/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
struct animstate
{
	keyframe body;
	keyframe back_foot;
	keyframe front_foot;
	keyframe attach;
};

void anim_seq_eval(sequence *seq, float time, keyframe *frame);
void anim_eval(animation *anim, float time, animstate *state);
void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
void anim_add(animstate *state, animstate *added, float amount);
void anim_eval_add(animstate *state, animation *anim, float time, float amount);

struct tee_render_info
{
	int texture;
	vec4 color_body;
	vec4 color_feet;
	float size;
};

void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos);
