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			    INDY-PAINT V1.0  
		     --------------------------

			  Copyright 1993 by
		       Photon/Lazer/Independent

Gerhard Seiler
Feldgasse 29
A-2326 Ma. Lanzendorf
AUSTRIA
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      +----------------------------------------------------------------+
      !	This program is FREEWARE! This means that you can copy         !
      !	this program freely. If you are using this program regularly   ! 
      !	then please send me ~50 DM. I still have a lot of functions    !
      !	in mind that I want to include (Like other picture formats     !
      !	-GIF, DEL, BMP, NEO,... - , color locking,virtual screen,      !
      !	locking of specific picture areas) but I will only include     !
      !	these functions, if I get enough response from you people      !  
      !	using Indypaint.                                               !
      !                                                                !
      !                                                                !
      !           FOR MORE INFO ABOUT V2.0 SEE SECTION 8!              !
      !                                                                !
      +----------------------------------------------------------------+
	


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				INDEX
				=====


1.	History
2.	Basics
	2.1.	Getting started
	2.2.	Selecting your resolution
	2.3.	Palette options
	2.4.	The normal drawing functions
	2.5.	Working with Indypaint

3.	Disk options
4.	Zoom mode
5.	Block functions
6.	Drawing effects
7.	Miscellaneous functions
8.	Other very important things..




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1. History:
------------

   None yet...

2. Basics:
----------

2.1. Getting started:

	The following files should be with this program:

	 INDYDEMO.PRG
	 INDY.PAL
	 INDY.INF
	 INDY.TXT

        As well as several demo-pictures.

	You can run Indy-paint from any resolution in the
	desktop.

	Indy will automatically adjust itself to the right modes,
	detecting RGB or VGA resolutions on its own.

	Indy only works for the True-color mode of the FALCON 030!


2.2. Selecting your resolution:

	Now it is time to select the resolution you
	want to use.

	By pressing <F5> the pop-up menu will appear,
	and you can select the resolution using the mouse.


	!! Note that changing the resolution will erase !!
	!! your current pictures...                     !!


2.3. Palette options

	You can activate your color palette by pressing
	<SPACE>. A pop-up menu will appear and you can
	select your desired color using the mouse

         Note: You are in a true-color mode. This means, that the
	       palette is only a tool for some often used colors.
               Changing one color in the palette will NOT affect
               the picture!

	Press <ALT>+<SPACE> to enter the palette options
	screen:

	a.) Editing a single color:

	Click on the color you want to change in the palette. 
	Now you can adjust the RGB-Values of this color either
	by moving the slider in the R,G and B bars, or by clicking
        on the values beside these bars (Left button=up, Right button=down)

	Another possibility to alter a color is by using the
	3 sliders below the R,G and B bars. Their functions are
	-)Luminance
	-)Chrominance 1
	-)Chrominance 2

	b.) Defining a color range:

	Select your start-color for your color range and adjust
	it. Do the same with the ending color. Now make sure
	that the end color is selected and click on the startcolor
	using the right mousebutton. 

	c.) Copying a color:
	
	Click on your desired color and keep the mousebutton pressed.
	The mousepointer should now be a pointing finger. Move
	the mouse to the place you want to copy the color and release
	the button.

	d.) The -UNDO- function:

	To prevent mistakes while defining a new palette the
	palette is copied into an undo-buffer when enterring
	this screen. If you make a mistake and define a wrong
	color-range then click on the UNDO-button and your
	original palette will be restored.
	
	Clicking on the UNDO-button using the right button will
	store your actual palette in the UNDO-buffer.

	e.) The -REMAP- function:

	Imagine you have drawn a little logo using a green 
	color-range but you need it in red colors. Then
	redefine the colorrange in red. It is important that
	the new colors are at the exact same position as the old
	ones. Then click on -REMAP- ,select if you want to remap
	the whole screen or only the selected block, and Indy
	will redraw your logo in the red colors.

	f.) The -GREY- function:

	This option enables you to transform your picture or
	block into a greyscale picture.

	g.) The -MASK- function:

	This function creates a mask of your block or screen.
	All pixels not black will be replaced by the color you
	have selected.



2.4. Normal drawing functions:	

	Indy features a lot of drawing functions. Most of them
	can be activated from the pop-up menu -Drawing functions-
	by pressing <F1>.

	You can also activate these functions by pressing the
	following keys:

	
	<P>.....	Point		
	<D>.....	Draw		
	<L>.....	Line	Click at start point, keep the button
				pressed, and release it when you have
				reached your destination point.(Most
				Indy-functions work this way)

	<F>.....	Frame	Draws a box
	<B>.....	Box	Draws a filled box

	<E>.....	Ellipse Draws an ellipse
				Hold the ALTERNATE key for a circle

	<Z>.....	Fill	Click into the area to be filled

	<S>.....	Spline	Click on the start-point and draw a line
				to the endpoint. Then the spline will
				follow your mouse. Press the Mouse-button 
				when you have placed the spline.

	<C>.....	Color-spread

				You will see how this option works
				using this example: Draw 3 small filled
				boxes somewhere on the screen using
				different colors in every box. Press <C>.
				Then click on the first filled box and
				a line will appear. Click on the 2nd and
				the 3rd and press the right
				mousebutton. Then a wonderful colorrange
				will appear between the boxes. This
				Option works with as many points you want.
				
	<K>.....	Polygon				 
	<I>.....	Filled Polygon 


2.5. Working with Indypaint:

	a.) While you are drawing you can select any drawn color
	    as your actual color, by clicking on it with the right
	    mousebutton.
	    If you want to select a drawn color from the picture
	    and want to store it in your palette too, then press
	    <ALT>+right mousebutton.

	b.) By pressing <.> on the numeric keypad,you can activate 
	    a coordinate display in the upper left corner. Pressing 
	    <ENTER> moves this display to the actual mouseposition.

	c.) The keys <+> and <-> scroll through the palette
	
	d.) The keys 7/4, 8/5 and 9/6 on the numeric keyboard alter
	    the RGB values of the actual color. They work exactly
	    as the already described slider bars in the palette 
	    options

	e.) The <UNDO> Key always takes back the last finished
	    drawing action.

	f.) The <N> Key activates the grid (See also section 7)

	g.) The <J> Key switches between the two workscreens


3. Disk options:
-----------------

	Activate these options by pressing <F3>.

	You can now use the following features:

	a.) Load Indy picture
	b.) Save Indy picture
	c.) Load Indy block
	d.) Save Indy block
	e.) Load Indy palette
	f.) Save Indy palette
	g.) Load Eggpaint picture (only unpacked pictures!)
	h.) Save Eggpaint picture (only unpacked pictures!)
	i.) Load Degas Elite Pi3


	When saving a Indy-picture Indy will question you if you
	want to save your palette along with the picture.
	If you answer with yes Indy stores your actual palette in
	a palette-file with the same name as your picture.
	When loading this picture and Indy detects a palette with the
	same name, you will be asked if you want to load this palette
	too.

	When Indypaint is started, it looks in the active directory
	for a file named INDY.PAL and, if successful it uses it as 
	the default palette.

	


4. Zoom mode:
-------------

	The zoom mode is activated by pressing <RETURN>.

	You will discover that there are two ways for drawing in
	this mode. Indy is designed to satisfy those who loved
	the Degas zoom and for those who loved the real time
	magnification used in NEOchrome.

	When drawing in the right window, the zoom mode works
	Degas-Elite-like. The important difference although is, that
	ALL (!!) drawing functions (also special effects,etc) work too.
        If you draw something (ex.: a box) that exceeds the limits
    	of the zoom the window will follow and automatically scroll 
	along.

	When drawing in the left window the right window functions
	as a real time zoomer. As for the drawing options, they
	are the same as described above. If you want to
	set a marker where the right window is positioned on the screen,
	press <TAB>. This works even in the normal drawing screen.

	All functions as described in 2.5. work as well.

	If you want to enter the palette options menu, click
	on the big color box showing your actual color.


5.. The Block options:
----------------------

	a.) Selecting a block:

		Press <ESC> and select your block. This works
		as if you are drawing a box.
		If you hold ALTERNATE the block will be moved and not
		copied.

		Press <A> to activate the jacknife option. This
		works as if you are drawing a polygon

	b.) Toggle Blockmode: You can switch between the drawing tools
		and your block with pressing '<>'

	c.) Mirroring a block:

		Press <INSERT> and <CLEAR HOME> to mirror your
		block along the x and y axis.

	d.) Selecting a transparent block:

		Press <2> for a transparent block and <1> for
	     	a solid block. Further details are described
		in section 6. Drawing effects.

	e.) Activating the block modify screen:

		Press <BACKSPACE> to activate this option.
		
		-) Click on the upper left button stating the
		   activated block effect. A pulldown menu appears
		   where you can choose your effect:

	Rotate:  Press the mousebutton and move the mouse left and
		 right to rotate the block.
 		 Click on the degree values above to increase and
		 decrease the value (Left and right button)

	Stretch: Click on the lower right corner and hold the button
		 to stretch the block. Hold <ALT> to stretch the
		 block proportionally.
		 Click on the x and y values to increase and decrease
		 them.

	Distort: Click on the corners of the block and hold the button
		 while moving them to distort the block.

	Flip x + Flip y: 	See c.)

	Recalc button:
		
		If you want to apply two or more effects onto the
		block then press recalc before executing the next
		effect.

	Undo button:

		When entering this screen the block is copied into
		an undo-buffer. Whenever you are dissatisfied with
		the result of a block operation, click on undo, and
		the original block will be restored. Note that 
		pressing the recalc button does NOT destroy the undo-
		buffer.

	Pressing <SPACE> exits...


6. Drawing effects:
-------------------

	The drawing effects can be accessed by pressing <F2>
	or <1> to <6>.

	<1>.....Solid		Draws everything solid in the foreground.
	<2>.....Transparent	Draws a block transparent.
	<3>.....Background	Draws everything behind existing graphics.
	<4>.....Add		Adds the colors of the actual operation
				to the existing background.
	<5>.....Sub		Subtracts the colors of the actual 
				operation from the existing background.
	<6>.....Smooth		Smoothes the colors in the area that is
				affected by the actual drawing operation.
				The Color selected can be any but black.

	All effects work with all drawing tools. e.g. you can smooth an
	area with a box, or add a block to the background to make
	light-spots.



7. Miscellaneous functions:
---------------------------

	Activate these options by pressing <F4>


	Grid:	You can alter the height and width values by clicking
		on them with the left and right mousebutton. 

		The second possibility to set your grid is by clicking
		somewhere in the screen and holding the mousebutton.
		You can now see a grid been drawn as big as you want it.

		The Grid can be activated by pressing <N>.

	Copy screen:

		Copies workscreen 1 to workscreen 2 and vice versa.

	Clear screen:

		CAUTION: There is no security question, but -UNDO-
		 	 restores your screen.



8.) Other very important things..
---------------------------------

     REGISTER PLEASE! IndyPaint 1.7 is the actual version and includes
     several new functions not seen in this demoversion. Furthermore
     we are working very hard on version 2, a complete new version done
     in 100% pure assembly language for maximum speed. IP2 features loads
     of fileformats, virtual screen, more resolutions, changeable zoom modes,
     a new menu system and best of all: Works in ALL screen modes (True,256,
     16,4,2 colormodes), so you'll really get something nice. If you register
     for IP1.7, IP2 will of course drop into your mailbox as soon as it is
     finished. (Of course you will still be able to load your pictures done
     with IP1.7)

