/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include <engine/e_system.h>
#include <engine/e_config.h>
#include <engine/e_engine.h>
#include <engine/e_interface.h>

#include <engine/e_protocol.h>
#include <engine/e_snapshot.h>

#include <engine/e_compression.h>

#include <engine/e_network.h>
#include <engine/e_config.h>
#include <engine/e_packer.h>
#include <engine/e_datafile.h>

#include <mastersrv/mastersrv.h>

static SNAPBUILD builder;

static int64 game_start_time;
static int current_tick = 0;

static int browseinfo_gametype = -1;
static int browseinfo_progression = -1;

static int64 lastheartbeat;
/*static NETADDR4 master_server;*/

static char current_map[64];
static int current_map_crc;

void *snap_new_item(int type, int id, int size)
{
	dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
	dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
	return snapbuild_new_item(&builder, type, id, size);
}

typedef struct
{
	short next;
	short state; /* 0 = free, 1 = alloced, 2 = timed */
	int timeout;
} SNAP_ID;

static const int MAX_IDS = 16*1024; /* should be lowered */
static SNAP_ID snap_ids[16*1024];
static int snap_first_free_id;
static int snap_first_timed_id;
static int snap_last_timed_id;
static int snap_id_usage;
static int snap_id_inusage;
static int snap_id_inited = 0;


enum
{
	SRVCLIENT_STATE_EMPTY = 0,
	SRVCLIENT_STATE_CONNECTING,
	SRVCLIENT_STATE_READY,
	SRVCLIENT_STATE_INGAME,
	
	SRVCLIENT_SNAPRATE_INIT=0,
	SRVCLIENT_SNAPRATE_FULL,
	SRVCLIENT_SNAPRATE_RECOVER
};

typedef struct 
{
	int data[MAX_INPUT_SIZE];
	int pred_tick; /* tick that the client predicted for the input */
	int game_tick; /* the tick that was chosen for the input */
	int64 timeleft; /* how much time in ms there were left before this should be applied */
} CLIENT_INPUT;
	
/* */
typedef struct
{
	/* connection state info */
	int state;
	int latency;
	int snap_rate;
	
	int last_acked_snapshot;
	SNAPSTORAGE snapshots;
	
	CLIENT_INPUT latestinput;
	CLIENT_INPUT inputs[200]; /* TODO: handle input better */
	int current_input;
	
	char name[MAX_NAME_LENGTH];
	char clan[MAX_CLANNAME_LENGTH];
	int score;
} CLIENT;

static CLIENT clients[MAX_CLIENTS];
NETSERVER *net;

static void snap_init_id()
{
	int i;
	for(i = 0; i < MAX_IDS; i++)
	{
		snap_ids[i].next = i+1;
		snap_ids[i].state = 0;
	}
		
	snap_ids[MAX_IDS-1].next = -1;
	snap_first_free_id = 0;
	snap_first_timed_id = -1;
	snap_last_timed_id = -1;
	snap_id_usage = 0;
	snap_id_inusage = 0;
	
	snap_id_inited = 1;
}

static void snap_remove_first_timeout()
{
	int next_timed = snap_ids[snap_first_timed_id].next;
	
	/* add it to the free list */
	snap_ids[snap_first_timed_id].next = snap_first_free_id;
	snap_ids[snap_first_timed_id].state = 0;
	snap_first_free_id = snap_first_timed_id;
	
	/* remove it from the timed list */
	snap_first_timed_id = next_timed;
	if(snap_first_timed_id == -1)
		snap_last_timed_id = -1;
		
	snap_id_usage--;
}

int snap_new_id()
{
	int id;
	int64 now = time_get();
	dbg_assert(snap_id_inited == 1, "requesting id too soon");
	
	
	/* process timed ids */
	while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout < now)
		snap_remove_first_timeout();
	
	id = snap_first_free_id;
	dbg_assert(id != -1, "id error");
	snap_first_free_id = snap_ids[snap_first_free_id].next;
	snap_ids[id].state = 1;
	snap_id_usage++;
	snap_id_inusage++;
	return id;
}

void snap_timeout_ids()
{
	/* process timed ids */
	while(snap_first_timed_id != -1)
		snap_remove_first_timeout();
}

void snap_free_id(int id)
{
	dbg_assert(snap_ids[id].state == 1, "id is not alloced");

	snap_id_inusage--;
	snap_ids[id].state = 2;
	snap_ids[id].timeout = time_get()+time_freq()*5;
	snap_ids[id].next = -1;
	
	if(snap_last_timed_id != -1)
	{
		snap_ids[snap_last_timed_id].next = id;
		snap_last_timed_id = id;
	}
	else
	{
		snap_first_timed_id = id;
		snap_last_timed_id = id;
	}
}

int *server_latestinput(int client_id, int *size)
{
	if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
		return 0;
	return clients[client_id].latestinput.data;
}

const char *server_clientname(int client_id)
{
	if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
		return "(invalid client)";
	return clients[client_id].name;
}

void server_setclientname(int client_id, const char *name)
{
	if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
		return;
	strncpy(clients[client_id].name, name, MAX_NAME_LENGTH);
}

void server_setclientscore(int client_id, int score)
{
	if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
		return;
	clients[client_id].score = score;
}

void server_setbrowseinfo(int game_type, int progression)
{
	browseinfo_gametype = game_type;
	browseinfo_progression = progression;
	if(browseinfo_progression > 100)
		browseinfo_progression = 100;
	if(browseinfo_progression < -1)
		browseinfo_progression = -1;
}

void server_kick(int client_id, const char *reason)
{
	if(clients[client_id].state != SRVCLIENT_STATE_EMPTY)
		netserver_drop(net, client_id, reason);
}

int server_tick()
{
	return current_tick;
}

int64 server_tick_start_time(int tick)
{
	return game_start_time + (time_freq()*tick)/SERVER_TICK_SPEED;
}

int server_tickspeed()
{
	return SERVER_TICK_SPEED;
}

int server_init()
{
	int i;
	for(i = 0; i < MAX_CLIENTS; i++)
	{
		clients[i].state = SRVCLIENT_STATE_EMPTY;
		clients[i].name[0] = 0;
		clients[i].clan[0] = 0;
		snapstorage_init(&clients[i].snapshots);
	}

	current_tick = 0;

	return 0;
}

int server_getclientinfo(int client_id, CLIENT_INFO *info)
{
	dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid");
	dbg_assert(info != 0, "info can not be null");

	if(clients[client_id].state == SRVCLIENT_STATE_INGAME)
	{
		info->name = clients[client_id].name;
		info->latency = clients[client_id].latency;
		return 1;
	}
	return 0;
}


int server_send_msg(int client_id)
{
	const MSG_INFO *info = msg_get_info();
	NETPACKET packet;
	mem_zero(&packet, sizeof(NETPACKET));
	
	packet.client_id = client_id;
	packet.data = info->data;
	packet.data_size = info->size;

	if(info->flags&MSGFLAG_VITAL)	
		packet.flags = PACKETFLAG_VITAL;
			
	if(client_id == -1)
	{
		/* broadcast */
		int i;
		for(i = 0; i < MAX_CLIENTS; i++)
			if(clients[i].state == SRVCLIENT_STATE_INGAME)
			{
				packet.client_id = i;
				netserver_send(net, &packet);
			}
	}
	else
		netserver_send(net, &packet);
	return 0;
}

static void server_do_snap()
{
	int i, k;
	
	{
		static PERFORMACE_INFO scope = {"presnap", 0};
		perf_start(&scope);
		mods_presnap();
		perf_end();
	}

	for(i = 0; i < MAX_CLIENTS; i++)
	{
		/* client must be ingame to recive snapshots */
		if(clients[i].state != SRVCLIENT_STATE_INGAME)
			continue;
			
		/* this client is trying to recover, don't spam snapshots */
		if(clients[i].snap_rate == SRVCLIENT_SNAPRATE_RECOVER && (server_tick()%50) != 0)
			continue;
			
		/* this client is trying to recover, don't spam snapshots */
		if(clients[i].snap_rate == SRVCLIENT_SNAPRATE_INIT && (server_tick()%10) != 0)
			continue;
			
		{
			char data[MAX_SNAPSHOT_SIZE];
			char deltadata[MAX_SNAPSHOT_SIZE];
			char compdata[MAX_SNAPSHOT_SIZE];
			int snapshot_size;
			int crc;
			static SNAPSHOT emptysnap;
			SNAPSHOT *deltashot = &emptysnap;
			int deltashot_size;
			int delta_tick = -1;
			int input_predtick = -1;
			int64 timeleft = 0;
			int deltasize;
			static PERFORMACE_INFO scope = {"build", 0};
			perf_start(&scope);

			snapbuild_init(&builder);

			{
				static PERFORMACE_INFO scope = {"modsnap", 0};
				perf_start(&scope);
				mods_snap(i);
				perf_end();
			}

			/* finish snapshot */
			snapshot_size = snapbuild_finish(&builder, data);
			crc = snapshot_crc((SNAPSHOT*)data);

			/* remove old snapshos */
			/* keep 1 seconds worth of snapshots */
			snapstorage_purge_until(&clients[i].snapshots, current_tick-SERVER_TICK_SPEED);
			
			/* save it the snapshot */
			snapstorage_add(&clients[i].snapshots, current_tick, time_get(), snapshot_size, data);
			
			/* find snapshot that we can preform delta against */
			emptysnap.data_size = 0;
			emptysnap.num_items = 0;
			
			{
				deltashot_size = snapstorage_get(&clients[i].snapshots, clients[i].last_acked_snapshot, 0, &deltashot);
				if(deltashot_size >= 0)
					delta_tick = clients[i].last_acked_snapshot;
				else
				{
					/* no acked package found, force client to recover rate */
					if(clients[i].snap_rate == SRVCLIENT_SNAPRATE_FULL)
						clients[i].snap_rate = SRVCLIENT_SNAPRATE_RECOVER;
				}
			}
			
			for(k = 0; k < 200; k++) /* TODO: do this better */
			{
				if(clients[i].inputs[k].game_tick == current_tick)
				{
					timeleft = clients[i].inputs[k].timeleft;
					input_predtick = clients[i].inputs[k].pred_tick;
					break;
				}
			}
			
			/* create delta */
			{
				static PERFORMACE_INFO scope = {"delta", 0};
				perf_start(&scope);
				deltasize = snapshot_create_delta(deltashot, (SNAPSHOT*)data, deltadata);
				perf_end();
			}

			
			if(deltasize)
			{
				/* compress it */
				unsigned char intdata[MAX_SNAPSHOT_SIZE];
				int intsize;
				int snapshot_size;
				const int max_size = MAX_SNAPSHOT_PACKSIZE;
				int numpackets;
				int n, left;

				{				
					static PERFORMACE_INFO scope = {"compress", 0};
					perf_start(&scope);
					
					{
						static PERFORMACE_INFO scope = {"int", 0};
						perf_start(&scope);
						intsize = intpack_compress(deltadata, deltasize, intdata);
						perf_end();
					}
					
					{
						static PERFORMACE_INFO scope = {"zero", 0};
						perf_start(&scope);
						snapshot_size = zerobit_compress(intdata, intsize, compdata);
						perf_end();
					}
					perf_end();
				}
				

				numpackets = (snapshot_size+max_size-1)/max_size;
				
				
				
				for(n = 0, left = snapshot_size; left; n++)
				{
					int chunk = left < max_size ? left : max_size;
					left -= chunk;

					if(numpackets == 1)
						msg_pack_start_system(NETMSG_SNAPSINGLE, 0);
					else
						msg_pack_start_system(NETMSG_SNAP, 0);
						
					msg_pack_int(current_tick);
					msg_pack_int(current_tick-delta_tick); /* compressed with */
					msg_pack_int(input_predtick);
					msg_pack_int((timeleft*1000)/time_freq());
					
					if(numpackets != 1)
					{
						msg_pack_int(numpackets);
						msg_pack_int(n);
					}
					
					msg_pack_int(crc);
					msg_pack_int(chunk);
					msg_pack_raw(&compdata[n*max_size], chunk);
					msg_pack_end();
					server_send_msg(i);
				}
			}
			else
			{
				msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
				msg_pack_int(current_tick);
				msg_pack_int(current_tick-delta_tick); /* compressed with */
				msg_pack_int(input_predtick);
				msg_pack_int((timeleft*1000)/time_freq());
				msg_pack_end();
				server_send_msg(i);
			}
			
			perf_end();
		}
	}

	mods_postsnap();
}


static int new_client_callback(int cid, void *user)
{
	int i;
	clients[cid].state = SRVCLIENT_STATE_CONNECTING;
	clients[cid].name[0] = 0;
	clients[cid].clan[0] = 0;
	
	/* reset input */
	for(i = 0; i < 200; i++)
	{
		clients[cid].inputs[i].game_tick = -1;
		clients[cid].inputs[i].pred_tick = -1;
	}
	clients[cid].current_input = 0;
	
	mem_zero(&clients[cid].latestinput, sizeof(clients[cid].latestinput));
	
	snapstorage_purge_all(&clients[cid].snapshots);
	clients[cid].last_acked_snapshot = -1;
	clients[cid].snap_rate = SRVCLIENT_SNAPRATE_INIT;
	clients[cid].score = 0;
	return 0;
}

static int del_client_callback(int cid, void *user)
{
	/* notify the mod about the drop */
	if(clients[cid].state == SRVCLIENT_STATE_READY ||
		clients[cid].state == SRVCLIENT_STATE_INGAME)
	{
		mods_client_drop(cid);
	}

	clients[cid].state = SRVCLIENT_STATE_EMPTY;
	clients[cid].name[0] = 0;
	clients[cid].clan[0] = 0;
	snapstorage_purge_all(&clients[cid].snapshots);
	return 0;
}

static void server_send_map(int cid)
{
	msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
	msg_pack_string(config.sv_map, 0);
	msg_pack_int(current_map_crc);
	msg_pack_end();
	server_send_msg(cid);
}

static void server_process_client_packet(NETPACKET *packet)
{
	int cid = packet->client_id;
	int sys;
	int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
	if(sys)
	{
		/* system message */
		if(msg == NETMSG_INFO)
		{
			char version[64];
			const char *password;
			strncpy(version, msg_unpack_string(), 64);
			if(strcmp(version, mods_net_version()) != 0)
			{
				/* OH FUCK! wrong version, drop him */
				char reason[256];
				sprintf(reason, "wrong version. server is running %s.", mods_net_version());
				netserver_drop(net, cid, reason);
				return;
			}
			
			strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
			strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
			password = msg_unpack_string();
			
			if(config.password[0] != 0 && strcmp(config.password, password) != 0)
			{
				/* wrong password */
				netserver_drop(net, cid, "wrong password");
				return;
			}
			
			server_send_map(cid);
		}
		else if(msg == NETMSG_READY)
		{
			if(clients[cid].state == SRVCLIENT_STATE_CONNECTING)
			{
				dbg_msg("server", "player is ready. cid=%x", cid);
				clients[cid].state = SRVCLIENT_STATE_READY;
				mods_connected(cid);
			}
		}
		else if(msg == NETMSG_ENTERGAME)
		{
			if(clients[cid].state == SRVCLIENT_STATE_READY)
			{
				dbg_msg("server", "player as entered the game. cid=%x", cid);
				clients[cid].state = SRVCLIENT_STATE_INGAME;
				mods_client_enter(cid);
			}
		}
		else if(msg == NETMSG_INPUT)
		{
			int tick, size, i;
			CLIENT_INPUT *input;
			int64 tagtime;

			clients[cid].last_acked_snapshot = msg_unpack_int();
			if(clients[cid].last_acked_snapshot > 0)
				clients[cid].snap_rate = SRVCLIENT_SNAPRATE_FULL;
				
			if(snapstorage_get(&clients[cid].snapshots, clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
				clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
			
			tick = msg_unpack_int();
			size = msg_unpack_int();
			
			input = &clients[cid].inputs[clients[cid].current_input];
			input->timeleft = server_tick_start_time(tick)-time_get();
			input->pred_tick = tick;
			
			if(tick <= server_tick())
				tick = server_tick()+1;

			input->game_tick = tick;
			
			for(i = 0; i < size/4; i++)
				input->data[i] = msg_unpack_int();
			
			mem_copy(clients[cid].latestinput.data, input->data, MAX_INPUT_SIZE*sizeof(int));
			
			clients[cid].current_input++;
			clients[cid].current_input %= 200;
		}
		else if(msg == NETMSG_CMD)
		{
			const char *pw = msg_unpack_string();
			const char *cmd = msg_unpack_string();
			if(config.rcon_password[0] != 0 && strcmp(pw, config.rcon_password) == 0)
			{
				dbg_msg("server", "cid=%d rcon='%s'", cid, cmd);
				config_set(cmd);
			}
		}
		else
		{
			dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
		}
	}
	else
	{
		/* game message */
		mods_message(msg, cid);
	}
}

static void server_send_serverinfo(NETADDR4 *addr)
{
	NETPACKET packet;
	PACKER p;
	char buf[128];

	/* count the players */	
	int c = 0;
	int i;
	for(i = 0; i < MAX_CLIENTS; i++)
	{
		if(clients[i].state != SRVCLIENT_STATE_EMPTY)
			c++;
	}
	
	packer_reset(&p);
	packer_add_raw(&p, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
	packer_add_string(&p, mods_version(), 32);
	packer_add_string(&p, config.sv_name, 64);
	packer_add_string(&p, config.sv_map, 32);

	/* gametype */
	sprintf(buf, "%d", browseinfo_gametype);
	packer_add_string(&p, buf, 2);

	/* flags */
	i = 0;
	if(strlen(config.password))
		i |= 1;
	sprintf(buf, "%d", i);
	packer_add_string(&p, buf, 2);

	/* progression */
	sprintf(buf, "%d", browseinfo_progression);
	packer_add_string(&p, buf, 4);
	
	sprintf(buf, "%d", c); packer_add_string(&p, buf, 3);  /* num players */
	sprintf(buf, "%d", netserver_max_clients(net)); packer_add_string(&p, buf, 3); /* max players */

	for(i = 0; i < MAX_CLIENTS; i++)
	{
		if(clients[i].state != SRVCLIENT_STATE_EMPTY)
		{
			packer_add_string(&p, clients[i].name, 48);  /* player name */
			sprintf(buf, "%d", clients[i].score); packer_add_string(&p, buf, 6);  /* player score */
		}
	}
	
	
	packet.client_id = -1;
	packet.address = *addr;
	packet.flags = PACKETFLAG_CONNLESS;
	packet.data_size = packer_size(&p);
	packet.data = packer_data(&p);
	netserver_send(net, &packet);
}

static void server_dump_status()
{
	int i;
	NETADDR4 addr;
	dbg_msg("server", "-- status --");
	for(i = 0; i < MAX_CLIENTS; i++)
	{
		if(clients[i].state == SRVCLIENT_STATE_INGAME)
		{
			netserver_client_addr(net, i, &addr);
			dbg_msg("server", "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d",
				i, addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port,
				clients[i].name, clients[i].score);
		}
	}
	dbg_msg("server", "-- end status --");

	config.sv_status = 0;
}
			

extern int register_process_packet(NETPACKET *packet);
extern int register_update();

static void server_pump_network()
{
	NETPACKET packet;

	netserver_update(net);
	
	/* process packets */
	while(netserver_recv(net, &packet))
	{
		if(packet.client_id == -1)
		{
			/* stateless */
			if(!register_process_packet(&packet))
			{
				if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
					memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
				{
					server_send_serverinfo(&packet.address);
				}
			}
		}
		else
			server_process_client_packet(&packet);
	}
}

static int server_load_map(const char *mapname)
{
	DATAFILE *df;
	char buf[512];
	sprintf(buf, "data/maps/%s.map", mapname);
	df = datafile_load(buf);
	if(!df)
		return 0;
	
	/* reinit snapshot ids */
	snap_timeout_ids();
	
	/* get the crc of the map */
	current_map_crc = datafile_crc(buf);
	dbg_msg("server", "%s crc is %08x", buf, current_map_crc);
		
	strcpy(current_map, mapname);
	map_set(df);
	return 1;
}

static int server_run()
{
	NETADDR4 bindaddr;

	net_init();
	
	snap_init_id();

	/* load map */
	if(!server_load_map(config.sv_map))
	{
		dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
		return -1;
	}
	
	/* start server */
	if(strlen(config.sv_bindaddr) && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) != 0)
	{
		/* sweet! */
	}
	else
	{
		mem_zero(&bindaddr, sizeof(bindaddr));
		bindaddr.port = config.sv_port;
	}
	
	net = netserver_open(bindaddr, config.sv_max_clients, 0);
	if(!net)
	{
		dbg_msg("server", "couldn't open socket. port might already be in use");
		return -1;
	}
	
	netserver_set_callbacks(net, new_client_callback, del_client_callback, 0);
	
	dbg_msg("server", "server name is '%s'", config.sv_name);
	
	mods_init();
	dbg_msg("server", "version %s", mods_net_version());

	/* start game */
	{
		int64 reporttime = time_get();
		int reportinterval = 3;
	
		lastheartbeat = 0;
		game_start_time = time_get();
	
		if(config.debug)
			dbg_msg("server", "baseline memory usage %dk", mem_allocated()/1024);

		while(1)
		{
			static PERFORMACE_INFO rootscope = {"root", 0};
			int64 t = time_get();
			int new_ticks = 0;
			
			perf_start(&rootscope);
			
			/* load new map TODO: don't poll this */
			if(strcmp(config.sv_map, current_map) != 0 || config.sv_map_reload)
			{
				config.sv_map_reload = 0;
				
				/* load map */
				if(server_load_map(config.sv_map))
				{
					int c;
					
					/* new map loaded */
					mods_shutdown();
					
					for(c = 0; c < MAX_CLIENTS; c++)
					{
						if(clients[c].state == SRVCLIENT_STATE_EMPTY)
							continue;
						
						server_send_map(c);
						clients[c].state = SRVCLIENT_STATE_CONNECTING;
						clients[c].last_acked_snapshot = -1;
						clients[c].snap_rate = SRVCLIENT_SNAPRATE_RECOVER;
						snapstorage_purge_all(&clients[c].snapshots);
					}
					
					game_start_time = time_get();
					current_tick = 0;
					mods_init();
				}
				else
				{
					dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
					config_set_sv_map(&config, current_map);
				}
			}
			
			while(t > server_tick_start_time(current_tick+1))
			{
				current_tick++;
				new_ticks++;
				
				/* apply new input */
				{
					static PERFORMACE_INFO scope = {"input", 0};
					int c, i;
					
					perf_start(&scope);
					
					for(c = 0; c < MAX_CLIENTS; c++)
					{
						if(clients[c].state == SRVCLIENT_STATE_EMPTY)
							continue;
						for(i = 0; i < 200; i++)
						{
							if(clients[c].inputs[i].game_tick == server_tick())
							{
								mods_client_input(c, clients[c].inputs[i].data);
								break;
							}
						}
					}
					
					perf_end();
				}
				
				/* progress game */
				{
					static PERFORMACE_INFO scope = {"tick", 0};
					perf_start(&scope);
					mods_tick();
					perf_end();
				}
			}
			
			/* snap game */
			if(new_ticks)
			{
				if(config.sv_high_bandwidth || (current_tick%2) == 0)
				{
					static PERFORMACE_INFO scope = {"snap", 0};
					perf_start(&scope);
					server_do_snap();
					perf_end();
				}
			}
			
			/* master server stuff */
			register_update();
	
			{
				static PERFORMACE_INFO scope = {"net", 0};
				perf_start(&scope);
				server_pump_network();
				perf_end();
			}

			perf_end();
	
			if(reporttime < time_get())
			{
				if(config.debug)
				{
					static NETSTATS prev_stats;
					NETSTATS stats;
					netserver_stats(net, &stats);
					
					perf_next();
					
					if(config.dbg_pref)
						perf_dump(&rootscope);

					dbg_msg("server", "send=%8d recv=%8d",
						(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
						(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
						
					prev_stats = stats;
				}
	
				reporttime += time_freq()*reportinterval;
			}
			
			if(config.sv_status)
			{
				server_dump_status();
				config.sv_status = 0;
			}
			
			if(config.dbg_hitch)
			{
				thread_sleep(config.dbg_hitch);
				config.dbg_hitch = 0;
			}
			else
				thread_sleep(1);
			
		}
	}

	mods_shutdown();
	map_unload();

	return 0;
}


int main(int argc, char **argv)
{
	dbg_msg("server", "starting...");
	engine_init("Teewars", argc, argv);
	server_run();
	return 0;
}

