# objective-file of second Empire Tutorial - created by Peter Schwanemann, 2007

[global]
packet_version=1

[Build Woodeconomy]
name=_"Build up a wood economy"
descr=_""<rt><p>"
_"* Build up three lumberjack's houses, a forester's house and a sawmill."
"</p></rt>""
visible=false
trigger=Woodeconomy complete

[Build Quarry]
name=_"Build a quarry"
descr=_""<rt><p>"
_"* Build a quarry to the south of your headquarters."
"</p></rt>""
visible=false
trigger=Quarry complete

[Build military buildings]
name=_"Protect your colony"
descr=_""<rt><p>"
_"* Build some barracks and sentries around the colony."
"</p></rt>""
visible=false
trigger=Military buildings complete

[Build Marblemine]
name=_"Start mining marble"
descr=_""<rt><p>"
_"* Expand to the east, to start mining marble from the mountain."
"</p></rt>""
visible=false
trigger=Marblemine complete

[Build Mining infrastructure]
name=_"Build a stonemason and mining infrastructure"
descr=_""<rt><p>"
_"* Build up a stonemason and then a complete mining and production infrastructure (coal mine and / or charcoal burner,<br> iron ore mine, toolsmith's shop, weapon smithy, armour smithy and smelting works)."
"</p></rt>""
visible=false
trigger=Mining infrastructure complete

[Build Food infrastructure]
name=_"Provide your miners with food"
descr=_""<rt><p>"
_"* To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks we could build up a brewery and a winery.<br> Of course this means we will need more resources for preparing this food like fish, meat or bread. To provide these foodstuff you would have to build a fisher's house, a farm, a mill and a bakery. Maybe you will also need a hunter's house, a piggery, a vineyard and some wells. It's up to you, what you want to build.<br> But remember - Coal and Iron Ore Mines need beer, Marble and Gold Mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish."
"</p></rt>""
visible=false
trigger=Food infrastructure complete

[Build bigger military buildings]
name=_"Protect your eastern frontier"
descr=_""<rt><p>"
_"* Build up bigger military buildings, like an outpost, a barrier or<br> a tower, on the eastern frontier."
"</p></rt>""
visible=false
trigger=Bigger military building complete

[Remove the barbarians]
name=_"Destroy the babarian tribe"
descr=_""<rt><p>"
_"* As soon as you have enough soldiers, attack and completely remove the barbarian buildings.<br>"
_"* Finally build up a fortress on the island-tongue (near where the barbarian headquarters stood before), to avoid new settlements of other tribes in that region."
"</p></rt>""
visible=false
trigger=Victory
