/****************************************************************************

Tropical Angel

driver by Phil Stroffolino

****************************************************************************/
#include "driver.h"
#include "sndhrdw/irem.h"
#include "vidhrdw/generic.h"

extern unsigned char *troangel_scroll;
WRITE8_HANDLER( troangel_flipscreen_w );
PALETTE_INIT( troangel );
VIDEO_UPDATE( troangel );



static ADDRESS_MAP_START( troangel_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x8000, 0x8fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x9000, 0x90ff) AM_READ(MRA8_RAM)
	AM_RANGE(0xd000, 0xd000) AM_READ(input_port_0_r)
	AM_RANGE(0xd001, 0xd001) AM_READ(input_port_1_r)
	AM_RANGE(0xd002, 0xd002) AM_READ(input_port_2_r)
	AM_RANGE(0xd003, 0xd003) AM_READ(input_port_3_r)
	AM_RANGE(0xd004, 0xd004) AM_READ(input_port_4_r)
	AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( troangel_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x8000, 0x87ff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
/*  AM_RANGE(0x8800, 0x8fff) AM_WRITE(MWA8_RAM) */
	AM_RANGE(0x9000, 0x91ff) AM_WRITE(MWA8_RAM) AM_BASE(&troangel_scroll)
	AM_RANGE(0xc820, 0xc8ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0xd000, 0xd000) AM_WRITE(irem_sound_cmd_w)
	AM_RANGE(0xd001, 0xd001) AM_WRITE(troangel_flipscreen_w)	/* + coin counters */
	AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM)
ADDRESS_MAP_END



INPUT_PORTS_START( troangel )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	/* coin input must be active for 19 frames to be consistently recognized */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(19)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, "Time" )
	PORT_DIPSETTING(    0x03, "180 160 140" )
	PORT_DIPSETTING(    0x02, "160 140 120" )
	PORT_DIPSETTING(    0x01, "140 120 100" )
	PORT_DIPSETTING(    0x00, "120 100 100" )
	PORT_DIPNAME( 0x04, 0x04, "Crash Loss Time" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x00, "10" )
	PORT_DIPNAME( 0x08, 0x08, "Background Sound" )
	PORT_DIPSETTING(    0x08, "Boat Motor" )
	PORT_DIPSETTING(    0x00, "Music" )
	/* TODO: support the different settings which happen in Coin Mode 2 */
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) /* mapped on coin mode 1 */
	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
/* This activates a different coin mode. Look at the dip switch setting schematic */
	PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
	PORT_DIPSETTING(    0x04, "Mode 1" )
	PORT_DIPSETTING(    0x00, "Mode 2" )
/* TODO: the following enables an analog accelerator input read from 0xd003 */
/* however that is the DSW1 input so it must be multiplexed some way */
	PORT_DIPNAME( 0x08, 0x08, "Analog Accelarator" )
	PORT_DIPSETTING(    0x08, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	/* In stop mode, press 2 to stop and 1 to restart */
	PORT_DIPNAME( 0x10, 0x10, "Stop Mode (Cheat)")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END



static gfx_layout charlayout =
{
	8,8, /* character size */
	1024, /* number of characters */
	3, /* bits per pixel */
	{ 0, 1024*8*8, 2*1024*8*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* character offset */
};

static gfx_layout spritelayout =
{
	16,32, /* sprite size */
	64, /* number of sprites */
	3, /* bits per pixel */
	{ 0, 0x4000*8, 2*0x4000*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7,
			16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
			256*64+0*8, 256*64+1*8, 256*64+2*8, 256*64+3*8, 256*64+4*8, 256*64+5*8, 256*64+6*8, 256*64+7*8,
			256*64+8*8, 256*64+9*8, 256*64+10*8, 256*64+11*8, 256*64+12*8, 256*64+13*8, 256*64+14*8, 256*64+15*8 },
	32*8	/* character offset */
};

static gfx_decode troangel_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x0000, &charlayout,      0, 32 },
	{ REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 },
	{ REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 },
	{ REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 },
	{ REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
	{ -1 } /* end of array */
};



static MACHINE_DRIVER_START( troangel )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 3000000)	/* 3 MHz ??? */
	MDRV_CPU_PROGRAM_MAP(troangel_readmem,troangel_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_FRAMES_PER_SECOND(57)
	MDRV_VBLANK_DURATION(1790)	/* accurate frequency, measured on a Moon Patrol board, is 56.75Hz. */
				/* the Lode Runner manual (similar but different hardware) */
				/* talks about 55Hz and 1790ms vblank duration. */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1)
	MDRV_GFXDECODE(troangel_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(32*8+16)
	MDRV_COLORTABLE_LENGTH(32*8+32*8)

	MDRV_PALETTE_INIT(troangel)
	MDRV_VIDEO_START(generic)
	MDRV_VIDEO_UPDATE(troangel)

	/* sound hardware */
	MDRV_IMPORT_FROM(irem_audio)
MACHINE_DRIVER_END




ROM_START( troangel )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* main CPU */
	ROM_LOAD( "ta-a-3k",	0x0000, 0x2000, CRC(f21f8196) SHA1(7cbf74b77a559ee70312b799e707394d9b849f5b) )
	ROM_LOAD( "ta-a-3m",	0x2000, 0x2000, CRC(58801e55) SHA1(91bdda778f2c4486001bc4ad26d6f21ba275ae08) )
	ROM_LOAD( "ta-a-3n",	0x4000, 0x2000, CRC(de3dea44) SHA1(1290755ffc04dc3b3667e063118669a0eab6fb79) )
	ROM_LOAD( "ta-a-3q",	0x6000, 0x2000, CRC(fff0fc2a) SHA1(82f3f5a8817e956192323eb555daa85b7766676d) )

	ROM_REGION(  0x10000 , REGION_CPU2, 0 )	/* sound CPU */
	ROM_LOAD( "ta-s-1a",	0xe000, 0x2000, CRC(15a83210) SHA1(8ada510db689ffa372b2f4dc4bd1b1c69a0c5307) )

	ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "ta-a-3c",	0x00000, 0x2000, CRC(7ff5482f) SHA1(fe8c181fed113007d69d11e8aa467e86a6357ffb) )	/* characters */
	ROM_LOAD( "ta-a-3d",	0x02000, 0x2000, CRC(06eef241) SHA1(4f327a54169046d8d84b5f5cf5d9f45e1df4dae6) )
	ROM_LOAD( "ta-a-3e",	0x04000, 0x2000, CRC(e49f7ad8) SHA1(915de1084fd3c5fc81dd8c80107c28cc57b33226) )

	ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "ta-b-5j",	0x00000, 0x2000, CRC(86895c0c) SHA1(b42b041e3e20dadd8411805d492133d371426ebf) )	/* sprites */
	ROM_LOAD( "ta-b-5h",	0x02000, 0x2000, CRC(f8cff29d) SHA1(dabf3bbf50f73a381056131c2239c84dd966b63e) )
	ROM_LOAD( "ta-b-5e",	0x04000, 0x2000, CRC(8b21ee9a) SHA1(1272722211d22d5b153e9415cc189a5aa9028543) )
	ROM_LOAD( "ta-b-5d",	0x06000, 0x2000, CRC(cd473d47) SHA1(854cb532bd62851a206da2affd66a1257b7085b6) )
	ROM_LOAD( "ta-b-5c",	0x08000, 0x2000, CRC(c19134c9) SHA1(028660e66fd033473c468b694e870c633ca05ec6) )
	ROM_LOAD( "ta-b-5a",	0x0a000, 0x2000, CRC(0012792a) SHA1(b4380f5fbe5e9ce9b44f87ce48a8b402bab58b52) )

	ROM_REGION( 0x0320, REGION_PROMS, 0 )
	ROM_LOAD( "ta-a-5a",	0x0000,	0x0100, CRC(01de1167) SHA1(b9070f8c70eb362fc4d6a0a92235ce0a5b2ab858) ) /* chars palette low 4 bits */
	ROM_LOAD( "ta-a-5b",	0x0100,	0x0100, CRC(efd11d4b) SHA1(7c7c356063ab35e4ffb8d65cd20c27c2a4b36537) ) /* chars palette high 4 bits */
	ROM_LOAD( "ta-b-1b",	0x0200, 0x0020, CRC(f94911ea) SHA1(ad61a323476a97156a255a72048a28477b421284) ) /* sprites palette */
	ROM_LOAD( "ta-b-3d",	0x0220,	0x0100, CRC(ed3e2aa4) SHA1(cfdfc151803080d1ecdd04af1bfea3dbdce8dca0) ) /* sprites lookup table */
ROM_END



GAME( 1983, troangel, 0, troangel, troangel, 0, ROT0, "Irem", "Tropical Angel", 0 )
