// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_)
#define AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxtempl.h>
#include <afxmt.h>
#include <afxpriv.h>

#include <shlobj.h>

// This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE
//  for the bMultiInstance parameter to the COleObjectFactory constructor.
//  We want a separate instance of this application to be launched for
//  each OLE automation proxy object requested by automation controllers.
#ifndef IMPLEMENT_OLECREATE2
#define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
	AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \
		RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \
	const AFX_DATADEF GUID class_name::guid = \
		{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
#endif // IMPLEMENT_OLECREATE2

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_)
