\input texinfo.tex

@c %**start of header
@setfilename ../info/widget.info
@settitle The Emacs Widget Library
@iftex
@afourpaper
@headings double
@end iftex
@c %**end of header

@ifinfo
@dircategory XEmacs Editor
@direntry
* Widgets: (widget).            The Emacs Widget Library.
@end direntry
@end ifinfo

@node Top, Introduction, (dir), (dir)
@comment  node-name,  next,  previous,  up
@top The Emacs Widget Library

@menu
* Introduction::                
* User Interface::              
* Programming Example::         
* Setting Up the Buffer::       
* Basic Types::                 
* Sexp Types::                  
* Widget Properties::           
* Defining New Widgets::        
* Widget Browser::              
* Widget Minor Mode::           
* Utilities::                   
* Widget Wishlist::             
* Widget Internals::
@end menu

@node  Introduction, User Interface, Top, Top
@comment  node-name,  next,  previous,  up
@section Introduction

Most graphical user interface toolkits, such as Motif and XView, provide
a number of standard user interface controls (sometimes known as
`widgets' or `gadgets').  Emacs doesn't really support anything like
this, except for an incredible powerful text ``widget''.  On the other
hand, Emacs does provide the necessary primitives to implement many
other widgets within a text buffer.  The @code{widget} package
simplifies this task.

The basic widgets are:

@table @code
@item link
Areas of text with an associated action.  Intended for hypertext links
embedded in text.
@item push-button 
Like link, but intended for stand-alone buttons.
@item editable-field
An editable text field.  It can be either variable or fixed length.
@item menu-choice
Allows the user to choose one of multiple options from a menu, each
option is itself a widget.  Only the selected option will be visible in
the buffer.
@item radio-button-choice
Allows the user to choose one of multiple options by activating radio
buttons.  The options are implemented as widgets.  All options will be
visible in the buffer.
@item item
A simple constant widget intended to be used in the @code{menu-choice} and
@code{radio-button-choice} widgets. 
@item choice-item
A button item only intended for use in choices.  When invoked, the user
will be asked to select another option from the choice widget.
@item toggle
A simple @samp{on}/@samp{off} switch.
@item checkbox
A checkbox (@samp{[ ]}/@samp{[X]}). 
@item editable-list
Create an editable list.  The user can insert or delete items in the
list.  Each list item is itself a widget.
@end table

Now of what possible use can support for widgets be in a text editor?
I'm glad you asked.  The answer is that widgets are useful for
implementing forms.  A @dfn{form} in emacs is a buffer where the user is
supposed to fill out a number of fields, each of which has a specific
meaning.  The user is not supposed to change or delete any of the text
between the fields.  Examples of forms in Emacs are the @file{forms}
package (of course), the customize buffers, the mail and news compose
modes, and the @sc{html} form support in the @file{w3} browser.  

The advantages for a programmer of using the @code{widget} package to
implement forms are:

@enumerate
@item
More complex fields than just editable text are supported. 
@item
You can give the user immediate feedback if he enters invalid data in a
text field, and sometimes prevent entering invalid data.
@item 
You can have fixed sized fields, thus allowing multiple field to be
lined up in columns.
@item
It is simple to query or set the value of a field. 
@item 
Editing happens in buffer, not in the mini-buffer.
@item 
Packages using the library get a uniform look, making them easier for
the user to learn.
@item 
As support for embedded graphics improve, the widget library will
extended to support it.  This means that your code using the widget
library will also use the new graphic features by automatic.
@end enumerate

In order to minimize the code that is loaded by users who does not
create any widgets, the code has been split in two files:

@table @file
@item widget.el
This will declare the user variables, define the function
@code{define-widget}, and autoload the function @code{widget-create}. 
@item wid-edit.el
Everything else is here, there is no reason to load it explicitly, as
it will be autoloaded when needed.
@end table

@node User Interface, Programming Example, Introduction, Top
@comment  node-name,  next,  previous,  up
@section User Interface

A form consists of read only text for documentation and some fields,
where each of the fields contains two parts, a tag and a value.  The
tags are used to identify the fields, so the documentation can refer to
the foo field, meaning the field tagged with @samp{Foo}. Here is an
example form:

@example
Here is some documentation.

Name: @i{My Name}     @strong{Choose}: This option
Address:  @i{Some Place
In some City
Some country.}

See also @b{_other work_} for more information.

Numbers: count to three below
@b{[INS]} @b{[DEL]} @i{One}
@b{[INS]} @b{[DEL]} @i{Eh, two?}
@b{[INS]} @b{[DEL]} @i{Five!}
@b{[INS]} 

Select multiple:

@b{[X]} This
@b{[ ]} That
@b{[X]} Thus

Select one:

@b{(*)} One
@b{( )} Another One.
@b{( )} A Final One.

@b{[Apply Form]} @b{[Reset Form]}
@end example

The top level widgets in is example are tagged @samp{Name},
@samp{Choose}, @samp{Address}, @samp{_other work_}, @samp{Numbers},
@samp{Select multiple}, @samp{Select one}, @samp{[Apply Form]}, and
@samp{[Reset Form]}.  There are basically two thing the user can do within
a form, namely editing the editable text fields and activating the
buttons.

@subsection Editable Text Fields

In the example, the value for the @samp{Name} is most likely displayed
in an editable text field, and so are values for each of the members of
the @samp{Numbers} list.  All the normal Emacs editing operations are
available for editing these fields.  The only restriction is that each
change you make must be contained within a single editable text field.
For example, capitalizing all text from the middle of one field to the
middle of another field is prohibited.

Editing text fields are created by the @code{editable-field} widget.

The editing text fields are highlighted with the
@code{widget-field-face} face, making them easy to find.

@deffn Face widget-field-face
Face used for other editing fields.
@end deffn

@subsection Buttons

Some portions of the buffer have an associated @dfn{action}, which can
be @dfn{invoked} by a standard key or mouse command.  These portions
are called @dfn{buttons}.  The default commands for activating a button
are:

@table @kbd
@item @key{RET}
@deffn Command widget-button-press @var{pos} &optional @var{event}
Invoke the button at @var{pos}, defaulting to point.
If point is not located on a button, invoke the binding in
@code{widget-global-map} (by default the global map).
@end deffn

@item mouse-2
@deffn Command widget-button-click @var{event}
Invoke the button at the location of the mouse pointer.  If the mouse
pointer is located in an editable text field, invoke the binding in
@code{widget-global-map} (by default the global map).
@end deffn
@end table

There are several different kind of buttons, all of which are present in
the example:

@table @emph
@item The Option Field Tags.
When you invoke one of these buttons, you will be asked to choose
between a number of different options.  This is how you edit an option
field.  Option fields are created by the @code{menu-choice} widget.  In
the example, @samp{@b{Choose}} is an option field tag.
@item The @samp{@b{[INS]}} and @samp{@b{[DEL]}} buttons.
Activating these will insert or delete elements from an editable list.
The list is created by the @code{editable-list} widget. 
@item Embedded Buttons.
The @samp{@b{_other work_}} is an example of an embedded
button. Embedded buttons are not associated with a fields, but can serve
any purpose, such as implementing hypertext references.  They are
usually created by the @code{link} widget.
@item The @samp{@b{[ ]}} and @samp{@b{[X]}} buttons.
Activating one of these will convert it to the other.  This is useful
for implementing multiple-choice fields.  You can create it wit
@item The @samp{@b{( )}} and @samp{@b{(*)}} buttons.
Only one radio button in a @code{radio-button-choice} widget can be
selected at any time.  When you invoke one of the unselected radio
buttons, it will be selected and the previous selected radio button will
become unselected.
@item The @samp{@b{[Apply Form]}} @samp{@b{[Reset Form]}} buttons.
These are explicit buttons made with the @code{push-button} widget.  The main
difference from the @code{link} widget is that the buttons are will be
displayed as GUI buttons when possible.
enough. 
@end table

To make them easier to locate, buttons are emphasized in the buffer.  

@deffn Face widget-button-face
Face used for buttons.
@end deffn

@defopt widget-mouse-face
Face used for buttons when the mouse pointer is above it.
@end defopt

@subsection Navigation

You can use all the normal Emacs commands to move around in a form
buffer, plus you will have these additional commands:

@table @kbd
@item @key{TAB}
@deffn Command widget-forward &optional count
Move point @var{count} buttons or editing fields forward.
@end deffn
@item @key{M-TAB}
@deffn Command widget-backward &optional count
Move point @var{count} buttons or editing fields backward.
@end deffn
@end table

@node Programming Example, Setting Up the Buffer, User Interface, Top
@comment  node-name,  next,  previous,  up
@section Programming Example

Here is the code to implement the user interface example (see @ref{User
Interface}).

@lisp
(require 'widget)

(eval-when-compile
  (require 'wid-edit))

(defvar widget-example-repeat)

(defun widget-example ()
  "Create the widgets from the Widget manual."
  (interactive)
  (kill-buffer (get-buffer-create "*Widget Example*"))
  (switch-to-buffer (get-buffer-create "*Widget Example*"))
  (kill-all-local-variables)
  (make-local-variable 'widget-example-repeat)
  (widget-insert "Here is some documentation.\n\nName: ")
  (widget-create 'editable-field
                 :size 13
                 "My Name")
  (widget-create 'menu-choice
                 :tag "Choose"
                 :value "This"
                 :help-echo "Choose me, please!"
                 :notify (lambda (widget &rest ignore)
                           (message "%s is a good choice!"
                                    (widget-value widget)))
                 '(item :tag "This option" :value "This")
                 '(choice-item "That option")
                 '(editable-field :menu-tag "No option" "Thus option"))
  (widget-insert "Address: ")
  (widget-create 'editable-field
                 "Some Place\nIn some City\nSome country.")
  (widget-insert "\nSee also ")
  (widget-create 'link
                 :notify (lambda (&rest ignore)
                           (widget-value-set widget-example-repeat 
                                             '("En" "To" "Tre"))
                           (widget-setup))
                 "other work")
  (widget-insert " for more information.\n\nNumbers: count to three below\n")
  (setq widget-example-repeat
        (widget-create 'editable-list
                       :entry-format "%i %d %v"
                       :notify (lambda (widget &rest ignore)
                                 (let ((old (widget-get widget
                                                        ':example-length))
                                       (new (length (widget-value widget))))
                                   (unless (eq old new)
                                     (widget-put widget ':example-length new)
                                     (message "You can count to %d." new))))
                       :value '("One" "Eh, two?" "Five!")
                       '(editable-field :value "three")))
  (widget-insert "\n\nSelect multiple:\n\n")
  (widget-create 'checkbox t)
  (widget-insert " This\n")
  (widget-create 'checkbox nil)
  (widget-insert " That\n")
  (widget-create 'checkbox
                 :notify (lambda (&rest ignore) (message "Tickle"))
                 t)
  (widget-insert " Thus\n\nSelect one:\n\n")
  (widget-create 'radio-button-choice
                 :value "One"
                 :notify (lambda (widget &rest ignore)
                           (message "You selected %s"
                                    (widget-value widget)))
                 '(item "One") '(item "Another One.") '(item "A Final One."))
  (widget-insert "\n")
  (widget-create 'push-button
                 :notify (lambda (&rest ignore) 
                           (if (= (length (widget-value widget-example-repeat))
                                  3)
                               (message "Congratulation!")
                             (error "Three was the count!")))
                 "Apply Form")
  (widget-insert " ")
  (widget-create 'push-button
                 :notify (lambda (&rest ignore)
                           (widget-example))
                 "Reset Form")
  (widget-insert "\n")
  (use-local-map widget-keymap)
  (widget-setup))
@end lisp

@node Setting Up the Buffer, Basic Types, Programming Example, Top
@comment  node-name,  next,  previous,  up
@section Setting Up the Buffer

Widgets are created with @code{widget-create}, which returns a
@dfn{widget} object.  This object can be queried and manipulated by
other widget functions, until it is deleted with @code{widget-delete}.
After the widgets have been created, @code{widget-setup} must be called
to enable them.

@defun widget-create type [ keyword argument ]@dots{}
Create and return a widget of type @var{type}.
The syntax for the @var{type} argument is described in @ref{Basic Types}.

The keyword arguments can be used to overwrite the keyword arguments
that are part of @var{type}.
@end defun

@defun widget-delete widget
Delete @var{widget} and remove it from the buffer.
@end defun

@defun widget-setup 
Setup a buffer to support widgets. 

This should be called after creating all the widgets and before allowing
the user to edit them.
@refill
@end defun

If you want to insert text outside the widgets in the form, the
recommended way to do that is with @code{widget-insert}.

@defun widget-insert 
Insert the arguments, either strings or characters, at point.
The inserted text will be read only.
@end defun

There is a standard widget keymap which you might find useful.

@defvr Const widget-keymap
A keymap with the global keymap as its parent.@*
@key{TAB} and @kbd{C-@key{TAB}} are bound to @code{widget-forward} and
@code{widget-backward}, respectively.  @kbd{@key{RET}} and @kbd{mouse-2}
are bound to @code{widget-button-press} and
@code{widget-button-}.@refill
@end defvr

@defvar widget-global-map
Keymap used by @code{widget-button-press} and @code{widget-button-click}
when not on a button.  By default this is @code{global-map}.
@end defvar

@node Basic Types, Sexp Types, Setting Up the Buffer, Top
@comment  node-name,  next,  previous,  up
@section Basic Types

The syntax of a type specification is given below:

@example
NAME ::= (NAME [KEYWORD ARGUMENT]... ARGS)
     |   NAME
@end example

where @var{name} is a widget name, @var{keyword} is the name of a
property, @var{argument} is the value of the property, and @var{args}
are interpreted in a widget specific way.

There following keyword arguments that apply to all widgets:

@table @code
@item :value
The initial value for widgets of this type.

@item :format
This string will be inserted in the buffer when you create a widget.
The following @samp{%} escapes are available:

@table @samp
@item %[
@itemx %]
The text inside will be marked as a button.

By default, the text will be shown in @code{widget-button-face}, and
surrounded by brackets. 

@defopt widget-button-prefix
String to prefix buttons.
@end defopt

@defopt widget-button-suffix
String to suffix buttons.
@end defopt

@item %@{
@itemx %@}
The text inside will be displayed in the face specified by
@code{:sample-face}.

@item %v
This will be replaced with the buffer representation of the widget's
value.  What this is depends on the widget type.

@item %d
Insert the string specified by @code{:doc} here.

@item %h
Like @samp{%d}, with the following modifications: If the documentation
string is more than one line, it will add a button which will toggle
between showing only the first line, and showing the full text.
Furthermore, if there is no @code{:doc} property in the widget, it will
instead examine the @code{:documentation-property} property.  If it is a
lambda expression, it will be called with the widget's value as an
argument, and the result will be used as the documentation text.

@item %t
Insert the string specified by @code{:tag} here, or the @code{princ}
representation of the value if there is no tag.

@item %%
Insert a literal @samp{%}. 
@end table

@item :button-face
Face used to highlight text inside %[ %] in the format.

@item :button-prefix
@itemx :button-suffix

Text around %[ %] in the format.

These can be
@table @emph
@item nil
No text is inserted.

@item a string
The string is inserted literally.

@item a symbol
The value of the symbol is expanded according to this table.
@end table

@item :doc
The string inserted by the @samp{%d} or @samp{%h} escape in the format
string.  

@item :tag
The string inserted by the @samp{%t} escape in the format
string.  

@item :tag-glyph
Name of image to use instead of the string specified by `:tag' on
Emacsen that supports it.

@item :help-echo
Message displayed whenever you move to the widget with either
@code{widget-forward} or @code{widget-backward}.

@item :indent
An integer indicating the absolute number of spaces to indent children
of this widget.

@item :offset
An integer indicating how many extra spaces to add to the widget's
grandchildren compared to this widget.

@item :extra-offset
An integer indicating how many extra spaces to add to the widget's
children compared to this widget.

@item :notify
A function called each time the widget or a nested widget is changed.
The function is called with two or three arguments.  The first argument
is the widget itself, the second argument is the widget that was
changed, and the third argument is the event leading to the change, if
any.  In editable fields, this includes all insertions, deletions,
@emph{etc}.  To watch only for ``final'' actions, redefine the
@code{:action} callback.

@item :menu-tag
Tag used in the menu when the widget is used as an option in a
@code{menu-choice} widget.

@item :menu-tag-get
Function used for finding the tag when the widget is used as an option
in a @code{menu-choice} widget.  By default, the tag used will be either the
@code{:menu-tag} or @code{:tag} property if present, or the @code{princ}
representation of the @code{:value} property if not.

@item :match
Should be a function called with two arguments, the widget and a value,
and returning non-nil if the widget can represent the specified value.

@item :validate
A function which takes a widget as an argument, and returns nil if the
widget's current value is valid for the widget.  Otherwise it should
return the widget containing the invalid data, and set that widget's
@code{:error} property to a string explaining the error.

The following predefined function can be used:

@defun widget-children-validate widget
All the @code{:children} of @var{widget} must be valid.
@end defun

@item :tab-order
Specify the order in which widgets are traversed with
@code{widget-forward} or @code{widget-backward}.  This is only partially
implemented.

@enumerate a
@item
Widgets with tabbing order @code{-1} are ignored.

@item 
(Unimplemented) When on a widget with tabbing order @var{n}, go to the
next widget in the buffer with tabbing order @var{n+1} or @code{nil},
whichever comes first.

@item
When on a widget with no tabbing order specified, go to the next widget
in the buffer with a positive tabbing order, or @code{nil}
@end enumerate

@item :parent
The parent of a nested widget (e.g. a @code{menu-choice} item or an
element of an @code{editable-list} widget).

@item :sibling-args
This keyword is only used for members of a @code{radio-button-choice} or
@code{checklist}.  The value should be a list of extra keyword
arguments, which will be used when creating the @code{radio-button} or
@code{checkbox} associated with this item.

@end table

@deffn {User Option} widget-glyph-directory
Directory where glyphs are found.  
Widget will look here for a file with the same name as specified for the
image, with either a @samp{.xpm} (if supported) or @samp{.xbm} extension.
@end deffn

@deffn{User Option} widget-glyph-enable
If non-nil, allow glyphs to appear on displays where they are supported.
@end deffn


@menu
* link::                        
* url-link::                    
* info-link::                   
* push-button::                 
* editable-field::              
* text::                        
* menu-choice::                 
* radio-button-choice::         
* item::                        
* choice-item::                 
* toggle::                      
* checkbox::                    
* checklist::                   
* editable-list::               
* group::                       
@end menu

@node link, url-link, Basic Types, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{link} Widget

Syntax:

@example
TYPE ::= (link [KEYWORD ARGUMENT]...  [ VALUE ])
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property.  The value should be a string, which will be inserted in the
buffer. 

By default the link will be shown in brackets.

@defopt widget-link-prefix
String to prefix links.
@end defopt

@defopt widget-link-suffix
String to suffix links.
@end defopt

@node url-link, info-link, link, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{url-link} Widget

Syntax:

@example
TYPE ::= (url-link [KEYWORD ARGUMENT]...  URL)
@end example

When this link is invoked, the @sc{www} browser specified by
@code{browse-url-browser-function} will be called with @var{url}. 

@node info-link, push-button, url-link, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{info-link} Widget

Syntax:

@example
TYPE ::= (info-link [KEYWORD ARGUMENT]...  ADDRESS)
@end example

When this link is invoked, the built-in info browser is started on
@var{address}. 

@node  push-button, editable-field, info-link, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{push-button} Widget

Syntax:

@example
TYPE ::= (push-button [KEYWORD ARGUMENT]...  [ VALUE ])
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property. The value should be a string, which will be inserted in the
buffer. 

By default the tag will be shown in brackets.

@defopt widget-push-button-prefix
String to prefix push buttons.
@end defopt

@defopt widget-push-button-suffix
String to suffix push buttons.
@end defopt

@node editable-field, text, push-button, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{editable-field} Widget

Syntax:

@example
TYPE ::= (editable-field [KEYWORD ARGUMENT]... [ VALUE ])
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property.  The value should be a string, which will be inserted in
field.  This widget will match all string values.

The following extra properties are recognized.

@table @code
@item :size
The minimum width of the editable field.@*
By default the field will reach to the end of the line.  If the
content is too large, the displayed representation will expand to
contain it.  The content is not truncated to size.

@item :value-face
Face used for highlighting the editable field.  Default is
@code{widget-field-face}. 

@item :secret
Character used to display the value.  You can set this to e.g. @code{?*}
if the field contains a password or other secret information.  By
default, the value is not secret.

@item :valid-regexp
By default the @code{:validate} function will match the content of the
field with the value of this attribute.  The default value is @code{""}
which matches everything.

@item :keymap
Keymap used in the editable field.  The default value is
@code{widget-field-keymap}, which allows you to use all the normal
editing commands, even if the buffer's major mode suppress some of them.
Pressing return invokes the function specified by @code{:action}. 
@end table

@node text, menu-choice, editable-field, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{text} Widget

This is just like @code{editable-field}, but intended for multiline text
fields.  The default @code{:keymap} is @code{widget-text-keymap}, which
does not rebind the return key.

@node menu-choice, radio-button-choice, text, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{menu-choice} Widget

Syntax:

@example
TYPE ::= (menu-choice [KEYWORD ARGUMENT]... TYPE ... )
@end example

The @var{type} argument represents each possible choice.  The widget's
value will be that of the chosen @var{type} argument.  This widget will
match any value matching at least one of the specified @var{type}
arguments.

@table @code
@item :void 
Widget type used as a fallback when the value does not match any of the
specified @var{type} arguments.

@item :case-fold
Set this to nil if you don't want to ignore case when prompting for a
choice through the minibuffer.

@item :children
A list whose car is the widget representing the currently chosen type in
the buffer. 

@item :choice
The current chosen type

@item :args 
The list of types. 
@end table

@node radio-button-choice, item, menu-choice, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{radio-button-choice} Widget

Syntax:

@example
TYPE ::= (radio-button-choice [KEYWORD ARGUMENT]...  TYPE ... )
@end example

The @var{type} argument represents each possible choice.  The widget's
value will be that of the chosen @var{type} argument.  This widget will
match any value matching at least one of the specified @var{type}
arguments.

The following extra properties are recognized.

@table @code
@item :entry-format
This string will be inserted for each entry in the list.
The following @samp{%} escapes are available:
@table @samp
@item %v
Replaced with the buffer representation of the @var{type} widget.
@item %b
Replace with the radio button.
@item %%
Insert a literal @samp{%}. 
@end table

@item button-args
A list of keywords to pass to the radio buttons.  Useful for setting
e.g. the @samp{:help-echo} for each button.

@item :buttons
The widgets representing the radio buttons.

@item :children
The widgets representing each type.

@item :choice
The current chosen type

@item :args 
The list of types. 
@end table

You can add extra radio button items to a @code{radio-button-choice}
widget after it has been created with the function
@code{widget-radio-add-item}. 

@defun widget-radio-add-item widget type
Add to @code{radio-button-choice} widget @var{widget} a new radio button item of type
@var{type}. 
@end defun

Please note that such items added after the @code{radio-button-choice}
widget has been created will @strong{not} be properly destructed when
you call @code{widget-delete}.

@node item, choice-item, radio-button-choice, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{item} Widget

Syntax:

@example
ITEM ::= (item [KEYWORD ARGUMENT]... VALUE)
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property.  The value should be a string, which will be inserted in the
buffer.  This widget will only match the specified value.

@node choice-item, toggle, item, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{choice-item} Widget

Syntax:

@example
ITEM ::= (choice-item [KEYWORD ARGUMENT]... VALUE)
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property.  The value should be a string, which will be inserted in the
buffer as a button.  Activating the button of a @code{choice-item} is
equivalent to activating the parent widget.  This widget will only match
the specified value. 

@node toggle, checkbox, choice-item, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{toggle} Widget

Syntax:

@example
TYPE ::= (toggle [KEYWORD ARGUMENT]...)
@end example

The widget has two possible states, `on' and `off', which correspond to
a @code{t} or @code{nil} value respectively.

The following extra properties are recognized.

@table @code
@item :on
String representing the `on' state.  By default the string @samp{on}.
@item :off 
String representing the `off' state.  By default the string @samp{off}.
@item :on-glyph
Name of a glyph to be used instead of the `:on' text string, on emacsen
that supports it.
@item :off-glyph
Name of a glyph to be used instead of the `:off' text string, on emacsen
that supports it.
@end table

@node checkbox, checklist, toggle, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{checkbox} Widget

The widget has two possible states, `selected' and `unselected', which
corresponds to a @code{t} or @code{nil} value.

Syntax:

@example
TYPE ::= (checkbox [KEYWORD ARGUMENT]...)
@end example

@node checklist, editable-list, checkbox, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{checklist} Widget

Syntax:

@example
TYPE ::= (checklist [KEYWORD ARGUMENT]...  TYPE ... )
@end example

The @var{type} arguments represents each checklist item.  The widget's
value will be a list containing the values of all ticked @var{type}
arguments.  The checklist widget will match a list whose elements all
match at least one of the specified @var{type} arguments.

The following extra properties are recognized.

@table @code
@item :entry-format
This string will be inserted for each entry in the list.
The following @samp{%} escapes are available:
@table @samp
@item %v
Replaced with the buffer representation of the @var{type} widget.
@item %b
Replace with the checkbox.
@item %%
Insert a literal @samp{%}. 
@end table

@item :greedy
Usually a checklist will only match if the items are in the exact
sequence given in the specification.  By setting @code{:greedy} to
non-nil, it will allow the items to appear in any sequence.  However, if
you extract the values they will be in the sequence given in the
checklist.  I.e. the original sequence is forgotten.

@item button-args
A list of keywords to pass to the checkboxes.  Useful for setting
e.g. the @samp{:help-echo} for each checkbox.

@item :buttons
The widgets representing the checkboxes.

@item :children
The widgets representing each type.

@item :args 
The list of types. 
@end table

@node editable-list, group, checklist, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{editable-list} Widget

Syntax:

@example
TYPE ::= (editable-list [KEYWORD ARGUMENT]... TYPE)
@end example

The value is a list, where each member represents one widget of type
@var{type}. 

The following extra properties are recognized.

@table @code
@item :entry-format
This string will be inserted for each entry in the list.
The following @samp{%} escapes are available:
@table @samp
@item %v
This will be replaced with the buffer representation of the @var{type}
widget.
@item %i
Insert the @b{[INS]} button.
@item %d
Insert the @b{[DEL]} button.
@item %%
Insert a literal @samp{%}. 
@end table

@item :insert-button-args
A list of keyword arguments to pass to the insert buttons.

@item :delete-button-args
A list of keyword arguments to pass to the delete buttons.

@item :append-button-args
A list of keyword arguments to pass to the trailing insert button.


@item :buttons
The widgets representing the insert and delete buttons.

@item :children
The widgets representing the elements of the list.

@item :args
List whose car is the type of the list elements.

@end table

@node group,  , editable-list, Basic Types
@comment  node-name,  next,  previous,  up
@subsection The @code{group} Widget

This widget simply groups other widgets together.

Syntax:

@example
TYPE ::= (group [KEYWORD ARGUMENT]... TYPE...)
@end example

The value is a list, with one member for each @var{type}.  

@node Sexp Types, Widget Properties, Basic Types, Top
@comment
@section Sexp Types

A number of widgets for editing s-expressions (lisp types) are also
available.  These basically fall in the following categories.

@menu
* constants::                   
* generic::                     
* atoms::                       
* composite::                   
@end menu

@node constants, generic, Sexp Types, Sexp Types
@comment  node-name,  next,  previous,  up
@subsection The Constant Widgets.

The @code{const} widget can contain any lisp expression, but the user is
prohibited from editing it, which is mainly useful as a component of one
of the composite widgets.

The syntax for the @code{const} widget is

@example
TYPE ::= (const [KEYWORD ARGUMENT]...  [ VALUE ])
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property and can be any s-expression.

@deffn Widget const
This will display any valid s-expression in an immutable part of the
buffer. 
@end deffn

There are two variations of the @code{const} widget, namely
@code{variable-item} and @code{function-item}.  These should contain a
symbol with a variable or function binding.  The major difference from
the @code{const} widget is that they will allow the user to see the
variable or function documentation for the symbol.

@deffn Widget variable-item
An immutable symbol that is bound as a variable.
@end deffn

@deffn Widget function-item
An immutable symbol that is bound as a function.
@end deffn

@node generic, atoms, constants, Sexp Types
@comment  node-name,  next,  previous,  up
@subsection Generic Sexp Widget.

The @code{sexp} widget can contain any lisp expression, and allows the
user to edit it inline in the buffer.

The syntax for the @code{sexp} widget is

@example
TYPE ::= (sexp [KEYWORD ARGUMENT]...  [ VALUE ])
@end example

@deffn Widget sexp
This will allow you to edit any valid s-expression in an editable buffer
field. 

The @code{sexp} widget takes the same keyword arguments as the
@code{editable-field} widget.
@end deffn

@node atoms, composite, generic, Sexp Types
@comment  node-name,  next,  previous,  up
@subsection Atomic Sexp Widgets.

The atoms are s-expressions that does not consist of other
s-expressions.  A string is an atom, while a list is a composite type.
You can edit the value of an atom with the following widgets.  

The syntax for all the atoms are

@example
TYPE ::= (NAME [KEYWORD ARGUMENT]...  [ VALUE ])
@end example

The @var{value}, if present, is used to initialize the @code{:value}
property and must be an expression of the same type as the widget.
I.e. the string widget can only be initialized with a string.

All the atom widgets take the same keyword arguments as the
@code{editable-field} widget.

@deffn Widget string
Allows you to edit a string in an editable field.
@end deffn

@deffn Widget regexp
Allows you to edit a regular expression in an editable field.
@end deffn

@deffn Widget character
Allows you to enter a character in an editable field.
@end deffn

@deffn Widget file
Allows you to edit a file name in an editable field.  If you invoke
the tag button, you can edit the file name in the mini-buffer with
completion. 

Keywords:
@table @code
@item :must-match
If this is set to non-nil, only existing file names will be allowed in
the minibuffer.
@end table
@end deffn

@deffn Widget directory
Allows you to edit a directory name in an editable field.
Similar to the @code{file} widget.
@end deffn

@deffn Widget symbol
Allows you to edit a lisp symbol in an editable field.
@end deffn

@deffn Widget function
Allows you to edit a lambda expression, or a function name with completion.
@end deffn

@deffn Widget variable
Allows you to edit a variable name, with completion.
@end deffn

@deffn Widget integer
Allows you to edit an integer in an editable field.
@end deffn

@deffn Widget number
Allows you to edit a number in an editable field.
@end deffn

@deffn Widget boolean
Allows you to edit a boolean.  In lisp this means a variable which is
either nil meaning false, or non-nil meaning true.
@end deffn


@node composite,  , atoms, Sexp Types
@comment  node-name,  next,  previous,  up
@subsection Composite Sexp Widgets.

The syntax for the composite are

@example
TYPE ::= (NAME [KEYWORD ARGUMENT]...  COMPONENT...)
@end example

Where each @var{component} must be a widget type.  Each component widget
will be displayed in the buffer, and be editable to the user.

@deffn Widget cons
The value of a @code{cons} widget is a cons-cell where the car is the
value of the first component and the cdr is the value of the second
component.  There must be exactly two components. 
@end deffn

@deffn Widget list
The value of a @code{list} widget is a list containing the value of
each of its component.
@end deffn

@deffn Widget vector
The value of a @code{vector} widget is a vector containing the value of
each of its component.
@end deffn

The above suffice for specifying fixed size lists and vectors.  To get
variable length lists and vectors, you can use a @code{choice},
@code{set} or @code{repeat} widgets together with the @code{:inline}
keywords.  If any component of a composite widget has the @code{:inline}
keyword set, its value must be a list which will then be spliced into
the composite.  For example, to specify a list whose first element must
be a file name, and whose remaining arguments should either by the
symbol @code{t} or two files, you can use the following widget
specification:

@example
(list file
      (choice (const t)
              (list :inline t
                    :value ("foo" "bar")
                    string string)))
@end example

The value of a widget of this type will either have the form 
@samp{(file t)} or @code{(file string string)}.

This concept of inline is probably hard to understand.  It was certainly
hard to implement so instead of confusing you more by trying to explain
it here, I'll just suggest you meditate over it for a while.

@deffn Widget choice
Allows you to edit a sexp which may have one of a fixed set of types.
It is currently implemented with the @code{choice-menu} basic widget,
and has a similar syntax.
@end deffn

@deffn Widget set
Allows you to specify a type which must be a list whose elements all
belong to given set.  The elements of the list is not significant.  This
is implemented on top of the @code{checklist} basic widget, and has a
similar syntax. 
@end deffn

@deffn Widget repeat
Allows you to specify a variable length list whose members are all of
the same type.  Implemented on top of the `editable-list' basic widget,
and has a similar syntax.
@end deffn

@node Widget Properties, Defining New Widgets, Sexp Types, Top
@comment  node-name,  next,  previous,  up
@section Properties

You can examine or set the value of a widget by using the widget object
that was returned by @code{widget-create}.

@defun widget-value widget
Return the current value contained in @var{widget}.
It is an error to call this function on an uninitialized widget.
@end defun

@defun widget-value-set widget value
Set the value contained in @var{widget} to @var{value}.
It is an error to call this function with an invalid @var{value}.
@end defun

@strong{Important:} You @emph{must} call @code{widget-setup} after
modifying the value of a widget before the user is allowed to edit the
widget again.  It is enough to call @code{widget-setup} once if you
modify multiple widgets.  This is currently only necessary if the widget
contains an editing field, but may be necessary for other widgets in the
future. 

If your application needs to associate some information with the widget
objects, for example a reference to the item being edited, it can be
done with @code{widget-put} and @code{widget-get}.  The property names
must begin with a @samp{:}.

@defun widget-put widget property value
In @var{widget} set @var{property} to @var{value}.
@var{property} should be a symbol, while @var{value} can be anything.
@end defun

@defun widget-get widget property
In @var{widget} return the value for @var{property}.
@var{property} should be a symbol, the value is what was last set by
@code{widget-put} for @var{property}.
@end defun

@defun widget-member widget property
Non-nil if @var{widget} has a value (even nil) for property @var{property}.
@end defun

Occasionally it can be useful to know which kind of widget you have,
i.e. the name of the widget type you gave when the widget was created. 

@defun widget-type widget
Return the name of @var{widget}, a symbol.
@end defun

Widgets can be in two states: active, which means they are modifiable by
the user, or inactive, which means they cannot be modified by the user.
You can query or set the state with the following code:

@lisp
;; Examine if @var{widget} is active or not.
(if (widget-apply @var{widget} :active)
    (message "Widget is active.")
  (message "Widget is inactive.")

;; Make @var{widget} inactive.
(widget-apply @var{widget} :deactivate)

;; Make @var{widget} active.
(widget-apply @var{widget} :activate)
@end lisp

A widget is inactive if itself or any of its ancestors (found by
following the @code{:parent} link) have been deactivated.  To make sure
a widget is really active, you must therefore activate both itself and
all its ancestors.

@lisp
(while widget 
  (widget-apply widget :activate)
  (setq widget (widget-get widget :parent)))
@end lisp

You can check if a widget has been made inactive by examining the value
of the @code{:inactive} keyword.  If this is non-nil, the widget itself
has been deactivated.  This is different from using the @code{:active}
keyword, in that the latter tells you if the widget @strong{or} any of
its ancestors have been deactivated.  Do not attempt to set the
@code{:inactive} keyword directly.  Use the @code{:activate}
@code{:deactivate} keywords instead.


@node Defining New Widgets, Widget Browser, Widget Properties, Top
@comment  node-name,  next,  previous,  up
@section Defining New Widgets

You can define specialized widgets with @code{define-widget}.  It allows
you to create a shorthand for more complex widgets.  This includes
specifying component widgets and new default values for the keyword
arguments.

@defun define-widget name class doc &rest args
Define a new widget type named @var{name} from @code{class}.

@var{name} and class should both be symbols, @code{class} should be one
of the existing widget types. 

The third argument @var{DOC} is a documentation string for the widget.

After the new widget has been defined the following two calls will
create identical widgets:

@itemize @bullet
@item
@lisp
(widget-create @var{name})
@end lisp

@item
@lisp
(apply widget-create @var{class} @var{args})
@end lisp
@end itemize

@end defun

Using @code{define-widget} just stores the definition of the widget type
in the @code{widget-type} property of @var{name}, which is what
@code{widget-create} uses.

If you just want to specify defaults for keywords with no complex
conversions, you can use @code{identity} as your @code{:convert-widget}
function.

The following additional keyword arguments are useful when defining new
widgets: 
@table @code
@item :convert-widget
Method to convert type-specific components of a widget type before
instantiating a widget of that type.  Not normally called from user
code, it is invoked by @code{widget-convert}.  Typical operations
include converting types of child widgets to widget instances and
converting values from external format (@emph{i.e.}, as expected by the
calling code) to internal format (which is often different for the
convenience of widget manipulation).  It takes a widget type as an
argument, and returns the converted widget type.  When a widget is
created, the value of this property is called for the widget type, then
for all the widget's parent types, most derived first.  (The property is
reevaluated for each parent type.)

The following predefined functions can be used here:

@defun widget-types-convert-widget widget
Convert each member of @code{:args} in @var{widget} from a widget type
to a widget.
@end defun

@defun widget-value-convert-widget widget
Initialize @code{:value} from @code{(car :args)} in @var{widget}, and
reset @code{:args}.
@end defun

@item :copy
A method to implement deep copying of the type.  Any member of the
widget which might be changed in place (rather than replaced) should be
copied by this method.  (@code{widget-copy} uses @code{copy-sequence} to
ensure that the top-level list is a copy.)  This particularly applies to
child widgets.

@item :value-to-internal
Function to convert the value to the internal format.  The function
takes two arguments, a widget and an external value.  It returns the
internal value.  The function is called on the present @code{:value}
when the widget is created, and on any value set later with
@code{widget-value-set}.

@item :value-to-external
Function to convert the value to the external format.  The function
takes two arguments, a widget and an internal value, and returns the
internal value.  The function is called on the present @code{:value}
when the widget is created, and on any value set later with
@code{widget-value-set}.

@item :create
Function to create a widget from scratch.  The function takes one
argument, a widget, and inserts it in the buffer.  Not normally called
from user code.  Instead, call @code{widget-create} or related
functions, which take a type argument, (usually) convert it to a widget,
call the @code{:create} function to insert it in the buffer, and then
return the (possibly converted) widget.

The default, @code{widget-default-create}, is invariably appropriate.
(None of the standard widgets specify @code{:create}.)

@item :delete
Function to delete a widget.  The function takes one argument, a widget,
and should remove all traces of the widget from the buffer.

@item :value-create
Function to expand the @samp{%v} escape in the format string.  It will
be called with the widget as its argument and should insert a
representation of the widget's value in the buffer.

@item :value-delete
Should remove the representation of the widget's value from the buffer.
It will be called with the widget as its argument.  It doesn't have to
remove the text, but it should release markers and delete nested widgets
if such have been used.

The following predefined function can be used here:

@defun widget-children-value-delete widget
Delete all @code{:children} and @code{:buttons} in @var{widget}.
@end defun

@item :value-get 
Function to extract the value of a widget, as it is displayed in the
buffer. 

The following predefined function can be used here:

@defun widget-value-value-get widget
Return the @code{:value} property of @var{widget}.
@end defun

@item :format-handler
Function to handle unknown @samp{%} escapes in the format string.  It
will be called with the widget and the escape character as arguments.
You can set this to allow your widget to handle non-standard escapes.

You should end up calling @code{widget-default-format-handler} to handle
unknown escape sequences.  It will handle the @samp{%h} and any future
escape sequences as well as give an error for unknown escapes.

@item :action
Function to handle user initiated events.  By default, @code{:notify}
the parent.  Actions normally do not include mere edits, but refer to
things like invoking buttons or hitting enter in an editable field.  To
watch for any change, redefine the @code{:notify} callback.

The following predefined function can be used here:

@defun widget-parent-action widget &optional event
Tell @code{:parent} of @var{widget} to handle the @code{:action}.@*
Optional @var{event} is the event that triggered the action.
@end defun

@item :prompt-value
Function to prompt for a value in the minibuffer.  The function should
take four arguments, @var{widget}, @var{prompt}, @var{value}, and
@var{unbound} and should return a value for widget entered by the user.
@var{prompt} is the prompt to use.  @var{value} is the default value to
use, unless @var{unbound} is non-nil.  In this case there is no default
value.  The function should read the value using the method most natural
for this widget and does not have to check whether it matches.
@end table

If you want to define a new widget from scratch, use the @code{default}
widget as its base.

@deffn Widget default 
Widget used as a base for other widgets. 

It provides most of the functionality that is referred to as ``by
default'' in this text. 
@end deffn

In implementing complex hierarchical widgets (@emph{e.g.}, using the
@samp{group} widget), the following functions may be useful.
The syntax for the @var{type} arguments to these functions is described
in @ref{Basic Types}.

@defun widget-create-child-and-convert parent type &rest args
As a child of @var{parent}, create a widget with type @var{type} and
value @var{value}.  @var{type} is copied, and the @code{:widget-contvert}
method is applied to the optional keyword arguments from @var{args}.
@end defun

@defun widget-create-child parent type
As a child of @var{parent}, create a widget with type @var{type}.
@var{type} is copied, but no conversion method is applied.
@end defun

@defun widget-create-child-value parent type value
As a child of @var{parent}, create a widget with type @var{type} and
value @var{value}.  @var{type} is copied, but no conversion method is
applied.
@end defun

@defun widget-convert type &rest args
Convert @var{type} to a widget without inserting it in the buffer.
The optional @var{args} are additional keyword arguments.

The widget's @code{:args} property is set from the longest tail of
@var{args} whose @samp{cdr} is not a keyword, or if that is null, from
the longest tail of @var{type}'s @code{:args} property whose cdr is not
a keyword.  Keyword arguments from @var{args} are set, and the
@code{:value} property (if any) is converted from external to internal
format.
@end defun

@code{widget-convert} is typically not called from user code; rather it
is called implicitly through the @samp{widget-create*} functions.

@node Widget Browser, Widget Minor Mode, Defining New Widgets, Top
@comment  node-name,  next,  previous,  up
@section Widget Browser

There is a separate package to browse widgets.  This is intended to help
programmers who want to examine the content of a widget.  The browser
shows the value of each keyword, but uses links for certain keywords
such as `:parent', which avoids printing cyclic structures.

@deffn Command widget-browse WIDGET
Create a widget browser for WIDGET.
When called interactively, prompt for WIDGET.
@end deffn

@deffn Command widget-browse-other-window WIDGET
Create a widget browser for WIDGET and show it in another window.
When called interactively, prompt for WIDGET.
@end deffn

@deffn Command widget-browse-at POS
Create a widget browser for the widget at POS.
When called interactively, use the position of point.
@end deffn

@node  Widget Minor Mode, Utilities, Widget Browser, Top
@comment  node-name,  next,  previous,  up
@section Widget Minor Mode

There is a minor mode for manipulating widgets in major modes that
doesn't provide any support for widgets themselves.  This is mostly
intended to be useful for programmers doing experiments. 

@deffn Command widget-minor-mode
Toggle minor mode for traversing widgets.
With arg, turn widget mode on if and only if arg is positive.
@end deffn

@defvar widget-minor-mode-keymap
Keymap used in @code{widget-minor-mode}.
@end defvar

@node  Utilities, Widget Wishlist, Widget Minor Mode, Top
@comment  node-name,  next,  previous,  up
@section Utilities.

@defun widget-prompt-value widget prompt [ value unbound ]
Prompt for a value matching @var{widget}, using @var{prompt}.@*
The current value is assumed to be @var{value}, unless @var{unbound} is
non-nil.@refill
@end defun

@defun widget-get-sibling widget
Get the item @var{widget} is assumed to toggle.@*
This is only meaningful for radio buttons or checkboxes in a list.
@end defun

@node Widget Wishlist, Widget Internals, Utilities, Top
@comment  node-name,  next,  previous,  up
@section Wishlist

@itemize @bullet
@item 
It should be possible to add or remove items from a list with @kbd{C-k}
and @kbd{C-o} (suggested by @sc{rms}).

@item 
The @samp{[INS]} and @samp{[DEL]} buttons should be replaced by a single
dash (@samp{-}).  The dash should be a button that, when invoked, ask
whether you want to add or delete an item (@sc{rms} wanted to git rid of
the ugly buttons, the dash is my idea).

@item
The @code{menu-choice} tag should be prettier, something like the abbreviated
menus in Open Look.

@item
Finish @code{:tab-order}.

@item
Make indentation work with glyphs and proportional fonts.

@item
Add commands to show overview of object and class hierarchies to the
browser. 

@item 
Find a way to disable mouse highlight for inactive widgets.

@item
Find a way to make glyphs look inactive.

@item
Add @code{property-list} widget.

@item
Add @code{association-list} widget.

@item
Add @code{key-binding} widget.

@item
Add @code{widget} widget for editing widget specifications.

@item
Find clean way to implement variable length list.
See @code{TeX-printer-list} for an explanation.

@item 
@kbd{C-h} in @code{widget-prompt-value} should give type specific help.

@item 
A mailto widget.

@item 
@kbd{C-e e} in a fixed size field should go to the end of the text in
the field, not the end of the field itself. 

@item
Use an overlay instead of markers to delimit the widget.  Create
accessors for the end points.

@item
Clicking on documentation links should call @code{describe-function} or
@code{widget-browse-other-window} and friends directly, instead of going
through @code{apropos}.  If more than one function is valid for the
symbol, it should pop up a menu.

@end itemize

@node Widget Internals, , Widget Wishlist, Top
@section Internals

This (very brief!) section provides a few notes on the internal
structure and implementation of Emacs widgets.  Avoid relying on this
information.  (We intend to improve it, but this will take some time.)
To the extent that it actually describes APIs, the information will be
moved to appropriate sections of the manual in due course.

@subsection The @dfn{Widget} and @dfn{Type} Structures

Widgets and types are currently both implemented as lists.

A symbol may be defined as a @dfn{type name} using @code{define-widget}.
@xref{Defining New Widgets}.  A @dfn{type} is a list whose car is a
previously defined type name, nil, or (recursively) a type.  The car is
the @dfn{class} or parent type of the type, and properties which are not
specified in the new type will be inherited from ancestors.  Probably
the only type without a class should be the @code{default} type.  The
cdr of a type is a plist whose keys are widget property keywords.

A type or type name may also be referred to as an @dfn{unconverted
widget}.

A @dfn{converted widget} or @dfn{widget instance} is a list whose car is
a type name or a type, and whose cdr is a property list.  Furthermore,
all children of the converted widget must be converted.  Finally, in the
process of appropriate parts of the list structure are copied to ensure
that changes in values of one instance do not affect another's.

@contents
@bye
