/***************************************************************************

Solomon's Key

driver by Mirko Buffoni

***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"

extern UINT8 *solomon_videoram2;
extern UINT8 *solomon_colorram2;

extern WRITE8_HANDLER( solomon_videoram_w );
extern WRITE8_HANDLER( solomon_colorram_w );
extern WRITE8_HANDLER( solomon_videoram2_w );
extern WRITE8_HANDLER( solomon_colorram2_w );
extern WRITE8_HANDLER( solomon_flipscreen_w );

extern VIDEO_START( solomon );
extern VIDEO_UPDATE( solomon );

static WRITE8_HANDLER( solomon_sh_command_w )
{
	soundlatch_w(offset,data);
	cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE);
}

/* this is checked on the title screen and when you reach certain scores in the game
   it could be a form of protection.  the real board needs to be analysed to find out
   what really lives here */

static READ8_HANDLER( solomon_0xe603_r )
{
	if (activecpu_get_pc()==0x161) /* all the time .. return 0 to act as before  for coin / startup etc. */
	{
		return 0;
	}
	else if (activecpu_get_pc()==0x4cf0) /* stop it clearing the screen at certain scores */
	{
		return (activecpu_get_reg(Z80_BC) & 0x08);
	}
	else
	{
		printf("unhandled solomon_0xe603_r %04x\n",activecpu_get_pc());
		return 0;
	}
}


static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
	AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM)	/* RAM */
	AM_RANGE(0xd000, 0xdfff) AM_READ(MRA8_RAM)	/* video + color + bg */
	AM_RANGE(0xe000, 0xe07f) AM_READ(MRA8_RAM)	/* spriteram  */
	AM_RANGE(0xe400, 0xe5ff) AM_READ(MRA8_RAM)	/* paletteram */
	AM_RANGE(0xe600, 0xe600) AM_READ(input_port_0_r)
	AM_RANGE(0xe601, 0xe601) AM_READ(input_port_1_r)
	AM_RANGE(0xe602, 0xe602) AM_READ(input_port_2_r)
	AM_RANGE(0xe603, 0xe603) AM_READ(solomon_0xe603_r)
	AM_RANGE(0xe604, 0xe604) AM_READ(input_port_3_r)	/* DSW1 */
	AM_RANGE(0xe605, 0xe605) AM_READ(input_port_4_r)	/* DSW2 */
	AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0xd000, 0xd3ff) AM_WRITE(solomon_colorram_w) AM_BASE(&colorram)
	AM_RANGE(0xd400, 0xd7ff) AM_WRITE(solomon_videoram_w) AM_BASE(&videoram)
	AM_RANGE(0xd800, 0xdbff) AM_WRITE(solomon_colorram2_w) AM_BASE(&solomon_colorram2)
	AM_RANGE(0xdc00, 0xdfff) AM_WRITE(solomon_videoram2_w) AM_BASE(&solomon_videoram2)
	AM_RANGE(0xe000, 0xe07f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0xe400, 0xe5ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_w) AM_BASE(&paletteram)
	AM_RANGE(0xe600, 0xe600) AM_WRITE(interrupt_enable_w)
	AM_RANGE(0xe604, 0xe604) AM_WRITE(solomon_flipscreen_w)
	AM_RANGE(0xe800, 0xe800) AM_WRITE(solomon_sh_command_w)
	AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( solomon_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( solomon_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0xffff, 0xffff) AM_WRITE(MWA8_NOP)	/* watchdog? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( solomon_sound_writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x10, 0x10) AM_WRITE(AY8910_control_port_0_w)
	AM_RANGE(0x11, 0x11) AM_WRITE(AY8910_write_port_0_w)
	AM_RANGE(0x20, 0x20) AM_WRITE(AY8910_control_port_1_w)
	AM_RANGE(0x21, 0x21) AM_WRITE(AY8910_write_port_1_w)
	AM_RANGE(0x30, 0x30) AM_WRITE(AY8910_control_port_2_w)
	AM_RANGE(0x31, 0x31) AM_WRITE(AY8910_write_port_2_w)
ADDRESS_MAP_END



INPUT_PORTS_START( solomon )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* COIN */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x0c, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_3C ) )

	PORT_START	/* DSW2 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Harder ) )
	PORT_DIPSETTING(    0x03, "Difficult" )
	PORT_DIPNAME( 0x0c, 0x00, "Timer Speed" )
	PORT_DIPSETTING(    0x08, "Slow" )
	PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, "Faster" )
	PORT_DIPSETTING(    0x0c, "Fastest" )
	PORT_DIPNAME( 0x10, 0x00, "Extra" )
	PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x10, "Difficult" )
	PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "30k 200k 500k" )
	PORT_DIPSETTING(    0x80, "100k 300k 800k" )
	PORT_DIPSETTING(    0x40, "30k 200k" )
	PORT_DIPSETTING(    0xc0, "100k 300k" )
	PORT_DIPSETTING(    0x20, "30k" )
	PORT_DIPSETTING(    0xa0, "100k" )
	PORT_DIPSETTING(    0x60, "200k" )
	PORT_DIPSETTING(    0xe0, DEF_STR( None ) )
INPUT_PORTS_END



static gfx_layout charlayout =
{
	8,8,	/* 8*8 characters */
	2048,	/* 2048 characters */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },	/* the bitplanes are packed in one nibble */
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8	/* every char takes 32 consecutive bytes */
};

static gfx_layout spritelayout =
{
	16,16,	/* 8*8 sprites */
	512,	/* 512 sprites */
	4,		/* 4 bits per pixel */
	{ 0, 512*32*8, 2*512*32*8, 3*512*32*8 },	/* the bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,	/* pretty straightforward layout */
			8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
	32*8	/* every sprite takes 32 consecutive bytes */
};

static gfx_decode gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout,     0, 8 },	/* colors   0-127 */
	{ REGION_GFX2, 0, &charlayout,   128, 8 },	/* colors 128-255 */
	{ REGION_GFX3, 0, &spritelayout,   0, 8 },	/* colors   0-127 */
	{ -1 } /* end of array */
};

static MACHINE_DRIVER_START( solomon )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)	/* 4.0 MHz (?????) */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)

	MDRV_CPU_ADD(Z80, 3072000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(solomon_sound_readmem,solomon_sound_writemem)
	MDRV_CPU_IO_MAP(0,solomon_sound_writeport)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,2)	/* ??? */
						/* NMIs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256)

	MDRV_VIDEO_START(solomon)
	MDRV_VIDEO_UPDATE(solomon)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 1500000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MDRV_SOUND_ADD(AY8910, 1500000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MDRV_SOUND_ADD(AY8910, 1500000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
MACHINE_DRIVER_END

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( solomon )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
	ROM_LOAD( "slmn_06.bin",  0x00000, 0x4000, CRC(e4d421ff) SHA1(9599fa6e2d42bf0cfe77d62c6b162f56eae5efff) )
	ROM_LOAD( "slmn_07.bin",  0x08000, 0x4000, CRC(d52d7e38) SHA1(8439eeeedd1e47d2b9719a05c85a05283c11d7a8) )
	ROM_CONTINUE(             0x04000, 0x4000 )
	ROM_LOAD( "slmn_08.bin",  0x0f000, 0x1000, CRC(b924d162) SHA1(6299b791ec874bc3ef0424b277ec8a736c8cdd9a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
	ROM_LOAD( "slmn_01.bin",  0x0000, 0x4000, CRC(fa6e562e) SHA1(713036c0a80b623086aa674bb5f8a135b6fedb01) )

	ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "slmn_12.bin",  0x00000, 0x08000, CRC(aa26dfcb) SHA1(71748eaceeca878ae9f871e30d5951ca4dde37d6) )	/* characters */
	ROM_LOAD( "slmn_11.bin",  0x08000, 0x08000, CRC(6f94d2af) SHA1(2e070c0fd5b9d7eb9b7e0d53f25b1a5063ef3095) )

	ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "slmn_10.bin",  0x00000, 0x08000, CRC(8310c2a1) SHA1(8cc87ab8faacdb1973791d207bb25ea9b444b66d) )
	ROM_LOAD( "slmn_09.bin",  0x08000, 0x08000, CRC(ab7e6c42) SHA1(0fc3b4a0bd2b17b79e2d1f7d4fe445c09ce4e730) )

	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "slmn_02.bin",  0x00000, 0x04000, CRC(80fa2be3) SHA1(8e7a78186473a6b5c42577ac9e4591ee2d1151f2) )	/* sprites */
	ROM_LOAD( "slmn_03.bin",  0x04000, 0x04000, CRC(236106b4) SHA1(8eaf3150568c407bd8dc1cdf874b8417e5cca3d2) )
	ROM_LOAD( "slmn_04.bin",  0x08000, 0x04000, CRC(088fe5d9) SHA1(e29ffb9fcff50ce982d5e502e10a8e29a4c47390) )
	ROM_LOAD( "slmn_05.bin",  0x0c000, 0x04000, CRC(8366232a) SHA1(1c7a01dab056ec7d787a6f55772b9fa6fe67305a) )
ROM_END



GAME( 1986, solomon, 0, solomon, solomon, 0, ROT0, "Tecmo", "Solomon's Key (Japan)", 0 )
