
LuaUI v0.2
----------

GAME TABLES:

- added the 'modHumanName'         parameter to Game[]

- added the 'tooltip'              parameter to UnitDefs[] tables
- added the 'maxWeaponRange'       parameter to UnitDefs[] tables
- added the 'collisionSphereScale' parameter to UnitDefs[] tables


HEADER FILES:

- replaced "spring.h.lua" file with built-in constants table
  CMD_<name>     -> CMD.<name>
  CMDTYPE_<name> -> CMDTYPE.<name>

- replaced "opengl.h.lua" file with built-in constants table
  GL_<name> -> GL.<name>


CALL-INS:

- changed LayoutButtons() to use 1:N indexing for command descriptions

- added UnitIdle()         call-in
- added UnitDamaged()      call-in

- added UnitEnteredRadar() call-in
- added UnitEnteredLos()   call-in
- added UnitLeftRadar()    call-in
- added UnitLeftLos()      call-in

- added 'newTeam' parameter to UnitTaken() call-in
- added 'oldTeam' parameter to UnitGiven() call-in


CALL-OUTS:

- changed the GetSelectedUnitsSorted() return format
- changed the GetGroupUnitsSorted()    return format
- changed the GetTeamUnitsSorted()     return format

- added 'buildPercent' parameter to GetUnitStockpile()

- added enemy querying to most unit related call-outs:
  - GetUnitDefID()
  - GetUnitTeam()
  - GetUnitAllyTeam()
  - GetUnitHealth()
  - GetUnitRadius()
  - GetUnitPosition()
  - GetUnitHeading()
  - GetUnitBuildFacing()
  - GetTeamUnits()
  - GetTeamUnitsCounts()
  - GetTeamUnitsSorted()
  - IsUnitInView()

- added GetUnitGroup() call-out

- added GetGameSpeed() call-out

- renamed gl.ListRun     to gl.CallList
- renamed gl.ListCreate  to gl.CreateList
- renamed gl.ListDelete  to gl.DeleteList
- renamed gl.FreeTexture to gl.DeleteTexture

- renamed SelectUnitsByKeys()   to SelectUnitMap()
- renamed SelectUnitsByValues() to SelectUnitArray()

- renamed GetLastFrameSeconds() to GetLastUpdateSeconds()
  (and changed it so that it is updated when spring is minimized)

- added GetConsoleBuffer() call-out 

- added   GetGroundInfo()   call-out
- added   GetGroundNormal() call-out
- changed GetGroundHeight() call-out to allow returning negative values

- added GiveOrderToUnitMap()        call-out
- added GiveOrderToUnitArray()      call-out
- added GiveOrderArrayToUnitMap()   call-out
- added GiveOrderArrayToUnitArray() call-out

- added GetFeatureInfo()      call-out
- added GetFeaturePosition()  call-out
- added GetFeatureResources() call-out


LuaUI v0.1
----------

- Initial release
