|
Interface Summary |
| AggregationChangeEvent |
Provides a mechanism for notification of additions, removals, and
reorderings of elements in an aggregation. |
| AggregationListener |
Allows an implementing object to listen to element addition, removal,
and ordering changes in an aggregating object. |
| EventHandler |
Common abstraction whose implementations can associate different key
handlers with a Component to switch key handling states easily. |
| EventManager |
Marker interface for classes that handle events from input devices. |
| GraphicChangeEvent |
Provides a common abstraction for the various event objects pertaining
to change events on a Graphic. |
| GraphicEvent |
Provides a common abstraction for the various event objects pertaining to
key, mouse, other implementation-specific controls, or change events on a
Graphic. |
| GraphicKeyEvent |
Provides a common abstraction for the various event objects pertaining to key
events on a Graphic. |
| GraphicListener |
Allows a program to listen to a Graphic
for certain mouse and state events. |
| GraphicMouseEvent |
Provides a common abstraction for the various event objects pertaining
to mouse events on a Graphic. |
| KeyHandler |
Defines a common abstraction whose implementations can associate different
key handlers with a Component to switch key handling states easily. |
| KeyManager |
Defines a common abstraction for classes that handle key events. |
| MouseHandler |
Defines a common abstraction whose implementations can associate
different mouse handlers with a Component to switch mouse handling
states easily. |
| MouseManager |
Defines a common abstraction for classes that handle mouse events. |