#include "driver.h"
#include "video/ppu2c0x.h"

/* from machine */
extern int vsnes_gun_controller;


PALETTE_INIT( vsnes )
{
	ppu2c0x_init_palette( 0 );
}

PALETTE_INIT( vsdual )
{
	ppu2c0x_init_palette( 0 );
	ppu2c0x_init_palette( 8*4*16 );
}

static void ppu_irq( int num, int *ppu_regs )
{
	cpunum_set_input_line(num, INPUT_LINE_NMI, PULSE_LINE );
}

/* our ppu interface                                            */
static const ppu2c0x_interface ppu_interface =
{
	PPU_2C04,				/* type */
	1,						/* num */
	{ REGION_GFX1 },		/* vrom gfx region */
	{ 0 },					/* gfxlayout num */
	{ 0 },					/* color base */
	{ PPU_MIRROR_NONE },	/* mirroring */
	{ ppu_irq }				/* irq */
};

/* our ppu interface for dual games                             */
static const ppu2c0x_interface ppu_dual_interface =
{
	PPU_2C04,								/* type */
	2,										/* num */
	{ REGION_GFX1, REGION_GFX2 },			/* vrom gfx region */
	{ 0, 1 },								/* gfxlayout num */
	{ 0, 64 },								/* color base */
	{ PPU_MIRROR_NONE, PPU_MIRROR_NONE },	/* mirroring */
	{ ppu_irq, ppu_irq }					/* irq */
};

VIDEO_START( vsnes )
{
	ppu2c0x_init( &ppu_interface );
}

VIDEO_START( vsdual )
{
	ppu2c0x_init( &ppu_dual_interface );
}

/***************************************************************************

  Display refresh

***************************************************************************/
VIDEO_UPDATE( vsnes )
{
	/* render the ppu */
	ppu2c0x_render( 0, bitmap, 0, 0, 0, 0 );
	return 0;
}


VIDEO_UPDATE( vsdual )
{
	/* render the ppu's */
	ppu2c0x_render( screen, bitmap, 0, 0, 0, 0 );
	return 0;
}
