/*** DRIVER INFO **************************************************************

Macross Plus                        (c)1996 Banpresto
Quiz Bisyoujo Senshi Sailor Moon    (c)1997 Banpresto
Driver by David Haywood

TODO:
- macrossp: tilemap zoom is wrong, see title screen (misplaced) and level 2 boss
  (background scrolls faster than sprites)
- should use VIDEO_RGB_DIRECT for alpha blending to work, but tilemap_draw_roz()
  doesn't support it.
- lines of garbage tiles in a couple of places in macrossp (e.g. level 2). Bad ROM?
- Sprite Zoom on quizmoon title screen isn't right
- Tilemap zoom effect on macrossp title screen and probably other places
- Priorities (Sprites & Backgrounds) - see quizmoon attract mode
- sprite/tilemap priorities might not be 100% correct
- Sound
- palette fade on macrossp Banpresto logo screen (and black on some screen
  transitions). quizmoon doesn't use that register.
- All Other Unused Reads / Writes
- Correct DSWs / Ports
- Clean Up

 Notes:

 Whats the BIOS rom? should it be in the 68020 map, its different between
 games.

 68020 interrupts
 lev 1 : 0x64 : 0000 084c - unknown..
 lev 2 : 0x68 : 0000 0882 - unknown..
 lev 3 : 0x6c : 0000 08b0 - vblank?
 lev 4 : 0x70 : 001f 002a - x
 lev 5 : 0x74 : 001f 002a - x
 lev 6 : 0x78 : 001f 002a - x
 lev 7 : 0x7c : 001f 002a - x

******************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "sound/es5506.h"

/*** README INFO **************************************************************

--- ROMSET: macrossp ---

Macross Plus
Banpresto Co., Ltd., 1996

PCB: BP964
CPU: MC68EC020FG25
SND: TMP68HC000N-16, OTTOR2 ES5506000102
OSC: 50.000MHz, 32.000MHz, 27.000MHz
RAM: TC55257CFL-85 x 8 (28 PIN TSOP), MCM62068AEJ25 x 12 (28 PIN SSOP), TC55328AJ-15 x 6 (28 PIN SSOP)
GFX: IKM-AA004   (208 PIN PQFP)
     IKM-AA0062  (208 PIN PQFP)
     IKM-AA005   x 2 (208 PIN PQFP)
DIPS: 2x 8-Position


(Typed directly from original sheet supplied with PCB)

SW1:

            1   2   3   4   5   6   7   8
-------------------------------------------------------------------------------------
COIN A  1COIN 1PLAY OFF OFF OFF OFF
    1C2P        ON  OFF OFF OFF
    1C3P        OFF ON  OFF OFF
    1C4P        ON  ON  OFF OFF
    1C5P        OFF OFF ON  OFF
    1C6P        ON  OFF ON  OFF
    1C7P        OFF ON  ON  OFF
    2C1P        ON  ON  ON  OFF
    2C3P        OFF OFF OFF ON
    2C5P        ON  OFF OFF ON
    3C1P        OFF ON  OFF ON
    3C2P        ON  ON  OFF ON
    3C4P        OFF OFF ON  ON
    4C1P        ON  OFF ON  ON
    4C3P        OFF ON  ON  ON
    FREEPLAY    ON  ON  ON  ON

COIN B  1COIN 1PLAY                 OFF OFF OFF OFF
    1C2P                        ON  OFF OFF OFF
    1C3P                        OFF ON  OFF OFF
    1C4P                        ON  ON  OFF OFF
    1C5P                        OFF OFF ON  OFF
    1C6P                        ON  OFF ON  OFF
    1C7P                        OFF ON  ON  OFF
    2C1P                        ON  ON  ON  OFF
    2C3P                        OFF OFF OFF ON
    2C5P                        ON  OFF OFF ON
    3C1P                        OFF ON  OFF ON
    3C2P                        ON  ON  OFF ON
    3C4P                        OFF OFF ON  ON
    4C1P                        ON  OFF ON  ON
    4C3P                        OFF ON  ON  ON
    5C3P                        ON  ON  ON  ON

FACTORY SETTING = ALL OFF


SW2

            1   2   3   4   5   6   7   8
--------------------------------------------------------------------------------------
DIFFICULTY  NORMAL  OFF OFF
        EASY    ON  OFF
        HARD    OFF ON
        HARDEST ON  ON

PLAYERS     3           OFF OFF
                4                       ON  OFF
                5                       OFF ON
                2                       ON  ON

DEMO SOUND  YES                 OFF
        NO                  ON

SCREEN F/F  PLAY                        OFF
        MUTE                        ON

NOT USED                                OFF

MODE        GAME                                OFF
        TEST                                ON


FACTORY SETTING = ALL OFF


ROMs:  (Filename = ROM label, extension also on ROM label)

TOP ROM PCB
-----------
BP964A-C.U1 \
BP964A-C.U2  |
BP964A-C.U3  |
BP964A-C.U4  > 27C040
BP964A.U19   |
BP964A.U20   |
BP964A.U21  /

BP964A.U9   \
BP964A.U10   |
BP964A.U11   |
BP964A.U12   |
BP964A.U13   |
BP964A.U14   > 32M (44 pin SOP - surface mounted)
BP964A.U15   |
BP964A.U16   |
BP964A.U17   |
BP964A.U18   |
BP964A.U24  /

ROMs:  (Filename = ROM Label)

MOTHERBOARD PCB
---------------
BP964A.U49  27C010

--- ROMSET: quizmoon ---

Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un -
(c)1997 Banpresto / Gazelle
BP965A

-----------
Motherboard
-----------
CPU  : MC68EC020FG25
Sound: TMP68HC000N-16, ENSONIQ OTTO R2 (ES5506)
OSC  : 50.000MHz (X1), 32.000MHz (X2), 27.000MHz (X3)

ROMs:
u49.bin - (ST 27c1001)

GALs (16V8B, not dumped):
u009.bin
u200.bin

Custom chips:
IKM-AA004 1633JF8433 JAPAN 9523YAA (U62, 208pin QFP)
IKM-AA005 1670F1541 JAPAN 9525EAI (U47&48, 208pin QFP)
IKM-AA006 1633JF8432 JAPAN 9525YAA (U31, 208pin QFP)

--------------
Mask ROM board
--------------
u5.bin - Main programs (TI 27c040)
u6.bin |
u7.bin |
u8.bin |
u1.bin | (ST 27c1001)
u2.bin |
u3.bin |
u4.bin /

u09.bin - Graphics (uPD23C32000GX)
u10.bin |
u11.bin |
u12.bin |
u13.bin |
u15.bin |
u17.bin / (uPD23C16000GX)

u20.bin - Sound programs (ST 27c1001)
u21.bin /

u24.bin - Samples (uPD23C32000GX)
u25.bin |
u26.bin |
u27.bin /

******************************************************************************/

extern data32_t *macrossp_scra_videoram, *macrossp_scra_videoregs;
extern data32_t *macrossp_scrb_videoram, *macrossp_scrb_videoregs;
extern data32_t *macrossp_scrc_videoram, *macrossp_scrc_videoregs;
extern data32_t *macrossp_text_videoram, *macrossp_text_videoregs;
extern data32_t *macrossp_spriteram;

static data32_t *macrossp_mainram;

/* in vidhrdw */
WRITE32_HANDLER( macrossp_scra_videoram_w );
WRITE32_HANDLER( macrossp_scrb_videoram_w );
WRITE32_HANDLER( macrossp_scrc_videoram_w );
WRITE32_HANDLER( macrossp_text_videoram_w );
VIDEO_START(macrossp);
VIDEO_UPDATE(macrossp);
VIDEO_EOF(macrossp);

/*** VARIOUS READ / WRITE HANDLERS *******************************************/

static READ32_HANDLER ( macrossp_ports1_r )
{
	return ((readinputport(0) << 16) |  (readinputport(1) << 0));
}

static READ32_HANDLER ( macrossp_ports2_r )
{
	return ((readinputport(2) << 16) |  (readinputport(3) << 0));
}

static WRITE32_HANDLER( paletteram32_macrossp_w )
{
	int r,g,b;
	COMBINE_DATA(&paletteram32[offset]);

	b = ((paletteram32[offset] & 0x0000ff00) >>8);
	g = ((paletteram32[offset] & 0x00ff0000) >>16);
	r = ((paletteram32[offset] & 0xff000000) >>24);

	palette_set_color(offset,r,g,b);
}


static int sndpending;

static READ32_HANDLER ( macrossp_soundstatus_r )
{
	static int toggle;

/*  logerror("%08x read soundstatus\n",activecpu_get_pc()); */

	/* bit 1 is sound status */
	/* bit 0 unknown - it is expected to toggle, vblank? */

	toggle ^= 1;

	if (Machine->sample_rate == 0) return (rand()&2) | toggle;

	return (sndpending << 1) | toggle;
}

static WRITE32_HANDLER( macrossp_soundcmd_w )
{
	if (ACCESSING_MSW32)
	{
		/*logerror("%08x write soundcmd %08x (%08x)\n",activecpu_get_pc(),data,mem_mask); */
		soundlatch_word_w(0,data >> 16,0);
		sndpending = 1;
		cpunum_set_input_line(1,2,HOLD_LINE);
		/* spin for a while to let the sound CPU read the command */
		cpu_spinuntil_time(TIME_IN_USEC(50));
	}
}

static READ16_HANDLER( macrossp_soundcmd_r )
{
/*  logerror("%06x read soundcmd\n",activecpu_get_pc()); */
	sndpending = 0;
	return soundlatch_word_r(offset,mem_mask);
}


/*** MEMORY MAPS *************************************************************/

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x3fffff) AM_READ(MRA32_ROM)

	AM_RANGE(0x800000, 0x802fff) AM_READ(MRA32_RAM)

	AM_RANGE(0x900000, 0x903fff) AM_READ(MRA32_RAM)
	AM_RANGE(0x908000, 0x90bfff) AM_READ(MRA32_RAM)
	AM_RANGE(0x910000, 0x913fff) AM_READ(MRA32_RAM)
	AM_RANGE(0x918000, 0x91bfff) AM_READ(MRA32_RAM)

	AM_RANGE(0xa00000, 0xa03fff) AM_READ(MRA32_RAM)

	AM_RANGE(0xb00000, 0xb00003) AM_READ(macrossp_ports1_r)
	AM_RANGE(0xb00004, 0xb00007) AM_READ(macrossp_soundstatus_r)
	AM_RANGE(0xb0000c, 0xb0000f) AM_READ(macrossp_ports2_r)

	AM_RANGE(0xf00000, 0xf1ffff) AM_READ(MRA32_RAM)

/*  AM_RANGE(0xfe0000, 0xfe0003) AM_READ(MRA32_NOP) */
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x3fffff) AM_WRITE(MWA32_ROM)
	AM_RANGE(0x800000, 0x802fff) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_spriteram) AM_SIZE(&spriteram_size)

	/* SCR A Layer */
	AM_RANGE(0x900000, 0x903fff) AM_WRITE(macrossp_scra_videoram_w) AM_BASE(&macrossp_scra_videoram)
	AM_RANGE(0x904200, 0x9043ff) AM_WRITE(MWA32_RAM) /* W/O? */
	AM_RANGE(0x905000, 0x90500b) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_scra_videoregs) /* W/O? */
	/* SCR B Layer */
	AM_RANGE(0x908000, 0x90bfff) AM_WRITE(macrossp_scrb_videoram_w) AM_BASE(&macrossp_scrb_videoram)
	AM_RANGE(0x90c200, 0x90c3ff) AM_WRITE(MWA32_RAM) /* W/O? */
	AM_RANGE(0x90d000, 0x90d00b) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_scrb_videoregs) /* W/O? */
	/* SCR C Layer */
	AM_RANGE(0x910000, 0x913fff) AM_WRITE(macrossp_scrc_videoram_w) AM_BASE(&macrossp_scrc_videoram)
	AM_RANGE(0x914200, 0x9143ff) AM_WRITE(MWA32_RAM) /* W/O? */
	AM_RANGE(0x915000, 0x91500b) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_scrc_videoregs) /* W/O? */
	/* Text Layer */
	AM_RANGE(0x918000, 0x91bfff) AM_WRITE(macrossp_text_videoram_w) AM_BASE(&macrossp_text_videoram)
	AM_RANGE(0x91c200, 0x91c3ff) AM_WRITE(MWA32_RAM) /* W/O? */
	AM_RANGE(0x91d000, 0x91d00b) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_text_videoregs) /* W/O? */

	AM_RANGE(0xa00000, 0xa03fff) AM_WRITE(paletteram32_macrossp_w) AM_BASE(&paletteram32)

	AM_RANGE(0xb00004, 0xb00007) AM_WRITE(MWA32_NOP)	/* ???? */
	AM_RANGE(0xb00008, 0xb0000b) AM_WRITE(MWA32_NOP)	/* ???? */
/*  AM_RANGE(0xb0000c, 0xb0000f) AM_WRITE(MWA32_NOP) */
	AM_RANGE(0xb00010, 0xb00013) AM_WRITE(MWA32_RAM)	/* macrossp palette fade */
/*  AM_RANGE(0xb00020, 0xb00023) AM_WRITE(MWA32_NOP) */

	AM_RANGE(0xc00000, 0xc00003) AM_WRITE(macrossp_soundcmd_w)

	AM_RANGE(0xf00000, 0xf1ffff) AM_WRITE(MWA32_RAM) AM_BASE(&macrossp_mainram) /* Main Ram */

/*  AM_RANGE(0xfe0000, 0xfe0003) AM_WRITE(MWA32_NOP) */
ADDRESS_MAP_END


static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM)
	AM_RANGE(0x200000, 0x207fff) AM_READ(MRA16_RAM)
	AM_RANGE(0x400000, 0x40007f) AM_READ(ES5506_data_0_word_r)
	AM_RANGE(0x600000, 0x600001) AM_READ(macrossp_soundcmd_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM)
	AM_RANGE(0x200000, 0x207fff) AM_WRITE(MWA16_RAM)
	AM_RANGE(0x400000, 0x40007f) AM_WRITE(ES5506_data_0_word_w)
ADDRESS_MAP_END

/*** INPUT PORTS *************************************************************/

INPUT_PORTS_START( macrossp )
	PORT_START
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)

	PORT_START
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START	/* DSW */
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, "1 Coins/7 Credits" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play) )
	PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0050, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x00f0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0070, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x00d0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x00b0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0090, "1 Coins/7 Credits" )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x0c00, "3" )
	PORT_DIPSETTING(      0x0800, "4" )
	PORT_DIPSETTING(      0x0400, "5" )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )	/* See above for manual listing.... */
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Language ) )	/* See title page for difference :-) */
	PORT_DIPSETTING(      0x4000, DEF_STR( Japanese ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( English ) )
	PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )

	PORT_START
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

INPUT_PORTS_END


INPUT_PORTS_START( quizmoon )
	PORT_START
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)

	PORT_START
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Test ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Tilt ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START	/* DSW */
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0009, "1 Coins/7 Credits" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play) )
	PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0050, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x00f0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0070, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x00d0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x00b0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0090, "1 Coins/7 Credits" )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x0c00, "3" )
	PORT_DIPSETTING(      0x0800, "4" )
	PORT_DIPSETTING(      0x0400, "5" )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Flip_Screen ) )	/* See in test mode ok but not working.... */
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )

	PORT_START
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

INPUT_PORTS_END

/*** GFX DECODE **************************************************************/

static struct GfxLayout macrossp_char16x16x4layout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28, 32+0,32+4,32+8,32+12,32+16,32+20,32+24,32+28 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
	  8*64, 9*64, 10*64,11*64,12*64,13*64,14*64,15*64},
	16*64
};

static struct GfxLayout macrossp_char16x16x8layout =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 0, 8, 16, 24, 32, 40, 48, 56, 64+0,64+8,64+16,64+24,64+32,64+40,64+48,64+56 },
	{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
	  8*128, 9*128, 10*128,11*128,12*128,13*128,14*128,15*128},
	16*128
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &macrossp_char16x16x8layout,   0x000, 0x20 },	/* 8bpp but 6bpp granularity */
	{ REGION_GFX2, 0, &macrossp_char16x16x8layout,   0x800, 0x20 },	/* 8bpp but 6bpp granularity */
	{ REGION_GFX3, 0, &macrossp_char16x16x8layout,   0x800, 0x20 },	/* 8bpp but 6bpp granularity */
	{ REGION_GFX4, 0, &macrossp_char16x16x8layout,   0x800, 0x20 },	/* 8bpp but 6bpp granularity */
	{ REGION_GFX5, 0, &macrossp_char16x16x4layout,   0x800, 0x80 },
	{ -1 } /* end of array */
};

/*** MACHINE DRIVER **********************************************************/

static void irqhandler(int irq)
{
	logerror("ES5506 irq %d\n",irq);

	/* IRQ lines 1 & 4 on the sound 68000 are definitely triggered by the ES5506,
    but I haven't noticed the ES5506 ever assert the line - maybe only used when developing the game? */
/*  cpunum_set_input_line(1,1,irq ? ASSERT_LINE : CLEAR_LINE); */
}

static struct ES5506interface es5506_interface =
{
	REGION_SOUND1,
	REGION_SOUND2,
	REGION_SOUND3,
	REGION_SOUND4,
	irqhandler
};


static MACHINE_DRIVER_START( macrossp )
	/* basic machine hardware */
	MDRV_CPU_ADD(M68EC020, 50000000/2)	/* 25 MHz */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_VBLANK_INT(irq3_line_hold,1) /* there are others ... */

	MDRV_CPU_ADD(M68000, 32000000/2)	/* 16 MHz */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
/*  MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_NEEDS_6BITS_PER_GUN | VIDEO_RGB_DIRECT)    only needs 6 bits because of alpha blending    */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_NEEDS_6BITS_PER_GUN) /* only needs 6 bits because of alpha blending */
	MDRV_SCREEN_SIZE(32*16, 16*16)
	MDRV_VISIBLE_AREA(0*16, 24*16-1, 0*16, 15*16-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(0x1000)

	MDRV_VIDEO_START(macrossp)
	MDRV_VIDEO_EOF(macrossp)
	MDRV_VIDEO_UPDATE(macrossp)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(ES5506, 16000000)
	MDRV_SOUND_CONFIG(es5506_interface)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( quizmoon )
	MDRV_IMPORT_FROM(macrossp)

	MDRV_VISIBLE_AREA(0, 24*16-1, 0*8, 14*16-1)
MACHINE_DRIVER_END



/*** ROM LOADING *************************************************************/

ROM_START( macrossp )
	ROM_REGION( 0x200000, REGION_CPU1, 0 )
	ROM_LOAD32_BYTE( "bp964a-c.u1", 0x000003, 0x080000, CRC(e37904e4) SHA1(e51e446f3699632c53c40e4c16d0ffb76ed1123f) )
	ROM_LOAD32_BYTE( "bp964a-c.u2", 0x000002, 0x080000, CRC(86d0ca6a) SHA1(8cc1b4a83cbba8b07e1343c5c20e2590d3ce471a) )
	ROM_LOAD32_BYTE( "bp964a-c.u3", 0x000001, 0x080000, CRC(fb895a7b) SHA1(547e5d3d43e503a15573748ab49a44e5569db1d7) )
	ROM_LOAD32_BYTE( "bp964a-c.u4", 0x000000, 0x080000, CRC(8c8b966c) SHA1(881fa2b7aefc3ea916924b715d2cd0ceaffe2d92) )

	ROM_REGION( 0x100000, REGION_CPU2, 0 )
	ROM_LOAD16_BYTE( "bp964a.u20", 0x000001, 0x080000, CRC(12960cbb) SHA1(7182c4b36849a5d34ddf388bf5f4485ed360fe84) )
	ROM_LOAD16_BYTE( "bp964a.u21", 0x000000, 0x080000, CRC(87bdd2fc) SHA1(c33f087ebca6e98db195404788ca8e0cc6663622) )

	ROM_REGION( 0x20000, REGION_USER1, 0 )
	ROM_LOAD( "bp964a.u49", 0x000000, 0x020000, CRC(ad203f76) SHA1(3eb86eeeb020349dfd88ebc8b4fc9579d1cc50fb) )  /* 'BIOS' */

	ROM_REGION( 0x1000000, REGION_GFX1, 0 ) /* sprites - 16x16x8 */
	ROM_LOAD32_BYTE( "bp964a.u9",  0x000003, 0x400000, CRC(bd51a70d) SHA1(3447ae9d368e4e33df2d4e2848b4fd5aa0fc6840) )
	ROM_LOAD32_BYTE( "bp964a.u10", 0x000002, 0x400000, CRC(ab84bba7) SHA1(d30876b2e45c4b78cda27d3c648100e60f739d9c) )
	ROM_LOAD32_BYTE( "bp964a.u11", 0x000001, 0x400000, CRC(b9ae1d0b) SHA1(bc541a8bd622c99cf5065b3a793f0b5f6420ac64) )
	ROM_LOAD32_BYTE( "bp964a.u12", 0x000000, 0x400000, CRC(8dda1052) SHA1(c374335e98859ae98ac392a7cdb44f15b4e1c23a) )

	ROM_REGION( 0x800000, REGION_GFX2, 0 ) /* backgrounds - 16x16x8 */
	ROM_LOAD( "bp964a.u13", 0x000000, 0x400000, CRC(f4d3c5bf) SHA1(82522d276a6d49148da8a4fb11846a039429bcf8) )
	ROM_LOAD( "bp964a.u14", 0x400000, 0x400000, CRC(4f2dd1b2) SHA1(30a2c9fb26bca8bb27fbc5637878f99e7f6ad8f4) )

	ROM_REGION( 0x800000, REGION_GFX3, 0 ) /* backgrounds - 16x16x8 */
	ROM_LOAD( "bp964a.u15", 0x000000, 0x400000, CRC(5b97a870) SHA1(16f3921649b28ecb6d628871214f972333bbeca4) )
	ROM_LOAD( "bp964a.u16", 0x400000, 0x400000, CRC(c8a0cd64) SHA1(2a30a4d4ec3f94631783eb08c62003b116bb2ee3) )

	ROM_REGION( 0x800000, REGION_GFX4, 0 ) /* backgrounds - 16x16x8 */
	ROM_LOAD( "bp964a.u17", 0x000000, 0x400000, CRC(f2470876) SHA1(e683208432f71f3cc19ced245fa5b8a82466d19b) )
	ROM_LOAD( "bp964a.u18", 0x400000, 0x400000, CRC(52ef21f3) SHA1(08fb1969ad0ffd0c5bf11d3d5448a26112d562b0) )

	ROM_REGION( 0x400000, REGION_GFX5, 0 ) /* foreground - 16x16x4 */
	ROM_LOAD( "bp964a.u19", 0x000000, 0x080000, CRC(19c7acd9) SHA1(b7631e74f359c5570c44addf46c3e96c80adc6c3) )

	ROM_REGION16_BE( 0x800000, REGION_SOUND1, ROMREGION_ERASEFF )
	ROM_LOAD16_BYTE( "bp964a.u24", 0x000000, 0x400000, CRC(93f90336) SHA1(75daa2f8cedc732cf5ef98254f61748c94b94aea) )

	ROM_REGION16_BE( 0x400000, REGION_SOUND2, 0 )
	/* Filled in below in init routine */
ROM_END

ROM_START( quizmoon )
	ROM_REGION( 0x400000, REGION_CPU1, 0 )
	ROM_LOAD32_BYTE( "u1.bin",  0x000003, 0x020000, CRC(ea404553) SHA1(123bb8e399a5b54c43f4eb41d3e5f52c6947900f) )
	ROM_LOAD32_BYTE( "u2.bin",  0x000002, 0x020000, CRC(024eedff) SHA1(cbaa2b71980a2686e582331616dc36e34ecd9e67) )
	ROM_LOAD32_BYTE( "u3.bin",  0x000001, 0x020000, CRC(545b1d17) SHA1(f1b15260942482857c48b574ada1e2a3b728f395) )
	ROM_LOAD32_BYTE( "u4.bin",  0x000000, 0x020000, CRC(60b3d18c) SHA1(230342a084938fdbd2b4da23df2054391eab165b) )
	ROM_LOAD32_BYTE( "u5.bin",  0x200003, 0x080000, CRC(4cc65f5e) SHA1(eebad4c1bf761f08cacbf8c75e7f7bd421ee65ca) )
	ROM_LOAD32_BYTE( "u6.bin",  0x200002, 0x080000, CRC(d84b7c6c) SHA1(ba6ab34fb5c61aa1a97159b7aa3d89e978fb0538) )
	ROM_LOAD32_BYTE( "u7.bin",  0x200001, 0x080000, CRC(656b2125) SHA1(ac3874e71ec0aa4e77ac0d556e4572606ce673c7) )
	ROM_LOAD32_BYTE( "u8.bin",  0x200000, 0x080000, CRC(944df309) SHA1(ee85f6dbfe970b63943d01d9f8b491717a4d5a71) )

	ROM_REGION( 0x100000, REGION_CPU2, 0 )
	ROM_LOAD16_BYTE( "u20.bin", 0x000001, 0x020000, CRC(d7ad1ffb) SHA1(9d375285628b32296c93456a00bc005a3f40ce38) )
	ROM_LOAD16_BYTE( "u21.bin", 0x000000, 0x020000, CRC(6fc625c6) SHA1(542bc025cf0e37686eae5d6c80bc5e047d6389fd) )

	ROM_REGION( 0x20000, REGION_USER1, 0 )
	ROM_LOAD( "u49.bin", 0x000000, 0x020000, CRC(1590ad81) SHA1(04fb8119d9eafc6d2a921700dfb11e9c8b705c88) )  /* 'BIOS' */

	ROM_REGION( 0x1000000, REGION_GFX1, 0 )
	ROM_LOAD32_BYTE( "u9.bin",  0x0000003, 0x0400000, CRC(aaaf2ca9) SHA1(b9e59590daf4cdee4b1deeb6d4ecc80eb12a2e18) )
	ROM_LOAD32_BYTE( "u10.bin", 0x0000002, 0x0400000, CRC(f0349691) SHA1(623a680ad164d407be0af585a15540f0dca995a4) )
	ROM_LOAD32_BYTE( "u11.bin", 0x0000001, 0x0400000, CRC(893ab178) SHA1(ba68b9a3e81af4c2565715504ada35c7da3f135f) )
	ROM_LOAD32_BYTE( "u12.bin", 0x0000000, 0x0400000, CRC(39b731b8) SHA1(2bf1d083fc6d8058a0d26b29714945e8be0e2c79) )

	ROM_REGION( 0x400000, REGION_GFX2, 0 )
	ROM_LOAD( "u13.bin", 0x0000000, 0x0400000, CRC(3dcbb041) SHA1(fcff67113707fcf14d49538551724490498c0909) )

	ROM_REGION( 0x400000, REGION_GFX3, 0 )
	ROM_LOAD( "u15.bin", 0x0000000, 0x0400000, CRC(b84224f0) SHA1(7163aec2cc118111b2c5d8deb61133d762a5d74c) )

	ROM_REGION( 0x0200000, REGION_GFX4, 0 )
	ROM_LOAD( "u17.bin", 0x0000000, 0x0200000, CRC(ff93c949) SHA1(13917d73a6cb70d03d0335bd816bf6b094758d0b) )

	ROM_REGION( 0x400000, REGION_GFX5, 0 )
	/* nothing on this game? */

	ROM_REGION16_BE( 0x800000, REGION_SOUND1, 0 )
	ROM_LOAD16_BYTE( "u26.bin", 0x0000000, 0x0400000, CRC(6c8f30d4) SHA1(7e215589e4a52cbce7f2bb31b333f874a9f83d00) )
	ROM_LOAD16_BYTE( "u24.bin", 0x0000001, 0x0400000, CRC(5b12d0b1) SHA1(c5ddff2053148a1da0710a10f48689bf5c736ae4) )

	ROM_REGION16_BE( 0x400000, REGION_SOUND2, 0 )
	/* Filled in below in init routine */

	ROM_REGION16_BE( 0x800000, REGION_SOUND3, 0 )
	ROM_LOAD16_BYTE( "u27.bin", 0x0000000, 0x0400000, CRC(bd75d165) SHA1(2da770d15c812cbfdb4e3048d320071edffccfa1) )
	ROM_LOAD16_BYTE( "u25.bin", 0x0000001, 0x0400000, CRC(3b9689bc) SHA1(0857c3d3e9810f9468f7c17f8b795825c55a9f08) )

	ROM_REGION16_BE( 0x400000, REGION_SOUND4, 0 )
	/* Filled in below in init routine */
ROM_END



static WRITE32_HANDLER( macrossp_speedup_w )
{
/*
PC :00018104 018104: addq.w  #1, $f1015a.l
PC :0001810A 01810A: cmp.w   $f10140.l, D0
PC :00018110 018110: beq     18104
*/
	COMBINE_DATA(&macrossp_mainram[0x10158/4]);
	if (activecpu_get_pc()==0x001810A) cpu_spinuntil_int();
}

static DRIVER_INIT( macrossp )
{
	/* Expand top half of sound ROM into second banked sound area */
	const data8_t* src=memory_region(REGION_SOUND1);
	data8_t* dst=memory_region(REGION_SOUND2);

	memcpy(dst,src+0x400000,0x400000);

	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xf10158, 0xf1015b, 0, 0, macrossp_speedup_w );
}

static DRIVER_INIT( quizmoon )
{
	/* Expand top half of sound ROM into second banked sound area */
	const data8_t* src=memory_region(REGION_SOUND1);
	data8_t* dst=memory_region(REGION_SOUND2);

	memcpy(dst,src+0x400000,0x400000);

	src=memory_region(REGION_SOUND3);
	dst=memory_region(REGION_SOUND4);
	memcpy(dst,src+0x400000,0x400000);
}

GAMEX( 1996, macrossp, 0, macrossp, macrossp, macrossp, ROT270, "Banpresto", "Macross Plus", GAME_IMPERFECT_GRAPHICS )
GAMEX( 1997, quizmoon, 0, quizmoon, quizmoon, quizmoon, ROT0,   "Banpresto", "Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un", GAME_IMPERFECT_GRAPHICS )
