// -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*-
#ifndef __ZXING_COMMON_DETECTOR_MATHUTILS_H__
#define __ZXING_COMMON_DETECTOR_MATHUTILS_H__
/*
 *  Copyright 2012 ZXing authors All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <cmath>

namespace zxing {
namespace common {
namespace detector {

class MathUtils {
 private:
  MathUtils();
  ~MathUtils();
 public:

  /**
   * Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its
   * argument to the nearest int, where x.5 rounds up to x+1.
   */
  static inline int round(float d) {
    return (int) (d + 0.5f);
  }

  static inline float distance(float aX, float aY, float bX, float bY) {
    float xDiff = aX - bX;
    float yDiff = aY - bY;
    return sqrt(xDiff * xDiff + yDiff * yDiff);
  }

  static inline float distance(int aX, int aY, int bX, int bY) {
    int xDiff = aX - bX;
    int yDiff = aY - bY;
    return sqrt(float(xDiff * xDiff + yDiff * yDiff));
  }
};

}
}
}

#endif
