                               H U M B L E - D O X                          
                                                                            
                                    Presents:                               
                                                                            
                              Pushover Complete Dox                         
                                                                            
                                                                            

Controls:-

Push-Over can be played using either joystick or keyboard.
 
Keyboard :-

 Cursor Up                            Climb ladder, go between
                                      block to push, Enter door
 Cursor Up & Left/Right               Go between Block
                                      (if Ladder Blocks the way)
 Cursor Down                          Descend ladder,step out
                                      from between blocks
 Cursor Left                          Walk left
 Curaor Left & SpaceBar               Push block left
 Cursor Right                         Walk right
 Cursor Right + SpaceBar              Push block right
 SpaceBar                             Pick block up, drop
                                      block
 P or F1                              Pause game/help screen
 Esc                                  Quit/Restart Level

 Cursor keys can be used on the option screen, with spacebar to select
 option, or you can type your passcode in direct from the numeric keypad
 Pressing G replicates OK
 
Joystick:

                     Climb Ladder/
                Move into 'PUSH' position
                                                    
                             
            Walk left       +       Walk right
                             
                             
                     Descend Ladder/
                Move out from 'PUSH' position


 
 P or F1     Pause/Help Screen
 Esc         Abort Level


Options Screen:-

 Using Joystick or keyboard this allows you to :-
 
 1. Input a Passcod to gain access to a previously reached level
 2. Turn music and/or sound effects on or off.
 3. This screen also displays the number of Packs of Quavers collected
    so far (if any).
    

Game Play :-

 The objets of the game is to manipulate the blocks in order to achieve
 a 'chain-reaction'of falling dominoes.The LAST domino to fall.however,
 must always be the TRIGGER block.All other blocks,apart from the red
 STOPPERS,must have fallen before the TRIGGER block.

 G.I.ANT can pick up and carry,then drop,any of the blocks into
 different positions,except for the TRIGGER which cannot be moved.
 Many blocks have different symbols,signifying the particular property
 of that block - at any time during play,pressing 'P' or F1 will pause
 the game and bring up the help screen,showing you the symbols
 and their meanings.
 
 When you're sure you have positioned all of the blocks correctly,you
 have just ONE push to succeed.If successful,you must exit the open
 door within a time limit,otherwise the screen will have to be re-played.
 If you are unsuccessful at completing a screen,press ESC to re-try.
  
 G.I.ANT is tough,and can fall from a pretty good height with just a 
 dazed head.however,there is a limit,and if G.I.ANT falls too far,he
 will disintegrate.The level will have restarted if this happens.
 Similarly,he can get crushed if caught under a toppling block.he is
 also quite happy to run up and down steps with blocks,if necessary.
 G.I.ANT is strong enough to carry blocks along the surface,and even
 up and down ladders.Basically,the only thing too heavy for him to 
 move is the TRIGGER block.Due to the energy exerted to manipulate all
 the blocks, G.I.ANT only has enough strength for ONE push per screen.


Pause/Help:-

 When 'P' or F1 is pressed during gameplay,this will PAUSE the game,
 and bring up a help screen,showing and describing the 'SPECIAL'
 domino-blocks.Additionally,once you have overrun the time limit,this 
 screen will also display a HINT on how to complete the current screen.
 

Blocks:-

           NORMAL - plain yellow
           These fall just once,except when they are placed on the edge of
           steps or at the edge of a gap,where they will tumble until they
           reach a flat surface or another block.

           TUMBLER - middle red,top and bottom yellow
           These continue tumbling until they are stopped by a fallen block.

           ASCENDER - one vertical red stripe
           These will,when hit,float up until they hit an obstruction,at which
           time they will continue flipping in the same direction until stopped
           by a flat surface.

           BRIDGER - one horizontal red stripe
           When positioned at the edge of a a gap,when hit these will bridge
           the gap.When positioned elsewhere,they will act as a NORMAL block.

           DELAY - diagonally,half yellow,half red
           When hit,these will not fall for a few moments,causing the 'hitter
           block'to rebound off it.

           SPLITTER - horizontally,half yellow,half red
           When hit (usually by a falling block),this will split and knock
           over blocks on both sides of it.

           VANISHER - two horizontal red stripes
           When hit,this will knock the next block over,then vanish as it
           hits the ground.

           EXPLODER - vertically,half yellow,half red
           When hit,this will explode,leaving a gap in the platform.

           STOPPER - plain red
           When hit,the block will rebound off it.This block cannot topple

           TRIGGER - three horizontal red stripes
           This must be the last block to fall to open the door to the
           next screen.

Do's & Don'ts

 DO ensure that the TRIGGER is the last block to topple.
 DON'T allow a block to fall from directly above onto another block,
 unless the lower block is a SPLITTER.
 DO keep your exit door clear.

Tokens

 When you complete a screen successfully,and within the time limit,you
 will be awarded a TOKEN. Tokens can be used in two ways:

 1) If you complete a screen,but have gone beyond the time limit,
 you will be allowed to use a TOKEN to allow you to progress to the
 next level.

 2)if you fail a screen for any reason other than overunning the time limit
 you can use a TOKEN to replay the screen from the point at which you
 'pushed'-i.e. the screen will be set up as you arranged previously.NOTE-
 the timer will also be reset to the time at which you made the push.
                    
Quavers

 On each level,there is a screen which,when completed successfully,will
 award you with a pack of Quavers.The specific screens are unknown,
 but you will need to collect all ten packs in order to play the very final
 screen.You will not be awarded your pack of Quavers if you have used a
 token to complete that particular screen.

Passcodes

 After each screen is complete,you will be given a number,which will
 allow you to play the game from the level you last played.
 The passcode number contains information relating to:
 
 1. The screen you have progressed to.
 
 2. The number of packs of Quavers collected
    The passcode does NOT contain information relating to TOKENS,so
    when you restart using a passcode,you will have no tokens.

Hints & Tips 

 1. Although you only have one PUSH,results can sometimes be achieved
    in other ways.
 
 2. No matter how many blocks are on screen,you only need to rearrange a
    few sometimes no blocks need to be moved,it is just a question of
    which to push!

 3. It is possible(and sometimes necessary) to move standing blocks after
    a cascade has started!

 4. Always ensure G.I.ANT has access to the exit,although he CAN move faster
    than toppling blocks.

 5. if you run out of time,you can always access the PAUSE/HELP screen
    for a HINT.
 
Push Over

 Its program code,graphic representation and artwork are the copyright
 of Ocean Software Limited and may not be reproduced,stored,hired or 
 broadcast in any form whatsoever without the written permission of
 Ocean Software Limited.

                   All rights are reserved worldwide.