
15.06.2002
  AtklÆjÆs, ka Hexen-Æ monstri neredz spñlñtÆju. DØvaini, jo man ýóita, ke es
 to jau izlaboju.
17.06.2002
  Heretic objektu pÆrkÆrtoýana. Ieviestas pamatklases, viss saýóirots. Tika
 floatizñts PainChance.
18.06.2002
  PÆrnesu SlideMove un BounceWall uz end÷ini.
19.06.2002
  Hexen objektu pÆrkÆrtoýana. Ieviestas bÆzes klases, ýóiroýana.
20.06.2002
  Pievienoju funkciju FindClass.
  Pabeidzu ýóirot Hexen klases. BaigÆ no·emýanÆs.
  SÆku atýóirot Strife paceõmos priekýmetus.
21.06.2002
  IzrÆdÆs ka sarunu skriptos priekýmeti tiek doti izmantojot indeksu tabulÆ.
 Visi Strife pickup-i ir atseviýói.
22.06.2002
  Strife atslñgas, munØciju un ieroÒus jau var pa·emt. GandrØz visi ieroÒi ir
 strÆdñjoýi.
25.06.2002
  Visur pÆrgÆju uz peldoýÆ komata PainChance.
  Darbojos ar Strife dekorÆcijÆm.
26.06.2002
  Salaboju Doom statiskÆs gaismas.
  Pabeidzu ar Strife dekorÆcijÆm.
27.06.2002
  Ieviesu kopñjo fragu skaitØtÆju.
01.07.2002
  StrÆdÆju pie strife. Darbojos ar monstru ýÆvi·iem un citiem efektiem. Visas
 funkcijas ir apvienotas, daõa jau sadalØtas pa attiecØgajÆm klasñm.
02.07.2002
  PilnØbÆ pabeidzu Strife datu apvienoýanu, sakÆrtoýana.
  Segmentu dati tiek interpretñti kÆ bez zØmes, kas atrisinÆs problñmu ar õoti
 lieliem lØme·iem.
03.07.2002
  PÆris globÆlo funkciju pÆrnestas uz Entity klasi.
  Neliels uzlabojums lØme·a ielÆdñ kas atõauj ielÆdñt problemÆtiskus lØme·us.
  Salaboju tØkla paketes izmñra haku vienspñlñtÆja re÷ØmÆ.
  makeinfo izmetu ÆrÆ Heretic, Hexen un Strife datus, pÆrgrupñju Doom datus.
 Iespñjams es to pÆrdñvñýu par deh2vc.
06.07.2002
  Heretic un Hexen pievienoti jauni modeõi.
08.07.2002
  Turpinu modeõu pievienoýanu un uzlaboýanu.
12.07.2002
  Rendñýanas draiveri tagad pieder VObject objektu kokam.
  Visi draiveri zØmñ lØmeni vienÆ virzienÆ.
13.07.2002
  Srife izmetu ÆrÆ visus shareware versijas datus.
  Neliela kõÝdi·a asemblera failÆ.
15.07.2002
  Srife izveidoju ievada sekvenci.
16.07.2002
  KompilÆtorÆ aizvietoju stÆvokLu tabulas ar dinamiskajiem masØviem.
  SÆku darbu pie ska·as draiveru objektiem.
17.07.2002
  Daõa ska·as draivera funkciju ir klases funkcijas.
18.07.2002
  Salaboju pieslñgýanos tØkla spñlei no menu, kÆ arØ vienu problñmu Heretic,
 kas uzkÆra tØkla spñli.
  Pabeidzu ar ska·as draivera objektu, sÆku ieviest OpenAL draiveri. Ja nav
 ska·as datu, vairs netiks pÆrtraukta spñle.
19.07.2002
  AtrisinÆju problñmu ar giard makrosiem.
20.07.2002
  Aizvietoju pÆris takýu skaitØtÆjus ar peldoýÆ komata laiku.
  PilnØbÆ implementñju OpenAL draiveri.
22.07.2002
  OficiÆli pÆrgÆju uz peldoýÆ komata laiku.
  Izlaidu beta versiju.
23.07.2002
  PilnØbÆ atbrØvojos no iostream.
26.07.2002
  SÆku ieviest Strife sarunas.
29.07.2002
  Strife sarunas jau strÆdÆ.
  Konsolñ skrollings pa 5 lØnijÆm, ar SHIFT pa vienai.
30.07.2002
  PÆris dienas atpakaõ pateicu glBSP autoram par izmai·Æm. Vi·am paýam bija
 vñl pÆris izmai·as, kuras tika atjauninÆtas.
01.08.2002
  Atjaunoju glBSP ar paýu jaunÆko versiju, kuru EndrjÝ ir aploudojis CVS.
  Atjaunoju vlaunch ar pÆris jaunÆm lietÆm.
03.08.2002
  Pievienoju Heretic Gold Wand modeli.
05.08.2002
  PiestrÆdÆju pie modeõiem.
  Sla·u sekvences tiek pÆrsÝtØtas ar droýo protokolu.
06.08.2002
  PÆris sØki labojumi. SakÆrtoju DDF un DeHackEd atbalstu.
  Pielaboju OpenAL draiveri Linux vajadzØbÆm. Linux versijÆ ýis tas trÝkst.
  Poliobjektu grÝzýanas kodÆ netika pareizi nodoti peldoýÆ komata skaitõi,
 kas iespñjams radØja FPU kõÝdas.
  EndrjÝ radÆs ideja kÆ glBSP atrisinÆt problñmu, kad tiek sadalØts sektors
 ar poliobjektu pa virsotnñm. StrÆdÆ labi.

******************************************************************************
                            VERSIJA 1.14
******************************************************************************

12.08.2002
  IzmñÖinÆju MP3 ar fmod, strÆdÆ normÆli.
13.08.2002
  DDF atbalstÆ nomainØju ObjInitState uz stÆvokõa vÆrdu.
  ddf2vc portñju uz Windows, ar Borland strÆdA normÆli, problñmas ar MSVC.
 Vñl netiek eksportñti stÆvokõi objektiem bez tiem.
14.08.2002
  SÆku strÆdÆt pie 2 piegÆjienu kompilatora.
16.08.2002
  Nopietns progress 2 piegÆjienu kompilñýanÆ.
17.08.2002
  2 piegÆjienu kompilñýana ir strÆdAjoýa.
19.08.2002
  AtrisinÆju problñmu ar BLOCKMAP lielÆku par 64k.
  Salaboju skrØnýotus.
20.08.2002
  Implementñju slØpo virsmu definñýanu izmantojot virsot·u augstumus.
23.08.2002
  UtilØtos atbrØvojos no iostream.
26.08.2002
  SlØpo virsmu definñýana izmantojot ZDoom lØniju speciÆlu.
  PadarØju VEntity publisku.
27.08.2002
  Ieviesu atbalstu krÆsainam sektoru apgaismojumam.
  Apvienoju Entity un MapObject klases.
28.08.2002
  Hexen atbrØvojos no tilta orbØtu tabulÆm.
  Konfigurñjams entØýu limits.
  Ieviesu atbalstu vecajÆm ekrÆna proporcijÆm.
29.08.2002
  SÆku ieviest lØme·a klasi.
30.08.2002
  Visi lØme·a dati ir pÆrnesti uz lØme·a klasi.
  Apgreidoju tekstÝru utilØtu. Var konvertñt Strife tekstÝras.
31.08.2002
  Turpinu darbu pie lØme·a klases, pÆrnestas veirÆkas funkcijas.
  Var eksportñt Strife tekstÝras atpakaõ wad failÆ.
  SkriptÆ bool var izmantot funkciju argumentos un kÆ atgrie÷amo tipu.
02.09.2002
  SkriptÆ atbrØvojos no PointInSubsector, visur ØstenØbÆ ir vajadzØgs sektors.
  PieýóirýanÆ netika pÆrbaudØta tipu savietojamØba.
05.09.2002
  PÆrnesu P_ChangeSector uz dzini.
07.09.2002
  Aizvietoju boolean ar bool.
  PÆrnesu RoughMonsterSearch uz dzini.
14.09.2002
  SÆku pÆrveidot klases jaunÆ stilÆ.
21.09.2002
  Turpinu sadali. Ðodien kÆrta Hexen. Ak, vai!
28.09.2002
  Turpinu. KÆrta vñl vienai kaudzei klaýu.
05.10.2002
  Sodien kÆrta Strife klasñm.
12.10.2002
  Dienas kÆrtØbÆ menu.
19.10.2002
  KÆrta menu objektiem.
26.10.2002
  Beidzot arØ servera pamatklases. Tas viss tika apdeitots ieký CVS, bet tÆ
 laikA uzkÆrÆs kompis un radÆk konflikti. Nebija laika Òakarñties. Bet pats
 galvenais ir tas, ka visas klases ir jaunajÆ stilÆ.
02.11.2002
  Tiku galÆ ar CVS konfliktu. VisÆdi citÆd izjaukta diena.
09.11.2002
  Atradu kÆpñc ACS kÆrÆs - aizmirsu iekõaut skripta failu.
16.11.2002
  PÆris uzlabojumi softa draiverØ. PÆris citi sØki labojumi.
02.01.2003
  PÆris pÆrkÆrtojumi menu, konkrñti ievada lØnija.
  KompilÆtorÆ ir tikai 2 piegÆjienu versija, atbrØvojos no this pointera.
15.02.2003
  Ievada lØniju integrÆcija.
  Korekts Destroy.
08.03.2003
  Uzlaboju tØkla spñli, cerams ka nebÝs aizturu.

******************************************************************************
                            VERSIJA 1.15
******************************************************************************

03.07.2003
  Taka darbs pie Vavoom ir loti ierobezots, trukst daudz log informacijas.
 Man ir izdevies izveidot nelielu sistemu ka apdeitot un ir neliels progress.
 Isuma statuss uz so dienu, salidzinajuma ar relizi.
  Kustigas 3D gridas, tas bija diezgan vienkarsi.
  Speletaju masivs tagad satur pointerus uz strukturam, driz bus klases.
  Testa implementacija ZDoom kameram.
  TArray templeits papildinats ar atminas tagu.
  Apdeitoju DDF konverteri lai tas generetu klasu failus.
05.09.2003
  Nolemu apdeitot logus. Stavoklis uz sodienu.
  Kautkas prieks Boom atbalsta, neka daudz.
  Joka pec speletaja ieroca nomesana.
  Darbs pie Strife liniju specialiem, daudzi jaunie jau strada.
22.09.2003
  Salaboju RoughMonsterSearch.
23.09.2003
  Ir bijusas paris izmainas Strife, tadas ka sarunas laika nospiezot ESC tiek
 aizsutits impuls, kludas labojums menu slaideros un enumos, statusbara tagad
 ir veselibas skaits (vel nav indikators), implementeju stavesanas funkciju,
 ir klusie ieroci.
  Palielinaju maksimalo izskirtspeju.
  glbsp konsoles komanda parsingo visus parametrus.
25.09.2003
  vlumpy prot veidot Doom standarta patcus.
  Teksta drukasana ar vardu vrapingu Strife sarunam.
  Gadijuma sarunas.
26.09.2003
  Atradu ko nozime visi Strife sarunu atbilzu lauki, tagad speletajam tiek
 doti prieksmeti un ir ne atbilde ja kautka nav. Inventara sistema.
29.09.2003
  Atradu ko nozime visi parametri Strife sarunas. Tagad viss strada ka vajag,
 tai skaita visi nomestie prieksmeti. Ir ari kvestu biti.
  Nokopeju no Unreal-a guard makrosu kontekstu Linux versijai, signali tagad
 izmanto longjmp lai izietu ara un atjaunotu registrus lai varetu mierigi
 izmest exception-u. Tagad signali normali iziet no programas.
02.10.2003
  Strife statusbara ierocu popupa ir visi elementi. Implementeti specialie
 sarunu prieksmeti kuri atver durvis. Tiek dota precizitate un izturiba.
03.10.2003
  Palielinaju speletaja sakuma punktu skaitu.
  Strife izsitot logu tas vairs nebloke, var nonemt force field.
15.10.2003
  Izlaboju kludu Heretic kad inventars pec attieciga laika neaizveras.
  OpenGL un Direct3D draiveros ja nav brivu cache bloku tiek atbrivoti visi
 vecie cache bloki.
  Seivgeimos tagad tiek saglabata slepta limena informacija. Tagad ieladejot
 seivu un izejot limeni pareizi atgriezas uz vajadzigo limeni.
21.10.2003
  Speletaja ierocu spraiti tiek zimeti dazados atalumos lai nebutu problemu
 ar to parklasanos.
05.11.2003
  Speletaja struktura parveidota par klasi.
22.12.2003
  Ieviesu risinajumu "feet in ground" problemai.

******************************************************************************
                            VERSIJA 1.15.1
******************************************************************************

09.01.2004
  Apdeitoju uz jaunako glbsp versiju.
  Izlaboju atkartojosos balsu kludu.
  Implementeju comm unita un teksturu skrollinga liniju specialus.
  Saku parnest no ZDoom Strife stavoklu funkcijas.
13.01.2004
  Parnesu praktiski visas pieejamas Strife stavoklu funkcijas. Alternativie
 ieroci.
23.01.2004
  Parnesu daudzas Strife stavoklu funkcijas pec to piederibas.
27.01.2004
  Izlaboju kludu limena ielade.
  Labaks minzone izmers.
11.02.2004
  Salaboju botu tikla mesidzus.
  Implementeju Strife ammo satchel.
  Sarunu uzsaksanai augstuma parbaude.
12.02.2004
  Salaboju atkartotu menu izsauksanu.
27.02.2004
  Speletaja starta punktu augstums.
24.03.2004
  Speciala darbiba nogalinot monstru.
  Salaboju augstumu floutojosajiem itemiem.
  Salaboju TGA failu paletes ieladi.

******************************************************************************
                            VERSIJA 1.15.2
******************************************************************************

07.04.2004
  Loga rezims visiem Windows renderiem.
15.04.2004
  Campers ieteica paris labojumus un atbalstu peles rullitim.
!!! Trukst datu.
29.07.2004
  DirectSound draiveri atrisinaju problemu ar strukturu izmeriem.
18.08.2004
  Atbalsts lielakiem virtuala ekrana izmeriem.
21.08.2004
  Partaisiju VClass par patstavigu klasi.
  Partaisiju rendera un skanas draiveru registraciju.
22.08.2004
  Parnesu kaudzi funkciju uz speletaja klasi.
23.08.2004
  Parnesu ari ierocu utilitus uz speletaja klasi.
26.08.2004
  Pievienoju jaunus 3D modelus Hexen-am.
27.08.2004
  Saku parnest visparigas klienta funkcijas uz speletaja klasi.
28.08.2004
  Pabeidzu ar visparigajam klienta funkcijam.
04.10.2004
  I've got my own computer at home and I'm back to Vavoom development. I also
 decided to write further logs in English, partly because most user's don't
 speek Latvian (now they will understand this) and because in Linux typing logs
 in Latvian might have compatibility problems. But don't expect me to translate
 all old logs.
05.10.2004
  Added behavior lump size check. Levels with BEHAVIOR lump of 0 bytes will
 load fine now.
06.10.2004
  Working on better rendering of old skies, almost done.
07.10.2004
  Finished improved old sky rendering.
08.10.2004
  Added SDL patches (with some modifications). Probably I have a very old
 version of SDL since I had to comment out some lines that most likely do work
 with newer versions.
  Updated to latest glBSP version.
10.10.2004
  Added support for version 3.0 GL-Nodes in engine and glVIS.
  Fixed flying blood n Hexen.
  In Doom and Strife added definitions for texture and flat animations for all
 frames.
  Added toggle always run to controls menu.
  In Linux end text replace characters below 32 with dot.
  For Strife added helper ACS scripts lump. Coorect locks by quests.
11.10.2004
  Joystick yaw speed default value fixed.
  Added acc and compiling of helper ACS to build process.
  In Strife stamina affects maximal health.
12.10.2004
  Working on Strife. By looking at SvDoom source found out that items and
 blowable objects have give quest flag with quest number in speed. It made a
 lots of quest triggers work fine. Also implemented animated door. Now it's
 playable till killing of Programmer.
13.10.2004
  More work on Strife. Fully implemented alarm indicators, turrets, stalkers
 and Programmer. Killing Programmer informs helper ACS about death so that
 map traversals to new and abandoned front base work fine.
15.10.2004
  Upgraded to latest SDL. Amyways there's some delay till sound is played.
17.10.2004
  Working on Strife monsters. Implemented templar, inquisitor, Bishop, Macil,
 Oracle, Loremaster, specters, Entity. Also implemented sigil.

******************************************************************************
                            VERSION 1.15.3
******************************************************************************

26.10.2004
  In ACS interpreter replaced function table with big switch statement. This
 is much faster since compiler can optimize it better (like in progs VM). It
 will also allow multiple other optimizations that I've done in progs VM.
29.10.2004
  Finally added TID handling to all games.
31.10.2004
  Implementing missing Hexen line specials in all games. The only missing is
 use puzzle item.
11.11.2004
  Several changes in Allegro+GLX driver to match latest Allegro version.
14.11.2004
  Fixed sky height, always checking for valid sprite number and frame.
20.11.2004
  Began working on implementing all sector specials in all games.
21.11.2004
  All of the normal sector specials and extended damage specials are properly
 implemented. This also fixed several bugs where sector special number wasn't
 addjusted to translated special number. Also fixed time when damage specials
 are applied.
22.11.2004
  Implemented wad file lump namespaces.
  In ACS interpreter manually inlined stack functions. Execution local state
 variables that were global now are local.
23.11.2004
  Added support for loading PNG files. As a test tried to load a hi-res PNG
 texture replacement textures and it worked fine, meaning that hi-res texture
 support is almost done.
  In ACS interpreter optimized work with stack.
24.11.2004
  Added all extended acs opcodes. Most of them currently are not implemented,
 they only take parameters and pushes result to stack.
25.11.2004
  Added support for loading enhanced ACS script lumps.
28.11.2004
  Implemented ACS functions. Created scripts object class for libraries.
29.11.2004
  Fully implemented support for high-resolution textures.
  Some more work on ACS objects.
30.11.2004
  Implemented ACS variable arrays and libraries.
04.12.2004
  Increased ACS variable amounts.
  Updated to acc 1.31.
05.12.2004
  Removed limit on ACS scritp variable count. Execution of ACS scritps with
 result.
06.12.2004
  In progs increased maximal function arg count to 16, StartACS uses this.
  Implemented some ACS opcodes.
  Updated acc to version 1.32.
  Started to implement many Strife line specials with helper ACS using new
 ACS possibilities.
07.12.2004
  In Strife changed lock numbers for "Doean't work" to match ZDoom's.
  Strife's new line specials with temporary numbers changed to have proper
 numbers.
08.12.2004
  In Strife fixed z velocity for flamethrower and grenades. Fixed mauler's
 second attack throwing out of the level. Proper Sigil sprite depending on
 number of Sigil pieces. Fixed floor Sigil attack.
09.12.2004
  Implemened Strife's friendly enemy AI.
10.12.2004
  Implemented Strife's key display. Fixed activation of several line types.
11.12.2004
  Implemented some Strife's unknown action functions.
12.12.2004
  Added more line flags. Implemented railings.
  Strife conversations now display prices. 
  Fixed manual doors to use passed special arguments.
  In utils directory created directory for editing stuff - ACS includes and
 config files for WadAuthor and DoomBuilder.
13.12.2004
  In Strife implemented armor display, fixed breakable glass.
14.12.2004
  Implemented throwing an item in Strife.
17.12.2004
  Manual door fix in all games.
19.12.2004
  Fixed Strife boss deaths.
20.12.2004
  Updated to acc 1.33.
21.12.2004
  Implemented Strife finales, slideshows, various death types.
22.12.2004
  Several fixes to compile under Windows.
  Updated glVIS to release a new version.
23.12.2004
  Moved cheat and savegame functions to player class.
  Player class functions are called directly by engine.
  Added newely added ACS pcodes.
24.12.2004
  Properly implemented SetThingSpecial, SetFloorTrigger, setCeilingTrigger,
 ThingProjectile2, GetLevelInfo and ChangeSky pcodes.
25.12.2004
  Implemented temporary hack to save lines seen on automap.
26.12.2004
  Properly implemented music change ACS commands.
  Option to split long frames into smaller ones when running thinkers so that
 physics work more accurate.

******************************************************************************
                            VERSION 1.16
******************************************************************************

15.01.2005
  Fixed bug with incrementing/decrementing ACS map variables.
  Level time saved in savegame.
  Created common ACS scripts.
16.01.2005
  Created enum for line specials and started to add all common specials.
17.01.2005
  All common line specials are added to the enum.
  Created initialisation routine in door class.
18.01.2005
  In all games door specials now use the same constants.
  Moved special utilities to common, started to update them to correctly work
 with slopes.
19.01.2005
  Finished updating action special utilities, added some more utilities that
 will be needed for Boom support.
  Fixed bug that caused infinite spawning of phased light specials.
  Fixed wrong Heretic episode 5 finale.
20.01.2005
  Updated door specials to use new utilities and added support for gradual
 lighting effects.
21.01.2005
  Additional fixes for changing moving door's direction, updated door closing
 in 30 seconds.
23.01.2005
  In OpenGL properly using clamp to edge extension for skyboxes.
26.01.2005
  In ceiling mover class added function to initialise, stop crusher and resume
 ceiling in stasis.
27.01.2005
  Updated ceiling specials to use new utilities, made all types available in
 all games and added many new ones.
  Decided to release version 1.16.1 with several bugs fixed, but without the
 new stuff.
28.01.2005
  Added generic door and ceiling specials.
29-01-2005
  In SectorMover added function Finished that properly destroys it.
  Added Init function to floor movers.
30.01.2005
  To floor movers also added functions to initialise stair and donut movers
 and to stop crushing floor.
  Added init, stop and activate in stasis function to moving platorm specials.
31.01.2005
  Made all floor specials available in all games.
  For doors moved code of initialisation of open in 30 secs and reusing of a
 door to functions in door class.
01.02.2005
  Made all platform specials available in all games.
  Updated floor movers and platforms to use new special utilities.
02.02.2005
  Firebrand created icons for fullscreen mode. Must tweek them a bit.
  Worked on Hexen's stair building specials. Old stair step queue replaced
 with linked list of stair stem movers. All stair processing code moved to
 stair step mover class.
03.02.2005
  Updated stair step movers to new special utilities, some more tweeking.
04-02-2005
  Some more improvements in initialisation of stair step movers.
05.02.2005
  In sectors changed special data to 3 separate specials for ceiling, floor
 and light, like in Boom.
27.02.2005
  My new PC is ready for development. :)
  Added windowed mode to Allegro drivers. There have been some changes in
 Allegro since now mouse doesn't work properly with OpenGL driver where I'm
 recreating the window - a BIG hack.
.03.2005
  Exit specials now take posittion argument.
  Added new ACS specials to all games.
  Started working on lighting specials.
03.03.2005
  Added base class for lighting effects so they can be stopped.
  Created separate lighting line special functions that doesn't spawn thinker.
05.03.2005
  Made teleport line specials accept sector tag.
06.03.2005
  Added support for more teleportation line specials.
08.03.2005
  Added new TID argument to thing spawn line specials.
  In UDP driver added check on retrieval of local host name.
10.03.2005
  Worked on floor waggle and pillars. Added ceiling waggle.
  Added thing spawn IDs to vdefs acs file.
13.03.2005
  Added floor transfer numeric and trigger line specials. Added Boom linedef
 types to conversion table as well as handling of generic types.
14.03.2005
  In all games now using texture scrolling specials, added scrolling by
 offsets.
15.03.2005
  Added elevator line specials.
16.03.2005
  Added Doom style and generic stair line specials to all games.
  Added OpenGL driver for AllegroGL library. No more problems with mouse.
17.03.2005
  Added more scrolling specials.
21.03.2005
  Implemented transfer floor and ceiling light line specials.
22.03.2005
  Temporary fix for crash in ACS thinker.
  Rearanged Doom fulscreen stats.
23.03.2005
  Started testing with BOOM's demo level.
  Fully implemented UseThrough and PTouch line activation types.
  Fixed texture model scrolling.
24.03.2005
  Added builtin MSG_CheckSpace to avoid overflows.
  Fixed accelerated scrolling.
  Manual activation of ceilngs, floors, plats and stairs.
  Added door's light effect.
  Fixed teleporting with sector tag.
  Split loading sidedefs in 2 parts so that depending on line special can have
 special meanings of texture names. Now BOOM demo level loads without errors.
25.03.2005
  Implemented custom sector damage and friction specials.
  Better implementation of Strife's animated door.
  Strifes' NoiseAlert, ForceField and ClearForceField available in all games.
  Implemented saving a network game. I can't test it but I hope it works.
  Changed location of 2D graphics hi-res texture directory to
 <gamedir>/textures/pics.
26.03.2005
  Added Strife qiut game screen.
  Fixed finding of model sector returning passed-in sector.
  Fixed several bugs in Strife. Spectral creatures now take damage only from
 Sigil. Health upgrade also gives full health. Implemented "Patch me up" and
 "I'm out of bullets". Added bInCombat flag, you can't talk with persons that
 are fighting. Implemented waving burning hands. Loremaster's chain now pulls
 player up. Implemented teleporter beacon.
27.03.2005
  In all games correctly activating push wall and impact specials.
  Correct action when destroying power coupling. Also giving prison pass opens
 the door. Made breaking of glass work properly.
29.03.2005
  Stats upgrade when killed Loremaster also gives health.
31.03.2005
  In Strife fixed wrong voices when killed boses.
01.03.2005
  A fix when loading a savegame having palette effect.
  When loading savegame server info is sent after loading level data from file
 so clients have loaded data.

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                            VERSION 1.17
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