tree, used for string and global compression.
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| file | DS_HuffmanEncodingTreeFactory.h |
| | [Internal] Creates instances of the class HuffmanEncodingTree
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| file | DS_HuffmanEncodingTreeNode.h |
| | [Internal] A single node in the Huffman Encoding Tree.
|
| file | DS_LinkedList.h |
| | [Internal] Straightforward linked list data structure.
|
| file | DS_List.h |
| | [Internal] Array based list. Usually the Queue class is used instead, since it has all the same functionality and is only worse at random access.
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| file | DS_Map.h |
| | [Internal] Map
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| file | DS_MemoryPool.h |
| file | DS_OrderedChannelHeap.h |
| | [Internal] Ordered Channel Heap . This is a heap where you add to it on multiple ordered channels, with each channel having a different weight.
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| file | DS_OrderedList.h |
| | [Internal] Quicksort ordered list.
|
| file | DS_Queue.h |
| | [Internal] A queue used by RakNet.
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| file | DS_QueueLinkedList.h |
| | [Internal] A queue implemented as a linked list.
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| file | DS_RangeList.h |
| file | DS_Table.cpp |
| file | DS_Table.h |
| file | DS_Tree.h |
| | [Internal] Just a regular tree
|
| file | DS_WeightedGraph.h |
| | [Internal] Weighted graph. I'm assuming the indices are complex map types, rather than sequential numbers (which could be implemented much more efficiently).
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| file | EmailSender.cpp |
| file | EmailSender.h |
| | Rudimentary class to send email from code. Don't expect anything fancy.
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| file | EncodeClassName.cpp |
| file | EpochTimeToString.cpp |
| file | EpochTimeToString.h |
| file | Export.h |
| file | ExtendedOverlappedPool.cpp |
| file | ExtendedOverlappedPool.h |
| | [Depreciated] This was used for IO completion ports.
|
| file | FCMHost.cpp |
| file | FCMHost.h |
| | In a fully connected mesh, determines which system can act as a host. This generally is the system that has been connected to the mesh the longest.
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| file | FileList.cpp |
| file | FileList.h |
| file | FileListNodeContext.h |
| file | FileListTransfer.cpp |
| file | FileListTransfer.h |
| | A plugin to provide a simple way to compress and incrementally send the files in the FileList structure.
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| file | FileListTransferCBInterface.h |
| file | FileOperations.cpp |
| file | FileOperations.h |
| file | FormatString.cpp |
| file | FormatString.h |
| file | FullyConnectedMesh.cpp |
| file | FullyConnectedMesh.h |
| | Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
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| file | FunctionThread.cpp |
| file | FunctionThread.h |
| | A set of classes to make it easier to perform asynchronous function processing.
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| file | Gen_RPC8.cpp |
| file | Gen_RPC8.h |
| file | GetTime.cpp |
| file | GetTime.h |
| | Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time.
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| file | GridSectorizer.cpp |
| file | GridSectorizer.h |
| file | HTTPConnection.cpp |
| | Contains HTTPConnection, used to communicate with web servers.
|
| file | HTTPConnection.h |
| | Contains HTTPConnection, used to communicate with web servers.
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| file | IncrementalReadInterface.cpp |
| file | IncrementalReadInterface.h |
| file | InlineFunctor.cpp |
| file | InlineFunctor.h |
| file | InternalPacket.h |
| | [Internal] A class which stores a user message, and all information associated with sending and receiving that message.
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| file | Itoa.cpp |
| file | Itoa.h |
| file | Kbhit.h |
| file | LightweightDatabaseClient.cpp |
| file | LightweightDatabaseClient.h |
| | Contains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server.
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| file | LightweightDatabaseCommon.cpp |
| file | LightweightDatabaseCommon.h |
| file | LightweightDatabaseServer.cpp |
| file | LightweightDatabaseServer.h |
| | A simple flat database included with RakNet, useful for a server browser or a lobby server.
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| file | LinuxStrings.cpp |
| file | LinuxStrings.h |
| file | LobbyClientInterface.h |
| file | LogCommandParser.cpp |
| file | LogCommandParser.h |
| | Contains LogCommandParser , Used to send logs to connected consoles.
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| file | MessageFilter.cpp |
| file | MessageFilter.h |
| | Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin.
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| file | MessageIdentifiers.h |
| | All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
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| file | MTUSize.h |
| | [Internal] Defines the default maximum transfer unit.
|
| file | NativeTypes.h |
| file | NatPunchthrough.cpp |
| file | NatPunchthrough.h |
| | Contains the NAT-punchthrough plugin.
|
| file | NetworkIDManager.cpp |
| file | NetworkIDManager.h |
| file | NetworkIDObject.cpp |
| file | NetworkIDObject.h |
| | A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network.
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| file | PacketConsoleLogger.cpp |
| file | PacketConsoleLogger.h |
| | This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet.
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| file | PacketFileLogger.cpp |
| file | PacketFileLogger.h |
| | This will write all incoming and outgoing network messages to a file.
|
| file | PacketLogger.cpp |
| file | PacketLogger.h |
| | This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs.
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| file | PacketPool.h |
| file | PacketPriority.h |
| | This file contains enumerations for packet priority and reliability enumerations.
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| file | Platform.h |
| file | PluginInterface.cpp |
| file | PluginInterface.h |
| | RakNet's plugin functionality system. You can derive from this to create your own plugins.
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| file | RakAssert.h |
| file | RakMemoryOverride.cpp |
| file | RakMemoryOverride.h |
| | If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree.
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| file | RakNetCommandParser.cpp |
| file | RakNetCommandParser.h |
| | Contains RakNetCommandParser , used to send commands to an instance of RakPeer.
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| file | RakNetDefines.h |
| file | RakNetStatistics.cpp |
| file | RakNetStatistics.h |
| | A structure that holds all statistical data returned by RakNet.
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| file | RakNetTime.h |
| file | RakNetTransport.cpp |
| file | RakNetTransport.h |
| | Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
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| file | RakNetTypes.cpp |
| file | RakNetTypes.h |
| | Types used by RakNet, most of which involve user code.
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| file | RakNetVersion.h |
| file | RakNetworkFactory.cpp |
| file | RakNetworkFactory.h |
| | Factory class for RakNet objects.
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| file | RakPeer.cpp |
| file | RakPeer.h |
| | The main class used for data transmission and most of RakNet's functionality.
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| file | RakPeerInterface.h |
| | An interface for RakPeer. Simply contains all user functions as pure virtuals.
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| file | RakSleep.cpp |
| file | RakSleep.h |
| file | RakString.cpp |
| file | RakString.h |
| file | RakThread.cpp |
| file | RakThread.h |
| file | Rand.cpp |
| file | Rand.h |
| | [Internal] Random number generator
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| file | ReadyEvent.cpp |
| file | ReadyEvent.h |
| | Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
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| file | RefCountedObj.h |
| | Reference counted object. Very simple class for quick and dirty uses.
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| file | ReliabilityLayer.cpp |
| file | ReliabilityLayer.h |
| | [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
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| file | Replica.h |
| | Contains interface Replica used by the ReplicaManager.
|
| file | ReplicaEnums.h |
| | Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap.
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| file | ReplicaManager.cpp |
| file | ReplicaManager.h |
| | Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.
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| file | ReplicaManager2.cpp |
| file | ReplicaManager2.h |
| | Contains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed.
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| file | Rijndael-Boxes.h |
| file | rijndael.cpp |
| file | Rijndael.h |
| | [Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file
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| file | Router.cpp |
| file | Router.h |
| | Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages.
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| file | RouterInterface.h |
| file | RPCMap.cpp |
| file | RPCMap.h |
| | [Internal] A container class for a list of RPCNodes
|
| file | RPCNode.h |
| | [Internal] Holds information related to a RPC
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| file | RSACrypt.cpp |
| file | RSACrypt.h |
| file | SHA1.cpp |
| file | SHA1.h |
| file | SimpleMutex.cpp |
| file | SimpleMutex.h |
| | [Internal] Encapsulates a mutex
|
| file | SimpleTCPServer.h |
| file | SingleProducerConsumer.h |
| | [Internal] Passes queued data between threads using a circular buffer with read and write pointers
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| file | SocketLayer.cpp |
| | SocketLayer class implementation.
|
| file | SocketLayer.h |
| | SocketLayer class implementation.
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| file | StringCompressor.cpp |
| file | StringCompressor.h |
| | Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings.
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| file | StringTable.cpp |
| file | StringTable.h |
| | A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class.
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| file | SuperFastHash.cpp |
| file | SuperFastHash.h |
| file | SystemAddressList.cpp |
| file | SystemAddressList.h |
| | Just a class to hold a list of systems.
|
| file | TableSerializer.cpp |
| file | TableSerializer.h |
| file | TCPInterface.cpp |
| | A simple TCP based server allowing sends and receives. Can be connected to by a telnet client.
|
| file | TCPInterface.h |
| | A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
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| file | TelnetTransport.cpp |
| file | TelnetTransport.h |
| | Contains TelnetTransport , used to supports the telnet transport protocol. Insecure.
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| file | ThreadPool.h |
| file | ThreadsafePacketLogger.cpp |
| file | ThreadsafePacketLogger.h |
| | Derivation of the packet logger to defer the call to WriteLog until the user thread.
|
| file | TransportInterface.h |
| | Contains TransportInterface from which you can derive custom transport providers for ConsoleServer.
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| file | WSAStartupSingleton.cpp |
| file | WSAStartupSingleton.h |