# Changed by Nasenbaer -> fixed few translation bugs

[global]
packet_version=2

[Road HQ East]
type=road
version=1
point=12 11
steps=22

[Road HQ West]
type=road
version=1
point=12 11
steps=55

[Build Eastern Lumberjack]
type=building
version=1
point=15 11
building=lumberjack

[Road Eastern Lumberjack East]
type=road
version=1
point=16 12
steps=22

[Road Eastern Lumberjack West]
type=road
version=1
point=16 12
steps=56

[Build Southern Lumberjack]
type=building
version=1
point=12 13
building=lumberjack

[Road Southern Lumberjack East]
type=road
version=1
point=13 14
steps=111

[Road Southern Lumberjack West]
type=road
version=1
point=13 14
steps=45

[Build Quarry]
type=building
version=1
point=8 12
building=quarry

[Road Quarry]
type=road
version=1
point=8 13
steps=112

[Build Ranger]
type=building
version=1
point=9 13
building=ranger

[Road Ranger East]
type=road
version=1
point=10 14
steps=32

[Road Ranger West]
type=road
version=1
point=10 14
steps=56

[Briefing Msg 1]
type=message_box
version=2
text=_""<rt><p font-size=24 font-weight=bold font-face=FreeSerif font-color=2F9131>"
_"Thron shakes his head..."
"</p></rt><rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "The war goes on. More and more of our brothers and sisters flee the brutal war raging in the capital beneath the trees.<br> The stories they tell about the deeds of our kin are sad to hear. I've spent nights laying awake, restless, more tired I ever believed one could be. Yet whenever I close my eyes I see the fortress my father built consumed by flames. The throne between the trees, the symbol of unity and peace among our kin became the wedge that drives us apart." "
"</p></rt>""
window_title=_The story continues
is_modal=true
posy=1
button_00=_OK

[Briefing Msg 2]
type=message_box
version=2
text=_""<rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "Today my hunters brought men, women and little children who had hidden out there in the forests, trying to escape war, hate and revenge that rage among the tribes fighting each other like in old times, when we were no more but the wild beasts driven and controlled by instincts. None of my brothers will ever gain and hold control over the wooden throne, none of the tribes will be strong enough to subdue the other. There will be no end to this slaughtering, unless... is this it? As father told me?<br> Rise against whoever threatens our very existance may it even be one of your blood or mind?" "
"</p></rt>""
window_title=_The story continues
is_modal=true
posy=1
button_00=_OK

[Briefing Msg 3]
type=message_box
version=2
text=_""<rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "Boldreth seems more and more torn as the days go by. The spirits of my fellows sink as the cold season approaches and we are still living in no more than huts and barracks. I never intended to stay out here in the wilderness for so long - but I never thought my brothers would engage in this senseless battle for so long.<br> Perhaps it's time to make ourselves feel a little more at ease here. Perhaps it's time to give those who still live and think united a new home, replacing what is now lost to us? Until we can return to the place we once called our home..." "
"</p></rt>""
window_title=_The story continues
is_modal=true
posy=1
button_00=_OK

[Enable Coal Mine]
type=allow_building
version=1
building=coalmine

[Enable Ore Mine]
type=allow_building
version=1
building=oremine

[Enable Gold Mine]
type=allow_building
version=1
building=goldmine

[Enable Granite Mine]
type=allow_building
version=1
building=granitemine

[Enable Hunter]
type=allow_building
version=1
building=hunter

[Enable Gamekeeper]
type=allow_building
version=1
building=gamekeeper

[Enable Tavern]
type=allow_building
version=1
building=tavern

[Enable Farm]
type=allow_building
version=1
building=farm

[Enable Well]
type=allow_building
version=1
building=well

[Enable Bakery]
type=allow_building
version=1
building=bakery

[Enable Smelter]
type=allow_building
version=1
building=smelting_works

[Enable Burner]
type=allow_building
version=1
building=burner

[Enable Inn]
type=allow_building
version=1
building=inn

[Enable Deep Coal Mine]
type=allow_building
version=1
building=deep_coalmine

[Enable Hardener]
type=allow_building
version=1
building=hardener

[Enable Grinder]
type=allow_building
version=1
building=lime_kiln

[Enable Fernery]
type=allow_building
version=1
building=fernery

[Order Msg 01]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Brave Boldreth steps aside you..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "So you want to prepare us for a longer stay in these forests, Thron? Well, I see the wisdom in doing so, yet my heart is yearning for a glorious return to Al'thunran. Too long have we waited while our brethren fought on the battlefield, and our axes and swords have turned rusty over time." "
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 02]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh joins the both of you..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "I beg your forgiveness, chieftain, but I have a grief concern to discuss with you. The rocks close to our camp are shrinking fast under our workers' tools and it is only a matter of little time before they are all gone." "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK

[Order Msg 03]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth jumps up..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "While it is certainly no worthy task for a warrior, at least it is something to be done! Thron, what do you say about me taking a few of our most restless warriors and venturing somewhat closer to the great mountain of Kal'mavrath - maybe we will find some more big stones to please the old man?"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build military buildings (like sentries and strongholds) to expand your territory.<br> Get to the rocks north-east from you and build a quarry there."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 04]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh grumbles..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Old man? Disrespectful youth!" "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK

[Order Msg 05 Quarry]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh nods satisfied..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "At least. These rocks should last for a while." "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK
button_00_trigger=Mission Quarry

[Order Msg 06 Geologist]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth exclaims..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "Just look at that! The great mountain of Kal'mavrath! I wonder what treasures nature might have hidden beneath its majestic flanks!<br> Now that's a chance for the elderly to become useful once in a while! Let us send out some of those who understand the stone's tongue to unravel the mountain's secrets!"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a coal mine and an iron ore mine.<br> Place a flag up on the mountains flank to the east (on mountain terrain though, not mountain meadow). When you click at implied flag you can send Geologists there. Because the flag is on mountains, the Geologists will search for ores; otherwise, they will search for water. Then build a mine for both kinds of resource he will find, choosing the mine to be built appropriately:<br> Black - coal<br> Red - iron ore<br> Yellow - gold<br> Grey - granite<br> Mines may only be built on mountain terrain. Suitable places for mines are displayed as hammer and pick."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 07 Mines Up]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth laughs..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "By Chat'Karuth's beard, this is awesome! Just imagine what we can use this coal and iron ore for!<br> It might even be enough to..." "
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK
button_00_trigger=Mission Mines

[Order Msg 08 Mines Up]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh interrupts..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "While this is true, we should consider it later, for now other obstacles are at hand. The miners will definately demand greater rations for working high up on the mountain in this bitter cold, and providing these supplies may not be easy." "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK

[Order Msg 09 Hunter]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth nods..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "I have to give it to you, you are right here, old man.<br> There seem to be quite many animals in the forests here - we might just hunt down more of them. And, of course, the people would cheer to a new tavern - hey, we might call it 'Thron's Pride' or so if you want!"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a hunter, a gamekeeper and a tavern.<br> In order to work, your miners need food.<br> A hunter can hunt down animals, while a gamekeeper prevents them from becoming extinct. The meat is then processed in a tavern into lunches for your miners.<br> This is only the first example of a ware which has to be refined before being used in a secondary building - others will follow."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 10 Bread]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"The elder jumps into the air..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Wisdom commands to seek variety.<br> North of the great mountain is a big plane - why don't we use the space Mother Nature gave us and build a farm? I sure would enjoy a freshly baken pitta bread for a change..."<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a well, a farm and a bakery.<br> Other ways to produce food - different kinds of food though - are fishers and farms. The wheat of the latter has to be processed with water in a bakery before it becomes edible. You can obtain water by building a well at a spot where your Geologists find a water source."
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK

[Order Msg 11 Basic Food Began]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth cheers up..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "Our hunters are out in the forests, Thron.<br> I promise you, before the sun sets today you will have a magnificient meal which is suitable for the chieftain of all clans!" "
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK
button_00_trigger=Basic Food Began

[Order Msg 12 Farming Began]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh gazes over the plains..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Isn't it lovely, the view of golden fields, growing peacefully, dancing to the wind? And I believe the baker is just on his way here, with his most delicious bread for our chieftain alone!" "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK
button_00_trigger=Farming Began

[Order Msg 13 Tavern]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Thron recognizes..."
"</p></rt><rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "A tavern opened for our people yesterday. While I am hardly in the mood for celebration, I noticed how much this tiny bit of home meant to my people. Their songs sounded until the deep night and they were in higher spirit the day after.<br> Maybe we actually are slowly creating a place here which we can... call home." "
"</p></rt>""
window_title=_A beautiful morning
is_modal=true
posy=1
button_00=_OK

[Order Msg 14 Refine Ore]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth remarks..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "So now that we have both the mines and the food to sustain them, we should bring what our brave miners gain for us into a more useful state. The iron ore has to be melt into iron, so it is ready to be forged into whatever we want. And we need the coal to keep the smelter's ovens burning."<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a smelting works. The iron ore your miners bring up is not usable yet - it has to be melted into iron first."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 15 Mines Exhausted]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh speaks..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Our miners are digging up less and less by day! We have to go deeper, closer to the mountain's core, if we want more of its treasures!<br> Of course, it is dark and cold in such depths and only few venture voluntarily into these places. We should reward this bravery with greater rations for them."<br><br>-- NEW OBJECTIVE --<br> "
_"* Enhance the coal mine and the tavern to the better versions of their buildings respectively.<br> A normal mine can only dig up about one third of all resources lying beneath. Then it must be enhanced to a deep mine in order to keep it working properly. To enhance a building, choose it and then click the appropriate button in the appearing menu.<br> Workers gain experience by successful work. With enough experience they become more advanced workers, who are necessary to operate enhanced buildings. Do not enhance a building before you have enough advanced workers to operate the advanced building! Such buildings usually have greater demands than the basic kind of that building - for instance, deep mines need snacks instead of rations. You will have to enhance your tavern to an inn in order to produce snacks out of pitta bread AND a second kind of food (meat or fish). Note that the existance of inns does not make taverns obsolete - normal mines still require rations instead of snacks. You may of course enhance all mines to deep mines instantly - bigger mines work a bit faster, smaller mines need cheaper food. It's up to you which strategy you prefer."
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK
button_00_trigger=Refining Began

[Order Msg 16 Blackwood]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth seems concerned..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "As I just discovered, we are running short on blackwood! We cannot put our warriors into some crumbling huts, and even more not so in times as dangerous as ours!<br> We need a wood hardener, and we need one now!"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a wood hardener.<br> Bigger and better buildings - including all militarian ones - require better building materials. They cannot be built of simple trunks - the wood has to be refined to blackwood by a wood hardener first. Always remember to build a wood hardener before you run out of blackwood, without it you cannot expand."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 17 Grindstone]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=FF0000>"
_"Boldreth smiles..."
"</p></rt><rt image=map:boldreth.png><p line-spacing=3 font-size=12>"
_" "Well, old friend, this should ensure that our fortifications do not break down with our foes first battle cry! Now we can expand safely!<br> Still, it could not hurt to assemble some grout for our further campaign; thus we could, in times of need, build a fortress as the world has not seen before!"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a lime kiln, a well and a charcoal burner or coal mine.<br> Better buildings may require also other improved materials besides blackwood. One of those is grout, which is produced out of raw stone, water and coal by a lime-burner. You can obtain water by building a well upon a water source, which your Geologists can discover when you send them to any flag that is not on a mountain by clicking implied flag and the Geologist-symbol in the consecutively appearing menu. Coal can be obtained by building a charcoal burner or a coal mine."
"</p></rt>""
window_title=_Your loyal companion
is_modal=true
button_00=_OK

[Order Msg 18 Fernery]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh steps in..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Chieftain, this is a disgrace! It is well that we can produce grout for mighty fortifications and great buildings now - only, this does not prevent our roofs from becoming leaky! Maybe the young ones like spending their nights in the rain, but I just can't find any sleep with these raindrops dripping onto my face!<br> Now this is a problem we should do something about!"<br><br>-- NEW OBJECTIVE --<br> "
_"* Build a fernery.<br> The third material necessary for improved buildings is thatch reed, used to cover roofs. It is being planted by a fernery."
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK
button_00_trigger=Mission Grindstone

[Order Msg 19 All Material]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=8080FF>"
_"Khantrukh seems reliefed..."
"</p></rt><rt image=map:khantrukh.png><p line-spacing=3 font-size=12>"
_" "Wonderful! Our roofs are not dripping anymore, and we have all the material we need for, well, whichever monumental building we see fit!" "
"</p></rt>""
window_title=_The advisor
is_modal=true
button_00=_OK
button_00_trigger=Mission Fernery

[Show Rocks]
type=unhide_area
version=2
point=27 48
area=6
duration=5000

[Story Msg 1]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Thron speaks..."
"</p></rt><rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "One night, when the moon shone brightly, I climbed to the peak of Kal'mavrath.<br> When I gazed to the horizon, I still saw crimson lights flicker in the distance. It is incredible with how much passion my brethren fight this war. I fear the moment I see Al'thunran again - will there be anything but ashes and wasted ruins left of our once beautiful capital when we get there?" "
"</p></rt>""
window_title=_One fullmoon night
is_modal=true
posy=1
button_00=_OK

[Story Msg 2]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Thron looks worried..."
"</p></rt><rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "The winter is upon us. Many of us are suffering from the cold, yet we must endure. The day we may return cannot be far anymore - it must not be far anymore.<br> I prayed it might get warmer again, as I prayed the war would finally come to an end.<br> So far, it seems that none of either prayers was fulfilled."</p>"
"</p></rt>""
window_title=_Another cold day
is_modal=true
posy=1
button_00=_OK

[Reveal Claim Northeastern Rocks]
type=reveal_objective
version=2
objective=Claim Northeastern Rocks

[Reveal Build Mines]
type=reveal_objective
version=2
objective=Build Mines

[Reveal Begin the Hunt]
type=reveal_objective
version=2
objective=Basic Food

[Reveal Build a Tavern]
type=reveal_objective
version=2
objective=Basic Food

[Reveal Begin Farming]
type=reveal_objective
version=2
objective=Begin Farming

[Reveal Refine Ores]
type=reveal_objective
version=2
objective=Refine Ores

[Reveal Enhance Buildings]
type=reveal_objective
version=2
objective=Enhance Buildings

[Reveal Better Material I]
type=reveal_objective
version=2
objective=Better Material I

[Reveal Better Material II]
type=reveal_objective
version=2
objective=Better Material II

[Reveal Better Material III]
type=reveal_objective
version=2
objective=Better Material III

[Set Enhance Buildings]
type=set_null_trigger
version=1
trigger=Enhance Buildings

[Mission Complete]
type=message_box
version=2
text=_""<rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "The other day Boldreth asked me to accompany him to the new inn. It would cheer me up, he said.<br> When I looked around I saw faithful faces, trusting I could guide them through these dark days. Yet before I could speak any words of gratitude or encouragement, one of my warriors ran into the inn. He had been far out in the forest for the past days and I could see how weary he was.<br> The news he brought changed everything..."<br><br>--------------------- VICTORY! ----------------------<br><br> You have completed this mission. You may continue playing if you wish, otherwise move on to the next mission."
"</p></rt>""
window_title=_Mission Complete
is_modal=true
posy=1
button_00=_Continue

[Reveal Empiretut]
type=reveal_campaign
version=2
entry=campsect1

[Village Tree 1]
type=immovable
version=1
point=55 19
name=tree3

[Village Tree 2]
type=immovable
version=1
point=58 19
name=tree7_s

[Village Tree 3]
type=immovable
version=1
point=58 20
name=tree5_m

[Village Tree 4]
type=immovable
version=1
point=57 21
name=tree7

[Village Tree 5]
type=immovable
version=1
point=54 22
name=tree4_s

[Village Tree 6]
type=immovable
version=1
point=56 24
name=tree5_s

[Village Tree 7]
type=immovable
version=1
point=58 24
name=tree1

[Village Tree 8]
type=immovable
version=1
point=56 25
name=tree7_s

[Village Tree 9]
type=immovable
version=1
point=53 27
name=tree3

[Village Tree 10]
type=immovable
version=1
point=57 27
name=tree7_s

[Village Tree 11]
type=immovable
version=1
point=52 29
name=tree1_m

[Village Tree 12]
type=immovable
version=1
point=54 30
name=tree5

[Village Tree 13]
type=immovable
version=1
point=55 30
name=tree6

[Village Tree 14]
type=immovable
version=1
point=56 30
name=tree7

[Village Northern Farm Field 1]
type=immovable
version=1
point=56 14
tribe=barbarians
name=field2

[Village Northern Farm Field 2]
type=immovable
version=1
point=57 14
tribe=barbarians
name=field0s

[Village Northern Farm Field 3]
type=immovable
version=1
point=54 15
tribe=barbarians
name=field2

[Village Northern Farm Field 4]
type=immovable
version=1
point=57 15
tribe=barbarians
name=field2

[Village Northern Farm Field 5]
type=immovable
version=1
point=54 16
tribe=barbarians
name=field2

[Village Northern Farm Field 6]
type=immovable
version=1
point=57 16
tribe=barbarians
name=field1

[Village Northern Farm Field 7]
type=immovable
version=1
point=58 16
tribe=barbarians
name=field2

[Village Northern Farm Field 8]
type=immovable
version=1
point=54 17
tribe=barbarians
name=field2

[Village Northern Farm Field 9]
type=immovable
version=1
point=55 17
tribe=barbarians
name=field0

[Village Northern Farm Field 10]
type=immovable
version=1
point=57 17
tribe=barbarians
name=field2

[Village Northern Farm Field 11]
type=immovable
version=1
point=55 18
tribe=barbarians
name=field2

[Village Northern Farm Field 12]
type=immovable
version=1
point=57 18
tribe=barbarians
name=field2

[Village Southern Farm Field 1]
type=immovable
version=1
point=53 31
tribe=barbarians
name=field2

[Village Southern Farm Field 2]
type=immovable
version=1
point=54 31
tribe=barbarians
name=field2

[Village Southern Farm Field 3]
type=immovable
version=1
point=55 31
tribe=barbarians
name=field0

[Village Southern Farm Field 4]
type=immovable
version=1
point=56 32
tribe=barbarians
name=field2

[Village Southern Farm Field 5]
type=immovable
version=1
point=52 33
tribe=barbarians
name=field2

[Village Southern Farm Field 6]
type=immovable
version=1
point=55 33
tribe=barbarians
name=field0s

[Village Southern Farm Field 7]
type=immovable
version=1
point=56 33
tribe=barbarians
name=field2

[Village Southern Farm Field 8]
type=immovable
version=1
point=53 34
tribe=barbarians
name=field2

[Village Southern Farm Field 9]
type=immovable
version=1
point=54 34
tribe=barbarians
name=field1

[Village Southern Farm Field 10]
type=immovable
version=1
point=56 34
tribe=barbarians
name=field2

[Village Southern Farm Field 11]
type=immovable
version=1
point=53 35
tribe=barbarians
name=field2

[Village Southern Farm Field 12]
type=immovable
version=1
point=55 35
tribe=barbarians
name=field2

[Village Northern Sentry]
type=building
version=1
point=57 9
building=sentry

[Village Northern Sentry Road]
type=road
version=1
point=58 10
steps=54

[Village Hunter]
type=building
version=1
point=56 10
building=hunter

[Village Hunter Road]
type=road
version=1
point=56 11
steps=34

[Village Gamekeeper]
type=building
version=1
point=56 12
building=gamekeeper

[Village Gamekeeper Road 1]
type=road
version=1
point=56 13
steps=23

[Village Gamekeeper Road 2]
type=road
version=1
point=58 14
steps=33

[Village Gamekeeper Road 3]
type=road
version=1
point=59 16
steps=44

[Village Gamekeeper Road 4]
type=road
version=1
point=58 18
steps=45

[Village Northern Farm]
type=building
version=1
point=56 16
building=farm

[Village Northern Farm Road 1]
type=road
version=1
point=56 17
steps=43

[Village Northern Farm Road 2]
type=road
version=1
point=56 19
steps=44

[Village Northern Well]
type=building
version=1
point=54 18
building=well

[Village Northern Well Road]
type=road
version=1
point=54 19
steps=432

[Village Northern Bakery]
type=building
version=1
point=55 20
building=bakery

[Village Northern Bakery Road]
type=road
version=1
point=55 21
steps=34

[Village Northeastern Lumberjack]
type=building
version=1
point=56 21
building=lumberjack

[Village Northeastern Lumberjack Road]
type=road
version=1
point=57 22
steps=45

[Village Middle Lumberjack]
type=building
version=1
point=55 22
building=lumberjack

[Village Middle Lumberjack Road]
type=road
version=1
point=55 23
steps=44

[Village Southwestern Lumberjack]
type=building
version=1
point=54 24
building=lumberjack

[Village Southwestern Lumberjack Road]
type=road
version=1
point=54 25
steps=34

[Village Eastern Ranger]
type=building
version=1
point=57 24
building=ranger

[Village Eastern Ranger Road]
type=road
version=1
point=57 25
steps=45

[Village Western Ranger]
type=building
version=1
point=55 25
building=ranger

[Village Western Ranger Road]
type=road
version=1
point=56 26
steps=45

[Village Hardener]
type=building
version=1
point=54 26
building=hardener

[Village Hardener Road]
type=road
version=1
point=54 27
steps=44

[Village Warehouse]
type=building
version=1
point=53 28
building=warehouse

[Village Warehouse Road]
type=road
version=1
point=53 29
steps=44

[Village Inn]
type=building
version=1
point=55 28
building=inn

[Village Inn Road]
type=road
version=1
point=55 29
steps=55

[Village Tavern]
type=building
version=1
point=57 28
building=tavern

[Village Tavern Road]
type=road
version=1
point=57 29
steps=55

[Village Middle Well]
type=building
version=1
point=52 30
building=well

[Village Middle Well Road 1]
type=road
version=1
point=52 31
steps=44

[Village Middle Well Road 2]
type=road
version=1
point=51 33
steps=334

[Village Southern Farm]
type=building
version=1
point=54 33
building=farm

[Village Southern Farm Road]
type=road
version=1
point=55 34
steps=44

[Village Southern Bakery]
type=building
version=1
point=51 35
building=bakery

[Village Southern Bakery Road]
type=road
version=1
point=52 36
steps=22

[Village Southern Well]
type=building
version=1
point=52 37
building=well

[Village Southern Well Road]
type=road
version=1
point=53 38
steps=11

[Village Southern Sentry]
type=building
version=1
point=52 39
building=sentry

[Village Southern Sentry Road]
type=road
version=1
point=53 40
steps=16

[Village Adjust Eastern Border 1]
type=conquer_area
version=2
point=57 19
area=2

[Village Adjust Eastern Border 2]
type=conquer_area
version=2
point=57 24
area=2

[Village Adjust Eastern Border 3]
type=conquer_area
version=2
point=58 27

[Village Adjust Eastern Border 4]
type=conquer_area
version=2
point=56 31
area=1

[Village Adjust Eastern Border 5]
type=conquer_area
version=2
point=57 33

[Village Adjust Western Border 1]
type=conquer_area
version=2
point=53 16

[Village Adjust Western Border 2]
type=conquer_area
version=2
point=53 22

[Village Show]
type=move_view
version=2
point=55 25

[Village]
type=message_box
version=2
text=_""<rt><p font-size=24 font-face=FreeSerif font-weight=bold font-color=2F9131>"
_"Thron speaks..."
"</p></rt><rt image=map:chieftain.png><p line-spacing=3 font-size=12>"
_" "We found a village with friendly and productive people, impressed by our wealth, technology and strength.<br> They have decided to join us!" "
"</p></rt>""
window_title=_A friendly village joined us!
posx=0
is_modal=true
button_00=_OK
