/*************************************************************************

    Atari Video Pinball driver

    by Sebastien Monassa (smonassa@mail.dotcom.fr) / overhaul by SJ

    Known issues:

        - plunger doesn't work in test mode - bug in the game code?

*************************************************************************/

#include "driver.h"
#include "videopin.h"
#include "sound/discrete.h"

static mame_time time_pushed;
static mame_time time_released;

static UINT8 prev = 0;
static UINT8 mask = 0;

static WRITE8_HANDLER(videopin_out1_w);
static WRITE8_HANDLER(videopin_out2_w);


static void update_plunger(void)
{
	UINT8 val = readinputport(3);

	if (prev != val)
	{
		if (val == 0)
		{
			time_released = mame_timer_get_time();

			if (!mask)
			{
				cpunum_set_input_line(0, INPUT_LINE_NMI, ASSERT_LINE);
			}
		}
		else
		{
			time_pushed = mame_timer_get_time();
		}

		prev = val;
	}
}


static void interrupt_callback(int scanline)
{
	update_plunger();

	cpunum_set_input_line(0, 0, ASSERT_LINE);

	scanline = scanline + 32;

	if (scanline >= 263)
	{
		scanline = 32;
	}

	mame_timer_set(video_screen_get_time_until_pos(0, scanline, 0), scanline, interrupt_callback);
}


static MACHINE_RESET( videopin )
{
	mame_timer_set(video_screen_get_time_until_pos(0, 32, 0), 32, interrupt_callback);

	/* both output latches are cleared on reset */

	videopin_out1_w(0, 0);
	videopin_out2_w(0, 0);
}


static double calc_plunger_pos(void)
{
	return (mame_time_to_double(mame_timer_get_time()) - mame_time_to_double(time_released)) * (mame_time_to_double(time_released) - mame_time_to_double(time_pushed) + 0.2);
}


static READ8_HANDLER( videopin_misc_r )
{
	double plunger = calc_plunger_pos();

	// The plunger of the ball shooter has a black piece of
	// plastic (flag) attached to it. When the plunger flag passes
	// between the first section of the optical coupler, the MPU
	// receives a non-maskable interrupt. When the flag passes
	// between the second section of the optical coupler, the MPU
	// calculates the time between the PLUNGER1 and PLUNGER2
	// signals received. This results in the MPU displaying the
	// ball being shot onto the playfield at a certain speed.

	UINT8 val = readinputport(2);

	if (plunger >= 0.000 && plunger <= 0.001)
	{
		val &= ~1;   /* PLUNGER1 */
	}
	if (plunger >= 0.006 && plunger <= 0.007)
	{
		val &= ~2;   /* PLUNGER2 */
	}

	return val;
}


static WRITE8_HANDLER( videopin_led_w )
{
	int i = (video_screen_get_vpos(0) >> 5) & 7;
	static const char* matrix[8][4] =
	{
		{ "LED26", "LED18", "LED11", "LED13" },
		{ "LED25", "LED17", "LED10", "LED08" },
		{ "LED24", "LED29", "LED09", "LED07" },
		{ "LED23", "LED28", "LED04", "LED06" },
		{ "LED22", "LED27", "LED03", "LED05" },
		{ "LED21", "LED16", "LED02", "-" },
		{ "LED20", "LED15", "LED01", "-" },
		{ "LED19", "LED14", "LED12", "-" }
	};

	output_set_value(matrix[i][0], (data >> 0) & 1);
	output_set_value(matrix[i][1], (data >> 1) & 1);
	output_set_value(matrix[i][2], (data >> 2) & 1);
	output_set_value(matrix[i][3], (data >> 3) & 1);

	if (i == 7)
	{
		set_led_status(0, data & 8);   /* start button */
	}

	cpunum_set_input_line(0, 0, CLEAR_LINE);
}


static WRITE8_HANDLER( videopin_out1_w )
{
	/* D0 => OCTAVE0  */
	/* D1 => OCTACE1  */
	/* D2 => OCTAVE2  */
	/* D3 => LOCKOUT  */
	/* D4 => NMIMASK  */
	/* D5 => NOT USED */
	/* D6 => NOT USED */
	/* D7 => NOT USED */

	mask = ~data & 0x10;

	if (mask)
	{
		cpunum_set_input_line(0, INPUT_LINE_NMI, CLEAR_LINE);
	}

	coin_lockout_global_w(~data & 0x08);

	/* Convert octave data to divide value and write to sound */
	discrete_sound_w(VIDEOPIN_OCTAVE_DATA, (0x01 << (~data & 0x07)) & 0xfe);
}


static WRITE8_HANDLER( videopin_out2_w )
{
	/* D0 => VOL0      */
	/* D1 => VOL1      */
	/* D2 => VOL2      */
	/* D3 => NOT USED  */
	/* D4 => COIN CNTR */
	/* D5 => BONG      */
	/* D6 => BELL      */
	/* D7 => ATTRACT   */

	coin_counter_w(0, data & 0x10);

	discrete_sound_w(VIDEOPIN_BELL_EN, data & 0x40);	// Bell
	discrete_sound_w(VIDEOPIN_BONG_EN, data & 0x20);	// Bong
	discrete_sound_w(VIDEOPIN_ATTRACT_EN, data & 0x80);	// Attract
	discrete_sound_w(VIDEOPIN_VOL_DATA, data & 0x07);		// Vol0,1,2
}


static WRITE8_HANDLER( videopin_note_dvsr_w )
{
	/* note data */
	discrete_sound_w(VIDEOPIN_NOTE_DATA, ~data &0xff);
}


/*************************************
 *
 *  Main CPU memory handlers
 *
 *************************************/

static ADDRESS_MAP_START( videopin_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x0800, 0x0800) AM_READ(videopin_misc_r)
	AM_RANGE(0x1000, 0x1000) AM_READ(input_port_0_r)
	AM_RANGE(0x1800, 0x1800) AM_READ(input_port_1_r)
	AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_ROM)
	AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM)   /* mirror for 6502 vectors */
ADDRESS_MAP_END


static ADDRESS_MAP_START( videopin_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x01ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0200, 0x07ff) AM_WRITE(videopin_video_ram_w) AM_BASE(&videopin_video_ram)
	AM_RANGE(0x0800, 0x0800) AM_WRITE(videopin_note_dvsr_w)
	AM_RANGE(0x0801, 0x0801) AM_WRITE(videopin_led_w)
	AM_RANGE(0x0802, 0x0802) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0x0804, 0x0804) AM_WRITE(videopin_ball_w)
	AM_RANGE(0x0805, 0x0805) AM_WRITE(videopin_out1_w)
	AM_RANGE(0x0806, 0x0806) AM_WRITE(videopin_out2_w)
	AM_RANGE(0x2000, 0x3fff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END



/*************************************
 *
 *  Port definitions
 *
 *************************************/

INPUT_PORTS_START( videopin )
	PORT_START		/* IN0 */
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CODE(KEYCODE_LCONTROL)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CODE(KEYCODE_RCONTROL)
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START		/* IN1 */
	PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x80, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x40, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) )
	PORT_DIPSETTING(	0x00, DEF_STR( English ) )
	PORT_DIPSETTING(	0x10, DEF_STR( German ) )
	PORT_DIPSETTING(	0x20, DEF_STR( French ) )
	PORT_DIPSETTING(	0x30, DEF_STR( Spanish ) )
	PORT_DIPNAME( 0x08, 0x08, "Balls" )
	PORT_DIPSETTING(	0x08, "3" )
	PORT_DIPSETTING(	0x00, "5" )
	PORT_DIPNAME( 0x04, 0x00, "Replay" )
	PORT_DIPSETTING(	0x04, "Off (award 80000 points instead)" )
	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, "Extra Ball" )
	PORT_DIPSETTING(	0x02, "Off (award 50000 points instead)" )
	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x01, 0x01, "Replay Level" )
	PORT_DIPSETTING(	0x00, "180000 (3 balls) / 300000 (5 balls)" )
	PORT_DIPSETTING(	0x01, "210000 (3 balls) / 350000 (5 balls)" )

	PORT_START		/* IN2 */
	PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 1 */
	PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 2 */
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Nudge") PORT_CODE(KEYCODE_SPACE)
	PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Ball Shooter") PORT_CODE(KEYCODE_DOWN)
INPUT_PORTS_END



/*************************************
 *
 *  Graphics definitions
 *
 *************************************/

static const gfx_layout tile_layout =
{
	8, 8,
	64,
	1,
	{ 0 },
	{
		0, 1, 2, 3, 4, 5, 6, 7
	},
	{
		0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38
	},
	0x40
};


static const gfx_layout ball_layout =
{
	16, 16,
	1,
	1,
	{ 0 },
	{
		0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
		0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87

	},
	{
		0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38,
		0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78
	},
	0x100
};


static const gfx_decode videopin_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x0000, &tile_layout, 0, 1 },
	{ REGION_GFX2, 0x0000, &ball_layout, 0, 1 },
	{ -1 }
};



/*************************************
 *
 *  Machine driver
 *
 *************************************/

static MACHINE_DRIVER_START( videopin )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6502, 12096000 / 16)
	MDRV_CPU_PROGRAM_MAP(videopin_readmem, videopin_writemem)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_MACHINE_RESET(videopin)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(304, 263)
	MDRV_SCREEN_VISIBLE_AREA(0, 303, 0, 255)
	MDRV_GFXDECODE(videopin_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2)

	MDRV_PALETTE_INIT(black_and_white)
	MDRV_VIDEO_START(videopin)
	MDRV_VIDEO_UPDATE(videopin)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD_TAG("discrete", DISCRETE, 0)
	MDRV_SOUND_CONFIG(videopin_discrete_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



/*************************************
 *
 *  ROM definitions
 *
 *************************************/

ROM_START( videopin )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
    ROM_LOAD_NIB_LOW ( "34242-01.e0", 0x2000, 0x0400, CRC(c6a83795) SHA1(73a65cca7c1e337b336b7d515eafc2981e669be8) )
	ROM_LOAD_NIB_HIGH( "34237-01.k0", 0x2000, 0x0400, CRC(9b5ef087) SHA1(4ecf441742e7c39237cd544b0f0d9339943e1a2c) )
	ROM_LOAD_NIB_LOW ( "34243-01.d0", 0x2400, 0x0400, CRC(dc87d023) SHA1(1ecec121067a60b91b3912bd28737caaae463167) )
	ROM_LOAD_NIB_HIGH( "34238-01.j0", 0x2400, 0x0400, CRC(280d9e67) SHA1(229cc0448bb95f86fc7acbcb9594bc313f316580) )
	ROM_LOAD_NIB_LOW ( "34250-01.h1", 0x2800, 0x0400, CRC(26fdd5a3) SHA1(a5f1624b36f58fcdfc7c6c04784340bb08a89785) )
	ROM_LOAD_NIB_HIGH( "34249-01.h1", 0x2800, 0x0400, CRC(923b3609) SHA1(1b9fc60b27ff80b0ec26d897ea1817f466269506) )
	ROM_LOAD_NIB_LOW ( "34244-01.c0", 0x2c00, 0x0400, CRC(4c12a4b1) SHA1(4351887a8dada92cd24cfa5930456e7c5c251ceb) )
	ROM_LOAD_NIB_HIGH( "34240-01.h0", 0x2c00, 0x0400, CRC(d487eff5) SHA1(45bbf7e693f5471ea25e6ec71ce34708335d2d0b) )
	ROM_LOAD_NIB_LOW ( "34252-01.e1", 0x3000, 0x0400, CRC(4858d87a) SHA1(a50d7ef3d7a804defa25483768cf1a931dd799d5) )
	ROM_LOAD_NIB_HIGH( "34247-01.k1", 0x3000, 0x0400, CRC(d3083368) SHA1(c2083edb0f424dbf02caeaf786ab572326ae48d0) )
	ROM_LOAD_NIB_LOW ( "34246-01.a0", 0x3400, 0x0400, CRC(39ff2d49) SHA1(59221be088d783210516858a4272f7364e00e7b4) )
	ROM_LOAD_NIB_HIGH( "34239-01.h0", 0x3400, 0x0400, CRC(692de455) SHA1(ccbed14cdbeaf23961c356dfac98c6c7fb022486) )
	ROM_LOAD_NIB_LOW ( "34251-01.f1", 0x3800, 0x0400, CRC(5d416efc) SHA1(1debd835cc3e52f526fc0aab4955be7f3682b8c0) )
	ROM_LOAD_NIB_HIGH( "34248-01.j1", 0x3800, 0x0400, CRC(9f120e95) SHA1(d7434f437137690873cba66b408ec8e92b6509c1) )
	ROM_LOAD_NIB_LOW ( "34245-01.b0", 0x3c00, 0x0400, CRC(da02c194) SHA1(a4ec66c85f084286d13a9fc0b35ba5ad896bef44) )
	ROM_RELOAD(                       0xfc00, 0x0400 )
	ROM_LOAD_NIB_HIGH( "34241-01.f0", 0x3c00, 0x0400, CRC(5bfb83da) SHA1(9f392b0d4a972b6ae15ec12913a7e66761f4175d) )
	ROM_RELOAD(                       0xfc00, 0x0400 )

	ROM_REGION( 0x0200, REGION_GFX1, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD_NIB_LOW ( "34259-01.d5", 0x0000, 0x0200, CRC(6cd98c06) SHA1(48bf077b7abbd2f529a19bdf85700b93014f39f9) )
	ROM_LOAD_NIB_HIGH( "34258-01.c5", 0x0000, 0x0200, CRC(91a5f117) SHA1(03ac6b0b3da0ed5faf1ba6695d16918d12ceeff5) )

	ROM_REGION( 0x0020, REGION_GFX2, ROMREGION_DISPOSE )	/* ball */
	ROM_LOAD( "34257-01.m1", 0x0000, 0x0020, CRC(50245866) SHA1(b0692bc8d44f127f6e7182a1ce75a785e22ac5b9) )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )
	ROM_LOAD( "9402-01.h4",  0x0000, 0x0100, CRC(b8094b4c) SHA1(82dc6799a19984f3b204ee3aeeb007e55afc8be3) ) /* sync */
ROM_END



/*************************************
 *
 *  Game drivers
 *
 *************************************/

GAME( 1979, videopin, 0, videopin, videopin, 0, ROT270, "Atari", "Video Pinball", 0 )
