/*********************************************************
Sega hardware based on their SG-1000 console
Driver by Tomasz Slanina  analog [at] op.pl


Supported games :
- Champion Boxing
- Champion Pro Wrestling
- Doki Doki Penguin Land

Memory map :
0x0000 - 0xBFFF ROM
0xC000 - 0xC3FF RAM

CPU:
Z80 A                    3.57954 MHz (Champion Boxing)
315-5114 (encrypted Z80) 3.57954 MHz (Champion Pro Wrestling)

8255 for I/O port work
3 Eproms for program and graphics
TMM2064 for program RAM
TMS9928 for graphics ( 3.57954 MHz? )
8 8118 dynamic RAMs for the graphics
74LS139 and 74LS32 for logic gating
ULN2003 for coin counter output
76489 for music
7808 voltage regulator to a transistorized circuit for TV output
secondary crystal, numbers unknown for the TMS9928

--

Doki Doki Penguin Land
Sega, 1985

PCB Layout
----------

834-5492
|---------------------------------------------|
|    CN3          CN2          CN4            |
|                                  DSW(4)     |
|3.579545MHz                          TD62003 |
|   74HC04     8255             SN76489       |
|                                         CN5 |
|                                     VR5     |
| 6116         Z80A                           |
|                                  LA4460     |
|            74LS32 74LS139                   |
|EPR-7358.IC3                                 |
|              TMS9928                    CN1 |
|                                             |
|                              10.7386MHz     |
|           MB8118  MB8118                    |
|EPR-7357.IC2                                 |
|           MB8118  MB8118                    |
|                                        7808 |
|           MB8118  MB8118     VR4            |
|EPR7356.IC1                                  |
|    7805   MB8118  MB8118       VR3  VR2  VR1|
|---------------------------------------------|
Notes:
      All IC's shown
      CN1/2/3/4/5   - Connectors for power/video/sound/controls
      VR1/2/3       - Potentiometers for RGB adjustment
      VR4           - Potentiometer for Horizontal Sync adjustment
      VR5           - Potentiometer for volume
      TMS9928 clock - 2.68465 [10.7386/4]
      Z80 clock     - 3.579545MHz
      VSync         - 60Hz
      HSync         - 15.58kHz

Doki Doki Penguinland Dip Switches (DIP4) and Pinout

Option               1     2     3     4
------------------------------------------
1coin 1credit        off   off
1c 2cr               on    off
1c 3cr               off   on
2c 1cr               on    on
attract sound  yes               on
               no                off
not used                               off

Hold Service + 1P start on power up = test mode


CN1               CN2                       CN3
1 Red             1 Player 1 UP             1 Player 2 UP
2 Green           2 Player 1 DOWN           2 Player 2 DOWN
3 Blue            3 Player 1 LEFT           3 Player 2 LEFT
4 Gnd             4 Player 1 RIGHT          4 Player 2 RIGHT
5 Sync            5 Player 1 Button B       5 Player 2 Button B
6 Key             6 Player 1 Button A       6 Player 2 Button A
7                 7 Key                     7 Service
8 Speaker +       8 Player 1 START          8 Coin
9 Speaker -       9 Player 2 START          9 Key
10                10 Gnd                    10 Gnd


CN4               CN5
1                 1 +5V
2                 2 +5V
3                 3 +5V
4                 4 Gnd
5 Key             5 Gnd
6 Coin Meter      6 Gnd
7                 7 +12V
8                 8 Key
9 +5V             9 +12V
10 Gnd            10 Gnd

******************************************************/

#include "driver.h"
#include "sound/sn76496.h"
#include "video/tms9928a.h"
#include "machine/segacrpt.h"

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7FFF) AM_READ(MRA8_ROM)
	AM_RANGE(0x8000, 0xbFFF) AM_READ(MRA8_ROM)
	AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7FFF) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x8000, 0xbFFF) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM)
ADDRESS_MAP_END


static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0xBE, 0xBE) AM_READ(TMS9928A_vram_r)
	AM_RANGE(0xBF, 0xBF) AM_READ(TMS9928A_register_r)
	AM_RANGE(0xDC, 0xDC) AM_READ(input_port_0_r)
	AM_RANGE(0xDD, 0xDD) AM_READ(input_port_1_r)
	AM_RANGE(0xDE, 0xDE) AM_READ(input_port_2_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0xBE, 0xBE) AM_WRITE(TMS9928A_vram_w)
	AM_RANGE(0xBF, 0xBF) AM_WRITE(TMS9928A_register_w)
	AM_RANGE(0xDF, 0xDF) AM_WRITE(MWA8_NOP)  //? 8255 ?
	AM_RANGE(0x7f, 0x7F) AM_WRITE(SN76496_0_w)
ADDRESS_MAP_END

INPUT_PORTS_START( chwrestl )
	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Japanese ) )
	PORT_DIPSETTING(    0x80, DEF_STR( English ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ))
	PORT_DIPSETTING(    0x00, DEF_STR( On ))
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_3C ) )
INPUT_PORTS_END


INPUT_PORTS_START( chboxing )
	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

    PORT_START
    PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Japanese ) )
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ))
	PORT_DIPSETTING(    0x00, DEF_STR( On ))
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_3C ) )
INPUT_PORTS_END

INPUT_PORTS_START( dokidoki )
	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END



static INTERRUPT_GEN( sg100a_interrupt )
{
	TMS9928A_interrupt();
}

static void vdp_interrupt (int state)
{
	cpunum_set_input_line(0,0, HOLD_LINE);
}

static const TMS9928a_interface tms9928a_interface =
{
	TMS99x8A,
	0x4000,
	0,0,
	vdp_interrupt
};

static MACHINE_DRIVER_START( sg1000a )
	MDRV_CPU_ADD(Z80, 3579545)       /* 3.579545 Mhz */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_IO_MAP(readport,writeport)
	MDRV_CPU_VBLANK_INT(sg100a_interrupt,1)

	/* video hardware */
	MDRV_IMPORT_FROM(tms9928a)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(SN76489, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


ROM_START( chwrestl )
	ROM_REGION( 2*0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "5732",	0x0000, 0x4000, CRC(a4e44370) SHA1(a9dbf60e77327dd2bec6816f3142b42ad9ca4d09) ) /* encrypted */
	ROM_LOAD( "5733",	0x4000, 0x4000, CRC(4f493538) SHA1(467862fe9337497e3cdebb29bf28f6cfe3066ccd) ) /* encrypted */
	ROM_LOAD( "5734",	0x8000, 0x4000, CRC(d99b6301) SHA1(5e762ed45cde08d5223828c6b1d3569b2240462c) )
ROM_END

ROM_START( chboxing )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "cb6105.bin",	0x0000, 0x4000, CRC(43516f2e) SHA1(e3a9bbe914b5bfdcd1f85ca5fae922c4cae3c106) )
	ROM_LOAD( "cb6106.bin",	0x4000, 0x4000, CRC(65e2c750) SHA1(843466b8d6baebb4d5e434fbdafe3ae8fed03475) )
	ROM_LOAD( "cb6107.bin",	0x8000, 0x2000, CRC(c2f8e522) SHA1(932276e7ad33aa9efbb4cd10bc3071d88cb082cb) )
ROM_END

ROM_START( dokidoki )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "epr-7356.ic1",	0x0000, 0x4000, CRC(95658c31) SHA1(f7b5638ab1b8b244b189317d954eb37b51923791) )
	ROM_LOAD( "epr-7357.ic2",	0x4000, 0x4000, CRC(e8dbad85) SHA1(9f13dafacee370d6e4720d8e27cf889053e79eb3) )
	ROM_LOAD( "epr-7358.ic3",	0x8000, 0x4000, CRC(c6f26b0b) SHA1(3753e05b6e77159832dbe88562ba7a818120d1a3) )
ROM_END

DRIVER_INIT( sg1000a )
{
	TMS9928A_configure(&tms9928a_interface);
}

DRIVER_INIT(chwrestl)
{
	driver_init_sg1000a(machine);
	regulus_decode();
}

GAME( 1984, chboxing, 0, sg1000a, chboxing, sg1000a,  ROT0, "Sega", "Champion Boxing", 0)
GAME( 1985, chwrestl, 0, sg1000a, chwrestl, chwrestl, ROT0, "Sega", "Champion Pro Wrestling", 0)
GAME( 1985, dokidoki, 0, sg1000a, dokidoki, sg1000a,  ROT0, "Sega", "Doki Doki Penguin Land", 0)


