/***************************************************************************

    Underfire                           (c) 1993 Taito

    Driver by Bryan McPhail & David Graves.

    Board Info:

        TC0470LIN : ?
        TC0480SCP : known tilemap chip
        TC0510NIO : known input chip
        TC0570SPC : must be the object chip (next to spritemap and OBJ roms)
        TC0590PIV : Piv tilemaps
        TC0620SCC : lightgun ??? pivot port ???
        TC0650FDA : palette ? (Slapshot and F3 games also have one)

    M43E0278A
    K1100744A Main Board

    2018 2088           43256    43256   68020-25
    2018 2088           D67-23   D67-17                    93C46
    2018 2088           43256    43256
    2018                D67-18   D67-19                TC0510NIO
    2018
    2018 TC0570 SPC                      43256
                                             43256
     D67-13                              43256  TC0650FDA
              D67-07                            2018
              D67-06
    TC0470LIN D67-05
              D67-04                      43256
    TC0590PIV D67-03    43256    D67-10   43256
                        43256    D67-11
       D67-09    TC0480SCP       D67-12   TC0620SCC
       D67-08

      MB8421
      MB8421   43256             EnsoniqOTIS
               D67-20    D67-01
               43256                             EnsoniqESP-R6
     68000-12  D67-21    D67-02     EnsoniqSuperGlu

               40MHz            16MHz   30.476MHz    68681


    Under Fire combines the sprite system used in Taito Z games with
    the TC0480SCP tilemap chip plus some features from the Taito F3 system.
    It has an extra tilemap chip which is a dead ringer for the TC0100SCN
    (check the inits). Why did Taito give it a different name in this
    incarnation?


    Game misbehaviours
    ------------------

    (i) Sprites on some rounds had sprite/tile priority issues.
    Solved by upping sprite priority while TC0480SCP row zoom is
    enabled - kludge.


    Todo
    ----

    This game needs a fake aim target!

    What does the 0xb00000 area do... alpha blending ??

    What is the unknown hardware at 0x600000... an alternative
    or legacy lightgun hookup?

    Pivot port which may be used for rotation: but not
    seen changing except in game inits. Perhaps only used
    in later levels?


    Gun calibration
    ---------------

    The values below work well (set speed down to 4 so you can enter
    them). They give a little reloading margin all around screen.

    Use X=0x2000  Y=0x100 for top center
    Use X=0x3740  (same Y) top left
    Use X=0x8c0   (same Y) top right
    Then for the points from left to right near bottom (all Y=0x3400):
    X=0x3f00,0x3740,0x2f80,0x27c0,0x2000,0x1840,0x1080,0x8c0,0x100


Code documentation
------------------

$17b6e2: loop which keeps displaying the trail of aim dots in test mode

$181826: routine which calls subs to derive aim coords for P1 and P2 and
pokes them in the game's internal sprite table format into RAM - along
with the nine blue "flag point" sprites on the calibration screen
which seem to have fixed coordinates. [It also refreshes some green
text on screen - the calls to $1bfa.]

$18141a sub appears to be doing all the calculations - including an
indirected subroutine so there may be quite a lot of possible code.
It is called with parameter of 1 for player 2 (and 0 for player 1).

$1821c8 sub is called just after - this is simpler and seems to be
copying the calculation results (modified slightly by 3 pixels in each
direction - to adjust for size of aim sprite?) into the table in ram.

(Subsequently a standard conversion routine turns the table on the fly
into dwords that are actually poked into spriteram. To locate the code
do a watchpoint on the first sprite in spriteram - the P1 aim point.)

In-game: $18141a is called 3 times when you hit fire - 3 bullets - and
once when you hit shotgun. Like Spacegun it is only doing the aim
calculations when it needs to, so to provide an artificial target we
need to reproduce the $18141a calculations.


***************************************************************************/

#include "driver.h"
#include "cpu/m68000/m68000.h"
#include "video/taitoic.h"
#include "audio/taitosnd.h"
#include "machine/eeprom.h"
#include "sound/es5506.h"
#include "includes/taito_f3.h"
#include "audio/taito_en.h"

VIDEO_START( undrfire );
VIDEO_UPDATE( undrfire );

static UINT16 coin_word;
static UINT16 port_sel = 0;
extern UINT16 undrfire_rotate_ctrl[8];
static int frame_counter=0;

UINT32 *undrfire_ram;	/* will be read in video for gun target calcs */


/***********************************************************
                COLOR RAM

Extract a standard version of this
("taito_8bpg_palette_word_w"?) to Taitoic.c ?
***********************************************************/

static WRITE32_HANDLER( color_ram_w )
{
	int a,r,g,b;
	COMBINE_DATA(&paletteram32[offset]);

	{
		a = paletteram32[offset];
		r = (a &0xff0000) >> 16;
		g = (a &0xff00) >> 8;
		b = (a &0xff);

		palette_set_color(Machine,offset,MAKE_RGB(r,g,b));
	}
}


/***********************************************************
                INTERRUPTS
***********************************************************/

static TIMER_CALLBACK( undrfire_interrupt5 )
{
	cpunum_set_input_line(0,5,HOLD_LINE);
}


/**********************************************************
                EPROM
**********************************************************/

static UINT8 default_eeprom[128]=
{
	0x02,0x01,0x11,0x12,0x01,0x01,0x01,0x00,0x80,0x80,0x30,0x01,0x00,0x00,0x62,0x45,
	0xe0,0xa0,0xff,0x28,0xff,0xff,0xfa,0xd7,0x33,0x28,0x00,0x00,0x33,0x28,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0xa0,0xff,0x28,0xff,0xff,0xff,0xff,0xfa,0xd7,
	0x33,0x28,0x00,0x00,0x33,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
};

static struct EEPROM_interface undrfire_eeprom_interface =
{
	6,				/* address bits */
	16,				/* data bits */
	"0110",			/* read command */
	"0101",			/* write command */
	"0111",			/* erase command */
	"0100000000",	/* unlock command */
	"0100110000",	/* lock command */
};

static NVRAM_HANDLER( undrfire )
{
	if (read_or_write)
		EEPROM_save(file);
	else {
		EEPROM_init(&undrfire_eeprom_interface);
		if (file)
			EEPROM_load(file);
		else
			EEPROM_set_data(default_eeprom,128);  /* Default the gun setup values */
	}
}


/**********************************************************
            GAME INPUTS
**********************************************************/

static READ32_HANDLER( undrfire_input_r )
{
	switch (offset)
	{
		case 0x00:
		{
			return (input_port_0_word_r(0,0) << 16) | input_port_1_word_r(0,0) |
				  (EEPROM_read_bit() << 7) | frame_counter;
		}

		case 0x01:
		{
			return input_port_2_word_r(0,0) | (coin_word << 16);
		}
 	}

	return 0xffffffff;
}

static WRITE32_HANDLER( undrfire_input_w )
{
	switch (offset)
	{
		case 0x00:
		{
			if (ACCESSING_MSB32)	/* $500000 is watchdog */
			{
				watchdog_reset_w(0,data >> 24);
			}

			if (ACCESSING_LSB32)
			{
				EEPROM_set_clock_line((data & 0x20) ? ASSERT_LINE : CLEAR_LINE);
				EEPROM_write_bit(data & 0x40);
				EEPROM_set_cs_line((data & 0x10) ? CLEAR_LINE : ASSERT_LINE);
				return;
			}

			return;
		}

		case 0x01:
		{
			if (ACCESSING_MSB32)
			{
				coin_lockout_w(0,~data & 0x01000000);
				coin_lockout_w(1,~data & 0x02000000);
				coin_counter_w(0, data & 0x04000000);
				coin_counter_w(1, data & 0x08000000);
				coin_word = (data >> 16) &0xffff;
			}
		}
	}
}


/* Some unknown hardware byte mapped at $600002-5 */

static READ32_HANDLER( unknown_hardware_r )
{
	switch (offset)	/* four single bytes are read in sequence at $156e */
	{
		case 0x00:	/* $600002-3 */
		{
			return 0xffff;	// no idea what they should be
		}

		case 0x01:	/* $600004-5 */
		{
			return 0xffff0000;	// no idea what they should be
		}
	}

	return 0x0;
}


static WRITE32_HANDLER( unknown_int_req_w )
{
	/* 10000 cycle delay is arbitrary */
	mame_timer_set(MAME_TIME_IN_CYCLES(10000,0),0, undrfire_interrupt5);
}


static READ32_HANDLER( undrfire_lightgun_r )
{
	int x,y;

	switch (offset)
	{
		/* NB we are raising the raw inputs by an arbitrary amount,
           but presumably the guns on the original will not have had
           full 0-0xffff travel. We don't center around 0x8000... but
           who knows if the real machine does. */

		case 0x00:	/* P1 */
		{
			x = input_port_3_word_r(0,0) << 6;
			y = input_port_4_word_r(0,0) << 6;

			return ((x << 24) &0xff000000) | ((x << 8) &0xff0000)
				 | ((y << 8) &0xff00) | ((y >> 8) &0xff) ;
		}

		case 0x01:	/* P2 */
		{
			x = input_port_5_word_r(0,0) << 6;
			y = input_port_6_word_r(0,0) << 6;

			return ((x << 24) &0xff000000) | ((x << 8) &0xff0000)
				 | ((y << 8) &0xff00) | ((y >> 8) &0xff) ;
		}
	}

logerror("CPU #0 PC %06x: warning - read unmapped lightgun offset %06x\n",activecpu_get_pc(),offset);

	return 0x0;
}


static WRITE32_HANDLER( rotate_control_w )	/* only a guess that it's rotation */
{
		if (ACCESSING_LSW32)
		{
			undrfire_rotate_ctrl[port_sel] = data;
			return;
		}

		if (ACCESSING_MSW32)
		{
			port_sel = (data &0x70000) >> 16;
		}
}


static WRITE32_HANDLER( motor_control_w )
{
/*
    Standard value poked is 0x00910200 (we ignore lsb and msb
    which seem to be always zero)

    0x0, 0x8000 and 0x9100 are written at startup

    Two bits are written in test mode to this middle word
    to test gun vibration:

    ........ .x......   P1 gun vibration
    ........ x.......   P2 gun vibration
*/
}


/***********************************************************
             MEMORY STRUCTURES
***********************************************************/

static ADDRESS_MAP_START( undrfire_readmem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA32_ROM)
	AM_RANGE(0x200000, 0x21ffff) AM_READ(MRA32_RAM)	/* main CPUA ram */
	AM_RANGE(0x300000, 0x303fff) AM_READ(MRA32_RAM)	/* sprite ram */
//  AM_RANGE(0x304000, 0x304003) AM_READ(MRA32_RAM) // debugging
//  AM_RANGE(0x304400, 0x304403) AM_READ(MRA32_RAM) // debugging
	AM_RANGE(0x500000, 0x500007) AM_READ(undrfire_input_r)
	AM_RANGE(0x600000, 0x600007) AM_READ(unknown_hardware_r)	/* unknown byte reads at $156e */
	AM_RANGE(0x700000, 0x7007ff) AM_READ(MRA32_RAM)
	AM_RANGE(0x800000, 0x80ffff) AM_READ(TC0480SCP_long_r)	  /* tilemaps */
	AM_RANGE(0x830000, 0x83002f) AM_READ(TC0480SCP_ctrl_long_r)	// debugging
	AM_RANGE(0x900000, 0x90ffff) AM_READ(TC0100SCN_long_r)	/* piv tilemaps */
	AM_RANGE(0x920000, 0x92000f) AM_READ(TC0100SCN_ctrl_long_r)
	AM_RANGE(0xa00000, 0xa0ffff) AM_READ(MRA32_RAM)	/* palette ram */
	AM_RANGE(0xb00000, 0xb003ff) AM_READ(MRA32_RAM)	// ?? single bytes
	AM_RANGE(0xf00000, 0xf00007) AM_READ(undrfire_lightgun_r)	/* stick coords read at $11b2-bc */
ADDRESS_MAP_END

static ADDRESS_MAP_START( undrfire_writemem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA32_ROM)
	AM_RANGE(0x200000, 0x21ffff) AM_WRITE(MWA32_RAM) AM_BASE(&undrfire_ram)
	AM_RANGE(0x300000, 0x303fff) AM_WRITE(MWA32_RAM) AM_BASE(&spriteram32) AM_SIZE(&spriteram_size)
//  AM_RANGE(0x304000, 0x304003) AM_WRITE(MWA32_RAM)    // ??? doesn't change
//  AM_RANGE(0x304400, 0x304403) AM_WRITE(MWA32_RAM)    // ??? doesn't change
	AM_RANGE(0x400000, 0x400003) AM_WRITE(motor_control_w)	/* gun vibration */
	AM_RANGE(0x500000, 0x500007) AM_WRITE(undrfire_input_w)	/* eerom etc. */
	AM_RANGE(0x600000, 0x600007) AM_WRITE(unknown_int_req_w)	/* int request for unknown hardware */
	AM_RANGE(0x700000, 0x7007ff) AM_WRITE(MWA32_RAM) AM_BASE(&f3_shared_ram)
	AM_RANGE(0x800000, 0x80ffff) AM_WRITE(TC0480SCP_long_w)	  /* tilemaps */
	AM_RANGE(0x830000, 0x83002f) AM_WRITE(TC0480SCP_ctrl_long_w)
	AM_RANGE(0x900000, 0x90ffff) AM_WRITE(TC0100SCN_long_w)	/* piv tilemaps */
	AM_RANGE(0x920000, 0x92000f) AM_WRITE(TC0100SCN_ctrl_long_w)
	AM_RANGE(0xa00000, 0xa0ffff) AM_WRITE(color_ram_w) AM_BASE(&paletteram32)
	AM_RANGE(0xb00000, 0xb003ff) AM_WRITE(MWA32_RAM)	// single bytes, blending ??
	AM_RANGE(0xd00000, 0xd00003) AM_WRITE(rotate_control_w)	/* perhaps port based rotate control? */
ADDRESS_MAP_END


/***********************************************************
             INPUT PORTS (dips in eprom)
***********************************************************/

INPUT_PORTS_START( undrfire )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)	/* ? where is freeze input */
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Frame counter */
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL )	/* reserved for EEROM */
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_START1 )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_START2 )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_SERVICE_NO_TOGGLE(0x01, IP_ACTIVE_LOW)
	PORT_BIT( 0x02, IP_ACTIVE_LOW,  IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW,  IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW,  IPT_UNKNOWN )

	/* Gun inputs (real range is 0-0xffff: we use standard 0-255 and shift later) */

	PORT_START_TAG("IN3")	/* IN 3, P1X */
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(20) PORT_KEYDELTA(25) PORT_REVERSE PORT_PLAYER(1)

	PORT_START_TAG("IN4")	/* IN 4, P1Y */
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(20) PORT_KEYDELTA(25) PORT_PLAYER(1)

	PORT_START_TAG("IN5")	/* IN 5, P2X */
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(20) PORT_KEYDELTA(25) PORT_REVERSE PORT_PLAYER(2)

	PORT_START_TAG("IN6")	/* IN 6, P2Y */
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(20) PORT_KEYDELTA(25) PORT_PLAYER(2)

	PORT_START_TAG("FAKE")
	PORT_BIT(    0x01, 0x00, IPT_DIPSWITCH_NAME ) PORT_NAME("Show gun target") PORT_CODE(KEYCODE_F1) PORT_TOGGLE
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
INPUT_PORTS_END



/**********************************************************
                GFX DECODING
**********************************************************/

static const gfx_layout tile16x16_layout =
{
	16,16,	/* 16*16 sprites */
	RGN_FRAC(1,2),
	5,	/* 5 bits per pixel */
	{ RGN_FRAC(1,2), 0, 8, 16, 24 },
	{ 32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*64, 1*64,  2*64,  3*64,  4*64,  5*64,  6*64,  7*64,
	  8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	64*16	/* every sprite takes 128 consecutive bytes */
};

static const gfx_layout charlayout =
{
	16,16,    /* 16*16 characters */
	RGN_FRAC(1,1),
	4,        /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 1*4, 0*4, 5*4, 4*4, 3*4, 2*4, 7*4, 6*4, 9*4, 8*4, 13*4, 12*4, 11*4, 10*4, 15*4, 14*4 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout pivlayout =
{
	8,8,    /* 8*8 characters */
	RGN_FRAC(1,2),
	6,      /* 4 bits per pixel */
	{ RGN_FRAC(1,2), RGN_FRAC(1,2)+1, 0, 1, 2, 3 },
	{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8    /* every sprite takes 32 consecutive bytes */
};

static GFXDECODE_START( undrfire )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile16x16_layout,  0, 512 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, charlayout,        0, 512 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, pivlayout,         0, 512 )
GFXDECODE_END


/***********************************************************
                 MACHINE DRIVERS
***********************************************************/

static MACHINE_RESET( undrfire )
{
	taito_f3_soundsystem_reset();

	f3_68681_reset();
}


static INTERRUPT_GEN( undrfire_interrupt )
{
	frame_counter^=1;
	cpunum_set_input_line(0, 4, HOLD_LINE);
}

static MACHINE_DRIVER_START( undrfire )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68EC020, 16000000)	/* 16 MHz */
	MDRV_CPU_PROGRAM_MAP(undrfire_readmem,undrfire_writemem)
	MDRV_CPU_VBLANK_INT(undrfire_interrupt,1)

	TAITO_F3_SOUND_SYSTEM_CPU(16000000)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_RESET(undrfire)
	MDRV_NVRAM_HANDLER(undrfire)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(40*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 3*8, 32*8-1)
	MDRV_GFXDECODE(undrfire)
	MDRV_PALETTE_LENGTH(16384)

	MDRV_VIDEO_START(undrfire)
	MDRV_VIDEO_UPDATE(undrfire)

	/* sound hardware */
	TAITO_F3_SOUND_SYSTEM_ES5505(30476100/2)
MACHINE_DRIVER_END



/***************************************************************************
                    DRIVERS
***************************************************************************/

ROM_START( undrfire )
	ROM_REGION( 0x200000, REGION_CPU1, 0 )	/* 2048K for 68020 code (CPU A) */
	ROM_LOAD32_BYTE( "d67-19", 0x00000, 0x80000, CRC(1d88fa5a) SHA1(5e498efb9535a8f4e82b5525390b8bde7c45c07e) )
	ROM_LOAD32_BYTE( "d67-18", 0x00001, 0x80000, CRC(f41ae7fd) SHA1(bdd0df01b11205c263d2fa280746826b831d58bc) )
	ROM_LOAD32_BYTE( "d67-17", 0x00002, 0x80000, CRC(34e030b7) SHA1(62c270c817199a56e647ea74849fe5c07717ac18) )
	ROM_LOAD32_BYTE( "d67-23", 0x00003, 0x80000, CRC(28e84e0a) SHA1(74c73c6df07d33ef4c0a29f8c1ee1a33eee922da) )

	ROM_REGION( 0x140000, REGION_CPU2, 0 )
	ROM_LOAD16_BYTE( "d67-20", 0x100000, 0x20000,  CRC(974ebf69) SHA1(8a5de503c514bf0da0c956e2dfdf0cfb83ea1f72) )
	ROM_LOAD16_BYTE( "d67-21", 0x100001, 0x20000,  CRC(8fc6046f) SHA1(28522ce5c5900f74d3faa86710256a7201b32500) )

	ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-08", 0x000000, 0x200000, CRC(56730d44) SHA1(110872714b3c26a82473c7b80c120918b91b1b4b) )	/* SCR 16x16 tiles */
	ROM_LOAD16_BYTE( "d67-09", 0x000001, 0x200000, CRC(3c19f9e3) SHA1(7ba8475d37cbf8bf38029124afdf62c915c8668d) )

	ROM_REGION( 0x1000000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD32_BYTE( "d67-03", 0x000003, 0x200000, CRC(3b6e99a9) SHA1(1e0e66763ddfa18a2d291626b245633555092959) )	/* OBJ 16x16 tiles */
	ROM_LOAD32_BYTE( "d67-04", 0x000002, 0x200000, CRC(8f2934c9) SHA1(ead95b34eec3a6df27199edcbdd5595bc6555a50) )
	ROM_LOAD32_BYTE( "d67-05", 0x000001, 0x200000, CRC(e2e7dcf3) SHA1(185dbd0489931123a295139dc0a045ad239018fb) )
	ROM_LOAD32_BYTE( "d67-06", 0x000000, 0x200000, CRC(a2a63488) SHA1(a1ed140cc3757c3c05a0a822089c6efc83bf4805) )
	ROM_LOAD32_BYTE( "d67-07", 0x800000, 0x200000, CRC(189c0ee5) SHA1(de85b39dc67f31ef80800ff6ec9a391652eb12e4) )

	ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-10", 0x000000, 0x100000, CRC(d79e6ce9) SHA1(8b38302971816d599cdaa3279cb6395441373c6f) )	/* PIV 8x8 tiles, 6bpp */
	ROM_LOAD16_BYTE( "d67-11", 0x000001, 0x100000, CRC(7a401bb3) SHA1(47257a6a4b37ec1ceb4e974b776ee3ea30db06fa) )
	ROM_LOAD       ( "d67-12", 0x300000, 0x100000, CRC(67b16fec) SHA1(af0f9f50516331780ef6cfab1e12a23edf87daa7) )
	ROM_FILL       (           0x200000, 0x100000, 0 )

	ROM_REGION16_LE( 0x80000, REGION_USER1, 0 )
	ROM_LOAD16_WORD( "d67-13", 0x00000,  0x80000,  CRC(42e7690d) SHA1(5f00f3f814653733bf9a5cb010675799de02fa76) )	/* STY, spritemap */

	ROM_REGION16_BE( 0x1000000, REGION_SOUND1, ROMREGION_ERASE00 )
	ROM_LOAD16_BYTE( "d67-01", 0x000000, 0x200000, CRC(a2f18122) SHA1(640014c6e6d66c59fe0accf370ad3bab9f40429a) )	/* Ensoniq samples */
	ROM_LOAD16_BYTE( "d67-02", 0xc00000, 0x200000, CRC(fceb715e) SHA1(9326513acb0696669d4f2345649ab37c8c6ed171) )
ROM_END


ROM_START( undrfiru )
	ROM_REGION( 0x200000, REGION_CPU1, 0 )	/* 2048K for 68020 code (CPU A) */
	ROM_LOAD32_BYTE( "d67-19", 0x00000, 0x80000, CRC(1d88fa5a) SHA1(5e498efb9535a8f4e82b5525390b8bde7c45c07e) )
	ROM_LOAD32_BYTE( "d67-18", 0x00001, 0x80000, CRC(f41ae7fd) SHA1(bdd0df01b11205c263d2fa280746826b831d58bc) )
	ROM_LOAD32_BYTE( "d67-17", 0x00002, 0x80000, CRC(34e030b7) SHA1(62c270c817199a56e647ea74849fe5c07717ac18) )
	ROM_LOAD32_BYTE( "d67-22", 0x00003, 0x80000, CRC(5fef7e9c) SHA1(03a6ea0715ce8705d74550186b22940f8a49c088) )

	ROM_REGION( 0x140000, REGION_CPU2, 0 )
	ROM_LOAD16_BYTE( "d67-20", 0x100000, 0x20000,  CRC(974ebf69) SHA1(8a5de503c514bf0da0c956e2dfdf0cfb83ea1f72) )
	ROM_LOAD16_BYTE( "d67-21", 0x100001, 0x20000,  CRC(8fc6046f) SHA1(28522ce5c5900f74d3faa86710256a7201b32500) )

	ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-08", 0x000000, 0x200000, CRC(56730d44) SHA1(110872714b3c26a82473c7b80c120918b91b1b4b) )	/* SCR 16x16 tiles */
	ROM_LOAD16_BYTE( "d67-09", 0x000001, 0x200000, CRC(3c19f9e3) SHA1(7ba8475d37cbf8bf38029124afdf62c915c8668d) )

	ROM_REGION( 0x1000000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD32_BYTE( "d67-03", 0x000003, 0x200000, CRC(3b6e99a9) SHA1(1e0e66763ddfa18a2d291626b245633555092959) )	/* OBJ 16x16 tiles */
	ROM_LOAD32_BYTE( "d67-04", 0x000002, 0x200000, CRC(8f2934c9) SHA1(ead95b34eec3a6df27199edcbdd5595bc6555a50) )
	ROM_LOAD32_BYTE( "d67-05", 0x000001, 0x200000, CRC(e2e7dcf3) SHA1(185dbd0489931123a295139dc0a045ad239018fb) )
	ROM_LOAD32_BYTE( "d67-06", 0x000000, 0x200000, CRC(a2a63488) SHA1(a1ed140cc3757c3c05a0a822089c6efc83bf4805) )
	ROM_LOAD32_BYTE( "d67-07", 0x800000, 0x200000, CRC(189c0ee5) SHA1(de85b39dc67f31ef80800ff6ec9a391652eb12e4) )

	ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-10", 0x000000, 0x100000, CRC(d79e6ce9) SHA1(8b38302971816d599cdaa3279cb6395441373c6f) )	/* PIV 8x8 tiles, 6bpp */
	ROM_LOAD16_BYTE( "d67-11", 0x000001, 0x100000, CRC(7a401bb3) SHA1(47257a6a4b37ec1ceb4e974b776ee3ea30db06fa) )
	ROM_LOAD       ( "d67-12", 0x300000, 0x100000, CRC(67b16fec) SHA1(af0f9f50516331780ef6cfab1e12a23edf87daa7) )
	ROM_FILL       (           0x200000, 0x100000, 0 )

	ROM_REGION16_LE( 0x80000, REGION_USER1, 0 )
	ROM_LOAD16_WORD( "d67-13", 0x00000,  0x80000,  CRC(42e7690d) SHA1(5f00f3f814653733bf9a5cb010675799de02fa76) )	/* STY, spritemap */

	ROM_REGION16_BE( 0x1000000, REGION_SOUND1, ROMREGION_ERASE00 )
	ROM_LOAD16_BYTE( "d67-01", 0x000000, 0x200000, CRC(a2f18122) SHA1(640014c6e6d66c59fe0accf370ad3bab9f40429a) )	/* Ensoniq samples */
	ROM_LOAD16_BYTE( "d67-02", 0xc00000, 0x200000, CRC(fceb715e) SHA1(9326513acb0696669d4f2345649ab37c8c6ed171) )
ROM_END

ROM_START( undrfirj )
	ROM_REGION( 0x200000, REGION_CPU1, 0 )	/* 2048K for 68020 code (CPU A) */
	ROM_LOAD32_BYTE( "d67-19", 0x00000, 0x80000, CRC(1d88fa5a) SHA1(5e498efb9535a8f4e82b5525390b8bde7c45c07e) )
	ROM_LOAD32_BYTE( "d67-18", 0x00001, 0x80000, CRC(f41ae7fd) SHA1(bdd0df01b11205c263d2fa280746826b831d58bc) )
	ROM_LOAD32_BYTE( "d67-17", 0x00002, 0x80000, CRC(34e030b7) SHA1(62c270c817199a56e647ea74849fe5c07717ac18) )
	ROM_LOAD32_BYTE( "d67-16", 0x00003, 0x80000, CRC(c6e62f26) SHA1(6a430916f829a4b0240ccf8477dcbb1f39a26e90) )

	ROM_REGION( 0x140000, REGION_CPU2, 0 )
	ROM_LOAD16_BYTE( "d67-20", 0x100000, 0x20000,  CRC(974ebf69) SHA1(8a5de503c514bf0da0c956e2dfdf0cfb83ea1f72) )
	ROM_LOAD16_BYTE( "d67-21", 0x100001, 0x20000,  CRC(8fc6046f) SHA1(28522ce5c5900f74d3faa86710256a7201b32500) )

	ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-08", 0x000000, 0x200000, CRC(56730d44) SHA1(110872714b3c26a82473c7b80c120918b91b1b4b) )	/* SCR 16x16 tiles */
	ROM_LOAD16_BYTE( "d67-09", 0x000001, 0x200000, CRC(3c19f9e3) SHA1(7ba8475d37cbf8bf38029124afdf62c915c8668d) )

	ROM_REGION( 0x1000000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD32_BYTE( "d67-03", 0x000003, 0x200000, CRC(3b6e99a9) SHA1(1e0e66763ddfa18a2d291626b245633555092959) )	/* OBJ 16x16 tiles */
	ROM_LOAD32_BYTE( "d67-04", 0x000002, 0x200000, CRC(8f2934c9) SHA1(ead95b34eec3a6df27199edcbdd5595bc6555a50) )
	ROM_LOAD32_BYTE( "d67-05", 0x000001, 0x200000, CRC(e2e7dcf3) SHA1(185dbd0489931123a295139dc0a045ad239018fb) )
	ROM_LOAD32_BYTE( "d67-06", 0x000000, 0x200000, CRC(a2a63488) SHA1(a1ed140cc3757c3c05a0a822089c6efc83bf4805) )
	ROM_LOAD32_BYTE( "d67-07", 0x800000, 0x200000, CRC(189c0ee5) SHA1(de85b39dc67f31ef80800ff6ec9a391652eb12e4) )

	ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "d67-10", 0x000000, 0x100000, CRC(d79e6ce9) SHA1(8b38302971816d599cdaa3279cb6395441373c6f) )	/* PIV 8x8 tiles, 6bpp */
	ROM_LOAD16_BYTE( "d67-11", 0x000001, 0x100000, CRC(7a401bb3) SHA1(47257a6a4b37ec1ceb4e974b776ee3ea30db06fa) )
	ROM_LOAD       ( "d67-12", 0x300000, 0x100000, CRC(67b16fec) SHA1(af0f9f50516331780ef6cfab1e12a23edf87daa7) )
	ROM_FILL       (           0x200000, 0x100000, 0 )

	ROM_REGION16_LE( 0x80000, REGION_USER1, 0 )
	ROM_LOAD16_WORD( "d67-13", 0x00000,  0x80000,  CRC(42e7690d) SHA1(5f00f3f814653733bf9a5cb010675799de02fa76) )	/* STY, spritemap */

	ROM_REGION16_BE( 0x1000000, REGION_SOUND1, ROMREGION_ERASE00 )
	ROM_LOAD16_BYTE( "d67-01", 0x000000, 0x200000, CRC(a2f18122) SHA1(640014c6e6d66c59fe0accf370ad3bab9f40429a) )	/* Ensoniq samples */
	ROM_LOAD16_BYTE( "d67-02", 0xc00000, 0x200000, CRC(fceb715e) SHA1(9326513acb0696669d4f2345649ab37c8c6ed171) )
ROM_END


static READ32_HANDLER( main_cycle_r )
{
	int ptr;
	if ((activecpu_get_sp()&2)==0) ptr=undrfire_ram[(activecpu_get_sp()&0x1ffff)/4];
	else ptr=(((undrfire_ram[(activecpu_get_sp()&0x1ffff)/4])&0x1ffff)<<16) |
	(undrfire_ram[((activecpu_get_sp()&0x1ffff)/4)+1]>>16);

	if (activecpu_get_pc()==0x682 && ptr==0x1156)
		cpu_spinuntil_int();

	return undrfire_ram[0x4f8/4];
}

DRIVER_INIT( undrfire )
{
	UINT32 offset,i;
	UINT8 *gfx = memory_region(REGION_GFX3);
	int size=memory_region_length(REGION_GFX3);
	int data;

	/* Speedup handlers */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0x2004f8, 0x2004fb, 0, 0, main_cycle_r);

	/* make piv tile GFX format suitable for gfxdecode */
	offset = size/2;
	for (i = size/2+size/4; i<size; i++)
	{
		int d1,d2,d3,d4;

		/* Expand 2bits into 4bits format */
		data = gfx[i];
		d1 = (data>>0) & 3;
		d2 = (data>>2) & 3;
		d3 = (data>>4) & 3;
		d4 = (data>>6) & 3;

		gfx[offset] = (d1<<2) | (d2<<6);
		offset++;

		gfx[offset] = (d3<<2) | (d4<<6);
		offset++;
	}
}


GAME( 1993, undrfire, 0,        undrfire, undrfire, undrfire, ROT0, "Taito Corporation Japan", "Under Fire (World)", 0 )
GAME( 1993, undrfiru, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito America Corporation", "Under Fire (US)", 0 )
GAME( 1993, undrfirj, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito Corporation", "Under Fire (Japan)", 0 )
