/***************************************************************************

Vulgus memory map (preliminary)

driver by Mirko Buffoni

MAIN CPU
0000-9fff ROM
cc00-cc7f Sprites
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff background video RAM
dc00-dfff background color RAM
e000-efff RAM

read:
c000      IN0
c001      IN1
c002      IN2
c003      DSW1
c004      DSW2

write:
c802      background y scroll low 8 bits
c803      background x scroll low 8 bits
c805      background palette bank selector
c902      background y scroll high bit
c903      background x scroll high bit

SOUND CPU
0000-3fff ROM
4000-47ff RAM

write:
8000      YM2203 #1 control
8001      YM2203 #1 write
c000      YM2203 #2 control
c001      YM2203 #2 write

***************************************************************************/

#include "driver.h"
#include "deprecat.h"
#include "sound/ay8910.h"


extern UINT8 *vulgus_fgvideoram;
extern UINT8 *vulgus_bgvideoram;
extern UINT8 *vulgus_scroll_low,*vulgus_scroll_high;

WRITE8_HANDLER( vulgus_fgvideoram_w );
WRITE8_HANDLER( vulgus_bgvideoram_w );
WRITE8_HANDLER( vulgus_c804_w );
WRITE8_HANDLER( vulgus_palette_bank_w );
VIDEO_START( vulgus );
PALETTE_INIT( vulgus );
VIDEO_UPDATE( vulgus );



static INTERRUPT_GEN( vulgus_interrupt )
{
	if (cpu_getiloops() != 0)
		cpunum_set_input_line_and_vector(machine, 0, 0, HOLD_LINE, 0xcf);	/* RST 08h */
	else
		cpunum_set_input_line_and_vector(machine, 0, 0, HOLD_LINE, 0xd7);	/* RST 10h - vblank */
}



static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x9fff) AM_READ(SMH_ROM)
	AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r)
	AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r)
	AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r)
	AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r)
	AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r)
	AM_RANGE(0xd000, 0xefff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x9fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0xc800, 0xc800) AM_WRITE(soundlatch_w)
	AM_RANGE(0xc802, 0xc803) AM_WRITE(SMH_RAM) AM_BASE(&vulgus_scroll_low)
	AM_RANGE(0xc804, 0xc804) AM_WRITE(vulgus_c804_w)
	AM_RANGE(0xc805, 0xc805) AM_WRITE(vulgus_palette_bank_w)
	AM_RANGE(0xc902, 0xc903) AM_WRITE(SMH_RAM) AM_BASE(&vulgus_scroll_high)
	AM_RANGE(0xcc00, 0xcc7f) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
	AM_RANGE(0xd000, 0xd7ff) AM_WRITE(vulgus_fgvideoram_w) AM_BASE(&vulgus_fgvideoram)
	AM_RANGE(0xd800, 0xdfff) AM_WRITE(vulgus_bgvideoram_w) AM_BASE(&vulgus_bgvideoram)
	AM_RANGE(0xe000, 0xefff) AM_WRITE(SMH_RAM)
ADDRESS_MAP_END


static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READ(SMH_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_READ(SMH_RAM)
	AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x8000, 0x8000) AM_WRITE(AY8910_control_port_0_w)
	AM_RANGE(0x8001, 0x8001) AM_WRITE(AY8910_write_port_0_w)
	AM_RANGE(0xc000, 0xc000) AM_WRITE(AY8910_control_port_1_w)
	AM_RANGE(0xc001, 0xc001) AM_WRITE(AY8910_write_port_1_w)
ADDRESS_MAP_END



static INPUT_PORTS_START( vulgus )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	/* these are the settings for the second coin input, but it seems that the */
	/* game only supports one */
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
/*  PORT_DIPSETTING(    0x00, "Invalid" ) disables both coins */
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )

	PORT_START      /* DSW1 */
/* not sure about difficulty
   Code perform a read and (& 0x03). NDMix*/
	PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
	PORT_DIPSETTING(    0x02, "Easy?" )
	PORT_DIPSETTING(    0x03, "Normal?" )
	PORT_DIPSETTING(    0x01, "Hard?" )
	PORT_DIPSETTING(    0x00, "Hardest?" )
	PORT_DIPNAME( 0x04, 0x04, "Demo Music" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "10000 50000" )
	PORT_DIPSETTING(    0x50, "10000 60000" )
	PORT_DIPSETTING(    0x10, "10000 70000" )
	PORT_DIPSETTING(    0x70, "20000 60000" )
	PORT_DIPSETTING(    0x60, "20000 70000" )
	PORT_DIPSETTING(    0x20, "20000 80000" )
	PORT_DIPSETTING(    0x40, "30000 70000" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	8,8,
	RGN_FRAC(1,1),
	2,
	{ 4, 0 },
	{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	16*8
};
static const gfx_layout tilelayout =
{
	16,16,
	RGN_FRAC(1,3),
	3,
	{ RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
	{ 0, 1, 2, 3, 4, 5, 6, 7,
			16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};
static const gfx_layout spritelayout =
{
	16,16,
	RGN_FRAC(1,2),
	4,
	{ RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0, 4, 0 },
	{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
			32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	64*8
};



static GFXDECODE_START( vulgus )
	GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout,           0, 64 )
	GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout,  64*4+16*16, 32*4 )
	GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout,      64*4, 16 )
GFXDECODE_END




static MACHINE_DRIVER_START( vulgus )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)	/* 4 MHz (?) */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_VBLANK_INT_HACK(vulgus_interrupt,2)

	MDRV_CPU_ADD(Z80, 3000000)
	/* audio CPU */	/* 3 MHz ??? */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,8)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(vulgus)
	MDRV_PALETTE_LENGTH(64*4+16*16+4*32*8)

	MDRV_PALETTE_INIT(vulgus)
	MDRV_VIDEO_START(vulgus)
	MDRV_VIDEO_UPDATE(vulgus)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 1500000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	MDRV_SOUND_ADD(AY8910, 1500000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( vulgus )
	ROM_REGION( 0x1c000, REGION_CPU1, 0 )
	ROM_LOAD( "v2",           0x0000, 0x2000, CRC(3e18ff62) SHA1(03f61cc25b4c258effac2172f25641b668a1ae97) )
	ROM_LOAD( "v3",           0x2000, 0x2000, CRC(b4650d82) SHA1(4567dfe2b12c59f8c75f5198a136a9afe4975e09) )
	ROM_LOAD( "v4",           0x4000, 0x2000, CRC(5b26355c) SHA1(4220b70ad2bdfe269d4ac4e957114dbd3cea0975) )
	ROM_LOAD( "v5",           0x6000, 0x2000, CRC(4ca7f10e) SHA1(a3c278aecbb63063b660854ccef6fbaff7e58e32) )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, CRC(6ca5ca41) SHA1(6f28d143e984d3d6af3114702ec27d6e878cc35f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, CRC(3bd2acf4) SHA1(b58fb1ea7e30018102ee420d52a1597615412eb1) )

	ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, CRC(8bc5d7a5) SHA1(c572b4a26f12013f5f6463b79ba9cbee4c474bbe) )	/* characters */

	ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2a.bin",     0x00000, 0x2000, CRC(e10aaca1) SHA1(f9f0d05475ae4c554552a71bc2f60e02b1442eb1) )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x02000, 0x2000, CRC(8da520da) SHA1(c4c633a909526308de4ad83e8ca449fa71eb3cb5) )
	ROM_LOAD( "2-4a.bin",     0x04000, 0x2000, CRC(206a13f1) SHA1(645666895127aededfa7872b20b7725948a9c462) )
	ROM_LOAD( "2-5a.bin",     0x06000, 0x2000, CRC(b6d81984) SHA1(c935176f8a9bce0f74ff466e10c23ff6557f85ec) )
	ROM_LOAD( "2-6a.bin",     0x08000, 0x2000, CRC(5a26b38f) SHA1(987a4844c4568a088932f43a3aff847e6d6b4860) )
	ROM_LOAD( "2-7a.bin",     0x0a000, 0x2000, CRC(1e1ca773) SHA1(dbced07d4a886ed9ad3302aaa37bc02c599ee132) )

	ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2n.bin",     0x00000, 0x2000, CRC(6db1b10d) SHA1(85bf67ce4d60b260767ba5fe9b9777f857937fe3) )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x02000, 0x2000, CRC(5d8c34ec) SHA1(7b7df89398bf83ace1a8c216ca8526beae90972d) )
	ROM_LOAD( "2-4n.bin",     0x04000, 0x2000, CRC(0071a2e3) SHA1(3f7bb4658d2126576a0f8f46f2c947eec1cd231a) )
	ROM_LOAD( "2-5n.bin",     0x06000, 0x2000, CRC(4023a1ec) SHA1(8b69b9cd6db37db94a00da8712413055a631186a) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, CRC(06a83606) SHA1(218c1b404b4b5b06f06e04143872f6758f83f266) )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, CRC(beacf13c) SHA1(d597097afc53fef752b2530d2de04e5aabb664b4) )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, CRC(de1fb621) SHA1(c719892f0c6d8c82ee2ff41bfe74b67648f5b4f5) )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, CRC(7179080d) SHA1(6c1e8572a4c7b4825b89fc9549265be7c8f17788) )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, CRC(d0842029) SHA1(7d76e1ff75466e190bc2e07ff3ffb45034f838cd) )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, CRC(7a1f0bd6) SHA1(5a2110e97e82c087999ee4e5adf32d7fa06a3dfb) )	/* tile lookup table */
	ROM_LOAD( "82s126.9k",    0x0600, 0x0100, CRC(32b10521) SHA1(10b258e32813cfa3a853cbd146657b11c08cb770) )	/* interrupt timing? (not used) */
	ROM_LOAD( "82s129.8n",    0x0700, 0x0100, CRC(4921635c) SHA1(aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39) )	/* video timing? (not used) */
ROM_END

ROM_START( vulgus2 )
	ROM_REGION( 0x1c000, REGION_CPU1, 0 )
	ROM_LOAD( "vulgus.002",   0x0000, 0x2000, CRC(e49d6c5d) SHA1(48072aaa1f2603b6301d7542cc3df10ead2847bb) )
	ROM_LOAD( "vulgus.003",   0x2000, 0x2000, CRC(51acef76) SHA1(14dda82b90f9c3a309561a73c300cb54b5fca77d) )
	ROM_LOAD( "vulgus.004",   0x4000, 0x2000, CRC(489e7f60) SHA1(f3f685955fc42f238909dcdb5edc4c117e5543db) )
	ROM_LOAD( "vulgus.005",   0x6000, 0x2000, CRC(de3a24a8) SHA1(6bc9dda7dbbbef82e9f61c9d5cf1555e5290b249) )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, CRC(6ca5ca41) SHA1(6f28d143e984d3d6af3114702ec27d6e878cc35f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, CRC(3bd2acf4) SHA1(b58fb1ea7e30018102ee420d52a1597615412eb1) )

	ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, CRC(8bc5d7a5) SHA1(c572b4a26f12013f5f6463b79ba9cbee4c474bbe) )	/* characters */

	ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2a.bin",     0x00000, 0x2000, CRC(e10aaca1) SHA1(f9f0d05475ae4c554552a71bc2f60e02b1442eb1) )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x02000, 0x2000, CRC(8da520da) SHA1(c4c633a909526308de4ad83e8ca449fa71eb3cb5) )
	ROM_LOAD( "2-4a.bin",     0x04000, 0x2000, CRC(206a13f1) SHA1(645666895127aededfa7872b20b7725948a9c462) )
	ROM_LOAD( "2-5a.bin",     0x06000, 0x2000, CRC(b6d81984) SHA1(c935176f8a9bce0f74ff466e10c23ff6557f85ec) )
	ROM_LOAD( "2-6a.bin",     0x08000, 0x2000, CRC(5a26b38f) SHA1(987a4844c4568a088932f43a3aff847e6d6b4860) )
	ROM_LOAD( "2-7a.bin",     0x0a000, 0x2000, CRC(1e1ca773) SHA1(dbced07d4a886ed9ad3302aaa37bc02c599ee132) )

	ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2n.bin",     0x00000, 0x2000, CRC(6db1b10d) SHA1(85bf67ce4d60b260767ba5fe9b9777f857937fe3) )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x02000, 0x2000, CRC(5d8c34ec) SHA1(7b7df89398bf83ace1a8c216ca8526beae90972d) )
	ROM_LOAD( "2-4n.bin",     0x04000, 0x2000, CRC(0071a2e3) SHA1(3f7bb4658d2126576a0f8f46f2c947eec1cd231a) )
	ROM_LOAD( "2-5n.bin",     0x06000, 0x2000, CRC(4023a1ec) SHA1(8b69b9cd6db37db94a00da8712413055a631186a) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, CRC(06a83606) SHA1(218c1b404b4b5b06f06e04143872f6758f83f266) )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, CRC(beacf13c) SHA1(d597097afc53fef752b2530d2de04e5aabb664b4) )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, CRC(de1fb621) SHA1(c719892f0c6d8c82ee2ff41bfe74b67648f5b4f5) )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, CRC(7179080d) SHA1(6c1e8572a4c7b4825b89fc9549265be7c8f17788) )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, CRC(d0842029) SHA1(7d76e1ff75466e190bc2e07ff3ffb45034f838cd) )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, CRC(7a1f0bd6) SHA1(5a2110e97e82c087999ee4e5adf32d7fa06a3dfb) )	/* tile lookup table */
	ROM_LOAD( "82s126.9k",    0x0600, 0x0100, CRC(32b10521) SHA1(10b258e32813cfa3a853cbd146657b11c08cb770) )	/* interrupt timing? (not used) */
	ROM_LOAD( "82s129.8n",    0x0700, 0x0100, CRC(4921635c) SHA1(aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39) )	/* video timing? (not used) */
ROM_END

ROM_START( vulgusj )
	ROM_REGION( 0x1c000, REGION_CPU1, 0 )
	ROM_LOAD( "1-4n.bin",     0x0000, 0x2000, CRC(fe5a5ca5) SHA1(bb1b5ba5ce54f5e329d23fb8ad1357f65f10d6bf) )
	ROM_LOAD( "1-5n.bin",     0x2000, 0x2000, CRC(847e437f) SHA1(1d45ca0b92e7aa3099b8a61c27629d9bec3f25b8) )
	ROM_LOAD( "1-6n.bin",     0x4000, 0x2000, CRC(4666c436) SHA1(a2c921f30f91fead59c4d85d4a5ea8acbcfbf424) )
	ROM_LOAD( "1-7n.bin",     0x6000, 0x2000, CRC(ff2097f9) SHA1(49789c26a2adde043e5dba9d45a89509a211f05c) )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, CRC(6ca5ca41) SHA1(6f28d143e984d3d6af3114702ec27d6e878cc35f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, CRC(3bd2acf4) SHA1(b58fb1ea7e30018102ee420d52a1597615412eb1) )

	ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, CRC(8bc5d7a5) SHA1(c572b4a26f12013f5f6463b79ba9cbee4c474bbe) )	/* characters */

	ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2a.bin",     0x00000, 0x2000, CRC(e10aaca1) SHA1(f9f0d05475ae4c554552a71bc2f60e02b1442eb1) )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x02000, 0x2000, CRC(8da520da) SHA1(c4c633a909526308de4ad83e8ca449fa71eb3cb5) )
	ROM_LOAD( "2-4a.bin",     0x04000, 0x2000, CRC(206a13f1) SHA1(645666895127aededfa7872b20b7725948a9c462) )
	ROM_LOAD( "2-5a.bin",     0x06000, 0x2000, CRC(b6d81984) SHA1(c935176f8a9bce0f74ff466e10c23ff6557f85ec) )
	ROM_LOAD( "2-6a.bin",     0x08000, 0x2000, CRC(5a26b38f) SHA1(987a4844c4568a088932f43a3aff847e6d6b4860) )
	ROM_LOAD( "2-7a.bin",     0x0a000, 0x2000, CRC(1e1ca773) SHA1(dbced07d4a886ed9ad3302aaa37bc02c599ee132) )

	ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "2-2n.bin",     0x00000, 0x2000, CRC(6db1b10d) SHA1(85bf67ce4d60b260767ba5fe9b9777f857937fe3) )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x02000, 0x2000, CRC(5d8c34ec) SHA1(7b7df89398bf83ace1a8c216ca8526beae90972d) )
	ROM_LOAD( "2-4n.bin",     0x04000, 0x2000, CRC(0071a2e3) SHA1(3f7bb4658d2126576a0f8f46f2c947eec1cd231a) )
	ROM_LOAD( "2-5n.bin",     0x06000, 0x2000, CRC(4023a1ec) SHA1(8b69b9cd6db37db94a00da8712413055a631186a) )

	ROM_REGION( 0x0800, REGION_PROMS, 0 )
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, CRC(06a83606) SHA1(218c1b404b4b5b06f06e04143872f6758f83f266) )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, CRC(beacf13c) SHA1(d597097afc53fef752b2530d2de04e5aabb664b4) )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, CRC(de1fb621) SHA1(c719892f0c6d8c82ee2ff41bfe74b67648f5b4f5) )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, CRC(7179080d) SHA1(6c1e8572a4c7b4825b89fc9549265be7c8f17788) )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, CRC(d0842029) SHA1(7d76e1ff75466e190bc2e07ff3ffb45034f838cd) )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, CRC(7a1f0bd6) SHA1(5a2110e97e82c087999ee4e5adf32d7fa06a3dfb) )	/* tile lookup table */
	ROM_LOAD( "82s126.9k",    0x0600, 0x0100, CRC(32b10521) SHA1(10b258e32813cfa3a853cbd146657b11c08cb770) )	/* interrupt timing? (not used) */
	ROM_LOAD( "82s129.8n",    0x0700, 0x0100, CRC(4921635c) SHA1(aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39) )	/* video timing? (not used) */
ROM_END



GAME( 1984, vulgus,  0,      vulgus, vulgus, 0, ROT90,  "Capcom", "Vulgus (set 1)", 0 )
GAME( 1984, vulgus2, vulgus, vulgus, vulgus, 0, ROT270, "Capcom", "Vulgus (set 2)", 0 )
GAME( 1984, vulgusj, vulgus, vulgus, vulgus, 0, ROT270, "Capcom", "Vulgus (Japan?)", 0 )
