
#define MENU               0 	/* TREE - MENU   */
#define ABOUT_GAME         9 	/* G_STRING in (#0) MENU */
#define M_NEW             18 	/* G_STRING in (#0) MENU */
#define M_PAUSE           20 	/* G_STRING in (#0) MENU */
#define M_QUIT            22 	/* G_STRING in (#0) MENU */
#define M_TIMING          25 	/* G_STRING in (#0) MENU */
#define M_SOUND           26 	/* G_STRING in (#0) MENU */
#define M_VIEWHIGHSCORE   27 	/* G_STRING in (#0) MENU */
#define M_SAVEPREF        29 	/* G_STRING in (#0) MENU */
#define M_HELP            31 	/* G_STRING in (#0) MENU */

#define ABOUT              1 	/* TREE - DIALOG */
#define RTITLE             1 	/* G_IMAGE in (#1) ABOUT */
#define R_URL              4 	/* G_TEXT in (#1) ABOUT */
#define ABOUT_VERSION      6 	/* G_TEXT in (#1) ABOUT */

#define LOADING            2 	/* TREE - DIALOG */
#define RIMG_COUNT         2 	/* G_TEXT in (#2) LOADING */
#define LTITLE             3 	/* G_BOX in (#2) LOADING */

#define GAME               3 	/* TREE - DIALOG */

#define ICONS              4 	/* TREE - DIALOG */
#define ICON1              1 	/* G_CICON in (#4) ICONS */

#define HIGHSCORE          5 	/* TREE - DIALOG */
#define D_ENTERNAME        3 	/* G_FTEXT in (#5) HIGHSCORE */
#define B_HIGHSCORE_OK     4 	/* G_BUTTON in (#5) HIGHSCORE */

#define SCORELIST          6 	/* TREE - DIALOG */
#define SCORETITLE         1 	/* G_TEXT in (#6) SCORELIST */
#define SCORE1             2 	/* G_TEXT in (#6) SCORELIST */
#define SCORE2             3 	/* G_TEXT in (#6) SCORELIST */
#define SCORE3             4 	/* G_TEXT in (#6) SCORELIST */
#define SCORE4             5 	/* G_TEXT in (#6) SCORELIST */
#define SCORE5             6 	/* G_TEXT in (#6) SCORELIST */
#define SCORE6             7 	/* G_TEXT in (#6) SCORELIST */
#define SCORE7             8 	/* G_TEXT in (#6) SCORELIST */
#define SCORE8             9 	/* G_TEXT in (#6) SCORELIST */
#define SCORE9            10 	/* G_TEXT in (#6) SCORELIST */
#define SCORE10           11 	/* G_TEXT in (#6) SCORELIST */

#define SPRITENUM          7 	/* TREE - DIALOG */
#define R_10SPRITES        3 	/* G_BUTTON in (#7) SPRITENUM */
#define R_20SPRITES        4 	/* G_BUTTON in (#7) SPRITENUM */
#define R_SETSPRITES       5 	/* G_BUTTON in (#7) SPRITENUM */

#define TIMING             8 	/* TREE - DIALOG */
#define R_SPEED            1 	/* G_FTEXT in (#8) TIMING */
#define TIME_SET           5 	/* G_BUTTON in (#8) TIMING */
#define TIME_CANCEL        6 	/* G_BUTTON in (#8) TIMING */

#define SOUND              9 	/* TREE - DIALOG */
#define B_SND_NONE         2 	/* G_BUTTON in (#9) SOUND */
#define B_SND_CHIP         3 	/* G_BUTTON in (#9) SOUND */
#define B_SND_XBIOS        4 	/* G_BUTTON in (#9) SOUND */
#define B_SND_GEMJING      5 	/* G_BUTTON in (#9) SOUND */
#define B_SND_SET          6 	/* G_BUTTON in (#9) SOUND */
#define B_SND_CANCEL       7 	/* G_BUTTON in (#9) SOUND */
#define ALERT_CANTCREATE   0 	/* STRING */
#define ALERT_CANTFIND     1 	/* STRING */
#define ALERT_NOSCOR       2 	/* STRING */
