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SOURCE=.\Sources\Gui\WizardDlg.cpp

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# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
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SOURCE=.\Sources\Gui\WizardStep1.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
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SOURCE=.\Sources\Gui\WizardStep2.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

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# ADD CPP /YX"StdAfx.h"

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SOURCE=.\Sources\Gui\WizardStep3.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

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# ADD CPP /YX"StdAfx.h"

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SOURCE=.\Sources\Atari800Win.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

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# End Source File
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SOURCE=.\Sources\Atari800WinDoc.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
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SOURCE=.\Sources\Atari800WinView.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Sources\CheatServer.cpp
# ADD CPP /YX"StdAfx.h"
# End Source File
# Begin Source File

SOURCE=.\Sources\Debug.cpp
# ADD CPP /YX"StdAfx.h"
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# Begin Source File

SOURCE=.\Sources\Helpers.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Sources\MainFrame.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /YX"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /YX"StdAfx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Sources\StdAfx.cpp

!IF  "$(CFG)" == "Atari800Win - Win32 Release"

# ADD CPP /O1 /Yc"StdAfx.h"

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

# ADD CPP /Yc"StdAfx.h"

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SOURCE=.\Atari800Src\src\antic.h
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SOURCE=.\Include\TapeDlg.h
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SOURCE=.\Include\WarningDlg.h
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SOURCE=.\Include\WizardDlg.h
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SOURCE=.\Include\WizardStep1.h
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SOURCE=.\Include\WizardStep2.h
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SOURCE=.\Include\WizardStep3.h
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# Begin Source File

SOURCE=.\Include\Atari800Win.h
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# Begin Source File

SOURCE=.\Include\Atari800WinDoc.h
# End Source File
# Begin Source File

SOURCE=.\Include\Atari800WinView.h
# End Source File
# Begin Source File

SOURCE=.\Include\CheatServer.h
# End Source File
# Begin Source File

SOURCE=.\Include\Debug.h
# End Source File
# Begin Source File

SOURCE=.\Include\Helpers.h
# End Source File
# Begin Source File

SOURCE=.\Include\MainFrame.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
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SOURCE=.\Include\StdAfx.h
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SOURCE=.\Include\UniStd.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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SOURCE=.\res\Atari800Win.rc2
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SOURCE=.\Res\sb_paddles_d.bmp
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!IF  "$(CFG)" == "Atari800Win - Win32 Release"

USERDEP__ATARI="$(ProjDir)\Help\Rtf\Help.rtf"	
# Begin Custom Build - Making help file...
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ProjDir=.
TargetName=Atari800Win
InputPath=.\Help\Atari800Win.hpj

"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "Atari800Win - Win32 Debug"

USERDEP__ATARI="$(ProjDir)\Help\Rtf\Help.rtf"	
# Begin Custom Build - Making help file...
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ProjDir=.
TargetName=Atari800Win
InputPath=.\Help\Atari800Win.hpj

"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

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