/***************************************************************************

Wiz/Stinger/Scion/Kung-Fu Taikun  memory map (preliminary)

Driver by Zsolt Vasvari


These boards are similar to a Galaxian board in the way it handles scrolling
and sprites, but the similarities pretty much end there. The most notable
difference is that there are 2 independently scrollable playfields.


Main CPU:

0000-BFFF  ROM
C000-C7FF  RAM
D000-D3FF  Video RAM (Foreground)
D400-D7FF  Color RAM (Foreground) (Wiz)
D800-D83F  Attributes RAM (Foreground)
D840-D85F  Sprite RAM 1
E000-E3FF  Video RAM (Background)
E400-E7FF  Color RAM (Background) (Wiz)
E800-E83F  Attributes RAM (Background)
E840-E85F  Sprite RAM 2

I/O read:
d400 Protection (Wiz)
f000 DIP SW#1
f008 DIP SW#2
f010 Input Port 1
f018 Input Port 2
f800 Watchdog

I/O write:
c800 Coin Counter A
c801 Coin Counter B
f000 Sprite bank select (Wiz)
f001 NMI enable
f002 \ Palette select
f003 /
f004 \ Character bank select
f005 /
f006 \ Flip screen
f007 /
f800 Sound Command write
f818 (?) Sound or Background color


Sound CPU:

0000-1FFF  ROM
2000-23FF  RAM

I/O read:
3000 Sound Command Read (Stinger/Scion)
7000 Sound Command Read (Wiz)

I/O write:
3000 NMI enable (Stinger/Scion)
4000 AY8910 Control Port #1 (Wiz)
4001 AY8910 Write Port #1   (Wiz)
5000 AY8910 Control Port #2
5001 AY8910 Write Port #2
6000 AY8910 Control Port #3
6001 AY8910 Write Port #3
7000 NMI enable (Wiz)


TODO:

- Verify sprite colors in stinger/scion
- Background noise in scion (but not scionc). Note that the sound program is
  almost identical, except for three patches affecting noise period, noise
  channel C enable and channel C volume. So it looks just like a bug in the
  original (weird), or some strange form of protection.

Wiz:
- Possible sprite/char priority issues.
- There is unknown device (Sony CXK5808-55) on the board.
- And the supplier of the screenshot says there still may be some wrong
  colors. Just before the break on Level 2 there is a cresent moon,
  the background should probably be black.

2001-Jun-24 Fixed protection and added save states (SJ)

2002-Nov-30 Kung-Fu Taikun added
  2xZ80 , 3x AY8910
  (DSW 1 , bit 2 )
  "THE MICROPHONE IS OUT OF CONTROL, SO THIS GAME DEPENDS ON THE BUTTONS"
  There's no additional hw or connectors on the pcb
  (except for small (bit 0 - ON, bit 1 - ON)  DSW near AY chips )
  Tomasz Slanina -  dox@space.pl

Notes:
  The microphone is for summoning clouds. The game falls back to use
  buttons if it's not functioning.

2003-JUL-30 updated Scion/Stinger analogue sound framework (AT)


Stephh's notes (based on the games Z80 code and some tests) :

1a) 'stinger'

  - Here are some infos about the "Debug Mode" Dip Switch :

      * when it it set to OFF, the value which was previously written
        to 0xc500 is NOT erased, but the only value written to it is 0x00.
      * when it is set to ON, 0x00 is ALWAYS written to 0xc500.
        (check code at 0x0ef6)

    As you can see, there is no VISIBLE difference ...

    This is because it's in fact a leftover from 'stinger2' (the code for the
    "TEST PLAY" still exists !)


1b) 'stinger2'

  - Here are some infos about the "Debug Mode" Dip Switch :

      * when it it set to OFF, the value which was previously written
        to 0xc500 is NOT erased, but the only value written to it is 0x00.
      * when it is set to ON, 0x01 is ALWAYS written to 0xc500.
        (check code at 0x0ef6)

  - When 0xc500 = 0x01, you enter what the game calls "TEST PLAY".

  - "TEST PLAY" features :

      * automatically sets credits to 1
      * impossible to insert a coin
      * only one player game is available
      * player 1 has infinite lives (always set to 5)

  - "Coin B" settings also affect the "difficulty" and the "bongo time" :
    compare the code from 0x0e69 to 0x0e9c in the 2 sets, and you'll notice
    that it is the SAME ! That's why I've set the default coinage to be
    the same as the "difficulty" and "bongo time" settings in 'stinger'.


2)  'scion*'

  - Dip Switches 1-6 to 1-8 must remain OFF because of code at 0x28bf :
    there is NO "and $03" instruction, so it goes over the "coin B" table,
    which means that you have really weird coinage if you set them ON !


3)  'kungfut'

  - When "Microphone" Dip Switch is OFF, press BUTTON3 (bit 4 of IN1 -
    shared by the 2 players) to make a little cloud appear so players
    can climb it to go up.
  - "20000 60000" setting for the "Bonus Life" Dip Switch is NEVER used
    due to the "bit 0,a" instruction at 0x94fd !


***************************************************************************/

#include "driver.h"
#include "sound/ay8910.h"
#include "sound/discrete.h"

extern UINT8 *wiz_videoram2;
extern UINT8 *wiz_colorram2;
extern UINT8 *wiz_attributesram;
extern UINT8 *wiz_attributesram2;
extern UINT8 *wiz_sprite_bank;

WRITE8_HANDLER( wiz_char_bank_select_w );
WRITE8_HANDLER( wiz_attributes_w );
WRITE8_HANDLER( wiz_palettebank_w );
WRITE8_HANDLER( wiz_bgcolor_w );
WRITE8_HANDLER( wiz_flipx_w );
WRITE8_HANDLER( wiz_flipy_w );
VIDEO_START( wiz );
PALETTE_INIT( wiz );
VIDEO_UPDATE( wiz );
VIDEO_UPDATE( stinger );
VIDEO_UPDATE( kungfut );

#define STINGER_SHOT_EN1	NODE_01
#define STINGER_SHOT_EN2	NODE_02
#define STINGER_BOOM_EN1	NODE_03
#define STINGER_BOOM_EN2	NODE_04

static WRITE8_HANDLER( sound_command_w )
{
	static int dsc0=1, dsc1=1;

	switch (offset)
	{
		// 0x90 triggers a jump to non-existant address(development system?) and must be filtered
		case 0x00:
			if (data != 0x90) soundlatch_w(0, data);
		break;

		// explosion sound trigger(analog?)
		case 0x08:
			discrete_sound_w(STINGER_BOOM_EN1, dsc1);
			discrete_sound_w(STINGER_BOOM_EN2, dsc1^=1);
		break;

		// player shot sound trigger(analog?)
		case 0x0a:
			discrete_sound_w(STINGER_SHOT_EN1, dsc0);
			discrete_sound_w(STINGER_SHOT_EN2, dsc0^=1);
		break;
	}
}

static READ8_HANDLER( wiz_protection_r )
{
	switch (wiz_colorram2[0])
	{
	case 0x35: return 0x25;	/* FIX: sudden player death + free play afterwards   */
	case 0x8f: return 0x1f;	/* FIX: early boss appearance with corrupt graphics  */
	case 0xa0: return 0x00;	/* FIX: executing junk code after defeating the boss */
	}

	return wiz_colorram2[0];
}

static WRITE8_HANDLER( wiz_coin_counter_w )
{
	coin_counter_w(offset,data);
}

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
	AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM)
	AM_RANGE(0xd000, 0xd85f) AM_READ(MRA8_RAM)
	AM_RANGE(0xe000, 0xe85f) AM_READ(MRA8_RAM)
	AM_RANGE(0xf000, 0xf000) AM_READ(input_port_2_r)	/* DSW0 */
	AM_RANGE(0xf008, 0xf008) AM_READ(input_port_3_r)	/* DSW1 */
	AM_RANGE(0xf010, 0xf010) AM_READ(input_port_0_r)	/* IN0 */
	AM_RANGE(0xf018, 0xf018) AM_READ(input_port_1_r)	/* IN1 */
	AM_RANGE(0xf800, 0xf800) AM_READ(watchdog_reset_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0xc800, 0xc801) AM_WRITE(wiz_coin_counter_w)
	AM_RANGE(0xd000, 0xd3ff) AM_WRITE(MWA8_RAM) AM_BASE(&wiz_videoram2)
	AM_RANGE(0xd400, 0xd7ff) AM_WRITE(MWA8_RAM) AM_BASE(&wiz_colorram2)
	AM_RANGE(0xd800, 0xd83f) AM_WRITE(MWA8_RAM) AM_BASE(&wiz_attributesram2)
	AM_RANGE(0xd840, 0xd85f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) AM_SIZE(&spriteram_size)
	AM_RANGE(0xe000, 0xe3ff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0xe400, 0xe7ff) AM_WRITE(colorram_w) AM_BASE(&colorram)
	AM_RANGE(0xe800, 0xe83f) AM_WRITE(wiz_attributes_w) AM_BASE(&wiz_attributesram)
	AM_RANGE(0xe840, 0xe85f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram)
	AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_RAM) AM_BASE(&wiz_sprite_bank)
	AM_RANGE(0xf001, 0xf001) AM_WRITE(interrupt_enable_w)
	AM_RANGE(0xf002, 0xf003) AM_WRITE(wiz_palettebank_w)
	AM_RANGE(0xf004, 0xf005) AM_WRITE(wiz_char_bank_select_w)
	AM_RANGE(0xf006, 0xf006) AM_WRITE(wiz_flipx_w)
	AM_RANGE(0xf007, 0xf007) AM_WRITE(wiz_flipy_w)
	AM_RANGE(0xf008, 0xf00f) AM_WRITE(MWA8_NOP)			// initialized by Stinger/Scion
	AM_RANGE(0xf800, 0xf80f) AM_WRITE(sound_command_w)	// sound registers
	AM_RANGE(0xf818, 0xf818) AM_WRITE(wiz_bgcolor_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x2000, 0x23ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r)	/* Stinger/Scion */
	AM_RANGE(0x7000, 0x7000) AM_READ(soundlatch_r)	/* Wiz */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x2000, 0x23ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x3000, 0x3000) AM_WRITE(interrupt_enable_w)			/* Stinger/Scion */
	AM_RANGE(0x4000, 0x4000) AM_WRITE(AY8910_control_port_2_w)
	AM_RANGE(0x4001, 0x4001) AM_WRITE(AY8910_write_port_2_w)
	AM_RANGE(0x5000, 0x5000) AM_WRITE(AY8910_control_port_0_w)
	AM_RANGE(0x5001, 0x5001) AM_WRITE(AY8910_write_port_0_w)
	AM_RANGE(0x6000, 0x6000) AM_WRITE(AY8910_control_port_1_w)	/* Wiz only */
	AM_RANGE(0x6001, 0x6001) AM_WRITE(AY8910_write_port_1_w)		/* Wiz only */
	AM_RANGE(0x7000, 0x7000) AM_WRITE(interrupt_enable_w)			/* Wiz */
ADDRESS_MAP_END



#define COMMON_IN01\
	PORT_START_TAG("IN0")\
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )\
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL\
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )\
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )\
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )\
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )\
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )\
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL\
	PORT_START_TAG("IN1")\
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY\
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY\
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY\
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL

#define COMMON_DSW0\
	PORT_START_TAG("DSW0")\
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )\
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_1C ) )\
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )\
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_2C ) )\
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )\
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_3C ) )\
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )\
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )\
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )\
	PORT_DIPSETTING(    0x00, "2" )\
	PORT_DIPSETTING(    0x08, "3" )\
	PORT_DIPSETTING(    0x10, "4" )\
	PORT_DIPSETTING(    0x18, "5" )\
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Bonus_Life ) )\
	PORT_DIPSETTING(    0xe0, "20000 50000" )\
	PORT_DIPSETTING(    0xc0, "20000 60000" )\
	PORT_DIPSETTING(    0xa0, "20000 70000" )\
	PORT_DIPSETTING(    0x80, "20000 80000" )\
	PORT_DIPSETTING(    0x60, "20000 90000" )\
	PORT_DIPSETTING(    0x40, "30000 80000" )\
	PORT_DIPSETTING(    0x20, "30000 90000" )\
  	PORT_DIPSETTING(    0x00, DEF_STR( None ) )

INPUT_PORTS_START( stinger )
COMMON_IN01
COMMON_DSW0
	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, "Debug Mode" )		/* See notes */
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x30, 0x20, "Bongo Time" )
	PORT_DIPSETTING(    0x30, "Long" )
	PORT_DIPSETTING(    0x20, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x10, "Short" )
	PORT_DIPSETTING(    0x00, "Shortest" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END

INPUT_PORTS_START( stinger2 )
COMMON_IN01
COMMON_DSW0

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, "Debug Mode" )		/* See notes */
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x70, 0x20, DEF_STR( Coin_B ) )	/* See notes */
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_8C ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END

INPUT_PORTS_START( scion )
COMMON_IN01

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "20000 40000" )
	PORT_DIPSETTING(    0x20, "20000 60000" )
	PORT_DIPSETTING(    0x10, "20000 80000" )
	PORT_DIPSETTING(    0x30, "30000 90000" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_5C ) )
	PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
//  PORT_DIPSETTING(    0x20, DEF_STR( On ) )       /* See notes */
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
//  PORT_DIPSETTING(    0x40, DEF_STR( On ) )       /* See notes */
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
//  PORT_DIPSETTING(    0x80, DEF_STR( On ) )       /* See notes */
INPUT_PORTS_END

INPUT_PORTS_START( kungfut )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME ("Microphone Input")
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_5C ) )
	PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x20, 0x20, "2 Players Game" )
	PORT_DIPSETTING(    0x00, "1 Credit" )
	PORT_DIPSETTING(    0x20, "2 Credits" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Microphone" )		/* See notes */
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPNAME( 0x60, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "20000 40000" )
//  PORT_DIPSETTING(    0x20, "20000 40000" )       // duplicated setting
	PORT_DIPSETTING(    0x10, "20000 80000" )
	PORT_DIPSETTING(    0x30, "30000 90000" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( wiz )
	PORT_START_TAG("IN1") //Are Buttons 1 and 2 the right way around? Because the majority of hardware
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // In this driver has 2 first, then 1 (See COMMON_IN01 macro)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_5C ) )
	PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x06, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPSETTING(    0x00, "255 (Cheat)")
	PORT_DIPNAME( 0x60, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "10000 30000" )
	PORT_DIPSETTING(    0x20, "20000 40000" )
	PORT_DIPSETTING(    0x40, "30000 60000" )
	PORT_DIPSETTING(    0x60, "40000 80000" )
	PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	3,		/* 3 bits per pixel */
	{ 0x4000*8, 0x2000*8, 0 },	/* the three bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};


static const gfx_layout spritelayout =
{
	16,16,	/* 16*16 sprites */
	256,	/* 256 sprites */
	3,		/* 3 bits per pixel */
	{ 0x4000*8, 0x2000*8, 0 },	/* the three bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,
	 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
	  16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
	32*8	/* every sprite takes 32 consecutive bytes */
};


static GFXDECODE_START( wiz )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0800, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x6000, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0000, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0800, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x6800, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0000, spritelayout, 0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x6000, spritelayout, 0, 32 )
GFXDECODE_END

static GFXDECODE_START( stinger )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0800, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0000, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0800, charlayout,   0, 32 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 32 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0000, spritelayout, 0, 32 )
GFXDECODE_END



//* ANALOG SOUND STARTS

// cut-and-pasted from Asteroid
static const discrete_lfsr_desc stinger_lfsr =
{
	DISC_CLK_IS_FREQ,
	16,			/* Bit Length */
	0,			/* Reset Value */
	6,			/* Use Bit 6 as XOR input 0 */
	14,			/* Use Bit 14 as XOR input 1 */
	DISC_LFSR_XNOR,		/* Feedback stage1 is XNOR */
	DISC_LFSR_OR,		/* Feedback stage2 is just stage 1 output OR with external feed */
	DISC_LFSR_REPLACE,	/* Feedback stage3 replaces the shifted register contents */
	0x000001,		/* Everything is shifted into the first bit only */
	0,			/* Output is already inverted by XNOR */
	16			/* Output bit is feedback bit */
};

DISCRETE_SOUND_START(stinger)

#define STINGER_SHOT_OUT	NODE_90
#define STINGER_BOOM_OUT	NODE_91
#define STINGER_FINAL_MIX	NODE_99

	// triggers are interleaved to give each circuit sufficient time to reset
	DISCRETE_INPUT_LOGIC	(STINGER_SHOT_EN1) // even-inteval shots
	DISCRETE_INPUT_LOGIC	(STINGER_SHOT_EN2) // odd-inteval shots
	DISCRETE_INPUT_LOGIC	(STINGER_BOOM_EN1) // even-inteval explosions
	DISCRETE_INPUT_LOGIC	(STINGER_BOOM_EN2) // odd-inteval explosions

	//---------------------------------------
	// Sample Shot Sound Circuit

	#define SHOT_IN1	NODE_11
	#define SHOT_IN2	NODE_12
	#define SHOT_MOD	NODE_13
	#define SHOT_FRQ	NODE_14
	#define SHOT_AMP	NODE_15

	DISCRETE_RCDISC		(SHOT_IN1, STINGER_SHOT_EN1, 1.0, 0.2, 1.0)
	DISCRETE_RCDISC		(SHOT_IN2, STINGER_SHOT_EN2, 1.0, 0.2, 1.0)
	DISCRETE_SWITCH		(SHOT_MOD, 1, STINGER_SHOT_EN1, SHOT_IN2, SHOT_IN1)
	DISCRETE_MULTIPLY	(SHOT_FRQ, 1, SHOT_MOD, 2000)
	DISCRETE_MULTIPLY	(SHOT_AMP, 1, SHOT_MOD,  800)
	DISCRETE_SQUAREWAVE	(STINGER_SHOT_OUT, 1, SHOT_FRQ, SHOT_AMP, 50, 0, 0)

	//---------------------------------------
	// Sample Explosion Sound Circuit

	#define BOOM_IN1	NODE_21
	#define BOOM_IN2	NODE_22
	#define BOOM_MOD	NODE_23
	#define BOOM_AMP	NODE_24

	DISCRETE_RCDISC		(BOOM_IN1, STINGER_BOOM_EN1, 1.0, 0.25, 1.0)
	DISCRETE_RCDISC		(BOOM_IN2, STINGER_BOOM_EN2, 1.0, 0.25, 1.0)
	DISCRETE_SWITCH		(BOOM_MOD, 1, STINGER_BOOM_EN1, BOOM_IN2, BOOM_IN1)
	DISCRETE_MULTIPLY	(BOOM_AMP, 1, BOOM_MOD, 1500)
	DISCRETE_LFSR_NOISE	(STINGER_BOOM_OUT, 1, 1, 1800, BOOM_AMP, 0, 0, &stinger_lfsr)

	//---------------------------------------

	DISCRETE_ADDER2	(STINGER_FINAL_MIX, 1, STINGER_SHOT_OUT, STINGER_BOOM_OUT)

	DISCRETE_OUTPUT	(STINGER_FINAL_MIX, 5)

DISCRETE_SOUND_END
//* ANALOG SOUND ENDS


static MACHINE_DRIVER_START( wiz )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 18432000/6)	/* 3.072 MHz ??? */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)

	MDRV_CPU_ADD(Z80, 14318000/8)	/* ? */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_VBLANK_INT(nmi_line_pulse,4)	/* ??? */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION	/* frames per second, vblank duration */)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(wiz)
	MDRV_PALETTE_LENGTH(256)

	MDRV_PALETTE_INIT(wiz)
	MDRV_VIDEO_START(wiz)
	MDRV_VIDEO_UPDATE(wiz)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD_TAG("8910.1", AY8910, 18432000/12)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)

	MDRV_SOUND_ADD_TAG("8910.2", AY8910, 18432000/12)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)

	MDRV_SOUND_ADD_TAG("8910.3", AY8910, 18432000/12)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( stinger )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(wiz)

	/* video hardware */
	MDRV_GFXDECODE(stinger)
	MDRV_VIDEO_UPDATE(stinger)

	/* sound hardware */
	MDRV_SOUND_MODIFY("8910.1")
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MDRV_SOUND_MODIFY("8910.2")
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MDRV_SOUND_REMOVE("8910.3")

	MDRV_SOUND_ADD(DISCRETE, 0)
	MDRV_SOUND_CONFIG_DISCRETE(stinger)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( scion )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(stinger)

	/* video hardware */
	MDRV_SCREEN_VISIBLE_AREA(2*8, 32*8-1, 2*8, 30*8-1)

MACHINE_DRIVER_END


static MACHINE_DRIVER_START( kungfut )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(wiz)

	/* video hardware */
	MDRV_GFXDECODE(stinger)
	MDRV_VIDEO_UPDATE(kungfut)

MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( kungfut )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "p1.bin",  0x0000, 0x4000, CRC(b1e56960) SHA1(993388bbb663412110d1012be9ffc00b06fce4d0) )
	ROM_LOAD( "p3.bin",  0x4000, 0x4000, CRC(6fc346f8) SHA1(bd1663fa780e41eafd668bf502b40c9750270e55) )
	ROM_LOAD( "p2.bin",  0x8000, 0x4000, CRC(042cc9c5) SHA1(09f87e240c2aaa19fe7b8cb548ded828ab67b18b) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "1.bin",  0x0000, 0x2000, CRC(68028a5d) SHA1(2fabf5e55e09a34cd090d123737d31970e4086e8) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "2.bin",  0x0000, 0x2000, CRC(5c3ef697) SHA1(5218d361e6020aefb1925a8034a5ed6eb7bb1001) )
	ROM_LOAD( "3.bin",  0x2000, 0x2000, CRC(905e81fa) SHA1(8d3328b2dc7e99ab1e43420a517f04ec4d463b05) )
	ROM_LOAD( "4.bin",  0x4000, 0x2000, CRC(965bb5d1) SHA1(ea837118d98378303cf9173005cfd50823b1596a) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "5.bin",  0x0000, 0x2000, CRC(763bb61a) SHA1(9bea4a929db5d2e8c925a847591b9e5b2ad5aaaa) )
	ROM_LOAD( "6.bin",  0x2000, 0x2000, CRC(c9649fce) SHA1(f65e75355d2f7b0899ea3769146a55b187da37d3) )
	ROM_LOAD( "7.bin",  0x4000, 0x2000, CRC(32f02c13) SHA1(85781f03cca622ce8ee66924a1e72758ce42bdfe) )
	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "82s129.0", 0x0000, 0x0100, CRC(eb823177) SHA1(a28233dbf87744a9896fe675b76603557e7f596b) )
	ROM_LOAD( "82s129.1", 0x0100, 0x0100, CRC(6eec5dd9) SHA1(e846209c167b2a7d790faacea082a7edc1338e47) )
	ROM_LOAD( "82s129.2", 0x0200, 0x0100, CRC(c31eb3e6) SHA1(94fb8c6d83432c5f456510d628971147d373faf5) )
ROM_END

ROM_START( kungfuta )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "kungfu.01",  0x0000, 0x4000, CRC(48dada70) SHA1(a90901d2aef73d4fa9d9c80769b82a3fead0a0f9) )
	ROM_LOAD( "kungfu.02",  0x4000, 0x4000, CRC(c08c5152) SHA1(c5db3ee1ee165708d93d296b51a5bb43265ac75f) )
	ROM_LOAD( "kungfu.03",  0x8000, 0x4000, CRC(09b8670c) SHA1(170e7cbf87727d940e959fa7a0328b4cc1aba195) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "kungfu.04",  0x0000, 0x2000,  CRC(352bff48) SHA1(87d2408d31e1326ec810debcb2c724d1f003ae7b) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "kungfu.08",  0x0000, 0x2000, CRC(60b91d2f) SHA1(4a3337bb8f475a40b9b7f31d4b42e73179177763) )
	ROM_LOAD( "kungfu.09",  0x2000, 0x2000, CRC(121ba029) SHA1(4e4375cb9e93af45dd16e2a295fa88753201e6e8) )
	ROM_LOAD( "kungfu.10",  0x4000, 0x2000, CRC(146df9de) SHA1(8dcc33bc281f1e5b069b52645123de62037261e6) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "kungfu.07",  0x0000, 0x2000, CRC(1df48de5) SHA1(e620ea55a1ed2dc934878d077d5cd6437e833a6d) )
	ROM_LOAD( "kungfu.06",  0x2000, 0x2000, CRC(1921d49b) SHA1(fcc5500c8c1605e571b203828d6a7de36ad76fab) )
	ROM_LOAD( "kungfu.05",  0x4000, 0x2000, CRC(ff9aced4) SHA1(b13f8ea4131b54bdd2888841f52f1482b02b6624) )

	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "82s129.0", 0x0000, 0x0100, CRC(eb823177) SHA1(a28233dbf87744a9896fe675b76603557e7f596b) ) // ic.23
	ROM_LOAD( "82s129.1", 0x0100, 0x0100, CRC(6eec5dd9) SHA1(e846209c167b2a7d790faacea082a7edc1338e47) ) // ic.24
	ROM_LOAD( "82s129.2", 0x0200, 0x0100, CRC(c31eb3e6) SHA1(94fb8c6d83432c5f456510d628971147d373faf5) ) // ic.25
ROM_END

ROM_START( wiz )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "ic07_01.bin",  0x0000, 0x4000, CRC(c05f2c78) SHA1(98b93234684a3a228552ef41a08512fef1befedd) )
	ROM_LOAD( "ic05_03.bin",  0x4000, 0x4000, CRC(7978d879) SHA1(866efdff3c111793d5a3cc2fa0b03a2b4e371c49) )
	ROM_LOAD( "ic06_02.bin",  0x8000, 0x4000, CRC(9c406ad2) SHA1(cd82c3dc622886b6ebb30ba565f3c34d5a4e229b) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "ic57_10.bin",  0x0000, 0x2000, CRC(8a7575bd) SHA1(5470c4c3a40139f45db7a9e260f40b5244f10123) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "ic12_04.bin",  0x0000, 0x2000, CRC(8969acdd) SHA1(f37c4697232b4fb4171d6290c9407f740e7d1448) )
	ROM_LOAD( "ic13_05.bin",  0x2000, 0x2000, CRC(2868e6a5) SHA1(1b8ac71a6b901df845bab945bfcf11df47932990) )
	ROM_LOAD( "ic14_06.bin",  0x4000, 0x2000, CRC(b398e142) SHA1(1cafaf5cbfa96b410ae236a298473ff51122d9fc) )

	ROM_REGION( 0xc000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "ic03_07.bin",  0x0000, 0x2000, CRC(297c02fc) SHA1(8eee765a660e3ff1b6cdcdac0d068177098cc339) )
	ROM_CONTINUE(		      0x6000, 0x2000  )
	ROM_LOAD( "ic02_08.bin",  0x2000, 0x2000, CRC(ede77d37) SHA1(01fe35fc3373b7513ea90e8262d66200629b89fe) )
	ROM_CONTINUE(		      0x8000, 0x2000  )
	ROM_LOAD( "ic01_09.bin",  0x4000, 0x2000, CRC(4d86b041) SHA1(fe7f8c89ef16020f45a97ed875ddd7396a32665d) )
	ROM_CONTINUE(		      0xa000, 0x2000  )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, CRC(2dd52fb2) SHA1(61722aba7a370f4a97cafbd5df88ec7c6263c4ad) )	/* palette red component */
	ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, CRC(8c2880c9) SHA1(9b4c17f7fa5d6dc01d79c40cec9725ab97f514cb) )	/* palette green component */
	ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, CRC(a488d761) SHA1(6dade1dd16905b4751778d49f374936795c3fb6e) )	/* palette blue component */
ROM_END

ROM_START( wizt )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "wiz1.bin",  	  0x0000, 0x4000, CRC(5a6d3c60) SHA1(faeb7e7ddeee9638ec046655e87f866d81fdbee0) )
	ROM_LOAD( "ic05_03.bin",  0x4000, 0x4000, CRC(7978d879) SHA1(866efdff3c111793d5a3cc2fa0b03a2b4e371c49) )
	ROM_LOAD( "ic06_02.bin",  0x8000, 0x4000, CRC(9c406ad2) SHA1(cd82c3dc622886b6ebb30ba565f3c34d5a4e229b) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "ic57_10.bin",  0x0000, 0x2000, CRC(8a7575bd) SHA1(5470c4c3a40139f45db7a9e260f40b5244f10123) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "wiz4.bin",     0x0000, 0x2000, CRC(e6c636b3) SHA1(0d5b98d404d2d87f375cde5d5a90c7d6318ea197) )
	ROM_LOAD( "wiz5.bin",     0x2000, 0x2000, CRC(77986058) SHA1(8002affdd9ac246a0b9c887654d0db8d3a6913b2) )
	ROM_LOAD( "wiz6.bin",     0x4000, 0x2000, CRC(f6970b23) SHA1(82d1fe0fee6bf9c6c2f472ed3479c02da85d5f69) )

	ROM_REGION( 0xc000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "wiz7.bin",     0x0000, 0x2000, CRC(601f2f3f) SHA1(6c0cc7de5fd94628eaecca409c4faa155f684bdc) )
	ROM_CONTINUE(		      0x6000, 0x2000  )
	ROM_LOAD( "wiz8.bin",     0x2000, 0x2000, CRC(f5ab982d) SHA1(5e0e72ec702dd5f48814a15f1a92bcdd29c944d8) )
	ROM_CONTINUE(		      0x8000, 0x2000  )
	ROM_LOAD( "wiz9.bin",     0x4000, 0x2000, CRC(f6c662e2) SHA1(54e904d731ea30f532dfea60d47edf2da99f32eb) )
	ROM_CONTINUE(		      0xa000, 0x2000  )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, CRC(2dd52fb2) SHA1(61722aba7a370f4a97cafbd5df88ec7c6263c4ad) )	/* palette red component */
	ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, CRC(8c2880c9) SHA1(9b4c17f7fa5d6dc01d79c40cec9725ab97f514cb) )	/* palette green component */
	ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, CRC(a488d761) SHA1(6dade1dd16905b4751778d49f374936795c3fb6e) )	/* palette blue component */
ROM_END

ROM_START( stinger )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code + 64k for decrypted opcodes */
	ROM_LOAD( "1-5j.bin",     0x0000, 0x2000, CRC(1a2ca600) SHA1(473e89f2c49f6e6f38df5d6fc2267ffecf84c6c8) )	/* encrypted */
	ROM_LOAD( "2-6j.bin",     0x2000, 0x2000, CRC(957cd39c) SHA1(38bb589b3bfd962415b31d1151adf4bdb661122f) )	/* encrypted */
	ROM_LOAD( "3-8j.bin",     0x4000, 0x2000, CRC(404c932e) SHA1(c23eac49e06ff38564062c0e8c8cdadf877f1d6a) )	/* encrypted */
	ROM_LOAD( "4-9j.bin",     0x6000, 0x2000, CRC(2d570f91) SHA1(31d54d9fd5254c33f07c605bd6112c7eb53c42a1) )	/* encrypted */
	ROM_LOAD( "5-10j.bin",    0x8000, 0x2000, CRC(c841795c) SHA1(e03860813c03ca1c737935accc2b5fe87c6b624a) )	/* encrypted */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "6-9f.bin",     0x0000, 0x2000, CRC(79757f0c) SHA1(71be938c32c6a84618763761786ecc5d7d47581a) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "7-9e.bin",     0x0000, 0x2000, CRC(775489be) SHA1(5fccede323895626cf2eabd606ed21282aa36356) )
	ROM_LOAD( "8-11e.bin",    0x2000, 0x2000, CRC(43c61b3f) SHA1(5cdb6a5096b42406c2f2784d37e4e39207c35d40) )
	ROM_LOAD( "9-14e.bin",    0x4000, 0x2000, CRC(c9ed8fc7) SHA1(259d7681b663adb1c5fe057e2ef08469ddcbd3c3) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "10-9h.bin",    0x0000, 0x2000, CRC(6fc3a22d) SHA1(6875b86d60a06aa329d8ff18d0eb48d158074c5d) )
	ROM_LOAD( "11-11h.bin",   0x2000, 0x2000, CRC(3df1f57e) SHA1(e365ee4cc8c055cc39abb4598ad80597d3ae19c7) )
	ROM_LOAD( "12-14h.bin",   0x4000, 0x2000, CRC(2fbe1391) SHA1(669edc154164944d82dfccda328774ea4a2318ba) )

	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "stinger.a7",   0x0000, 0x0100, CRC(52c06fc2) SHA1(b416077fcfabe0dbb1ca30752de6a219ea896f75) )	/* red component */
	ROM_LOAD( "stinger.b7",   0x0100, 0x0100, CRC(9985e575) SHA1(b0d609968917121325760f8d4777066abdb7ccfc) )	/* green component */
	ROM_LOAD( "stinger.a8",   0x0200, 0x0100, CRC(76b57629) SHA1(836763948753b7fed97c9e5d90a16dc4ba68f42a) )	/* blue component */
ROM_END

ROM_START( stinger2 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code + 64k for decrypted opcodes */
	ROM_LOAD( "n1.bin",       0x0000, 0x2000, CRC(f2d2790c) SHA1(0e5e92ef45b5bc27b0818f83c89b3bda0e701403) )	/* encrypted */
	ROM_LOAD( "n2.bin",       0x2000, 0x2000, CRC(8fd2d8d8) SHA1(d3318a81fddeb3fa50d01569c1e1145e26ce7277) )	/* encrypted */
	ROM_LOAD( "n3.bin",       0x4000, 0x2000, CRC(f1794d36) SHA1(7954500f489c0bc58cda8e7ffc2e4474759fdc33) )	/* encrypted */
	ROM_LOAD( "n4.bin",       0x6000, 0x2000, CRC(230ba682) SHA1(c419ffebd021d41b3f5021948007fb6bcdb1cdf7) )	/* encrypted */
	ROM_LOAD( "n5.bin",       0x8000, 0x2000, CRC(a03a01da) SHA1(28fecac7a821ac4718242919840266a907160df0) )	/* encrypted */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "6-9f.bin",     0x0000, 0x2000, CRC(79757f0c) SHA1(71be938c32c6a84618763761786ecc5d7d47581a) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "7-9e.bin",     0x0000, 0x2000, CRC(775489be) SHA1(5fccede323895626cf2eabd606ed21282aa36356) )
	ROM_LOAD( "8-11e.bin",    0x2000, 0x2000, CRC(43c61b3f) SHA1(5cdb6a5096b42406c2f2784d37e4e39207c35d40) )
	ROM_LOAD( "9-14e.bin",    0x4000, 0x2000, CRC(c9ed8fc7) SHA1(259d7681b663adb1c5fe057e2ef08469ddcbd3c3) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "10.bin",       0x0000, 0x2000, CRC(f6721930) SHA1(fb903f1deb5f093ff5fe129e213966af58a68339) )
	ROM_LOAD( "11.bin",       0x2000, 0x2000, CRC(a4404e63) SHA1(50ae99748547af20e04f6c6c8c7eba85f967b9dc) )
	ROM_LOAD( "12.bin",       0x4000, 0x2000, CRC(b60fa88c) SHA1(2d3bca35076625251933989f5e566d5d3290542b) )

	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "stinger.a7",   0x0000, 0x0100, CRC(52c06fc2) SHA1(b416077fcfabe0dbb1ca30752de6a219ea896f75) )	/* red component */
	ROM_LOAD( "stinger.b7",   0x0100, 0x0100, CRC(9985e575) SHA1(b0d609968917121325760f8d4777066abdb7ccfc) )	/* green component */
	ROM_LOAD( "stinger.a8",   0x0200, 0x0100, CRC(76b57629) SHA1(836763948753b7fed97c9e5d90a16dc4ba68f42a) )	/* blue component */
ROM_END

ROM_START( scion )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "sc1",          0x0000, 0x2000, CRC(8dcad575) SHA1(3f194ece25e730b1cbbf3f332bbdebc3a6a72b0f) )
	ROM_LOAD( "sc2",          0x2000, 0x2000, CRC(f608e0ba) SHA1(e55b0ad4dc117339d45a999e13760f4ab3ca4ce0) )
	ROM_LOAD( "sc3",          0x4000, 0x2000, CRC(915289b9) SHA1(b32b40f93de4501619486a8c5a8367d3b2e357a6) )
	ROM_LOAD( "4.9j",         0x6000, 0x2000, CRC(0f40d002) SHA1(13b04f3902ebdda02670fcb667e181cf70594c37) )
	ROM_LOAD( "5.10j",        0x8000, 0x2000, CRC(dc4923b7) SHA1(ec5c22ef1f9ba0fe4da3de62a63a44aa3ff850f4) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "sc6",          0x0000, 0x2000, CRC(09f5f9c1) SHA1(83e489f32597880fb1a13f0bafedd275facb21f7) )
	ROM_LOAD_OPTIONAL("6.9f", 0x0000, 0x2000, CRC(a66a0ce6) SHA1(b2d6a8ded007c362c58496ead33d1561a982440a) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "7.10e",        0x0000, 0x2000, CRC(223e0d2a) SHA1(073638172ce0762d103cc07705fc493432e5aa63) )
	ROM_LOAD( "8.12e",        0x2000, 0x2000, CRC(d3e39b48) SHA1(c686ef35bf866d044637df295bb70c9c005fc98c) )
	ROM_LOAD( "9.15e",        0x4000, 0x2000, CRC(630861b5) SHA1(a6ccfa10e43e92407c452f9744aa1735b257c28e) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "10.10h",       0x0000, 0x2000, CRC(0d2a0d1e) SHA1(518689f91019e64138ed3560e161d3ef93d0671d) )
	ROM_LOAD( "11.12h",       0x2000, 0x2000, CRC(dc6ef8ab) SHA1(ba93392a494a66336197d28e45832b9f8f3e4376) )
	ROM_LOAD( "12.15h",       0x4000, 0x2000, CRC(c82c28bf) SHA1(8952b515f01027a94bee0186221a1989ea2cd919) )

	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "82s129.7a",    0x0000, 0x0100, CRC(2f89d9ea) SHA1(37adbddb9b3253b995a02a74e0de27ad594dc544) )	/* red component */
	ROM_LOAD( "82s129.7b",    0x0100, 0x0100, CRC(ba151e6a) SHA1(3d3139936de9e1913dee94317420a171bd3d2062) )	/* green component */
	ROM_LOAD( "82s129.8a",    0x0200, 0x0100, CRC(f681ce59) SHA1(4ac74c1d04e6b3f14a0f4530a41ba188f5a8f6be) )	/* blue component */
ROM_END

ROM_START( scionc )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "1.5j",         0x0000, 0x2000, CRC(5aaf571e) SHA1(53becfad13e95012dce6597625c64dcba9ac4433) )
	ROM_LOAD( "2.6j",         0x2000, 0x2000, CRC(d5a66ac9) SHA1(3192da12b2d6a07e203999ed97cdba16d4917a98) )
	ROM_LOAD( "3.8j",         0x4000, 0x2000, CRC(6e616f28) SHA1(ea32add6173251152ca84426c098c92ace123878) )
	ROM_LOAD( "4.9j",         0x6000, 0x2000, CRC(0f40d002) SHA1(13b04f3902ebdda02670fcb667e181cf70594c37) )
	ROM_LOAD( "5.10j",        0x8000, 0x2000, CRC(dc4923b7) SHA1(ec5c22ef1f9ba0fe4da3de62a63a44aa3ff850f4) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "6.9f",         0x0000, 0x2000, CRC(a66a0ce6) SHA1(b2d6a8ded007c362c58496ead33d1561a982440a) )

	ROM_REGION( 0x6000,  REGION_GFX1, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "7.10e",        0x0000, 0x2000, CRC(223e0d2a) SHA1(073638172ce0762d103cc07705fc493432e5aa63) )
	ROM_LOAD( "8.12e",        0x2000, 0x2000, CRC(d3e39b48) SHA1(c686ef35bf866d044637df295bb70c9c005fc98c) )
	ROM_LOAD( "9.15e",        0x4000, 0x2000, CRC(630861b5) SHA1(a6ccfa10e43e92407c452f9744aa1735b257c28e) )

	ROM_REGION( 0x6000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites/chars */
	ROM_LOAD( "10.10h",       0x0000, 0x2000, CRC(0d2a0d1e) SHA1(518689f91019e64138ed3560e161d3ef93d0671d) )
	ROM_LOAD( "11.12h",       0x2000, 0x2000, CRC(dc6ef8ab) SHA1(ba93392a494a66336197d28e45832b9f8f3e4376) )
	ROM_LOAD( "12.15h",       0x4000, 0x2000, CRC(c82c28bf) SHA1(8952b515f01027a94bee0186221a1989ea2cd919) )

	ROM_REGION( 0x0300,  REGION_PROMS, 0 )
	ROM_LOAD( "82s129.7a",    0x0000, 0x0100, CRC(2f89d9ea) SHA1(37adbddb9b3253b995a02a74e0de27ad594dc544) )	/* red component */
	ROM_LOAD( "82s129.7b",    0x0100, 0x0100, CRC(ba151e6a) SHA1(3d3139936de9e1913dee94317420a171bd3d2062) )	/* green component */
	ROM_LOAD( "82s129.8a",    0x0200, 0x0100, CRC(f681ce59) SHA1(4ac74c1d04e6b3f14a0f4530a41ba188f5a8f6be) )	/* blue component */
ROM_END



static DRIVER_INIT( stinger )
{
	static const UINT8 swap_xor_table[4][4] =
	{
		{ 7,3,5, 0xa0 },
		{ 3,7,5, 0x88 },
		{ 5,3,7, 0x80 },
		{ 5,7,3, 0x28 }
	};
	UINT8 *rom = memory_region(REGION_CPU1);
	int size = memory_region_length(REGION_CPU1);
	UINT8 *decrypt = auto_malloc(size);
	int A;
	const UINT8 *tbl;

	memory_set_decrypted_region(0, 0x0000, 0xffff, decrypt);

	for (A = 0x0000;A < 0x10000;A++)
	{
		int row;
		UINT8 src;


		if (A & 0x2040)
		{
			/* not encrypted */
			decrypt[A] = rom[A];
		}
		else
		{
			src = rom[A];

			/* pick the translation table from bits 3 and 5 of the address */
			row = ((A >> 3) & 1) + (((A >> 5) & 1) << 1);

			/* decode the opcodes */
			tbl = swap_xor_table[row];
			decrypt[A] = BITSWAP8(src,tbl[0],6,tbl[1],4,tbl[2],2,1,0) ^ tbl[3];
		}
	}
}


static DRIVER_INIT( scion )
{
	memory_install_write8_handler(1, ADDRESS_SPACE_PROGRAM, 0x4000, 0x4001, 0, 0, MWA8_NOP);
}


static DRIVER_INIT( wiz )
{
	memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0xd400, 0xd400, 0, 0, wiz_protection_r);
}


GAME( 1983, stinger,  0,       stinger, stinger,  stinger, ROT90,  "Seibu Denshi", "Stinger", GAME_IMPERFECT_SOUND )
GAME( 1983, stinger2, stinger, stinger, stinger2, stinger, ROT90,  "Seibu Denshi", "Stinger (prototype?)", GAME_IMPERFECT_SOUND )
GAME( 1984, scion,    0,       scion,   scion,    scion,   ROT0,   "Seibu Denshi", "Scion", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
GAME( 1984, scionc,   scion,   scion,   scion,    scion,   ROT0,   "Seibu Denshi (Cinematronics license)", "Scion (Cinematronics)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
GAME( 1984, kungfut,  0,       kungfut, kungfut,  0,       ROT0,   "Seibu Kaihatsu Inc.", "Kung-Fu Taikun", 0 )
GAME( 1984, kungfuta, kungfut, kungfut, kungfut,  0,       ROT0,   "Seibu Kaihatsu Inc.", "Kung-Fu Taikun (alt)" , 0) /* board was a bootleg but set might still be original */
GAME( 1985, wiz,      0,       wiz,     wiz,      wiz,     ROT270, "Seibu Kaihatsu Inc.", "Wiz", 0 )
GAME( 1985, wizt,     wiz,     wiz,     wiz,      wiz,     ROT270, "[Seibu] (Taito license)", "Wiz (Taito)", 0 )
