# Hatari Atari Software Compatibility List

Version 1.8, July 2014

This list has been written by: Thomas Huth, Eero Tamminen & Nicolas Pomarède

Hatari on the WWW: http://hatari.tuxfamily.org/

## Index

## Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.

Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.

### Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.

Before reporting something not working as expected, please check few things:

- That you have enabled the "Slower but more compatible CPU" Hatari system option and that the machine type (ST/STe/TT/Falcon) is correct.
- Amount of memory. Some games and demos may not work if you have specified too little or too much memory. For ST, 1MB memory size is usually fairly safe.
- Some games/demos can refuse to run when HD emulation is ON (as it is seen as an external cartridge). In STF/STE mode, it is also better to disable the MegaST's real time clock.
- TOS version : ST demos and games may require some specific TOS version and not work at all with others. If you notice that this information is missing for some listed game or demo, please send mail to the hatari-devel mailing list.
  - Note that many games and demos don't work with the free EmuTOS TOS. For more information, see emutos.txt.

Also note that since Hatari 1.8, support is included for STX, IPF and CTR disk images. These formats allow to backup a disk in an unaltered form, without requiring to remove the protection with a crack. Some complex protections rely on precise CPU/FDC timings and on some specific TOS version.
For STF/STE protected games, it is recommended to use TOS 1.02 or 1.04 and 1MB RAM, as well as turning HD emulation OFF for maximum compatibility (but most games will run fine with different settings)

(More information on games compatibility on Atari forum.)

## ST software compatibility list

This is not a comprehensive list. By default everything that works on a real ST should work also in Hatari.

### ST games

Tested ST games
Game | Hatari version | Notes
--- | --- | ---
4 Wheel Drive compilation | 1.8 | Requires TOS 1.04
A320 Airbus | 1.8 | Does not work with cartridge / HD emulation
Alien World | before 1.0 |
Arkanoid | 1.8 | Requires TOS 1.02 for mouse input
Armalyte | before 1.0 |
Baal | 1.8 | Does not work with cartridge / HD emulation
Bio Challenge | 1.8 | Does not work with cartridge / HD emulation
Bolo | 1.7 | This game works in medium resolution and in monochrome
Bubble Bobble | before 1.0 |
Captain Blood | 1.7 | Uses the IKBD set-clock command to set a custom time for game-internal time measurement
Defenders Of The Earth | before 1.0 |
Dragon Ninja | 1.8 | Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Eco | 1.8 | Write protection should be OFF
Eliminator | before 1.0 |
Exterminator | 1.2 | The "Patch Timer-D" option must be disabled to avoid color raster problems
Enchanted Land | 1.3 | This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2 | 1.3 |
F29 Retaliator | 1.6 | Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fire And Forget II | 1.8 | Requires UK or US TOS
Fuzion CD 161 | 1.6 | Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C not correctly initialized to play digidrums. Use STE mode instead.
Garfield Winter's Tail | 1.8 | Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
Grimblood | 1.8 | Requires TOS ≤ 1.02
Hover Sprint | 1.8 | Write protection should be OFF
Jaguar XJ220 (development demo) | 1.2 | Only loads correctly when "Fast floppy" option is disabled
Knightmare | 1.8 | Does not work with cartridge / HD emulation
Leisure Suit Larry 2 | before 1.0 | Everything works, even Roland-MT32 MIDI music
Leander | before 1.0 |
Lethal Xcess Beta | 1.8 | The STX version requires Hatari ≥ 1.8 to handle the protection
Lethal Xcess | 1.0 | Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf | 1.7 | Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
Metal Mutant | 1.0 |
Monster Business | 1.8 | Does not work with cartridge / HD emulation
Mr. Heli | 1.8 | Does not work with cartridge / HD emulation
Navy Seals | before 1.0 |
Nebulus | 1.1 | Disappearing platform tiles sound dodgy
No Buddies Land | 1.3 | Uses "0-byte" vertical sync-scrolling
Oids | 1.8 | Write protection should be OFF
Pirates! | before 1.0 | Game also supports MIDI music
Populous |  | US version of the game requires US TOS to work
Populous | 1.8 | Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Prehistoric Tale | 1.8 | Does not work with cartridge / HD emulation
R.B.I. Baseball 2 | 1.6 | On STE, the game will play sounds with the DMA audio, but with a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerous | before 1.0 |
Robocop II | 1.1 |
Running Man | 1.6 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
Seven Gates Of Jambala | 1.3 | Uses a very rare mode for timer B to count start of line. Disable the "Patch Timer-D" option to avoid color raster problems.
Skweek | before 1.0 | Does not work with cartridge / HD emulation
Slayer | 1.3 | Uses color raster FX at highscore and main screen
Speedball | before 1.0 |
Spherical | 1.8 | Requires ≤ 1MB RAM
Spidertronic | 1.7 | Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Star Goose | 1.1 |
Subbuteo | 1.7 |
Super Hang-On | 1.7 | Requires Hatari ≥ 1.7 to avoid flickering rasters
Super Monaco GP | 1.7 | Requires Hatari ≥ 1.6 for correct FDC emulation and Hatari ≥ 1.7 to avoid flickering rasters
Super Sprint | 1.3 | The "Patch Timer-D" must be disabled or the music will play too fast
Super Skweek | 1.3 | Disable the "Fast floppy" option if your version fails to load
The Deep | 1.1 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
The Final Conflict | 1.7 | Buggy samples replay during the intro, requires Hatari ≥ 1.7
The Sentinel | 1.7 | Mouse moved too slowly before Hatari 1.7
The Ultimate Ride |  | The game has a bug and will crash if drive B is empty. Either disable drive B or insert disk 2 in drive B to make it work
To Be On Top | 1.8 | Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
Toki | before 1.0 |
Total Eclipse | 1.8 | Does not work with cartridge / HD emulation
Treasure Trap | 1.8 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
Warlock's Quest | 1.7 | The game has some IKBD bugs, it doesn't work with TOS 1.04, but works fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive than the joystick mode, but that's the same on a real ST
Wings Of Death | 1.0 | works in STE mode too
Xenon | 1.1 |
Xenon 2 - Megablast | before 1.0 |
Yolanda | 1.6 | This game expects random data from the TOS memory test in low RAM, so the emulator has to be started with "fast boot" disabled or the game will freeze after a few seconds
Zombi | 1.6.2 | Uses the IKBD set-clock command to set a custom time for game-internal time measurement

### ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

Tested ST demos
Demo | Hatari version | Notes
--- | --- | ---
1984: No Cooper | 1.0 | Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing
ACF: Just Buggin' | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: Dragonnels* | 1.1 | Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings.
Aggression: Overdose | before 1.0 | Does not work with cartridge / HD emulation
Big Alec: Audio Artistic Demo | 1.7 |
BushWacKers: Transbeauce II* | 1.1 | Uses its own IKBD 6301 routine. Does not work with HD emulation.
Chaos: Pandemonium | 1.5 | The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: Posh | before 1.0 |
Checkpoint: Suretrip 49% | 1.2 |
Delta Force: Punish Your Machine | 1.5 | Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: Syntax Terror | 1.3 | Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 (mixes 50/60 HZ lines)
DHS: Sweety | before 1.0 | Does not work with HD emulation
Diamond Design: Brace | 1.5 | Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: Illusion | 1.0 | Very nice demo. Some rasters are sometimes flickering, this is a bug in the demo, not in Hatari. Using --fastfdc can cause problems with some parts of this demo
Dune/Sector One: Fantasia | before 1.0 |
Dune/Sector One: Odd Stuff | before 1.0 | In STF mode, some screens tries to simulate more colors by changing the palette on each VBL, which creates an unpleasant flickering effect (this is not a bug in Hatari). Use STE mode for better results
Equinox: Virtual Escape | before 1.0 |
Equinox: Vodka Demo | 1.6.1 | The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
Fraggle's: Bird Mad Girl Show | 1.5 |
Futur Minds: Snork | 1.5 | DNT screen 1 is mixing low/med res on the same line, which is not supported by Hatari at the moment
Inner Circle: Decade Demo | 1.7 | Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering bottom border
Lynx: BBS Intro 3 | 1.5 | Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: Delirious Demos IV | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation and for some of the overscan screens. Some screens are not working or not correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: Anomaly | 1.7 | Requires Hatari ≥ 1.7 to avoid glitches in the main menu when playing digidrums
Next: Phaleon Giga Demo | 1.0 | 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part)
Offbeat: The Musical Wonders 1990 | 1.7 | This demo requires STE mode. With STF mode, bottom border is not correctly removed (this is the same on a real STF)
Omega: Omega | 1.3 | In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: RGB Plasma | 1.5 | Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: European Demos | 1.1 | Does not work with cartridge / HD emulation
Overlanders: Gen4 Demo | 1.5 | Does not work with cartridge / HD emulation. Uses illegal/address error exceptions to decode the program
Overlanders: Ventura | 1.1 | In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: Flip-o-demo | before 1.0 |
Oxygene: ST-NICCC 2000 Demo | 1.7 | Due to a bug in the FDC's emulation, the demo ran slower than expected with Hatari < 1.7
Paulo Simoes (ljkb): The Overscan Demos | 1.0 | All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): shforstv | 1.3 | Small technical demo posted on www.atari-forum.com. It features the most advanced hardscroll on STF, using only 4 raster lines and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: Overdrive | 1.1 | In Dragon screen planes are shifted in the upper part
PHF: UMD 8730 | 1.8 | The Ultimate Music Disc for Atari. This demo doesn't work in STF mode with Hatari < 1.8, due to the non standard fading colors routine used at the start of the demo
Reservoir Gods: Hallucinations | before 1.0 |
Sector One: Oh no!! More Froggies | 1.0 | Demo doesn't support SID sound with timers during the overscan parts, so it stops music (it's not a bug).
ST Connexion/Overlanders/Legacy: Froggies over the Fence* | 1.1 | Uses its own IKBD 6301 routine
The CareBears: SoWatt | 1.0 | Sync-scroll, overscan...
The CareBears: Swedish New Year | 1.3 | Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: B.I.G. Demo | 1.0 |
The Lost Boys: Mindbomb | 1.3 | "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System | 1.1 | The keyboard detection at the beginning is buggy and it's sometimes necessary to retry several times (this is the same on a real STF)
The Syndicate: If Pigs Could Fly | before 1.0 |
The Union: The Union Demo | 1.8 | One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
TNT Crew: Death of the left border | 1.1 | Planes are shifted
TOS Crew: 4-pixel plasma screen | 1.8 | This demo features some 4 pixels color changes on STF, instead of the usual 8 pixels minimum width
Unlimited Matricks: Dark Side Of The Spoon | 1.0 | Lots of fullscreens and sync-scrolling
X-Troll: Long Screen | before 1.0 |
Ym Rockerz: Popstars | before 1.0 | Sound works only with Hatari version 0.80 and later

### ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

Tested applications
Application | Hatari version | Notes
--- | --- | ---
Programming
AHCC | 1.3 | Open Source Pure-C compatible C-compiler and IDE
Pure-C | 1.4 | Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.2 | 1.2 |
Devpac 3 | 1.7 | Earlier GEMDOS HD emu flushed writes only when file was closed or its metadata was changed. Before Hatari v1.7 tools run by Devpac could get incomplete file contents
Turbo Assembler | before 1.0 | Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TT | before 1.0 | MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basic | before 1.0 |
Gulam shell | before 1.0 |
Orcs Resource editor | before 1.0 |
Graphics
Crackart | before 1.0 | Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon | before 1.0 |
Mgif | 1.4 | Convolutions can use Falcon DSP and JPEG loading Brainstorm DSP decoder
Neochrome | 1.3 |
OCR | before 1.0 | Didn't try scanning
Spectrum 512 | 1.7 | Mouse moved too slowly before Hatari 1.7
Speed Of Light | before 1.0 |
Sound
Hextracker | 1.5 | Uses non-standard mouse event scaling factor. Mouse cannot traverse whole Hatari window unless mouse grab or fullscreen mode is used
MusicMon 2 | before 1.0 |
Noise Tracker | 1.1 |
Protracker | before 1.0 |
Quartet | before 1.0 |
SidSound Designer | before 1.0 |
Accompanist (Henry Cosh Sequencer) | 1.2 | MIDI input/output works
Cubase Lite | 1.2 | MIDI input/output works
Sequencer One | 1.2 | Both MIDI input/output and sampled sound work
Text Editors
Tempus | before 1.0 |
Qed editor | before 1.0 |
Everest editor | before 1.0 |
Business applications
Opus spreadsheet | before 1.0 |
SBase database | before 1.0 |
Sheet spreadsheet | before 1.0 |
Calamus v1.0.9 | before 1.0 |
Outline Art 3 (demo) | before 1.0 |
Communications
CAB browser | before 1.0 |
Connect | before 1.0 |
Kivi QWK Reader | before 1.0 |
Desktops
Teradesk desktop | before 1.0 |
Thing desktop | before 1.0 |
Science
Euler | before 1.0 |
Minidraft | before 1.0 |
Molsys | before 1.0 |
Utilities
Revenge Document Displayer | before 1.0 |
ST-Guide | before 1.0 |
ST-Zip | before 1.0 |
STCat | before 1.0 |
Lharc Shell | before 1.0 |
TwoInOne | before 1.0 |
Sagrotan viruskiller | before 1.0 |
Others
ZX Spectrum emulator | before 1.0 | Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

### Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see the midi-linux.txt file.

## STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

### STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

Tested STE games
Title | Hatari version | Notes
--- | --- | ---
4K Pacman | 1.4 |
Aerial Combat 3 | 1.4 |
Alien Blast | before 1.0 |
Alien Thing | 1.2 | "Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave* | 1.3 | Uses blitter and DMA sound on STE
Astrodia* | before 1.0 | Blitter
Battletris+ | before 1.0 |
Blat! | before 1.0 |
Bombaman | before 1.0 |
Breakdance | before 1.0 | THE ultimate scene game
Chronicles of Omega* | before 1.0 |
Chaos Engine (demo) | before 1.0 |
ChuChu Rocket* | before 1.0 | needs to be run from disk image
Dynabusters+ | 1.1 | Hi-score screen flickers
Frantick | 1.0 |
H.E.R.O. 2 | before 1.0 | Requires 4MB RAM
Giana Sisters STE rewrite | before 1.6.2 |
Leavin' Teramis* |  | Loader text was not correctly displayed with Hatari < 1.8
Manga Puzzle | before 1.0 |
No Limit II | before 1.0 |
Obsession (demo) | before 1.0 | Opens top, left (with STE shifter bug) and bottom borders
Operation Garfield | before 1.0 |
Pacman on E | before 1.0 |
Pacmania STE rewrite | 1.6.2 |
Penta* | before 1.0 | Blitter, DMA audio and STE fadings do work properly
Pooz* | before 1.0 | Uses STE DMA, blitter and palette
Power Up* | 1.5 | Very weird sound routine in STE mode : play a 2 bytes sample in a loop with DMA sound and update the content of this sample with an MFP timer
R0X | 1.3 | Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Roger | 1.1 | Needs to be run from a disk image
Skulls | before 1.0 | Opens right border
Starball* | before 1.0 | Uses DMA sound
Stardust (tunnel demo) | before 1.0 |
STrEet Fighter 2 | before 1.0 | Uses blitter, HW scrolling and DMA sound
Stupid Balloon game | before 1.0 |
Substation (demo) | before 1.0 |
Team | 1.0 | HW scrolling, DMA sound, overscan
TomTar | before 1.0 |
Utopos | 1.4 | Screen was flickering with previous version of Hatari
Ultimate Arena | before 1.0 |
Whitewater Madness | 1.6 | Bottom part of the screen is not correct, due to changing video address when display is already on
Wolfenstein 3D* | 1.2 | Uses DMA sound on STE
Zool (demo) | 1.0 |
Zero-5 (demo) | 1.4 | STE DMA sound, Blitter and palette. STE joypad works, but there are issues in mouse control. With Hatari versions earlier than v1.7 there's flicker and wrong colors on the bottom part of the in-game screen

### STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

Tested STE demos
Demo | Hatari version | Notes
--- | --- | ---
Aggression: Armada is dead | 1.0 |
Aggression: Braindamage | 1.3 |
Aggression: RGBeast | 1.3 | Overscan + blitter. Doesn't look right
Anatomica: Extreme Rage | 1.1 | Bad blitter timings cause timer B to occur at wrong time
Atari scene collective: 20 years* | 1.1 | You may need to reset between screens
Brainless Institute: Bad Taste | 1.4 | Demo crashes during the vector balls at the beginning. This is due to the blitter overwriting some code (due to a bug in the sprite routine) but the reason why it happens only under Hatari was not found yet
Cream: Madness | 1.2 | Music demo with Amiga Paula soundchip emulation + tunes
Defence Force: Save The Eearth | 1.5 | Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: Cernit Trandafir | 1.5 |
DHS: Just Musix 2 | 1.0 |
DHS: More or Less Zero | 1.5 |
DHS: Tyranny & Massacre | before 1.0 |
Dune/Sector One: Antiques | 1.6.2 | The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes but that's a bug in the demo, not in Hatari
Dune/Sector One: UFO | 1.7 | Requires --fastfdc off
Electronic Images: Music Dream II | 1.5 | This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) and won't work correctly with Hatari < 1.5
GGN: The Sierpinski overdose 4K | 1.0 | Uses blitter, requires med-rez
ICE: Ecstacy A | before 1.0 |
ICE: Jam-Cols | 1.4 | Changes background color using blitter
ICE: Kryos & Intruding | 1.1 | Planes are shifted
ICE: Space Tale | 1.4 | In the part with 3 horizontal scrolltexts, bottom border is not removed due to bad blitter timing
ICE: The Wave Of The Future | 1.6.2 |
Imagina: Xmas demo 92 | before 1.0 | Flickers without frameskip
Imagina: Systematic error | 1.4 |
Light: E605 | before 1.0 |
Light: Power Rise | 1.1 |
Light: VGA slideshow | 1.2 | Some vertical bad pixels stripes and one of the images broken, otherwise fine.
MJJ-Prod: 1st Step | before 1.0 |
MJJ-Prod: Tribute to Rainbow TOS | 1.1 |
New Core: Beyond Deadline | before 1.0 |
New Core: Coreflakes | 1.1 |
Next: Illusion | 1.2 | Part of the Phaleon Gigademo
N.L.C: Techno Drugs | before 1.0 |
Omega: Grotesque | before 1.0 |
OUCH: Songs Of The Unexpected | 1.5 |
Oxygene: Amiga Demo 2 | 1.4 | 50kHz DMA sound
Paradox: 20 years Atari STE megademo | 1.4 | Sound is broken in Paradox color zoomer screen
Paradox: X-mas 2004 demo | 1.4 | The last (4th) screen horizontal scroll texts don't look right and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: Pacemaker | 1.1 | Some garbage in the end screen when the demo has been started from hard disk.
Paradox: HighResMode | 1.5 | Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct alignment between bitmaps and color changes
POV: POV 136 | 1.6 | Hatari doesn't support modifying $ff8205 and reading it back while display is enabled. Without VBL sync, there's a only 10% chance of STE HW detection working
Reservoir Gods: Mind Rewind | before 1.0 | Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimey | before 1.0 |
Sedma: Blitter Mania | 1.1 |
Syntax: Reanimation | before 1.0 |
Stax: Compact Disk #65 |  | Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
T. Barker: Fantasia | before 1.0 | For any other than TOS 1.06, you need to use fantfix.prg first
The Pixels Twins: Mental Hangover | 1.5 | Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari ≥ 1.5 to work (the routines write in the sample buffer while it's played by the dma)
Unit 17: Dynamite | 1.2 |
Unit 17: E.P.S.S. Demo | 1.4 | Video counter is modified while display is ON
Ym-Rockerz: Tyme Warp | 1.5 | The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way that is not supported by current bus error handling
Zeal: Birdie 2 & Lethal Trash | 1.0 |

### STE applications

Finally some STE only or STE enhanced applications.

tested STE applications
Application | Hatari version | Notes
--- | --- | ---
Hextracker | 1.7 | Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used
MaxYMiser DMA | before 1.0 |
Octalyser STE | 1.0 | Opens left and bottom border, screen flickers when playing mods if Octalyser isn't configured correctly for the machine
Protracker STE | 1.4 | Opens bottom border, 50kHz DMA replay
Stretch | before 1.0 | Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

## TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

### TT games

TT games
Game | Hatari version | Notes
--- | --- | ---
Capy | 1.2 | TT-medium/VGA (640x480x16) only. Bus error at startup. Some other version of the game works on TT, but freezes if menu is invoked. On Falcon emulation the menu at the beginning freezes
Oxyd 2 TT | before 1.0 | Oxyd 2 in color

### TT demos

TT demos
Demo | Hatari version | Notes
--- | --- | ---
Brainstorm: Adebug 3DTT demo | 1.2 | (Works also on Falcon)
gwEm: 4getful | 1.0 | TT-version of gwEm's 4K demo
Moving Pixels: TT-Wars | before 1.0 |
Omega: Swing, Vinjett, Xitkul | 1.2 | TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: 256mbrot, Bragg256, Glasstro, Orion-B, Yabt | before 1.0 | TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup
tSCc: Beams | 1.0 | TT-version. Doesn't work, stops at startup screen!
tSCc: CrY image viewer | 1.2 | Complains that allocation fails (support grayscale mode, needs fast RAM?)
tSCc: TT-hires | 1.2 | Slideshow flickers badly + graphics and colors are wrong
Xanth FX: Shiny Bubbles TT | 1.2 |

## Falcon software compatibility list

You can select between three different DSP emulation modes with the Hatari "--dsp" option:

- none: No emulation. If program doesn't need/use DSP, this is the best option.
- emu: Experimental DSP emulation. Needed if program requires DSP. On by default for Falcon. Slow.
- dummy: Faked DSP response to DSP commands. Some rare programs that need DSP may also work with faked DSP. This is much faster than the real DSP emulation.

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". The column for whether the program works and for whether it has (working) sound have "yes" when this is true and otherwise "-".

Due to incomplete VIDEL emulation and some remaining emulation cycle accuracy issues, some Falcon programs don't work yet. Note: more timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the experimental WinUAE core. Please see Hatari readme.txt on how to enable that.

### Falcon games

Falcon games
Title | Hatari version | Sound | DSP | Comment
--- | --- | --- | --- | ---
Aazohm Krypth | 1.3 | - | emu | Use joypad. Black screen without DSP emu
Aces High preview | 1.3 | - | - |
Addsub | 1.6 | - | - | Exits when joystick is used
Bad Mood (game) | 1.7 | yes | emu | Playable + enhanced Doom I/II port/remake. Requires WinUAE CPU core, DSP and 14 MB RAM. Statusbar doesn't show due to Videl emulation omissions and some parts have clear speed differences to real Falcon due to CPU (data cache) and Videl emulation inaccuracies
Bad Mood (viewer) | 1.3 | - | emu | Old Doom level viewer. All tested versions (v2.14a, v307a) work with Doom wad, but look wrong with Heretic wad
Blackhole | 1.0 | yes | - | 640x400@256 mode only
Block Blizzard (preview) | 1.0 | - | - |
Blum | 1.4 | yes | - | Background music if DSP emu enabled
Bomb Squad | 1.0 | yes | - |
Boom preview | 1.3 | yes | emu |
Bugger | 1.4 | yes | - | Background music if DSP emu enabled
Bunion | 1.4 | yes | - | Background music if DSP emu enabled
Cavemania (demo) | 1.6 | yes | - | Some menus are black (space gets through them). After playing a while: "IKBD buffer is full!" (with WinUAE). Screen bottom has garbage. Background music with DSP emu
ChainZ | 1.4 | yes | emu | Keep space pressed while game is starting, or use DSP emu to get background music. VGA only
Conquest of Elysium II | 1.0 | yes | - |
Columns by Deadheart (demo) | 1.0 | yes | - | Nice. Background music if DSP emu enabled
Confusion (demo) | 1.3 | yes | - | Background music if DSP emu enabled. Both demos 1 & 2 work
Corsair | 1.0 | yes | - | Background music if DSP emu enabled. Multiplayer
Crown of Creation 3D | 1.3 | yes | emu | Non-interactive pre-preview
DB 4K | 1.0 | - | - | DB in 4KB
Double Bobble 2000 | 1.4 | yes | - | Background music if DSP emu enabled
DownFall | 1.5 | yes | - | Music is rather noisy.
Epi-Lepsie | 1.4 | yes | emu |
Evolution Dino Dudes (aka. Humans) | 1.3 | - | - | Intro and menu work, but graphics are distorted in game. (Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter II | 1.0 | yes | - | ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites get stuck to top of screen
FalcTron | 1.3 | yes | - |
Ganymed | 1.3 | yes | - | Use F1 to start game. With DSP emu there's bg music
Golden Island (demo) | 1.6 | yes | - | VGA only. Doesn't work with WinUAE
Gravon (demo) | 1.4 | yes | emu | 3D hovercraft. Slow
Great | 1.3 | yes | - | Atoms clone
H2O | 1.4 | yes | emu | Nice.
Hexogan (v0.6) | 1.4 | yes | - | Use number keypad to play
Impulse | 1.3 | yes | - | Nice breakout clone. Background music if DSP emu enabled
Ishar 3 (CD) | 1.3 | yes | - | Nice adventure game.
Jewelz | 1.4 | yes | - | With RGB mode freezes at startup, VGA mode fine. Background music with DSP emu
"K" | 1.6 | yes | emu | Preview for a Karting game by EXA. First entry in Training menu allows playing
Killing Impact | 1.6 | yes | - | Modern version of Joust, up to 4 players. Sound with DSP. Game screen colors etc are all wrong.
Kwiks.pd | 1.0 | - | - | Nice Quix clone.
Lamemine | 1.0 | yes | dummy emu | Background music if DSP emu enabled
Lasers and Hommes (DLDH2) | 1.6 | yes | emu | Slow
Les Dinosaures (demo) | 1.6 | yes | emu |
Llamazap | 1.6 | - | - | Requires joypad. Linked version doesn't have (DSP) music, others have
Madtris | 1.0 | yes | - |
Masters of Chaos | 1.1 | - | - | 2-4 player "Dungeon Master". 4 players needs MIDI.
Men at War (preview) | 1.6 | yes | emu | Requires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. Separate intro program bus errors
Milanopol | 1.0 | - | - |
Mini F1 demo | 1.6 | - | - | Freezes when the game would start. Sound is just noise
Moongame | 1.6 | - | emu | Pointer cannot be moved in the game menu
Moonspeeder (preview 2) | 1.6 | - | emu | Exits in the starting phase (preview 1 works, but is non-interactive)
Mouse trap | 1.6 | yes | - | Screen lines are doubled
Multi Briques | 1.6 | yes | emu | Some versions work, some get stuck at start with white screen
Neurobot.108 | 1.0 | yes | - |
Nibe2 | 1.4 | - | - | Videl emu doesn't support rasters in title screen
Offworld | 1.3 | yes | - | Press fire in black screen to start game
Operation Skuum | 1.3 | yes | - |
Pac Them | 1.0 | yes | - | Nice
Painium Disaster | 1.0 | yes | - | Some display problems
Pinball Dreams | 1.6 | yes | - | Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
Pingo98 | 1.6 | yes | emu | Colors wrong in classic version, TC version just exits. DSP used for background music
PMHeretic & PMDoom | 1.0 | yes | - | Very slow
Poker | 1.3 | yes | - | Works only in VGA
Pong 2K (demo) | 1.3 | yes | - | Background music with DSP. A bit unstable
Pouspous | 1.0 | - | - | Image puzzle. HiColor only
Push It | 1.4 | yes | - | Background music if DSP emu enabled
Q-Blue | 1.0 | - | - | Hicolor / VGA only
Radical Race (demo) | 1.0 | - | - | Nice
Raiden | 1.0 | yes | - | Use joypad, needs over 4MB
Rave | 1.0 | yes | dummy emu | Background music with DSP
Reeking Rubber | 1.8 | yes | - | (required proper emulation of Videl palette registers at startup)
Risk 030 | 1.3.1 | - | - | VGA (640x480) only
Running | 1.3 | yes | emu | A Doom like game. Both the 1996 preview and 1997 shareware versions work fine. Latter one doesn't work if auto-started.
SBM v0.8 | 1.0 | - | - | Nice Bomberman clone
SBM v1.03 | 1.6 | - | - | Requires WinUAE CPU core
Shangai (demo) | 1.3 | - | - |
Sheer Agony | 1.3 | yes | - |
Snatch by FUN | 1.3 | yes | - | VGA 640x480x16 mode only. Background music with DSP
Sky Fall | 1.4 | yes | - | Background music if DSP emu enabled
Slippery Sam | 1.6 | yes | dummy | Needs 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN | 1.6 | yes | emu | VGA 640x480x16 only, black screen after loading data
Space Taxi | 1.0 | - | - |
Spice | 1.0 | yes | - | Nice Defender clone
Static | 1.0 | - | - | Play solitaire against computer
Steinbruch | 1.0 | yes | - | Use STE joypad. Background music if DSP emu enabled
Sweety Things | 1.6 | yes | - | Background music if DSP emu enabled
Switch | 1.0 | yes | - | Background music if DSP emu enabled
Sworm | 1.4 | yes | - | Background music if DSP emu enabled
Tank Blaster | 1.3 | yes | - |
TeknoBalls | 1.4 | yes | emu | Breakout clone
Tautology II | 1.4 | yes | - | Nice Mahjongg variant. Supports Joypad (configurable). Background music with DSP emu enabled
Tetrhex | 1.0 | - | - |
Towers 2 | 1.3 | yes | emu |
ToyMan | 1.0 | - | - | Pacman
Tron 2 | 1.6 | yes | dummy emu | Screen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
TsccTron (preview) | 1.6 | yes | - | Works only occasionally, bottom screen black. Background music if DSP emu enabled
TUM | 1.0 | yes | - | GEM minesweeper
Ufo War | 1.6 | yes | - | Screen scrambled. With DSP emu, bg music for a while
Ultimate Arena (demo) | 1.5 | yes | yes | Falcon version of the game
Vertical Mayhem(+) | 1.0 | yes | - | Works perfectly, nice columns clone
Watership | 1.6 | yes | emu | Some glitches at the bottom of the screen
Willie Adventurer | 1.0 | yes | - | Both 1st and 2nd preview versions work, but 1st one has scrolling/display issues. Background music if DSP emu enabled
Wotanoid | 1.4 | yes | emu | Asteroids clone
X-moon | 1.7 | yes | - | Works only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled
Zodiax (demo) | 1.0 | yes | - | Nice R-type game clone

### Falcon demos

Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. WinUAE CPU core does that only for TT, but but you can enable FPU also for Falcon if demo is stated to require that.

Falcon demos
Title | Hatari version | Sound | DSP | Comment
--- | --- | --- | --- | ---
Aggression: Aggressive II party info | 1.4 | yes | emu | Graphics don't look same as on pouet.net screenshot
Aggression: Motion | 1.3 | - | emu | Unfinished Aggression demo with 030 and DSP source code. Almost all screens work now, some have visual glitches.
An cool: The Keff demo | 1.6 | yes | - | Sinwave scroller leaves garbage pixels on screen, gets stuck after dragons pic with black screen
Aura: E.X.Illusion | 1.6 | yes | emu | Needs WinUAE core in Hatari v1.6
Avena: Sonolumineszenz | 1.3 | yes | emu | Nice
Avena: Weltschmerz | 1.3 | yes | emu |
Black Scorpion Software: Atari UK demos | 1.3 | yes | emu | plasma50.prg has screen update issues
Brainstorm: Mouse | 1.4 | yes | - | AVR animation/music with Brainstorm player. Background music with DSP emu
Collapze: Sidetracked | 1.4 | - | emu | Musicdemo GFA interface looks completely broken + mouse doesn't work properly
Crac: Bound 3 | 1.3 | yes | emu |
Cream: Binliner preview | 1.6 | yes | emu | Freaky screen works only with old UAE core. Land & Worship screens bomb
Cruor: 96ktro | 1.3 | yes | emu |
Cruor: The mountains flight | 1.3 | yes | emu |
DHS: 128dist | 1.7 | - | - | Requires FPU
DHS: 128 krawl | 1.7 | - | - | Requires FPU
DHS: 4ever | 1.7 | - | - | Requires FPU
DHS: 4orce | 1.7 | yes | - | Requires FPU
DHS: A.T.S | 1.0 | yes | - | Fast. Needs FPU. Background music with DSP emu. Sometimes crashes with WinUAE CPU core
DHS: Don't Break The Oath | 1.5 | - | - | Needs 14MB RAM and FPU. Uses NoCrew DSP MP2-player
DHS: Dream Dimension | 1.7 | yes | emu | Requires FPU
DHS: Echos | 1.7 | yes | emu | Requires FPU. Uses DSP for the music
DHS: GEM-demo | 1.3 | - | - | Needs to be started in HiColor mode to work properly
DHS: Outline 2006 invite | 1.5 | - | - | Needs 14MB RAM, uses NoCrew DSP MP2-player (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes)
Digital Chaos: Built-in Obsolescence | 1.6.2 | yes | emu | Requires WinUAE CPU core, gives DSP stack overflows
DNT Crew: Agony | 1.4 | yes | emu | After few screens freezes with black screen
DNT Crew: Chaos A.D.* | 1.5 | yes | emu | Uses its own IKBD 6301 routine to decode the demo's protection. Demo runs correctly but sound is rather noisy
EKO: Are You Experienced? | 1.6 | yes | emu | Requires WinUAE CPU core
EKO: E.K.O System | 1.6 | yes | emu | Requires WinUAE CPU core
EKO: Epidemic musicdisk | 1.4 | yes | - | Bombs out when it comes to the menu
EKO: Geranium | 1.3 | yes | emu |
EKO: Papa was a Bladerunner | 1.3 | yes | emu | Texture mapping uses DSP, but otherwise works fine also without DSP
Escape: _ | 1.6 | yes | emu | Freezes or exits after few screens
Escape: Hmmm... | 1.3 | yes | emu | "Classic" from 2001
Escape: Illness | 1.3 | yes | emu |
EXA: Entcarte | 1.6 | - | - | Bombs immediately
Extream: Whirlpool 128k | 1.3 | yes | emu | Transitions look a bit strange
Fit: Mahabharata | 1.3 | yes | emu | Bombay-style...
Fun Industries: Alive | 1.3 | yes | - | Background music with DSP emu
Fun Industries: Fungle Beats | 1.6 | yes | - | Needs WinUAE CPU core. Background music with DSP emu
Gaston: Earth | 1.0 | - | - | Texturemapped ball
ICE: Cooler than ever | 1.0 | yes | - | Background music with DSP emu
ICE: Tron2001 | 1.4 | yes | - | Bus error at startup unless IDE enabled. Screen resolution or update issues. Non-interactive game(?) demo.
Impulse: Bugs from Outer Space | 1.1 | yes | - |
Lazer: Autowaschen Verboten | 1.3 | yes | emu |
Lazer: Gurkensalad | 1.3 | - | emu | 4K
Lazer: Lost Blubb | 1.6 | yes | emu | Requires WinUAE CPU core
Lazer: Oergs | 1.3 | yes | emu | Barely an intro
Lazer: Warum | 1.3 | yes | emu | Nice
Light: 680xx | 1.3 | yes | emu | Music is broken
Lineout: Delta | 1.3 | yes | emu | Nice (+ almost half an hour long + includes sources)
Lineout: Hurry | 1.3 | yes | emu |
Lineout: Out | 1.3 | yes | emu |
Mind Design: 4some | 1.7 | - | - | Requires FPU. Sometimes hangs with WinUAE CPU core
MJJ Prod: Bound 42 | 1.4 | yes | emu | Crashes at cyan millstone screen
Mystic bytes: Chosneck Supplement (e5) | 1.4 | yes | emu | Needs 14MB RAM. Music notes screen colors aren't right (Hatari Videl emu doesn't support palette cycling?)
Mystic bytes: Moai 96kB | 1.4 | yes | emu | 14MB RAM + (EC)030 + FPU. Works only with old CPU.
Mystic bytes: Time Out | 1.6 | yes | emu | Requires WinUAE CPU core
Mystic bytes: Virtual Dream | 1.7 | - | - | Requires FPU. Crashes with bus error after a few seconds
New Beat: Blue | 1.1 | - | - | Very nice 4K demo from New Beat
New Beat: Flu | 1.1 | yes | - | Very nice 4K demo from New Beat. Flu requires FPU
New Beat: Maggie 24 intro | 1.3 | - | emu |
NoCrew: Aggressive Party 2 4k | 1.4 | - | emu | Uses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
NoCrew: Stocasto | 1.6 | yes | emu | Bombs on startup (in v1.5 it froze, but in later stage)
Opium: Chrome Dragon | 1.0 | yes | - | With Hatari v1.6, needs WinUAE core
Opium: Falcon Flight | 1.0 | yes | - |
Paranoia: Illusion 64 | 1.3 | yes | - | Background music with DSP emu
POV: JESTERday | 1.4 | yes | emu | 256 colors DSP+DMA MOD music demo
Psychosis: FOG-intro | 1.3 | yes | emu |
Reservoir Gods: Are you sitting comfortably? | 1.3 | yes | emu | Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: Ascii, SnowStorm, HongTron | 1.0 | - | - | Intros by RG
Shadows: Firestarter | 1.0 | yes | - | Background music with DSP emu, slow otherwise
STAX: Doomino | 1.4 | - | emu | Doesn't work with 020 CPU
The Respectables: Cebit 93 demo | 1.6 | yes | - | Requires WinUAE CPU core for screen to be drawn correctly
Trio: 124 beers later | 1.6 | yes | - |
Trio: X-tasie | 1.7 | - | - | Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when MMU has been enabled. There is a Videl emulation problem left when the user moves the mouse during the first screen.
tSCc: 30L Coke & A Rh positive | 1.3 | - | emu | 4K demos. Rh positive flickers a bit
tSCc: Beams (Falcon version) | 1.5 | - | - | Nice demo, NoCrew DSP MP2-music
tSCc: Six Sievert | 1.3 | - | - |
tSCc: Terrorize your soul | 1.3 | yes | emu |
Tony Benett: Virtual City | 1.1 | - | emu | HiColor + >4MB only, drawing the city requires DSP emulation. Doesn't work if auto-started.
Toons: Yepyha | 1.6 | yes | - | Strange screen sizes, stops in middle. With DSP, has background music, but stops earlier to DSP stack overflow
T.O.Y.S: wait | 1.6 | yes | emu | Uses NoCrew DSP MP2-player
Wildfire: 4kbtro | 1.3 | - | emu | Julia fractals
Wildfire: 4tune | 1.7 | - | emu | Requires FPU and DSP
Birdshow | 1.0 | - | - | A simple FLE animation player

More Falcon demos can be found e.g. from the Atari.Org Falcon demos archive and demo tools from the dhs.nu demoscene site.

### Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title | Hatari version | DSP | Comment
--- | --- | --- | ---
AceMidi (demo) | 1.6 | emu | DSP generated softsynth sounds need Hatari at least v1.6 to sound OKish
AceTracker v2 | 1.8 | emu | Individual synthetized sounds are fine with WinUAE CPU core, but AM module playback audio quality is bad
AFM (audio fun machine) | 1.4 | emu |
Apex (demo) | 1.6 | - | Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. The separate imageviewers work fine.
Aniplayer | 1.4 | emu | DSP stack underflow on switching JPG images, synchronization doesn't work when DSP used with DMA transfers to play MP3
AVI 030 | 1.6 | - | Worked with Hatari v1.1, freezes with v1.6
Centview | 1.3 | emu | The included Brainstorm DSP JPEG decoder works also fine.
Centurbo bench | 1.6 | emu | Gives inaccurate FPS (190%) and CPU (14Mhz) speed values. Without WinUAE core, numbers are off even more
Chronos 3D player | 1.6 | - | Complains about wrong resolution, requires 15-bit
Delmpaint | 1.0 | - | Errors at exit if started in other than 256-color low rez.
Escapepaint | 1.1 | - | Very nice
FalcAMP | 1.6 | emu | MODs playing works fine, MP3s have no sound / complain about DSP timeout
FlaySID | 1.6 | emu | No sound.
FlexTrax | 1.6 | emu | Freezes with old UAE core, but even with WinUAE core, sounds is noise. Startup graphics look OK only in VGA mode.
GemPLAY | 1.6 | emu | MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version
Godpaint | 1.0 | - |
Hextracker | 1.7 | - | Freezes at start waiting Videl screen address counter to change
Indypaint | 1.0 | - | Errors at exit if started in other than HiColor mode.
MP2 player | 1.5 | emu | NoCrew MP2 sound player
Rainbow II multimedia | 1.5 | emu | Works only with the new WinUAE CPU core. With old UAE core, bombs immediately at startup (MMU not emulated in old UAE). Mouse cannot traverse whole screen unless mouse grab or fullscreen mode is used
Whip | 1.4 | emu | Effects are working
WinRec | 1.4 | emu | Direct-to-disk recording with DSP sound effects processing

## TT/Falcon utilities

Here are some utilities that either have specific TT and/or Falcon support or work only on them.

TT/Falcon utilities
Utility | Hatari version | Notes
--- | --- | ---
Adebug (reloaded) | 1.7 | Debugger supporting 68000 - 68030. On Falcon and TT this uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo) | 1.0 | Nice with Hatari TT or 32Mhz Falcon emulation at e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM
Cecile | 1.2 | Hard disk driver. In Hatari works only with IDE emulation. Supports only TT and Falcon
FreeMiNT | 1.2 | Needs to be installed/booted from an ACSI or IDE HD image and memory protection needs to be disabled (Hatari old UAE core doesn't emulate MMU)
HD Driver | 1.4 | Hard disk driver. In Hatari works only with IDE emulation. Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU (used by earlier Hatari versions for TOS ≥ v3)

## Software sites

In case you're new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections:

- funet.fi
- lip6.fr
- tu-berlin.de
- umich.edu
- no-fragments (Falcon SW)

Demos (for many platforms) can be found from pouet.net and besides Atari scene news, Dead Hackers Society provides descriptions, screenshots and files for tools to create music, graphics and code on Atari:

- pout.net
- dhs.nu

There are also couple of sites dedicated to STE and Falcon specific software:

- Cristophe's Falcon games site
- Information about programs with STE specific features