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# GlTextureManager.h File Reference

`#include <map>`
`#include <tulip/tulipconf.h>`
`#include <cassert>`
`#include <GL/glu.h>`
`#include <string>`
`#include <set>`
`#include <iostream>`

Include dependency graph for GlTextureManager.h:

This graph shows which files directly or indirectly include this file:

## Namespaces

- namespace tlp

## Classes

- struct tlp::GlTexture
- struct tlp::TextureInfo
- class tlp::GlTextureManager
    Class to manage textures Singleton class to load/store textures need by OpenGL rendering. More...

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