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# tlp::GlQuad Member List

This is the complete list of members for tlp::GlQuad, including all inherited members.

acceptVisitor(GlSceneVisitor *visitor) | tlp::GlSimpleEntity | `[inline, virtual]`
addLayerParent(GlLayer *) | tlp::GlSimpleEntity | `[inline, virtual]`
addParent(GlComposite *composite) | tlp::GlSimpleEntity |
boundingBox | tlp::GlSimpleEntity | `[protected]`
checkByBoundingBoxVisitor | tlp::GlSimpleEntity | `[protected]`
colors | tlp::GlQuad | `[protected]`
draw(float lod, Camera *camera) | tlp::GlQuad | `[virtual]`
getBoundingBox() | tlp::GlSimpleEntity | `[inline, virtual]`
getColor(int idColor) const | tlp::GlQuad |
getPosition(int idPosition) const | tlp::GlQuad |
getStencil() | tlp::GlSimpleEntity | `[inline]`
getTextureName() const | tlp::GlQuad |
getXML(xmlNodePtr rootNode) | tlp::GlQuad | `[virtual]`
GlQuad() | tlp::GlQuad |
GlQuad(Coord positions[N_QUAD_POINTS], const Color &color) | tlp::GlQuad |
GlQuad(Coord positions[N_QUAD_POINTS], Color colors[N_QUAD_POINTS]) | tlp::GlQuad |
GlSimpleEntity() | tlp::GlSimpleEntity | `[inline]`
isCheckByBoundingBoxVisitor() | tlp::GlSimpleEntity | `[inline]`
isVisible() | tlp::GlSimpleEntity | `[inline]`
parents | tlp::GlSimpleEntity | `[protected]`
positions | tlp::GlQuad | `[protected]`
removeLayerParent(GlLayer *) | tlp::GlSimpleEntity | `[inline, virtual]`
removeParent(GlComposite *composite) | tlp::GlSimpleEntity |
setCheckByBoundingBoxVisitor(bool check) | tlp::GlSimpleEntity | `[inline]`
setColor(int idColor, const Color &color) | tlp::GlQuad |
setColor(const Color &color) | tlp::GlQuad |
setPosition(const Coord &position) | tlp::GlQuad | `[protected]`
setPosition(int idPosition, const Coord &position) | tlp::GlQuad |
setStencil(int stencil) | tlp::GlSimpleEntity | `[inline, virtual]`
setTextureName(const std::string &name) | tlp::GlQuad |
setVisible(bool visible) | tlp::GlSimpleEntity | `[virtual]`
setWithXML(xmlNodePtr rootNode) | tlp::GlQuad | `[virtual]`
stencil | tlp::GlSimpleEntity | `[protected]`
textureName | tlp::GlQuad | `[protected]`
translate(const Coord &mouvement) | tlp::GlQuad | `[virtual]`
visible | tlp::GlSimpleEntity | `[protected]`
~GlEntity() | tlp::GlEntity | `[inline, virtual]`
~GlQuad() | tlp::GlQuad | `[virtual]`
~GlSimpleEntity() | tlp::GlSimpleEntity | `[virtual]`

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