/***************************************************************************

    POW - Prisoners Of War (US)         A7008   SNK 1988
    POW - Prisoners Of War (Japan)      A7008   SNK 1988
    SAR - Search And Rescue (World)     A8007   SNK 1989
    SAR - Search And Rescue (US)        A8007   SNK 1989
    SAR - Search And Rescue (Japan)     A8007   SNK 1989
    Street Smart (US version 1)         A8007   SNK 1989
    Street Smart (US version 2)         A7008   SNK 1989
    Street Smart (World version 1)      A8007   SNK 1989
    Street Smart (Japan version 1)      A8007   SNK 1989
    Ikari III - The Rescue (US)         A7007   SNK 1989

    For some strange reason version 2 of Street Smart runs on Pow hardware!

    Emulation by Bryan McPhail, mish@tendril.co.uk


Change Log:

FEB-2003 (AT)

- bug fixes:

    pow37b5yel: incorrect sprite priority
  powj36rc2gre: scrambled Japanese text in cut scenes

Notes:

  Sprite flickerings and pop-up's not fixed. They look more like
  sloppy programming than emulation issues. Also suggest redumping
  sound ROM "dg7", it might be the cause of pow060gre.

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "sound/upd7759.h"

VIDEO_START( pow );
VIDEO_START( searchar );
VIDEO_START( ikari3 );
VIDEO_UPDATE( pow );
VIDEO_UPDATE( searchar );
WRITE16_HANDLER( pow_paletteram16_word_w );
WRITE16_HANDLER( pow_flipscreen16_w );
WRITE16_HANDLER( pow_video16_w );

static int invert_controls;

/******************************************************************************/

static READ16_HANDLER( sound_cpu_r )
{
	return 0x0100;
}

static READ16_HANDLER( pow_video16_r )
{
	UINT16 data = videoram16[offset];
	return data;
}

static WRITE16_HANDLER( pow_spriteram16_w )
{
	/* DWORD aligned bytes should be $ff */
	if (!(offset & 1))
		data |= 0xff00;
	COMBINE_DATA(&spriteram16[offset]);
}

static READ16_HANDLER( pow_spriteram16_r )
{
	return spriteram16[offset];
}

static READ16_HANDLER( control_1_r )
{
	return (readinputportbytag("IN0") + (readinputportbytag("IN1") << 8));
}

static READ16_HANDLER( control_2_r )
{
	return readinputportbytag("IN2");
}

static READ16_HANDLER( dip_1_r )
{
	return readinputportbytag("DSW1") << 8;
}

static READ16_HANDLER( dip_2_r )
{
	return readinputportbytag("DSW2") << 8;
}

static READ16_HANDLER( rotary_1_r )
{
	return (( ~(1 << (readinputportbytag("ROT1") * 12 / 256)) )<<8)&0xff00;
}

static READ16_HANDLER( rotary_2_r )
{
	return (( ~(1 << (readinputportbytag("ROT2") * 12 / 256)) )<<8)&0xff00;
}

static READ16_HANDLER( rotary_lsb_r )
{
	return ((( ~(1 << (readinputportbytag("ROT2") * 12 / 256))  ) <<4)&0xf000)
		 + ((( ~(1 << (readinputportbytag("ROT1") * 12 / 256))  )    )&0x0f00);
}

static READ16_HANDLER( protcontrols_r )
{
	return readinputport(offset) ^ invert_controls;
}

static WRITE16_HANDLER( protection_w )
{
	/* top byte is used, meaning unknown */
	/* bottom byte is protection in ikari 3 and streetsm */
	if (ACCESSING_LSB)
		invert_controls = ((data & 0xff) == 0x07) ? 0xff : 0x00;
}

static WRITE16_HANDLER( sound_w )
{
	soundlatch_w(0,(data>>8)&0xff);
	cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE);
}

/*******************************************************************************/

static ADDRESS_MAP_START( pow_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
	AM_RANGE(0x040000, 0x043fff) AM_READ(MRA16_RAM)
	AM_RANGE(0x080000, 0x080001) AM_READ(control_1_r)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ(control_2_r)
	AM_RANGE(0x0e0000, 0x0e0001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
	AM_RANGE(0x0e8000, 0x0e8001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
	AM_RANGE(0x0f0000, 0x0f0001) AM_READ(dip_1_r)
	AM_RANGE(0x0f0008, 0x0f0009) AM_READ(dip_2_r)
	AM_RANGE(0x100000, 0x100fff) AM_READ(pow_video16_r)
	AM_RANGE(0x200000, 0x207fff) AM_READ(pow_spriteram16_r)
	AM_RANGE(0x400000, 0x400fff) AM_READ(MRA16_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( pow_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
	AM_RANGE(0x040000, 0x043fff) AM_WRITE(MWA16_RAM)
	AM_RANGE(0x080000, 0x080001) AM_WRITE(sound_w)
	AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(pow_flipscreen16_w)
	AM_RANGE(0x0f0008, 0x0f0009) AM_WRITE(MWA16_NOP)
	AM_RANGE(0x100000, 0x100fff) AM_WRITE(pow_video16_w) AM_BASE(&videoram16)
	AM_RANGE(0x101000, 0x101fff) AM_WRITE(MWA16_NOP) /* unknown register writes */
	AM_RANGE(0x200000, 0x207fff) AM_WRITE(pow_spriteram16_w) AM_BASE(&spriteram16)
	AM_RANGE(0x400000, 0x400fff) AM_WRITE(pow_paletteram16_word_w) AM_BASE(&paletteram16)
ADDRESS_MAP_END

static ADDRESS_MAP_START( searchar_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
	AM_RANGE(0x040000, 0x043fff) AM_READ(MRA16_RAM)
	AM_RANGE(0x080000, 0x080005) AM_READ(protcontrols_r) /* Player 1 & 2 */
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ(rotary_1_r) /* Player 1 rotary */
	AM_RANGE(0x0c8000, 0x0c8001) AM_READ(rotary_2_r) /* Player 2 rotary */
	AM_RANGE(0x0d0000, 0x0d0001) AM_READ(rotary_lsb_r) /* Extra rotary bits */
	AM_RANGE(0x0e0000, 0x0e0001) AM_READ(MRA16_NOP)	/* Watchdog or IRQ ack */
	AM_RANGE(0x0e8000, 0x0e8001) AM_READ(MRA16_NOP)	/* Watchdog or IRQ ack */
	AM_RANGE(0x0f0000, 0x0f0001) AM_READ(dip_1_r)
	AM_RANGE(0x0f0008, 0x0f0009) AM_READ(dip_2_r)
	AM_RANGE(0x0f8000, 0x0f8001) AM_READ(sound_cpu_r)
	AM_RANGE(0x100000, 0x107fff) AM_READ(pow_spriteram16_r)
	AM_RANGE(0x200000, 0x200fff) AM_READ(pow_video16_r)
	AM_RANGE(0x300000, 0x33ffff) AM_READ(MRA16_BANK1) /* Extra code bank */
	AM_RANGE(0x400000, 0x400fff) AM_READ(MRA16_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( searchar_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
	AM_RANGE(0x040000, 0x043fff) AM_WRITE(MWA16_RAM)
	AM_RANGE(0x080000, 0x080001) AM_WRITE(sound_w)
	AM_RANGE(0x080006, 0x080007) AM_WRITE(protection_w) /* top byte unknown, bottom is protection in ikari3 and streetsm */
	AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(pow_flipscreen16_w)
	AM_RANGE(0x0f0000, 0x0f0001) AM_WRITE(MWA16_NOP)
	AM_RANGE(0x100000, 0x107fff) AM_WRITE(pow_spriteram16_w) AM_BASE(&spriteram16)
	AM_RANGE(0x200000, 0x200fff) AM_WRITE(pow_video16_w) AM_BASE(&videoram16)
	AM_RANGE(0x201000, 0x201fff) AM_WRITE(pow_video16_w) /* Mirror used by Ikari 3 */
	AM_RANGE(0x400000, 0x400fff) AM_WRITE(pow_paletteram16_word_w) AM_BASE(&paletteram16)
ADDRESS_MAP_END

/******************************************************************************/

static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM)
	AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM)
	AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM)
ADDRESS_MAP_END

static WRITE8_HANDLER( D7759_write_port_0_w )
{
	upd7759_port_w(offset,data);
	upd7759_start_w (0,0);
	upd7759_start_w (0,1);
}

static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_READ(YM3812_status_port_0_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_WRITE(YM3812_control_port_0_w)
	AM_RANGE(0x20, 0x20) AM_WRITE(YM3812_write_port_0_w)
	AM_RANGE(0x40, 0x40) AM_WRITE(D7759_write_port_0_w)
	AM_RANGE(0x80, 0x80) AM_WRITE(upd7759_0_reset_w)
ADDRESS_MAP_END

/******************************************************************************/
#define POW_IN0\
	PORT_START_TAG("IN0")	/* Player 1 controls */\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

#define POW_IN1\
	PORT_START_TAG("IN1")	/* Player 2 controls */\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2  )

#define POW_IN2\
	PORT_START_TAG("IN2")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE )	/* same as the service mode dsw */\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

#define POW_DSW2\
	PORT_START_TAG("DSW2")	/* Dip switch bank 2, all active high */\
	PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )\
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )\
	PORT_DIPSETTING(	0x02, DEF_STR( No ) )\
	PORT_DIPSETTING(	0x00, DEF_STR( Yes ) )\
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )\
	PORT_DIPSETTING(	0x00, "20k 50k" )\
	PORT_DIPSETTING(	0x08, "40k 100k" )\
	PORT_DIPSETTING(	0x04, "60k 150k" )\
	PORT_DIPSETTING(	0x0c, DEF_STR( None ) )\
	PORT_DIPNAME( 0x30, 0x00, "Game Mode" )\
	PORT_DIPSETTING(	0x00, "Demo Sounds On" )\
	PORT_DIPSETTING(	0x20, "Demo Sounds Off" )\
	PORT_DIPSETTING(	0x30, "Freeze" )\
	PORT_DIPSETTING(	0x10, "Infinite Lives (Cheat)")\
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )\
	PORT_DIPSETTING(	0x80, DEF_STR( Easy ) )\
	PORT_DIPSETTING(	0x00, DEF_STR( Normal ) )\
	PORT_DIPSETTING(	0x40, DEF_STR( Hard ) )\
	PORT_DIPSETTING(	0xc0, DEF_STR( Hardest ) )

INPUT_PORTS_START( pow )
POW_IN0
POW_IN1
POW_IN2

	PORT_START_TAG("DSW1")	/* Dip switch bank 1, all active high */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x01, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(	0x03, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(	0x0c, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(	0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x00, "2" )
	PORT_DIPSETTING(	0x10, "3" )
	PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x20, "1st & every 2nd" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Language ) )
	PORT_DIPSETTING(	0x00, DEF_STR( English ) )
	PORT_DIPSETTING(	0x40, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )

POW_DSW2
INPUT_PORTS_END

/* Identical to pow, but the Language dip switch has no effect */
INPUT_PORTS_START( powj )
POW_IN0
POW_IN1
POW_IN2

	PORT_START_TAG("DSW1")	/* Dip switch bank 1, all active high */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x01, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(	0x03, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(	0x0c, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(	0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x00, "2" )
	PORT_DIPSETTING(	0x10, "3" )
	PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x20, "1st & every 2nd" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )

POW_DSW2
INPUT_PORTS_END

INPUT_PORTS_START( searchar )
	PORT_START_TAG("IN0")	/* Player 1 controls */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")	/* Player 2 controls */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2  )

POW_IN2

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Joystick ) )
	PORT_DIPSETTING(	0x00, "Rotary Joystick" )
	PORT_DIPSETTING(	0x01, "Standard Joystick" )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x08, "2" )
	PORT_DIPSETTING(	0x00, "3" )
	PORT_DIPSETTING(	0x04, "4" )
	PORT_DIPSETTING(	0x0c, "5" )
	PORT_DIPNAME( 0x30, 0x00, "Coin A & B" )
	PORT_DIPSETTING(	0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x10, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x30, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x40, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x40, "1st & every 2nd" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )

	PORT_START_TAG("DSW2")
	PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(	0x02, DEF_STR( No ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(	0x00, "50k 200k" )
	PORT_DIPSETTING(	0x08, "70k 270k" )
	PORT_DIPSETTING(	0x04, "90k 350k" )
	PORT_DIPSETTING(	0x0c, DEF_STR( None ) )
	PORT_DIPNAME( 0x30, 0x00, "Game Mode" )
	PORT_DIPSETTING(	0x20, "Demo Sounds Off" )
	PORT_DIPSETTING(	0x00, "Demo Sounds On" )
	PORT_DIPSETTING(	0x30, "Freeze" )
	PORT_DIPSETTING(	0x10, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(	0x80, DEF_STR( Easy ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Normal ) )
	PORT_DIPSETTING(	0x40, DEF_STR( Hard ) )
	PORT_DIPSETTING(	0xc0, DEF_STR( Hardest ) )

	PORT_START_TAG("ROT1")	/* player 1 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE

	PORT_START_TAG("ROT2")	/* player 2 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_REVERSE PORT_PLAYER(2)
INPUT_PORTS_END

#define STREETS_IN0\
	PORT_START_TAG("IN0")	/* Player 1 controls */\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

#define STREETS_IN1\
	PORT_START_TAG("IN1")	/* Player 2 controls */\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2  )

#define STREETS_REST\
	PORT_START_TAG("DSW2") /* Dip switches (Active high) */\
	PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )\
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )\
	PORT_DIPSETTING(	0x02, DEF_STR( No ) )\
	PORT_DIPSETTING(	0x00, DEF_STR( Yes ) )\
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )\
	PORT_DIPSETTING(	0x00, "200k 400k" )\
	PORT_DIPSETTING(	0x08, "400k 600k" )\
	PORT_DIPSETTING(	0x04, "600k 800k" )\
	PORT_DIPSETTING(	0x0c, DEF_STR( None ) )\
	PORT_DIPNAME( 0x30, 0x00, "Game Mode" )\
	PORT_DIPSETTING(	0x20, "Demo Sounds Off" )\
	PORT_DIPSETTING(	0x00, "Demo Sounds On" )\
	PORT_DIPSETTING(	0x30, "Freeze" )\
	PORT_DIPSETTING(	0x10, "Infinite Lives (Cheat)")\
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )\
	PORT_DIPSETTING(	0x80, DEF_STR( Easy ) )\
	PORT_DIPSETTING(	0x00, DEF_STR( Normal ) )\
	PORT_DIPSETTING(	0x40, DEF_STR( Hard ) )\
	PORT_DIPSETTING(	0xc0, DEF_STR( Hardest ) )\
	PORT_START_TAG("ROT1")	/* player 1 12-way rotary control - not used in this game */\
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )\
	PORT_START_TAG("ROT2")	/* player 2 12-way rotary control - not used in this game */\
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

INPUT_PORTS_START( streetsm )
STREETS_IN0
STREETS_IN1
POW_IN2

	PORT_START_TAG("DSW1")	/* Dip switches (Active high) */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x02, "1" )
	PORT_DIPSETTING(	0x00, "2" )
	PORT_DIPSETTING(	0x01, "3" )
	PORT_DIPSETTING(	0x03, "4" )
	PORT_DIPNAME( 0x0c, 0x00, "Coin A & B" )
	PORT_DIPSETTING(	0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x0c, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x20, "1st & every 2nd" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )
STREETS_REST

INPUT_PORTS_END

/* Same as streetsm, but Coinage is different */
INPUT_PORTS_START( streetsj )
STREETS_IN0
STREETS_IN1
POW_IN2

	PORT_START_TAG("DSW1")	/* Dip switches (Active high) */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x02, "1" )
	PORT_DIPSETTING(	0x00, "2" )
	PORT_DIPSETTING(	0x01, "3" )
	PORT_DIPSETTING(	0x03, "4" )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x0c, "A 4/1 B 1/4" )
	PORT_DIPSETTING(	0x04, "A 3/1 B 1/3" )
	PORT_DIPSETTING(	0x08, "A 2/1 B 1/2" )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x20, "1st & every 2nd" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )

STREETS_REST
INPUT_PORTS_END

INPUT_PORTS_START( ikari3 )
	PORT_START_TAG("IN0")	/* Player 1 controls, maybe all are active_high? */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")	/* Player 2 controls */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2  )

POW_IN2

	PORT_START_TAG("DSW1")	/* Dip switches (Active high) */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(	0x02, "2" )
	PORT_DIPSETTING(	0x00, "3" )
	PORT_DIPSETTING(	0x01, "4" )
	PORT_DIPSETTING(	0x03, "5" )
	PORT_DIPNAME( 0x0c, 0x00, "Coin A & B" )
	PORT_DIPSETTING(	0x08, "First 2 Coins/1 Credit then 1/1" )
	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x04, "First 1 Coin/2 Credits then 1/1" )
	PORT_DIPSETTING(	0x0c, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
	PORT_DIPSETTING(	0x00, "1st & 2nd only" )
	PORT_DIPSETTING(	0x20, "1st & every 2nd" )
	PORT_DIPNAME( 0x40, 0x00, "Blood" )
	PORT_DIPSETTING(	0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x80, DEF_STR( On ) )

	PORT_START_TAG("DSW2") /* Dip switches (Active high) */
	PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(	0x02, DEF_STR( No ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(	0x00, "20k 50k" )
	PORT_DIPSETTING(	0x08, "40k 100k" )
	PORT_DIPSETTING(	0x04, "60k 150k" )
	PORT_DIPSETTING(	0x0c, DEF_STR( None ) )
	PORT_DIPNAME( 0x30, 0x00, "Game Mode" )
	PORT_DIPSETTING(	0x20, "Demo Sounds Off" )
	PORT_DIPSETTING(	0x00, "Demo Sounds On" )
	PORT_DIPSETTING(	0x30, "Freeze" )
	PORT_DIPSETTING(	0x10, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(	0x80, DEF_STR( Normal ) )
	PORT_DIPSETTING(	0x40, DEF_STR( Hard ) )
	PORT_DIPSETTING(	0xc0, DEF_STR( Hardest ) )

	PORT_START_TAG("ROT1")	/* player 1 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE

	PORT_START_TAG("ROT2")	/* player 2 12-way rotary control - converted in controls_r() */
	PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_REVERSE PORT_PLAYER(2)
INPUT_PORTS_END

/******************************************************************************/

static gfx_layout charlayout =
{
	8,8,	/* 8*8 chars */
	2048,
	4,		/* 4 bits per pixel  */
	{ 0, 4, 0x8000*8, (0x8000*8)+4 },
	{ 8*8+3, 8*8+2, 8*8+1, 8*8+0, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	16*8	/* every char takes 8 consecutive bytes */
};

static gfx_layout pow_spritelayout =
{
	16,16,	/* 16*16 sprites */
	4096*4,
	4,		/* 4 bits per pixel */
	{ 0, 0x80000*8, 0x100000*8, 0x180000*8 },
	{ 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
	  7, 6, 5, 4, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
	  8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	8*32	/* every sprite takes 32 consecutive bytes */
};

static gfx_layout searchar_spritelayout =
{
	16,16,
	0x6000,
	4,
	{ 0, 8,0x180000*8, 0x180000*8+8 },
	{ 32*8+7, 32*8+6, 32*8+5, 32*8+4, 32*8+3, 32*8+2, 32*8+1, 32*8+0,
		7, 6, 5, 4, 3, 2, 1, 0
	},
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
		8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16
	},
	64*8
};

static gfx_layout ikari3_spritelayout =
{
	16,16,	/* 16*16 sprites */
	4096*5,
	4,		/* 4 bits per pixel */
	{ 0x140000*8, 0, 0xa0000*8, 0x1e0000*8 },
	{ 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
	  7, 6, 5, 4, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
	  8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	8*32	/* every sprite takes 32 consecutive bytes */
};

static gfx_decode pow_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout,		 0, 128 },
	{ REGION_GFX2, 0, &pow_spritelayout, 0, 128 },
	{ -1 } /* end of array */
};

static gfx_decode searchar_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout,			  0,  16 },
	{ REGION_GFX2, 0, &searchar_spritelayout, 0, 128 },
	{ -1 } /* end of array */
};

static gfx_decode ikari3_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout,			0,	16 },
	{ REGION_GFX2, 0, &ikari3_spritelayout, 0, 128 },
	{ -1 } /* end of array */
};

/******************************************************************************/

static void irqhandler(int irq)
{
	cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}

static struct YM3812interface ym3812_interface =
{
	irqhandler
};

static struct upd7759_interface upd7759_interface =
{
	REGION_SOUND1		/* memory region */
};

/******************************************************************************/

static MACHINE_DRIVER_START( ikari3 )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 10000000)	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(searchar_readmem,searchar_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(sound_readport,sound_writeport)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(ikari3_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(ikari3)
	MDRV_VIDEO_UPDATE(searchar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 4000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
	MDRV_SOUND_CONFIG(upd7759_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( pow )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 10000000)	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(pow_readmem,pow_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(sound_readport,sound_writeport)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(pow_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(pow)
	MDRV_VIDEO_UPDATE(pow)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 4000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
	MDRV_SOUND_CONFIG(upd7759_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( searchar )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)
	MDRV_CPU_PROGRAM_MAP(searchar_readmem,searchar_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(sound_readport,sound_writeport)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(searchar_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(searchar)
	MDRV_VIDEO_UPDATE(searchar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 4000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
	MDRV_SOUND_CONFIG(upd7759_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( streetsm )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 10000000)	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(pow_readmem,pow_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */	/* Accurate */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(sound_readport,sound_writeport)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(searchar_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(pow)
	MDRV_VIDEO_UPDATE(searchar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 4000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
	MDRV_SOUND_CONFIG(upd7759_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END

/******************************************************************************/

ROM_START( pow )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "dg1",   0x000000, 0x20000, CRC(8e71a8af) SHA1(72c2eb2316c2684491331e8adabcb2be084aa6a2) )
	ROM_LOAD16_BYTE( "dg2",   0x000001, 0x20000, CRC(4287affc) SHA1(59dfb37296edd3b42231319a9f4df819d384db38) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "dg8",        0x000000, 0x10000, CRC(d1d61da3) SHA1(4e78643f8a7d44db3ff091acb0a5da1cc836e3cb) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dg9",        0x000000, 0x08000, CRC(df864a08) SHA1(dd996070077efbbf9d784299b6563cab258e4a8e) )
	ROM_LOAD( "dg10",       0x008000, 0x08000, CRC(9e470d53) SHA1(f7dc6ac39ade573480e87170a2781f0f72930580) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "snk880.11a", 0x000000, 0x20000, CRC(e70fd906) SHA1(b9e734c074ee1c8ae73e6041d739ab30d2df7d62) )
	ROM_LOAD( "snk880.12a", 0x020000, 0x20000, CRC(628b1aed) SHA1(1065ef835da03f7d9776e81c225c3ecdd2affae2) )
	ROM_LOAD( "snk880.13a", 0x040000, 0x20000, CRC(19dc8868) SHA1(82aaf93fc8f4b3bf947d373d0f41cc0044207c34) )
	ROM_LOAD( "snk880.14a", 0x060000, 0x20000, CRC(47cd498b) SHA1(7fbc007f2d817c26af02fef233f5e0681a17052a) )
	ROM_LOAD( "snk880.15a", 0x080000, 0x20000, CRC(7a90e957) SHA1(9650d7cdbcbbbcdd7f75a1c3c08a195aa456e169) )
	ROM_LOAD( "snk880.16a", 0x0a0000, 0x20000, CRC(e40a6c13) SHA1(7ad9dfc65f8c8b316933f0fdd3bc7a243d6eff65) )
	ROM_LOAD( "snk880.17a", 0x0c0000, 0x20000, CRC(c7931cc2) SHA1(908313d9b7fa4395b5fb79925d068e4f5d354b21) )
	ROM_LOAD( "snk880.18a", 0x0e0000, 0x20000, CRC(eed72232) SHA1(ad614e752cf1d3eac9a04cbc90435f988e90ace7) )
	ROM_LOAD( "snk880.19a", 0x100000, 0x20000, CRC(1775b8dd) SHA1(c01154749379be6e18baa99f4d94d97942f3dd85) )
	ROM_LOAD( "snk880.20a", 0x120000, 0x20000, CRC(f8e752ec) SHA1(1e1e178303f9af84cbb15249c49a870193ef805f) )
	ROM_LOAD( "snk880.21a", 0x140000, 0x20000, CRC(27e9fffe) SHA1(e8058db40832b986c5addd22dd69b0308d10ec71) )
	ROM_LOAD( "snk880.22a", 0x160000, 0x20000, CRC(aa9c00d8) SHA1(1017ed1cc036c6084b71204a998fd05557a6e59f) )
	ROM_LOAD( "snk880.23a", 0x180000, 0x20000, CRC(adb6ad68) SHA1(ed4323d2dfa3efaa496b17f4719f9566d56725e5) )
	ROM_LOAD( "snk880.24a", 0x1a0000, 0x20000, CRC(dd41865a) SHA1(c86f14342beca896784b88920d9e0879af4179ab) )
	ROM_LOAD( "snk880.25a", 0x1c0000, 0x20000, CRC(055759ad) SHA1(f9b12320f142075d49d447fb107af99272567d58) )
	ROM_LOAD( "snk880.26a", 0x1e0000, 0x20000, CRC(9bc261c5) SHA1(f07fef465191d48ccc149d1a62e6382d3fc0ef9f) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "dg7",        0x000000, 0x10000, CRC(aba9a9d3) SHA1(5098cd3a064b8ede24797de8879a277d79e79d75) )
ROM_END

ROM_START( powj )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "1-2",   0x000000, 0x20000, CRC(2f17bfb0) SHA1(8be18990829eb2586c00b9e8b35e8779bc48296a) )
	ROM_LOAD16_BYTE( "2-2",   0x000001, 0x20000, CRC(baa32354) SHA1(a235b82527dc025e699ba2e8e9797dac15ea9440) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "dg8",        0x000000, 0x10000, CRC(d1d61da3) SHA1(4e78643f8a7d44db3ff091acb0a5da1cc836e3cb) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "dg9",        0x000000, 0x08000, CRC(df864a08) SHA1(dd996070077efbbf9d784299b6563cab258e4a8e) )
	ROM_LOAD( "dg10",       0x008000, 0x08000, CRC(9e470d53) SHA1(f7dc6ac39ade573480e87170a2781f0f72930580) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "snk880.11a", 0x000000, 0x20000, CRC(e70fd906) SHA1(b9e734c074ee1c8ae73e6041d739ab30d2df7d62) )
	ROM_LOAD( "snk880.12a", 0x020000, 0x20000, CRC(628b1aed) SHA1(1065ef835da03f7d9776e81c225c3ecdd2affae2) )
	ROM_LOAD( "snk880.13a", 0x040000, 0x20000, CRC(19dc8868) SHA1(82aaf93fc8f4b3bf947d373d0f41cc0044207c34) )
	ROM_LOAD( "snk880.14a", 0x060000, 0x20000, CRC(47cd498b) SHA1(7fbc007f2d817c26af02fef233f5e0681a17052a) )
	ROM_LOAD( "snk880.15a", 0x080000, 0x20000, CRC(7a90e957) SHA1(9650d7cdbcbbbcdd7f75a1c3c08a195aa456e169) )
	ROM_LOAD( "snk880.16a", 0x0a0000, 0x20000, CRC(e40a6c13) SHA1(7ad9dfc65f8c8b316933f0fdd3bc7a243d6eff65) )
	ROM_LOAD( "snk880.17a", 0x0c0000, 0x20000, CRC(c7931cc2) SHA1(908313d9b7fa4395b5fb79925d068e4f5d354b21) )
	ROM_LOAD( "snk880.18a", 0x0e0000, 0x20000, CRC(eed72232) SHA1(ad614e752cf1d3eac9a04cbc90435f988e90ace7) )
	ROM_LOAD( "snk880.19a", 0x100000, 0x20000, CRC(1775b8dd) SHA1(c01154749379be6e18baa99f4d94d97942f3dd85) )
	ROM_LOAD( "snk880.20a", 0x120000, 0x20000, CRC(f8e752ec) SHA1(1e1e178303f9af84cbb15249c49a870193ef805f) )
	ROM_LOAD( "snk880.21a", 0x140000, 0x20000, CRC(27e9fffe) SHA1(e8058db40832b986c5addd22dd69b0308d10ec71) )
	ROM_LOAD( "snk880.22a", 0x160000, 0x20000, CRC(aa9c00d8) SHA1(1017ed1cc036c6084b71204a998fd05557a6e59f) )
	ROM_LOAD( "snk880.23a", 0x180000, 0x20000, CRC(adb6ad68) SHA1(ed4323d2dfa3efaa496b17f4719f9566d56725e5) )
	ROM_LOAD( "snk880.24a", 0x1a0000, 0x20000, CRC(dd41865a) SHA1(c86f14342beca896784b88920d9e0879af4179ab) )
	ROM_LOAD( "snk880.25a", 0x1c0000, 0x20000, CRC(055759ad) SHA1(f9b12320f142075d49d447fb107af99272567d58) )
	ROM_LOAD( "snk880.26a", 0x1e0000, 0x20000, CRC(9bc261c5) SHA1(f07fef465191d48ccc149d1a62e6382d3fc0ef9f) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "dg7",        0x000000, 0x10000, CRC(aba9a9d3) SHA1(5098cd3a064b8ede24797de8879a277d79e79d75) )
ROM_END

ROM_START( searchar )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "bhw.2", 0x000000, 0x20000, CRC(e1430138) SHA1(eddc192524a13b2c09bd2bddcd5f8e8b771ceb21) )
	ROM_LOAD16_BYTE( "bhw.3", 0x000001, 0x20000, CRC(ee1f9374) SHA1(fd41c74fd69d65713d8e1a9b8078328381119379) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "bh.5",       0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "bh.7",       0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
	ROM_LOAD( "bh.8",       0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "bh.c1",      0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
	ROM_LOAD( "bh.c3",      0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
	ROM_LOAD( "bh.c5",      0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
	ROM_LOAD( "bh.c2",      0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
	ROM_LOAD( "bh.c4",      0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
	ROM_LOAD( "bh.c6",      0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "bh.v1",      0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )

	ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
	ROM_LOAD16_BYTE( "bhw.1", 0x000000, 0x20000, CRC(62b60066) SHA1(f7e7985c8f5f8191c580e777e1b7ed29d944d23f) )
	ROM_LOAD16_BYTE( "bhw.4", 0x000001, 0x20000, CRC(16d8525c) SHA1(0098b0a7fcb23de2661bbec9a05254aa46579bb2) )
ROM_END

ROM_START( sercharu )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "bh.2",  0x000000, 0x20000, CRC(c852e2e2) SHA1(c4b1b366f452122549046a3dec9b6b375bc273af) )
	ROM_LOAD16_BYTE( "bh.3",  0x000001, 0x20000, CRC(bc04a4a1) SHA1(aa91583b987248a3e99813ab5e8ee03c02dac9b9) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "bh.5",       0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "bh.7",       0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
	ROM_LOAD( "bh.8",       0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "bh.c1",      0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
	ROM_LOAD( "bh.c3",      0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
	ROM_LOAD( "bh.c5",      0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
	ROM_LOAD( "bh.c2",      0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
	ROM_LOAD( "bh.c4",      0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
	ROM_LOAD( "bh.c6",      0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "bh.v1",      0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )

	ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
	ROM_LOAD16_BYTE( "bh.1",  0x000000, 0x20000, CRC(ba9ca70b) SHA1(c46727473673554cbe4bbbc0288d66357f99a80e) )
	ROM_LOAD16_BYTE( "bh.4",  0x000001, 0x20000, CRC(eabc5ddf) SHA1(08a2a8fcdf6a08a2694e00f4232a5bfbec98fd27) )
ROM_END

ROM_START( sercharj )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "bh2ver3j.9c", 0x000000, 0x20000, CRC(7ef7b172) SHA1(85669ba72f59e4ff3a483bf611bf41c73f4e1930) )
	ROM_LOAD16_BYTE( "bh3ver3j.10c", 0x000001, 0x20000, CRC(3fdea793) SHA1(49bafb53466afb7e4486a4894e4fd6fa08ea2eb2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "bh.5",       0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "bh.7",       0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
	ROM_LOAD( "bh.8",       0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "bh.c1",      0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
	ROM_LOAD( "bh.c3",      0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
	ROM_LOAD( "bh.c5",      0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
	ROM_LOAD( "bh.c2",      0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
	ROM_LOAD( "bh.c4",      0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
	ROM_LOAD( "bh.c6",      0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "bh.v1",      0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )

	ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
	ROM_LOAD16_BYTE( "bhw.1", 0x000000, 0x20000, CRC(62b60066) SHA1(f7e7985c8f5f8191c580e777e1b7ed29d944d23f) )
	ROM_LOAD16_BYTE( "bhw.4", 0x000001, 0x20000, CRC(16d8525c) SHA1(0098b0a7fcb23de2661bbec9a05254aa46579bb2) )
ROM_END

ROM_START( streetsm )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "s2-1ver2.14h", 0x00000, 0x20000, CRC(655f4773) SHA1(5374a6cf0b895c5ff839b0f52402df4cc53241cf) )
	ROM_LOAD16_BYTE( "s2-2ver2.14k", 0x00001, 0x20000, CRC(efae4823) SHA1(f3be25b76cf13feeaaaf0e9640c30a6a7371f108) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "s2-5.16c",    0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "s2-9.25l",    0x000000, 0x08000, CRC(09b6ac67) SHA1(0b1ef51d9cd755eacc25b33360811cc86c32c0b7) )
	ROM_LOAD( "s2-10.25m",   0x008000, 0x08000, CRC(89e4ee6f) SHA1(21797286836ad71d2497e3e6d4df1fbe545562ab) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
	ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
	ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
	ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
	ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
	ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "s2-6.18d",    0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
ROM_END

ROM_START( streets1 )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "s2-1ver1.9c",  0x00000, 0x20000, CRC(b59354c5) SHA1(086c87541d422f90bdaad8d63b14d0d520c12564) )
	ROM_LOAD16_BYTE( "s2-2ver1.10c", 0x00001, 0x20000, CRC(e448b68b) SHA1(08d674ab3d9bd3d3b1d50967a56fa6a002ce0b8d) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "s2-5.16c",    0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "s2-7.15l",    0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
	ROM_LOAD( "s2-8.15m",    0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
	ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
	ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
	ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
	ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
	ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "s2-6.18d",    0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
ROM_END

ROM_START( streetsw )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "s-smart1.bin", 0x00000, 0x20000, CRC(a1f5ceab) SHA1(74f5a4288618fbce6ed3dc75b6ccfa695396193c) )
	ROM_LOAD16_BYTE( "s-smart2.bin", 0x00001, 0x20000, CRC(263f615d) SHA1(4576f9d2abb31ecf747a5075716579e75613d57c) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "s2-5.16c",    0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "s2-7.15l",    0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
	ROM_LOAD( "s2-8.15m",    0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
	ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
	ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
	ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
	ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
	ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "s2-6.18d",    0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
ROM_END

ROM_START( streetsj )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "s2v1j_01.bin", 0x00000, 0x20000, CRC(f031413c) SHA1(5d7dfeac03f786736914f047c28a7a0488175176) )
	ROM_LOAD16_BYTE( "s2v1j_02.bin", 0x00001, 0x20000, CRC(e403a40b) SHA1(e740848d716586737eff6e3c201fb3e3da048a09) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "s2-5.16c",    0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "s2-7.15l",    0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
	ROM_LOAD( "s2-8.15m",    0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )

	ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
	ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
	ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
	ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
	ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
	ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "s2-6.18d",    0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
ROM_END

ROM_START( ikari3 )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )
	ROM_LOAD16_BYTE( "ik3-2.bin", 0x000000, 0x20000, CRC(a7b34dcd) SHA1(7c2f20ae4f7dbebd3dfa3ec5408ed714e6535b6a) )
	ROM_LOAD16_BYTE( "ik3-3.bin", 0x000001, 0x20000, CRC(50f2b83d) SHA1(b1f0c554b262614dd2cff7a3857cb974d361937f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
	ROM_LOAD( "ik3-5.bin",  0x000000, 0x10000, CRC(ce6706fc) SHA1(95505b90a9524abf0c8c1ec6b2c40d8f25cb1d92) )

	ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
	ROM_LOAD( "ik3-7.bin",  0x000000, 0x08000, CRC(0b4804df) SHA1(66d16d245bfc404366164823faaea0bfec83e487) )
	ROM_LOAD( "ik3-8.bin",  0x008000, 0x08000, CRC(10ab4e50) SHA1(dee8416eb720848cf6471e568dadc1cfc6c2e67f) )

	ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "ik3-13.bin", 0x000000, 0x20000, CRC(9a56bd32) SHA1(9301b48f970b71a909fb44514b2e93c3f1516b38) )
	ROM_LOAD( "ik3-12.bin", 0x020000, 0x20000, CRC(0ce6a10a) SHA1(13a231aa0002b2c5a0d9404ba05a879e212d638e) )
	ROM_LOAD( "ik3-11.bin", 0x040000, 0x20000, CRC(e4e2be43) SHA1(959d2799708ddae909b017c0696694c46a52697e) )
	ROM_LOAD( "ik3-10.bin", 0x060000, 0x20000, CRC(ac222372) SHA1(8a17e37699d691b962a6d0256a18550cc73ddfef) )
	ROM_LOAD( "ik3-9.bin",  0x080000, 0x20000, CRC(c33971c2) SHA1(91f3eb301803f5a7027da1ff7dd2a28bc97e5125) )
	ROM_LOAD( "ik3-14.bin", 0x0a0000, 0x20000, CRC(453bea77) SHA1(f8f8d0c048fcf32ad99e1de622d9ab635bb86eae) )
	ROM_LOAD( "ik3-15.bin", 0x0c0000, 0x20000, CRC(781a81fc) SHA1(e08a6cf9c632d1002176afe618605bc06168e8aa) )
	ROM_LOAD( "ik3-16.bin", 0x0e0000, 0x20000, CRC(80ba400b) SHA1(2cc3e53c45f239516a60c461ad9cfa5955164262) )
	ROM_LOAD( "ik3-17.bin", 0x100000, 0x20000, CRC(0cc3ce4a) SHA1(7b34435d0bbb089055a183b821ab255170db6bec) )
	ROM_LOAD( "ik3-18.bin", 0x120000, 0x20000, CRC(ba106245) SHA1(ac609ec3046c21fe6058f91dd4528c5c6448dc15) )
	ROM_LOAD( "ik3-23.bin", 0x140000, 0x20000, CRC(d0fd5c77) SHA1(c171c64ad252f0ba5b0bbdf37808102fca37b488) )
	ROM_LOAD( "ik3-22.bin", 0x160000, 0x20000, CRC(4878d883) SHA1(8cdb541bad00e707fb65399d637b7cc9288ada77) )
	ROM_LOAD( "ik3-21.bin", 0x180000, 0x20000, CRC(50d0fbf0) SHA1(9ff5fbea8d35d0f9a38ddd7eb093edcd91d9f874) )
	ROM_LOAD( "ik3-20.bin", 0x1a0000, 0x20000, CRC(9a851efc) SHA1(bc7be338ee4da7fbfe6fe44a9c7889817416bc44) )
	ROM_LOAD( "ik3-19.bin", 0x1c0000, 0x20000, CRC(4ebdba89) SHA1(f3ecfef4c9d2aba58dc3e6aa3cf5813d68686909) )
	ROM_LOAD( "ik3-24.bin", 0x1e0000, 0x20000, CRC(e9b26d68) SHA1(067d582d33157ed4b7980bd87f2f260ab74c347b) )
	ROM_LOAD( "ik3-25.bin", 0x200000, 0x20000, CRC(073b03f1) SHA1(b8053139799fa06c7324cee928154c89d4425ab1) )
	ROM_LOAD( "ik3-26.bin", 0x220000, 0x20000, CRC(9c613561) SHA1(fc7c9a642b18faa94e6a2ba53f35a4d756a25da3) )
	ROM_LOAD( "ik3-27.bin", 0x240000, 0x20000, CRC(16dd227e) SHA1(db3b1718dea65bc9a1a736aa62aa2be389313baf) )
	ROM_LOAD( "ik3-28.bin", 0x260000, 0x20000, CRC(711715ae) SHA1(90978c86884ca3d23c138d95b654e2fb3afc6f9a) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* UPD7759 samples */
	ROM_LOAD( "ik3-6.bin",  0x000000, 0x20000, CRC(59d256a4) SHA1(1e7b33329f761c695bc9a817bbc0c5e13386d073) )

	ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
	ROM_LOAD16_BYTE( "ik3-1.bin",  0x000000, 0x10000, CRC(47e4d256) SHA1(7c6921cf2f1b8c3dae867eb1fc14e3da218cc1e0) )
	ROM_LOAD16_BYTE( "ik3-4.bin",  0x000001, 0x10000, CRC(a43af6b5) SHA1(1ad3acadbadd21642932028ecd7c282f7fd02856) )
ROM_END

/******************************************************************************/

static DRIVER_INIT( searchar )
{
	memory_set_bankptr(1, memory_region(REGION_USER1));
}

/******************************************************************************/

GAME( 1988, pow,	  0,		pow,	  pow,		0,		  ROT0,  "SNK", "P.O.W. - Prisoners of War (US)", 0 )
GAME( 1988, powj,	  pow,		pow,	  powj, 	0,		  ROT0,  "SNK", "Datsugoku - Prisoners of War (Japan)", 0 )
GAME( 1989, searchar, 0,		searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (World)", 0 )
GAME( 1989, sercharu, searchar, searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (US)", 0 )
GAME( 1989, sercharj, searchar, searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (Japan)", 0 )
GAME( 1989, streetsm, 0,		streetsm, streetsm, 0,		  ROT0,  "SNK", "Street Smart (US version 2)", 0 )
GAME( 1989, streets1, streetsm, searchar, streetsm, 0,		  ROT0,  "SNK", "Street Smart (US version 1)", 0 )
GAME( 1989, streetsw, streetsm, searchar, streetsj, 0,		  ROT0,  "SNK", "Street Smart (World version 1)", 0 )
GAME( 1989, streetsj, streetsm, searchar, streetsj, 0,		  ROT0,  "SNK", "Street Smart (Japan version 1)", 0 )
GAME( 1989, ikari3,   0,		ikari3,   ikari3,	searchar, ROT0,  "SNK", "Ikari III - The Rescue", 0 )

