/***************************************************************************

  Snow Brothers by ToaPlan - GFX driver.
  GFX processor - PX79C480FP-3 (KANEKO, Pandora-Chip)

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"


WRITE16_HANDLER( snowbros_flipscreen_w )
{
	if (ACCESSING_MSB)
		flip_screen_set(~data & 0x8000);
}


VIDEO_UPDATE( snowbros )
{
	int sx=0, sy=0, x=0, y=0, offs;


	/*
     * Sprite Tile Format
     * ------------------
     *
     * Byte | Bit(s)   | Use
     * -----+-76543210-+----------------
     *  0-5 | -------- | ?
     *  6   | -------- | ?
     *  7   | xxxx.... | Palette Bank
     *  7   | .......x | XPos - Sign Bit
     *  9   | xxxxxxxx | XPos
     *  7   | ......x. | YPos - Sign Bit
     *  B   | xxxxxxxx | YPos
     *  7   | .....x.. | Use Relative offsets
     *  C   | -------- | ?
     *  D   | xxxxxxxx | Sprite Number (low 8 bits)
     *  E   | -------- | ?
     *  F   | ....xxxx | Sprite Number (high 4 bits)
     *  F   | x....... | Flip Sprite Y-Axis
     *  F   | .x...... | Flip Sprite X-Axis
     */

	/* This clears & redraws the entire screen each pass */

	fillbitmap(bitmap,0xf0,&Machine->visible_area);

	for (offs = 0;offs < spriteram_size/2;offs += 8)
	{
		int dx = spriteram16[offs+4] & 0xff;
		int dy = spriteram16[offs+5] & 0xff;
		int tilecolour = spriteram16[offs+3];
		int attr = spriteram16[offs+7];
		int flipx =   attr & 0x80;
		int flipy =  (attr & 0x40) << 1;
		int tile  = ((attr & 0x3f) << 8) + (spriteram16[offs+6] & 0xff);

		if (tilecolour & 1) dx = -1 - (dx ^ 0xff);
		if (tilecolour & 2) dy = -1 - (dy ^ 0xff);
		if (tilecolour & 4)
		{
			x += dx;
			y += dy;
		}
		else
		{
			x = dx;
			y = dy;
		}

		if (x > 511) x &= 0x1ff;
		if (y > 511) y &= 0x1ff;

		if (flip_screen)
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		drawgfx(bitmap,Machine->gfx[0],
				tile,
				(tilecolour & 0xf0) >> 4,
				flipx, flipy,
				sx,sy,
				&Machine->visible_area,TRANSPARENCY_PEN,0);
	}
}

VIDEO_UPDATE( wintbob )
{
	int offs;

	fillbitmap(bitmap,get_black_pen(),&Machine->visible_area);

	for (offs = 0;offs < spriteram_size/2;offs += 8)
	{
		int xpos  = spriteram16[offs] & 0xff;
		int ypos  = spriteram16[offs+4] & 0xff;
/*      int unk1  = spriteram16[offs+1] & 0x01;*/  /* Unknown .. Set for the Bottom Left part of Sprites */
		int disbl = spriteram16[offs+1] & 0x02;
/*      int unk2  = spriteram16[offs+1] & 0x04;*/  /* Unknown .. Set for most things */
		int wrapr = spriteram16[offs+1] & 0x08;
		int colr  = (spriteram16[offs+1] & 0xf0) >> 4;
		int tilen = (spriteram16[offs+2] << 8) + (spriteram16[offs+3] & 0xff);
		int flipx = spriteram16[offs+2] & 0x80;
		int flipy = (spriteram16[offs+2] & 0x40) << 1;

		if (wrapr == 8) xpos -= 256;

		if (flip_screen)
		{
			xpos = 240 - xpos;
			ypos = 240 - ypos;
			flipx = !flipx;
			flipy = !flipy;
		}

		if ((xpos > -16) && (ypos > 0) && (xpos < 256) && (ypos < 240) && (disbl !=2))
		{
			drawgfx(bitmap,Machine->gfx[0],
					tilen,
					colr,
					flipx, flipy,
					xpos,ypos,
					&Machine->visible_area,TRANSPARENCY_PEN,0);
		}
	}
}


VIDEO_UPDATE( snowbro3 )
{

	int sx=0, sy=0, x=0, y=0, offs;

	/*
     * Sprite Tile Format
     * ------------------
     *
     * Byte | Bit(s)   | Use
     * -----+-76543210-+----------------
     *  0-5 | -------- | ?
     *  6   | -------- | ?
     *  7   | xxxx.... | Palette Bank
     *  7   | .......x | XPos - Sign Bit
     *  9   | xxxxxxxx | XPos
     *  7   | ......x. | YPos - Sign Bit
     *  B   | xxxxxxxx | YPos
     *  7   | .....x.. | Use Relative offsets
     *  C   | -------- | ?
     *  D   | xxxxxxxx | Sprite Number (low 8 bits)
     *  E   | -------- | ?
     *  F   | ....xxxx | Sprite Number (high 4 bits)
     *  F   | x....... | Flip Sprite Y-Axis
     *  F   | .x...... | Flip Sprite X-Axis
     */

	/* This clears & redraws the entire screen each pass */

	fillbitmap(bitmap,get_black_pen(),&Machine->visible_area);

	for (offs = 0;offs < spriteram_size/2;offs += 8)
	{
		struct GfxElement *gfx = Machine->gfx[0];
		int dx = spriteram16[offs+4] & 0xff;
		int dy = spriteram16[offs+5] & 0xff;
		int tilecolour = spriteram16[offs+3];
		int attr = spriteram16[offs+7];
		int flipx =   attr & 0x80;
		int flipy =  (attr & 0x40) << 1;
		int tile  = ((attr & 0xff) << 8) + (spriteram16[offs+6] & 0xff);

		if (tilecolour & 1) dx = -1 - (dx ^ 0xff);
		if (tilecolour & 2) dy = -1 - (dy ^ 0xff);
		if (tilecolour & 4)
		{
			x += dx;
			y += dy;
		}
		else
		{
			x = dx;
			y = dy;
		}

		if (x > 511) x &= 0x1ff;
		if (y > 511) y &= 0x1ff;

		if (flip_screen)
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		if (offs < 0x800) /* i guess this is the right way */
		{
			gfx = Machine->gfx[1];
			tilecolour = 0x10;
		}

	drawgfx(bitmap,gfx,
				tile,
				(tilecolour & 0xf0) >> 4,
				flipx, flipy,
				sx,sy,
				&Machine->visible_area,TRANSPARENCY_PEN,0);
	}
}

