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# tlp::GlComplexPolygon Class Reference `#include <GlComplexPolygon.h>` Inherits tlp::GlSimpleEntity. Inheritance diagram for tlp::GlComplexPolygon: [legend] Collaboration diagram for tlp::GlComplexPolygon: [legend] List of all members. ## Detailed Description class to create a complex polygon (concave polygon or polygon with hole) ## Public Member Functions GlComplexPolygon () GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, int bezier=0, const std::string &textureName="") GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName="") GlComplexPolygon (const std::vector< std::vector< Coord > > &coords, Color fcolor, int bezier=0, const std::string &textureName="") GlComplexPolygon (const std::vector< std::vector< Coord > > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName="") virtual ~GlComplexPolygon () virtual void draw (float lod, Camera *camera) virtual void addPoint (const Coord &point) virtual void beginNewHole () void setOutlineMode (const bool) void setOutlineSize (double size) Color getFillColor () void setFillColor (const Color &color) Color getOutlineColor () void setOutlineColor (const Color &color) virtual void translate (const Coord &mouvement) virtual void getXML (xmlNodePtr rootNode) virtual void getXMLOnlyData (xmlNodePtr rootNode) virtual void setWithXML (xmlNodePtr rootNode) ## Protected Member Functions void createPolygon (const std::vector< Coord > &coords, int bezier) ## Protected Attributes std::vector< std::vector< Coord > > points int currentVector bool outlined Color fillColor Color outlineColor double outlineSize std::string textureName ## Constructor & Destructor Documentation
tlp::GlComplexPolygon::GlComplexPolygon | ( |  | ) | `[inline]`
| Default constructor
tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< Coord > & | coords,
|  | Color | fcolor,
|  | int | bezier = `0`,
|  | const std::string & | textureName = `""`
| ) |
| Constructor with a vector of coords, a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< Coord > & | coords,
|  | Color | fcolor,
|  | Color | ocolor,
|  | int | bezier = `0`,
|  | const std::string & | textureName = `""`
| ) |
| Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< std::vector< Coord > > & | coords,
|  | Color | fcolor,
|  | int | bezier = `0`,
|  | const std::string & | textureName = `""`
| ) |
| Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< std::vector< Coord > > & | coords,
|  | Color | fcolor,
|  | Color | ocolor,
|  | int | bezier = `0`,
|  | const std::string & | textureName = `""`
| ) |
| Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
virtual tlp::GlComplexPolygon::~GlComplexPolygon | ( |  | ) | `[virtual]`
## Member Function Documentation
virtual void tlp::GlComplexPolygon::addPoint | ( | const Coord & | point | ) | `[virtual]`
| Add a new point in polygon
virtual void tlp::GlComplexPolygon::beginNewHole | ( |  | ) | `[virtual]`
| Begin a new hole in the polygon
void tlp::GlComplexPolygon::createPolygon | ( | const std::vector< Coord > & | coords,
|  | int | bezier
| ) | `[protected]`
virtual void tlp::GlComplexPolygon::draw | ( | float | lod,
|  | Camera * | camera
| ) | `[virtual]`
| Draw the complex polygon Implements tlp::GlSimpleEntity.
Color tlp::GlComplexPolygon::getFillColor | ( |  | ) | `[inline]`
| Get fill color of GlComplexPolygon
Color tlp::GlComplexPolygon::getOutlineColor | ( |  | ) | `[inline]`
| Get outline color of GlComplexPolygon
virtual void tlp::GlComplexPolygon::getXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`
| Function to export data and type in XML Implements tlp::GlSimpleEntity.
virtual void tlp::GlComplexPolygon::getXMLOnlyData | ( | xmlNodePtr | rootNode | ) | `[virtual]`
| Function to export data in XML
void tlp::GlComplexPolygon::setFillColor | ( | const Color & | color | ) | `[inline]`
| Set fill color of GlComplexPolygon
void tlp::GlComplexPolygon::setOutlineColor | ( | const Color & | color | ) | `[inline]`
| Set outline color of GlComplexPolygon
void tlp::GlComplexPolygon::setOutlineMode | ( | const | bool | ) |
| Set if the polygon is outlined or not
void tlp::GlComplexPolygon::setOutlineSize | ( | double | size | ) |
| Set size of outline
virtual void tlp::GlComplexPolygon::setWithXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`
| Function to set data with XML Implements tlp::GlSimpleEntity.
virtual void tlp::GlComplexPolygon::translate | ( | const Coord & | mouvement | ) | `[virtual]`
| Translate entity Reimplemented from tlp::GlSimpleEntity.
## Member Data Documentation
int tlp::GlComplexPolygon::currentVector`[protected]`
Color tlp::GlComplexPolygon::fillColor`[protected]`
Color tlp::GlComplexPolygon::outlineColor`[protected]`
bool tlp::GlComplexPolygon::outlined`[protected]`
double tlp::GlComplexPolygon::outlineSize`[protected]`
std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points`[protected]`
std::string tlp::GlComplexPolygon::textureName`[protected]`

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