                / _ \/ __/_ _  (_)__  (_)__ _______ ___  _______
               / , _/ _//  ' \/ / _ \/ (_-</ __/ -_) _ \/ __/ -_)
              /_/|_/___/_/_/_/_/_//_/_/___/\__/\__/_//_/\__/\__/
               ver.0-1-9-0 atari port
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
author of original flashback interpreter: Gregory Montoir, cyx@users.sourceforge.net
atari port:      Pawel Goralski (Saulot / [NOKTURNAL]), e-mail: nokturnal@nokturnal.pl
release date:    17.10.2008

credits: Gregory Montoir for original flashback interpreter,
         Patrice Mandin for Atari SDL port,
         Vincent Riviere for his cygwin gcc 4.3.2 cross tools (this stuff really rocks :)),
         Sektor and Rlyeh for portions of code from GPX/PSP ports
         (choosing levels/extended ingame option menu - no need to remember all of these nasty keyboard shortcuts :))
         TGA saving code by Mattias Engdegård
         Markus F.X.J. Oberhumer, László Molnár & John F. Reiser for UPX 3.03, the resulting binary is nearly 50% smaller than original :)

[Disclaimer] I cannot be held responsible for any loss of hardware/data by running this program. You run it on your own risk.

What it is
----------
REminiscence is rewritten engine of Flashback. With original files (from PC version which are mandatory) you can play this game on your falcon.

Requirements:
-------------
Atari Falcon030 with some sort of accelerator (CT60 or CT63 is recommended) and plenty of RAM (ST and TT). Standard falcons are still too slow for SDL stuff :().
VGA or RGB monitor, working keyboard/joystick or jagpad plugged into port A or B .

This version works only under TOS (I've managed only to test it under 4.04 version with CT60@90mhz/14mb ST RAM/128mb TT RAM and no bus acceleration).
It doesn't work well under MiNT and ARANyM, so don't even try it ;). Binary was compiled for m68020-60 target, with gcc 4.2.3 cross-compiler and SDL library 1.2.13.

For optional features you will also need:
* Amiga modules with short TOS filenames (8+3), you can get the whole pack from my site(MODPACK.LZH), extract this archive into DATA\MODS directory
* SegaCD speech file (VOICE.VCE) for ingame, sampled speech. You have to move it to the DATA\VOICE directory.

Instructions:
-------------
Directory structure (it's different than in original PC port, so watch out..)
-DATA (directory for all PC Flashback data)
     -MODS (move all files from MODPACK.LZH here)
     -VOICE (directory for SegaCD voice file: VOICE.VCE)
     -SCRNSHOT.DIR (directory for storing game screenshots in TGA format)
RS.TTP (executable, top level directory)

If you've installed all the things properly then you can:
1) double click on rs.ttp,
2) optionally type in additional parameters (for setting up custom DATA, SAVEPATH) 
3) Press RETURN/ENTER.

By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did).
Savegame is stored in SAVE folder by default. These paths can be changed using command line switches:

	Usage: rs.ttp [OPTIONS]...
  	--datapath=PATH   Path to data files (default 'DATA')
  	--savepath=PATH   Path to save files (default 'SAVE')

Additionally see original README.

Atari specific stuff:
---------------------
* Offscreen buffer is allocated in TT-RAM,
* removed all the debug output from final release,
* jagpad support should be ok in this version,
* switching between scalers doesn't crash the system anymore (only three are available in Atari version),
* added screenshot saving in TGA format,
* patched the output filenames for TOS 8+3 names to fix problems under TOS with:
  - saving game states,
  - demo recording,
  - reading amiga modules,
* Rearranged directory structure a little
* some changes of key shortcuts needed to be adjusted.
* screen scalers are disabled by default
* full source code included

/|\ ATARI CONTROLS
////////////////////////////////////////////////////////////////////////////////////////////

Keyboard:
-------------------
keys:
/////
CTRL + [ R / P ] - [ RECORD / REPLAY ] demo from game
CTRL + B         - show/hide dirty blocks
CTRL + F         - fast mode
CTRL + [ Z / X ] - change save slot [ - / + ]
CTRL + L         - load game state from current slot
CTRL + S         - save current game state on active slot
ALT + [ 1 / 2 ]  - scaler [ - / + ] changes rendering style, adjust to your taste (it slow downs screen rendering)
F10 - take screenshot. They are written to SCRNSHOT.DIR in TGA format.

Arrow keys - Conrad movement
TAB / BACKSPACE   - inventory/skip the animated sequences
ENTER - use item / choose game option
SHIFT - operate/ run / take
SPACE - take out/put back weapon
ESC   - game menu

Jagpads (A or B):
-----------------
directional - Conrad movement
PAUSE       - game options
OPTION      - inventory/ skip the animated sequences/ skip sampled dialogs
FIRE A      - operate/ run / take
FIRE B      - take out/put back weapon
FIRE C      - use item / accept menu selection
NUM 1 & 2   - switches between different scalers (equivalent to ALT + [ 1 / 2 ])
NUM 3       - take the screenshot (equivalent to F10 keypress)

cheers and have fun!
      /|\ Saulot / [NOKTURNAL]'2008