/***************************************************************************

Return of the Invaders

driver by Jarek Parchanski, Andrea Mazzoleni

the game was developed by UPL for Taito.

Notes:
- I derived the ROM names from the board diagram in the manual. There might
  be some mistakes. The diagram actually shows 4 PROMs on the ROM board
  (a37-17, -18, -19 and -20), while we only have one: 82s191n. I think it's
  possible that the single 2KB PROM replaced four 512B PROMs in a later
  revision of the board.

- The video hardware (especially the sprite system) is quite obviously derived
  from a Namco design.

- Two bits of tilemap RAM might be used for tile flip, but the game never sets
  them so we can't verify without schematics.

- We don't have a dump of the original MCU. We have a dump from a bootleg MCU,
  which however cannot be the same as the original. The game works fine with it,
  but only when the flip screen dip switch is set to off. If it is set to on, it
  hangs when starting a game because the mcu doesn't answer a command.
  See MCU code at $206 and $435: when the dip switch is on, the lda #$00 should
  be replaced by lda #$01.

***************************************************************************/

#include "driver.h"
#include "cpu/z80/z80.h"
#include "deprecat.h"
#include "cpu/m6805/m6805.h"
#include "sound/sn76496.h"
#include "includes/retofinv.h"

static UINT8 cpu2_m6000=0;


static WRITE8_HANDLER( cpu1_reset_w )
{
	cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, data ? CLEAR_LINE : ASSERT_LINE);
}

static WRITE8_HANDLER( cpu2_reset_w )
{
	cpu_set_input_line(space->machine->cpu[2], INPUT_LINE_RESET, data ? CLEAR_LINE : ASSERT_LINE);
}

static WRITE8_HANDLER( mcu_reset_w )
{
	/* the bootlegs don't have a MCU, so make sure it's there before trying to reset it */
	if (space->machine->cpu[3] != NULL)
		cpu_set_input_line(space->machine->cpu[3], INPUT_LINE_RESET, data ? CLEAR_LINE : ASSERT_LINE);
}

static WRITE8_HANDLER( cpu2_m6000_w )
{
	cpu2_m6000 = data;
}

static READ8_HANDLER( cpu0_mf800_r )
{
	return cpu2_m6000;
}

static WRITE8_HANDLER( soundcommand_w )
{
      soundlatch_w(space, 0, data);
      cpu_set_input_line(space->machine->cpu[2], 0, HOLD_LINE);
}

static WRITE8_HANDLER( irq0_ack_w )
{
	int bit = data & 1;

	cpu_interrupt_enable(space->machine->cpu[0],bit);
	if (!bit)
		cpu_set_input_line(space->machine->cpu[0], 0, CLEAR_LINE);
}

static WRITE8_HANDLER( irq1_ack_w )
{
	int bit = data & 1;

	cpu_interrupt_enable(space->machine->cpu[1],bit);
	if (!bit)
		cpu_set_input_line(space->machine->cpu[1], 0, CLEAR_LINE);
}

static WRITE8_HANDLER( coincounter_w )
{
	coin_counter_w(0, data & 1);
}

static WRITE8_HANDLER( coinlockout_w )
{
	coin_lockout_w(0,~data & 1);
}


static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x5fff) AM_ROM
	AM_RANGE(0x7fff, 0x7fff) AM_WRITE(coincounter_w)
	AM_RANGE(0x7b00, 0x7bff) AM_ROM	/* space for diagnostic ROM? The code looks */
									/* for a string here, and jumps if it's present */
	AM_RANGE(0x8000, 0x87ff) AM_RAM_WRITE(retofinv_fg_videoram_w) AM_SHARE(2) AM_BASE(&retofinv_fg_videoram)
	AM_RANGE(0x8800, 0x9fff) AM_RAM AM_SHARE(1) AM_BASE(&retofinv_sharedram)
	AM_RANGE(0xa000, 0xa7ff) AM_RAM_WRITE(retofinv_bg_videoram_w) AM_SHARE(3) AM_BASE(&retofinv_bg_videoram)
	AM_RANGE(0xb800, 0xb802) AM_WRITE(retofinv_gfx_ctrl_w)
	AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1")
	AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2")
	AM_RANGE(0xc002, 0xc002) AM_READNOP	/* bit 7 must be 0, otherwise game resets */
	AM_RANGE(0xc003, 0xc003) AM_READ(retofinv_mcu_status_r)
	AM_RANGE(0xc004, 0xc004) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xc005, 0xc005) AM_READ_PORT("DSW1")
	AM_RANGE(0xc006, 0xc006) AM_READ_PORT("DSW2")
	AM_RANGE(0xc007, 0xc007) AM_READ_PORT("DSW3")
	AM_RANGE(0xc800, 0xc800) AM_WRITE(irq0_ack_w)
	AM_RANGE(0xc801, 0xc801) AM_WRITE(coinlockout_w)
	AM_RANGE(0xc802, 0xc802) AM_WRITE(cpu2_reset_w)
	AM_RANGE(0xc803, 0xc803) AM_WRITE(mcu_reset_w)
//  AM_RANGE(0xc804, 0xc804) AM_WRITE(irq1_ack_w)   // presumably (meaning memory map is shared with cpu 1)
	AM_RANGE(0xc805, 0xc805) AM_WRITE(cpu1_reset_w)
	AM_RANGE(0xd000, 0xd000) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0xd800, 0xd800) AM_WRITE(soundcommand_w)
	AM_RANGE(0xe000, 0xe000) AM_READ(retofinv_mcu_r)
	AM_RANGE(0xe800, 0xe800) AM_WRITE(retofinv_mcu_w)
	AM_RANGE(0xf800, 0xf800) AM_READ(cpu0_mf800_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sub_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM_WRITE(retofinv_fg_videoram_w) AM_SHARE(2)
	AM_RANGE(0x8800, 0x9fff) AM_RAM AM_SHARE(1)
	AM_RANGE(0xa000, 0xa7ff) AM_RAM_WRITE(retofinv_bg_videoram_w) AM_SHARE(3)
	AM_RANGE(0xc804, 0xc804) AM_WRITE(irq1_ack_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_ROM
	AM_RANGE(0x2000, 0x27ff) AM_RAM
	AM_RANGE(0x4000, 0x4000) AM_READ(soundlatch_r)
	AM_RANGE(0x6000, 0x6000) AM_WRITE(cpu2_m6000_w)
	AM_RANGE(0x8000, 0x8000) AM_DEVWRITE("sn1", sn76496_w)
	AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("sn2", sn76496_w)
	AM_RANGE(0xe000, 0xffff) AM_ROM  		/* space for diagnostic ROM */
ADDRESS_MAP_END

static ADDRESS_MAP_START( mcu_map, ADDRESS_SPACE_PROGRAM, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0x7ff)
	AM_RANGE(0x0000, 0x0000) AM_READWRITE(retofinv_68705_portA_r, retofinv_68705_portA_w)
	AM_RANGE(0x0001, 0x0001) AM_READWRITE(retofinv_68705_portB_r, retofinv_68705_portB_w)
	AM_RANGE(0x0002, 0x0002) AM_READWRITE(retofinv_68705_portC_r, retofinv_68705_portC_w)
	AM_RANGE(0x0004, 0x0004) AM_WRITE(retofinv_68705_ddrA_w)
	AM_RANGE(0x0005, 0x0005) AM_WRITE(retofinv_68705_ddrB_w)
	AM_RANGE(0x0006, 0x0006) AM_WRITE(retofinv_68705_ddrC_w)
	AM_RANGE(0x0010, 0x007f) AM_RAM
	AM_RANGE(0x0080, 0x07ff) AM_ROM
ADDRESS_MAP_END



static INPUT_PORTS_START( retofinv )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH,IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH,IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x03, "30k, 80k & every 80k" )
	PORT_DIPSETTING(    0x02, "30k, 80k" )
	PORT_DIPSETTING(    0x01, "30k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "1" )
	PORT_DIPSETTING(    0x10, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )	// according to manual
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

    PORT_START("DSW2")
	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_8C ) )
	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_8C ) )

	PORT_START("DSW3")
	PORT_DIPNAME( 0x01, 0x01, "Push Start to Skip Stage (Cheat)")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )	// according to manual
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )	// according to manual
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )	// according to manual
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coin Per Play Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )	// unused according to manual
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

static INPUT_PORTS_START( retofin2 )
	PORT_INCLUDE( retofinv )

	PORT_MODIFY( "DSW1" )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "1" )
	PORT_DIPSETTING(    0x10, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "4" )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	8,8,
	RGN_FRAC(1,2),	/* bottom half of ROM is empty */
	1,
	{ 0 },
	{ 7, 6, 5, 4, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout bglayout =
{
	8,8,
	RGN_FRAC(1,2),
	4,
	{ 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2), 4 },
	{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	16*8
};

static const gfx_layout spritelayout =
{
	16,16,
	RGN_FRAC(1,2),
	4,
	{ 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2), 4 },
	{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
  	64*8
};

static GFXDECODE_START( retofinv )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,             0, 256 )
	GFXDECODE_ENTRY( "gfx2", 0, spritelayout,       256*2,  64 )
	GFXDECODE_ENTRY( "gfx3", 0, bglayout,     64*16+256*2,  64 )
GFXDECODE_END



static MACHINE_DRIVER_START( retofinv )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", Z80, 18432000/6)	/* 3.072 MHz? */
	MDRV_CPU_PROGRAM_MAP(main_map,0)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_assert)

	MDRV_CPU_ADD("sub", Z80, 18432000/6)	/* 3.072 MHz? */
	MDRV_CPU_PROGRAM_MAP(sub_map,0)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_assert)

	MDRV_CPU_ADD("audiocpu", Z80, 18432000/6)	/* 3.072 MHz? */
	MDRV_CPU_PROGRAM_MAP(sound_map,0)
	MDRV_CPU_VBLANK_INT_HACK(nmi_line_pulse,2)

	MDRV_CPU_ADD("68705", M68705,18432000/6)	/* 3.072 MHz? */
	MDRV_CPU_PROGRAM_MAP(mcu_map,0)

	MDRV_QUANTUM_TIME(HZ(6000))	/* 100 CPU slices per frame - enough for the sound CPU to read all commands */

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(36*8, 28*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)

	MDRV_GFXDECODE(retofinv)
	MDRV_PALETTE_LENGTH(256*2+64*16+64*16)

	MDRV_PALETTE_INIT(retofinv)
	MDRV_VIDEO_START(retofinv)
	MDRV_VIDEO_UPDATE(retofinv)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("sn1", SN76496, 18432000/6)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)

	MDRV_SOUND_ADD("sn2", SN76496, 18432000/6)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_DRIVER_END


/* bootleg has no mcu */
static MACHINE_DRIVER_START( retofinb )

	MDRV_IMPORT_FROM(retofinv)
	MDRV_CPU_REMOVE("68705")

MACHINE_DRIVER_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( retofinv )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "a37-03.70", 0x0000, 0x2000, CRC(eae7459d) SHA1(c105f6adbd4c09decaad68ed13163d8f9b55e646) )
	ROM_LOAD( "a37-02.71", 0x2000, 0x2000, CRC(72895e37) SHA1(42fb904338e9f92a79d587eac401d456e7fb6e55) )
	ROM_LOAD( "a37-01.72", 0x4000, 0x2000, CRC(505dd20b) SHA1(3a34b1515bb834ff9e2d86b0b43a752d9619307b) )

	ROM_REGION( 0x10000, "sub", 0 )
	ROM_LOAD( "a37-04.62", 0x0000, 0x2000, CRC(d2899cc1) SHA1(fdbec743b06f4cdcc134ef863e4e71337ad0b2c5) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "a37-05.17", 0x0000, 0x2000, CRC(9025abea) SHA1(2f03e8572f23624d7cd1215a55109e97fd66e271) )

	ROM_REGION( 0x0800, "68705", 0 )	/* 8k for the microcontroller */
	/* the only available dump is from a bootleg board, and is not the real thing (see notes at top of driver) */
	ROM_LOAD( "a37-09.37", 0x00000, 0x0800, BAD_DUMP CRC(79bd6ded) SHA1(4967e95b4461c1bfb4e933d1804677799014f77b) )

	ROM_REGION( 0x02000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-16.61", 0x0000, 0x2000, CRC(4e3f501c) SHA1(2d832f4038ae65bfdeedfab870f6f1176ec6b676) )

	ROM_REGION( 0x08000, "gfx2", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-10.8",  0x0000, 0x2000, CRC(6afdeec8) SHA1(782fe0a8aea48c3c270318b7ba011fc6fce0db7a) )
	ROM_LOAD( "a37-11.9",  0x2000, 0x2000, CRC(d3dc9da3) SHA1(0d98d6e993b5a4845a23802751023b7a593dce29) )
	ROM_LOAD( "a37-12.10", 0x4000, 0x2000, CRC(d10b2eed) SHA1(3809a0adf935a119f9ee0d4c24f1456c35d2a6fa) )
	ROM_LOAD( "a37-13.11", 0x6000, 0x2000, CRC(00ca6b3d) SHA1(08ce5b13d5ebc79cc803949f4ba9e630e6cd92b8) )

	ROM_REGION( 0x04000, "gfx3", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-14.55", 0x0000, 0x2000, CRC(ef7f8651) SHA1(2d91057501e5e9c4255e0d55fff0d99c2a5be7e8) )
	ROM_LOAD( "a37-15.56", 0x2000, 0x2000, CRC(03b40905) SHA1(c10d87796e8a6e6a2a37c6fb713821cc87299cc8) )

	ROM_REGION( 0x0b00, "proms", 0 )
	ROM_LOAD( "a37-06.13", 0x0000, 0x0100, CRC(e9643b8b) SHA1(7bbb92a42e7c3effb701fc7b2c24f2470f31b063) )	/* palette red bits  */
	ROM_LOAD( "a37-07.4",  0x0100, 0x0100, CRC(e8f34e11) SHA1(8f438561b8d46ffff00747ed8baf0ebb6a081615) )	/* palette green bits */
	ROM_LOAD( "a37-08.3",  0x0200, 0x0100, CRC(50030af0) SHA1(e748ae0b8702b7d20fb65c254dceee23246b3d13) )	/* palette blue bits   */
	ROM_LOAD( "82s191n",   0x0300, 0x0800, CRC(93c891e3) SHA1(643a0107717b6a434432dda73a0102e6e8adbca7) )	/* lookup table */
ROM_END

ROM_START( retofin1 )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "roi.02",  0x0000, 0x2000, CRC(d98fd462) SHA1(fd35e13b7dee58639a01b040b8f84d42bb40b633) )
	ROM_LOAD( "roi.01b", 0x2000, 0x2000, CRC(3379f930) SHA1(c67d687a10b6240bd6e2fbdb15e1b7d276e6fc07) )
	ROM_LOAD( "roi.01",  0x4000, 0x2000, CRC(57679062) SHA1(4f121101ab1cb8de8e693e5984ef23fa587fe696) )

	ROM_REGION( 0x10000, "sub", 0 )
	ROM_LOAD( "a37-04.62", 0x0000, 0x2000, CRC(d2899cc1) SHA1(fdbec743b06f4cdcc134ef863e4e71337ad0b2c5) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "a37-05.17", 0x0000, 0x2000, CRC(9025abea) SHA1(2f03e8572f23624d7cd1215a55109e97fd66e271) )

	ROM_REGION( 0x02000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-16.61", 0x0000, 0x2000, CRC(4e3f501c) SHA1(2d832f4038ae65bfdeedfab870f6f1176ec6b676) )

	ROM_REGION( 0x08000, "gfx2", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-10.8",  0x0000, 0x2000, CRC(6afdeec8) SHA1(782fe0a8aea48c3c270318b7ba011fc6fce0db7a) )
	ROM_LOAD( "a37-11.9",  0x2000, 0x2000, CRC(d3dc9da3) SHA1(0d98d6e993b5a4845a23802751023b7a593dce29) )
	ROM_LOAD( "a37-12.10", 0x4000, 0x2000, CRC(d10b2eed) SHA1(3809a0adf935a119f9ee0d4c24f1456c35d2a6fa) )
	ROM_LOAD( "a37-13.11", 0x6000, 0x2000, CRC(00ca6b3d) SHA1(08ce5b13d5ebc79cc803949f4ba9e630e6cd92b8) )

	ROM_REGION( 0x04000, "gfx3", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-14.55", 0x0000, 0x2000, CRC(ef7f8651) SHA1(2d91057501e5e9c4255e0d55fff0d99c2a5be7e8) )
	ROM_LOAD( "a37-15.56", 0x2000, 0x2000, CRC(03b40905) SHA1(c10d87796e8a6e6a2a37c6fb713821cc87299cc8) )

	ROM_REGION( 0x0b00, "proms", 0 )
	ROM_LOAD( "a37-06.13", 0x0000, 0x0100, CRC(e9643b8b) SHA1(7bbb92a42e7c3effb701fc7b2c24f2470f31b063) )	/* palette red bits  */
	ROM_LOAD( "a37-07.4",  0x0100, 0x0100, CRC(e8f34e11) SHA1(8f438561b8d46ffff00747ed8baf0ebb6a081615) )	/* palette green bits */
	ROM_LOAD( "a37-08.3",  0x0200, 0x0100, CRC(50030af0) SHA1(e748ae0b8702b7d20fb65c254dceee23246b3d13) )	/* palette blue bits   */
	ROM_LOAD( "82s191n",   0x0300, 0x0800, CRC(93c891e3) SHA1(643a0107717b6a434432dda73a0102e6e8adbca7) )	/* lookup table */
ROM_END

ROM_START( retofin2 )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "ri-c.1e", 0x0000, 0x2000, CRC(e3c31260) SHA1(cc8774251c567da2e4a54091223927c95f497fe8) )
	ROM_LOAD( "roi.01b", 0x2000, 0x2000, CRC(3379f930) SHA1(c67d687a10b6240bd6e2fbdb15e1b7d276e6fc07) )
	ROM_LOAD( "ri-a.1c", 0x4000, 0x2000, CRC(3ae7c530) SHA1(5d1be375494fa07124071067661c4bfc2d724d54) )

	ROM_REGION( 0x10000, "sub", 0 )
	ROM_LOAD( "a37-04.62", 0x0000, 0x2000, CRC(d2899cc1) SHA1(fdbec743b06f4cdcc134ef863e4e71337ad0b2c5) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "a37-05.17", 0x0000, 0x2000, CRC(9025abea) SHA1(2f03e8572f23624d7cd1215a55109e97fd66e271) )

	ROM_REGION( 0x02000, "gfx1", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-16.61", 0x0000, 0x2000, CRC(4e3f501c) SHA1(2d832f4038ae65bfdeedfab870f6f1176ec6b676) )

	ROM_REGION( 0x08000, "gfx2", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-10.8",  0x0000, 0x2000, CRC(6afdeec8) SHA1(782fe0a8aea48c3c270318b7ba011fc6fce0db7a) )
	ROM_LOAD( "a37-11.9",  0x2000, 0x2000, CRC(d3dc9da3) SHA1(0d98d6e993b5a4845a23802751023b7a593dce29) )
	ROM_LOAD( "a37-12.10", 0x4000, 0x2000, CRC(d10b2eed) SHA1(3809a0adf935a119f9ee0d4c24f1456c35d2a6fa) )
	ROM_LOAD( "a37-13.11", 0x6000, 0x2000, CRC(00ca6b3d) SHA1(08ce5b13d5ebc79cc803949f4ba9e630e6cd92b8) )

	ROM_REGION( 0x04000, "gfx3", ROMREGION_DISPOSE )
	ROM_LOAD( "a37-14.55", 0x0000, 0x2000, CRC(ef7f8651) SHA1(2d91057501e5e9c4255e0d55fff0d99c2a5be7e8) )
	ROM_LOAD( "a37-15.56", 0x2000, 0x2000, CRC(03b40905) SHA1(c10d87796e8a6e6a2a37c6fb713821cc87299cc8) )

	ROM_REGION( 0x0b00, "proms", 0 )
	ROM_LOAD( "a37-06.13", 0x0000, 0x0100, CRC(e9643b8b) SHA1(7bbb92a42e7c3effb701fc7b2c24f2470f31b063) )	/* palette red bits  */
	ROM_LOAD( "a37-07.4",  0x0100, 0x0100, CRC(e8f34e11) SHA1(8f438561b8d46ffff00747ed8baf0ebb6a081615) )	/* palette green bits */
	ROM_LOAD( "a37-08.3",  0x0200, 0x0100, CRC(50030af0) SHA1(e748ae0b8702b7d20fb65c254dceee23246b3d13) )	/* palette blue bits   */
	ROM_LOAD( "82s191n",   0x0300, 0x0800, CRC(93c891e3) SHA1(643a0107717b6a434432dda73a0102e6e8adbca7) )	/* lookup table */
ROM_END



GAME( 1985, retofinv, 0,        retofinv, retofinv, 0, ROT90, "Taito Corporation", "Return of the Invaders", 0 )
GAME( 1985, retofin1, retofinv, retofinb, retofinv, 0, ROT90, "bootleg", "Return of the Invaders (bootleg set 1)", 0 )
GAME( 1985, retofin2, retofinv, retofinb, retofin2, 0, ROT90, "bootleg", "Return of the Invaders (bootleg set 2)", 0 )
