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### D-Bug Falcon/MSTE Fixes/ULS Update [Atari Falcon/Mega STE]

#### Article By J. Monkman

Remember this one from back in RGCD #01? Well, considering the amount of Atari ST(E) content in this issue, we thought it was only fair to catch up with our comrades in D-Bug for an update of their activities in the Atari scene, with an exclusive interview to boot.

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### Enforcer 2 Preview [C64]

#### Previewed By R. O'Toole

Ruari plays through the official preview demos of Protovision's forthcoming C64 release of the eagerly-awaited sequel to an early 90's classic.

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### Homebrew Retrospective [Atari ST(E)/Falcon]

#### Reviewed By J. Monkman

Following on from the first installment in issue #04, James moves the focus of his homebrew retrospective on to his true love - the 16-bit Atari family. Featuring a healthy mix of new and old releases, this article highlights some of the best independently coded games for Jack Tramiel's opus.

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### Kikstart C16 & Invasive Action Cartridges [C64]

#### Reviewed By J. Monkman

It's been a while since we collectively worked on a hardware project (Reaxion GBA featured back in issue #03), but RGCD and Cosine have teamed up once again to create a couple of new game cartridges - this time for the C64! Read the full story about the development here.

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### Night of the Cephalopods Preview [PC]

#### Previewed By R. O'Toole

A dynamically narrated survival-horror exploratory shoot 'em up created in the style of the H. P. Lovecraft's literary works.

(Iã! Iã! Cthulhu fhtagn!)

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### The Alien Team [C64]

#### Reviewed By T.M.R

Another relic dug up by the GTW team, The Alien Team is part of a long-lost trio of games that originally required a pellet-firing gun and target system to play! T.M.R takes on the fixed stock-C64 version to see what we've been missing in the field of pre-Wii interactive gaming for the past 20 years.

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