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This discmag is the result of an incredible amount of work, so if you've enjoyed it - or even if you haven't - the team and I would really appreciate your feedback.

As the founder of RGCD and main contributor towards the magazine (both financially and with regard to typed content), I'd ideally like to see it flourish and become an integral part of the massive online retro gaming community. However, for this to happen the magazine will have to expand considerably - which is where you come in.

The main initial problems we are facing are with distribution and readership - which luckily happen to be the easiest thing that you, the reader, can help us with - so please distribute copies amongst your friends or to anyone you think would be interested in what RGCD has to offer.

Secondly, we are looking for more writers to join the review team - so please don't hesitate to contact us if you are interested in helping out. I personally wrote about 95% of the content of the first issue, which was a massive undertaking for one person (as you can probably imagine). Although I am passionate about the project I unfortunately don't have an endless supply of free time and quite simply, more writers will mean that new issues of the magazine will come out more often.

Finally, I presume that you are reading this because, like us, you are an avid retro gamer. If you come across a new release that you think should be featured in RGCD then email me about it. One of the most time-intensive parts of compiling this magazine involved actually finding suitable games to review - and although there are already a number of releases ready for issue three, every little bit of help would be greatly appreciated.

See you soon...

jamesmonkman@rgcd.co.uk

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In order for RGCD to reach it's ultimate goal of becoming a community run, regularly released and extensive retro project we need a much larger development team. If you are interested in submitting reviews or any other related articles for use in RGCD then please get in touch. We're especially interested in hearing from Amstrad, Sinclair Spectrum, MSX, NEC TurboGrafx/PC Engine and Amiga enthusiasts in order to broaden our collective knowledge and cover more platforms within the magazine. However, anyone with experience/scene-knowledge of any retro platform is more than welcome to join the team.