; MODLIST.TXT
; Script file to provide module filenames for Starball
;
; format is: x=filename where x is
; i for intro, b for bonus board, h for high score table
; 0 for main table, 2-4 for
; Eggball, Llamaball, Arkanoidaball.
; 1 (Invaderball) can't have a module, it would ruin the cheesy effect!
;
; Absent/illegal mods will be ignored
; Lines beginning with a ; are comments

; Example modules: names have been commented out so if (as is likely)
; your modules aren't in that place, it won't stop STARBALL loading.

;i=d:\mods\odyssey6.mod
;b=d:\mods\odyssey2.mod
;h=d:\mods\odyssey4.mod
;0=d:\mods\enigma.mod
;2=d:\mods\odyssey1.mod
;4=d:\mods\odyssey3.mod


