/*
  Copyright (C) 2000-2012 Novell, Inc
  This library is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as
  published by the Free Software Foundation; either version 2.1 of the
  License, or (at your option) version 3.0 of the License. This library
  is distributed in the hope that it will be useful, but WITHOUT ANY
  WARRANTY; without even the implied warranty of MERCHANTABILITY or
  FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
  License for more details. You should have received a copy of the GNU
  Lesser General Public License along with this library; if not, write
  to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
  Floor, Boston, MA 02110-1301 USA
*/


/*-/

  File:		YComboBox.h

  Author:	Stefan Hundhammer <shundhammer@suse.de>

/-*/

#ifndef YComboBox_h
#define YComboBox_h

#include "YSelectionWidget.h"

struct YComboBoxPrivate;


/**
 * ComboBox (or "drop down box", "drop down selection"); may be editable.
 *
 * A widget with a drop-down list of predefined values to select from.
 * Optionally, this widget can be created in "editable" mode which means that
 * the user can freely enter any text.
 *
 * In non-editable mode, a ComboBox works very much like a SelectionBox that
 * uses fewer screen space. In that mode, it is recommended to use
 * selectedItem() to retrieve its current value and selectItem() to set it.
 *
 * In editable mode, a ComboBox is more like an InputField with a list to pick
 * predefined values from (for less typing). In that mode, it is recommended to
 * use value() and setValue().
 *
 * In either mode, it might be dangerous to use the iterators the
 * (itemsBegin(), itemsEnd()) the base class (YSelectionWidget) provides to
 * find the currently selected item: The items' "selected" flag may or may not
 * be up to date. YComboBox::selectedItem() makes sure they are up to date.
 **/
class YComboBox : public YSelectionWidget
{
protected:
    /**
     * Constructor.
     *
     * 'editable' means the user can freely enter any value without being
     * restricted to the items of the ComboBox's list.
     **/
    YComboBox( YWidget * parent, const std::string & label, bool editable );

public:
    /**
     * Destructor.
     **/
    virtual ~YComboBox();

    /**
     * Returns a descriptive name of this widget class for logging,
     * debugging etc.
     **/
    virtual const char * widgetClass() const { return "YComboBox"; }

    /**
     * Return 'true' if this ComboBox is editable, i.e. if the user can freely
     * enter any value without being restricted to the items of the ComboBox's
     * list.
     *
     * Notice that this can only be set in the constructor.
     **/
    bool editable() const;

    /**
     * Return the value of this ComboBox:
     *
     * The text of a list item if the user (or the appplication) selected a
     * list item or the content of the ComboBox's input field if the ComboBox
     * is editable and the user (or the application) entered text there.
     *
     * See also YComboBox::selectedItem().
     **/
    std::string value();

    /**
     * Set the value of this ComboBox by string: Try to find a list item with
     * that label and select it.
     *
     * If there is no matching list item, editable ComboBoxes will set their
     * input field to that text. Non-editable ComboBoxes will throw an
     * exception.
     *
     * See also selectItem().
     **/
    void setValue( const std::string & newText );

    /**
     * Return the (first) selected item or 0 if none is selected or if this
     * ComboBox is editable and the user entered something that does not match
     * any of the ComboBox's list items (in that case, use value() instead).
     *
     * Reimplemented from YSelectionWidget for better reliability: This will
     * compare an editable ComboBox's user input against the text labels of
     * all items and try to return an item if there is any match.
     **/
    virtual YItem * selectedItem();

    /**
     * Return all selected items.
     *
     * This is not particularly useful for ComboBoxes since there can be no
     * more than one selected item anyway; * better use selectedItem() or
     * value() instead.
     *
     * This function does not transfer ownership of those items to the caller,
     * so don't try to delete them!
     *
     * Reimplemented from YSelectionWidget for better reliability.
     **/
    virtual YItemCollection selectedItems();

    /**
     * Select or deselect an item. See also setValue().
     *
     * Reimplemented from YSelectionWidget.
     **/
    virtual void selectItem( YItem * item, bool selected = true );

    /**
     * Get the valid input characters. No input validation is performed (i.e.,
     * the user can enter anything) if this is empty.
     *
     * This is only meaningful for if the ComboBox is editable.
     **/
    std::string validChars();

    /**
     * Set the valid input characters. No input validation is performed (i.e.,
     * the user can enter anything) if this is empty.
     *
     * This is only meaningful for if the ComboBox is editable.
     *
     * Derived classes are free to reimplement this, but they should call this
     * base class method at the end of the overloaded function.
     **/
    virtual void setValidChars( const std::string & validChars );

    /**
     * The maximum input length, i.e., the maximum number of characters the
     * user can enter. -1 means no limit.
     *
     * This is only meaningful for if the ComboBox is editable.
     **/
    int inputMaxLength() const;

    /**
     * Set the maximum input length, i.e., the maximum number of characters the
     * user can enter. -1 means no limit.
     *
     * This is only meaningful for if the ComboBox is editable.
     *
     * Derived classes are free to reimplement this, but they should call this
     * base class method at the end of the overloaded function.
     **/
    virtual void setInputMaxLength( int numberOfChars );

    /**
     * Set a property.
     * Reimplemented from YWidget.
     *
     * This function may throw YUIPropertyExceptions.
     *
     * This function returns 'true' if the value was successfully set and
     * 'false' if that value requires special handling (not in error cases:
     * those are covered by exceptions).
     **/
    virtual bool setProperty( const std::string    & propertyName,
			      const YPropertyValue & val );

    /**
     * Get a property.
     * Reimplemented from YWidget.
     *
     * This method may throw YUIPropertyExceptions.
     **/
    virtual YPropertyValue getProperty( const std::string & propertyName );

    /**
     * Return this class's property set.
     * This also initializes the property upon the first call.
     *
     * Reimplemented from YWidget.
     **/
    virtual const YPropertySet & propertySet();

    /**
     * The name of the widget property that will return user input.
     * Inherited from YWidget.
     **/
    const char * userInputProperty() { return YUIProperty_Value; }


protected:

    /**
     * Return this ComboBox's current value as text.
     *
     * Called internally from value(), selectedItem() and related.
     *
     * Derived classes are required to implement this function.
     **/
    virtual std::string text() = 0;

    /**
     *
     * Set this ComboBox's current value as text.
     *
     * Called internally whenever the content is to change
     * programmatically. Don't call setValue() or selectItem() from here.
     *
     * Derived classes are required to implement this function.
     **/
    virtual void setText( const std::string & newText ) = 0;


private:

    ImplPtr<YComboBoxPrivate> priv;
};


#endif // YComboBox_h
