/***************************************************************************

                          -= Power Instinct =-
                            (C) 1993 Atlus

                driver by   Luca Elia (l.elia@tin.it)

Set 1
    CPU:    MC68000
    Sound:  OKIM6295
Set 2
    CPU:    MC68000, Z80 (for sound)
    Sound:  2x OKI6295 (Sound code supports an additional YM2203, but it's not fitted)

- Note: To enter test mode press F2 (Test)
        Use 9 (Service Coin) to change page.

TODO:
- sprites flip y (not used by the game)


***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/nmk112.h"
#include "sound/okim6295.h"

/* Variables that vidhrdw has access to */

/* Variables defined in vidhrdw */
extern UINT16 *powerins_vram_0, *powerins_vctrl_0;
extern UINT16 *powerins_vram_1, *powerins_vctrl_1;

/* Functions defined in vidhrdw */

WRITE16_HANDLER( powerins_flipscreen_w );
WRITE16_HANDLER( powerins_tilebank_w );

WRITE16_HANDLER( powerins_paletteram16_w );

WRITE16_HANDLER( powerins_vram_0_w );
WRITE16_HANDLER( powerins_vram_1_w );

VIDEO_START( powerins );
VIDEO_UPDATE( powerins );


/***************************************************************************

                                Memory Maps

***************************************************************************/

static int oki_bank;

static WRITE16_HANDLER( powerins_okibank_w )
{
	if (ACCESSING_LSB)
	{
		unsigned char *RAM = memory_region(REGION_SOUND1);
		int new_bank = data & 0x7;

		if (new_bank != oki_bank)
		{
			oki_bank = new_bank;
			memcpy(&RAM[0x30000],&RAM[0x40000 + 0x10000*new_bank],0x10000);
		}
	}
}

static WRITE16_HANDLER( powerina_soundlatch_w )
{
	if (ACCESSING_LSB)
	{
		soundlatch_w(0, data & 0xff);
	}
}
static READ8_HANDLER( powerina_fake_ym2203_r )
{
	return 0x01;
}


static ADDRESS_MAP_START( powerins_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM				)	/* ROM */
	AM_RANGE(0x100000, 0x100001) AM_READ(input_port_0_word_r		)	/* Coins + Start Buttons */
	AM_RANGE(0x100002, 0x100003) AM_READ(input_port_1_word_r		)	/* P1 + P2 */
	AM_RANGE(0x100008, 0x100009) AM_READ(input_port_2_word_r		)	/* DSW 1 */
	AM_RANGE(0x10000a, 0x10000b) AM_READ(input_port_3_word_r		)	/* DSW 2 */
	AM_RANGE(0x10003e, 0x10003f) AM_READ(OKIM6295_status_0_lsb_r	)	/* OKI Status */
	AM_RANGE(0x120000, 0x120fff) AM_READ(MRA16_RAM				)	/* Palette */
/**/AM_RANGE(0x130000, 0x130007) AM_READ(MRA16_RAM				)	/* VRAM 0 Control */
	AM_RANGE(0x140000, 0x143fff) AM_READ(MRA16_RAM				)	/* VRAM 0 */
	AM_RANGE(0x170000, 0x170fff) AM_READ(MRA16_RAM				)	/* VRAM 1 */
	AM_RANGE(0x180000, 0x18ffff) AM_READ(MRA16_RAM				)	/* RAM + Sprites */
ADDRESS_MAP_END

static ADDRESS_MAP_START( powerins_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM								)	/* ROM */
	AM_RANGE(0x100014, 0x100015) AM_WRITE(powerins_flipscreen_w					)	/* Flip Screen */
	AM_RANGE(0x100016, 0x100017) AM_WRITE(MWA16_NOP								)	/* ? always 1 */
	AM_RANGE(0x100018, 0x100019) AM_WRITE(powerins_tilebank_w						)	/* Tiles Banking (VRAM 0) */
	AM_RANGE(0x10001e, 0x10001f) AM_WRITE(powerina_soundlatch_w					)	/* Sound Latch */
	AM_RANGE(0x100030, 0x100031) AM_WRITE(powerins_okibank_w						)	/* Sound */
	AM_RANGE(0x10003e, 0x10003f) AM_WRITE(OKIM6295_data_0_lsb_w					)	/* */
	AM_RANGE(0x120000, 0x120fff) AM_WRITE(powerins_paletteram16_w) AM_BASE(&paletteram16	)	/* Palette */
	AM_RANGE(0x130000, 0x130007) AM_WRITE(MWA16_RAM) AM_BASE(&powerins_vctrl_0			)	/* VRAM 0 Control */
	AM_RANGE(0x140000, 0x143fff) AM_WRITE(powerins_vram_0_w) AM_BASE(&powerins_vram_0		)	/* VRAM 0 */
	AM_RANGE(0x170000, 0x170fff) AM_WRITE(powerins_vram_1_w) AM_BASE(&powerins_vram_1		)	/* VRAM 1 */
	AM_RANGE(0x171000, 0x171fff) AM_WRITE(powerins_vram_1_w						)	/* Mirror of VRAM 1? */
	AM_RANGE(0x180000, 0x18ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16					)	/* RAM + Sprites */
ADDRESS_MAP_END

/* There is a hidden test mode screen (set 18ff08 to 4 during test mode)
   that calls the data written to $10001e "sound code".
   This is a bootleg, so the original may have a sound CPU */

static ADDRESS_MAP_START( readmem_snd, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
	AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM)
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem_snd, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM)
/*  AM_RANGE(0xe000, 0xe000) AM_WRITE(MWA8_NOP) // ? written only once ? */
/*  AM_RANGE(0xe001, 0xe001) AM_WRITE(MWA8_NOP) // ? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( readport_snd, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
/*  AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r)    Not fitted on this board */
/*  AM_RANGE(0x01, 0x01) AM_READ(YM2203_read_port_0_r)      Not fitted on this board */
	AM_RANGE(0x00, 0x00) AM_READ(powerina_fake_ym2203_r)
	AM_RANGE(0x01, 0x01) AM_READ(MRA8_NOP)
	AM_RANGE(0x80, 0x80) AM_READ(OKIM6295_status_0_r)
	AM_RANGE(0x88, 0x88) AM_READ(OKIM6295_status_1_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writeport_snd, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
/*  AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w)  Not fitted on this board */
/*  AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w)    Not fitted on this board */
	AM_RANGE(0x00, 0x00) AM_WRITE(MWA8_NOP)
	AM_RANGE(0x01, 0x01) AM_WRITE(MWA8_NOP)
	AM_RANGE(0x80, 0x80) AM_WRITE(OKIM6295_data_0_w)
	AM_RANGE(0x88, 0x88) AM_WRITE(OKIM6295_data_1_w)
	AM_RANGE(0x90, 0x97) AM_WRITE(NMK112_okibank_w)
ADDRESS_MAP_END

/***************************************************************************

                                Input Ports

***************************************************************************/

INPUT_PORTS_START( powerins )
	PORT_START	/* IN0 - $100000 - Coins */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1    )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2    )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1   )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2   )
	PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_START	/* IN1 - $100002 - Player 1 & 2 */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT	 ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT	 ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)

	PORT_START	/* IN2 - $100008 - DSW 1 */
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 2C_1C ) )
/*  PORT_DIPSETTING(      0x0000, DEF_STR( 2C_1C ) )    2C to start, 1C to continue    */
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_1C ) )
/*  PORT_DIPSETTING(      0x0000, DEF_STR( 2C_1C ) )    2C to start, 1C to continue    */
	PORT_DIPSETTING(      0x0070, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0050, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On )  )

	PORT_START	/* IN3 - $10000a - DSW 2 */
	PORT_DIPNAME( 0x0001, 0x0001, "Coin Chutes" )
	PORT_DIPSETTING(      0x0001, "1 Chute" )
	PORT_DIPSETTING(      0x0000, "2 Chutes" )
	PORT_DIPNAME( 0x0002, 0x0002, "Join In Mode" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
/*
    In "Join In" mode, a second player can join even if one player has aready
    begun to play.  Please refer to chart below:

    Join In Mode    Credit          Join In     Game Over
    -----------------------------------------------------------------------------------------------
    Join In ON  1C per Player       Anytime     Winner of VS Plays Computer
    Join In OFF 1C = VS Mode 2 players  Cannot      After win VS Game Over for both players

*/
	PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, "Blood Color" )
	PORT_DIPSETTING(      0x0010, "Red" )
	PORT_DIPSETTING(      0x0000, "Blue" )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Game_Time ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0000, "Short" )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
INPUT_PORTS_END



/***************************************************************************

                                Graphics Layouts

***************************************************************************/

/* 8x8x4 tiles */
static gfx_layout layout_8x8x4 =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{0,1,2,3},
	{0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4},
	{0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32},
	8*8*4
};


/* 16x16x4 tiles (made of four 8x8 tiles) */
static gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{0,1,2,3},
	{0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,
	 128*4,129*4,130*4,131*4,132*4,133*4,134*4,135*4},
	{0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,
	 8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32},
	16*16*4
};


/* 16x16x4 tiles (made of four 8x8 tiles). The bytes are swapped */
static gfx_layout layout_16x16x4_swap =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{0,1,2,3},
	{2*4,3*4,0*4,1*4,6*4,7*4,4*4,5*4,
	 130*4,131*4,128*4,129*4,134*4,135*4,132*4,133*4},
	{0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,
	 8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32},
	16*16*4
};


static gfx_decode powerins_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4,      0x000, 0x20 }, /* [0] Tiles */
	{ REGION_GFX2, 0, &layout_8x8x4,        0x200, 0x10 }, /* [1] Tiles */
	{ REGION_GFX3, 0, &layout_16x16x4_swap, 0x400, 0x40 }, /* [2] Sprites */
	{ -1 }
};






/***************************************************************************

                                Machine Drivers

***************************************************************************/

MACHINE_INIT( powerins )
{
	oki_bank = -1;	/* samples bank "unitialised" */
}

/**** The Z80 sound code communicates with a YM2203, but the *****/
/**** current supported bootleg board does not have one fitted ***/
#if 0
static void irqhandler(int irq)
{
	cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static struct YM2203interface ym2203_interface =
{
	1,
	16000000 / 4,	/* ? */
	{ YM2203_VOL(100,100) },
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 },
	{ irqhandler }
};
#endif

static MACHINE_DRIVER_START( powerins )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* ? (it affects the game's speed!) */
	MDRV_CPU_PROGRAM_MAP(powerins_readmem,powerins_writemem)
	MDRV_CPU_VBLANK_INT(irq4_line_hold,1)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(powerins)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(320, 256)
	MDRV_VISIBLE_AREA(0, 320-1, 0+16, 256-16-1)
	MDRV_GFXDECODE(powerins_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(powerins)
	MDRV_VIDEO_UPDATE(powerins)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD_TAG("oki1", OKIM6295, 6000)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( powerina )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(powerins)

	MDRV_CPU_ADD(Z80, 6000000) /* 6 MHz */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(readmem_snd,writemem_snd)
	MDRV_CPU_IO_MAP(readport_snd,writeport_snd)
	MDRV_CPU_PERIODIC_INT(irq0_line_hold, TIME_IN_HZ(120))	/* YM2203 rate is at 150?? */

	MDRV_SOUND_REPLACE("oki1", OKIM6295, 16000000/4/165)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(OKIM6295, 16000000/4/165)
	MDRV_SOUND_CONFIG(okim6295_interface_region_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

/*  MDRV_SOUND_ADD(YM2203, ym2203_interface)    Sound code talks to one, but */
/*                                              it's not fitted on the board */
MACHINE_DRIVER_END



/***************************************************************************

                                ROMs Loading

***************************************************************************/



/***************************************************************************

                                Power Instinct

Location     Device       File ID     Checksum
----------------------------------------------
             27C240        ROM1         4EA1    [ MAIN PROGRAM ]
             27C240        ROM2         FE60    [ PROGRAM DATA ]
             27C010        ROM3         B9F7    [  CHARACTER   ]
             27C040        ROM4         2780    [  BACKGROUND  ]
             27C040        ROM5         98E0    [   PCM DATA   ]
            23C1600        ROM6         D9E9    [  BACKGROUND  ]
            23C1600        ROM7         8B04    [  MOTION OBJ  ]
            23C1600        ROM8         54B2    [  MOTION OBJ  ]
            23C1600        ROM9         C7C8    [  MOTION OBJ  ]
            23C1600        ROM10        852A    [  MOTION OBJ  ]

Notes:  This archive is of a bootleg version
        The main program is encrypted, using PLDs

Brief hardware overview
-----------------------

Main processor  -  68000
                -  TPC1020AFN-084C (CPLD)

Sound processor -  Main processor
                -  K-665-9249      (M6295)

***************************************************************************/

ROM_START( powerins )
	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* 68000 Code */
	ROM_LOAD16_WORD_SWAP( "rom1", 0x000000, 0x080000, CRC(b86c84d6) SHA1(2ec0933130925dfae859ea6abe62a8c92385aee8) )
	ROM_LOAD16_WORD_SWAP( "rom2", 0x080000, 0x080000, CRC(d3d7a782) SHA1(7846de0ebb09bd9b2534cd451ff9aa5175e60647) )

	ROM_REGION( 0x280000, REGION_GFX1, ROMREGION_DISPOSE )	/* Layer 0 */
	ROM_LOAD( "rom6",  0x000000, 0x200000, CRC(b6c10f80) SHA1(feece0aeaa01a455d0c4885a3699f8bda14fe00f) )
	ROM_LOAD( "rom4",  0x200000, 0x080000, CRC(2dd76149) SHA1(975e4d371fdfbbd9a568da4d4c91ffd3f0ae636e) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 1 */
	ROM_LOAD( "rom3",  0x000000, 0x020000, CRC(6a579ee0) SHA1(438e87b930e068e0cf7352e614a14049ebde6b8a) )

	ROM_REGION( 0x800000, REGION_GFX3, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "rom10", 0x000000, 0x200000, CRC(efad50e8) SHA1(89e8c307b927e987a32d22ab4ab7f3be037cca03) )
	ROM_LOAD( "rom9",  0x200000, 0x200000, CRC(08229592) SHA1(759679e89832b475adfdc783630d9ee2c105b0f3) )
	ROM_LOAD( "rom8",  0x400000, 0x200000, CRC(b02fdd6d) SHA1(1e2c52b4e9999f0b564fcf13ff41b097ad7d0c39) )
	ROM_LOAD( "rom7",  0x600000, 0x200000, CRC(92ab9996) SHA1(915ec8f383cc3652c3816a9b56ee54e22e104a5c) )

	ROM_REGION( 0x090000, REGION_SOUND1, 0 )	/* 8 bit adpcm (banked) */
	ROM_LOAD( "rom5", 0x000000, 0x030000, CRC(88579c8f) SHA1(13083934ab294c9b08d3e36f55c00a6a2e5a0507) )
	ROM_CONTINUE(     0x040000, 0x050000 )
ROM_END

/***************************************************************************

Power Instinct
Atlus, 1993

This is a bootleg US version with different sound hardware to the existing bootleg set.
The PCB is very large and has 2 plug-in daughterboards and many MASK ROMs.
The addition of the contents of the MASK ROMs would probably equal the contents of presumably
larger MASK ROMs found on the original PCB....

PCB Layout

|-------------------------------------------------------------|
|   M6295    4A 5A                             62256  62256   |
|   M6295    4B 5B                             62256  62256   |
|            4C 5C                             62256  62256   |
|            4D 5D                             62256  62256   |
| Z80        16MHz                             62256  62256   |
| 1F                                           62256  62256   |
| 6264       6116                              62256  62256   |
|            6116                              62256  62256   |
|J                                                            |
|A                                                            |
|M                                                            |
|M                                                            |
|A                                    82S123  11G 12G 13G  14G|
|                                             11I             |
|                           TPC1020  6116     11J             |
|DSW1        6116  6N                6116     11K     13K     |
|DSW2        6116              6264           11L     13L  14M|
|                      82S147  6264           11O     13O  14N|
|                                             11P 12P 13P  14P|
|      2Q    62256                            11Q     13Q     |
|      2R    62256                                    13R     |
|      68000                                                  |
| 12MHz              14.31818MHz                              |
|-------------------------------------------------------------|

Notes:
      68000 clock: 12.000MHz
      Z80 clock  :  6.000MHz
      M6295 clock:  4.000MHz (both); sample rate = 4000000/165 (both)
      VSync      :  60Hz

      ROMs 1F and 6N are 1M MASK (MX27C1000), all other ROMs are 4M MASK (MX27C4000).
      ROMS at 5* are located on a plug-in daughterboard.
      ROMS at 11*, 12*, 13G, 13P and 14* are located on a plug-in daughterboard.
      82S123 and 82S147 are PROMs.

***************************************************************************/

ROM_START( powerina )
	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "2q.bin", 0x000000, 0x80000, CRC(11bf3f2a) SHA1(c840add78da9b19839c667f9bbd77e0a7c560ed7) )
	ROM_LOAD16_BYTE( "2r.bin", 0x000001, 0x80000, CRC(d8d621be) SHA1(91d501ac661c1ff52c85eee96c455c008a7dad1c) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )		/* Z80 Code */
	ROM_LOAD( "1f.bin",  0x000000, 0x20000, CRC(4b123cc6) SHA1(ed61d3a2ab20c86b91fd7bafa717be3ce26159be) )

	ROM_REGION( 0x280000, REGION_GFX1, ROMREGION_DISPOSE )	/* Layer 0 */
	ROM_LOAD( "13k.bin", 0x000000, 0x80000, CRC(1975b4b8) SHA1(cb400967744fa602df1bd2d88950dfdbdc77073f) )
	ROM_LOAD( "13l.bin", 0x080000, 0x80000, CRC(376e4919) SHA1(12baa17382c176838df1b5ef86f1fa6dbcb978dd) )
	ROM_LOAD( "13o.bin", 0x100000, 0x80000, CRC(0d5ff532) SHA1(4febdb9cdacd85903a4a28e8df945dee0ce85558) )
	ROM_LOAD( "13q.bin", 0x180000, 0x80000, CRC(99b25791) SHA1(82f4bb5780826773d2e5f7143afb3ba209f57652) )
	ROM_LOAD( "13r.bin", 0x200000, 0x80000, CRC(2dd76149) SHA1(975e4d371fdfbbd9a568da4d4c91ffd3f0ae636e) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 1 */
	ROM_LOAD( "6n.bin", 0x000000, 0x20000, CRC(6a579ee0) SHA1(438e87b930e068e0cf7352e614a14049ebde6b8a) )

	ROM_REGION( 0x800000, REGION_GFX3, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD16_BYTE( "14g.bin", 0x000000, 0x80000, CRC(8b9b89c9) SHA1(f1d39d1a62e40a14642d8f22fc38b764465a8daa) )
	ROM_LOAD16_BYTE( "11g.bin", 0x000001, 0x80000, CRC(4d127bdf) SHA1(26a7c277e7660a7c7c0c11cacadf815d2487ba8a) )
	ROM_LOAD16_BYTE( "13g.bin", 0x100000, 0x80000, CRC(298eb50e) SHA1(2b922c1473bb559a1e8bd6221619141658179bb9) )
	ROM_LOAD16_BYTE( "11i.bin", 0x100001, 0x80000, CRC(57e6d283) SHA1(4701576c8663ba47f388a02e61ef078a9dbbd212) )
	ROM_LOAD16_BYTE( "12g.bin", 0x200000, 0x80000, CRC(fb184167) SHA1(20924d3f35509f2f6af61f565b852ea72326d02c) )
	ROM_LOAD16_BYTE( "11j.bin", 0x200001, 0x80000, CRC(1b752a4d) SHA1(1b13f28af208542bee9da298d6e9db676cbc0845) )
	ROM_LOAD16_BYTE( "14m.bin", 0x300000, 0x80000, CRC(2f26ba7b) SHA1(026f960fa4de09ed940dd83a3db467c3676c5024) )
	ROM_LOAD16_BYTE( "11k.bin", 0x300001, 0x80000, CRC(0263d89b) SHA1(526b8ed05dffcbe98a44372bd55ad7b0ba91fc0f) )
	ROM_LOAD16_BYTE( "14n.bin", 0x400000, 0x80000, CRC(c4633294) SHA1(9578f516eaf09e743ee0262ce227f811bea1be8f) )
	ROM_LOAD16_BYTE( "11l.bin", 0x400001, 0x80000, CRC(5e4b5655) SHA1(f86509e75ec0c68f728715a5a325f6d1a30cfd93) )
	ROM_LOAD16_BYTE( "14p.bin", 0x500000, 0x80000, CRC(4d4b0e4e) SHA1(782c5edc533f10757cb18d2411046e44aa075ba1) )
	ROM_LOAD16_BYTE( "11o.bin", 0x500001, 0x80000, CRC(7e9f2d2b) SHA1(cfee03c38a6c781ad370638748244a164b83d588) )
	ROM_LOAD16_BYTE( "13p.bin", 0x600000, 0x80000, CRC(0e7671f2) SHA1(301af5c4229451cba9fdf40285dd7243626ffed4) )
	ROM_LOAD16_BYTE( "11p.bin", 0x600001, 0x80000, CRC(ee59b1ec) SHA1(437bc50c3b32c2edee549f5021345f1c924896b4) )
	ROM_LOAD16_BYTE( "12p.bin", 0x700000, 0x80000, CRC(9ab1998c) SHA1(fadaa4a46cefe0093ee1ebeddbae63143fa7bb5a) )
	ROM_LOAD16_BYTE( "11q.bin", 0x700001, 0x80000, CRC(1ab0c88a) SHA1(8bc72732f5911e0d4e0cf12fd2fb12d67e03299e) )

	ROM_REGION( 0x240000, REGION_SOUND1, 0 )	/* 8 bit adpcm (banked) */
	ROM_LOAD( "4a.bin", 0x040000, 0x80000, CRC(8cd6824e) SHA1(aa6d8917558de4f2aa8d80527209b9fe91122eb3) )
	ROM_LOAD( "4b.bin", 0x0c0000, 0x80000, CRC(e31ae04d) SHA1(c08d58a4250d8bdb68b8e5012624f345936520e1) )
	ROM_LOAD( "4c.bin", 0x140000, 0x80000, CRC(c4c9f599) SHA1(1d74acd626406052bec533a918ca24e14a2578f2) )
	ROM_LOAD( "4d.bin", 0x1c0000, 0x80000, CRC(f0a9f0e1) SHA1(4221e0824cdc8bcd6ea1c3811f4e3b7cd99478f2) )

	ROM_REGION( 0x240000, REGION_SOUND2, 0 )	/* 8 bit adpcm (banked) */
	ROM_LOAD( "5a.bin", 0x040000, 0x80000, CRC(62557502) SHA1(d72abdaec1c6f55f9b0099b7a8a297e0e14f920c) )
	ROM_LOAD( "5b.bin", 0x0c0000, 0x80000, CRC(dbc86bd7) SHA1(6f1bc3c7e6976fdcd4b2341cea07002fb0cefb14) )
	ROM_LOAD( "5c.bin", 0x140000, 0x80000, CRC(5839a2bd) SHA1(53988086ef97b2671044f6da9d97b1886900b64d) )
	ROM_LOAD( "5d.bin", 0x1c0000, 0x80000, CRC(446f9dc3) SHA1(5c81eb9a7cbea995db9a10d3b6460d02e104825f) )

	ROM_REGION( 0x0220, REGION_PROMS, 0 )		/* unknown */
	ROM_LOAD( "82s123.bin", 0x0000, 0x0020, CRC(67d5ec4b) SHA1(87d32948a0c88277dcdd0eaa035bde40fc7db5fe) )
	ROM_LOAD( "82s147.bin", 0x0020, 0x0200, CRC(d7818542) SHA1(e94f8004c804f260874a117d59dfa0637c5d3d73) )
ROM_END

GAME( 1993, powerins, 0,		powerins, powerins, 0, ROT0, "Atlus", "Power Instinct (USA bootleg) (set 1)", 0 )
GAME( 1993, powerina, powerins, powerina, powerins, 0, ROT0, "Atlus", "Power Instinct (USA bootleg) (set 2)", 0 )
