/***************************************************************************

Various Data East 8 bit games:

    Cobra Command (World)       (c) 1988 Data East Corporation (6809)
    Cobra Command (Japan)       (c) 1988 Data East Corporation (6809)
    The Real Ghostbusters (2p)  (c) 1987 Data East USA (6809 + I8751)
    The Real Ghostbusters (3p)  (c) 1987 Data East USA (6809 + I8751)
    Meikyuu Hunter G            (c) 1987 Data East Corporation (6809 + I8751)
    Super Real Darwin           (c) 1987 Data East Corporation (6809 + I8751)
    Psycho-Nics Oscar           (c) 1988 Data East USA (2*6809 + I8751)
    Psycho-Nics Oscar (Japan)   (c) 1987 Data East Corporation (2*6809 + I8751)
    Gondomania                  (c) 1987 Data East USA (6809 + I8751)
    Makyou Senshi               (c) 1987 Data East Corporation (6809 + I8751)
    Last Mission (rev 6)        (c) 1986 Data East USA (2*6809 + I8751)
    Last Mission (rev 5)        (c) 1986 Data East USA (2*6809 + I8751)
    Shackled                    (c) 1986 Data East USA (2*6809 + I8751)
    Breywood                    (c) 1986 Data East Corporation (2*6809 + I8751)
    Captain Silver (Japan)      (c) 1987 Data East Corporation (2*6809 + I8751)
    Garyo Retsuden (Japan)      (c) 1987 Data East Corporation (6809 + I8751)

    All games use a 6502 for sound (some are encrypted), all games except Cobracom
    use an Intel 8751 for protection & coinage.  For these games the coinage dip
    switch is not currently supported, they are fixed at 1 coin 1 credit.

    Meikyuu Hunter G was formerly known as Mazehunter.

    Emulation by Bryan McPhail, mish@tendril.co.uk

To do:
    Support coinage options for all i8751 emulations.
    Super Real Darwin 'Double' sprites appearing from the top of the screen are clipped
    Strangely coloured butterfly on Garyo Retsuden water levels!

  Thanks to José Miguel Morales Farreras for Super Real Darwin information!

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
#include "cpu/m6502/m6502.h"
#include "sound/2203intf.h"
#include "sound/3812intf.h"
#include "sound/msm5205.h"

PALETTE_INIT( ghostb );
VIDEO_UPDATE( cobracom );
VIDEO_UPDATE( ghostb );
VIDEO_UPDATE( srdarwin );
VIDEO_UPDATE( gondo );
VIDEO_UPDATE( garyoret );
VIDEO_UPDATE( lastmiss );
VIDEO_UPDATE( shackled );
VIDEO_UPDATE( oscar );
VIDEO_START( cobracom );
VIDEO_START( oscar );
VIDEO_START( ghostb );
VIDEO_START( lastmiss );
VIDEO_START( shackled );
VIDEO_START( srdarwin );
VIDEO_START( gondo );
VIDEO_START( garyoret );

WRITE8_HANDLER( dec8_bac06_0_w );
WRITE8_HANDLER( dec8_bac06_1_w );
WRITE8_HANDLER( dec8_pf0_data_w );
WRITE8_HANDLER( dec8_pf1_data_w );
READ8_HANDLER( dec8_pf0_data_r );
READ8_HANDLER( dec8_pf1_data_r );
WRITE8_HANDLER( srdarwin_videoram_w );
WRITE8_HANDLER( dec8_scroll1_w );
WRITE8_HANDLER( dec8_scroll2_w );
WRITE8_HANDLER( srdarwin_control_w );
WRITE8_HANDLER( gondo_scroll_w );
WRITE8_HANDLER( shackled_control_w );
WRITE8_HANDLER( lastmiss_control_w );
WRITE8_HANDLER( lastmiss_scrollx_w );
WRITE8_HANDLER( lastmiss_scrolly_w );
WRITE8_HANDLER( dec8_bac06_0_w );
WRITE8_HANDLER( dec8_bac06_1_w );
WRITE8_HANDLER( dec8_videoram_w );

/******************************************************************************/

static unsigned char *dec8_shared_ram,*dec8_shared2_ram;
extern unsigned char *dec8_pf0_data,*dec8_pf1_data,*dec8_row;

static int nmi_enable,int_enable;
static int i8751_return, i8751_value;
static int msm5205next;

/******************************************************************************/

/* Only used by ghostb, gondo, garyoret, other games can control buffering */
static VIDEO_EOF( dec8 )
{
	buffer_spriteram_w(0,0);
}

static READ8_HANDLER( i8751_h_r )
{
	return i8751_return>>8; /* MSB */
}

static READ8_HANDLER( i8751_l_r )
{
	return i8751_return&0xff; /* LSB */
}

static WRITE8_HANDLER( i8751_reset_w )
{
	i8751_return=0;
}

/******************************************************************************/

static READ8_HANDLER( gondo_player_1_r )
{
	switch (offset) {
		case 0: /* Rotary low byte */
			return ~((1 << (readinputport(5) * 12 / 256))&0xff);
		case 1: /* Joystick = bottom 4 bits, rotary = top 4 */
			return ((~((1 << (readinputport(5) * 12 / 256))>>4))&0xf0) | (readinputport(0)&0xf);
	}
	return 0xff;
}

static READ8_HANDLER( gondo_player_2_r )
{
	switch (offset) {
		case 0: /* Rotary low byte */
			return ~((1 << (readinputport(6) * 12 / 256))&0xff);
		case 1: /* Joystick = bottom 4 bits, rotary = top 4 */
			return ((~((1 << (readinputport(6) * 12 / 256))>>4))&0xf0) | (readinputport(1)&0xf);
	}
	return 0xff;
}

/******************************************************************************/

static WRITE8_HANDLER( ghostb_i8751_w )
{
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	if (i8751_value==0x00aa) i8751_return=0x655;
	if (i8751_value==0x021a) i8751_return=0x6e5; /* Ghostbusters ID */
	if (i8751_value==0x021b) i8751_return=0x6e4; /* Meikyuu Hunter G ID */
}

static WRITE8_HANDLER( srdarwin_i8751_w )
{
	static int coins,latch;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	if (i8751_value==0x0000) {i8751_return=0;coins=0;}
	if (i8751_value==0x3063) i8751_return=0x9c; /* Protection - Japanese version */
	if (i8751_value==0x306b) i8751_return=0x94; /* Protection - World version */
	if ((i8751_value&0xff00)==0x4000) i8751_return=i8751_value; /* Coinage settings */
 	if (i8751_value==0x5000) i8751_return=((coins / 10) << 4) | (coins % 10); /* Coin request */
 	if (i8751_value==0x6000) {i8751_value=-1; coins--; } /* Coin clear */
	/* Nb:  Command 0x4000 for setting coinage options is not supported */
 	if ((readinputport(4)&1)==1) latch=1;
 	if ((readinputport(4)&1)!=1 && latch) {coins++; latch=0;}

	/* This next value is the index to a series of tables,
    each table controls the end of level bad guy, wrong values crash the
    cpu right away via a bogus jump.

    Level number requested is in low byte

    Addresses on left hand side are from the protection vector table which is
    stored at location 0xf580 in rom dy_01.rom

ba5e (lda #00) = Level 0?
ba82 (lda #01) = Pyramid boss, Level 1?
baaa           = No boss appears, game hangs
bacc (lda #04) = Killer Bee boss, Level 4?
bae0 (lda #03) = Snake type boss, Level 3?
baf9           = Double grey thing boss...!
bb0a           = Single grey thing boss!
bb18 (lda #00) = Hailstorm from top of screen.
bb31 (lda #28) = Small hailstorm
bb47 (ldb #05) = Small hailstorm
bb5a (lda #08) = Weird square things..
bb63           = Square things again
(24)           = Another square things boss..
(26)           = Clock boss! (level 3)
(28)           = Big dragon boss, perhaps an end-of-game baddy
(30)           = 4 things appear at corners, seems to fit with attract mode (level 1)
(32)           = Grey things teleport onto screen..
(34)           = Grey thing appears in middle of screen
(36)           = As above
(38)           = Circle thing with two pincers
(40)           = Grey bird
(42)           = Crash (end of table)

    The table below is hopefully correct thanks to José Miguel Morales Farreras,
    but Boss #6 is uncomfirmed as correct.

*/
	if (i8751_value==0x8000) i8751_return=0xf580 +  0; /* Boss #1: Snake + Bees */
	if (i8751_value==0x8001) i8751_return=0xf580 + 30; /* Boss #2: 4 Corners */
	if (i8751_value==0x8002) i8751_return=0xf580 + 26; /* Boss #3: Clock */
	if (i8751_value==0x8003) i8751_return=0xf580 +  2; /* Boss #4: Pyramid */
	if (i8751_value==0x8004) i8751_return=0xf580 +  6; /* Boss #5: Snake + Head Combo */
	if (i8751_value==0x8005) i8751_return=0xf580 + 24; /* Boss #6: LED Panels */
	if (i8751_value==0x8006) i8751_return=0xf580 + 28; /* Boss #7: Dragon */
	if (i8751_value==0x8007) i8751_return=0xf580 + 32; /* Boss #8: Teleport */
	if (i8751_value==0x8008) i8751_return=0xf580 + 38; /* Boss #9: Octopus (Pincer) */
	if (i8751_value==0x8009) i8751_return=0xf580 + 40; /* Boss #10: Bird */
	if (i8751_value==0x800a) i8751_return=0xf580 + 42; /* End Game(bad address?) */
}

static WRITE8_HANDLER( gondo_i8751_w )
{
	static int coin1,coin2,latch,snd;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		if (int_enable) cpunum_set_input_line (0, M6809_IRQ_LINE, HOLD_LINE); /* IRQ on *high* byte only */
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	/* Coins are controlled by the i8751 */
 	if ((readinputport(4)&3)==3) latch=1;
 	if ((readinputport(4)&1)!=1 && latch) {coin1++; snd=1; latch=0;}
 	if ((readinputport(4)&2)!=2 && latch) {coin2++; snd=1; latch=0;}

	/* Work out return values */
	if (i8751_value==0x0000) {i8751_return=0; coin1=coin2=snd=0;}
	if (i8751_value==0x038a)  i8751_return=0x375; /* Makyou Senshi ID */
	if (i8751_value==0x038b)  i8751_return=0x374; /* Gondomania ID */
	if ((i8751_value>>8)==0x04)  i8751_return=0x40f; /* Coinage settings (Not supported) */
	if ((i8751_value>>8)==0x05) {i8751_return=0x500 | ((coin1 / 10) << 4) | (coin1 % 10);  } /* Coin 1 */
	if ((i8751_value>>8)==0x06 && coin1 && !offset) {i8751_return=0x600; coin1--; } /* Coin 1 clear */
	if ((i8751_value>>8)==0x07) {i8751_return=0x700 | ((coin2 / 10) << 4) | (coin2 % 10);  } /* Coin 2 */
	if ((i8751_value>>8)==0x08 && coin2 && !offset) {i8751_return=0x800; coin2--; } /* Coin 2 clear */
	/* Commands 0x9xx do nothing */
	if ((i8751_value>>8)==0x0a) {i8751_return=0xa00 | snd; if (snd) snd=0; }
}

static WRITE8_HANDLER( shackled_i8751_w )
{
	static int coin1,coin2,latch=0;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		cpunum_set_input_line (1, M6809_FIRQ_LINE, HOLD_LINE); /* Signal main cpu */
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	/* Coins are controlled by the i8751 */
 	if (/*(readinputport(2)&3)==3*/!latch) {latch=1;coin1=coin2=0;}
 	if ((readinputport(2)&1)!=1 && latch) {coin1=1; latch=0;}
 	if ((readinputport(2)&2)!=2 && latch) {coin2=1; latch=0;}

	if (i8751_value==0x0050) i8751_return=0; /* Breywood ID */
	if (i8751_value==0x0051) i8751_return=0; /* Shackled ID */
	if (i8751_value==0x0102) i8751_return=0; /* ?? */
	if (i8751_value==0x0101) i8751_return=0; /* ?? */
	if (i8751_value==0x8101) i8751_return=((coin2 / 10) << 4) | (coin2 % 10) |
			((((coin1 / 10) << 4) | (coin1 % 10))<<8); /* Coins */
}

static WRITE8_HANDLER( lastmiss_i8751_w )
{
	static int coin,latch=0,snd;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		cpunum_set_input_line (0, M6809_FIRQ_LINE, HOLD_LINE); /* Signal main cpu */
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	/* Coins are controlled by the i8751 */
 	if ((readinputport(2)&3)==3 && !latch) latch=1;
 	if ((readinputport(2)&3)!=3 && latch) {coin++; latch=0;snd=0x400;i8751_return=0x400;return;}
	if (i8751_value==0x007a) i8751_return=0x0185; /* Japan ID code */
	if (i8751_value==0x007b) i8751_return=0x0184; /* USA ID code */
	if (i8751_value==0x0001) {coin=snd=0;}/*??? */
	if (i8751_value==0x0000) {i8751_return=0x0184;}/*??? */
	if (i8751_value==0x0401) i8751_return=0x0184; /*??? */
	if ((i8751_value>>8)==0x01) i8751_return=0x0184; /* Coinage setup */
	if ((i8751_value>>8)==0x02) {i8751_return=snd | ((coin / 10) << 4) | (coin % 10); snd=0;} /* Coin return */
	if ((i8751_value>>8)==0x03) {i8751_return=0; coin--; } /* Coin clear */
}

static WRITE8_HANDLER( csilver_i8751_w )
{
	static int coin,latch=0,snd;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		cpunum_set_input_line (0, M6809_FIRQ_LINE, HOLD_LINE); /* Signal main cpu */
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	/* Coins are controlled by the i8751 */
 	if ((readinputport(2)&3)==3 && !latch) latch=1;
 	if ((readinputport(2)&3)!=3 && latch) {coin++; latch=0;snd=0x1200; i8751_return=0x1200;return;}

	if (i8751_value==0x054a) {i8751_return=~(0x4a); coin=0; snd=0;} /* Captain Silver ID */
	if ((i8751_value>>8)==0x01) i8751_return=0; /* Coinage - Not Supported */
	if ((i8751_value>>8)==0x02) {i8751_return=snd | coin; snd=0; } /* Coin Return */
	if (i8751_value==0x0003 && coin) {i8751_return=0; coin--;} /* Coin Clear */
}

static WRITE8_HANDLER( garyoret_i8751_w )
{
	static int coin1,coin2,latch;
	i8751_return=0;

	switch (offset) {
	case 0: /* High byte */
		i8751_value=(i8751_value&0xff) | (data<<8);
		break;
	case 1: /* Low byte */
		i8751_value=(i8751_value&0xff00) | data;
		break;
	}

	/* Coins are controlled by the i8751 */
 	if ((readinputport(2)&3)==3) latch=1;
 	if ((readinputport(2)&1)!=1 && latch) {coin1++; latch=0;}
 	if ((readinputport(2)&2)!=2 && latch) {coin2++; latch=0;}

	/* Work out return values */
	if ((i8751_value>>8)==0x00) {i8751_return=0; coin1=coin2=0;}
	if ((i8751_value>>8)==0x01)  i8751_return=0x59a; /* ID */
	if ((i8751_value>>8)==0x04)  i8751_return=i8751_value; /* Coinage settings (Not supported) */
	if ((i8751_value>>8)==0x05) {i8751_return=0x00 | ((coin1 / 10) << 4) | (coin1 % 10);  } /* Coin 1 */
	if ((i8751_value>>8)==0x06 && coin1 && !offset) {i8751_return=0x600; coin1--; } /* Coin 1 clear */
}

/******************************************************************************/

static WRITE8_HANDLER( dec8_bank_w )
{
 	int bankaddress;
	unsigned char *RAM = memory_region(REGION_CPU1);

	bankaddress = 0x10000 + (data & 0x0f) * 0x4000;
	cpu_setbank(1,&RAM[bankaddress]);
}

/* Used by Ghostbusters, Meikyuu Hunter G & Gondomania */
static WRITE8_HANDLER( ghostb_bank_w )
{
 	int bankaddress;
	unsigned char *RAM = memory_region(REGION_CPU1);

	/* Bit 0: Interrupt enable/disable (I think..)
       Bit 1: NMI enable/disable
       Bit 2: ??
       Bit 3: Screen flip
       Bits 4-7: Bank switch
    */

	bankaddress = 0x10000 + (data >> 4) * 0x4000;
	cpu_setbank(1,&RAM[bankaddress]);

	if (data&1) int_enable=1; else int_enable=0;
	if (data&2) nmi_enable=1; else nmi_enable=0;
	flip_screen_set(data & 0x08);
}

WRITE8_HANDLER( csilver_control_w )
{
	unsigned char *RAM = memory_region(REGION_CPU1);

	/*
        Bit 0x0f - ROM bank switch.
        Bit 0x10 - Always set(?)
        Bit 0x20 - Unused.
        Bit 0x40 - Unused.
        Bit 0x80 - Hold subcpu reset line high if clear, else low?  (Not needed anyway)
    */
	cpu_setbank(1,&RAM[0x10000 + (data & 0x0f) * 0x4000]);
}

static WRITE8_HANDLER( dec8_sound_w )
{
 	soundlatch_w(0,data);
	cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE);
}

static WRITE8_HANDLER( oscar_sound_w )
{
 	soundlatch_w(0,data);
	cpunum_set_input_line(2,INPUT_LINE_NMI,PULSE_LINE);
}

static void csilver_adpcm_int(int data)
{
	static int toggle =0;

	toggle ^= 1;
	if (toggle)
		cpunum_set_input_line(2,M6502_IRQ_LINE,HOLD_LINE);

	MSM5205_data_w (0,msm5205next>>4);
	msm5205next<<=4;
}

static READ8_HANDLER( csilver_adpcm_reset_r )
{
	MSM5205_reset_w(0,0);
	return 0;
}

static WRITE8_HANDLER( csilver_adpcm_data_w )
{
	msm5205next = data;
}

static WRITE8_HANDLER( csilver_sound_bank_w )
{
	unsigned char *RAM = memory_region(REGION_CPU3);

	if (data&8) { cpu_setbank(3,&RAM[0x14000]); }
	else { cpu_setbank(3,&RAM[0x10000]); }
}

/******************************************************************************/

static WRITE8_HANDLER( oscar_int_w )
{
	/* Deal with interrupts, coins also generate NMI to CPU 0 */
	switch (offset) {
		case 0: /* IRQ2 */
			cpunum_set_input_line(1,M6809_IRQ_LINE,ASSERT_LINE);
			return;
		case 1: /* IRC 1 */
			cpunum_set_input_line(0,M6809_IRQ_LINE,CLEAR_LINE);
			return;
		case 2: /* IRQ 1 */
			cpunum_set_input_line(0,M6809_IRQ_LINE,ASSERT_LINE);
			return;
		case 3: /* IRC 2 */
			cpunum_set_input_line(1,M6809_IRQ_LINE,CLEAR_LINE);
			return;
	}
}

/* Used by Shackled, Last Mission, Captain Silver */
static WRITE8_HANDLER( shackled_int_w )
{
#if 0
/* This is correct, but the cpus in Shackled need an interleave of about 5000!
    With lower interleave CPU 0 misses an interrupt at the start of the game
    (The last interrupt has not finished and been ack'd when the new one occurs */
	switch (offset) {
		case 0: /* CPU 2 - IRQ acknowledge */
			cpunum_set_input_line(1,M6809_IRQ_LINE,CLEAR_LINE);
            return;
        case 1: /* CPU 1 - IRQ acknowledge */
			cpunum_set_input_line(0,M6809_IRQ_LINE,CLEAR_LINE);
        	return;
        case 2: /* i8751 - FIRQ acknowledge */
            return;
        case 3: /* IRQ 1 */
			cpunum_set_input_line(0,M6809_IRQ_LINE,ASSERT_LINE);
			return;
        case 4: /* IRQ 2 */
            cpunum_set_input_line(1,M6809_IRQ_LINE,ASSERT_LINE);
            return;
	}
#endif

	switch (offset) {
		case 0: /* CPU 2 - IRQ acknowledge */
            return;
        case 1: /* CPU 1 - IRQ acknowledge */
        	return;
        case 2: /* i8751 - FIRQ acknowledge */
            return;
        case 3: /* IRQ 1 */
			cpunum_set_input_line (0, M6809_IRQ_LINE, HOLD_LINE);
			return;
        case 4: /* IRQ 2 */
            cpunum_set_input_line (1, M6809_IRQ_LINE, HOLD_LINE);
            return;
	}
}

/******************************************************************************/

static READ8_HANDLER( dec8_share_r ) { return dec8_shared_ram[offset]; }
static READ8_HANDLER( dec8_share2_r ) { return dec8_shared2_ram[offset]; }
static WRITE8_HANDLER( dec8_share_w ) { dec8_shared_ram[offset]=data; }
static WRITE8_HANDLER( dec8_share2_w ) { dec8_shared2_ram[offset]=data; }
static READ8_HANDLER( shackled_sprite_r ) { return spriteram[offset]; }
static WRITE8_HANDLER( shackled_sprite_w ) { spriteram[offset]=data; }
static WRITE8_HANDLER( flip_screen_w ) {	flip_screen_set(data); }

/******************************************************************************/

static ADDRESS_MAP_START( cobra_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x0800, 0x0fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x1000, 0x17ff) AM_READ(dec8_pf1_data_r)
	AM_RANGE(0x1800, 0x2fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x31ff) AM_READ(paletteram_r)
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_0_r) /* Player 1 */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_1_r) /* Player 2 */
	AM_RANGE(0x3802, 0x3802) AM_READ(input_port_3_r) /* Dip 1 */
	AM_RANGE(0x3803, 0x3803) AM_READ(input_port_4_r) /* Dip 2 */
	AM_RANGE(0x3a00, 0x3a00) AM_READ(input_port_2_r) /* VBL & coins */
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( cobra_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0800, 0x0fff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x1000, 0x17ff) AM_WRITE(dec8_pf1_data_w) AM_BASE(&dec8_pf1_data)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3000, 0x31ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_swap_w) AM_BASE(&paletteram)
	AM_RANGE(0x3200, 0x37ff) AM_WRITE(MWA8_RAM) /* Unused */
	AM_RANGE(0x3800, 0x381f) AM_WRITE(dec8_bac06_0_w)
	AM_RANGE(0x3a00, 0x3a1f) AM_WRITE(dec8_bac06_1_w)
	AM_RANGE(0x3c00, 0x3c00) AM_WRITE(dec8_bank_w)
	AM_RANGE(0x3c02, 0x3c02) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x3e00, 0x3e00) AM_WRITE(dec8_sound_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( ghostb_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_READ(videoram_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x2800, 0x2dff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x37ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_0_r) /* Player 1 */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_1_r) /* Player 2 */
	AM_RANGE(0x3802, 0x3802) AM_READ(input_port_2_r) /* Player 3 */
	AM_RANGE(0x3803, 0x3803) AM_READ(input_port_3_r) /* Start buttons + VBL */
	AM_RANGE(0x3820, 0x3820) AM_READ(input_port_5_r) /* Dip */
	AM_RANGE(0x3840, 0x3840) AM_READ(i8751_h_r)
	AM_RANGE(0x3860, 0x3860) AM_READ(i8751_l_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( ghostb_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1000, 0x17ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x2800, 0x2bff) AM_WRITE(MWA8_RAM) /* Scratch ram for rowscroll? */
	AM_RANGE(0x2c00, 0x2dff) AM_WRITE(MWA8_RAM) AM_BASE(&dec8_row)
	AM_RANGE(0x2e00, 0x2fff) AM_WRITE(MWA8_RAM) /* Unused */
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3800, 0x3800) AM_WRITE(dec8_sound_w)
	AM_RANGE(0x3820, 0x383f) AM_WRITE(dec8_bac06_0_w)
	AM_RANGE(0x3840, 0x3840) AM_WRITE(ghostb_bank_w)
	AM_RANGE(0x3860, 0x3861) AM_WRITE(ghostb_i8751_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( srdarwin_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x13ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1400, 0x17ff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x2000, 0x2000) AM_READ(i8751_h_r)
	AM_RANGE(0x2001, 0x2001) AM_READ(i8751_l_r)
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_2_r) /* Dip 1 */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_0_r) /* Player 1 */
	AM_RANGE(0x3802, 0x3802) AM_READ(input_port_1_r) /* Player 2 (cocktail) + VBL */
	AM_RANGE(0x3803, 0x3803) AM_READ(input_port_3_r) /* Dip 2 */
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( srdarwin_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0600, 0x07ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram)
	AM_RANGE(0x0800, 0x0fff) AM_WRITE(srdarwin_videoram_w) AM_BASE(&videoram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x1800, 0x1801) AM_WRITE(srdarwin_i8751_w)
	AM_RANGE(0x1802, 0x1802) AM_WRITE(i8751_reset_w)		/* Maybe.. */
	AM_RANGE(0x1803, 0x1803) AM_WRITE(MWA8_NOP)            /* NMI ack */
	AM_RANGE(0x1804, 0x1804) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1805, 0x1806) AM_WRITE(srdarwin_control_w) /* Scroll & Bank */
	AM_RANGE(0x2000, 0x2000) AM_WRITE(dec8_sound_w)       /* Sound */
	AM_RANGE(0x2001, 0x2001) AM_WRITE(flip_screen_w)  /* Flipscreen */
	AM_RANGE(0x2800, 0x288f) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x3000, 0x308f) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gondo_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_READ(videoram_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x2800, 0x2bff) AM_READ(paletteram_r)
	AM_RANGE(0x2c00, 0x2fff) AM_READ(paletteram_2_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(MRA8_RAM)          /* Sprites */
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_7_r)   /* Dip 1 */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_8_r)   /* Dip 2 */
	AM_RANGE(0x380a, 0x380b) AM_READ(gondo_player_1_r) /* Player 1 rotary */
	AM_RANGE(0x380c, 0x380d) AM_READ(gondo_player_2_r) /* Player 2 rotary */
	AM_RANGE(0x380e, 0x380e) AM_READ(input_port_3_r)   /* VBL */
	AM_RANGE(0x380f, 0x380f) AM_READ(input_port_2_r)   /* Fire buttons */
	AM_RANGE(0x3838, 0x3838) AM_READ(i8751_h_r)
	AM_RANGE(0x3839, 0x3839) AM_READ(i8751_l_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gondo_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x2800, 0x2bff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x2c00, 0x2fff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3810, 0x3810) AM_WRITE(dec8_sound_w)
	AM_RANGE(0x3818, 0x382f) AM_WRITE(gondo_scroll_w)
	AM_RANGE(0x3830, 0x3830) AM_WRITE(ghostb_bank_w) /* Bank + NMI enable */
	AM_RANGE(0x383a, 0x383b) AM_WRITE(gondo_i8751_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( oscar_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0eff) AM_READ(dec8_share_r)
	AM_RANGE(0x0f00, 0x0fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1000, 0x1fff) AM_READ(dec8_share2_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(MRA8_RAM) /* Sprites */
	AM_RANGE(0x3800, 0x3bff) AM_READ(paletteram_r)
	AM_RANGE(0x3c00, 0x3c00) AM_READ(input_port_0_r)
	AM_RANGE(0x3c01, 0x3c01) AM_READ(input_port_1_r)
	AM_RANGE(0x3c02, 0x3c02) AM_READ(input_port_2_r) /* VBL & coins */
	AM_RANGE(0x3c03, 0x3c03) AM_READ(input_port_3_r) /* Dip 1 */
	AM_RANGE(0x3c04, 0x3c04) AM_READ(input_port_4_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( oscar_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0eff) AM_WRITE(dec8_share_w) AM_BASE(&dec8_shared_ram)
	AM_RANGE(0x0f00, 0x0fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1000, 0x1fff) AM_WRITE(dec8_share2_w) AM_BASE(&dec8_shared2_ram)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3800, 0x3bff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_swap_w) AM_BASE(&paletteram)
	AM_RANGE(0x3c00, 0x3c1f) AM_WRITE(dec8_bac06_0_w)
	AM_RANGE(0x3c80, 0x3c80) AM_WRITE(buffer_spriteram_w)	/* DMA */
	AM_RANGE(0x3d00, 0x3d00) AM_WRITE(dec8_bank_w)   		/* BNKS */
	AM_RANGE(0x3d80, 0x3d80) AM_WRITE(oscar_sound_w) 		/* SOUN */
	AM_RANGE(0x3e00, 0x3e00) AM_WRITE(MWA8_NOP)       		/* COINCL */
	AM_RANGE(0x3e80, 0x3e83) AM_WRITE(oscar_int_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( oscar_sub_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0eff) AM_READ(dec8_share_r)
	AM_RANGE(0x0f00, 0x0fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1000, 0x1fff) AM_READ(dec8_share2_r)
	AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( oscar_sub_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0eff) AM_WRITE(dec8_share_w)
	AM_RANGE(0x0f00, 0x0fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1000, 0x1fff) AM_WRITE(dec8_share2_w)
	AM_RANGE(0x3e80, 0x3e83) AM_WRITE(oscar_int_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( lastmiss_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r)
	AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r)
	AM_RANGE(0x1802, 0x1802) AM_READ(input_port_2_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_3_r) /* Dip 1 */
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r) /* Dip 2 */
	AM_RANGE(0x1806, 0x1806) AM_READ(i8751_h_r)
	AM_RANGE(0x1807, 0x1807) AM_READ(i8751_l_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( lastmiss_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w) AM_BASE(&dec8_shared_ram)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1807, 0x1807) AM_WRITE(flip_screen_w)
	AM_RANGE(0x1809, 0x1809) AM_WRITE(lastmiss_scrollx_w) /* Scroll LSB */
	AM_RANGE(0x180b, 0x180b) AM_WRITE(lastmiss_scrolly_w) /* Scroll LSB */
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x180d, 0x180d) AM_WRITE(lastmiss_control_w) /* Bank switch + Scroll MSB */
	AM_RANGE(0x180e, 0x180f) AM_WRITE(lastmiss_i8751_w)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w) AM_BASE(&dec8_shared2_ram)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( lastmiss_sub_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r)
	AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r)
	AM_RANGE(0x1802, 0x1802) AM_READ(input_port_2_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_3_r) /* Dip 1 */
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r) /* Dip 2 */
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( lastmiss_sub_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1807, 0x1807) AM_WRITE(flip_screen_w)
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(shackled_sprite_w)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( shackled_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r)
	AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r)
	AM_RANGE(0x1802, 0x1802) AM_READ(input_port_2_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_3_r)
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(shackled_sprite_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( shackled_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w) AM_BASE(&dec8_shared_ram)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1807, 0x1807) AM_WRITE(flip_screen_w)
	AM_RANGE(0x1809, 0x1809) AM_WRITE(lastmiss_scrollx_w) /* Scroll LSB */
	AM_RANGE(0x180b, 0x180b) AM_WRITE(lastmiss_scrolly_w) /* Scroll LSB */
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x180d, 0x180d) AM_WRITE(shackled_control_w) /* Bank switch + Scroll MSB */
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(shackled_sprite_w)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w) AM_BASE(&dec8_shared2_ram)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( shackled_sub_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r)
	AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r)
	AM_RANGE(0x1802, 0x1802) AM_READ(input_port_2_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_3_r)
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r)
	AM_RANGE(0x1806, 0x1806) AM_READ(i8751_h_r)
	AM_RANGE(0x1807, 0x1807) AM_READ(i8751_l_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( shackled_sub_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1807, 0x1807) AM_WRITE(flip_screen_w)
	AM_RANGE(0x1809, 0x1809) AM_WRITE(lastmiss_scrollx_w) /* Scroll LSB */
	AM_RANGE(0x180b, 0x180b) AM_WRITE(lastmiss_scrolly_w) /* Scroll LSB */
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x180d, 0x180d) AM_WRITE(shackled_control_w) /* Bank switch + Scroll MSB */
	AM_RANGE(0x180e, 0x180f) AM_WRITE(shackled_i8751_w)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( csilver_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_1_r)
	AM_RANGE(0x1801, 0x1801) AM_READ(input_port_0_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_2_r)
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r) /* Dip 2 */
	AM_RANGE(0x1805, 0x1805) AM_READ(input_port_3_r) /* Dip 1 */
	AM_RANGE(0x1c00, 0x1c00) AM_READ(i8751_h_r)
	AM_RANGE(0x1e00, 0x1e00) AM_READ(i8751_l_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(shackled_sprite_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( csilver_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w) AM_BASE(&dec8_shared_ram)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x1807, 0x1807) AM_WRITE(flip_screen_w)
	AM_RANGE(0x1808, 0x180b) AM_WRITE(dec8_scroll2_w)
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x180d, 0x180d) AM_WRITE(csilver_control_w)
	AM_RANGE(0x180e, 0x180f) AM_WRITE(csilver_i8751_w)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(shackled_sprite_w)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w) AM_BASE(&dec8_shared2_ram)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( csilver_sub_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(dec8_share_r)
	AM_RANGE(0x1000, 0x13ff) AM_READ(paletteram_r)
	AM_RANGE(0x1400, 0x17ff) AM_READ(paletteram_2_r)
	AM_RANGE(0x1803, 0x1803) AM_READ(input_port_2_r)
	AM_RANGE(0x1804, 0x1804) AM_READ(input_port_4_r)
	AM_RANGE(0x1805, 0x1805) AM_READ(input_port_3_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(videoram_r)
	AM_RANGE(0x2800, 0x2fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x37ff) AM_READ(dec8_share2_r)
	AM_RANGE(0x3800, 0x3fff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( csilver_sub_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(dec8_share_w)
	AM_RANGE(0x1000, 0x13ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w)
	AM_RANGE(0x1400, 0x17ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w)
	AM_RANGE(0x1800, 0x1804) AM_WRITE(shackled_int_w)
	AM_RANGE(0x1805, 0x1805) AM_WRITE(buffer_spriteram_w) /* DMA */
	AM_RANGE(0x180c, 0x180c) AM_WRITE(oscar_sound_w)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(dec8_share2_w)
	AM_RANGE(0x3800, 0x3fff) AM_WRITE(dec8_pf0_data_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( garyoret_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_READ(videoram_r)
	AM_RANGE(0x2000, 0x27ff) AM_READ(dec8_pf0_data_r)
	AM_RANGE(0x2800, 0x2bff) AM_READ(paletteram_r)
	AM_RANGE(0x2c00, 0x2fff) AM_READ(paletteram_2_r)
	AM_RANGE(0x3000, 0x37ff) AM_READ(MRA8_RAM)          /* Sprites */
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_3_r)   /* Dip 1 */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_4_r)   /* Dip 2 */
	AM_RANGE(0x3808, 0x3808) AM_READ(MRA8_NOP)          /* ? */
	AM_RANGE(0x380a, 0x380a) AM_READ(input_port_1_r)   /* Player 2 + VBL */
	AM_RANGE(0x380b, 0x380b) AM_READ(input_port_0_r)   /* Player 1 */
	AM_RANGE(0x383a, 0x383a) AM_READ(i8751_h_r)
	AM_RANGE(0x383b, 0x383b) AM_READ(i8751_l_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( garyoret_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(dec8_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(dec8_pf0_data_w) AM_BASE(&dec8_pf0_data)
	AM_RANGE(0x2800, 0x2bff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x2c00, 0x2fff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x3000, 0x37ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0x3810, 0x3810) AM_WRITE(dec8_sound_w)
	AM_RANGE(0x3818, 0x382f) AM_WRITE(gondo_scroll_w)
	AM_RANGE(0x3830, 0x3830) AM_WRITE(ghostb_bank_w) /* Bank + NMI enable */
	AM_RANGE(0x3838, 0x3839) AM_WRITE(garyoret_i8751_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

/******************************************************************************/

/* Used for Cobra Command, Maze Hunter, Super Real Darwin etc */
static ADDRESS_MAP_START( dec8_s_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( dec8_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x2000, 0x2000) AM_WRITE(YM2203_control_port_0_w) /* OPN */
	AM_RANGE(0x2001, 0x2001) AM_WRITE(YM2203_write_port_0_w)
	AM_RANGE(0x4000, 0x4000) AM_WRITE(YM3812_control_port_0_w) /* OPL */
	AM_RANGE(0x4001, 0x4001) AM_WRITE(YM3812_write_port_0_w)
	AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

/* Used by Gondomania, Psycho-Nics Oscar & Garyo Retsuden */
static ADDRESS_MAP_START( oscar_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x2000, 0x2000) AM_WRITE(YM2203_control_port_0_w) /* OPN */
	AM_RANGE(0x2001, 0x2001) AM_WRITE(YM2203_write_port_0_w)
	AM_RANGE(0x4000, 0x4000) AM_WRITE(YM3526_control_port_0_w) /* OPL */
	AM_RANGE(0x4001, 0x4001) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

/* Used by Last Mission, Shackled & Breywood */
static ADDRESS_MAP_START( ym3526_s_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( ym3526_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x05ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0800, 0x0800) AM_WRITE(YM2203_control_port_0_w) /* OPN */
	AM_RANGE(0x0801, 0x0801) AM_WRITE(YM2203_write_port_0_w)
	AM_RANGE(0x1000, 0x1000) AM_WRITE(YM3526_control_port_0_w) /* OPL? */
	AM_RANGE(0x1001, 0x1001) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

/* Captain Silver - same sound system as Pocket Gal */
static ADDRESS_MAP_START( csilver_s_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r)
	AM_RANGE(0x3400, 0x3400) AM_READ(csilver_adpcm_reset_r)	/* ? not sure */
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK3)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( csilver_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0800, 0x0800) AM_WRITE(YM2203_control_port_0_w)
	AM_RANGE(0x0801, 0x0801) AM_WRITE(YM2203_write_port_0_w)
	AM_RANGE(0x1000, 0x1000) AM_WRITE(YM3526_control_port_0_w)
	AM_RANGE(0x1001, 0x1001) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0x1800, 0x1800) AM_WRITE(csilver_adpcm_data_w)	/* ADPCM data for the MSM5205 chip */
	AM_RANGE(0x2000, 0x2000) AM_WRITE(csilver_sound_bank_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

/******************************************************************************/

#define PLAYER1_JOYSTICK /* Player 1 controls */ \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY

#define PLAYER2_JOYSTICK /* Player 2 controls */ \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL

INPUT_PORTS_START( cobracom )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x20, "50k, 150k" )
	PORT_DIPSETTING(    0x00, "100k, 200k" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( ghostb )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("I8571")	/* Dummy input for i8751 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN4 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x30, 0x30, "Scene Time" )
	PORT_DIPSETTING(    0x00, "4.00" )
	PORT_DIPSETTING(    0x10, "4.30" )
	PORT_DIPSETTING(    0x30, "5.00" )
	PORT_DIPSETTING(    0x20, "6.00" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Beam Energy Pickup" ) /* Ghostb only */
	PORT_DIPSETTING(    0x00, "Up 1.5%" )
	PORT_DIPSETTING(    0x80, DEF_STR( Normal ) )
INPUT_PORTS_END

INPUT_PORTS_START( meikyuh )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("I8571")	/* Dummy input for i8751 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN4 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Freeze" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( srdarwin )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "28 (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Continues ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("FAKE")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) /* Fake */
INPUT_PORTS_END

INPUT_PORTS_START( gondo )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	/* Top 4 bits are rotary controller */

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	/* Top 4 bits are rotary controller */

 	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("I8751") /* Fake port for the i8751 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START_TAG("AN0")	/* player 1 12-way rotary control */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE

	PORT_START_TAG("AN1")	/* player 2 12-way rotary control */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_REVERSE PORT_PLAYER(2)

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x10, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( oscar )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x20, 0x20, "Demo Freeze Mode" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "Every 40000" )
	PORT_DIPSETTING(    0x20, "Every 60000" )
	PORT_DIPSETTING(    0x10, "Every 90000" )
	PORT_DIPSETTING(    0x00, "50000 only" )
	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Yes ) )
INPUT_PORTS_END

INPUT_PORTS_START( lastmisn )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Infinite Lives (Cheat)")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x06, "30k, 70k then every 70k" )
	PORT_DIPSETTING(    0x04, "40k, 90k then every 90k" )
	PORT_DIPSETTING(    0x02, "40k and 80k" )
	PORT_DIPSETTING(    0x00, "50k only" )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x18, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) /* Unused according to the manual */
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
INPUT_PORTS_END

INPUT_PORTS_START( lastmsnj )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Infinite Lives (Cheat)")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x06, "30k, 50k then every 50k" )
	PORT_DIPSETTING(    0x04, "30k, 70k then every 70k" )
	PORT_DIPSETTING(    0x02, "50k, 100k then every 100k" )
	PORT_DIPSETTING(    0x00, "50k only" )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x18, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) /* Unused according to the manual */
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( shackled )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) /* All marked as unused in the manual */
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Leave Off" )	/* game doesn't boot when this is On */
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Freeze" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x0f, 0x0f, "Power" )
	PORT_DIPSETTING( 0x07, "200" )
	PORT_DIPSETTING( 0x0b, "300" )
	PORT_DIPSETTING( 0x03, "400" )
	PORT_DIPSETTING( 0x0d, "500" )
	PORT_DIPSETTING( 0x05, "600" )
	PORT_DIPSETTING( 0x09, "700" )
	PORT_DIPSETTING( 0x01, "800" )
	PORT_DIPSETTING( 0x0e, "900" )
	PORT_DIPSETTING( 0x0f, "1000" )
	PORT_DIPSETTING( 0x06, "2000" )
	PORT_DIPSETTING( 0x0a, "3000" )
	PORT_DIPSETTING( 0x02, "4000" )
	PORT_DIPSETTING( 0x0c, "5000" )
	PORT_DIPSETTING( 0x04, "6000" )
	PORT_DIPSETTING( 0x08, "7000" )
	PORT_DIPSETTING( 0x00, "8000" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Very_Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( csilver )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( garyoret )
	PORT_START_TAG("IN0")
	PLAYER1_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

 	PORT_START_TAG("IN1")
	PLAYER2_JOYSTICK
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START_TAG("I8751") /* Fake port for i8751 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

/******************************************************************************/

static struct GfxLayout charlayout_32k =
{
	8,8,
	1024,
	2,
	{ 0x4000*8,0x0000*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every sprite takes 8 consecutive bytes */
};

static struct GfxLayout chars_3bpp =
{
	8,8,
	1024,
	3,
	{ 0x6000*8,0x4000*8,0x2000*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every sprite takes 8 consecutive bytes */
};

/* SRDarwin characters - very unusual layout for Data East */
static struct GfxLayout charlayout_16k =
{
	8,8,	/* 8*8 characters */
	1024,
	2,	/* 2 bits per pixel */
	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
	{ 0x2000*8+0, 0x2000*8+1, 0x2000*8+2, 0x2000*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};

static struct GfxLayout oscar_charlayout =
{
	8,8,
	1024,
	3,
	{ 0x3000*8,0x2000*8,0x1000*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every sprite takes 8 consecutive bytes */
};

/* Darwin sprites - only 3bpp */
static struct GfxLayout sr_sprites =
{
	16,16,
	2048,
	3,
 	{ 0x10000*8,0x20000*8,0x00000*8 },
	{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
		0,1,2,3,4,5,6,7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
	16*16
};

static struct GfxLayout srdarwin_tiles =
{
	16,16,
	256,
	4,
	{ 0x8000*8, 0x8000*8+4, 0, 4 },
	{ 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
			16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8	/* every tile takes 32 consecutive bytes */
};

static struct GfxLayout tiles =
{
	16,16,
	4096,
	4,
 	{ 0x60000*8,0x40000*8,0x20000*8,0x00000*8 },
	{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
		0,1,2,3,4,5,6,7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
	16*16
};

/* X flipped on Ghostbusters tiles */
static struct GfxLayout tiles_r =
{
	16,16,
	2048,
	4,
 	{ 0x20000*8,0x00000*8,0x30000*8,0x10000*8 },
	{ 7,6,5,4,3,2,1,0,
		7+(16*8), 6+(16*8), 5+(16*8), 4+(16*8), 3+(16*8), 2+(16*8), 1+(16*8), 0+(16*8) },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
	16*16
};

static struct GfxDecodeInfo cobracom_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout_32k, 0, 8 },
	{ REGION_GFX2, 0, &tiles,         64, 4 },
	{ REGION_GFX4, 0, &tiles,        128, 4 },
	{ REGION_GFX3, 0, &tiles,        192, 4 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo ghostb_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &chars_3bpp,	0,  4 },
	{ REGION_GFX2, 0, &tiles,     256, 16 },
	{ REGION_GFX3, 0, &tiles_r,   512, 16 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo srdarwin_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x00000, &charlayout_16k,128, 4 }, /* Only 1 used so far :/ */
	{ REGION_GFX2, 0x00000, &sr_sprites,     64, 8 },
	{ REGION_GFX3, 0x00000, &srdarwin_tiles,  0, 8 },
  	{ REGION_GFX3, 0x10000, &srdarwin_tiles,  0, 8 },
    { REGION_GFX3, 0x20000, &srdarwin_tiles,  0, 8 },
    { REGION_GFX3, 0x30000, &srdarwin_tiles,  0, 8 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo gondo_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &chars_3bpp,  0, 16 }, /* Chars */
	{ REGION_GFX2, 0, &tiles,     256, 32 }, /* Sprites */
	{ REGION_GFX3, 0, &tiles,     768, 16 }, /* Tiles */
 	{ -1 } /* end of array */
};

static struct GfxDecodeInfo oscar_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &oscar_charlayout, 256,  8 }, /* Chars */
	{ REGION_GFX2, 0, &tiles,              0, 16 }, /* Sprites */
	{ REGION_GFX3, 0, &tiles,            384,  8 }, /* Tiles */
 	{ -1 } /* end of array */
};

static struct GfxDecodeInfo shackled_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &chars_3bpp,   0,  4 },
	{ REGION_GFX2, 0, &tiles,      256, 16 },
	{ REGION_GFX3, 0, &tiles,      768, 16 },
 	{ -1 } /* end of array */
};

/******************************************************************************/

/* handler called by the 3812 emulator when the internal timers cause an IRQ */
static void irqhandler(int linestate)
{
	cpunum_set_input_line(1,0,linestate); /* M6502_IRQ_LINE */
}

static void oscar_irqhandler(int linestate)
{
	cpunum_set_input_line(2,0,linestate); /* M6502_IRQ_LINE */
}

static struct YM3526interface ym3526_interface =
{
	irqhandler
};

static struct YM3526interface oscar_ym3526_interface =
{
	oscar_irqhandler
};

static struct YM3812interface ym3812_interface =
{
	irqhandler
};

static struct MSM5205interface msm5205_interface =
{
	csilver_adpcm_int,	/* interrupt function */
	MSM5205_S48_4B		/* 8KHz               */
};

/******************************************************************************/

static INTERRUPT_GEN( ghostb_interrupt )
{
	static int latch[4];
	int i8751_out=readinputport(4);

	/* Ghostbusters coins are controlled by the i8751 */
	if ((i8751_out & 0x8) == 0x8) latch[0]=1;
	if ((i8751_out & 0x4) == 0x4) latch[1]=1;
	if ((i8751_out & 0x2) == 0x2) latch[2]=1;
	if ((i8751_out & 0x1) == 0x1) latch[3]=1;

	if (((i8751_out & 0x8) != 0x8) && latch[0]) {latch[0]=0; cpunum_set_input_line(0,M6809_IRQ_LINE,HOLD_LINE); i8751_return=0x8001; } /* Player 1 coin */
	if (((i8751_out & 0x4) != 0x4) && latch[1]) {latch[1]=0; cpunum_set_input_line(0,M6809_IRQ_LINE,HOLD_LINE); i8751_return=0x4001; } /* Player 2 coin */
	if (((i8751_out & 0x2) != 0x2) && latch[2]) {latch[2]=0; cpunum_set_input_line(0,M6809_IRQ_LINE,HOLD_LINE); i8751_return=0x2001; } /* Player 3 coin */
	if (((i8751_out & 0x1) != 0x1) && latch[3]) {latch[3]=0; cpunum_set_input_line(0,M6809_IRQ_LINE,HOLD_LINE); i8751_return=0x1001; } /* Service */

	if (nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); /* VBL */
}

static INTERRUPT_GEN( gondo_interrupt )
{
	if (nmi_enable)
		cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); /* VBL */
}

/* Coins generate NMI's */
static INTERRUPT_GEN( oscar_interrupt )
{
	static int latch=1;

	if ((readinputport(2) & 0x7) == 0x7) latch=1;
	if (latch && (readinputport(2) & 0x7) != 0x7) {
		latch=0;
    	cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
    }
}

/******************************************************************************/

static MACHINE_DRIVER_START( cobracom )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(cobra_readmem,cobra_writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,dec8_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(529) /* 58Hz, 529ms Vblank duration */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(cobracom_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256)

	MDRV_VIDEO_START(cobracom)
	MDRV_VIDEO_UPDATE(cobracom)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3812, 3000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( ghostb )

	/* basic machine hardware */
	MDRV_CPU_ADD(HD6309, 3000000)
	MDRV_CPU_PROGRAM_MAP(ghostb_readmem,ghostb_writemem)
	MDRV_CPU_VBLANK_INT(ghostb_interrupt,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,dec8_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(2500) /* 58Hz, 529ms Vblank duration */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(ghostb_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(ghostb)
	MDRV_VIDEO_START(ghostb)
	MDRV_VIDEO_EOF(dec8)
	MDRV_VIDEO_UPDATE(ghostb)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3812, 3000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( srdarwin )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809,2000000)  /* MC68A09EP */
	MDRV_CPU_PROGRAM_MAP(srdarwin_readmem,srdarwin_writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,dec8_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(529) /* 58Hz, 529ms Vblank duration */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(srdarwin_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(144)

	MDRV_VIDEO_START(srdarwin)
	MDRV_VIDEO_UPDATE(srdarwin)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3812, 3000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( gondo )

	/* basic machine hardware */
	MDRV_CPU_ADD(HD6309,3000000) /* HD63C09EP */
	MDRV_CPU_PROGRAM_MAP(gondo_readmem,gondo_writemem)
	MDRV_CPU_VBLANK_INT(gondo_interrupt,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,oscar_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(529) /* 58Hz, 529ms Vblank duration */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(gondo_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(gondo)
	MDRV_VIDEO_EOF(dec8)
	MDRV_VIDEO_UPDATE(gondo)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_CONFIG(ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( oscar )

	/* basic machine hardware */
	MDRV_CPU_ADD(HD6309, 2000000)
	MDRV_CPU_PROGRAM_MAP(oscar_readmem,oscar_writemem)
	MDRV_CPU_VBLANK_INT(oscar_interrupt,1)

	MDRV_CPU_ADD(HD6309, 2000000)
	MDRV_CPU_PROGRAM_MAP(oscar_sub_readmem,oscar_sub_writemem)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,oscar_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(2500) /* 58Hz, 529ms Vblank duration */
	MDRV_INTERLEAVE(40) /* 40 CPU slices per frame */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(oscar_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(512)

	MDRV_VIDEO_START(oscar)
	MDRV_VIDEO_UPDATE(oscar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_CONFIG(oscar_ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( lastmiss )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(lastmiss_readmem,lastmiss_writemem)

	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(lastmiss_sub_readmem,lastmiss_sub_writemem)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(ym3526_s_readmem,ym3526_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(2500) /* 58Hz, 529ms Vblank duration */
	MDRV_INTERLEAVE(200)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(shackled_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(lastmiss)
	MDRV_VIDEO_UPDATE(lastmiss)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_CONFIG(oscar_ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( shackled )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(shackled_readmem,shackled_writemem)

	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(shackled_sub_readmem,shackled_sub_writemem)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(ym3526_s_readmem,ym3526_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(2500) /* 58Hz, 529ms Vblank duration */
	MDRV_INTERLEAVE(80)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(shackled_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(shackled)
	MDRV_VIDEO_UPDATE(shackled)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_CONFIG(oscar_ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( csilver )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(csilver_readmem,csilver_writemem)

	MDRV_CPU_ADD(M6809, 2000000)
	MDRV_CPU_PROGRAM_MAP(csilver_sub_readmem,csilver_sub_writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(csilver_s_readmem,csilver_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(529) /* 58Hz, 529ms Vblank duration */
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(shackled_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(lastmiss)
	MDRV_VIDEO_UPDATE(lastmiss)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_CONFIG(oscar_ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)

	MDRV_SOUND_ADD(MSM5205, 384000)
	MDRV_SOUND_CONFIG(msm5205_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.88)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( garyoret )

	/* basic machine hardware */
	MDRV_CPU_ADD(HD6309,3000000) /* HD63C09EP */
	MDRV_CPU_PROGRAM_MAP(garyoret_readmem,garyoret_writemem)
	MDRV_CPU_VBLANK_INT(gondo_interrupt,1)

	MDRV_CPU_ADD(M6502, 1500000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(dec8_s_readmem,oscar_s_writemem)
								/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(58)
	MDRV_VBLANK_DURATION(529) /* 58Hz, 529ms Vblank duration */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(gondo_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(garyoret)
	MDRV_VIDEO_EOF(dec8)
	MDRV_VIDEO_UPDATE(garyoret)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 1500000)
	MDRV_SOUND_ROUTE(0, "mono", 0.23)
	MDRV_SOUND_ROUTE(1, "mono", 0.23)
	MDRV_SOUND_ROUTE(2, "mono", 0.23)
	MDRV_SOUND_ROUTE(3, "mono", 0.20)

	MDRV_SOUND_ADD(YM3526, 3000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

/******************************************************************************/

ROM_START( cobracom )
	ROM_REGION( 0x30000, REGION_CPU1, 0 )
	ROM_LOAD( "el11-5.bin",  0x08000, 0x08000, CRC(af0a8b05) SHA1(096e4e7f2785a20bfaec14277413ce4e20e90214) )
	ROM_LOAD( "el12-4.bin",  0x10000, 0x10000, CRC(7a44ef38) SHA1(d7dc277dce08f9d073290e100be4a7ca2e2b82cb) )
	ROM_LOAD( "el13.bin",    0x20000, 0x10000, CRC(04505acb) SHA1(2220efb277884588859375dab9960f04f07273a7) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "el10-4.bin",  0x8000,  0x8000,  CRC(edfad118) SHA1(10de8805472346fead62460a3fdc09ae26a4e0d5) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "el14.bin",    0x00000, 0x08000, CRC(47246177) SHA1(51b025740dc03b04009ac97d8d110ab521894386) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "el00-4.bin",  0x00000, 0x10000, CRC(122da2a8) SHA1(ce72f16abf7e5449c7d044d4b827e8735c3be0ff) )
	ROM_LOAD( "el01-4.bin",  0x20000, 0x10000, CRC(27bf705b) SHA1(196c35aaf3816d3eef4c2af6d146a90a48365d33) )
	ROM_LOAD( "el02-4.bin",  0x40000, 0x10000, CRC(c86fede6) SHA1(97584fa19591651fcfb39d1b2b6306165e93554c) )
	ROM_LOAD( "el03-4.bin",  0x60000, 0x10000, CRC(1d8a855b) SHA1(429261c200dddc62a330be8aea150b2037133188) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles 1 */
	ROM_LOAD( "el05.bin",    0x00000, 0x10000, CRC(1c4f6033) SHA1(4a7dece911166d1ff5f41df6ec5140596206d8d4) )
	ROM_LOAD( "el06.bin",    0x20000, 0x10000, CRC(d24ba794) SHA1(b34b7bbaab4ebdd81c87d363f087cc92e27e8d1c) )
	ROM_LOAD( "el04.bin",    0x40000, 0x10000, CRC(d80a49ce) SHA1(1a92413b5ab53f80e44a954433e69ec5fe2c0aa6) )
	ROM_LOAD( "el07.bin",    0x60000, 0x10000, CRC(6d771fc3) SHA1(f29979f3aa07bdb544fb0c1d773c5558b4533390) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )	/* tiles 2 */
	ROM_LOAD( "el08.bin",    0x00000, 0x08000, CRC(cb0dcf4c) SHA1(e14853f83ee9ba5cbf2eb1e085fee4e65af3cc25) )
	ROM_CONTINUE(            0x40000, 0x08000 )
	ROM_LOAD( "el09.bin",    0x20000, 0x08000, CRC(1fae5be7) SHA1(be6e090b0b82648b385d9b6d11775f3ff40f0af3) )
	ROM_CONTINUE(            0x60000, 0x08000 )
ROM_END

ROM_START( cobracmj )
	ROM_REGION( 0x30000, REGION_CPU1, 0 )
	ROM_LOAD( "eh-11.rom",    0x08000, 0x08000, CRC(868637e1) SHA1(8b1e3e045e341bb94b1f6c7d89198b22e6c19de7) )
	ROM_LOAD( "eh-12.rom",    0x10000, 0x10000, CRC(7c878a83) SHA1(9b2a3083c6dae69626fdab16d97517d30eaa1859) )
	ROM_LOAD( "el13.bin",     0x20000, 0x10000, CRC(04505acb) SHA1(2220efb277884588859375dab9960f04f07273a7) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "eh-10.rom",    0x8000,  0x8000,  CRC(62ca5e89) SHA1(b04acaccc58846e0d277868a873a440b7f8071b0) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "el14.bin",    0x00000, 0x08000, CRC(47246177) SHA1(51b025740dc03b04009ac97d8d110ab521894386) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "eh-00.rom",    0x00000, 0x10000, CRC(d96b6797) SHA1(01c4a9f2bebb13cba14636690cd5356db73f045e) )
	ROM_LOAD( "eh-01.rom",    0x20000, 0x10000, CRC(3fef9c02) SHA1(e4b731faf6a2f4e5fed8ba9bd07e0f203981ffec) )
	ROM_LOAD( "eh-02.rom",    0x40000, 0x10000, CRC(bfae6c34) SHA1(9503a120e11e9466cd9a2931fd44a631d72ca5f0) )
	ROM_LOAD( "eh-03.rom",    0x60000, 0x10000, CRC(d56790f8) SHA1(1cc7cb9f7102158de14a737e9317a54f01790ba8) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles 1 */
	ROM_LOAD( "el05.bin",    0x00000, 0x10000, CRC(1c4f6033) SHA1(4a7dece911166d1ff5f41df6ec5140596206d8d4) )
	ROM_LOAD( "el06.bin",    0x20000, 0x10000, CRC(d24ba794) SHA1(b34b7bbaab4ebdd81c87d363f087cc92e27e8d1c) )
	ROM_LOAD( "el04.bin",    0x40000, 0x10000, CRC(d80a49ce) SHA1(1a92413b5ab53f80e44a954433e69ec5fe2c0aa6) )
	ROM_LOAD( "el07.bin",    0x60000, 0x10000, CRC(6d771fc3) SHA1(f29979f3aa07bdb544fb0c1d773c5558b4533390) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )	/* tiles 2 */
	ROM_LOAD( "el08.bin",    0x00000, 0x08000, CRC(cb0dcf4c) SHA1(e14853f83ee9ba5cbf2eb1e085fee4e65af3cc25) )
	ROM_CONTINUE(            0x40000, 0x08000 )
	ROM_LOAD( "el09.bin",    0x20000, 0x08000, CRC(1fae5be7) SHA1(be6e090b0b82648b385d9b6d11775f3ff40f0af3) )
	ROM_CONTINUE(            0x60000, 0x08000 )
ROM_END

ROM_START( ghostb )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "dz-01.rom", 0x08000, 0x08000, CRC(7c5bb4b1) SHA1(75865102c9bfbf9bd341b8ea54f49904c727f474) )
	ROM_LOAD( "dz-02.rom", 0x10000, 0x10000, CRC(8e117541) SHA1(7dfa6eabb29f39a615f3e5123bddcc7197ab82d0) )
	ROM_LOAD( "dz-03.rom", 0x20000, 0x10000, CRC(5606a8f4) SHA1(e46e887f13f648fe2162cb853b3c20fa60e3d215) )
	ROM_LOAD( "dz-04.rom", 0x30000, 0x10000, CRC(d09bad99) SHA1(bde8e4316cedf1d292f0aed8627b0dc6794c6e07) )
	ROM_LOAD( "dz-05.rom", 0x40000, 0x10000, CRC(0315f691) SHA1(3bfad18b9f230e64c608a22af20c3b00dca3e6da) )

	ROM_REGION( 2*0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "dz-06.rom", 0x8000, 0x8000, CRC(798f56df) SHA1(aee33cd0c102015114e17f6cb98945e7cc806f55) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dz-00.rom", 0x00000, 0x08000, CRC(992b4f31) SHA1(a9f255286193ccc261a9b6983aabf3c76ebe5ce5) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dz-15.rom", 0x00000, 0x10000, CRC(a01a5fd9) SHA1(c15e11fbc0ede9e4a232abe37e6d221d5789ce8e) )
	ROM_LOAD( "dz-16.rom", 0x10000, 0x10000, CRC(5a9a344a) SHA1(f4e8c2bae023ce996e99383873eba23ab6f972a8) )
	ROM_LOAD( "dz-12.rom", 0x20000, 0x10000, CRC(817fae99) SHA1(4179501aedbdf5bb0824bf1c13e033685e57a207) )
	ROM_LOAD( "dz-14.rom", 0x30000, 0x10000, CRC(0abbf76d) SHA1(fefb0cb7b866452b890bcf8c47b1ed95df35095e) )
	ROM_LOAD( "dz-11.rom", 0x40000, 0x10000, CRC(a5e19c24) SHA1(a4aae81a116577ee3cdd9e1a46cae413ae252b76) )
	ROM_LOAD( "dz-13.rom", 0x50000, 0x10000, CRC(3e7c0405) SHA1(2cdcb9a902acecec0729a906b7edb44baf130d32) )
	ROM_LOAD( "dz-17.rom", 0x60000, 0x10000, CRC(40361b8b) SHA1(6ee59129e236ead3d9b828fb9726311b7a4f2ff6) )
	ROM_LOAD( "dz-18.rom", 0x70000, 0x10000, CRC(8d219489) SHA1(0490ad84085d1a60ece1b8ab45f0c551d2ac219d) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dz-07.rom", 0x00000, 0x10000, CRC(e7455167) SHA1(a4582ced57862563ef626a25ced4072bc2c95750) )
	ROM_LOAD( "dz-08.rom", 0x10000, 0x10000, CRC(32f9ddfe) SHA1(2b8c228b0ca938ab7495d53e1a39275a8b872828) )
	ROM_LOAD( "dz-09.rom", 0x20000, 0x10000, CRC(bb6efc02) SHA1(ec501cd4a624d9c36a545dd100bc4f2f8b1e5cc0) )
	ROM_LOAD( "dz-10.rom", 0x30000, 0x10000, CRC(6ef9963b) SHA1(f12a2e2b0451a118234b2995185bb14d4998d430) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "dz19a.10d", 0x0000, 0x0400, CRC(47e1f83b) SHA1(f073eea1f33ed7a4862e4efd143debf1e0ee64b4) )
	ROM_LOAD( "dz20a.11d", 0x0400, 0x0400, CRC(d8fe2d99) SHA1(56f8fcf2f871c7d52d4299a5b9988401ada4319d) )
ROM_END

ROM_START( ghostb3 )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "dz01-3b",   0x08000, 0x08000, CRC(c8cc862a) SHA1(e736107beb11a12cdf413655c6874df28d5a9c70) )
	ROM_LOAD( "dz-02.rom", 0x10000, 0x10000, CRC(8e117541) SHA1(7dfa6eabb29f39a615f3e5123bddcc7197ab82d0) )
	ROM_LOAD( "dz-03.rom", 0x20000, 0x10000, CRC(5606a8f4) SHA1(e46e887f13f648fe2162cb853b3c20fa60e3d215) )
	ROM_LOAD( "dz04-1",    0x30000, 0x10000, CRC(3c3eb09f) SHA1(ae4975992698fa97c68a857a25b470a05539160a) )
	ROM_LOAD( "dz05",      0x40000, 0x10000, CRC(b4971d33) SHA1(25e052c4b414c7bd7b6e3ae9c211873902afb5f7) )

	ROM_REGION( 2*0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "dz-06.rom", 0x8000, 0x8000, CRC(798f56df) SHA1(aee33cd0c102015114e17f6cb98945e7cc806f55) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dz-00.rom", 0x00000, 0x08000, CRC(992b4f31) SHA1(a9f255286193ccc261a9b6983aabf3c76ebe5ce5) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dz-15.rom", 0x00000, 0x10000, CRC(a01a5fd9) SHA1(c15e11fbc0ede9e4a232abe37e6d221d5789ce8e) )
	ROM_LOAD( "dz-16.rom", 0x10000, 0x10000, CRC(5a9a344a) SHA1(f4e8c2bae023ce996e99383873eba23ab6f972a8) )
	ROM_LOAD( "dz-12.rom", 0x20000, 0x10000, CRC(817fae99) SHA1(4179501aedbdf5bb0824bf1c13e033685e57a207) )
	ROM_LOAD( "dz-14.rom", 0x30000, 0x10000, CRC(0abbf76d) SHA1(fefb0cb7b866452b890bcf8c47b1ed95df35095e) )
	ROM_LOAD( "dz-11.rom", 0x40000, 0x10000, CRC(a5e19c24) SHA1(a4aae81a116577ee3cdd9e1a46cae413ae252b76) )
	ROM_LOAD( "dz-13.rom", 0x50000, 0x10000, CRC(3e7c0405) SHA1(2cdcb9a902acecec0729a906b7edb44baf130d32) )
	ROM_LOAD( "dz-17.rom", 0x60000, 0x10000, CRC(40361b8b) SHA1(6ee59129e236ead3d9b828fb9726311b7a4f2ff6) )
	ROM_LOAD( "dz-18.rom", 0x70000, 0x10000, CRC(8d219489) SHA1(0490ad84085d1a60ece1b8ab45f0c551d2ac219d) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dz-07.rom", 0x00000, 0x10000, CRC(e7455167) SHA1(a4582ced57862563ef626a25ced4072bc2c95750) )
	ROM_LOAD( "dz-08.rom", 0x10000, 0x10000, CRC(32f9ddfe) SHA1(2b8c228b0ca938ab7495d53e1a39275a8b872828) )
	ROM_LOAD( "dz-09.rom", 0x20000, 0x10000, CRC(bb6efc02) SHA1(ec501cd4a624d9c36a545dd100bc4f2f8b1e5cc0) )
	ROM_LOAD( "dz-10.rom", 0x30000, 0x10000, CRC(6ef9963b) SHA1(f12a2e2b0451a118234b2995185bb14d4998d430) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "dz19a.10d", 0x0000, 0x0400, CRC(47e1f83b) SHA1(f073eea1f33ed7a4862e4efd143debf1e0ee64b4) )
	ROM_LOAD( "dz20a.11d", 0x0400, 0x0400, CRC(d8fe2d99) SHA1(56f8fcf2f871c7d52d4299a5b9988401ada4319d) )
ROM_END

ROM_START( meikyuh )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD( "dw-01.rom", 0x08000, 0x08000, CRC(87610c39) SHA1(47b83e7decd18f117d00a9f55c42da93b337c04a) )
	ROM_LOAD( "dw-02.rom", 0x10000, 0x10000, CRC(40c9b0b8) SHA1(81deb25e00eb4d4c5133ea42cda279c318ee771c) )
	ROM_LOAD( "dz-03.rom", 0x20000, 0x10000, CRC(5606a8f4) SHA1(e46e887f13f648fe2162cb853b3c20fa60e3d215) )
	ROM_LOAD( "dw-04.rom", 0x30000, 0x10000, CRC(235c0c36) SHA1(f0635f8348459cb8a56eb6184f1bc31c3a82de6a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dw-05.rom", 0x8000, 0x8000, CRC(c28c4d82) SHA1(ad88506bcbc9763e39d6e6bb25ef2bd6aa929f30) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dw-00.rom", 0x00000, 0x8000, CRC(3d25f15c) SHA1(590518460d069bc235b5efebec81731d7a2375de) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dw-14.rom", 0x00000, 0x10000, CRC(9b0dbfa9) SHA1(c9db6e70b217a34fbc2bf17da3f5ec6f0130514a) )
	ROM_LOAD( "dw-15.rom", 0x10000, 0x10000, CRC(95683fda) SHA1(aa91ad1cd685790e29e16d64bd75a5b4367cf87b) )
	ROM_LOAD( "dw-11.rom", 0x20000, 0x10000, CRC(1b1fcca7) SHA1(17e510c1b3efa0f6da49461c286b89295db6b9a6) )
	ROM_LOAD( "dw-13.rom", 0x30000, 0x10000, CRC(e7413056) SHA1(62048a9648cbb6b651e3409f77cee268822fd2e1) )
	ROM_LOAD( "dw-10.rom", 0x40000, 0x10000, CRC(57667546) SHA1(e7756997ea04204e62404ce8069f8cdb33cb4565) )
	ROM_LOAD( "dw-12.rom", 0x50000, 0x10000, CRC(4c548db8) SHA1(988411ab41884c926ca971e7b58f406f85be3b54) )
	ROM_LOAD( "dw-16.rom", 0x60000, 0x10000, CRC(e5bcf927) SHA1(b96bd4c124c9745fae1c1f35bdbbdec9f97ab4a5) )
	ROM_LOAD( "dw-17.rom", 0x70000, 0x10000, CRC(9e10f723) SHA1(159c5e3d821a10b64cd6d538d19063d0f5b057c0) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dw-06.rom", 0x00000, 0x10000, CRC(b65e029d) SHA1(f8791d57f688f16e0f076361603510e7133f4e36) )
	ROM_LOAD( "dw-07.rom", 0x10000, 0x10000, CRC(668d995d) SHA1(dc6221de6103168c8e19f2c6eb159b8989ca2208) )
	ROM_LOAD( "dw-08.rom", 0x20000, 0x10000, CRC(bb2cf4a0) SHA1(78806adb6a9ad9fc0707ead567a3220eb2bdb32f) )
	ROM_LOAD( "dw-09.rom", 0x30000, 0x10000, CRC(6a528d13) SHA1(f1ef592f1efea637abde26bb8e3d02d552582a43) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "dz19a.10d", 0x0000, 0x0400, BAD_DUMP CRC(47e1f83b) SHA1(f073eea1f33ed7a4862e4efd143debf1e0ee64b4)  )
	ROM_LOAD( "dz20a.11d", 0x0400, 0x0400, BAD_DUMP CRC(d8fe2d99) SHA1(56f8fcf2f871c7d52d4299a5b9988401ada4319d)  )
ROM_END

ROM_START( srdarwin )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "dy01-e.b14", 0x20000, 0x08000, CRC(176e9299) SHA1(20cd44ab610e384ab4f0172054c9adc432b12e9c) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "dy00.b16", 0x10000, 0x10000, CRC(2bf6b461) SHA1(435d922c7b9df7f2b2f774346caed81d330be8a0) )

	ROM_REGION( 2*0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "dy04.d7", 0x8000, 0x8000, CRC(2ae3591c) SHA1(f21b06d84e2c3d3895be0812024641fd006e45cf) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dy05.b6", 0x00000, 0x4000, CRC(8780e8a3) SHA1(03ea91fdc5aba8e139201604fb3bf9b69f71f056) )

	ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dy07.h16", 0x00000, 0x8000, CRC(97eaba60) SHA1(e3252b67bad7babcf4ece39f46ae4aeb950eb92b) )
	ROM_LOAD( "dy06.h14", 0x08000, 0x8000, CRC(c279541b) SHA1(eb3737413499d07b6c2af99a95b27b2590e670c5) )
	ROM_LOAD( "dy09.k13", 0x10000, 0x8000, CRC(d30d1745) SHA1(647b6121ab6fa812368da45e1295cc41f73be89d) )
	ROM_LOAD( "dy08.k11", 0x18000, 0x8000, CRC(71d645fd) SHA1(a74a9b9697fc39b4e675e732a9d7d82976cc95dd) )
	ROM_LOAD( "dy11.k16", 0x20000, 0x8000, CRC(fd9ccc5b) SHA1(b38c44c01acdc455d4192e4c8be1d68d9eb0c7b6) )
	ROM_LOAD( "dy10.k14", 0x28000, 0x8000, CRC(88770ab8) SHA1(0a4a807a8d3b0653864bd984872d5567836f8cf8) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dy03.b4",  0x00000, 0x4000, CRC(44f2a4f9) SHA1(97368dd112451cd630f2fa5ba54679e84e7d4d97) )
	ROM_CONTINUE(         0x10000, 0x4000 )
	ROM_CONTINUE(         0x20000, 0x4000 )
	ROM_CONTINUE(         0x30000, 0x4000 )
	ROM_LOAD( "dy02.b5",  0x08000, 0x4000, CRC(522d9a9e) SHA1(248274ed6df604357cad386fcf0521b26810aa0e) )
	ROM_CONTINUE(         0x18000, 0x4000 )
	ROM_CONTINUE(         0x28000, 0x4000 )
	ROM_CONTINUE(         0x38000, 0x4000 )

	ROM_REGION( 256, REGION_PROMS, 0 )
	ROM_LOAD( "dy12.f4",  0x00000,  0x100,  CRC(ebfaaed9) SHA1(5723dbfa3eb3fc4df8c8975b320a5c49848309d8) )	/* Priority (Not yet used) */
ROM_END

ROM_START( srdarwnj )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "dy_01.rom", 0x20000, 0x08000, CRC(1eeee4ff) SHA1(89a70de8bd61c671582b11773ce69b2edcd9c2f8) )
	ROM_CONTINUE(          0x08000, 0x08000 )
	ROM_LOAD( "dy00.b16", 0x10000, 0x10000, CRC(2bf6b461) SHA1(435d922c7b9df7f2b2f774346caed81d330be8a0) )

	ROM_REGION( 2*0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "dy04.d7", 0x8000, 0x8000, CRC(2ae3591c) SHA1(f21b06d84e2c3d3895be0812024641fd006e45cf) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dy05.b6", 0x00000, 0x4000, CRC(8780e8a3) SHA1(03ea91fdc5aba8e139201604fb3bf9b69f71f056) )

	ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dy07.h16", 0x00000, 0x8000, CRC(97eaba60) SHA1(e3252b67bad7babcf4ece39f46ae4aeb950eb92b) )
	ROM_LOAD( "dy06.h14", 0x08000, 0x8000, CRC(c279541b) SHA1(eb3737413499d07b6c2af99a95b27b2590e670c5) )
	ROM_LOAD( "dy09.k13", 0x10000, 0x8000, CRC(d30d1745) SHA1(647b6121ab6fa812368da45e1295cc41f73be89d) )
	ROM_LOAD( "dy08.k11", 0x18000, 0x8000, CRC(71d645fd) SHA1(a74a9b9697fc39b4e675e732a9d7d82976cc95dd) )
	ROM_LOAD( "dy11.k16", 0x20000, 0x8000, CRC(fd9ccc5b) SHA1(b38c44c01acdc455d4192e4c8be1d68d9eb0c7b6) )
	ROM_LOAD( "dy10.k14", 0x28000, 0x8000, CRC(88770ab8) SHA1(0a4a807a8d3b0653864bd984872d5567836f8cf8) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dy03.b4",  0x00000, 0x4000, CRC(44f2a4f9) SHA1(97368dd112451cd630f2fa5ba54679e84e7d4d97) )
	ROM_CONTINUE(         0x10000, 0x4000 )
	ROM_CONTINUE(         0x20000, 0x4000 )
	ROM_CONTINUE(         0x30000, 0x4000 )
	ROM_LOAD( "dy02.b5",  0x08000, 0x4000, CRC(522d9a9e) SHA1(248274ed6df604357cad386fcf0521b26810aa0e) )
	ROM_CONTINUE(         0x18000, 0x4000 )
	ROM_CONTINUE(         0x28000, 0x4000 )
	ROM_CONTINUE(         0x38000, 0x4000 )

	ROM_REGION( 256, REGION_PROMS, 0 )
	ROM_LOAD( "dy12.f4",  0x00000,  0x100,  CRC(ebfaaed9) SHA1(5723dbfa3eb3fc4df8c8975b320a5c49848309d8) )	/* Priority (Not yet used) */
ROM_END

ROM_START( gondo )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD( "dt-00.256", 0x08000, 0x08000, CRC(a8cf9118) SHA1(865744c9866957d686a31608d356e279fe58934e) )
	ROM_LOAD( "dt-01.512", 0x10000, 0x10000, CRC(c39bb877) SHA1(9beb59ba19f38417c5d4d36e8f3c41f2b017d2d6) )
	ROM_LOAD( "dt-02.512", 0x20000, 0x10000, CRC(bb5e674b) SHA1(8057dc7464a8b6987536f248d607957923b223cf) )
	ROM_LOAD( "dt-03.512", 0x30000, 0x10000, CRC(99c32b13) SHA1(3d79f48e7d198cb2e519d592a89eda505044bce5) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dt-05.256", 0x8000, 0x8000, CRC(ec08aa29) SHA1(ce83974ae095d9518d1ebf9f7e712f0cbc2c1b42) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dt-14.256", 0x00000, 0x08000, CRC(4bef16e1) SHA1(b8157a7a1b8f36cea1fd353267a4e03d920cb4aa) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dt-19.512", 0x00000, 0x10000, CRC(da2abe4b) SHA1(d53e4769671f3fd437edcff7e7ea05156bbcb45d) )
	ROM_LOAD( "dt-20.256", 0x10000, 0x08000, CRC(42d01002) SHA1(5a289ffdc83c05f21908a5d0b6247da5b51c1ddd) )
	ROM_LOAD( "dt-16.512", 0x20000, 0x10000, CRC(e9955d8f) SHA1(aeef5e18f9d36c1bab3000e95205ce1b18cfbf0b) )
	ROM_LOAD( "dt-18.256", 0x30000, 0x08000, CRC(c0c5df1c) SHA1(5b0f71f590434cdd0545ce098666798927727469) )
	ROM_LOAD( "dt-15.512", 0x40000, 0x10000, CRC(a54b2eb6) SHA1(25cb61f67135672154f1ad8e0c49ec04655e91de) )
	ROM_LOAD( "dt-17.256", 0x50000, 0x08000, CRC(3bbcff0d) SHA1(a8f7aa56ff49ed6b29240c3504d6c9945944953b) )
	ROM_LOAD( "dt-21.512", 0x60000, 0x10000, CRC(1c5f682d) SHA1(4b7022cce930a9e9a0087c91e8344269fe7ed889) )
	ROM_LOAD( "dt-22.256", 0x70000, 0x08000, CRC(c1876a5f) SHA1(66122ce765723765e20036bd4d461a210c8b94d3) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dt-08.512", 0x00000, 0x08000, CRC(aec483f5) SHA1(1d6de823ab0eeb9c89e9c227428ff278663627f3) )
	ROM_CONTINUE(          0x10000, 0x08000 )
	ROM_LOAD( "dt-09.256", 0x08000, 0x08000, CRC(446f0ce0) SHA1(072b88d6de5aa0ed6b1d60c266bcf170dea927d5) )
	ROM_LOAD( "dt-06.512", 0x20000, 0x08000, CRC(3fe1527f) SHA1(b8df4bef2b1a879b65214025fc3b5998ef5c8886) )
	ROM_CONTINUE(          0x30000, 0x08000 )
	ROM_LOAD( "dt-07.256", 0x28000, 0x08000, CRC(61f9bce5) SHA1(ef8a5f5e4c66a143304bcab50ca87579f1507864) )
	ROM_LOAD( "dt-12.512", 0x40000, 0x08000, CRC(1a72ca8d) SHA1(f412758452cb3417e85c355ccb8794fde7edf1cc) )
	ROM_CONTINUE(          0x50000, 0x08000 )
	ROM_LOAD( "dt-13.256", 0x48000, 0x08000, CRC(ccb81aec) SHA1(56e524ed4373b7bd1074a0d22ff75ede379f1696) )
	ROM_LOAD( "dt-10.512", 0x60000, 0x08000, CRC(cfcfc9ed) SHA1(57f43d638cf864d68420f0203740be7bda9da5ca) )
	ROM_CONTINUE(          0x70000, 0x08000 )
	ROM_LOAD( "dt-11.256", 0x68000, 0x08000, CRC(53e9cf17) SHA1(8cbb45154a60f42f1b1e7299b12d2e92fc194df8) )

	ROM_REGION( 1024, REGION_PROMS, 0 )
	ROM_LOAD( "mb7122e.10b", 0x00000,  0x400,  CRC(dcbfec4e) SHA1(a375caef4575746870e285d90ba991ea7daefad6) )	/* Priority (Not yet used) */
ROM_END

ROM_START( makyosen )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD( "ds00",      0x08000, 0x08000, CRC(33bb16fe) SHA1(5d3873b66e0d08b35d56a8b508c774b27368a100) )
	ROM_LOAD( "dt-01.512", 0x10000, 0x10000, CRC(c39bb877) SHA1(9beb59ba19f38417c5d4d36e8f3c41f2b017d2d6) )
	ROM_LOAD( "ds02",      0x20000, 0x10000, CRC(925307a4) SHA1(1e8b8eb21df1a11b14c981b343b34c6cc3676517) )
	ROM_LOAD( "ds03",      0x30000, 0x10000, CRC(9c0fcbf6) SHA1(bfe42b5277fea111840a9f59b2cb8dfe44444029) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "ds05",      0x8000, 0x8000, CRC(e6e28ca9) SHA1(3b1f8219331db1910bfb428f8964f8fc1063df6f) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ds14",      0x00000, 0x08000, CRC(00cbe9c8) SHA1(de7b640de8fd54ee79194945c96d5768d09f483b) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dt-19.512", 0x00000, 0x10000, CRC(da2abe4b) SHA1(d53e4769671f3fd437edcff7e7ea05156bbcb45d) )
	ROM_LOAD( "ds20",      0x10000, 0x08000, CRC(0eef7f56) SHA1(05c23aa6a598478cd4822634cff96055c585e9d2) )
	ROM_LOAD( "dt-16.512", 0x20000, 0x10000, CRC(e9955d8f) SHA1(aeef5e18f9d36c1bab3000e95205ce1b18cfbf0b) )
	ROM_LOAD( "ds18",      0x30000, 0x08000, CRC(2b2d1468) SHA1(a144ac1b367e1fec876156230e9ab1c99416962e) )
	ROM_LOAD( "dt-15.512", 0x40000, 0x10000, CRC(a54b2eb6) SHA1(25cb61f67135672154f1ad8e0c49ec04655e91de) )
	ROM_LOAD( "ds17",      0x50000, 0x08000, CRC(75ae349a) SHA1(15755a28925d5ed37fab4bd988716fcc5d20c290) )
	ROM_LOAD( "dt-21.512", 0x60000, 0x10000, CRC(1c5f682d) SHA1(4b7022cce930a9e9a0087c91e8344269fe7ed889) )
	ROM_LOAD( "ds22",      0x70000, 0x08000, CRC(c8ffb148) SHA1(ae1a8b3cd1f5e423dc1a3c7d05f9fe7c689432e3) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dt-08.512", 0x00000, 0x08000, CRC(aec483f5) SHA1(1d6de823ab0eeb9c89e9c227428ff278663627f3) )
	ROM_CONTINUE(          0x10000, 0x08000 )
	ROM_LOAD( "dt-09.256", 0x08000, 0x08000, CRC(446f0ce0) SHA1(072b88d6de5aa0ed6b1d60c266bcf170dea927d5) )
	ROM_LOAD( "dt-06.512", 0x20000, 0x08000, CRC(3fe1527f) SHA1(b8df4bef2b1a879b65214025fc3b5998ef5c8886) )
	ROM_CONTINUE(          0x30000, 0x08000 )
	ROM_LOAD( "dt-07.256", 0x28000, 0x08000, CRC(61f9bce5) SHA1(ef8a5f5e4c66a143304bcab50ca87579f1507864) )
	ROM_LOAD( "dt-12.512", 0x40000, 0x08000, CRC(1a72ca8d) SHA1(f412758452cb3417e85c355ccb8794fde7edf1cc) )
	ROM_CONTINUE(          0x50000, 0x08000 )
	ROM_LOAD( "dt-13.256", 0x48000, 0x08000, CRC(ccb81aec) SHA1(56e524ed4373b7bd1074a0d22ff75ede379f1696) )
	ROM_LOAD( "dt-10.512", 0x60000, 0x08000, CRC(cfcfc9ed) SHA1(57f43d638cf864d68420f0203740be7bda9da5ca) )
	ROM_CONTINUE(          0x70000, 0x08000 )
	ROM_LOAD( "dt-11.256", 0x68000, 0x08000, CRC(53e9cf17) SHA1(8cbb45154a60f42f1b1e7299b12d2e92fc194df8) )

	ROM_REGION( 1024, REGION_PROMS, 0 )
	ROM_LOAD( "mb7122e.10b", 0x00000,  0x400,  CRC(dcbfec4e) SHA1(a375caef4575746870e285d90ba991ea7daefad6) )	/* Priority (Not yet used) */
ROM_END

ROM_START( oscar )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "ed10", 0x08000, 0x08000, CRC(f9b0d4d4) SHA1(dc2aba978ba96f365027c7be5714728d5d7fb802) )
	ROM_LOAD( "ed09", 0x10000, 0x10000, CRC(e2d4bba9) SHA1(99f0310debe51f4bcd00b5fdaedc1caf2eeccdeb) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "ed11", 0x0000, 0x10000,  CRC(10e5d919) SHA1(13bc3497cb4aaa6dd272853819212ad63656f8a7) )

	ROM_REGION( 2*0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "ed12", 0x8000, 0x8000,  CRC(432031c5) SHA1(af2deea48b98eb0f9e85a4fb1486021f999f9abd) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ed08", 0x00000, 0x04000, CRC(308ac264) SHA1(fd1c4ec4e4f99c33e93cd15e178c4714251a9b7e) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "ed04", 0x00000, 0x10000, CRC(416a791b) SHA1(e6541b713225289a43962363029eb0e22a1ecb4a) )
	ROM_LOAD( "ed05", 0x20000, 0x10000, CRC(fcdba431) SHA1(0be2194519c36ddf136610f60890506eda1faf0b) )
	ROM_LOAD( "ed06", 0x40000, 0x10000, CRC(7d50bebc) SHA1(06375f3273c48c7c7d81f1c15cbc5d3f3e05b8ed) )
	ROM_LOAD( "ed07", 0x60000, 0x10000, CRC(8fdf0fa5) SHA1(2b4d1ca1436864e89b13b3fa151a4a3708592e0a) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "ed01", 0x00000, 0x10000, CRC(d3a58e9e) SHA1(35eda2aa630fc2c11a1aff2b00bcfabe2f3d4249) )
	ROM_LOAD( "ed03", 0x20000, 0x10000, CRC(4fc4fb0f) SHA1(0906762a3adbffe765e072255262fedaa78bdb2a) )
	ROM_LOAD( "ed00", 0x40000, 0x10000, CRC(ac201f2d) SHA1(77f13eb6a1a44444ca9b25363031451b0d68c988) )
	ROM_LOAD( "ed02", 0x60000, 0x10000, CRC(7ddc5651) SHA1(f5ec5245cf3d9d4d9c1df6a8128c24565e331317) )
ROM_END

ROM_START( oscarj0 )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "du10", 0x08000, 0x08000, CRC(120040d8) SHA1(22d5f84f3ca724cbf39dfc4790f2175ba4945aaf) )
	ROM_LOAD( "ed09", 0x10000, 0x10000, CRC(e2d4bba9) SHA1(99f0310debe51f4bcd00b5fdaedc1caf2eeccdeb) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "du11", 0x0000, 0x10000, CRC(ff45c440) SHA1(4769944bcfebcdcba7ed7d5133d4d9f98890d75c) )

	ROM_REGION( 2*0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "ed12", 0x8000, 0x8000, CRC(432031c5) SHA1(af2deea48b98eb0f9e85a4fb1486021f999f9abd) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ed08", 0x00000, 0x04000, CRC(308ac264) SHA1(fd1c4ec4e4f99c33e93cd15e178c4714251a9b7e) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "ed04", 0x00000, 0x10000, CRC(416a791b) SHA1(e6541b713225289a43962363029eb0e22a1ecb4a) )
	ROM_LOAD( "ed05", 0x20000, 0x10000, CRC(fcdba431) SHA1(0be2194519c36ddf136610f60890506eda1faf0b) )
	ROM_LOAD( "ed06", 0x40000, 0x10000, CRC(7d50bebc) SHA1(06375f3273c48c7c7d81f1c15cbc5d3f3e05b8ed) )
	ROM_LOAD( "ed07", 0x60000, 0x10000, CRC(8fdf0fa5) SHA1(2b4d1ca1436864e89b13b3fa151a4a3708592e0a) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "ed01", 0x00000, 0x10000, CRC(d3a58e9e) SHA1(35eda2aa630fc2c11a1aff2b00bcfabe2f3d4249) )
	ROM_LOAD( "ed03", 0x20000, 0x10000, CRC(4fc4fb0f) SHA1(0906762a3adbffe765e072255262fedaa78bdb2a) )
	ROM_LOAD( "ed00", 0x40000, 0x10000, CRC(ac201f2d) SHA1(77f13eb6a1a44444ca9b25363031451b0d68c988) )
	ROM_LOAD( "ed02", 0x60000, 0x10000, CRC(7ddc5651) SHA1(f5ec5245cf3d9d4d9c1df6a8128c24565e331317) )
ROM_END

ROM_START( oscarj1 )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "oscr10-1.bin", 0x08000, 0x08000, CRC(4ebc9f7a) SHA1(df8fdc4b4b203dc1bdd048f069fb6b723bdea0d2) ) /* DU10-1 */
	ROM_LOAD( "ed09", 0x10000, 0x10000, CRC(e2d4bba9) SHA1(99f0310debe51f4bcd00b5fdaedc1caf2eeccdeb) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "du11", 0x0000, 0x10000, CRC(ff45c440) SHA1(4769944bcfebcdcba7ed7d5133d4d9f98890d75c) )

	ROM_REGION( 2*0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "ed12", 0x8000, 0x8000, CRC(432031c5) SHA1(af2deea48b98eb0f9e85a4fb1486021f999f9abd) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ed08", 0x00000, 0x04000, CRC(308ac264) SHA1(fd1c4ec4e4f99c33e93cd15e178c4714251a9b7e) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "ed04", 0x00000, 0x10000, CRC(416a791b) SHA1(e6541b713225289a43962363029eb0e22a1ecb4a) )
	ROM_LOAD( "ed05", 0x20000, 0x10000, CRC(fcdba431) SHA1(0be2194519c36ddf136610f60890506eda1faf0b) )
	ROM_LOAD( "ed06", 0x40000, 0x10000, CRC(7d50bebc) SHA1(06375f3273c48c7c7d81f1c15cbc5d3f3e05b8ed) )
	ROM_LOAD( "ed07", 0x60000, 0x10000, CRC(8fdf0fa5) SHA1(2b4d1ca1436864e89b13b3fa151a4a3708592e0a) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "ed01", 0x00000, 0x10000, CRC(d3a58e9e) SHA1(35eda2aa630fc2c11a1aff2b00bcfabe2f3d4249) )
	ROM_LOAD( "ed03", 0x20000, 0x10000, CRC(4fc4fb0f) SHA1(0906762a3adbffe765e072255262fedaa78bdb2a) )
	ROM_LOAD( "ed00", 0x40000, 0x10000, CRC(ac201f2d) SHA1(77f13eb6a1a44444ca9b25363031451b0d68c988) )
	ROM_LOAD( "ed02", 0x60000, 0x10000, CRC(7ddc5651) SHA1(f5ec5245cf3d9d4d9c1df6a8128c24565e331317) )
ROM_END

ROM_START( oscarj )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "oscr10-2.bin", 0x08000, 0x08000, CRC(114e898d) SHA1(1072ccabe6d53c50cdfa1e27d5d848ecdd6559cc) ) /* DU10-2 */
	ROM_LOAD( "ed09", 0x10000, 0x10000, CRC(e2d4bba9) SHA1(99f0310debe51f4bcd00b5fdaedc1caf2eeccdeb) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "du11", 0x0000, 0x10000, CRC(ff45c440) SHA1(4769944bcfebcdcba7ed7d5133d4d9f98890d75c) )

	ROM_REGION( 2*0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU + 64k for decrypted opcodes */
	ROM_LOAD( "ed12", 0x8000, 0x8000, CRC(432031c5) SHA1(af2deea48b98eb0f9e85a4fb1486021f999f9abd) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ed08", 0x00000, 0x04000, CRC(308ac264) SHA1(fd1c4ec4e4f99c33e93cd15e178c4714251a9b7e) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "ed04", 0x00000, 0x10000, CRC(416a791b) SHA1(e6541b713225289a43962363029eb0e22a1ecb4a) )
	ROM_LOAD( "ed05", 0x20000, 0x10000, CRC(fcdba431) SHA1(0be2194519c36ddf136610f60890506eda1faf0b) )
	ROM_LOAD( "ed06", 0x40000, 0x10000, CRC(7d50bebc) SHA1(06375f3273c48c7c7d81f1c15cbc5d3f3e05b8ed) )
	ROM_LOAD( "ed07", 0x60000, 0x10000, CRC(8fdf0fa5) SHA1(2b4d1ca1436864e89b13b3fa151a4a3708592e0a) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "ed01", 0x00000, 0x10000, CRC(d3a58e9e) SHA1(35eda2aa630fc2c11a1aff2b00bcfabe2f3d4249) )
	ROM_LOAD( "ed03", 0x20000, 0x10000, CRC(4fc4fb0f) SHA1(0906762a3adbffe765e072255262fedaa78bdb2a) )
	ROM_LOAD( "ed00", 0x40000, 0x10000, CRC(ac201f2d) SHA1(77f13eb6a1a44444ca9b25363031451b0d68c988) )
	ROM_LOAD( "ed02", 0x60000, 0x10000, CRC(7ddc5651) SHA1(f5ec5245cf3d9d4d9c1df6a8128c24565e331317) )
ROM_END

ROM_START( lastmisn )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "dl03-6.13h",  0x08000, 0x08000, CRC(47751a5e) SHA1(190970a6eb849781e8853f2bed7b34ac44e569ca) ) /* Rev 6 roms */
	ROM_LOAD( "lm_dl04.7h",  0x10000, 0x10000, CRC(7dea1552) SHA1(920684413e2ba4313111e79821c5714977b26b1a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "lm_dl02.18h", 0x0000, 0x10000, CRC(ec9b5daf) SHA1(86d47bad123676abc82dd7c92943878c54c33075) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dl05-.5h",    0x8000, 0x8000, CRC(1a5df8c0) SHA1(83d36b1d5fb87f50c44f3110804d6bbdbbc0da99) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dl01-.2a",    0x00000, 0x2000, CRC(f3787a5d) SHA1(3701df42cb2aca951963703e72c6c7b272eed82b) )
	ROM_CONTINUE(		     0x06000, 0x2000 )
	ROM_CONTINUE(		 	 0x04000, 0x2000 )
	ROM_CONTINUE(		 	 0x02000, 0x2000 )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dl11-.13f",   0x00000, 0x08000, CRC(36579d3b) SHA1(8edf952dafcd5bc66e08074687f0bec809fd4c2f) )
	ROM_LOAD( "dl12-.9f",    0x20000, 0x08000, CRC(2ba6737e) SHA1(c5e4c27726bf14e9cd60d62e2f17ea5be8093c37) )
	ROM_LOAD( "dl13-.8f",    0x40000, 0x08000, CRC(39a7dc93) SHA1(3b7968fd06ac0379525c1d3e73f8bbe18ea36439) )
	ROM_LOAD( "dl10-.16f",   0x60000, 0x08000, CRC(fe275ea8) SHA1(2f089f96583235f1f5226ef2a64b430d84efbeee) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dl09-.12k",   0x00000, 0x10000, CRC(6a5a0c5d) SHA1(0106cf693c284be5faf96e56b651fab92a410915) )
	ROM_LOAD( "dl08-.14k",   0x20000, 0x10000, CRC(3b38cfce) SHA1(d6829bed6916fb301c08031bd466ee4dcc05b275) )
	ROM_LOAD( "dl07-.15k",   0x40000, 0x10000, CRC(1b60604d) SHA1(1ee15cfdac87f7eeb92050766293b894cfad1466) )
	ROM_LOAD( "dl06-.17k",   0x60000, 0x10000, CRC(c43c26a7) SHA1(896e278935b100edc12cd970469f2e8293eb96cc) )

	ROM_REGION( 256, REGION_PROMS, 0 )
	ROM_LOAD( "dl-14.9c",    0x00000,  0x100,  CRC(2e55aa12) SHA1(c0f2b9649467eb9d2c1e47589b5990f5c5e8cc93) )	/* Priority (Not yet used) */
ROM_END

ROM_START( lastmsno )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "lm_dl03.13h", 0x08000, 0x08000, CRC(357f5f6b) SHA1(a114aac50db62a6bcb943681e517ad7c88ec47f4) ) /* Rev 5 roms */
	ROM_LOAD( "lm_dl04.7h",  0x10000, 0x10000, CRC(7dea1552) SHA1(920684413e2ba4313111e79821c5714977b26b1a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "lm_dl02.18h", 0x0000, 0x10000, CRC(ec9b5daf) SHA1(86d47bad123676abc82dd7c92943878c54c33075) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dl05-.5h",    0x8000, 0x8000, CRC(1a5df8c0) SHA1(83d36b1d5fb87f50c44f3110804d6bbdbbc0da99) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dl01-.2a",    0x00000, 0x2000, CRC(f3787a5d) SHA1(3701df42cb2aca951963703e72c6c7b272eed82b) )
	ROM_CONTINUE(		     0x06000, 0x2000 )
	ROM_CONTINUE(		 	 0x04000, 0x2000 )
	ROM_CONTINUE(		 	 0x02000, 0x2000 )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dl11-.13f",   0x00000, 0x08000, CRC(36579d3b) SHA1(8edf952dafcd5bc66e08074687f0bec809fd4c2f) )
	ROM_LOAD( "dl12-.9f",    0x20000, 0x08000, CRC(2ba6737e) SHA1(c5e4c27726bf14e9cd60d62e2f17ea5be8093c37) )
	ROM_LOAD( "dl13-.8f",    0x40000, 0x08000, CRC(39a7dc93) SHA1(3b7968fd06ac0379525c1d3e73f8bbe18ea36439) )
	ROM_LOAD( "dl10-.16f",   0x60000, 0x08000, CRC(fe275ea8) SHA1(2f089f96583235f1f5226ef2a64b430d84efbeee) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dl09-.12k",   0x00000, 0x10000, CRC(6a5a0c5d) SHA1(0106cf693c284be5faf96e56b651fab92a410915) )
	ROM_LOAD( "dl08-.14k",   0x20000, 0x10000, CRC(3b38cfce) SHA1(d6829bed6916fb301c08031bd466ee4dcc05b275) )
	ROM_LOAD( "dl07-.15k",   0x40000, 0x10000, CRC(1b60604d) SHA1(1ee15cfdac87f7eeb92050766293b894cfad1466) )
	ROM_LOAD( "dl06-.17k",   0x60000, 0x10000, CRC(c43c26a7) SHA1(896e278935b100edc12cd970469f2e8293eb96cc) )

	ROM_REGION( 256, REGION_PROMS, 0 )
	ROM_LOAD( "dl-14.9c",    0x00000,  0x100,  CRC(2e55aa12) SHA1(c0f2b9649467eb9d2c1e47589b5990f5c5e8cc93) )	/* Priority (Not yet used) */
ROM_END

ROM_START( lastmsnj )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )
	ROM_LOAD( "dl03-.13h",   0x08000, 0x08000, CRC(4be5e7e1) SHA1(9f943658663da31947cebdcbcb5f4e2be0714c06) )
	ROM_LOAD( "dl04-.7h",    0x10000, 0x10000, CRC(f026adf9) SHA1(4ccd0e714a6eb7cee388c93beee2d5510407c961) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "dl02-.18h",   0x0000, 0x10000, CRC(d0de2b5d) SHA1(e0bb34c2a2ef6fc6f05ab9a98bd23a39004c0c05) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dl05-.5h",    0x8000, 0x8000, CRC(1a5df8c0) SHA1(83d36b1d5fb87f50c44f3110804d6bbdbbc0da99) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dl01-.2a",    0x00000, 0x2000, CRC(f3787a5d) SHA1(3701df42cb2aca951963703e72c6c7b272eed82b) )
	ROM_CONTINUE(		     0x06000, 0x2000 )
	ROM_CONTINUE(		 	 0x04000, 0x2000 )
	ROM_CONTINUE(		 	 0x02000, 0x2000 )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dl11-.13f",   0x00000, 0x08000, CRC(36579d3b) SHA1(8edf952dafcd5bc66e08074687f0bec809fd4c2f) )
	ROM_LOAD( "dl12-.9f",    0x20000, 0x08000, CRC(2ba6737e) SHA1(c5e4c27726bf14e9cd60d62e2f17ea5be8093c37) )
	ROM_LOAD( "dl13-.8f",    0x40000, 0x08000, CRC(39a7dc93) SHA1(3b7968fd06ac0379525c1d3e73f8bbe18ea36439) )
	ROM_LOAD( "dl10-.16f",   0x60000, 0x08000, CRC(fe275ea8) SHA1(2f089f96583235f1f5226ef2a64b430d84efbeee) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dl09-.12k",   0x00000, 0x10000, CRC(6a5a0c5d) SHA1(0106cf693c284be5faf96e56b651fab92a410915) )
	ROM_LOAD( "dl08-.14k",   0x20000, 0x10000, CRC(3b38cfce) SHA1(d6829bed6916fb301c08031bd466ee4dcc05b275) )
	ROM_LOAD( "dl07-.15k",   0x40000, 0x10000, CRC(1b60604d) SHA1(1ee15cfdac87f7eeb92050766293b894cfad1466) )
	ROM_LOAD( "dl06-.17k",   0x60000, 0x10000, CRC(c43c26a7) SHA1(896e278935b100edc12cd970469f2e8293eb96cc) )

	ROM_REGION( 256, REGION_PROMS, 0 )
	ROM_LOAD( "dl-14.9c",    0x00000,  0x100,  CRC(2e55aa12) SHA1(c0f2b9649467eb9d2c1e47589b5990f5c5e8cc93) )	/* Priority (Not yet used) */
ROM_END

ROM_START( shackled )
	ROM_REGION( 0x48000, REGION_CPU1, 0 )
	ROM_LOAD( "dk-02.rom", 0x08000, 0x08000, CRC(87f8fa85) SHA1(1cb93a60eefdb453a3cc6ec9c5cc2e367fb8aeb0) )
	ROM_LOAD( "dk-06.rom", 0x10000, 0x10000, CRC(69ad62d1) SHA1(1aa23b12ab4f1908cddd25f091e1f9bd70a5113c) )
	ROM_LOAD( "dk-05.rom", 0x20000, 0x10000, CRC(598dd128) SHA1(10843c5352eef03c8675df6abaf23c9c9c795aa3) )
	ROM_LOAD( "dk-04.rom", 0x30000, 0x10000, CRC(36d305d4) SHA1(17586c316aff405cf20c1467d69c98fa2a3c2630) )
	ROM_LOAD( "dk-03.rom", 0x40000, 0x08000, CRC(6fd90fd1) SHA1(2f8db17e5545c82d243a7e23e7bda2c2a9101360) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "dk-01.rom", 0x00000, 0x10000, CRC(71fe3bda) SHA1(959cce01362b2c670c2e15b03a78a1ff9cea4ee9) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dk-07.rom", 0x08000, 0x08000, CRC(887e4bcc) SHA1(6427396080e9cd8647adff47c8ed04593a14268c) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dk-00.rom", 0x00000, 0x08000, CRC(69b975aa) SHA1(38cb96768c79ff1aa1b4b190e08ec9155baf698a) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dk-12.rom", 0x00000, 0x10000, CRC(615c2371) SHA1(30b25dc27d34646d886a465c77622eaa894d83c3) )
	ROM_LOAD( "dk-13.rom", 0x10000, 0x10000, CRC(479aa503) SHA1(1167f0d15439c95a1094f81855203e863ce0488d) )
	ROM_LOAD( "dk-14.rom", 0x20000, 0x10000, CRC(cdc24246) SHA1(1a4189bc2b1fa99740dd7921608159936ba3bd07) )
	ROM_LOAD( "dk-15.rom", 0x30000, 0x10000, CRC(88db811b) SHA1(7d3c4a80925f323efb589798b4a341d1a2ca95f9) )
	ROM_LOAD( "dk-16.rom", 0x40000, 0x10000, CRC(061a76bd) SHA1(5bcb513e48bed9b7c4207d94531be691a85e295d) )
	ROM_LOAD( "dk-17.rom", 0x50000, 0x10000, CRC(a6c5d8af) SHA1(58f3fece9a5ef8b39090a2f39610381b8e7cdbf7) )
	ROM_LOAD( "dk-18.rom", 0x60000, 0x10000, CRC(4d466757) SHA1(701d79bebbba4f266e19080d16ff2f93ffa94287) )
	ROM_LOAD( "dk-19.rom", 0x70000, 0x10000, CRC(1911e83e) SHA1(174e9db3f2211ecbbb93c6bda8f6185dbfdbc818) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dk-11.rom", 0x00000, 0x10000, CRC(5cf5719f) SHA1(8c7582ac19010421ec748391a193aa18e51b981f) )
	ROM_LOAD( "dk-10.rom", 0x20000, 0x10000, CRC(408e6d08) SHA1(28cb76792e5f84bd101a91cb82597a5939804f84) )
	ROM_LOAD( "dk-09.rom", 0x40000, 0x10000, CRC(c1557fac) SHA1(7d39ec793113a48baf45c2ea07abb07e2e48985a) )
	ROM_LOAD( "dk-08.rom", 0x60000, 0x10000, CRC(5e54e9f5) SHA1(1ab41a3bde1f2c2be670e89cf402be28001c17d1) )
ROM_END

ROM_START( breywood )
	ROM_REGION( 0x48000, REGION_CPU1, 0 )
	ROM_LOAD( "7.bin", 0x08000, 0x08000, CRC(c19856b9) SHA1(766994703bb59879c311675353d7231ad27c7c16) )
	ROM_LOAD( "3.bin", 0x10000, 0x10000, CRC(2860ea02) SHA1(7ac090c3ae9d71baa6227ec9555f1c9f2d25ea0d) )
	ROM_LOAD( "4.bin", 0x20000, 0x10000, CRC(0fdd915e) SHA1(262df956dfc727c710ade28af7f33fddaafd7ee2) )
	ROM_LOAD( "5.bin", 0x30000, 0x10000, CRC(71036579) SHA1(c58ff3222b5bcd75d58c5f282554e92103e80916) )
	ROM_LOAD( "6.bin", 0x40000, 0x08000, CRC(308f4893) SHA1(539c138ff01c5718cc8a982482b989468d532699) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "8.bin", 0x0000, 0x10000,  CRC(3d9fb623) SHA1(6e5eaad9bb0a432e2da5da5b18a2ed36617bdde2) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "2.bin", 0x8000, 0x8000,  CRC(4a471c38) SHA1(963ed7b6afeefdfc2cf0d65b0998f973330e6495) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "1.bin",  0x00000, 0x08000, CRC(815a891a) SHA1(e557d6a35821a8589d9e3df0f42131b58b08c8ca) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "20.bin", 0x00000, 0x10000, CRC(2b7634f2) SHA1(56d963d4960d9b3e888c8107340763e176adfa9b) )
	ROM_LOAD( "19.bin", 0x10000, 0x10000, CRC(4530a952) SHA1(99251a21347815cba465669e18df31262bcdaba1) )
	ROM_LOAD( "18.bin", 0x20000, 0x10000, CRC(87c28833) SHA1(3f1a294065326389d304e540bc880844c6c7cb06) )
	ROM_LOAD( "17.bin", 0x30000, 0x10000, CRC(bfb43a4d) SHA1(56092935147a3b643a9b39eb7cfc067a764644c5) )
	ROM_LOAD( "16.bin", 0x40000, 0x10000, CRC(f9848cc4) SHA1(6d8e77b67ce4d418defba6f6979632f31d2307c6) )
	ROM_LOAD( "15.bin", 0x50000, 0x10000, CRC(baa3d218) SHA1(3c31df23cc871cffd9a4dafae106e4a98f5af848) )
	ROM_LOAD( "14.bin", 0x60000, 0x10000, CRC(12afe533) SHA1(6df3471c16a714d118717da549a7523aa388ddd3) )
	ROM_LOAD( "13.bin", 0x70000, 0x10000, CRC(03373755) SHA1(d2541dd957803168f246d96b7cd74eae7fd43188) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "9.bin",  0x00000, 0x10000, CRC(067e2a43) SHA1(f1da7455aab21f94ed25a93b0ebfde69baa475d1) )
	ROM_LOAD( "10.bin", 0x20000, 0x10000, CRC(c19733aa) SHA1(3dfcfd33c5c4f792bb941ac933301c03ddd72b03) )
	ROM_LOAD( "11.bin", 0x40000, 0x10000, CRC(e37d5dbe) SHA1(ff79b4f6d8b0a3061e78d15480df0155650f347f) )
	ROM_LOAD( "12.bin", 0x60000, 0x10000, CRC(beee880f) SHA1(9a818a75cbec425a13f629bda6d50aa341aa1896) )
ROM_END

ROM_START( csilver )
	ROM_REGION( 0x48000, REGION_CPU1, 0 )
	ROM_LOAD( "a4", 0x08000, 0x08000, CRC(02dd8cfc) SHA1(f29c0d9dd03e8c52672c0f3dbee44a93c5b4261d) )
	ROM_LOAD( "a2", 0x10000, 0x10000, CRC(570fb50c) SHA1(3002f53182834a060fc282be1bc5767906e19ba2) )
	ROM_LOAD( "a3", 0x20000, 0x10000, CRC(58625890) SHA1(503a969085f6dcb16687217c48136ea22d07c89f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU 2, 1st 16k is empty */
	ROM_LOAD( "a5", 0x0000, 0x10000,  CRC(29432691) SHA1(a76ecd27d217c66a0e43f93e29efe83c657925c3) )

	ROM_REGION( 0x18000, REGION_CPU3, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "a6", 0x10000, 0x08000,  CRC(eb32cf25) SHA1(9390c88033259c65eb15320e31f5d696970987cc) )
	ROM_CONTINUE(   0x08000, 0x08000 )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "a1",  0x00000, 0x08000, CRC(f01ef985) SHA1(d5b823bd7c0efcf3137f8643c5d99a260bed5675) )

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites (3bpp) */
	ROM_LOAD( "b5",  0x00000, 0x10000, CRC(80f07915) SHA1(ea100f12ef3a68110af911fa9beeb73b388f069d) )
	/* 0x10000-0x1ffff empy */
	ROM_LOAD( "b4",  0x20000, 0x10000, CRC(d32c02e7) SHA1(d0518ec31e9e3f7b4e76fba5d7c05c33c61a9c72) )
	/* 0x30000-0x3ffff empy */
	ROM_LOAD( "b3",  0x40000, 0x10000, CRC(ac78b76b) SHA1(c2be347fd950894401123ada8b27bfcfce53e66b) )
	/* 0x50000-0x5ffff empy */
	/* 0x60000-0x7ffff empy (no 4th plane) */

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles (3bpp) */
	ROM_LOAD( "a7",  0x00000, 0x10000, CRC(b6fb208c) SHA1(027d33f0b5feb6f0433134213cfcef96790eaace) )
	ROM_LOAD( "a8",  0x10000, 0x10000, CRC(ee3e1817) SHA1(013496976a9ffacf1587b3a6fc0f548becb1ab0e) )
	ROM_LOAD( "a9",  0x20000, 0x10000, CRC(705900fe) SHA1(53b9d09f9780a3bf3545bc27a2855ebee3884124) )
	ROM_LOAD( "a10", 0x30000, 0x10000, CRC(3192571d) SHA1(240c6c099f1e6edbf0be7d5a4ec396b056c9f70f) )
	ROM_LOAD( "b1",  0x40000, 0x10000, CRC(3ef77a32) SHA1(97b97c35a6ca994d2e7a6e7a63101eda9709bcb1) )
	ROM_LOAD( "b2",  0x50000, 0x10000, CRC(9cf3d5b8) SHA1(df4974f8412ab1cf65871b8e4e3dbee478bf4d21) )
ROM_END

ROM_START( garyoret )
	ROM_REGION( 0x58000, REGION_CPU1, 0 )
	ROM_LOAD( "dv00", 0x08000, 0x08000, CRC(cceaaf05) SHA1(b8f54638feab77d023e01ced947e1269f0d19fd8) )
	ROM_LOAD( "dv01", 0x10000, 0x10000, CRC(c33fc18a) SHA1(0d9594b0e6c39aea5b9f15f6aa364b31604f1066) )
	ROM_LOAD( "dv02", 0x20000, 0x10000, CRC(f9e26ce7) SHA1(8589594ebc7ae16942739382273a222dfa30b3b7) )
	ROM_LOAD( "dv03", 0x30000, 0x10000, CRC(55d8d699) SHA1(da1519cd54d27cc406420ce0845e43f7228cfd4e) )
	ROM_LOAD( "dv04", 0x40000, 0x10000, CRC(ed3d00ee) SHA1(6daa2ee509235ad03d3012a00382820279add620) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64K for sound CPU */
	ROM_LOAD( "dv05", 0x08000, 0x08000, CRC(c97c347f) SHA1(a1b22733dc15d524af97db3e608a82503a49b182) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dv14", 0x00000, 0x08000, CRC(fb2bc581) SHA1(d597976c5ae586166c49051cc3de8cf0c2e5a5e1) )	/* Characters */

	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "dv22", 0x00000, 0x10000, CRC(cef0367e) SHA1(8beb3a6b91ec0a6ec052243c8f626a581d349f65) )
	ROM_LOAD( "dv21", 0x10000, 0x08000, CRC(90042fb7) SHA1(f19bbf158c92030e8fddb5087b5b69b71956baf8) )
	ROM_LOAD( "dv20", 0x20000, 0x10000, CRC(451a2d8c) SHA1(f4eea444b797d394edeb514ddc1c494fd7ccc2f2) )
	ROM_LOAD( "dv19", 0x30000, 0x08000, CRC(14e1475b) SHA1(f0aec5b7b4be0da06a73ed382e7e851654e47e47) )
	ROM_LOAD( "dv18", 0x40000, 0x10000, CRC(7043bead) SHA1(5d1be8b9cd56ae43d60406b05258d20de980096d) )
	ROM_LOAD( "dv17", 0x50000, 0x08000, CRC(28f449d7) SHA1(cf1bc690b67910c42ad09531ab1d88461d00b944) )
	ROM_LOAD( "dv16", 0x60000, 0x10000, CRC(37e4971e) SHA1(9442c315b7cdbcc046d9e6838cb793c1857174ed) )
	ROM_LOAD( "dv15", 0x70000, 0x08000, CRC(ca41b6ac) SHA1(d7a9ef6c89741c1e8e17a668a9d39ea089f5c73f) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "dv08", 0x00000, 0x08000, CRC(89c13e15) SHA1(6507e60de5cd78a5b46090e4825a44c2a23631d7) )
	ROM_CONTINUE(     0x10000, 0x08000 )
	ROM_LOAD( "dv09", 0x08000, 0x08000, CRC(6a345a23) SHA1(b86f81b9fe25acd833ca3e2cff6cfa853c02280a) )
	ROM_CONTINUE(     0x18000, 0x08000 )

	ROM_LOAD( "dv06", 0x20000, 0x08000, CRC(1eb52a20) SHA1(46670ed973f794be9c2c7e6bf5d97db51211e9a9) )
	ROM_CONTINUE(     0x30000, 0x08000 )
	ROM_LOAD( "dv07", 0x28000, 0x08000, CRC(e7346ef8) SHA1(8083a7a182e8ed904daf2f692115d01b3d0830eb) )
	ROM_CONTINUE(     0x38000, 0x08000 )

	ROM_LOAD( "dv12", 0x40000, 0x08000, CRC(46ba5af4) SHA1(a1c13e7e3c85060202120b64e3cee32c1f733270) )
	ROM_CONTINUE(     0x50000, 0x08000 )
	ROM_LOAD( "dv13", 0x48000, 0x08000, CRC(a7af6dfd) SHA1(fa41bdafb64c79bd9769903fd37d4d5172b66a52) )
	ROM_CONTINUE(     0x58000, 0x08000 )

	ROM_LOAD( "dv10", 0x60000, 0x08000, CRC(68b6d75c) SHA1(ac719ef6b30ac9e63fab13cb359e6114493f274d) )
	ROM_CONTINUE(     0x70000, 0x08000 )
	ROM_LOAD( "dv11", 0x68000, 0x08000, CRC(b5948aee) SHA1(587afbfeda985bede9e4b5f57dad6763f4294962) )
	ROM_CONTINUE(     0x78000, 0x08000 )
ROM_END

/******************************************************************************/

/* Ghostbusters, Darwin, Oscar use a "Deco 222" custom 6502 for sound. */
static DRIVER_INIT( deco222 )
{
	int A,sound_cpu,diff;
	unsigned char *rom;

	sound_cpu = 1;
	/* Oscar has three CPUs */
	if (Machine->drv->cpu[2].cpu_type != 0) sound_cpu = 2;

	/* bits 5 and 6 of the opcodes are swapped */
	rom = memory_region(REGION_CPU1+sound_cpu);
	diff = memory_region_length(REGION_CPU1+sound_cpu) / 2;

	memory_set_opcode_base(sound_cpu,rom+diff);

	for (A = 0;A < 0x10000;A++)
		rom[A + diff] = (rom[A] & 0x9f) | ((rom[A] & 0x20) << 1) | ((rom[A] & 0x40) >> 1);
}

static DRIVER_INIT( meikyuh )
{
	/* Blank out unused garbage in colour prom to avoid colour overflow */
	unsigned char *RAM = memory_region(REGION_PROMS);
	memset(RAM+0x20,0,0xe0);
}

static DRIVER_INIT( ghostb )
{
	init_deco222();
	init_meikyuh();
}

/******************************************************************************/

GAME(1988, cobracom, 0,        cobracom, cobracom, 0,       ROT0,   "Data East Corporation", "Cobra-Command (World revision 5)" )
GAME(1988, cobracmj, cobracom, cobracom, cobracom, 0,       ROT0,   "Data East Corporation", "Cobra-Command (Japan)" )
GAME(1987, ghostb,   0,        ghostb,   ghostb,   ghostb,  ROT0,   "Data East USA", "The Real Ghostbusters (US 2 Players)" )
GAME(1987, ghostb3,  ghostb,   ghostb,   ghostb,   ghostb,  ROT0,   "Data East USA", "The Real Ghostbusters (US 3 Players)" )
GAME(1987, meikyuh,  ghostb,   ghostb,   meikyuh,  meikyuh, ROT0,   "Data East Corporation", "Meikyuu Hunter G (Japan)" )
GAME(1987, srdarwin, 0,        srdarwin, srdarwin, deco222, ROT270, "Data East Corporation", "Super Real Darwin (World)" )
GAME(1987, srdarwnj, srdarwin, srdarwin, srdarwin, deco222, ROT270, "Data East Corporation", "Super Real Darwin (Japan)" )
GAME(1987, gondo,    0,        gondo,    gondo,    0,       ROT270, "Data East USA", "Gondomania (US)" )
GAME(1987, makyosen, gondo,    gondo,    gondo,    0,       ROT270, "Data East Corporation", "Makyou Senshi (Japan)" )
GAME(1988, oscar,    0,        oscar,    oscar,    deco222, ROT0,   "Data East USA", "Psycho-Nics Oscar (US)" )
GAME(1987, oscarj,   oscar,    oscar,    oscar,    deco222, ROT0,   "Data East Corporation", "Psycho-Nics Oscar (Japan revision 2)" )
GAME(1987, oscarj1,  oscar,    oscar,    oscar,    deco222, ROT0,   "Data East Corporation", "Psycho-Nics Oscar (Japan revision 1)" )
GAME(1987, oscarj0,  oscar,    oscar,    oscar,    deco222, ROT0,   "Data East Corporation", "Psycho-Nics Oscar (Japan revision 0)" )
GAME(1986, lastmisn, 0,        lastmiss, lastmisn, 0,       ROT270, "Data East USA", "Last Mission (US revision 6)" )
GAME(1986, lastmsno, lastmisn, lastmiss, lastmisn, 0,       ROT270, "Data East USA", "Last Mission (US revision 5)" )
GAME(1986, lastmsnj, lastmisn, lastmiss, lastmsnj, 0,       ROT270, "Data East Corporation", "Last Mission (Japan)" )
GAME(1986, shackled, 0,        shackled, shackled, 0,       ROT0,   "Data East USA", "Shackled (US)" )
GAME(1986, breywood, shackled, shackled, shackled, 0,       ROT0,   "Data East Corporation", "Breywood (Japan revision 2)" )
GAME(1987, csilver,  0,        csilver,  csilver,  0,       ROT0,   "Data East Corporation", "Captain Silver (Japan)" )
GAME(1987, garyoret, 0,        garyoret, garyoret, 0,       ROT0,   "Data East Corporation", "Garyo Retsuden (Japan)" )
