/***************************************************************************

                            -= Kaneko 16 Bit Games =-

                    driver by   Luca Elia (l.elia@tin.it)


CPU    :  68000  +  MCU [Optional]

SOUND  :  OKI-M6295 x (1 | 2) + YM2149 x (0 | 2)
   OR  :  Z80  +  YM2151

OTHER  :  93C46 EEPROM [Optional]

CUSTOM :  VU-001 046A                  (48pin PQFP)
          VU-002 052 151021            (160pin PQFP)    <- Sprites
          VU-003                                        <- High Colour Background
          VIEW2-CHIP 23160-509 9047EAI (144pin PQFP)    <- Tilemaps
          MUX2-CHIP                    (64pin PQFP)
          HELP1-CHIP
          IU-001 9045KP002             (44pin PQFP)
          I/O JAMMA MC-8282 047        (46pin)          <- Inputs


---------------------------------------------------------------------------
Year + Game                 PCB         Notes
---------------------------------------------------------------------------
91  The Berlin Wall
    Magical Crystals        Z00FC-02
92  Bakuretsu Breaker
    Blaze On                            2 Sprites Chips !?
    Sand Scorpion (by Face)             MCU protection (collision detection etc.)
    Shogun Warriors                     MCU protection (68k code snippets, NOT WORKING)
    B.Rap Boys                          MCU protection (not working, game can be
                                                        run on a shoggwar board ok)
94  Great 1000 Miles Rally              MCU protection (EEPROM handling etc.)
    Bonk's Adventure        Z09AF-003   MCU protection (EEPROM handling etc.)
95  Great 1000 Miles Rally 2            MCU protection (EEPROM handling etc.)
---------------------------------------------------------------------------

Note: gtmr manual shows "Compatible with AX Kaneko System Board"

To Do:

[gtmr]

- Stage 4: The layers' scrolling is very jerky for a couple of seconds
  in the middle of this level (probably interrupt related)

- The layers' colours are not initialised when showing the self test
  screen and the very first screen (with the Kaneko logo in the middle).
  They're probably supposed to be disabled in those occasions, but the
  relevant registers aren't changed throughout the game (?)

[gtmr2]

- Finish the Inputs (different wheels and pedals)

- Find infos about the communication stuff (even if it won't be supported)

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/eeprom.h"
#include "machine/random.h"
#include "machine/kaneko16.h"
#include "kaneko16.h"
#include "sound/2203intf.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"

/***************************************************************************


                            Machine Initialisation


***************************************************************************/

MACHINE_INIT( kaneko16 )
{
	kaneko16_sprite_type  = 0;

	kaneko16_sprite_xoffs = 0;
	kaneko16_sprite_yoffs = 0;

/*
    Sx = Sprites with priority x, x = tiles with priority x,
    Sprites - Tiles Order (bottom -> top):

    0   S0  1   2   3
    0   1   S1  2   3
    0   1   2   S2  3
    0   1   2   3   S3
*/

	kaneko16_priority.tile[0] = 0;
	kaneko16_priority.tile[1] = 1;
	kaneko16_priority.tile[2] = 2;
	kaneko16_priority.tile[3] = 3;

	kaneko16_priority.sprite[0] = 0xfffc;	/* above tile[0],   below the others */
	kaneko16_priority.sprite[1] = 0xfff0;	/* above tile[0-1], below the others */
	kaneko16_priority.sprite[2] = 0xff00;	/* above tile[0-2], below the others */
	kaneko16_priority.sprite[3] = 0x0000;	/* above all */
}

static MACHINE_INIT( berlwall )
{
	machine_init_kaneko16();

	kaneko16_sprite_type = 2;	/* like type 0, but using 16 instead of 8 bytes */
}

static MACHINE_INIT( blazeon )
{
	machine_init_kaneko16();

	kaneko16_sprite_xoffs = 0x10000 - 0x680;
	kaneko16_sprite_yoffs = 0x000;

/*
    Sx = Sprites with priority x, x = tiles with priority x,
    Sprites - Tiles Order (bottom -> top):

    0   S0  1   2   3
    0   1   S1  2   3
    0   1   2   3   S2
    0   1   2   3   S3
*/
	kaneko16_priority.sprite[0] = 0xfffc;	/* above tile[0], below the others */
	kaneko16_priority.sprite[1] = 0xfff0;	/* above tile[0-1], below the others */
	kaneko16_priority.sprite[2] = 0x0000;	/* above all */
	kaneko16_priority.sprite[3] = 0x0000;	/* "" */
}

static MACHINE_INIT( bloodwar )
{
	/* Priorities unknown */
	kaneko16_priority.tile[0] = 0;
	kaneko16_priority.tile[1] = 1;
	kaneko16_priority.tile[2] = 2;
	kaneko16_priority.tile[3] = 3;

	kaneko16_priority.sprite[0] = 0x0000;	/* above all */
	kaneko16_priority.sprite[1] = 0x0000;	/* above all */
	kaneko16_priority.sprite[2] = 0x0000;	/* above all */
	kaneko16_priority.sprite[3] = 0x0000;	/* above all */

	kaneko16_sprite_type = 1;

	toybox_mcu_init();
}

static MACHINE_INIT( bonkadv )
{
	kaneko16_priority.tile[0] = 3;
	kaneko16_priority.tile[1] = 2;
	kaneko16_priority.tile[2] = 1;
	kaneko16_priority.tile[3] = 0;

	kaneko16_priority.sprite[0] = 0xfffe;	/* below all (ever used ?) */
	kaneko16_priority.sprite[1] = 0xfffe;	/* below all (volcano lava on level 2) */
	kaneko16_priority.sprite[2] = 0x0000;	/* above all */
	kaneko16_priority.sprite[3] = 0x0000;	/* above all */

	kaneko16_sprite_type = 1;

	toybox_mcu_init();
}

static MACHINE_INIT( bakubrkr )
{
	machine_init_kaneko16();

	kaneko16_priority.tile[0] = 0;
	kaneko16_priority.tile[1] = 1;
	kaneko16_priority.tile[2] = 2;
	kaneko16_priority.tile[3] = 3;

	kaneko16_priority.sprite[0] = 0x0000;	/* above all */
	kaneko16_priority.sprite[1] = 0x0000;	/* above all */
	kaneko16_priority.sprite[2] = 0x0000;	/* above all */
	kaneko16_priority.sprite[3] = 0x0000;	/* above all */
}

static MACHINE_INIT( gtmr )
{
	machine_init_kaneko16();

	kaneko16_sprite_type = 1;

	toybox_mcu_init();
}

static MACHINE_INIT( mgcrystl )
{
	machine_init_kaneko16();
/*
    Sx = Sprites with priority x, x = tiles with priority x,
    Sprites - Tiles Order:

    S0: below 0 2

    S1: over  2
        below 0

    S2: over 0 2

    S3: over all

    tiles of the 2nd VIEW2 chip always behind sprites?

*/
	kaneko16_priority.tile[0] = 2;	/* priorty mask = 1 */
	kaneko16_priority.tile[1] = 0;	/* priorty mask = 2 */
	kaneko16_priority.tile[2] = 3;	/* priorty mask = 4 */
	kaneko16_priority.tile[3] = 1;	/* priorty mask = 8 */

	kaneko16_priority.sprite[0] = 0xfffe;	/* below all */
	kaneko16_priority.sprite[1] = 0xfffc;	/* above tile[0], below the others */
	kaneko16_priority.sprite[2] = 0x0000;	/* above all */
	kaneko16_priority.sprite[3] = 0x0000;	/* "" */
}

static MACHINE_INIT( sandscrp )
{
	machine_init_kaneko16();

	kaneko16_sprite_type = 3;	/* "different" sprites layout */

	watchdog_reset16_r(0,0);	/* start with an armed watchdog */
}

static MACHINE_INIT( shogwarr )
{
	machine_init_kaneko16();

	calc3_mcu_init();
}


/***************************************************************************


                        Misc Machine Emulation Routines


***************************************************************************/

READ16_HANDLER( kaneko16_rnd_r )
{
	return mame_rand() & 0xffff;
}

WRITE16_HANDLER( kaneko16_coin_lockout_w )
{
	if (ACCESSING_MSB)
	{
		coin_counter_w(0,   data  & 0x0100);
		coin_counter_w(1,   data  & 0x0200);
		coin_lockout_w(0, (~data) & 0x0400 );
		coin_lockout_w(1, (~data) & 0x0800 );
	}
}

/* Sand Scorpion */

static UINT8 sprite_irq;
static UINT8 unknown_irq;
static UINT8 vblank_irq;


/* Update the IRQ state based on all possible causes */
static void update_irq_state(void)
{
	if (vblank_irq || sprite_irq || unknown_irq)
		cpunum_set_input_line(0, 1, ASSERT_LINE);
	else
		cpunum_set_input_line(0, 1, CLEAR_LINE);
}


/* Called once/frame to generate the VBLANK interrupt */
static INTERRUPT_GEN( sandscrp_interrupt )
{
	vblank_irq = 1;
	update_irq_state();
}


static VIDEO_EOF( sandscrp )
{
	sprite_irq = 1;
	update_irq_state();
}

/* Reads the cause of the interrupt */
static READ16_HANDLER( sandscrp_irq_cause_r )
{
	return 	( sprite_irq  ?  0x08  : 0 ) |
			( unknown_irq ?  0x10  : 0 ) |
			( vblank_irq  ?  0x20  : 0 ) ;
}


/* Clear the cause of the interrupt */
static WRITE16_HANDLER( sandscrp_irq_cause_w )
{
	if (ACCESSING_LSB)
	{
		kaneko16_sprite_flipx	=	data & 1;
		kaneko16_sprite_flipy	=	data & 1;

		if (data & 0x08)	sprite_irq  = 0;
		if (data & 0x10)	unknown_irq = 0;
		if (data & 0x20)	vblank_irq  = 0;
	}

	update_irq_state();
}


/***************************************************************************


                                    Sound


***************************************************************************/

WRITE16_HANDLER( kaneko16_soundlatch_w )
{
	if (ACCESSING_MSB)
	{
		soundlatch_w(0, (data & 0xff00) >> 8 );
		cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
	}
}

/* Two identically mapped YM2149 chips */

READ16_HANDLER( kaneko16_YM2149_0_r )
{
	/* Each 2149 register is mapped to a different address */
	AY8910_control_port_0_w(0,offset);
	return AY8910_read_port_0_r(0);
}
READ16_HANDLER( kaneko16_YM2149_1_r )
{
	/* Each 2149 register is mapped to a different address */
	AY8910_control_port_1_w(0,offset);
	return AY8910_read_port_1_r(0);
}

WRITE16_HANDLER( kaneko16_YM2149_0_w )
{
	/* Each 2149 register is mapped to a different address */
	AY8910_control_port_0_w(0,offset);
	/* The registers are mapped to odd addresses, except one! */
	if (ACCESSING_LSB)	AY8910_write_port_0_w(0, data       & 0xff);
	else				AY8910_write_port_0_w(0,(data >> 8) & 0xff);
}
WRITE16_HANDLER( kaneko16_YM2149_1_w )
{
	/* Each 2149 register is mapped to a different address */
	AY8910_control_port_1_w(0,offset);
	/* The registers are mapped to odd addresses, except one! */
	if (ACCESSING_LSB)	AY8910_write_port_1_w(0, data       & 0xff);
	else				AY8910_write_port_1_w(0,(data >> 8) & 0xff);
}


/***************************************************************************


                                    EEPROM


***************************************************************************/

READ8_HANDLER( kaneko16_eeprom_r )
{
	return EEPROM_read_bit() & 1;
}

WRITE8_HANDLER( kaneko16_eeprom_reset_w )
{
	/* reset line asserted: reset. */
	EEPROM_set_cs_line((data & 0x01) ? CLEAR_LINE : ASSERT_LINE );
}

WRITE16_HANDLER( kaneko16_eeprom_w )
{
	if (ACCESSING_LSB)
	{
		/* latch the bit */
		EEPROM_write_bit(data & 0x02);

		/* reset line asserted: reset. */
/*      EEPROM_set_cs_line((data & 0x00) ? CLEAR_LINE : ASSERT_LINE ); */

		/* clock line asserted: write latch or select next bit to read */
		EEPROM_set_clock_line((data & 0x01) ? ASSERT_LINE : CLEAR_LINE );
	}
}


/***************************************************************************


                            Memory Maps - Main CPU


***************************************************************************/

/***************************************************************************
                                The Berlin Wall
***************************************************************************/

static ADDRESS_MAP_START( berlwall, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM		/* ROM */
	AM_RANGE(0x200000, 0x20ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x30e000, 0x30ffff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)		/* Sprites */
	AM_RANGE(0x400000, 0x400fff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
/*  AM_RANGE(0x480000, 0x480001) AM_RAM     // ? */
	AM_RANGE(0x500000, 0x500001) AM_READWRITE(kaneko16_bg15_reg_r, kaneko16_bg15_reg_w) AM_BASE(&kaneko16_bg15_reg)	/* High Color Background */
	AM_RANGE(0x580000, 0x580001) AM_READWRITE(kaneko16_bg15_select_r, kaneko16_bg15_select_w) AM_BASE(&kaneko16_bg15_select)
	AM_RANGE(0x600000, 0x60003f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs */
	AM_RANGE(0x680000, 0x680001) AM_READ(input_port_0_word_r)		/* Inputs */
	AM_RANGE(0x680002, 0x680003) AM_READ(input_port_1_word_r)
	AM_RANGE(0x680004, 0x680005) AM_READ(input_port_2_word_r)
/*  AM_RANGE(0x680006, 0x680007) AM_READ(input_port_3_word_r) */
	AM_RANGE(0x700000, 0x700001) AM_WRITE(kaneko16_coin_lockout_w)	/* Coin Lockout */
	AM_RANGE(0x780000, 0x780001) AM_READ(watchdog_reset16_r)		/* Watchdog */
	AM_RANGE(0x800000, 0x80001f) AM_READWRITE(kaneko16_YM2149_0_r, kaneko16_YM2149_0_w)	/* Sound */
	AM_RANGE(0x800200, 0x80021f) AM_READWRITE(kaneko16_YM2149_1_r, kaneko16_YM2149_1_w)
	AM_RANGE(0x8003fe, 0x8003ff) AM_NOP /* for OKI when accessed as .l */
	AM_RANGE(0x800400, 0x800401) AM_READWRITE(OKIM6295_status_0_lsb_r, OKIM6295_data_0_lsb_w)
	AM_RANGE(0xc00000, 0xc00fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers */
	AM_RANGE(0xc01000, 0xc01fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0xc02000, 0xc02fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0xc03000, 0xc03fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0xd00000, 0xd0001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers Regs */
ADDRESS_MAP_END


/***************************************************************************
                            Bakuretsu Breaker
***************************************************************************/

/* Two un-assigned OKI samples get requested during game play. Leftover bug? */
/* The two YM2149 chips are only used when entering high score initials, and */
/* when the game is fully completed. Overkill??? */

WRITE16_HANDLER( bakubrkr_oki_bank_sw )
{
	if (ACCESSING_LSB) {
		OKIM6295_set_bank_base(0, 0x40000 * (data & 0x7) );
		logerror("PC:%06X  Selecting OKI bank %02X\n",activecpu_get_pc(),data&0xff);
	}
}

static ADDRESS_MAP_START( bakubrkr, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM		/* ROM */
	AM_RANGE(0x100000, 0x10ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x400000, 0x40001f) AM_READ(kaneko16_YM2149_0_r)	/* Sound */
	AM_RANGE(0x400000, 0x40001d) AM_WRITE(kaneko16_YM2149_0_w)
	AM_RANGE(0x40001e, 0x40001f) AM_WRITE(bakubrkr_oki_bank_sw)	/* OKI bank Switch */
	AM_RANGE(0x400200, 0x40021f) AM_READWRITE(kaneko16_YM2149_1_r,kaneko16_YM2149_1_w)			/* Sound */
	AM_RANGE(0x400400, 0x400401) AM_READWRITE(OKIM6295_status_0_lsb_r,OKIM6295_data_0_lsb_w)	/* */
	AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM,kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x501000, 0x501fff) AM_READWRITE(MRA16_RAM,kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x502000, 0x502fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x503000, 0x503fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x580000, 0x580fff) AM_READWRITE(MRA16_RAM,kaneko16_vram_3_w) AM_BASE(&kaneko16_vram_3)	/* Layers 1 */
	AM_RANGE(0x581000, 0x581fff) AM_READWRITE(MRA16_RAM,kaneko16_vram_2_w) AM_BASE(&kaneko16_vram_2)	/* */
	AM_RANGE(0x582000, 0x582fff) AM_RAM AM_BASE(&kaneko16_vscroll_3)									/* */
	AM_RANGE(0x583000, 0x583fff) AM_RAM AM_BASE(&kaneko16_vscroll_2)									/* */
	AM_RANGE(0x600000, 0x601fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x700000, 0x700fff) AM_READWRITE(MRA16_RAM,paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x800000, 0x80001f) AM_READWRITE(MRA16_RAM,kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x900000, 0x90001f) AM_READWRITE(MRA16_RAM,kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs	)	/* Sprites Regs */
	AM_RANGE(0xa80000, 0xa80001) AM_READ(watchdog_reset16_r)	/* Watchdog */
	AM_RANGE(0xb00000, 0xb0001f) AM_READWRITE(MRA16_RAM,kaneko16_layers_1_regs_w) AM_BASE(&kaneko16_layers_1_regs)	/* Layers 1 Regs */
	AM_RANGE(0xd00000, 0xd00001) AM_WRITE(kaneko16_eeprom_w)	/* EEPROM */
	AM_RANGE(0xe00000, 0xe00001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xe00002, 0xe00003) AM_READ(input_port_1_word_r)
	AM_RANGE(0xe00004, 0xe00005) AM_READ(input_port_2_word_r)
	AM_RANGE(0xe00006, 0xe00007) AM_READ(input_port_3_word_r)
ADDRESS_MAP_END


/***************************************************************************
                                    Blaze On
***************************************************************************/

static ADDRESS_MAP_START( blazeon, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM		/* ROM */
	AM_RANGE(0x300000, 0x30ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x600000, 0x600fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x601000, 0x601fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x602000, 0x602fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x603000, 0x603fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x700000, 0x700fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x800000, 0x80001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x900000, 0x90001f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs #1 */
	AM_RANGE(0x980000, 0x98001f) AM_RAM																				/* Sprites Regs #2 */
	AM_RANGE(0xc00000, 0xc00001) AM_READ(input_port_0_word_r)		/* Inputs */
	AM_RANGE(0xc00002, 0xc00003) AM_READ(input_port_1_word_r)
	AM_RANGE(0xc00004, 0xc00005) AM_READ(input_port_2_word_r)
	AM_RANGE(0xc00006, 0xc00007) AM_READ(input_port_3_word_r)
	AM_RANGE(0xd00000, 0xd00001) AM_WRITE(kaneko16_coin_lockout_w)	/* Coin Lockout */
	AM_RANGE(0xe00000, 0xe00001) AM_READWRITE(MRA16_NOP, kaneko16_soundlatch_w)	/* Read = IRQ Ack ? */
	AM_RANGE(0xe40000, 0xe40001) AM_READ(MRA16_NOP)	/* IRQ Ack ? */
/*  AM_RANGE(0xe80000, 0xe80001) AM_READ(MRA16_NOP) // IRQ Ack ? */
	AM_RANGE(0xec0000, 0xec0001) AM_READ(MRA16_NOP)	/* Lev 4 IRQ Ack ? */
ADDRESS_MAP_END


/***************************************************************************
                                Blood Warrior
***************************************************************************/

static WRITE16_HANDLER( bloodwar_oki_0_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(0, 0x40000 * (data & 0x3) );
/*      logerror("CPU #0 PC %06X : OKI0  bank %08X\n",activecpu_get_pc(),data); */
	}
}

static WRITE16_HANDLER( bloodwar_oki_1_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(1, 0x40000 * (data & 0x3) );
/*      logerror("CPU #0 PC %06X : OKI1  bank %08X\n",activecpu_get_pc(),data); */
	}
}

static WRITE16_HANDLER( bloodwar_coin_lockout_w )
{
	if (ACCESSING_MSB)
	{
		coin_counter_w(0, data & 0x0100);

		coin_lockout_w(0, data & 0x8000 );
		coin_lockout_w(1, data & 0x8000 );
	}
}

static ADDRESS_MAP_START( bloodwar, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM		/* ROM */
	AM_RANGE(0x100000, 0x10ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_BASE(&mcu_ram)		/* Shared With MCU */
	AM_RANGE(0x2a0000, 0x2a0001) AM_WRITE(toybox_mcu_com0_w)	/* To MCU ? */
	AM_RANGE(0x2b0000, 0x2b0001) AM_WRITE(toybox_mcu_com1_w)
	AM_RANGE(0x2c0000, 0x2c0001) AM_WRITE(toybox_mcu_com2_w)
	AM_RANGE(0x2d0000, 0x2d0001) AM_WRITE(toybox_mcu_com3_w)
	AM_RANGE(0x300000, 0x30ffff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x400000, 0x401fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x501000, 0x501fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x502000, 0x502fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x503000, 0x503fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x580000, 0x580fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_3_w) AM_BASE(&kaneko16_vram_3)	/* Layers 1 */
	AM_RANGE(0x581000, 0x581fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_2_w) AM_BASE(&kaneko16_vram_2)	/* */
	AM_RANGE(0x582000, 0x582fff) AM_RAM AM_BASE(&kaneko16_vscroll_3)									/* */
	AM_RANGE(0x583000, 0x583fff) AM_RAM AM_BASE(&kaneko16_vscroll_2)									/* */
	AM_RANGE(0x600000, 0x60001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x680000, 0x68001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_1_regs_w) AM_BASE(&kaneko16_layers_1_regs)	/* Layers 1 Regs */
	AM_RANGE(0x700000, 0x70001f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs */
	AM_RANGE(0x800000, 0x800001) AM_READWRITE(OKIM6295_status_0_lsb_r, OKIM6295_data_0_lsb_w)
	AM_RANGE(0x880000, 0x880001) AM_READWRITE(OKIM6295_status_1_lsb_r, OKIM6295_data_1_lsb_w)
	AM_RANGE(0x900000, 0x90003f) AM_READWRITE(galpanib_calc_r,galpanib_calc_w)	/* WIP: more collision chip registers! */
	AM_RANGE(0xa00000, 0xa00001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w)	/* Watchdog */
	AM_RANGE(0xb00000, 0xb00001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xb00002, 0xb00003) AM_READ(input_port_1_word_r)	/* */
	AM_RANGE(0xb00004, 0xb00005) AM_READ(input_port_2_word_r)	/* */
	AM_RANGE(0xb00006, 0xb00007) AM_READ(input_port_3_word_r)	/* */
	AM_RANGE(0xb80000, 0xb80001) AM_WRITE(bloodwar_coin_lockout_w)	/* Coin Lockout */
	AM_RANGE(0xc00000, 0xc00001) AM_WRITE(kaneko16_display_enable)
	AM_RANGE(0xd00000, 0xd00001) AM_READ(toybox_mcu_status_r)
	AM_RANGE(0xe00000, 0xe00001) AM_WRITE(bloodwar_oki_0_bank_w)
	AM_RANGE(0xe80000, 0xe80001) AM_WRITE(bloodwar_oki_1_bank_w)
ADDRESS_MAP_END


/***************************************************************************
                                Bonk's Adventure
***************************************************************************/

static int bonkadv_oki_0_bank[16] = {
	0x00000,0x00000,0x00000,0x00000, /* 1 chunk of 0x40000 */
	0x40000,0x50000,0x60000,0x70000, /* then chunks of 0x10000 */
	0x80000,0x90000,0xa0000,0xb0000,
	0xc0000,0xd0000,0xe0000,0xf0000
};

static int bonkadv_bank0;

static WRITE16_HANDLER( bonkadv_oki_0_bank_w )
{
	if (ACCESSING_LSB)
	{
		bonkadv_bank0 = bonkadv_oki_0_bank[data & 0xf];
		OKIM6295_set_bank_base(0, bonkadv_bank0);
		logerror("CPU #0 PC %06X : OKI0  bank %08X\n",activecpu_get_pc(),data);
	}
}

/*
    Sample layout is similar to what Luca describes for gtmr:
    Except for chunk 0, the first $40 samples of each chunk are empty,
    and despite that, samples in the range $0-3f are played.
    So I adopted what he did for gtmr, and as he says: "By using
    this scheme the sound improves, but I wouldn't bet it's correct.."
*/
WRITE16_HANDLER( bonkadv_oki_0_data_w )
{
	static int pend = 0;

	if (ACCESSING_LSB)
	{
		if (pend)	pend = 0;
		else
		{
			if (data & 0x80)
			{
				int samp = data &0x7f;

				pend = 1;
				if (samp < 0x40)
				{
					OKIM6295_set_bank_base(0, 0);
/*                  logerror("Setting OKI0 bank to zero\n"); */
				}
				else
					OKIM6295_set_bank_base(0, bonkadv_bank0 );
			}
		}

		OKIM6295_data_0_w(0,data);
/*      logerror("CPU #0 PC %06X : OKI0 <- %08X\n",activecpu_get_pc(),data); */
	}
}

static WRITE16_HANDLER( bonkadv_oki_1_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(1, 0x40000 * data );
		logerror("CPU #0 PC %06X : OKI1  bank %08X\n",activecpu_get_pc(),data);
	}
}


static ADDRESS_MAP_START( bonkadv, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM		/* ROM */
	AM_RANGE(0x100000, 0x10ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_BASE(&mcu_ram)		/* Shared With MCU */
	AM_RANGE(0x2a0000, 0x2a0001) AM_WRITE(toybox_mcu_com0_w)	/* To MCU ? */
	AM_RANGE(0x2b0000, 0x2b0001) AM_WRITE(toybox_mcu_com1_w)
	AM_RANGE(0x2c0000, 0x2c0001) AM_WRITE(toybox_mcu_com2_w)
	AM_RANGE(0x2d0000, 0x2d0001) AM_WRITE(toybox_mcu_com3_w)
	AM_RANGE(0x300000, 0x30ffff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x400000, 0x401fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x501000, 0x501fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x502000, 0x502fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x503000, 0x503fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x580000, 0x580fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_3_w) AM_BASE(&kaneko16_vram_3)	/* Layers 1 */
	AM_RANGE(0x581000, 0x581fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_2_w) AM_BASE(&kaneko16_vram_2)	/* */
	AM_RANGE(0x582000, 0x582fff) AM_RAM AM_BASE(&kaneko16_vscroll_3)									/* */
	AM_RANGE(0x583000, 0x583fff) AM_RAM AM_BASE(&kaneko16_vscroll_2)									/* */
	AM_RANGE(0x600000, 0x60001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x680000, 0x68001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_1_regs_w) AM_BASE(&kaneko16_layers_1_regs)	/* Layers 1 Regs */
	AM_RANGE(0x700000, 0x70001f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs */
	AM_RANGE(0x800000, 0x800001) AM_READWRITE(OKIM6295_status_0_lsb_r, bonkadv_oki_0_data_w)
	AM_RANGE(0x880000, 0x880001) AM_READWRITE(OKIM6295_status_1_lsb_r, OKIM6295_data_1_lsb_w)
	AM_RANGE(0x900000, 0x900015) AM_READWRITE(galpanib_calc_r,galpanib_calc_w)
	AM_RANGE(0xa00000, 0xa00001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w)	/* Watchdog */
	AM_RANGE(0xb00000, 0xb00001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xb00002, 0xb00003) AM_READ(input_port_1_word_r)	/* */
	AM_RANGE(0xb00004, 0xb00005) AM_READ(input_port_2_word_r)	/* */
	AM_RANGE(0xb00006, 0xb00007) AM_READ(input_port_3_word_r)	/* */
	AM_RANGE(0xb80000, 0xb80001) AM_WRITE(bloodwar_coin_lockout_w)	/* Coin Lockout */
	AM_RANGE(0xc00000, 0xc00001) AM_WRITE(kaneko16_display_enable)
	AM_RANGE(0xd00000, 0xd00001) AM_READ(toybox_mcu_status_r)
	AM_RANGE(0xe00000, 0xe00001) AM_WRITE(bonkadv_oki_0_bank_w)
	AM_RANGE(0xe80000, 0xe80001) AM_WRITE(bonkadv_oki_1_bank_w)
ADDRESS_MAP_END


/***************************************************************************
                            Great 1000 Miles Rally
***************************************************************************/


READ16_HANDLER( gtmr_wheel_r )
{
	if ( (readinputport(4) & 0x1800) == 0x10)	/* DSW setting */
		return	readinputport(5)<<8;			/* 360° Wheel */
	else
		return	readinputport(5);				/* 270° Wheel */
}

static int bank0;
WRITE16_HANDLER( gtmr_oki_0_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(0, 0x10000 * (data & 0xF) );
		bank0 = (data & 0xF);
/*      logerror("CPU #0 PC %06X : OKI0 bank %08X\n",activecpu_get_pc(),data); */
	}
}

WRITE16_HANDLER( gtmr_oki_1_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(1, 0x40000 * (data & 0x1) );
/*      logerror("CPU #0 PC %06X : OKI1 bank %08X\n",activecpu_get_pc(),data); */
	}
}

/*
    If you look at the samples ROM for the OKI chip #0, you'll see
    it's divided into 16 chunks, each chunk starting with the header
    holding the samples addresses. But, except for chunk 0, the first
    $100 bytes ($20 samples) of each chunk are empty, and despite that,
    samples in the range $0-1f are played. So, whenever a samples in
    this range is requested, we use the address and sample from chunk 0,
    otherwise we use those from the selected bank. By using this scheme
    the sound improves, but I wouldn't bet it's correct..
*/

WRITE16_HANDLER( gtmr_oki_0_data_w )
{
	static int pend = 0;

	if (ACCESSING_LSB)
	{
		if (pend)	pend = 0;
		else
		{
			if (data & 0x80)
			{
				int samp = data &0x7f;

				pend = 1;
				if (samp < 0x20)
				{
					OKIM6295_set_bank_base(0, 0);
/*                  logerror("Setting OKI0 bank to zero\n"); */
				}
				else
					OKIM6295_set_bank_base(0, 0x10000 * bank0 );
			}
		}

		OKIM6295_data_0_w(0,data);
/*      logerror("CPU #0 PC %06X : OKI0 <- %08X\n",activecpu_get_pc(),data); */

	}
}

WRITE16_HANDLER( gtmr_oki_1_data_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_data_1_w(0,data);
/*      logerror("CPU #0 PC %06X : OKI1 <- %08X\n",activecpu_get_pc(),data); */
	}
}


static ADDRESS_MAP_START( gtmr_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0ffffd) AM_READ(MRA16_ROM					)	/* ROM */
	AM_RANGE(0x0ffffe, 0x0fffff) AM_READ(gtmr_wheel_r				)	/* Wheel Value */
	AM_RANGE(0x100000, 0x10ffff) AM_READ(MRA16_RAM					)	/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM					)	/* Shared With MCU */
	AM_RANGE(0x300000, 0x30ffff) AM_READ(MRA16_RAM					)	/* Palette */
	AM_RANGE(0x310000, 0x327fff) AM_READ(MRA16_RAM					)	/* */
	AM_RANGE(0x400000, 0x401fff) AM_READ(MRA16_RAM					)	/* Sprites */
	AM_RANGE(0x500000, 0x503fff) AM_READ(MRA16_RAM					)	/* Layers 0 */
	AM_RANGE(0x580000, 0x583fff) AM_READ(MRA16_RAM					)	/* Layers 1 */
	AM_RANGE(0x600000, 0x60000f) AM_READ(MRA16_RAM					)	/* Layers 0 Regs */
	AM_RANGE(0x680000, 0x68000f) AM_READ(MRA16_RAM					)	/* Layers 1 Regs */
	AM_RANGE(0x700000, 0x70001f) AM_READ(kaneko16_sprites_regs_r	)	/* Sprites Regs */
	AM_RANGE(0x800000, 0x800001) AM_READ(OKIM6295_status_0_lsb_r	)	/* Samples */
	AM_RANGE(0x880000, 0x880001) AM_READ(OKIM6295_status_1_lsb_r	)
	AM_RANGE(0x900014, 0x900015) AM_READ(kaneko16_rnd_r			)	/* Random Number ? */
	AM_RANGE(0xa00000, 0xa00001) AM_READ(watchdog_reset16_r		)	/* Watchdog */
	AM_RANGE(0xb00000, 0xb00001) AM_READ(input_port_0_word_r		)	/* Inputs */
	AM_RANGE(0xb00002, 0xb00003) AM_READ(input_port_1_word_r		)
	AM_RANGE(0xb00004, 0xb00005) AM_READ(input_port_2_word_r		)
	AM_RANGE(0xb00006, 0xb00007) AM_READ(input_port_3_word_r		)
	AM_RANGE(0xd00000, 0xd00001) AM_READ(toybox_mcu_status_r		)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gtmr_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM					)	/* ROM */
	AM_RANGE(0x100000, 0x10ffff) AM_WRITE(MWA16_RAM					)	/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM) AM_BASE(&mcu_ram		)	/* Shared With MCU */
	AM_RANGE(0x2a0000, 0x2a0001) AM_WRITE(toybox_mcu_com0_w			)	/* To MCU ? */
	AM_RANGE(0x2b0000, 0x2b0001) AM_WRITE(toybox_mcu_com1_w			)
	AM_RANGE(0x2c0000, 0x2c0001) AM_WRITE(toybox_mcu_com2_w			)
	AM_RANGE(0x2d0000, 0x2d0001) AM_WRITE(toybox_mcu_com3_w			)
	AM_RANGE(0x300000, 0x30ffff) AM_WRITE(paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16	)	/* Palette */
	AM_RANGE(0x310000, 0x327fff) AM_WRITE(MWA16_RAM												)	/* */
	AM_RANGE(0x400000, 0x401fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size			)	/* Sprites */
	AM_RANGE(0x500000, 0x500fff) AM_WRITE(kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1				)	/* Layers 0 */
	AM_RANGE(0x501000, 0x501fff) AM_WRITE(kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0				)	/* */
	AM_RANGE(0x502000, 0x502fff) AM_WRITE(MWA16_RAM) AM_BASE(&kaneko16_vscroll_1					)	/* */
	AM_RANGE(0x503000, 0x503fff) AM_WRITE(MWA16_RAM) AM_BASE(&kaneko16_vscroll_0					)	/* */
	AM_RANGE(0x580000, 0x580fff) AM_WRITE(kaneko16_vram_3_w) AM_BASE(&kaneko16_vram_3				)	/* Layers 1 */
	AM_RANGE(0x581000, 0x581fff) AM_WRITE(kaneko16_vram_2_w) AM_BASE(&kaneko16_vram_2				)	/* */
	AM_RANGE(0x582000, 0x582fff) AM_WRITE(MWA16_RAM) AM_BASE(&kaneko16_vscroll_3					)	/* */
	AM_RANGE(0x583000, 0x583fff) AM_WRITE(MWA16_RAM) AM_BASE(&kaneko16_vscroll_2					)	/* */
	AM_RANGE(0x600000, 0x60000f) AM_WRITE(kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs	)	/* Layers 0 Regs */
	AM_RANGE(0x680000, 0x68000f) AM_WRITE(kaneko16_layers_1_regs_w) AM_BASE(&kaneko16_layers_1_regs	)	/* Layers 1 Regs */
	AM_RANGE(0x700000, 0x70001f) AM_WRITE(kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs	)	/* Sprites Regs */
	AM_RANGE(0x800000, 0x800001) AM_WRITE(gtmr_oki_0_data_w			)	/* Samples */
	AM_RANGE(0x880000, 0x880001) AM_WRITE(gtmr_oki_1_data_w			)
	AM_RANGE(0xa00000, 0xa00001) AM_WRITE(watchdog_reset16_w		)	/* Watchdog */
	AM_RANGE(0xb80000, 0xb80001) AM_WRITE(kaneko16_coin_lockout_w	)	/* Coin Lockout */
	AM_RANGE(0xc00000, 0xc00001) AM_WRITE(kaneko16_display_enable	)	/* might do more than that */
	AM_RANGE(0xe00000, 0xe00001) AM_WRITE(gtmr_oki_0_bank_w			)	/* Samples Bankswitching */
	AM_RANGE(0xe80000, 0xe80001) AM_WRITE(gtmr_oki_1_bank_w			)
ADDRESS_MAP_END


/***************************************************************************
                            Great 1000 Miles Rally 2
***************************************************************************/


READ16_HANDLER( gtmr2_wheel_r )
{
	switch (readinputport(4) & 0x1800)
	{
		case 0x0000:	/* 270° A. Wheel */
			return	(readinputport(5));
			break;
		case 0x1000:	/* 270° D. Wheel */
			return	(readinputport(6) << 8);
			break;
		case 0x0800:	/* 360° Wheel */
			return	(readinputport(7) << 8);
			break;
		default:
			logerror("gtmr2_wheel_r : read at %06x with joystick\n", activecpu_get_pc());
			return	(~0);
			break;
	}
}

READ16_HANDLER( gtmr2_IN1_r )
{
	return	(readinputport(1) & (readinputport(8) | ~0x7100));
}

static ADDRESS_MAP_START( gtmr2_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0ffffd) AM_READ(MRA16_ROM					)	/* ROM */
	AM_RANGE(0x0ffffe, 0x0fffff) AM_READ(gtmr2_wheel_r				)	/* Wheel Value */
	AM_RANGE(0x100000, 0x10ffff) AM_READ(MRA16_RAM					)	/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM					)	/* Shared With MCU */
	AM_RANGE(0x300000, 0x30ffff) AM_READ(MRA16_RAM					)	/* Palette */
	AM_RANGE(0x310000, 0x327fff) AM_READ(MRA16_RAM					)	/* */
	AM_RANGE(0x400000, 0x401fff) AM_READ(MRA16_RAM					)	/* Sprites */
	AM_RANGE(0x500000, 0x503fff) AM_READ(MRA16_RAM					)	/* Layers 0 */
	AM_RANGE(0x580000, 0x583fff) AM_READ(MRA16_RAM					)	/* Layers 1 */
	AM_RANGE(0x600000, 0x60000f) AM_READ(MRA16_RAM					)	/* Layers 0 Regs */
	AM_RANGE(0x680000, 0x68000f) AM_READ(MRA16_RAM					)	/* Layers 1 Regs */
	AM_RANGE(0x700000, 0x70001f) AM_READ(kaneko16_sprites_regs_r	)	/* Sprites Regs */
	AM_RANGE(0x800000, 0x800001) AM_READ(OKIM6295_status_0_lsb_r	)	/* Samples */
	AM_RANGE(0x880000, 0x880001) AM_READ(OKIM6295_status_1_lsb_r	)
	AM_RANGE(0x900014, 0x900015) AM_READ(kaneko16_rnd_r			)	/* Random Number ? */
	AM_RANGE(0xa00000, 0xa00001) AM_READ(watchdog_reset16_r		)	/* Watchdog */
	AM_RANGE(0xb00000, 0xb00001) AM_READ(input_port_0_word_r		)	/* Inputs */
/*  AM_RANGE(0xb00002, 0xb00003) AM_READ(input_port_1_word_r        ) */
	AM_RANGE(0xb00002, 0xb00003) AM_READ(gtmr2_IN1_r		)
	AM_RANGE(0xb00004, 0xb00005) AM_READ(input_port_2_word_r		)
	AM_RANGE(0xb00006, 0xb00007) AM_READ(input_port_3_word_r		)
	AM_RANGE(0xd00000, 0xd00001) AM_READ(toybox_mcu_status_r		)
ADDRESS_MAP_END


/***************************************************************************
                                Magical Crystal
***************************************************************************/

static ADDRESS_MAP_START( mgcrystl, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM		/* ROM */
	AM_RANGE(0x300000, 0x30ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x400000, 0x40001f) AM_READWRITE(kaneko16_YM2149_0_r, kaneko16_YM2149_0_w)	/* Sound */
	AM_RANGE(0x400200, 0x40021f) AM_READWRITE(kaneko16_YM2149_1_r, kaneko16_YM2149_1_w)
	AM_RANGE(0x400400, 0x400401) AM_READWRITE(OKIM6295_status_0_lsb_r, OKIM6295_data_0_lsb_w)
	AM_RANGE(0x500000, 0x500fff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x600000, 0x600fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x601000, 0x601fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x602000, 0x602fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x603000, 0x603fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x680000, 0x680fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_3_w) AM_BASE(&kaneko16_vram_3)	/* Layers 1 */
	AM_RANGE(0x681000, 0x681fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_2_w) AM_BASE(&kaneko16_vram_2)	/* */
	AM_RANGE(0x682000, 0x682fff) AM_RAM AM_BASE(&kaneko16_vscroll_3)									/* */
	AM_RANGE(0x683000, 0x683fff) AM_RAM AM_BASE(&kaneko16_vscroll_2)									/* */
	AM_RANGE(0x700000, 0x701fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x800000, 0x80001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x900000, 0x90001f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs */
	AM_RANGE(0xb00000, 0xb0001f) AM_READWRITE(MRA16_RAM, kaneko16_layers_1_regs_w) AM_BASE(&kaneko16_layers_1_regs)	/* Layers 1 Regs */
	AM_RANGE(0xa00000, 0xa00001) AM_READ(watchdog_reset16_r)	/* Watchdog */
	AM_RANGE(0xc00000, 0xc00001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xc00002, 0xc00003) AM_READ(input_port_1_word_r)	/* */
	AM_RANGE(0xc00004, 0xc00005) AM_READ(input_port_2_word_r)	/* */
	AM_RANGE(0xd00000, 0xd00001) AM_WRITE(kaneko16_eeprom_w)	/* EEPROM */
ADDRESS_MAP_END


/***************************************************************************
                                Sand Scorpion
***************************************************************************/

WRITE16_HANDLER( sandscrp_coin_counter_w )
{
	if (ACCESSING_LSB)
	{
		coin_counter_w(0,   data  & 0x0001);
		coin_counter_w(1,   data  & 0x0002);
	}
}

static data8_t latch1_full;
static data8_t latch2_full;

static READ16_HANDLER( sandscrp_latchstatus_word_r )
{
	return	(latch1_full ? 0x80 : 0) |
			(latch2_full ? 0x40 : 0) ;
}

static WRITE16_HANDLER( sandscrp_latchstatus_word_w )
{
	if (ACCESSING_LSB)
	{
		latch1_full = data & 0x80;
		latch2_full = data & 0x40;
	}
}

static READ16_HANDLER( sandscrp_soundlatch_word_r )
{
	latch2_full = 0;
	return soundlatch2_r(0);
}

static WRITE16_HANDLER( sandscrp_soundlatch_word_w )
{
	if (ACCESSING_LSB)
	{
		latch1_full = 1;
		soundlatch_w(0, data & 0xff);
		cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
		cpu_spinuntil_time(TIME_IN_USEC(100));	/* Allow the other cpu to reply */
	}
}

static ADDRESS_MAP_START( sandscrp, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM		/* ROM */
	AM_RANGE(0x700000, 0x70ffff) AM_RAM		/* RAM */
	AM_RANGE(0x200000, 0x20001f) AM_READWRITE(galpanib_calc_r,galpanib_calc_w)	/* Protection */
	AM_RANGE(0x300000, 0x30000f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x400000, 0x400fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x401000, 0x401fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)	/* */
	AM_RANGE(0x402000, 0x402fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)									/* */
	AM_RANGE(0x403000, 0x403fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)									/* */
	AM_RANGE(0x500000, 0x501fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size	)				/* Sprites */
	AM_RANGE(0x600000, 0x600fff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0xa00000, 0xa00001) AM_WRITE(sandscrp_coin_counter_w)	/* Coin Counters (Lockout unused) */
	AM_RANGE(0xb00000, 0xb00001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xb00002, 0xb00003) AM_READ(input_port_1_word_r)	/* */
	AM_RANGE(0xb00004, 0xb00005) AM_READ(input_port_2_word_r)	/* */
	AM_RANGE(0xb00006, 0xb00007) AM_READ(input_port_3_word_r)	/* */
	AM_RANGE(0xec0000, 0xec0001) AM_READ(watchdog_reset16_r)	/* */
	AM_RANGE(0x800000, 0x800001) AM_READ(sandscrp_irq_cause_r)	/* IRQ Cause */
	AM_RANGE(0xe00000, 0xe00001) AM_READWRITE(sandscrp_soundlatch_word_r, sandscrp_soundlatch_word_w)	/* From/To Sound CPU */
	AM_RANGE(0xe40000, 0xe40001) AM_READWRITE(sandscrp_latchstatus_word_r, sandscrp_latchstatus_word_w)	/* */
	AM_RANGE(0x100000, 0x100001) AM_WRITE(sandscrp_irq_cause_w)	/* IRQ Ack */
ADDRESS_MAP_END


/***************************************************************************
                                Shogun Warriors
***************************************************************************/

/* Untested */
WRITE16_HANDLER( shogwarr_oki_bank_w )
{
	if (ACCESSING_LSB)
	{
		OKIM6295_set_bank_base(0, 0x10000 * ((data >> 0) & 0x3) );
		OKIM6295_set_bank_base(1, 0x10000 * ((data >> 4) & 0x3) );
	}
}

static ADDRESS_MAP_START( shogwarr, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM		/* ROM */
	AM_RANGE(0x100000, 0x10ffff) AM_RAM		/* Work RAM */
	AM_RANGE(0x200000, 0x20ffff) AM_READWRITE(MRA16_RAM,calc3_mcu_ram_w) AM_BASE(&mcu_ram)	/* Shared With MCU */
	AM_RANGE(0x280000, 0x280001) AM_WRITE(calc3_mcu_com0_w)
	AM_RANGE(0x290000, 0x290001) AM_WRITE(calc3_mcu_com1_w)
	AM_RANGE(0x2b0000, 0x2b0001) AM_WRITE(calc3_mcu_com2_w)
	AM_RANGE(0x2d0000, 0x2d0001) AM_WRITE(calc3_mcu_com3_w)
	AM_RANGE(0x380000, 0x380fff) AM_READWRITE(MRA16_RAM, paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16)	/* Palette */
	AM_RANGE(0x400000, 0x400001) AM_READWRITE(OKIM6295_status_0_lsb_r, OKIM6295_data_0_lsb_w)	/* Samples */
	AM_RANGE(0x480000, 0x480001) AM_READWRITE(OKIM6295_status_1_lsb_r, OKIM6295_data_1_lsb_w)
	AM_RANGE(0x580000, 0x581fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)					/* Sprites */
	AM_RANGE(0x600000, 0x600fff) AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1)	/* Layers 0 */
	AM_RANGE(0x601000, 0x601fff) AM_READWRITE(MRA16_RAM,kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0)
	AM_RANGE(0x602000, 0x602fff) AM_RAM AM_BASE(&kaneko16_vscroll_1)
	AM_RANGE(0x603000, 0x603fff) AM_RAM AM_BASE(&kaneko16_vscroll_0)
	AM_RANGE(0x800000, 0x80000f) AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs)	/* Layers 0 Regs */
	AM_RANGE(0x900000, 0x90001f) AM_READWRITE(MRA16_RAM, kaneko16_sprites_regs_w) AM_BASE(&kaneko16_sprites_regs)	/* Sprites Regs */
	AM_RANGE(0xa00014, 0xa00015) AM_READ(kaneko16_rnd_r)		/* Random Number ? */
	AM_RANGE(0xa80000, 0xa80001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w)	/* Watchdog */
	AM_RANGE(0xb80000, 0xb80001) AM_READ(input_port_0_word_r)	/* Inputs */
	AM_RANGE(0xb80002, 0xb80003) AM_READ(input_port_1_word_r)
	AM_RANGE(0xb80004, 0xb80005) AM_READ(input_port_2_word_r)
	AM_RANGE(0xb80006, 0xb80007) AM_READ(input_port_3_word_r)
	AM_RANGE(0xd00000, 0xd00001) AM_NOP							/* ? (bit 0) */
	AM_RANGE(0xe00000, 0xe00001) AM_WRITE(shogwarr_oki_bank_w)	/* Samples Bankswitching */
ADDRESS_MAP_END


/***************************************************************************


                            Memory Maps - Sound CPU


***************************************************************************/

/***************************************************************************
                                    Blaze On
***************************************************************************/

#if 0
static WRITE8_HANDLER( blazeon_bankswitch_w )
{
	unsigned char *RAM = memory_region(REGION_CPU1);
	int bank = data & 7;
	cpu_setbank(15, &RAM[bank * 0x10000 + 0x1000]);
}
#endif

static ADDRESS_MAP_START( blazeon_soundmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM		/* ROM */
	AM_RANGE(0xc000, 0xdfff) AM_RAM		/* RAM */
ADDRESS_MAP_END

static ADDRESS_MAP_START( blazeon_soundport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x02, 0x02) AM_WRITE(YM2151_register_port_0_w)
	AM_RANGE(0x03, 0x03) AM_READWRITE(YM2151_status_port_0_r, YM2151_data_port_0_w)
	AM_RANGE(0x06, 0x06) AM_READ(soundlatch_r)
ADDRESS_MAP_END


/***************************************************************************
                                Sand Scorpion
***************************************************************************/

WRITE8_HANDLER( sandscrp_bankswitch_w )
{
	unsigned char *RAM = memory_region(REGION_CPU1);
	int bank = data & 0x07;

	if ( bank != data )	logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data);

	if (bank < 3)	RAM = &RAM[0x4000 * bank];
	else			RAM = &RAM[0x4000 * (bank-3) + 0x10000];

	cpu_setbank(1, RAM);
}

static READ8_HANDLER( sandscrp_latchstatus_r )
{
	return	(latch2_full ? 0x80 : 0) |	/* swapped!? */
			(latch1_full ? 0x40 : 0) ;
}

static READ8_HANDLER( sandscrp_soundlatch_r )
{
	latch1_full = 0;
	return soundlatch_r(0);
}

static WRITE8_HANDLER( sandscrp_soundlatch_w )
{
	latch2_full = 1;
	soundlatch2_w(0,data);
}

static ADDRESS_MAP_START( sandscrp_soundmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM		/* ROM */
	AM_RANGE(0x8000, 0xbfff) AM_READWRITE(MRA8_BANK1, MWA8_ROM)	/* Banked ROM */
	AM_RANGE(0xc000, 0xdfff) AM_RAM		/* RAM */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sandscrp_soundport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_WRITE(sandscrp_bankswitch_w)	/* ROM Bank */
	AM_RANGE(0x02, 0x02) AM_READWRITE(YM2203_status_port_0_r, YM2203_control_port_0_w)	/* YM2203 */
	AM_RANGE(0x03, 0x03) AM_READWRITE(YM2203_read_port_0_r, YM2203_write_port_0_w)		/* PORTA/B read */
	AM_RANGE(0x04, 0x04) AM_WRITE(OKIM6295_data_0_w)		/* OKIM6295 */
	AM_RANGE(0x06, 0x06) AM_WRITE(sandscrp_soundlatch_w)	/* */
	AM_RANGE(0x07, 0x07) AM_READ(sandscrp_soundlatch_r)		/* */
	AM_RANGE(0x08, 0x08) AM_READ(sandscrp_latchstatus_r)	/* */
ADDRESS_MAP_END


/***************************************************************************


                                Input Ports


***************************************************************************/

/***************************************************************************
                            Bakuretsu Breaker
***************************************************************************/

INPUT_PORTS_START( bakubrkr )
	PORT_START	/* IN0 - Player 1 + DSW - e00000.w */
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_SERVICE( 0x0002, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0004, 0x0004, "Unknown 1-2" )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0008, 0x0008, "Unknown 1-3" )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0010, 0x0010, "Unknown 1-4" )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5" )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6" )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0080, 0x0080, "Unknown 1-7" )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )

	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - e00002.b */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Coins - e00004.b */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)	/* pause */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)

	PORT_START	/* IN3 - Seems unused ! - e00006.b */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                            The Berlin Wall (set 1)
***************************************************************************/

INPUT_PORTS_START( berlwall )
	PORT_START	/* IN0 - Player 1 - 680000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - 680002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Coins - 680004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)

	PORT_START	/* IN3 - ? - 680006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW 1 - $200018.b <- ! $80001d.b */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Reserved" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )

	PORT_START	/* IN5 - DSW 2 - $200019.b <- $80001f.b */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy )    )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal )  )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard )    )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )	/* 1p lives at 202982.b */
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x0c, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPNAME( 0x30, 0x30, "Country"   )
	PORT_DIPSETTING(    0x30, "England" )
	PORT_DIPSETTING(    0x20, "Italy"   )
	PORT_DIPSETTING(    0x10, "Germany" )
	PORT_DIPSETTING(    0x00, "Freeze Screen" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END


/***************************************************************************
                            The Berlin Wall (set 2)
***************************************************************************/

/*  Same as berlwall, but for a different lives setting */

INPUT_PORTS_START( berlwalt )
	PORT_START	/* IN0 - Player 1 - 680000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - 680002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Coins - 680004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)

	PORT_START	/* IN3 - ? - 680006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW 1 - $80001d.b */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Reserved" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )

	PORT_START	/* IN5 - DSW 2 - $80001f.b */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy )    )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal )  )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard )    )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x0c, "3" )
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPNAME( 0x30, 0x30, "Country"   )
	PORT_DIPSETTING(    0x30, "England" )
	PORT_DIPSETTING(    0x20, "Italy"   )
	PORT_DIPSETTING(    0x10, "Germany" )
	PORT_DIPSETTING(    0x00, "Freeze Screen" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END


/***************************************************************************
                                    Blaze On
***************************************************************************/

INPUT_PORTS_START( blazeon )
	PORT_START	/* IN0 - Player 1 + DSW - c00000.w */
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Easy )    )
	PORT_DIPSETTING(      0x0003, DEF_STR( Normal )  )
	PORT_DIPSETTING(      0x0001, DEF_STR( Hard )    )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x000c, "3" )
	PORT_DIPSETTING(      0x0008, "4" )
	PORT_DIPSETTING(      0x0004, "5" )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5" )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6" )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_START1                       )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)

	PORT_START	/* IN1 - Player 2 - c00002.w */
	PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0005, "6 Coins/3 Credits" )
	PORT_DIPSETTING(      0x0009, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
/*  PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) ) */
	PORT_DIPSETTING(      0x0003, "5 Coins/6 Credits" )
	PORT_DIPSETTING(      0x0002, DEF_STR( 4C_5C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_3C ) )
/*  PORT_DIPSETTING(      0x0001, DEF_STR( 2C_3C ) ) */
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_6C ) )

	PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x0070, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0050, "6 Coins/3 Credits" )
	PORT_DIPSETTING(      0x0090, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x00f0, DEF_STR( 1C_1C ) )
/*  PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) ) */
	PORT_DIPSETTING(      0x0030, "5 Coins/6 Credits" )
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_5C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_3C ) )
/*  PORT_DIPSETTING(      0x0010, DEF_STR( 2C_3C ) ) */
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00d0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x00b0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_6C ) )

	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_START2                       )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)

	PORT_START	/* IN2 - ? - c00004.w */
	PORT_BIT(  0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* unused? */

	PORT_START	/* IN3 - Other Buttons - c00006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_TILT  )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 )
INPUT_PORTS_END

/***************************************************************************
                                Blood Warrior
***************************************************************************/

INPUT_PORTS_START( bloodwar )
	PORT_START	/* IN0 - Player 1 - b00000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP		) PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN		) PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT		) PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT	) PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1			) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2			) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3			) PORT_PLAYER(1)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_BUTTON4			) PORT_PLAYER(1)

	PORT_START	/* IN1 - Player 2 - b00002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP		) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN		) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT		) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT	) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1			) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2			) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3			) PORT_PLAYER(2)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_BUTTON4			) PORT_PLAYER(2)

	PORT_START	/* IN2 - Coins - b00004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_SERVICE2	)	/* tested */

	PORT_START	/* IN3 - ? - b00006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* tested */
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* tested */
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW from the MCU - $10497e.b <- $208000.b */
	PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0200, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x3800, "1 Easy" )
	PORT_DIPSETTING(      0x3000, "2" )
	PORT_DIPSETTING(      0x2800, "3" )
	PORT_DIPSETTING(      0x2000, "4" )
	PORT_DIPSETTING(      0x1800, "5" )
	PORT_DIPSETTING(      0x1000, "6" )
	PORT_DIPSETTING(      0x0800, "7" )
	PORT_DIPSETTING(      0x0000, "8 Hard" )
	PORT_DIPNAME( 0x4000, 0x4000, "Join During Game" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

/***************************************************************************
                                Bonk's Adventure
***************************************************************************/

INPUT_PORTS_START( bonkadv )
	PORT_START	/* IN0 - Player 1 - b00000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP		) PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN		) PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT		) PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT	) PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1			) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2			) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3			) PORT_PLAYER(1)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_BUTTON4			) PORT_PLAYER(1)

	PORT_START	/* IN1 - Player 2 - b00002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP		) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN		) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT		) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT	) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1			) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2			) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3			) PORT_PLAYER(2)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_BUTTON4			) PORT_PLAYER(2)

	PORT_START	/* IN2 - Coins - b00004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_SERVICE2	)

	PORT_START	/* IN3 - ? - b00006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW from the MCU - $10019e.b <- $200200.b */
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, "Ticket dispenser" ) /* "Reserved" for Japan/Europe */
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x0000, "Title Level Display" )
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, "Reserved" )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, "Reserved" )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )
INPUT_PORTS_END


/***************************************************************************
                            Great 1000 Miles Rally
***************************************************************************/

INPUT_PORTS_START( gtmr )
	PORT_START	/* IN0 - Player 1 - b00000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* swapped for consistency: */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* button1 is usually accel. */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - b00002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* swapped for consistency: */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* button1 is usually accel. */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Coins - b00004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)

	PORT_START	/* IN3 - Seems unused ! - b00006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW from the MCU - 101265.b <- 206000.b */
	PORT_SERVICE( 0x0100, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Cabinet )  )
	PORT_DIPSETTING(      0x0400, DEF_STR( Upright )  )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Controls )    )
	PORT_DIPSETTING(      0x1800, "1 Joystick"  )
	PORT_DIPSETTING(      0x0800, "2 Joysticks" )
	PORT_DIPSETTING(      0x1000, "Wheel (360)" )
	PORT_DIPSETTING(      0x0000, "Wheel (270)" )
	PORT_DIPNAME( 0x2000, 0x2000, "Use Brake"    )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( On )  )
	PORT_DIPNAME( 0xc000, 0xc000, "National Anthem & Flag" )
	PORT_DIPSETTING(      0xc000, "Use Memory"  )
	PORT_DIPSETTING(      0x8000, "Anthem Only" )
	PORT_DIPSETTING(      0x4000, "Flag Only"   )
	PORT_DIPSETTING(      0x0000, DEF_STR( None )        )

	PORT_START	/* IN5 - Wheel - 100015.b <- ffffe.b */
	PORT_BIT ( 0x00ff, 0x0080, IPT_PADDLE ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(1)
INPUT_PORTS_END


/***************************************************************************
                            Great 1000 Miles Rally 2
***************************************************************************/

INPUT_PORTS_START( gtmr2 )
	PORT_START	/* IN0 - Player 1 - 100004.w <- b00000.w (cpl) */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* swapped for consistency: */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* button1 is usually accel. */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - 10000c.w <- b00002.w (cpl) - for "test mode" only */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* swapped for consistency: */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* button1 is usually accel. */
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Coins - 100014.w <- b00004.w (cpl) */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)	/* only in "test mode" */
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT	)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)

	PORT_START	/* IN3 - 100017.w <- b00006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("IN 3-6")	/* Code at 0x002236 - Centers 270D wheel ? */
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW from the MCU - 1016f7.b <- 206000.b */
	PORT_DIPNAME( 0x0700, 0x0700, "Communication" )
	PORT_DIPSETTING(      0x0700, DEF_STR( None ) )
	PORT_DIPSETTING(      0x0600, "Machine 1" )
	PORT_DIPSETTING(      0x0500, "Machine 2" )
	PORT_DIPSETTING(      0x0400, "Machine 3" )
	PORT_DIPSETTING(      0x0300, "Machine 4" )
	/* 0x0000 to 0x0200 : "Machine 4"
    PORT_DIPSETTING(      0x0200, "Machine 4 (0x0200)" )
    PORT_DIPSETTING(      0x0100, "Machine 4 (0x0100)" )
    PORT_DIPSETTING(      0x0000, "Machine 4 (0x0000)" )
    */
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Controls ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Joystick ) )
	PORT_DIPSETTING(      0x0800, "Wheel (360)" )			/* Not working correctly in race */
	PORT_DIPSETTING(      0x1000, "Wheel (270D)" )			/* Not working correctly ! */
	PORT_DIPSETTING(      0x0000, "Wheel (270A)" )			/* Not working correctly in race */
	PORT_DIPNAME( 0x2000, 0x2000, "Pedal Function" )
	PORT_DIPSETTING(      0x2000, "Microswitch" )
/*  PORT_DIPSETTING(      0x0000, "Potentiometer" )         // Not implemented yet */
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )
	PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )

	PORT_START	/* IN5 - Wheel (270A) - 100019.b <- fffff.b */
	PORT_BIT ( 0x00ff, 0x0080, IPT_PADDLE ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(1)

	PORT_START	/* IN6 - Wheel (270D) - 100019.b <- ffffe.b */
	PORT_BIT ( 0x00ff, 0x0080, IPT_PADDLE ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(1)

	PORT_START	/* IN7 - Wheel (360) - 100019.b <- ffffe.b */
	PORT_BIT( 0x00ff, 0x0080, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_LEFT) PORT_CODE_INC(KEYCODE_RIGHT)

	PORT_START	/* Fake IN1 - To be pressed during boot sequence - Code at 0x000c9e */
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("IN 1-0") PORT_CODE(KEYCODE_H)	/* "sound test" */
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("IN 1-4") PORT_CODE(KEYCODE_J)	/* "view tiles" */
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("IN 1-5") PORT_CODE(KEYCODE_K)	/* "view memory" */
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("IN 1-6") PORT_CODE(KEYCODE_L)	/* "view sprites ?" */
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


/***************************************************************************
                                Magical Crystal
***************************************************************************/

INPUT_PORTS_START( mgcrystl )
	PORT_START	/* IN0 - Player 1 + DSW - c00000.w */
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0002, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )	/* TESTED! */
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - Player 2 - c00002.b */
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - Other Buttons - c00004.b */
	PORT_BIT ( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT ( 0x0100, IP_ACTIVE_LOW, IPT_START1   )
	PORT_BIT ( 0x0200, IP_ACTIVE_LOW, IPT_START2   )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT ( 0x2000, IP_ACTIVE_LOW, IPT_TILT     )
	PORT_BIT ( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT ( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN  )
INPUT_PORTS_END


/***************************************************************************
                                Sand Scorpion
***************************************************************************/

INPUT_PORTS_START( sandscrp )
	PORT_START	/* IN0 - $b00000.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN	 ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 - $b00002.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN	 ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN2 - $b00004.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1   )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2   )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1    )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2    )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT     )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN3 - $b00006.w */
	PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW 1 read by the Z80 through the sound chip */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x02, "1" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x0c, 0x0c, "Bombs" )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x04, "2" )
	PORT_DIPSETTING(    0x0c, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Easy )    )
	PORT_DIPSETTING(    0x20, DEF_STR( Normal )  )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard )    )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x80, "100K, 300K" )
	PORT_DIPSETTING(    0xc0, "200K, 500K" )
	PORT_DIPSETTING(    0x40, "500K, 1000K" )
	PORT_DIPSETTING(    0x00, "1000K, 3000K" )

	PORT_START	/* IN5 - DSW 2 read by the Z80 through the sound chip */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 8C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END


/***************************************************************************
                                Shogun Warriors
***************************************************************************/

INPUT_PORTS_START( shogwarr )
	PORT_START	/* IN0 - - b80000.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* ? tested */

	PORT_START	/* IN1 - - b80002.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* ? tested */

	PORT_START	/* IN2 - Coins - b80004.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1	)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_START2	)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_TILT		)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_SERVICE1	)
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN	)	/* ? tested */

	PORT_START	/* IN3 - ? - b80006.w */
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 - DSW from the MCU - 102e15.b <- 200059.b */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x02, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x38, "1" )	/* easy */
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x28, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPSETTING(    0x10, "6" )
	PORT_DIPSETTING(    0x08, "7" )
	PORT_DIPSETTING(    0x00, "8" )
	PORT_DIPNAME( 0x40, 0x40, "Can Join During Game" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )	/*  2 credits       winner vs computer */
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )	/*  1 credit        game over */
	PORT_DIPNAME( 0x80, 0x80, "Special Continue Mode" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END



/***************************************************************************


                                Graphics Layouts


***************************************************************************/


/*
    16x16x4 made of 4 8x8x4 blocks arrenged like:           01
    (nibbles are swapped for tiles, not for sprites)        23
*/
static struct GfxLayout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ STEP4(0,1) },
	{ STEP8(8*8*4*0,4),   STEP8(8*8*4*1,4)   },
	{ STEP8(8*8*4*0,8*4), STEP8(8*8*4*2,8*4) },
	16*16*4
};

/*
    16x16x8 made of 4 8x8x8 blocks arrenged like:   01
                                                    23
*/
static struct GfxLayout layout_16x16x8 =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ STEP8(0,1) },
	{ STEP8(0,8),   STEP8(8*8*8*1,8)   },
	{ STEP8(0,8*8), STEP8(8*8*8*2,8*8) },
	16*16*8
};

static struct GfxDecodeInfo kaneko16_gfx_1x4bit_1x4bit[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4, 0,			0x40 }, /* [0] Sprites */
	{ REGION_GFX2, 0, &layout_16x16x4, 0x40 * 16,	0x40 }, /* [1] Layers */
	{ -1 }
};
static struct GfxDecodeInfo kaneko16_gfx_1x4bit_2x4bit[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4, 0,			0x40 }, /* [0] Sprites */
	{ REGION_GFX2, 0, &layout_16x16x4, 0x40 * 16,	0x40 }, /* [1] Layers */
	{ REGION_GFX3, 0, &layout_16x16x4, 0x40 * 16,	0x40 }, /* [2] Layers */
	{ -1 }
};
static struct GfxDecodeInfo kaneko16_gfx_1x8bit_2x4bit[] =
{
	{ REGION_GFX1, 0, &layout_16x16x8,	0x40 * 256,	0x40 }, /* [0] Sprites */
	{ REGION_GFX2, 0, &layout_16x16x4,	0,			0x40 }, /* [1] Layers */
	{ REGION_GFX3, 0, &layout_16x16x4,	0,			0x40 }, /* [2] Layers */
	{ -1 }
};

/* 16x16x4 tiles (made of four 8x8 tiles) */
static struct GfxLayout layout_16x16x4_2 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ STEP4(0,1) },
	{ STEP4(8*8*4*0 + 3*4, -4), STEP4(8*8*4*0 + 7*4, -4),
	  STEP4(8*8*4*1 + 3*4, -4), STEP4(8*8*4*1 + 7*4, -4) },
	{ STEP8(8*8*4*0, 8*4),     STEP8(8*8*4*2, 8*4) },
	16*16*4
};
static struct GfxDecodeInfo sandscrp_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4,   0x000, 0x10 }, /* [0] Sprites */
	{ REGION_GFX2, 0, &layout_16x16x4_2, 0x400, 0x40 }, /* [1] Layers */
	{ -1 }
};


/***************************************************************************


                                Machine Drivers


***************************************************************************/

#define KANEKO16_INTERRUPTS_NUM	3
INTERRUPT_GEN( kaneko16_interrupt )
{
	switch ( cpu_getiloops() )
	{
		case 2:  cpunum_set_input_line(0, 3, HOLD_LINE); break;
		case 1:  cpunum_set_input_line(0, 4, HOLD_LINE); break;
		case 0:  cpunum_set_input_line(0, 5, HOLD_LINE); break;
	}
}

static struct AY8910interface ay8910_intf_dsw =
{
	input_port_4_r,	/* input A: DSW 1 */
	input_port_5_r	/* input B: DSW 2 */
};

static struct AY8910interface ay8910_intf_eeprom =
{
	kaneko16_eeprom_r,		/* inputs  A:  0,EEPROM bit read */
	0,						/* inputs  B */
	0,						/* outputs A */
	kaneko16_eeprom_reset_w	/* outputs B:  0,EEPROM reset */
};


/***************************************************************************
                                The Berlin Wall
***************************************************************************/

/*
    Berlwall interrupts:

    1-3]    e8c:
    4]      e54:
    5]      de4:
    6-7]    rte
*/

static MACHINE_DRIVER_START( berlwall )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* MC68000P12 */
	MDRV_CPU_PROGRAM_MAP(berlwall,0)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(berlwall)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)	/* mangled sprites otherwise */
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_VISIBLE_AREA(0, 256-1, 16, 240-1)
	MDRV_GFXDECODE(kaneko16_gfx_1x4bit_1x4bit)
	MDRV_PALETTE_LENGTH(2048 + 32768)	/* 32768 static colors for the bg */

	MDRV_PALETTE_INIT(berlwall)
	MDRV_VIDEO_START(berlwall)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(AY8910, 1000000)
	MDRV_SOUND_CONFIG(ay8910_intf_dsw)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)

	MDRV_SOUND_ADD(AY8910, 1000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 12000000/6/165)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                            Bakuretsu Breaker
***************************************************************************/

static MACHINE_DRIVER_START( bakubrkr )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* TMP68HC000-12 */
	MDRV_CPU_PROGRAM_MAP(bakubrkr,0)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM)

	MDRV_FRAMES_PER_SECOND(59)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(bakubrkr)
	MDRV_NVRAM_HANDLER(93C46)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)	/* mangled sprites otherwise */
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_VISIBLE_AREA(0, 256-1, 16, 240-1)
	MDRV_GFXDECODE(kaneko16_gfx_1x4bit_2x4bit)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(kaneko16_2xVIEW2)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 2000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(AY8910, 2000000)
	MDRV_SOUND_CONFIG(ay8910_intf_eeprom)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 12000000/6/132)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                                    Blaze On
***************************************************************************/

/*
    Blaze On:
        1]      busy loop
        2]      does nothing
        3]      rte
        4]      drives the game
        5]      == 2
        6-7]    busy loop
*/

static MACHINE_DRIVER_START( blazeon )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000,12000000)	/* TMP68HC000-12 */
	MDRV_CPU_PROGRAM_MAP(blazeon,0)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM)

	MDRV_CPU_ADD(Z80,4000000)	/* D780C-2 */
	MDRV_CPU_PROGRAM_MAP(blazeon_soundmem,0)
	MDRV_CPU_IO_MAP(blazeon_soundport,0)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(blazeon)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_SIZE(320, 240)
	MDRV_VISIBLE_AREA(0, 320-1, 0, 240-1 -8)
	MDRV_GFXDECODE(kaneko16_gfx_1x4bit_1x4bit)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(kaneko16_1xVIEW2)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(YM2151, 4000000)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END



/***************************************************************************
                            Great 1000 Miles Rally
***************************************************************************/

/*
    gtmr interrupts:

    3] 476:         time, input ports, scroll registers
    4] 466->258e:   set sprite ram
    5] 438:         set sprite colors

    VIDEO_UPDATE_AFTER_VBLANK fixes the mangled/wrong colored sprites
*/

static MACHINE_DRIVER_START( gtmr )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("gtmr", M68000, 16000000)	/* ? Most likely a 68000-HC16 */
	MDRV_CPU_PROGRAM_MAP(gtmr_readmem,gtmr_writemem)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(gtmr)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_SIZE(320, 240)
	MDRV_VISIBLE_AREA(0, 320-1, 0, 240-1)
	MDRV_GFXDECODE(kaneko16_gfx_1x8bit_2x4bit)
	MDRV_PALETTE_LENGTH(32768)

	MDRV_VIDEO_START(kaneko16_2xVIEW2)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(OKIM6295, 12000)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 12000)
	MDRV_SOUND_CONFIG(okim6295_interface_region_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END

/***************************************************************************
                                Blood Warrior
***************************************************************************/

static MACHINE_DRIVER_START( bloodwar )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(gtmr)
	MDRV_CPU_MODIFY("gtmr")
	MDRV_CPU_PROGRAM_MAP(bloodwar,0)

	MDRV_MACHINE_INIT( bloodwar )

MACHINE_DRIVER_END

/***************************************************************************
                            Great 1000 Miles Rally 2
***************************************************************************/

static MACHINE_DRIVER_START( gtmr2 )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(gtmr)
	MDRV_CPU_MODIFY("gtmr")
	MDRV_CPU_PROGRAM_MAP(gtmr2_readmem,gtmr_writemem)
MACHINE_DRIVER_END

/***************************************************************************
                            Bonk's Adventure
***************************************************************************/

/*
    Even though 3 interrupts are triggered, I set an int_num of 4. (notice '+1')
    I agree that it is kind of a misuse of the function, but I haven't found
    clues in code on how interrupts are scheduled...
    IT5 is the main int, and needs more time to execute than IT 3 and 4.
    Between other things, each of these 2 int are responsible of translating
    a part of sprite buffer from work ram to sprite ram.
    So now test mode is fully working and visible.
    SebV
*/
static MACHINE_DRIVER_START( bonkadv )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(gtmr)
	MDRV_CPU_MODIFY("gtmr")
	MDRV_CPU_PROGRAM_MAP(bonkadv,0)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM + 1 ) /* comment above */

	MDRV_MACHINE_INIT( bonkadv )

MACHINE_DRIVER_END

/***************************************************************************
                                Magical Crystal
***************************************************************************/

static MACHINE_DRIVER_START( mgcrystl )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)
	MDRV_CPU_PROGRAM_MAP(mgcrystl,0)
	MDRV_CPU_VBLANK_INT(kaneko16_interrupt,KANEKO16_INTERRUPTS_NUM)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(mgcrystl)
	MDRV_NVRAM_HANDLER(93C46)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
	MDRV_GFXDECODE(kaneko16_gfx_1x4bit_2x4bit)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(kaneko16_2xVIEW2)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 2000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(AY8910, 2000000)
	MDRV_SOUND_CONFIG(ay8910_intf_eeprom)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 12000000/4/165)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                                Sand Scorpion
***************************************************************************/

/* YM3014B + YM2203C */

static void irq_handler(int irq)
{
	cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}

static struct YM2203interface ym2203_intf_sandscrp =
{
	input_port_4_r,	/* Port A Read - DSW 1 */
	input_port_5_r,	/* Port B Read - DSW 2 */
	0,	/* Port A Write */
	0,	/* Port B Write */
	irq_handler	/* IRQ handler */
};


static MACHINE_DRIVER_START( sandscrp )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000,12000000)	/* TMP68HC000N-12 */
	MDRV_CPU_PROGRAM_MAP(sandscrp,0)
	MDRV_CPU_VBLANK_INT(sandscrp_interrupt,1)

	MDRV_CPU_ADD(Z80,4000000)	/* Z8400AB1, Reads the DSWs: it can't be disabled */
	MDRV_CPU_PROGRAM_MAP(sandscrp_soundmem,0)
	MDRV_CPU_IO_MAP(sandscrp_soundport,0)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)	/* eof callback */

	MDRV_MACHINE_INIT(sandscrp)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
	MDRV_GFXDECODE(sandscrp_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(sandscrp_1xVIEW2)
	MDRV_VIDEO_EOF(sandscrp)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(OKIM6295, 12000000/6/132)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)

	MDRV_SOUND_ADD(YM2203, 4000000)
	MDRV_SOUND_CONFIG(ym2203_intf_sandscrp)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                                Shogun Warriors
***************************************************************************/

/*
    shogwarr interrupts:

    2] 100: rte
    3] 102:
    4] 136:
        movem.l D0-D7/A0-A6, -(A7)
        movea.l $207808.l, A0   ; from mcu?
        jmp     ($4,A0)

    other: busy loop
*/
#define SHOGWARR_INTERRUPTS_NUM	3
INTERRUPT_GEN( shogwarr_interrupt )
{
	switch ( cpu_getiloops() )
	{
		case 2:  cpunum_set_input_line(0, 2, HOLD_LINE); break;
		case 1:  cpunum_set_input_line(0, 3, HOLD_LINE); break;
/*      case 0:  cpunum_set_input_line(0, 4, HOLD_LINE); break; */
	}
}

static MACHINE_DRIVER_START( shogwarr )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)
	MDRV_CPU_PROGRAM_MAP(shogwarr,0)
	MDRV_CPU_VBLANK_INT(shogwarr_interrupt,SHOGWARR_INTERRUPTS_NUM)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(shogwarr)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(320, 240)
	MDRV_VISIBLE_AREA(0, 320-1, 0, 240-1)
	MDRV_GFXDECODE(kaneko16_gfx_1x4bit_1x4bit)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(kaneko16_1xVIEW2)
	MDRV_VIDEO_UPDATE(kaneko16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(OKIM6295, 12000)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 12000)
	MDRV_SOUND_CONFIG(okim6295_interface_region_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************


                                ROMs Loading


***************************************************************************/

/*
 Sprites and tiles are stored in the ROMs using the same layout. But tiles
 have the even and odd pixels swapped. So we use this function to untangle
 them and have one single gfxlayout for both tiles and sprites.
*/
void kaneko16_unscramble_tiles(int region)
{
	unsigned char *RAM	=	memory_region(region);
	int size			=	memory_region_length(region);
	int i;

	if (RAM == NULL)	return;

	for (i = 0; i < size; i ++)
	{
		RAM[i] = ((RAM[i] & 0xF0)>>4) + ((RAM[i] & 0x0F)<<4);
	}
}

DRIVER_INIT( kaneko16 )
{
	kaneko16_unscramble_tiles(REGION_GFX2);
	kaneko16_unscramble_tiles(REGION_GFX3);
}

DRIVER_INIT( berlwall )
{
	kaneko16_unscramble_tiles(REGION_GFX2);
}


/***************************************************************************

                                Bakuretsu Breaker

    USES TOSHIBA 68000 CPU W/TWO YM2149 & OKI M6295 FOR SOUND

    LOCATION    TYPE
    ------------------
    U38         27C040
    U37         "
    U36         27C020
    U19         "
    U18         "

Bakuretsu Breaker
Kaneko, 1992

PCB Layout
----------

ZOOFC-02
|------------------------------------------|
| PAL    TS020.U33                PAL      |
| 6264                            6264     |
| 6264    VIEW2-CHIP              6264     |
| 4464 4464           VIEW2-CHIP  TS010.U4 |
| 4464 4464                                |
| 4464 4464                       699206P  |
|                         5116    (QFP44)  |
|                                          |
|         TS002J.U36 MUX2-CHIP    699205P  |
|VU-002   TS001J.U37      5116    (QFP44) J|
|(QFP160) TS000J.U38                      A|
|                   62256 TS100J.U18      M|
|        6116 6116  62256 TS101J.U19      M|
|        PAL                     PAL      A|
|16MHz   PAL  PAL  TMP68HC000N-12          |
|12MHz        PAL                IU-001    |
|   VU-001                      (QFP44)    |
|   (QFP48)  YM2149      PAL               |
|93C46       YM2149  TS030.U5  M6295       |
|    DSW1(4)                               |
|------------------------------------------|

Notes:
       68000 clock: 12.000MHz
      YM2149 clock: 2.000MHz
       M6295 clock: 2.000MHz, sample rate = clock /132
             VSync: 59Hz
             HSync: 15.68kHz


***************************************************************************/

ROM_START( explbrkr )
 	ROM_REGION( 0x080000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "ts100e.u18", 0x000000, 0x040000, CRC(cc84a985) SHA1(1732a607cc1f894dd45cfc915dfe0407335f0073) )
	ROM_LOAD16_BYTE( "ts101e.u19", 0x000001, 0x040000, CRC(88f4afb7) SHA1(08b8efd6bd935bc1b8cf9753d58b38ccf9a70b4d) )

	/* these actually match the other set but have different names on the board..*/
	ROM_REGION( 0x240000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "ts001e.u37",  0x000000, 0x080000, CRC(70b66e7e) SHA1(307ba27b623f67ee4b4023179870c270bac8ea22) )
	ROM_RELOAD(       0x100000, 0x080000             )
	ROM_LOAD( "ts000e.u38",  0x080000, 0x080000, CRC(a7a94143) SHA1(d811a7597402c161850ddf98cdb00661ea506c7d) )
	ROM_RELOAD(       0x180000, 0x080000             )
	ROM_LOAD( "ts002e.u36",  0x200000, 0x040000, CRC(611271e6) SHA1(811c21822b074fbb4bb809fed29d48bbd51d57a0) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles */
	ROM_LOAD( "ts010.u4",  0x000000, 0x100000, CRC(df935324) SHA1(73b7aff8800a4e88a47ad426190b73dabdfbf142) )

	ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles */
	ROM_LOAD( "ts020.u33",  0x000000, 0x100000, CRC(eb58c35d) SHA1(762c5219de6f729a0fc1df90fce09cdf711c2a1e) )

	ROM_REGION( 0x100000, REGION_USER1, ROMREGION_DISPOSE )	/* OKI Sample ROM */
	ROM_LOAD( "ts030.u5",    0x000000, 0x100000, CRC(1d68e9d1) SHA1(aaa64a8e8d7cd7f91d2be346fafb9d1f29b40eda) )

	/* $00000-$20000 stays the same in all sound banks, */
	/* the second half of the bank is what gets switched */
	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_COPY( REGION_USER1, 0x000000, 0x000000, 0x020000)
	ROM_COPY( REGION_USER1, 0x020000, 0x020000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x040000, 0x020000)
	ROM_COPY( REGION_USER1, 0x040000, 0x060000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x080000, 0x020000)
	ROM_COPY( REGION_USER1, 0x060000, 0x0a0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x0c0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x080000, 0x0e0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x100000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0a0000, 0x120000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x140000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0c0000, 0x160000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x180000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0e0000, 0x1a0000, 0x020000)
	ROM_FILL(                         0x1c0000, 0x020000, 0x00 )
	ROM_FILL(                         0x1e0000, 0x020000, 0x00 )
ROM_END

ROM_START( bakubrkr )
 	ROM_REGION( 0x080000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "ts100j.u18", 0x000000, 0x040000, CRC(8cc0a4fd) SHA1(e7e18b5ea236522a79ba9db8f573ac8f7ade504b) )
	ROM_LOAD16_BYTE( "ts101j.u19", 0x000001, 0x040000, CRC(aea92195) SHA1(e89f964e7e936fd7774f21956eb4ff5c9104837b) )

	ROM_REGION( 0x240000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "ts001j.u37",  0x000000, 0x080000, CRC(70b66e7e) SHA1(307ba27b623f67ee4b4023179870c270bac8ea22) )
	ROM_RELOAD(       0x100000, 0x080000             )
	ROM_LOAD( "ts000j.u38",  0x080000, 0x080000, CRC(a7a94143) SHA1(d811a7597402c161850ddf98cdb00661ea506c7d) )
	ROM_RELOAD(       0x180000, 0x080000             )
	ROM_LOAD( "ts002j.u36",  0x200000, 0x040000, CRC(611271e6) SHA1(811c21822b074fbb4bb809fed29d48bbd51d57a0) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles */
	ROM_LOAD( "ts010.u4",  0x000000, 0x100000, CRC(df935324) SHA1(73b7aff8800a4e88a47ad426190b73dabdfbf142) )

	ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles */
	ROM_LOAD( "ts020.u33",  0x000000, 0x100000, CRC(eb58c35d) SHA1(762c5219de6f729a0fc1df90fce09cdf711c2a1e) )

	ROM_REGION( 0x100000, REGION_USER1, ROMREGION_DISPOSE )	/* OKI Sample ROM */
	ROM_LOAD( "ts030.u5",    0x000000, 0x100000, CRC(1d68e9d1) SHA1(aaa64a8e8d7cd7f91d2be346fafb9d1f29b40eda) )

	/* $00000-$20000 stays the same in all sound banks, */
	/* the second half of the bank is what gets switched */
	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_COPY( REGION_USER1, 0x000000, 0x000000, 0x020000)
	ROM_COPY( REGION_USER1, 0x020000, 0x020000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x040000, 0x020000)
	ROM_COPY( REGION_USER1, 0x040000, 0x060000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x080000, 0x020000)
	ROM_COPY( REGION_USER1, 0x060000, 0x0a0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x0c0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x080000, 0x0e0000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x100000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0a0000, 0x120000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x140000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0c0000, 0x160000, 0x020000)
	ROM_COPY( REGION_USER1, 0x000000, 0x180000, 0x020000)
	ROM_COPY( REGION_USER1, 0x0e0000, 0x1a0000, 0x020000)
	ROM_FILL(                         0x1c0000, 0x020000, 0x00 )
	ROM_FILL(                         0x1e0000, 0x020000, 0x00 )
ROM_END


/***************************************************************************

                                The Berlin Wall

The Berlin Wall, Kaneko 1991, BW-002

----

BW-004 BW-008                    VU-003
BW-005 BW-009                    VU-003
BW-006 BW-00A                    VU-003
BW-007 BW-00B                          6116-90
                                       6116-90
BW-003                           52256  52256
                                 BW101A BW100A
5864
5864                   MUX2      68000
            VIEW2
BW300
BW-002
BW-001                      42101
                            42101
41464 41464      VU-002
41464 41464                      YM2149  IU-004
41464 41464                      YM2149
                           SWB             BW-000  6295
                           SWA


PALs : BW-U47, BW-U48 (backgrounds encryption)

***************************************************************************/

ROM_START( berlwall )
 	ROM_REGION( 0x040000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "bw100a", 0x000000, 0x020000, CRC(e6bcb4eb) SHA1(220b8fddc79230b4f6a8cf33e1035355c485e8d1) )
	ROM_LOAD16_BYTE( "bw101a", 0x000001, 0x020000, CRC(38056fb2) SHA1(48338b9a5ebea872286541a3c45016673c4af76b) )

	ROM_REGION( 0x120000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "bw001",  0x000000, 0x080000, CRC(bc927260) SHA1(44273a8b6a041504d54da4a7897adf23e3e9db10) )
	ROM_LOAD( "bw002",  0x080000, 0x080000, CRC(223f5465) SHA1(6ed077514ab4370a215a4a60c3aecc8b72ed1c97) )
	ROM_LOAD( "bw300",  0x100000, 0x020000, CRC(b258737a) SHA1(b5c8fe44a8dcfc19bccba896bdb73030c5843544) )

	ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "bw003",  0x000000, 0x080000, CRC(fbb4b72d) SHA1(07a0590f18b3bba1843ef6a89a5c214e8e605cc3) )

	ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE )	/* High Color Background */
	ROM_LOAD16_BYTE( "bw004",  0x000000, 0x080000, CRC(5300c34d) SHA1(ccb12ea05f89ef68bcfe003faced2ffea24c4bf0) )
	ROM_LOAD16_BYTE( "bw008",  0x000001, 0x080000, CRC(9aaf2f2f) SHA1(1352856159e19f07e8e30f9c44b21347103ce024) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw005",  0x100000, 0x080000, CRC(16db6d43) SHA1(0158d0278d085487400ad4384b8cc9618503319e) )
	ROM_LOAD16_BYTE( "bw009",  0x100001, 0x080000, CRC(1151a0b0) SHA1(584a0da7eb7f06450f95e76faa20d19f053cb74c) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw006",  0x200000, 0x080000, CRC(73a35d1f) SHA1(af919cf858c5923aea45e0d8d91493e6284cb99e) )
	ROM_LOAD16_BYTE( "bw00a",  0x200001, 0x080000, CRC(f447dfc2) SHA1(1254eafea92e8e416deedf21cb01990ffc4f896c) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw007",  0x300000, 0x080000, CRC(97f85c87) SHA1(865e076e098c49c96639f62be793f2de24b4926b) )
	ROM_LOAD16_BYTE( "bw00b",  0x300001, 0x080000, CRC(b0a48225) SHA1(de256bb6e2a824114274bff0c6c1234934c31c49) ) /* FIXED BITS (xxxxxxx0) */

	ROM_REGION( 0x040000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "bw000",  0x000000, 0x040000, CRC(d8fe869d) SHA1(75e9044c4164ca6db9519fcff8eca6c8a2d8d5d1) )
ROM_END

ROM_START( berlwalt )
 	ROM_REGION( 0x040000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "u23_01.bin", 0x000000, 0x020000, CRC(76b526ce) SHA1(95ba7cccbe88fd695c28b6a7c25a1afd130c1aa6) )
	ROM_LOAD16_BYTE( "u39_01.bin", 0x000001, 0x020000, CRC(78fa7ef2) SHA1(8392de6e307dcd2bf5bcbeb37d578d33246acfcf) )

	ROM_REGION( 0x120000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "bw001",  0x000000, 0x080000, CRC(bc927260) SHA1(44273a8b6a041504d54da4a7897adf23e3e9db10) )
	ROM_LOAD( "bw002",  0x080000, 0x080000, CRC(223f5465) SHA1(6ed077514ab4370a215a4a60c3aecc8b72ed1c97) )
	ROM_LOAD( "bw300",  0x100000, 0x020000, CRC(b258737a) SHA1(b5c8fe44a8dcfc19bccba896bdb73030c5843544) )

	ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "bw003",  0x000000, 0x080000, CRC(fbb4b72d) SHA1(07a0590f18b3bba1843ef6a89a5c214e8e605cc3) )

	ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE )	/* High Color Background */
	ROM_LOAD16_BYTE( "bw004",  0x000000, 0x080000, CRC(5300c34d) SHA1(ccb12ea05f89ef68bcfe003faced2ffea24c4bf0) )
	ROM_LOAD16_BYTE( "bw008",  0x000001, 0x080000, CRC(9aaf2f2f) SHA1(1352856159e19f07e8e30f9c44b21347103ce024) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw005",  0x100000, 0x080000, CRC(16db6d43) SHA1(0158d0278d085487400ad4384b8cc9618503319e) )
	ROM_LOAD16_BYTE( "bw009",  0x100001, 0x080000, CRC(1151a0b0) SHA1(584a0da7eb7f06450f95e76faa20d19f053cb74c) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw006",  0x200000, 0x080000, CRC(73a35d1f) SHA1(af919cf858c5923aea45e0d8d91493e6284cb99e) )
	ROM_LOAD16_BYTE( "bw00a",  0x200001, 0x080000, CRC(f447dfc2) SHA1(1254eafea92e8e416deedf21cb01990ffc4f896c) ) /* FIXED BITS (xxxxxxx0) */
	ROM_LOAD16_BYTE( "bw007",  0x300000, 0x080000, CRC(97f85c87) SHA1(865e076e098c49c96639f62be793f2de24b4926b) )
	ROM_LOAD16_BYTE( "bw00b",  0x300001, 0x080000, CRC(b0a48225) SHA1(de256bb6e2a824114274bff0c6c1234934c31c49) ) /* FIXED BITS (xxxxxxx0) */

	ROM_REGION( 0x040000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "bw000",  0x000000, 0x040000, CRC(d8fe869d) SHA1(75e9044c4164ca6db9519fcff8eca6c8a2d8d5d1) )
ROM_END


/***************************************************************************

                            Blaze On (Japan version)

CPU:          TMP68HC000-12/D780C-2(Z80)
SOUND:        YM2151
OSC:          13.3330/16.000MHz
CUSTOM:       KANEKO VU-002 x2
              KANEKO 23160-509 VIEW2-CHIP
              KANEKO MUX2-CHIP
              KANEKO HELP1-CHIP

---------------------------------------------------
 filemanes          devices       kind
---------------------------------------------------
 BZ_PRG1.U80        27C020        68000 main prg.
 BZ_PRG2.U81        27C020        68000 main prg.
 3.U45              27C010        Z80 sound prg.
 BZ_BG.U2           57C8200       BG CHR
 BZ_SP1.U20         27C8001       OBJ
 BZ_SP2.U21         27C8001       OBJ
 BZ_SP1.U68 ( == BZ_SP1.U20)
 BZ_SP2.U86 ( == BZ_SP2.U21)

***************************************************************************/

ROM_START( blazeon )
 	ROM_REGION( 0x080000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "bz_prg1.u80", 0x000000, 0x040000, CRC(8409e31d) SHA1(a9dfc299f4b457df190314401aef309adfaf9bae) )
	ROM_LOAD16_BYTE( "bz_prg2.u81", 0x000001, 0x040000, CRC(b8a0a08b) SHA1(5f275b98d3e49a834850b45179d26e8c2f9fd604) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* Z80 Code */
	ROM_LOAD( "3.u45", 0x000000, 0x020000, CRC(52fe4c94) SHA1(896230e4627503292575bbd84edc3cf9cb18b27e) )	/* 1xxxxxxxxxxxxxxxx = 0xFF */

	ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "bz_sp1.u20", 0x000000, 0x100000, CRC(0d5809a1) SHA1(e72669f95b050d1967d10a865bab8f3634c9daad) )
	ROM_LOAD( "bz_sp2.u21", 0x100000, 0x100000, CRC(56ead2bd) SHA1(463723f3c533603ce3a95310e9ce12b4e582b52d) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "bz_bg.u2", 0x000000, 0x100000, CRC(fc67f19f) SHA1(f5d9e037a736b0932efbfb48587de08bec93df5d) )
ROM_END

/***************************************************************************

                                Blood Warrior

Kaneko 1994

TOP BOARD: Z09AF-005

CPU - Toshiba TMP68HC000N - 16
SOUND - OKI M6295  x2
QUARTZ OSCILLATORS AT 27.0000MHz, 16.0000MHz, 20.0000MHz and 33.3330MHz
RAM - LC3664 x6, 424260 x2, LH52B256D x6, D42101C x2


PCU11.u11 - 18CV8PC    \
PCU15.u15 - 18CV8PC     | NEAR OKI
Z091P016.u16 - 18CV8PC /
Z091P013.u13 - 18CV8PC \
PCU17.u17 - 18CV8PC     |
PCU14.u14 - 18CV8PC     | NEAR 68000
PCU94.u94 - 18CV8PC     |
PCU92.u92 - 18CV8PC     |
Z092P093.u93 - 18CV8PC /
ALL ABOVE NOT DUMPED

Custom Chips

231609-509 View2-Chip x2
KC-002 L0002 023 9321EK702
9343T - 44 pin PQFP (NEAR JAMMMA CONNECTOR)

BOTTOM BOARD: Z09AF-ROM4

TBS0P01 452 9339PK001 - MCU

ofs1g006.u6 - GAL16V8B
ofs1g007.u7 - GAL16V8B
ofs1p059.u59 - 18CV8PC
ofs1p511.u511 - 18CV8PC
ALL ABOVE NOT DUMPED

ROMS

9346.u126 - 93C46
ofdox3.U124 - 27C010
ofp1f3.U513 - 27C4000
ofpof3.U514 - 27C4000
of101f0223.U101 - 27C800
of20902011.u17 - 27C080
of210000213.u19 - 27C080
of2110215.u21 - 27C080
of21200217.u23 - 27C080
of21300219.u25 - 27C080
of21400221.u27 - 27C080
of1000222.u99 - 27C800
of0010226.u55 - 27C800
of3000225.u51 - 27C800
of2080209.u28 - 27V160
of2060207.u14 - 27V160
of2070208.u15 - 27V160
of2050206.u13 - 27V160
of2040205.u12 - 27V160
of2030204.u11 - 27V160
of2020203.u10 - 27V160
of2010202.u9 - 27V160
of2000201.u8 - 27V160
of209e0210.u16 - 27C080
of210e0212.u18 - 27C080
of211e0214.u20 - 27C080
of212e0216.u22 - 27C080
of213e0218.u24 - 27C080
of214e0220.u26 - 27C080

***************************************************************************/

ROM_START( bloodwar )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "pof3.514", 0x000000, 0x080000, CRC(0c93da15) SHA1(65b6b1b4acfc32c551ae4fbe6a13f7f2b8554dbf) )
	ROM_LOAD16_BYTE( "p1f3.513", 0x000001, 0x080000, CRC(894ecbe5) SHA1(bf403d19e6315266114ac742a08cac903e7b54b5) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "dox3.124",  0x000000, 0x020000, CRC(399f2005) SHA1(ff0370724770c35963953fd9596d9f808ba87d8f) )

 	ROM_REGION16_BE( 0x0080, REGION_USER1, 0 )			/* EEPROM */
	ROM_LOAD16_WORD( "9346.126",  0x0000, 0x0080, CRC(1579db94) SHA1(acb842676946efea29b73bdc9ecb266f49d2f5a8) )

	ROM_REGION( 0x1e00000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD       ( "2000201.8",   0x0000000, 0x200000, CRC(bba63025) SHA1(daec5285469ee953f6f838fe3cb3903524e9ac39) )
	ROM_LOAD       ( "2010202.9",   0x0200000, 0x200000, CRC(4ffd9ddc) SHA1(62bc8c0ed2efab407fc2956c514c3e732bcc47ee) )
	ROM_LOAD       ( "2020203.10",  0x0400000, 0x200000, CRC(fbcc5363) SHA1(9eff48c29d5c887d39e4db442c6ee51ec879521e) )
	ROM_LOAD       ( "2030204.11",  0x0600000, 0x200000, CRC(8e818ce9) SHA1(bc37d35247edfc563400cd67459d455b1fea6eab) )
	ROM_LOAD       ( "2040205.12",  0x0800000, 0x200000, CRC(70c4a76b) SHA1(01b17bda156f2e6f480bdc976927c8bba47c1186) )
	ROM_LOAD       ( "2050206.13",  0x0a00000, 0x200000, CRC(80c667bb) SHA1(7edf33c713c8448ff73fa84b9f7684dd4d46eed1) )
	ROM_LOAD       ( "2060207.14",  0x0c00000, 0x200000, CRC(c2028c97) SHA1(ac3b73ff34f84015432ceb22cf9c57ab0ff07a70) )
	ROM_LOAD       ( "2070208.15",  0x0e00000, 0x200000, CRC(b1f30c61) SHA1(2ae010c10b7a2ae09df904f7ea81425e80389622) )
	ROM_LOAD       ( "2080209.28",  0x1000000, 0x200000, CRC(a8f29545) SHA1(5d018147aa71207f679909343104deaa0f08fd9d) )
	ROM_LOAD16_BYTE( "209e0210.16", 0x1200000, 0x100000, CRC(93018468) SHA1(d156f408a78fbd736048ce33e44c0b1e10403b0e) )
	ROM_LOAD16_BYTE( "20902011.17", 0x1200001, 0x100000, CRC(3fb226a1) SHA1(efba54f82fb9914559faad5fba92aa108ec039d5) )
	ROM_LOAD16_BYTE( "210e0212.18", 0x1400000, 0x100000, CRC(80f3fa1b) SHA1(ca0e84cb47228ef5ac3b94238a33c3ebc3c2f528) )
	ROM_LOAD16_BYTE( "21000213.19", 0x1400001, 0x100000, CRC(8ca3a3d6) SHA1(b6f3876f987ce6828bfa26ca492ff6ca2d282d80) )
	ROM_LOAD16_BYTE( "211e0214.20", 0x1600000, 0x100000, CRC(8d3d96f7) SHA1(0a7c459f02938f86d53979498647c73837eb9e51) )
	ROM_LOAD16_BYTE( "21100215.21", 0x1600001, 0x100000, CRC(78268230) SHA1(63fbf88551f6fde833222ae6a4382891e1bf5b39) )
	ROM_LOAD16_BYTE( "212e0216.22", 0x1800000, 0x100000, CRC(5a013d99) SHA1(c4af944c8f0b33a93b4bb083e32e2901c5607a39) )
	ROM_LOAD16_BYTE( "21200217.23", 0x1800001, 0x100000, CRC(84ed25bd) SHA1(ddff811d326586eb7353230e74db37867af075eb) )
	ROM_LOAD16_BYTE( "213e0218.24", 0x1a00000, 0x100000, CRC(861bc5b1) SHA1(a85936781a56b5406bee2e4f36fadcb5b9f43b05) )
	ROM_LOAD16_BYTE( "21300219.25", 0x1a00001, 0x100000, CRC(a79b8119) SHA1(62e3fb28fd3a538a8191a51242dbed7e88c62a54) )
	ROM_LOAD16_BYTE( "214e0220.26", 0x1c00000, 0x100000, CRC(43c622de) SHA1(73efe57233f056127e2d34590c624f39d1c0ab79) )
	ROM_LOAD16_BYTE( "21400221.27", 0x1c00001, 0x100000, CRC(d10bf03c) SHA1(a81d6b7df7382fc8d50614c1332611e0c202b805) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "3000225.51", 0x000000, 0x100000, CRC(fbc3c08a) SHA1(0ba52b381e7a10fb1513244b394438b440950af3) )

	ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "3010226.55", 0x000000, 0x100000, CRC(fcf215de) SHA1(83015f10e62b917efd6e3edfbd45fb8f9b35db2b) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "101f0223.101", 0x000000, 0x100000, CRC(295f3c93) SHA1(558698f1d04b23dd2a73e2eae5ecce598defb228) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "1000222.99",   0x000000, 0x100000, CRC(42b12269) SHA1(f9d9c42057e176710f09e8db0bfcbf603c15ca11) )
ROM_END


/***************************************************************************

                            Great 1000 Miles Rally

GMMU2+1 512K * 2    68k
GMMU23  1M      OKI6295: 00000-2ffff + chunks of 0x10000 with headers
GMMU24  1M      OKI6295: chunks of 0x40000 with headers - FIRST AND SECOND HALF IDENTICAL

GMMU27  2M      sprites
GMMU28  2M      sprites
GMMU29  2M      sprites
GMMU30  512k    sprites

GMMU64  1M      sprites - FIRST AND SECOND HALF IDENTICAL
GMMU65  1M      sprites - FIRST AND SECOND HALF IDENTICAL

GMMU52  2M      tiles


---------------------------------------------------------------------------
                                Game code
---------------------------------------------------------------------------

100000.b    <- (!b00000.b) & 7f [1p]
    01.b    previous value of the above
    02.b    bits gone high

100008.b    <- (!b00002.b) & 7f [2p]

100010.b    <- !b00004.b [coins]
    11.b    previous value of the above
    12.b    bits gone high

100013.b    <- b00006.b (both never accessed again?)

100015.b    <- wheel value

600000.w    <- 100a20.w + 100a30.w      600002.w    <- 100a22.w + 100a32.w
600004.w    <- 100a24.w + 100a34.w      600006.w    <- 100a26.w + 100a36.w

680000.w    <- 100a28.w + 100a38.w      680002.w    <- 100a2a.w + 100a3a.w
680004.w    <- 100a2c.w + 100a3c.w      680006.w    <- 100a2e.w + 100a3e.w

101265.b    <- DSW (from 206000)
101266      <- Settings from NVRAM (0x80 bytes from 208000)

1034f8.b    credits
103502.b    coins x ..
103503.b    .. credits

1035ec.l    *** Time (BCD: seconds * 10000) ***
103e64.w    *** Speed << 4 ***

10421a.b    bank for the oki mapped at 800000
104216.b    last value of the above

10421c.b    bank for the oki mapped at 880000
104218.b    last value of the above

ROUTINES:

dd6 print string: a2->scr ; a1->string ; d1.l = xpos.w<<6|ypos.w<<6

Trap #2 = 43a0 ; d0.w = routine index ; (where not specified: 43c0):
1:  43C4    2:  43F8    3:  448E    4:  44EE
5:  44D2    6:  4508    7:  453A    10: 0AF6
18: 4580    19: 4604
20> 2128    writes 700000-70001f
21: 21F6
24> 2346    clears 400000-401407 (641*8 = $281*8)
30> 282A    writes 600008/9/b/e-f, 680008/9/b/e-f
31: 295A
32> 2B36    100a30-f <- 100a10-f
34> 2B4C    clears 500000-503fff, 580000-583fff
35> 2B9E    d1.w = selects between: 500000;501000;580000;581000.
            Fill 0x1000 bytes from there with d2.l

70: 2BCE>   11d8a
71: 2BD6
74: 2BDE    90: 3D44
91> 3D4C    wait for bit 0 of d00000 to be 0
92> 3D5C    200010.w<-D1    200012.w<-D2    200014.w<-D3
f1: 10F6

***************************************************************************/

/*  This version displays:

    tb05mm-eu "1000 miglia"
    master up= 94/07/18 15:12:35            */

ROM_START( gtmr )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(031799f7) SHA1(a59a9635002d139247828e3b74f6cf2fbdd5e569) )
	ROM_LOAD16_BYTE( "u1.bin", 0x000001, 0x080000, CRC(6238790a) SHA1(a137fd581138804534f3193068f117611a982004) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "mcu_code.u12",  0x000000, 0x020000, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	/* fill the 0x700000-7fffff range first, with the second of the identical halves */
/*  ROM_LOAD16_BYTE( "gmmu64.bin",  0x600000, 0x100000, CRC(57d77b33) SHA1(f7ae28ae889be4442b7b236705943eaad1f0c84e) )  // HALVES IDENTICAL */
/*  ROM_LOAD16_BYTE( "gmmu65.bin",  0x600001, 0x100000, CRC(05b8bdca) SHA1(44471d66787d5b48ae8b13676f42f27af44e5c6a) )  // HALVES IDENTICAL */
	ROM_LOAD( "gmmu27.bin",  0x000000, 0x200000, CRC(c0ab3efc) SHA1(e6cd15480977b036234d91e6f3a6e21b7f0a3c3e) )
	ROM_LOAD( "gmmu28.bin",  0x200000, 0x200000, CRC(cf6b23dc) SHA1(ccfd0b17507e091e55c169361cd6a6b19641b717) )
	ROM_LOAD( "gmmu29.bin",  0x400000, 0x200000, CRC(8f27f5d3) SHA1(219a86446ce2556682009d8aff837480f040a01e) )
	ROM_LOAD( "gmmu30.bin",  0x600000, 0x080000, CRC(e9747c8c) SHA1(2507102ec34755c6f110eadb3444e6d3a3474051) )
	/* codes 6800-7fff are explicitly skipped */
	/* wrong tiles:     gtmr    77e0 ; gtmralt  81c4 81e0 81c4 */
	ROM_LOAD( "sprites",     0x700000, 0x100000, NO_DUMP )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "gmmu23.bin",  0x000000, 0x100000, CRC(b9cbfbee) SHA1(051d48a68477ef9c29bd5cc0bb7955d513a0ab94) )	/* 16 x $10000 */

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "gmmu24.bin",  0x000000, 0x100000, CRC(380cdc7c) SHA1(ba7f51201b0f2bf15e66557e45bb2af5cf797779) )	/*  2 x $40000 - HALVES IDENTICAL */
ROM_END


/*  This version displays:

    tb05mm-eu "1000 miglia"
    master up= 94/09/06 14:49:19            */

ROM_START( gtmre )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "gmmu2.bin", 0x000000, 0x080000, CRC(36dc4aa9) SHA1(0aea4dc169d7aad2ea957a1de698d1fa12c71556) )
	ROM_LOAD16_BYTE( "gmmu1.bin", 0x000001, 0x080000, CRC(8653c144) SHA1(a253a01327a9443337a55a13c063ea5096444c4c) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "mcu_code.u12",  0x000000, 0x020000, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	/* fill the 0x700000-7fffff range first, with the second of the identical halves */
	ROM_LOAD16_BYTE( "gmmu64.bin",  0x600000, 0x100000, CRC(57d77b33) SHA1(f7ae28ae889be4442b7b236705943eaad1f0c84e) )	/* HALVES IDENTICAL */
	ROM_LOAD16_BYTE( "gmmu65.bin",  0x600001, 0x100000, CRC(05b8bdca) SHA1(44471d66787d5b48ae8b13676f42f27af44e5c6a) )	/* HALVES IDENTICAL */
	ROM_LOAD( "gmmu27.bin",  0x000000, 0x200000, CRC(c0ab3efc) SHA1(e6cd15480977b036234d91e6f3a6e21b7f0a3c3e) )
	ROM_LOAD( "gmmu28.bin",  0x200000, 0x200000, CRC(cf6b23dc) SHA1(ccfd0b17507e091e55c169361cd6a6b19641b717) )
	ROM_LOAD( "gmmu29.bin",  0x400000, 0x200000, CRC(8f27f5d3) SHA1(219a86446ce2556682009d8aff837480f040a01e) )
	ROM_LOAD( "gmmu30.bin",  0x600000, 0x080000, CRC(e9747c8c) SHA1(2507102ec34755c6f110eadb3444e6d3a3474051) )
	/* codes 6800-6fff are explicitly skipped */

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "gmmu23.bin",  0x000000, 0x100000, CRC(b9cbfbee) SHA1(051d48a68477ef9c29bd5cc0bb7955d513a0ab94) )	/* 16 x $10000 */

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "gmmu24.bin",  0x000000, 0x100000, CRC(380cdc7c) SHA1(ba7f51201b0f2bf15e66557e45bb2af5cf797779) )	/*  2 x $40000 - HALVES IDENTICAL */
ROM_END


/*  This version displays:

    tb05mm-eu "1000 miglia"
    master up= 94/09/06 20:30:39            */

ROM_START( gtmrusa )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "gtmrusa.u2", 0x000000, 0x080000, CRC(5be615c4) SHA1(c14d11a5bf6e025a65b932039165302ff407c4e1) )
	ROM_LOAD16_BYTE( "gtmrusa.u1", 0x000001, 0x080000, CRC(ae853e4e) SHA1(31eaa73b0c5ddab1292f521ceec43b202653efe9) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code? */
	ROM_LOAD( "gtmrusa.u12",  0x000000, 0x020000, CRC(2e1a06ff) SHA1(475a7555653eefac84307492a385895b839cab0d) )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	/* fill the 0x700000-7fffff range first, with the second of the identical halves */
	ROM_LOAD16_BYTE( "gmmu64.bin",  0x600000, 0x100000, CRC(57d77b33) SHA1(f7ae28ae889be4442b7b236705943eaad1f0c84e) )	/* HALVES IDENTICAL */
	ROM_LOAD16_BYTE( "gmmu65.bin",  0x600001, 0x100000, CRC(05b8bdca) SHA1(44471d66787d5b48ae8b13676f42f27af44e5c6a) )	/* HALVES IDENTICAL */
	ROM_LOAD( "gmmu27.bin",  0x000000, 0x200000, CRC(c0ab3efc) SHA1(e6cd15480977b036234d91e6f3a6e21b7f0a3c3e) )
	ROM_LOAD( "gmmu28.bin",  0x200000, 0x200000, CRC(cf6b23dc) SHA1(ccfd0b17507e091e55c169361cd6a6b19641b717) )
	ROM_LOAD( "gmmu29.bin",  0x400000, 0x200000, CRC(8f27f5d3) SHA1(219a86446ce2556682009d8aff837480f040a01e) )
	ROM_LOAD( "gmmu30.bin",  0x600000, 0x080000, CRC(e9747c8c) SHA1(2507102ec34755c6f110eadb3444e6d3a3474051) )
	/* codes 6800-6fff are explicitly skipped */

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "gmmu52.bin",  0x000000, 0x200000, CRC(b15f6b7f) SHA1(5e84919d788add53fc87f4d85f437df413b1dbc5) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "gmmu23.bin",  0x000000, 0x100000, CRC(b9cbfbee) SHA1(051d48a68477ef9c29bd5cc0bb7955d513a0ab94) )	/* 16 x $10000 */

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "gmmu24.bin",  0x000000, 0x100000, CRC(380cdc7c) SHA1(ba7f51201b0f2bf15e66557e45bb2af5cf797779) )	/*  2 x $40000 - HALVES IDENTICAL */
ROM_END


/***************************************************************************

                        Great 1000 Miles Rally 2

Bootup displays "TB06MM2EX 1000 Miglia 2"
                "Master Up 95-04-04 19:39:01"

Top board
---------
PCB ID : M201F00138  KANEKO AX-SYSTEM BOARD
CPU    : TMP68HC000N-16 (68000)
SOUND  : Oki M6295 (x2)
OSC    : 27.000MHz, 16.000MHz, 20.000MHz, 33.3330MHz
RAM    : LC3664 (28 pin SOIC, x4)
         UT6264 (28 pin SOIC, x2)
         LH628256 (28 pin DIP, x6)
         D42101 (24 pin DIP, x2)
         424260 (40 pin SOIC, x2)
PALs   : AXOP048, AXOP049, AXOP050 (GAL16V8, near M6295's)
         AXOP021 \
         AXOP022  |
         AXOP062  |
         AXOP063  |  (18CV8     )
         AXOP064  |  (near 68000)
         AXOP070  |
         AXOP071  |
         AXOP089 /

OTHER  : Custom chips
                      Kaneko Japan 9448 TA (44 pin PQFP, near JAMMA connector)
                      Kaneko VIEW2-CHIP (x2, 144 pin PQFP)
                      Kaneko KC002 L0002 023 9339EK706 (208 pin PQFP)

ROMs   : None


Bottom board
------------
PCB ID : AX09S00138  KANEKO AX-SYSTEM BOARD ROM-08
DIP    : 8 position (x1)
RAM    : 6116 (x4)
PALs   : COMUX4, COMUX4 (GAL16V8, near U21)
         MMs4P067 (18CV8, near U47)
         MMs6G095 (GAL16V8, near U94)
         MMs4G084 (GAL16V8, near U50)
         COMUX2, COMUX3 (GAL16V8, near U33)
         COMUX1, MMS4P004 (18CV8, near U33)

OTHER  : 93C46 EEPROM
         KANEKO TBSOP02 454 9451MK002 (74 pin PQFP, Custom MCU?)

ROMs   :  (filename is ROM Label, extension is PCB 'u' location)

***************************************************************************/

ROM_START( gtmr2 )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "m2p0x1a.u8",  0x000000, 0x080000, CRC(c29039fb) SHA1(a16e8863608353c2931e9d45359fbcec8f11ef9d) )
	ROM_LOAD16_BYTE( "m2p1x1a.u7",  0x000001, 0x080000, CRC(8ef392c4) SHA1(06bd720d931911e32264183dd215ab70ad6d2961) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code? */
	ROM_LOAD( "m2d0x0.u31",        0x000000, 0x020000, CRC(2e1a06ff) SHA1(475a7555653eefac84307492a385895b839cab0d) )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "m2-200-0.u49",      0x000000, 0x400000, CRC(93aafc53) SHA1(1d28b6e3bd61ce9c938fc5303aeabcdefa549852) )
	ROM_LOAD( "m2-201-0.u50",      0x400000, 0x200000, CRC(39b60a83) SHA1(aa7b37c7c92bbcf685f4fec84cc6d8a77d26433c) )
	ROM_LOAD( "m2-202-0.u51",      0x600000, 0x200000, CRC(fd06b339) SHA1(5de0af7d23147f6eb403700eabd66794198f3641) )
	ROM_LOAD16_BYTE( "m2s0x1a.u32", 0x700000, 0x080000, CRC(a485eec6) SHA1(f8aff62daed95a63544106472a9ef34902feaaa2) )
	ROM_LOAD16_BYTE( "m2s1x1a.u33", 0x700001, 0x080000, CRC(c5b71bb2) SHA1(874e2a2e19cd8f916afa6fcf54169a8db035fe64) )

	ROM_REGION( 0x440000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x440000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "m2-100-0.u48",      0x000000, 0x100000, CRC(5250fa45) SHA1(b1ad4660906997faea0aa89866de01a0e9f2b61d) )

	ROM_REGION( 0x080000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "m2w1x0.u47",        0x040000, 0x040000, CRC(1b0513c5) SHA1(8c9ddef19297e1b39d900297005203b7ff28667e) )
ROM_END

ROM_START( gtmr2a )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "m2p0x1.u8",  0x000000, 0x080000, CRC(525f6618) SHA1(da8008cc7768b4e8c0091aa3ea21752d0ca33691) )
	ROM_LOAD16_BYTE( "m2p1x1.u7",  0x000001, 0x080000, CRC(914683e5) SHA1(dbb2140f7de86073647abc6e73ba739ea201dd30) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code? */
	ROM_LOAD( "m2d0x0.u31",        0x000000, 0x020000, CRC(2e1a06ff) SHA1(475a7555653eefac84307492a385895b839cab0d) )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "m2-200-0.u49",      0x000000, 0x400000, CRC(93aafc53) SHA1(1d28b6e3bd61ce9c938fc5303aeabcdefa549852) )
	ROM_LOAD( "m2-201-0.u50",      0x400000, 0x200000, CRC(39b60a83) SHA1(aa7b37c7c92bbcf685f4fec84cc6d8a77d26433c) )
	ROM_LOAD( "m2-202-0.u51",      0x600000, 0x200000, CRC(fd06b339) SHA1(5de0af7d23147f6eb403700eabd66794198f3641) )
	ROM_LOAD16_BYTE( "m2s0x1.u32", 0x700000, 0x080000, CRC(4069d6c7) SHA1(2ed1cbb7ebde8347e0359cd56ee3a0d4d42d551f) )
	ROM_LOAD16_BYTE( "m2s1x1.u33", 0x700001, 0x080000, CRC(c53fe269) SHA1(e6c485bbaea4b67f074b89e047f686f107805713) )

	ROM_REGION( 0x440000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x440000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "m2-100-0.u48",      0x000000, 0x100000, CRC(5250fa45) SHA1(b1ad4660906997faea0aa89866de01a0e9f2b61d) )

	ROM_REGION( 0x080000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "m2w1x0.u47",        0x040000, 0x040000, CRC(1b0513c5) SHA1(8c9ddef19297e1b39d900297005203b7ff28667e) )
ROM_END

ROM_START( gtmr2u )
 	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "m2p0a1.u8",  0x000000, 0x080000, CRC(813e1d5e) SHA1(602df02933dc7b77be311113af1d1edad2751cc9) )
	ROM_LOAD16_BYTE( "m2p1a1.u7",  0x000001, 0x080000, CRC(bee63666) SHA1(07585a63f901f50f2a2314eb4dc4307e7028ded7) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code? */
	ROM_LOAD( "m2d0x0.u31",        0x000000, 0x020000, CRC(2e1a06ff) SHA1(475a7555653eefac84307492a385895b839cab0d) )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "m2-200-0.u49",      0x000000, 0x400000, CRC(93aafc53) SHA1(1d28b6e3bd61ce9c938fc5303aeabcdefa549852) )
	ROM_LOAD( "m2-201-0.u50",      0x400000, 0x200000, CRC(39b60a83) SHA1(aa7b37c7c92bbcf685f4fec84cc6d8a77d26433c) )
	ROM_LOAD( "m2-202-0.u51",      0x600000, 0x200000, CRC(fd06b339) SHA1(5de0af7d23147f6eb403700eabd66794198f3641) )
	ROM_LOAD16_BYTE( "m2s0a1.u32", 0x700000, 0x080000, CRC(98977171) SHA1(5b69462e07778b5bd1f5119cae6b63ede38cd642) )
	ROM_LOAD16_BYTE( "m2s1a1.u33", 0x700001, 0x080000, CRC(c69a732e) SHA1(810b333f442c0714f4cb8b4a73136d0b44443277) )

	ROM_REGION( 0x440000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x440000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "m2-300-0.u89",      0x000000, 0x200000, CRC(4dc42fbb) SHA1(f14c287bc60f561eb9a57db4e3390aae9a81c392) )
	ROM_LOAD( "m2-301-0.u90",      0x200000, 0x200000, CRC(f4e894f2) SHA1(1f983a1d93845fe298afba60d4dacdd1a10cab7f) )
	ROM_LOAD16_BYTE( "m2b0x0.u93", 0x400000, 0x020000, CRC(e023d51b) SHA1(3c9f591f3ca2ee8e1100b83ae8eb593e11e6eac7) )
	ROM_LOAD16_BYTE( "m2b1x0.u94", 0x400001, 0x020000, CRC(03c48bdb) SHA1(f5ba45d026530d46f760cf06d02a1ffcca89aa3c) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "m2-100-0.u48",      0x000000, 0x100000, CRC(5250fa45) SHA1(b1ad4660906997faea0aa89866de01a0e9f2b61d) )

	ROM_REGION( 0x080000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "m2w1a1.u47",        0x000000, 0x080000, CRC(15f25342) SHA1(9947e66575738700345c12c104701b812c62ce03) )
ROM_END

/***************************************************************************

                                Magical Crystals

(c)1991 Kaneko/Atlus
Z00FC-02

CPU  : TMP68HC000N-12
Sound: YM2149Fx2 M6295
OSC  : 16.0000MHz(X1) 12.0000MHz(X2)

ROMs:
mc100j.u18 - Main programs
mc101j.u19 /

mc000.u38  - Graphics (32pin mask)
mc001.u37  | (32pin mask)
mc002j.u36 / (27c010)

mc010.u04 - Graphics (42pin mask)

mc020.u33 - Graphics (42pin mask)

mc030.u32 - Samples (32pin mask)

PALs (18CV8PC):
u08, u20, u41, u42, u50, u51, u54

Custom chips:
KANEKO VU-001 046A (u53, 48pin PQFP)
KANEKO VU-002 052 151021 (u60, 160pin PQFP)
KANEKO 23160-509 9047EAI VIEW2-CHIP (u24 & u34, 144pin PQFP)
KANEKO MUX2-CHIP (u28, 64pin PQFP)
KANEKO IU-001 9045KP002 (u22, 44pin PQFP)
KANEKO I/O JAMMA MC-8282 047 (u5, 46pin)
699206p (u09, 44pin PQFP)
699205p (u10, 44pin PQFP)

Other:
93C46 EEPROM

DIP settings:
1: Flip screen
2: Test mode
3: Unused
4: Unused

***************************************************************************/

ROM_START( mgcrystl )
 	ROM_REGION( 0x040000*2, REGION_CPU1, ROMREGION_ERASE )			/* 68000 Code */
	ROM_LOAD16_BYTE( "magcrstl.u18", 0x000000, 0x020000, CRC(c7456ba7) SHA1(96c25c3432069373fa86d7af3e093e02e39aea34) )
	ROM_LOAD16_BYTE( "magcrstl.u19", 0x000001, 0x040000, CRC(ea8f9300) SHA1(0cd0d448805aa45986b63befca00b08fe066dbb2) ) /*!! */

	ROM_REGION( 0x280000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "mc000.u38",    0x000000, 0x100000, CRC(28acf6f4) SHA1(6647ad90ea580b65ed28772f9d65352b06833d0c) )
	ROM_LOAD( "mc001.u37",    0x100000, 0x080000, CRC(005bc43d) SHA1(6f6cd99e8e60562fa86581008455a6d9d646fa95) )
	ROM_RELOAD(               0x180000, 0x080000             )
	ROM_LOAD( "magcrstl.u36", 0x200000, 0x020000, CRC(22729037) SHA1(de4e1bdab57aa617411b6327f3db4856970e8953) )
	ROM_RELOAD(               0x220000, 0x020000             )
	ROM_RELOAD(               0x240000, 0x020000             )
	ROM_RELOAD(               0x260000, 0x020000             )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "mc010.u04",  0x000000, 0x100000, CRC(85072772) SHA1(25e903cc2c893d61db791d1fe60a1205a4395667) )

	ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "mc020.u34",  0x000000, 0x100000, CRC(1ea92ff1) SHA1(66ec53e664b2a5a751a280a538aaeceafc187ceb) )

	ROM_REGION( 0x040000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "mc030.u32",  0x000000, 0x040000, CRC(c165962e) SHA1(f7e130db387ae9dcb7223f7ad6e51270d3033bc9) )
ROM_END

ROM_START( mgcrystj )
 	ROM_REGION( 0x040000*2, REGION_CPU1, ROMREGION_ERASE )			/* 68000 Code */
	ROM_LOAD16_BYTE( "mc100j.u18", 0x000000, 0x020000, CRC(afe5882d) SHA1(176e6e12e3df63c08d7aff781f5e5a9bd83ec293) )
	ROM_LOAD16_BYTE( "mc101j.u19", 0x000001, 0x040000, CRC(60da5492) SHA1(82b90a617d355825624ce9fb30bddf4714bd0d18) )	/*!! */

	ROM_REGION( 0x280000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "mc000.u38",  0x000000, 0x100000, CRC(28acf6f4) SHA1(6647ad90ea580b65ed28772f9d65352b06833d0c) )
	ROM_LOAD( "mc001.u37",  0x100000, 0x080000, CRC(005bc43d) SHA1(6f6cd99e8e60562fa86581008455a6d9d646fa95) )
	ROM_RELOAD(             0x180000, 0x080000             )
	ROM_LOAD( "mc002j.u36", 0x200000, 0x020000, CRC(27ac1056) SHA1(34b07c1a0d403ca45c9849d3d8d311012f787df6) )
	ROM_RELOAD(             0x220000, 0x020000             )
	ROM_RELOAD(             0x240000, 0x020000             )
	ROM_RELOAD(             0x260000, 0x020000             )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "mc010.u04",  0x000000, 0x100000, CRC(85072772) SHA1(25e903cc2c893d61db791d1fe60a1205a4395667) )

	ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (Scrambled) */
	ROM_LOAD( "mc020.u34",  0x000000, 0x100000, CRC(1ea92ff1) SHA1(66ec53e664b2a5a751a280a538aaeceafc187ceb) )

	ROM_REGION( 0x040000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "mc030.u32",  0x000000, 0x040000, CRC(c165962e) SHA1(f7e130db387ae9dcb7223f7ad6e51270d3033bc9) )
ROM_END


/***************************************************************************

                                Sand Scorpion

(C) FACE
68HC000N-12
Z8400AB1
OKI6295, YM2203C
OSC:  16.000mhz,   12.000mhz

SANDSC03.BIN     27C040
SANDSC04.BIN     27C040
SANDSC05.BIN     27C040
SANDSC06.BIN     27C040
SANDSC07.BIN     27C2001
SANDSC08.BIN     27C1001
SANDSC11.BIN     27C2001
SANDSC12.BIN     27C2001

***************************************************************************/

ROM_START( sandscrp )
	ROM_REGION( 0x080000, REGION_CPU1, 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "sandsc11.bin", 0x000000, 0x040000, CRC(9b24ab40) SHA1(3187422dbe8b15d8053be4cb20e56d3e6afbd5f2) )
	ROM_LOAD16_BYTE( "sandsc12.bin", 0x000001, 0x040000, CRC(ad12caee) SHA1(83267445b89c3cf4dc317106aa68763d2f29eff7) )

	ROM_REGION( 0x24000, REGION_CPU2, 0 )		/* Z80 Code */
	ROM_LOAD( "sandsc08.bin", 0x00000, 0x0c000, CRC(6f3e9db1) SHA1(06a04fa17f44319986913bff70433510c89e38f1) )
	ROM_CONTINUE(             0x10000, 0x14000             )

	ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "sandsc05.bin", 0x000000, 0x080000, CRC(9bb675f6) SHA1(c3f6768cfd99a0e19ca2224fff9aa4e27ec0da24) )
	ROM_LOAD( "sandsc06.bin", 0x080000, 0x080000, CRC(7df2f219) SHA1(e2a59e201bfededa92d6c86f8dc1b212527ef66f) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers */
	ROM_LOAD16_BYTE( "sandsc04.bin", 0x000000, 0x080000, CRC(b9222ff2) SHA1(a445da3f7f5dea5ff64bb0b048f624f947875a39) )
	ROM_LOAD16_BYTE( "sandsc03.bin", 0x000001, 0x080000, CRC(adf20fa0) SHA1(67a7a2be774c86916cbb97e4c9b16c2e48125780) )

	ROM_REGION( 0x040000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "sandsc07.bin", 0x000000, 0x040000, CRC(9870ab12) SHA1(5ea3412cbc57bfaa32a1e2552b2eb46f4ceb5fa8) )
ROM_END


/***************************************************************************

                                Shogun Warriors

Shogun Warriors, Kaneko 1992

   fb010.u65           fb040.u33
   fb011.u66
   rb012.u67
   rb013.u68

                         fb001.u43
     68000-12            fb000.u42  m6295
    51257     fb030.u61  fb002.u44  m6295
    51257     fb031.u62  fb003.u45


                fb021a.u3
                fb021b.u4
                fb022a.u5
   fb023.u7     fb022b.u6
   fb020a.u1    fb020b.u2



---------------------------------------------------------------------------
                                Game code
---------------------------------------------------------------------------

102e04-7    <- !b80004-7
102e18.w    -> $800000
102e1c.w    -> $800002 , $800006
102e1a.w    -> $800004
102e20.w    -> $800008

ROUTINES:

6622    print ($600000)

***************************************************************************/

ROM_START( shogwarr )
 	ROM_REGION( 0x040000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "fb030a.u61", 0x000000, 0x020000, CRC(a04106c6) SHA1(95ab084f2e709be7cec2964cb09bcf5a8d3aacdf) )
	ROM_LOAD16_BYTE( "fb031a.u62", 0x000001, 0x020000, CRC(d1def5e2) SHA1(f442de4433547e52b483549aca5786e4597a7122) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "fb040a.u33",  0x000000, 0x020000, CRC(4b62c4d9) SHA1(35c943dde70438a411714070e42a84366db5ef83) )

	ROM_REGION( 0x600000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "fb020a.u1",  0x000000, 0x080000, CRC(da1b7373) SHA1(89510901848f1798fb76dd82d1cd9ac97c41521d) )
	ROM_LOAD( "fb022a.u5",  0x080000, 0x080000, CRC(60aa1282) SHA1(4648816016e00df3256226ba5134f6e5bb429909) )
	ROM_LOAD( "fb020b.u2",  0x100000, 0x100000, CRC(276b9d7b) SHA1(7a154f65b4737f2b6ac8effa3352711079f571dc) )
	ROM_LOAD( "fb021a.u3",  0x200000, 0x100000, CRC(7da15d37) SHA1(345cf2242e8210a697294a45197f2b3b974de885) )
	ROM_LOAD( "fb021b.u4",  0x300000, 0x100000, CRC(6a512d7b) SHA1(7fc3002d23262a9a590a283ea9e111e38d889ef2) )
	ROM_LOAD( "fb023.u7",   0x400000, 0x100000, CRC(132794bd) SHA1(bcc73c3183c59a4b66f79d04774773b8a9239501) )
	ROM_LOAD( "fb022b.u6",  0x500000, 0x080000, CRC(cd05a5c8) SHA1(9f000cca8d31e19fdc4b38c00c3ed13f71e5541c) )

	ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "fb010.u65",  0x000000, 0x100000, CRC(296ffd92) SHA1(183a28e4594c428deb4726ed22d5166592b94b60) )
	ROM_LOAD( "fb011.u66",  0x100000, 0x080000, CRC(500a0367) SHA1(6dc5190f81b21f59ee56a3b2332c8d86d6599782) )	/* ?! */
	ROM_LOAD( "rb012.u67",  0x200000, 0x100000, CRC(bfdbe0d1) SHA1(3abc5398ee8ee1871b4d081f9b748539d69bcdba) )
	ROM_LOAD( "rb013.u68",  0x300000, 0x100000, CRC(28c37fe8) SHA1(e10dd1a810983077328b44e6e33ce2e899c506d2) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "fb000e.u42",  0x000000, 0x080000, CRC(969f1465) SHA1(4f56d1ad341b08f4db41b7ab2498740612ff7c3d) )	/* 2 x $40000 */
	ROM_LOAD( "fb001e.u43",  0x080000, 0x080000, CRC(f524aaa1) SHA1(006a886f9df2e57c51b61c6cea70a6574fc20304) )	/* 2 x $40000 */

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "fb002.u44",   0x000000, 0x080000, CRC(05d7c2a9) SHA1(e34d395985caec10139a22daa179bb185df157d6) )	/* 2 x $40000 */
	ROM_LOAD( "fb003.u45",   0x080000, 0x080000, CRC(405722e9) SHA1(92e51093d50f74f650ba137f5fc2910e0f85337e) )	/* 2 x $40000 */
ROM_END


DRIVER_INIT( shogwarr )
{
	init_kaneko16();

/*
    ROM test at 2237e:

    the chksum of 00000-03fffd = $657f is added to ($200042).w
    [from shared ram]. The result must be $f463 [=($3fffe).w]

    Now, $f463-$657f = $8ee4 = byte sum of FB040A.U33 !!

    So, there's probably the MCU's code in there, though
    I can't id what kind of CPU should run it :-(
*/
}

/***************************************************************************

                                Fujiyama Buster

Japan (c) 1992 Kaneko
This is the Japanese version of Shogun Warriors

Main PCB No: ZO1DK-002 (Same as B.Rap Boys)
 ROM PCB No: ZO5DP
        CPU: TMP68HC000N-12 (Toshiba)
        SND: OKI M6295 x 2
        OSC: 16.000MHz, 12.000MHz
        DIP: 1 x 8 POSITION

OTHER:
93C46 (8 Pin DIP, EEPROM, Linked to FB-040.U33 & CALC3 Chip)
KANEKO JAPAN 9152EV 175101 (160 Pin PQFP)
KANEKO VIEW2-CHIP (144 Pin PQFP)
KANEKO MUX2-CHIP (64 Pin PQFP)
KANEKO CALC3 508 (74 Pin PQFP, MCU, Linked to FB-040.U33)
KANEKO JAPAN 9203 T (44 PIN PQFP)

Differences from Shogun Warriors:

File Name    CRC32       Labelled As   ROM Type
===============================================
fb030j.u61   0x32ce7909  FB030J/U61-00   27C010 | 68000 CPU Code
fb031j.u62   0x000c8c08  FB031J/U62-00   27C010 /

fb040j.u33   0x299d0746  FB040J/U33-00   27C010 - MCU Code? 68000 Code snipets??

fb000j.u43   0xa7522555  FB000J/U43-00   27C040 | Japanese Sound Samples
fb001j_u.101 0x07d4e8e2  FB001J/U101-0   27C040 /

NOTE: U67 & U68 are empty on this Original board.

***************************************************************************/

ROM_START( fjbuster )	/* Fujiyama Buster - Japan version of Shogun Warriors */
 	ROM_REGION( 0x040000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "fb030j.u61", 0x000000, 0x020000, CRC(32ce7909) SHA1(02d87342706ac9547eb611bd542f8498ba41e34a) )
	ROM_LOAD16_BYTE( "fb031j.u62", 0x000001, 0x020000, CRC(000c8c08) SHA1(439daac1541c34557b5a4308ed69dfebb93abe13) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "fb040j.u33",  0x000000, 0x020000, CRC(299d0746) SHA1(67fe3a47ab01fa02ce2bb5836c2041986c19d875) )

	ROM_REGION( 0x600000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "fb020a.u1",  0x000000, 0x080000, CRC(da1b7373) SHA1(89510901848f1798fb76dd82d1cd9ac97c41521d) )
	ROM_LOAD( "fb022a.u5",  0x080000, 0x080000, CRC(60aa1282) SHA1(4648816016e00df3256226ba5134f6e5bb429909) )
	ROM_LOAD( "fb020b.u2",  0x100000, 0x100000, CRC(276b9d7b) SHA1(7a154f65b4737f2b6ac8effa3352711079f571dc) )
	ROM_LOAD( "fb021a.u3",  0x200000, 0x100000, CRC(7da15d37) SHA1(345cf2242e8210a697294a45197f2b3b974de885) )
	ROM_LOAD( "fb021b.u4",  0x300000, 0x100000, CRC(6a512d7b) SHA1(7fc3002d23262a9a590a283ea9e111e38d889ef2) )
	ROM_LOAD( "fb023.u7",   0x400000, 0x100000, CRC(132794bd) SHA1(bcc73c3183c59a4b66f79d04774773b8a9239501) )
	ROM_LOAD( "fb022b.u6",  0x500000, 0x080000, CRC(cd05a5c8) SHA1(9f000cca8d31e19fdc4b38c00c3ed13f71e5541c) )

	ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "fb010.u65",  0x000000, 0x100000, CRC(296ffd92) SHA1(183a28e4594c428deb4726ed22d5166592b94b60) )
	ROM_LOAD( "fb011.u66",  0x100000, 0x080000, CRC(500a0367) SHA1(6dc5190f81b21f59ee56a3b2332c8d86d6599782) )	/* ?! */
/*  ROM_LOAD( "rb012.u67",  0x200000, 0x100000, CRC(bfdbe0d1) SHA1(3abc5398ee8ee1871b4d081f9b748539d69bcdba) )  Not used!  No ROMs here */
/*  ROM_LOAD( "rb013.u68",  0x300000, 0x100000, CRC(28c37fe8) SHA1(e10dd1a810983077328b44e6e33ce2e899c506d2) )  Not used!  No ROMs here */

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "fb000j.u43",    0x000000, 0x080000, CRC(a7522555) SHA1(ea88d90dda20bc309f98a1924c41551e7708e6af) )	/* 2 x $40000 */
	ROM_LOAD( "fb001j_u.101",  0x080000, 0x080000, CRC(07d4e8e2) SHA1(0de911f452ddeb54b0b435b9c1cf5d5881175d44) )	/* 2 x $40000 */

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "fb002.u44",   0x000000, 0x080000, CRC(05d7c2a9) SHA1(e34d395985caec10139a22daa179bb185df157d6) )	/* 2 x $40000 */
	ROM_LOAD( "fb003.u45",   0x080000, 0x080000, CRC(405722e9) SHA1(92e51093d50f74f650ba137f5fc2910e0f85337e) )	/* 2 x $40000 */
ROM_END

/***************************************************************************

                                B.Rap Boys

B.Rap Boys
Kaneko, 1992

Game is a beat-em up, where a bunch of rapping boys (The B.Rap Boys) beats
up anyone and anything that gets in their way, smashing shop windows
and other property with their fists, chairs, wooden bats and whatever else
they can lay their hands on!


Main PCB No: ZO1DK-002
ROM PCB No:  ZO1DK-EXROM
CPU: TMP68HC000N-12
SND: OKI M6295 x 2
OSC: 16.000MHz, 12.000MHz
DIP: 1 x 8 POSITION
SW1 - PCB location for 2 position DIP but location is unpopulated.
SW2:

                    1   2   3   4   5   6   7   8
SCREEN FLIP     NORMAL      OFF
            FLIP        ON
MODE            NORMAL          OFF
            TEST            ON
SWITCH TEST [1]     NO              OFF
            YES             ON
POSITION #4     NOT USED                OFF
COIN TYPE       LOCAL COIN                  OFF
            COMMON COIN                 ON
GAME TYPE       3 PLAYERS                       OFF
            2 PLAYERS                       ON
DIFFICULTY [2]      EASY                                ON  OFF
            NORMAL                              OFF OFF
            HARD                                OFF ON
            VERY HARD                           ON  ON

[1] This additional test becomes available in test mode when this DIP is ON.
[2] Additional settings available in test mode via another on-screen menu.
Some text is written in Japanese. See scan in archive for details.

Control is via 8 Way Joystick and 2 buttons

There are two extra pin connectors near the JAMMA connector.
Pinouts are....

(A)
10 3P START SW
 9 3P COIN SW
 8 3P BUTTON 2
 7 3P BUTTON 1
 6 3P UP
 5 3P DOWN
 4 3P LEFT
 3 3P RIGHT
 2 GND
 1 GND

(B)
6 COIN COUNTER 3
5 COIN LOCKOUT 3
4 TOTAL COIN COUNTER
3 NC
2 NC
1 NC

RAM:
M5M4464 x 6, M51257AL x 2, KM6264BLS x 2, D42101C x 2, LH5116D x 2, CAT71C256 x 2

OTHER:
93C46 (8 PIN DIP, EEPROM, LINKED TO RB-006.U33)
KANEKO JAPAN 9152EV 175101 (160 PIN PQFP)
KANEKO VIEW2-CHIP (144 PIN PQFP)
KANEKO MUX2-CHIP (64 PIN PQFP)
KANEKO CALC3 508 (74 PIN PQFP, MCU, LINKED TO RB-006.U33)
KANEKO JAPAN 9204 T (44 PIN PQFP)
PALs (x 11, read protected, not dumped)

ROMs:
RB-004.U61  27C010    \     Main program
RB-005.U62  27C010    /

RB-000.U43  2M mask   \
RB-001.U44  4M mask    |    Located near main program and OKI M6295 chips
RB-002.U45  4M mask    |    Possibly sound related / OKI Samples etc..
RB-003.101  4M mask   /

RB-006.U33  27C010      MCU program? (Linked to CALC3 508)

RB-010.U65  8M mask   \
RB-011.U66  8M mask    |    GFX
RB-012.U67  8M mask    |
RB-013.U68  8M mask   /

RB-021.U76  4M mask   \
RB-022.U77  4M mask    |
RB-023.U78  4M mask    |    GFX (located under a plug-in ROM PCB)
RB-024.U79  4M mask   /

RB-020.U2   4M mask   \
RB-025.U4   27C040     |    GFX (located on a plug-in ROM PCB)
RB-026.U5   27C040    /


-----

Game can be ROM Swapped onto a Shogun Warriors board and works

***************************************************************************/

ROM_START( brapboys )
 	ROM_REGION( 0x040000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "rb-004.u61", 0x000000, 0x020000, CRC(5432442c) SHA1(f0f7328ece96ef25e6d4fd1958d734f64a9ef371) )
	ROM_LOAD16_BYTE( "rb-005.u62", 0x000001, 0x020000, CRC(118b3cfb) SHA1(1690ecf5c629879bd97131ff77029e152919e45d) )

 	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "rb-006.u33",  0x000000, 0x020000, CRC(f1d76b20) SHA1(c571b5f28e529589ee2d7697ef5d4b60ccb66e7a) )

	ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	/* order is probably wrong, but until it does more we can't tell */
	ROM_LOAD( "rb-020.u2",  0x000000, 0x080000, CRC(b038440e) SHA1(9e32cb62358ab846470d9a75d4dab771d608a3cf) )
	ROM_LOAD( "rb-025.u4",  0x080000, 0x080000, CRC(aa795ba5) SHA1(c5256dcceded2e76f548b60c18e51d0dd0209d81) )
	ROM_LOAD( "rb-026.u5",  0x100000, 0x080000, CRC(bb7604d4) SHA1(57d51ce4ea2000f9a50bae326cfcb66ec494249f) )

	ROM_LOAD( "rb-021.u76", 0x200000, 0x080000, CRC(b7e2d362) SHA1(7e98e5b3d1ee972fc4cf9bebd33a3ca96a77357c) )
	ROM_LOAD( "rb-022.u77", 0x280000, 0x080000, CRC(8d40c97a) SHA1(353b0a4a508f2fff8eeed680b1f685c7fdc29a7d) ) /* right pos. (text) */
	ROM_LOAD( "rb-023.u78", 0x300000, 0x080000, CRC(dcf11c8d) SHA1(eed801f7cca3d3a941b1a4e4815cac9d20d970f7) )
	ROM_LOAD( "rb-024.u79", 0x380000, 0x080000, CRC(65fa6447) SHA1(551e540d7bf412753b4a7098e25e6f9d8774bcf4) )

	ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "rb-010.u65",  0x000000, 0x100000, CRC(ffd73f87) SHA1(1a661f71976be61c22d9b962850e738ba17f1d45) )
	ROM_LOAD( "rb-011.u66",  0x100000, 0x100000, CRC(d9325f78) SHA1(346832608664aa8f3ac9260a549903386b4125a8) )
	ROM_LOAD( "rb-012.u67",  0x200000, 0x100000, CRC(bfdbe0d1) SHA1(3abc5398ee8ee1871b4d081f9b748539d69bcdba) ) /* same as shoggwar */
	ROM_LOAD( "rb-013.u68",  0x300000, 0x100000, CRC(28c37fe8) SHA1(e10dd1a810983077328b44e6e33ce2e899c506d2) ) /* same as shoggwar */

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	/* order is probably wrong, but until it does more we can't tell */
	ROM_LOAD( "rb-003.101",  0x000000, 0x080000, CRC(2cac25d7) SHA1(0412c317bf650a93051b9304d23035efde0c026a) )
	ROM_LOAD( "rb-000.u43",  0x080000, 0x040000, CRC(c7c848ac) SHA1(77754efd6efeac50a40dcd530de504090257d8b3) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* Samples */
	/* order is probably wrong, but until it does more we can't tell */
	ROM_LOAD( "rb-001.u44",   0x000000, 0x080000, CRC(09c779e3) SHA1(c9c9bf939d58d329b87e0aa08ec3d35f7440d3c7) )
	ROM_LOAD( "rb-002.u45",   0x080000, 0x080000, CRC(55de7003) SHA1(cc349fd8671926cafed4d86d1a5cb671e591c408) )
ROM_END

/**********************************************************************

                            Bonk's Adventure

Bonk's Adventure
Kaneko, 1994

PCB Layout
----------

Z09AF-003
|--------------------------------------------------------|
| LA4460  PC604109.101     PAL   3664 3664  PC500105.55  |
|  M6295   PC603108.102    PAL                           |
|  M6295   PC602107.100  PAL      VIEW2-CHIP             |
|          PC601106.99   PAL                             |
|                                           PC400104.51  |
|                                 3664  3664             |
|              62256                                     |
|J  KANEKO     62256              VIEW2-CHIP             |
|A  JAPAN                                                |
|M  9203T                                     424260     |
|M                                                       |
|A   62256    62256   6116                               |
|    PRG.7    PRG.8   6116      KANEKO    424260         |
|                    3364       KC-002    PAL            |
| 62256    68000     3364                                |
| 62256                                                  |
|          PAL      PAL  20MHz                           |
|          PAL      PAL  16MHz   PC600106.42             |
|                   PAL          PC700107.43             |
|        MCU.124                 PC200102.40             |
| DSW(8) KANEKO  93C46           PC100101.37 PC300103.38 |
|        TBSOP01 27MHz 33.3333MHz                        |
|--------------------------------------------------------|

Notes:
      68000 clock: 16.000MHz
      M6295 clock: 2.000MHz, Sample Rate: /165 (both)
      VSync: 60Hz
      HSync: 15.625kHz

      PC100-PC500: 16M MASK
      PC601-PC604: 8M MASK
      PC600-PC700: 27C4001
            PRG's: 27C4001
            MCU  : 27C010

**********************************************************************/

ROM_START( bonkadv )
	ROM_REGION( 0x100000, REGION_CPU1, 0 )			/* 68000 Code */
	ROM_LOAD16_BYTE( "prg.8",        0x000000, 0x080000, CRC(af2e60f8) SHA1(406f79e155d1244b84f8c89c25b37188e1b4f4a6) )
	ROM_LOAD16_BYTE( "prg.7",        0x000001, 0x080000, CRC(a1cc6a78) SHA1(a9cea21a6a0dfd3b0952664681c057190aa27f8c) )

	ROM_REGION( 0x020000, REGION_CPU2, 0 )			/* MCU Code */
	ROM_LOAD( "mcu.124",			 0x000000, 0x020000, CRC(9d4e2724) SHA1(9dd43703265e39f876877020a0ac3875de6faa8d) )

	ROM_REGION( 0x500000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "pc100101.37",		 0x000000, 0x200000, CRC(c96e7c10) SHA1(607cc7745abc3ff820047e8a00060ece61646623) )
	ROM_LOAD( "pc200102.40",		 0x200000, 0x100000, CRC(c2b7a26a) SHA1(1c8783442e0ccf30c5640866c5493f1dc1dd48f8) )
	ROM_LOAD( "pc300103.38",		 0x300000, 0x100000, CRC(51ee162c) SHA1(b33afc7d1e9f55f191e08472e8c51ca931b0389d) )
	ROM_LOAD16_BYTE( "pc600106.42",  0x400000, 0x080000, CRC(25877026) SHA1(96814d97e9f9284f98c35edfe5e76677ac50dd97) )
	ROM_LOAD16_BYTE( "pc700107.43",  0x400001, 0x080000, CRC(bfe21c44) SHA1(9900a6fe4182b720a90d64d368bd0fd08bf936a8) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "pc400104.51",		 0x000000, 0x100000, CRC(3b176f84) SHA1(0ad6fd5f03d275165490881173bafcb0a94762eb) )

	ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE )	/* Tiles (scrambled) */
	ROM_LOAD( "pc500105.55",		 0x000000, 0x100000, CRC(bebb3edc) SHA1(e0fed4307316deaeb811ec29f5022adeaf577a95) )

	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "pc604109.101",		 0x000000, 0x100000, CRC(76025530) SHA1(e0c8192d783057798eea084aa3e87938f6e01cb7) )

	ROM_REGION( 0x300000, REGION_SOUND2, 0 )	/* Samples */
	ROM_LOAD( "pc601106.99",		 0x000000, 0x100000, CRC(a893651c) SHA1(d221ce89f19a76be497724f6c16fab82c8a52661) )
	ROM_LOAD( "pc602107.100",		 0x100000, 0x100000, CRC(0fbb23aa) SHA1(69b620375c65246317d7105fbc414f3c36e02b2c) )
	ROM_LOAD( "pc603108.102",		 0x200000, 0x100000, CRC(58458985) SHA1(9a846d604ba901eb2a59d2b6cd9c42e3b43adb6a) )

	ROM_REGION16_BE( 0x0080, REGION_USER1, 0 )	/* EEPROM */
	ROM_LOAD16_WORD( "eeprom.126",  0x0000, 0x0080, CRC(d04adc84) SHA1(85415062867605587b09a646ead4700014ebcb5c) )
ROM_END

/***************************************************************************


                                Game drivers


***************************************************************************/

/* Working games */

GAME( 1991, berlwall, 0,        berlwall, berlwall, berlwall, ROT0,  "Kaneko", "The Berlin Wall (set 1)" )
GAME( 1991, berlwalt, berlwall, berlwall, berlwalt, berlwall, ROT0,  "Kaneko", "The Berlin Wall (set 2)" )
GAME( 1991, mgcrystl, 0,        mgcrystl, mgcrystl, kaneko16, ROT0,  "Kaneko", "Magical Crystals (World)" )
GAME( 1991, mgcrystj, mgcrystl, mgcrystl, mgcrystl, kaneko16, ROT0,  "Kaneko (Atlus license)", "Magical Crystals (Japan)" )
GAME( 1992, blazeon,  0,        blazeon,  blazeon,  kaneko16, ROT0,  "Atlus",  "Blaze On (Japan)" )
GAME( 1992, sandscrp, 0,        sandscrp, sandscrp, 0,        ROT90, "Face",   "Sand Scorpion" )
GAME( 1994, gtmr,     0,        gtmr,     gtmr,     kaneko16, ROT0,  "Kaneko", "Great 1000 Miles Rally" )
GAME( 1994, gtmre,    gtmr,     gtmr,     gtmr,     kaneko16, ROT0,  "Kaneko", "Great 1000 Miles Rally (Evolution Model)" )
GAME( 1994, gtmrusa,  gtmr,     gtmr,     gtmr,     kaneko16, ROT0,  "Kaneko", "Great 1000 Miles Rally (USA)" )
GAME( 1995, gtmr2,    0,        gtmr2,    gtmr2,    kaneko16, ROT0,  "Kaneko", "Mille Miglia 2: Great 1000 Miles Rally (95/05/24)" )
GAME( 1995, gtmr2a,   gtmr2,    gtmr2,    gtmr2,    kaneko16, ROT0,  "Kaneko", "Mille Miglia 2: Great 1000 Miles Rally (95/04/04)" )
GAME( 1995, gtmr2u,   gtmr2,    gtmr2,    gtmr2,    kaneko16, ROT0,  "Kaneko", "Great 1000 Miles Rally 2 USA (95/05/18)" )

/* Non-working games (mainly due to protection) */

GAMEX(1992, explbrkr, 0,        bakubrkr, bakubrkr, kaneko16, ROT90, "Kaneko", "Explosive Breaker",       GAME_IMPERFECT_GRAPHICS )
GAMEX(1992, bakubrkr, explbrkr, bakubrkr, bakubrkr, kaneko16, ROT90, "Kaneko", "Bakuretsu Breaker",       GAME_IMPERFECT_GRAPHICS )
GAMEX(1992, shogwarr, 0,        shogwarr, shogwarr, shogwarr, ROT0,  "Kaneko", "Shogun Warriors",         GAME_NOT_WORKING )
GAMEX(1992, fjbuster, shogwarr, shogwarr, shogwarr, shogwarr, ROT0,  "Kaneko", "Fujiyama Buster (Japan)", GAME_NOT_WORKING )
GAMEX(1992, brapboys, 0,        shogwarr, shogwarr, 0,        ROT0,  "Kaneko", "B.Rap Boys",              GAME_NOT_WORKING )
GAMEX(1994, bloodwar, 0,        bloodwar, bloodwar, kaneko16, ROT0,  "Kaneko", "Blood Warrior",           GAME_NOT_WORKING )
GAMEX(1994, bonkadv,  0,        bonkadv , bonkadv,  kaneko16, ROT0,  "Kaneko", "B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
