/***************************************************************************

                            -= Psikyo Games =-

                driver by   Luca Elia (l.elia@tin.it)


CPU:    68EC020 + PIC16C57 [Optional MCU]

Sound:  Z80A                +   YM2610
   Or:  LZ8420M (Z80 core)  +   YMF286-K (YM2610 compatible)

Chips:  PS2001B
        PS3103
        PS3204
        PS3305

---------------------------------------------------------------------------
Name                    Year    Board          Notes
---------------------------------------------------------------------------
Sengoku Ace         (J) 1993    SH201B
Gun Bird            (J) 1994    KA302C
Battle K-Road       (J) 1994    ""
Strikers 1945       (J) 1995    SH403/SH404    SH403 is similiar to KA302C
Tengai              (J) 1996    SH404          SH404 has MCU, ymf278-b for sound and gfx banking
---------------------------------------------------------------------------

To Do:

- Flip Screen support

***************************************************************************/

/***** Gun Bird Japan Crash Notes

The Following Section of Code in Gunbird causes reads from the
0x080000 - 0x0fffff region

002894: E2817000           asr.l   #1, D1
002896: 70001030           moveq   #$0, D0
002898: 10301804           move.b  ($4,A0,D1.l), D0   <-- *
00289C: 60183202           bra     28b6
00289E: 3202C2C7           move.w  D2, D1
0028A0: C2C77000           mulu.w  D7, D1
0028A2: 70003005           moveq   #$0, D0
0028A4: 3005D280           move.w  D5, D0
0028A6: D280E281           add.l   D0, D1
0028A8: E2812071           asr.l   #1, D1
0028AA: 20713515           movea.l ([A1],D3.w*4), A0
0028AE: 70001030           moveq   #$0, D0
0028B0: 10301804           move.b  ($4,A0,D1.l), D0   <-- *
0028B4: E880720F           asr.l   #4, D0
0028B6: 720FC041           moveq   #$f, D1

This causes Gunbird to crash if the ROM Region Size
allocated during loading is smaller than the MRA32_ROM
region as it trys to read beyond the allocated rom region

This was pointed out by Bart Puype

*****/

#include "driver.h"
#include "sound/2610intf.h"
#include "sound/ymf278b.h"


/* Variables defined in video */

extern UINT32 *psikyo_vram_0, *psikyo_vram_1, *psikyo_vregs;
extern int psikyo_ka302c_banking;

/* Functions defined in video */

WRITE32_HANDLER( psikyo_vram_0_w );
WRITE32_HANDLER( psikyo_vram_1_w );

VIDEO_START( psikyo );
VIDEO_EOF( psikyo );
VIDEO_UPDATE( psikyo );

extern void psikyo_switch_banks( int tilemap, int bank );

/* Variables only used here */

static UINT8 psikyo_soundlatch;
static int z80_nmi, mcu_status;

MACHINE_RESET( psikyo )
{
	z80_nmi = mcu_status = 0;
}


/***************************************************************************


                                Main CPU


***************************************************************************/

static int psikyo_readcoinport(int has_mcu)
{
	int ret = readinputport(1) & ~0x84;

	if (has_mcu)
	{
		/* Don't know exactly what this bit is, but s1945 and tengai
           both spin waiting for it to go low during POST.  Also,
           the following code in tengai (don't know where or if it is
           reached) waits for it to pulse:

           01A546:  move.b  (A2), D0    ; A2 = $c00003
           01A548:  andi.b  #$4, D0
           01A54C:  beq     $1a546
           01A54E:  move.b  (A2), D0
           01A550:  andi.b  #$4, D0
           01A554:  bne     $1a54e

           Interestingly, s1945jn has the code that spins on this bit,
           but said code is never reached.  Prototype? */
		if (mcu_status) ret |= 0x04;
		mcu_status = !mcu_status;	/* hack */
	}

	if (z80_nmi)
	{
		ret |= 0x80;

		/* main CPU might be waiting for sound CPU to finish NMI,
           so set a timer to give sound CPU a chance to run */
		mame_timer_set(time_zero, 0, NULL);
//      logerror("PC %06X - Read coin port during Z80 NMI\n", activecpu_get_pc());
	}

	return ret;
}

READ32_HANDLER( sngkace_input_r )
{
	switch(offset)
	{
		case 0x0:	return (readinputport(0) << 16) | 0xffff;
		case 0x1:	return (readinputport(2) << 16) | readinputport(4);
		case 0x2:	return (psikyo_readcoinport(0) << 16) | readinputport(3);
		default:	logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2);
					return 0;
	}
}

READ32_HANDLER( gunbird_input_r )
{
	switch(offset)
	{
		case 0x0:	return (readinputport(0) << 16) | psikyo_readcoinport(0);
		case 0x1:	return (readinputport(2) << 16) | readinputport(3);
		default:	logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2);
					return 0;
	}
}


static void psikyo_soundlatch_callback(int data)
{
	psikyo_soundlatch = data;
	cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE);
	z80_nmi = 1;
}

WRITE32_HANDLER( psikyo_soundlatch_w )
{
	if (ACCESSING_LSB32)
		mame_timer_set(time_zero, data & 0xff, psikyo_soundlatch_callback);
}

/***************************************************************************
                        Strikers 1945 / Tengai
***************************************************************************/

WRITE32_HANDLER( s1945_soundlatch_w )
{
	if (!(mem_mask & 0x00ff0000))
		mame_timer_set(time_zero, (data >> 16) & 0xff, psikyo_soundlatch_callback);
}

static UINT8 s1945_table[256] = {
	0x00, 0x00, 0x64, 0xae, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x1e,
	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x5c, 0x00, 0x00, 0x2b, 0xc0
};

static UINT8 s1945a_table[256] = {
	0x00, 0x00, 0x64, 0xbe, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc7, 0x2a,
	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xad, 0x4c, 0x00, 0x00, 0x2b, 0xc0
};

static UINT8 s1945j_table[256] = {
	0x00, 0x00, 0x64, 0xb6, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x92,
	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x64, 0x00, 0x00, 0x2b, 0xc0
};

static UINT8 s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, s1945_mcu_inlatch, s1945_mcu_index;
static UINT8 s1945_mcu_latching, s1945_mcu_mode, s1945_mcu_direction, s1945_mcu_control, s1945_mcu_bctrl;
static const UINT8 *s1945_mcu_table;

static void s1945_mcu_init(const UINT8 *mcu_table)
{
	s1945_mcu_direction = 0x00;
	s1945_mcu_inlatch = 0xff;
	s1945_mcu_latch1 = 0xff;
	s1945_mcu_latch2 = 0xff;
	s1945_mcu_latching = 0x5;
	s1945_mcu_control = 0xff;
	s1945_mcu_index = 0;
	s1945_mcu_mode = 0;
	s1945_mcu_table = mcu_table;
	s1945_mcu_bctrl = 0x00;
}

WRITE32_HANDLER( s1945_mcu_w )
{
	// Accesses are always bytes, so resolve it
	int suboff;
	for(suboff=0; suboff < 3; suboff++)
		if(!((0xff << (8*suboff)) & mem_mask))
			break;
	data >>= 8*suboff;
	offset = offset*4+4+(3-suboff);

	switch(offset) {
	case 0x06:
		s1945_mcu_inlatch = data;
		break;
	case 0x08:
		s1945_mcu_control = data;
		break;
	case 0x09:
		s1945_mcu_direction = data;
		break;
	case 0x07:
		psikyo_switch_banks(1, (data >> 6) & 3);
		psikyo_switch_banks(0, (data >> 4) & 3);
		s1945_mcu_bctrl = data;
		break;
	case 0x0b:
		switch(data | (s1945_mcu_direction ? 0x100 : 0)) {
		case 0x11c:
			s1945_mcu_latching = 5;
			s1945_mcu_index = s1945_mcu_inlatch;
			break;
		case 0x013:
//          logerror("MCU: Table read index %02x\n", s1945_mcu_index);
			s1945_mcu_latching = 1;
			s1945_mcu_latch1 = s1945_mcu_table[s1945_mcu_index];
			break;
		case 0x113:
			s1945_mcu_mode = s1945_mcu_inlatch;
			if(s1945_mcu_mode == 1) {
				s1945_mcu_latching &= ~1;
				s1945_mcu_latch2 = 0x55;
			} else {
				// Go figure.
				s1945_mcu_latching &= ~1;
				s1945_mcu_latching |= 2;
			}
			s1945_mcu_latching &= ~4;
			s1945_mcu_latch1 = s1945_mcu_inlatch;
			break;
		case 0x010:
		case 0x110:
			s1945_mcu_latching |= 4;
			break;
		default:
//          logerror("MCU: function %02x, direction %02x, latch1 %02x, latch2 %02x (%x)\n", data, s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, activecpu_get_pc());
			break;
		}
		break;
	default:
//      logerror("MCU.w %x, %02x (%x)\n", offset, data, activecpu_get_pc());
		;
	}
}

READ32_HANDLER( s1945_mcu_r )
{
	switch(offset) {
	case 0: {
		UINT32 res;
		if(s1945_mcu_control & 16) {
			res = s1945_mcu_latching & 4 ? 0x0000ff00 : s1945_mcu_latch1 << 8;
			s1945_mcu_latching |= 4;
		} else {
			res = s1945_mcu_latching & 1 ? 0x0000ff00 : s1945_mcu_latch2 << 8;
			s1945_mcu_latching |= 1;
		}
		res |= s1945_mcu_bctrl & 0xf0;
		return res;
	}
	case 1:
		return (s1945_mcu_latching << 24) | 0x08000000;
	}
	return 0;
}

READ32_HANDLER( s1945_input_r )
{
	switch(offset)
	{
		case 0x0:	return (readinputport(0) << 16) | psikyo_readcoinport(1);
		case 0x1:	return (((readinputport(2) << 16) | readinputport(3)) & 0xffff000f) | s1945_mcu_r(offset-1, mem_mask);
		case 0x2:	return s1945_mcu_r(offset-1, mem_mask);
		default:	logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2);
					return 0;
	}
}


/***************************************************************************


                                Memory Map


***************************************************************************/

static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w )
{
	paletteram16 = (UINT16 *)paletteram32;
	if (ACCESSING_MSW32)
		paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2, data >> 16, mem_mask >> 16);
	if (ACCESSING_LSW32)
		paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2+1, data, mem_mask);
}

static ADDRESS_MAP_START( psikyo_readmem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA32_ROM			)	// ROM (not all used)
	AM_RANGE(0x400000, 0x401fff) AM_READ(MRA32_RAM			)	// Sprites Data
	AM_RANGE(0x600000, 0x601fff) AM_READ(MRA32_RAM			)	// Palette
	AM_RANGE(0x800000, 0x801fff) AM_READ(MRA32_RAM			)	// Layer 0
	AM_RANGE(0x802000, 0x803fff) AM_READ(MRA32_RAM			)	// Layer 1
	AM_RANGE(0x804000, 0x807fff) AM_READ(MRA32_RAM			)	// RAM + Vregs
//  AM_RANGE(0xc00000, 0xc0000b) AM_READ(psikyo_input_r )   Depends on board, see DRIVER_INIT
	AM_RANGE(0xfe0000, 0xffffff) AM_READ(MRA32_RAM			)	// RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( psikyo_writemem, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA32_ROM							)	// ROM (not all used)
	AM_RANGE(0x400000, 0x401fff) AM_WRITE(MWA32_RAM) AM_BASE(&spriteram32) AM_SIZE(&spriteram_size)	// Sprites, buffered by two frames (list buffered + fb buffered)
	AM_RANGE(0x600000, 0x601fff) AM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32	)	// Palette
	AM_RANGE(0x800000, 0x801fff) AM_WRITE(psikyo_vram_0_w) AM_BASE(&psikyo_vram_0	)	// Layer 0
	AM_RANGE(0x802000, 0x803fff) AM_WRITE(psikyo_vram_1_w) AM_BASE(&psikyo_vram_1	)	// Layer 1
	AM_RANGE(0x804000, 0x807fff) AM_WRITE(MWA32_RAM) AM_BASE(&psikyo_vregs			)	// RAM + Vregs
//  AM_RANGE(0xc00004, 0xc0000b) AM_WRITE(s1945_mcu_w                       )   MCU on sh404, see DRIVER_INIT
//  AM_RANGE(0xc00010, 0xc00013) AM_WRITE(psikyo_soundlatch_w               )   Depends on board, see DRIVER_INIT
	AM_RANGE(0xfe0000, 0xffffff) AM_WRITE(MWA32_RAM							)	// RAM
ADDRESS_MAP_END



/***************************************************************************


                                Sound CPU


***************************************************************************/

static void sound_irq( int irq )
{
	cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}

READ8_HANDLER( psikyo_soundlatch_r )
{
	return psikyo_soundlatch;
}

WRITE8_HANDLER( psikyo_clear_nmi_w )
{
	cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE);
	z80_nmi = 0;
}


/***************************************************************************
                        Sengoku Ace / Samurai Aces
***************************************************************************/

WRITE8_HANDLER( sngkace_sound_bankswitch_w )
{
	UINT8 *RAM = memory_region(REGION_CPU2);
	int bank = data & 3;
	memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000]);
}

static ADDRESS_MAP_START( sngkace_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x77ff) AM_READ(MRA8_ROM		)	// ROM
	AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM		)	// RAM
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1		)	// Banked ROM
ADDRESS_MAP_END

static ADDRESS_MAP_START( sngkace_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x77ff) AM_WRITE(MWA8_ROM		)	// ROM
	AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM		)	// RAM
	AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM		)	// Banked ROM
ADDRESS_MAP_END


static ADDRESS_MAP_START( sngkace_sound_readport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_READ(YM2610_status_port_0_A_r		)
	AM_RANGE(0x02, 0x02) AM_READ(YM2610_status_port_0_B_r		)
	AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r			)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sngkace_sound_writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_WRITE(YM2610_control_port_0_A_w		)
	AM_RANGE(0x01, 0x01) AM_WRITE(YM2610_data_port_0_A_w		)
	AM_RANGE(0x02, 0x02) AM_WRITE(YM2610_control_port_0_B_w		)
	AM_RANGE(0x03, 0x03) AM_WRITE(YM2610_data_port_0_B_w		)
	AM_RANGE(0x04, 0x04) AM_WRITE(sngkace_sound_bankswitch_w	)
	AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w			)
ADDRESS_MAP_END


/***************************************************************************
                                Gun Bird
***************************************************************************/

WRITE8_HANDLER( gunbird_sound_bankswitch_w )
{
	UINT8 *RAM = memory_region(REGION_CPU2);
	int bank = (data >> 4) & 3;

	/* The banked rom is seen at 8200-ffff, so the last 0x200 bytes
       of the rom not reachable. */

	memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000 + 0x200]);
}

static ADDRESS_MAP_START( gunbird_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM		)	// ROM
	AM_RANGE(0x8000, 0x81ff) AM_READ(MRA8_RAM		)	// RAM
	AM_RANGE(0x8200, 0xffff) AM_READ(MRA8_BANK1		)	// Banked ROM
ADDRESS_MAP_END

static ADDRESS_MAP_START( gunbird_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM		)	// ROM
	AM_RANGE(0x8000, 0x81ff) AM_WRITE(MWA8_RAM		)	// RAM
	AM_RANGE(0x8200, 0xffff) AM_WRITE(MWA8_ROM		)	// Banked ROM
ADDRESS_MAP_END


static ADDRESS_MAP_START( gunbird_sound_readport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x04, 0x04) AM_READ(YM2610_status_port_0_A_r		)
	AM_RANGE(0x06, 0x06) AM_READ(YM2610_status_port_0_B_r		)
	AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r			)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gunbird_sound_writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w	)
	AM_RANGE(0x04, 0x04) AM_WRITE(YM2610_control_port_0_A_w		)
	AM_RANGE(0x05, 0x05) AM_WRITE(YM2610_data_port_0_A_w		)
	AM_RANGE(0x06, 0x06) AM_WRITE(YM2610_control_port_0_B_w		)
	AM_RANGE(0x07, 0x07) AM_WRITE(YM2610_data_port_0_B_w		)
	AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w			)
ADDRESS_MAP_END


/***************************************************************************
                        Strikers 1945 / Tengai
***************************************************************************/

static ADDRESS_MAP_START( s1945_sound_readport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x08, 0x08) AM_READ(YMF278B_status_port_0_r		)
	AM_RANGE(0x10, 0x10) AM_READ(psikyo_soundlatch_r			)
ADDRESS_MAP_END

static ADDRESS_MAP_START( s1945_sound_writeport, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w	)
	AM_RANGE(0x02, 0x03) AM_WRITE(MWA8_NOP						)
	AM_RANGE(0x08, 0x08) AM_WRITE(YMF278B_control_port_0_A_w	)
	AM_RANGE(0x09, 0x09) AM_WRITE(YMF278B_data_port_0_A_w		)
	AM_RANGE(0x0a, 0x0a) AM_WRITE(YMF278B_control_port_0_B_w	)
	AM_RANGE(0x0b, 0x0b) AM_WRITE(YMF278B_data_port_0_B_w		)
	AM_RANGE(0x0c, 0x0c) AM_WRITE(YMF278B_control_port_0_C_w	)
	AM_RANGE(0x0d, 0x0d) AM_WRITE(YMF278B_data_port_0_C_w		)
	AM_RANGE(0x18, 0x18) AM_WRITE(psikyo_clear_nmi_w			)
ADDRESS_MAP_END


/***************************************************************************


                                Input Ports


***************************************************************************/

#define PSIKYO_PORT_PLAYER1 \
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1                       ) \
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) \
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)

#define PSIKYO_PORT_PLAYER2 \
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_START2                       ) \
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)

#define PSIKYO_PORT_COIN \
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_COIN1    ) \
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_COIN2    ) \
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SPECIAL  ) \
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_UNKNOWN  ) \
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_SERVICE1 ) \
	PORT_BIT(0x0020, IP_ACTIVE_LOW,  IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) \
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_TILT     ) \
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL  )	// From Sound CPU


/***************************************************************************
                        Samurai Aces / Sengoku Ace (Japan)
***************************************************************************/

INPUT_PORTS_START( samuraia )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00008&9
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "400K" )
	PORT_DIPSETTING(      0x0000, "600K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	PORT_START	// IN3 - c00002&3
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN4 - c00006&7

	/***********************************************

    This Dip port is bit based:

    Bit 0 1 2 3
        1 1 1 1 World

        0 1 1 1 USA With FBI logo
        1 0 1 1 Korea With FBI logo??
        1 1 0 1 Hong Kong With FBI logo??
        1 1 1 0 Taiwan With FBI logo??

    ************************************************/

	PORT_DIPNAME( 0x00ff, 0x00ff, "Country" )
	PORT_DIPSETTING(      0x00ff, DEF_STR( World ) )
	PORT_DIPSETTING(      0x00ef, "USA & Canada" )
	PORT_DIPSETTING(      0x00df, "Korea" )
	PORT_DIPSETTING(      0x00bf, "Hong Kong" )
	PORT_DIPSETTING(      0x007f, "Taiwan" )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

INPUT_PORTS_END

INPUT_PORTS_START( sngkace )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00008&9
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "400K" )
	PORT_DIPSETTING(      0x0000, "600K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	PORT_START	// IN3 - c00002&3
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN4 - c00006&7

	/***********************************************

    This Dip port is bit based:

    Bit 0 1 2 3
        1 1 1 1 Japan

        0 1 1 1 USA With FBI logo
        1 0 1 1 Korea
        1 1 0 1 Hong Kong
        1 1 1 0 Taiwan

    ************************************************/

#if 0 // See Patch in MACHINE_RESET, only text not logo
	PORT_DIPNAME( 0x00ff, 0x00ff, "Country" )
	PORT_DIPSETTING(      0x00ff, DEF_STR( Japan ) )
	PORT_DIPSETTING(      0x00ef, "USA & Canada" )
	PORT_DIPSETTING(      0x00df, "Korea" )
	PORT_DIPSETTING(      0x00bf, "Hong Kong" )
	PORT_DIPSETTING(      0x007f, "Taiwan" )
#endif
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

INPUT_PORTS_END


/***************************************************************************
                                Battle K-Road
***************************************************************************/

INPUT_PORTS_START( btlkroad )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN               )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN               )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, "Unknown 2-4" )	// used
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Unknown 2-5" )	// used (energy lost?)
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, "Use DSW 3 (Debug)" )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	/***********************************************

    Bit 0 1 2 3
        1 1 1 1 Japan

        0 1 1 1 USA & Canada
        0 0 1 1 Korea
        0 1 0 1 Hong Kong
        0 1 1 0 Taiwan
        Other   World

    ************************************************/

	PORT_START	// IN3 - c00006&7
	PORT_DIPNAME( 0x000f, 0x0000, "Copyright (Country)" )
	PORT_DIPSETTING(      0x000f, "Psikyo (Japan)" )
	PORT_DIPSETTING(      0x000e, "Jaleco+Psikyo (USA & Canada)" )
	PORT_DIPSETTING(      0x000c, "Psikyo (Korea)" )
	PORT_DIPSETTING(      0x000a, "Psikyo (Hong Kong)" )
	PORT_DIPSETTING(      0x0006, "Psikyo (Taiwan)" )
	PORT_DIPSETTING(      0x0000, "Psikyo (World)" )

	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	// This DSW is used for debugging the game
	PORT_DIPNAME( 0x0100, 0x0100, "Unknown 3-0" )	// tested!
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, "Unknown 3-1" )	// tested!
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, "Unknown 3-2" )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, "Unknown 3-3" )
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, "Unknown 3-4" )	// tested!
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, "Unknown 3-5" )
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, "Unknown 3-6" )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, "Unknown 3-7" )	// tested!
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

INPUT_PORTS_END


/***************************************************************************
                                Gun Bird
***************************************************************************/

INPUT_PORTS_START( gunbird )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "400K" )
	PORT_DIPSETTING(      0x0000, "600K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	/***********************************************

    This Dip port is bit based:

    Bit 0 1 2 3
        1 1 1 1 World (No "For use in ...." screen)

        0 x x x USA With FBI logo
        1 0 x x Korea
        1 1 0 x Hong Kong
        1 1 1 0 Taiwan

        x = Doesn't Matter, see routine starting at 0108A4:

    Japan is listed in the code but how do you activate it?

    Has no effects on Japan or Korea versions.

    ************************************************/

	PORT_DIPNAME( 0x000f, 0x000f, "Country" )
	PORT_DIPSETTING(      0x000f, DEF_STR( World ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( USA ) )
	PORT_DIPSETTING(      0x000d, "Korea" )
	PORT_DIPSETTING(      0x000b, "Hong Kong" )
	PORT_DIPSETTING(      0x0007, "Taiwan" )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END

INPUT_PORTS_START( gunbirdj )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "400K" )
	PORT_DIPSETTING(      0x0000, "600K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END


/***************************************************************************
                                Strikers 1945
***************************************************************************/

INPUT_PORTS_START( s1945 )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "600K" )
	PORT_DIPSETTING(      0x0000, "800K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// No freeplay for s1945
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	/***********************************************

    This Dip port is bit based:

    Bit 0 1 2 3
        1 1 1 1 World (No "For use in ...." screen), see:
                        0149B8: tst.w   $fffe58a0.l

        0 1 1 1 USA & Canada
        1 0 1 1 Korea
        1 1 0 1 Hong Kong
        1 1 1 0 Taiwan
                    Other regions check see:
                        005594: move.w  $fffe58a0.l, D0

    Came from a Japan board apparently!!!
    Japan is listed in the code but how do you activate it?
    No effect on set s1945j or s1945k

    ************************************************/

	PORT_DIPNAME( 0x000f, 0x000f, "Country" )
	PORT_DIPSETTING(      0x000f, DEF_STR( World ) )
	PORT_DIPSETTING(      0x000e, "U.S.A & Canada" )
	PORT_DIPSETTING(      0x000d, "Korea" )
	PORT_DIPSETTING(      0x000b, "Hong Kong" )
	PORT_DIPSETTING(      0x0007, "Taiwan" )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END

INPUT_PORTS_START( s1945a )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "600K" )
	PORT_DIPSETTING(      0x0000, "800K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// No freeplay for s1945
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	/***********************************************

    This Dip port is bit based:

    Bit 0 1 2 3
        1 1 1 1 Japan, anything but 0x0f = "World"
    ************************************************/

	PORT_DIPNAME( 0x000f, 0x000e, "Country" )
	PORT_DIPSETTING(      0x000f, DEF_STR( Japan ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( World ) )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END

INPUT_PORTS_START( s1945j )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "600K" )
	PORT_DIPSETTING(      0x0000, "800K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// No freeplay for s1945?
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END


/***************************************************************************
                                Tengai
***************************************************************************/

INPUT_PORTS_START( tengai )

	PORT_START	// IN0 - c00000&1
	PSIKYO_PORT_PLAYER2

	PSIKYO_PORT_PLAYER1

	PORT_START	// IN1 - c00002&3
	PSIKYO_PORT_COIN

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	// IN2 - c00004&5
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0010, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0040, "600K" )
	PORT_DIPSETTING(      0x0000, "800K" )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" )	// [Free Play] on all for free play
	PORT_DIPSETTING(      0x0100, "A+B/A&B" )
	PORT_DIPSETTING(      0x0000, "A&B/A [Free Play]" )
	PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0000, "1C 6C [Free Play]" )
	PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, "On [Free Play]" ) // Forces 1C_1C

	PORT_START	// IN3 - c00006&7

	/***********************************************

    This Dip port is bit based:

    If any of the bits are set it becomes World.
    Text for other regions is present though.

    ************************************************/

	PORT_DIPNAME( 0x000f, 0x000e, "Country" )
	PORT_DIPSETTING(      0x000f, DEF_STR( Japan ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( World ) )

	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!

INPUT_PORTS_END


/***************************************************************************


                                Gfx Layouts


***************************************************************************/

static const gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{0,1,2,3},
	{2*4,3*4,0*4,1*4,6*4,7*4,4*4,5*4,
	 10*4,11*4,8*4,9*4,14*4,15*4,12*4,13*4},
	{0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64,
	 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64},
	16*16*4
};

static const gfx_decode psikyo_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4, 0x000, 0x20 }, // [0] Sprites
	{ REGION_GFX2, 0, &layout_16x16x4, 0x800, 0x48 }, // [1] Layer 0 + 1
	{ -1 }
};



/***************************************************************************


                                Machine Drivers


***************************************************************************/

/***************************************************************************
                            Samurai Ace / Sengoku Aces
***************************************************************************/


struct YM2610interface sngkace_ym2610_interface =
{
	sound_irq,	/* irq */
	REGION_SOUND1,	/* delta_t */
	REGION_SOUND1	/* adpcm */
};

static MACHINE_DRIVER_START( sngkace )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68EC020, 16000000)
	MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */	/* ? */
	MDRV_CPU_PROGRAM_MAP(sngkace_sound_readmem,sngkace_sound_writemem)
	MDRV_CPU_IO_MAP(sngkace_sound_readport,sngkace_sound_writeport)

	MDRV_SCREEN_REFRESH_RATE(59.3)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)	// we're using IPT_VBLANK

	MDRV_MACHINE_RESET(psikyo)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(320, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
	MDRV_GFXDECODE(psikyo_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(0x1000)

	MDRV_VIDEO_START(psikyo)
	MDRV_VIDEO_EOF(psikyo)
	MDRV_VIDEO_UPDATE(psikyo)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(YM2610, 8000000)
	MDRV_SOUND_CONFIG(sngkace_ym2610_interface)
	MDRV_SOUND_ROUTE(0, "left",  1.2)
	MDRV_SOUND_ROUTE(0, "right", 1.2)
	MDRV_SOUND_ROUTE(1, "left",  1.0)
	MDRV_SOUND_ROUTE(2, "right", 1.0)
MACHINE_DRIVER_END



/***************************************************************************
        Gun Bird / Battle K-Road / Strikers 1945 (Japan, unprotected)
***************************************************************************/


struct YM2610interface gunbird_ym2610_interface =
{
	sound_irq,	/* irq */
	REGION_SOUND1,	/* delta_t */
	REGION_SOUND2	/* adpcm */
};

static MACHINE_DRIVER_START( gunbird )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68EC020, 16000000)
	MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)	/* ! LZ8420M (Z80 core) ! */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem)
	MDRV_CPU_IO_MAP(gunbird_sound_readport,gunbird_sound_writeport)

	MDRV_SCREEN_REFRESH_RATE(59.3)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)	// we're using IPT_VBLANK

	MDRV_MACHINE_RESET(psikyo)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(320, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
	MDRV_GFXDECODE(psikyo_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(0x1000)

	MDRV_VIDEO_START(psikyo)
	MDRV_VIDEO_EOF(psikyo)
	MDRV_VIDEO_UPDATE(psikyo)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(YM2610, 8000000)
	MDRV_SOUND_CONFIG(gunbird_ym2610_interface)
	MDRV_SOUND_ROUTE(0, "left",  1.2)
	MDRV_SOUND_ROUTE(0, "right", 1.2)
	MDRV_SOUND_ROUTE(1, "left",  1.0)
	MDRV_SOUND_ROUTE(2, "right", 1.0)
MACHINE_DRIVER_END




/***************************************************************************
                        Strikers 1945 / Tengai
***************************************************************************/


static void irqhandler(int linestate)
{
	if (linestate)
		cpunum_set_input_line(1, 0, ASSERT_LINE);
	else
		cpunum_set_input_line(1, 0, CLEAR_LINE);
}

static struct YMF278B_interface ymf278b_interface =
{
	REGION_SOUND1,
	irqhandler
};

static MACHINE_DRIVER_START( s1945 )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68EC020, 16000000)
	MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)	/* ! LZ8420M (Z80 core) ! */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem)
	MDRV_CPU_IO_MAP(s1945_sound_readport,s1945_sound_writeport)

	/* MCU should go here */

	MDRV_SCREEN_REFRESH_RATE(59.3)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)	// we're using IPT_VBLANK

	MDRV_MACHINE_RESET(psikyo)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(320, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
	MDRV_GFXDECODE(psikyo_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(0x1000)

	MDRV_VIDEO_START(psikyo)
	MDRV_VIDEO_EOF(psikyo)
	MDRV_VIDEO_UPDATE(psikyo)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD(YMF278B, YMF278B_STD_CLOCK)
	MDRV_SOUND_CONFIG(ymf278b_interface)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END





/***************************************************************************


                                ROMs Loading


***************************************************************************/


/***************************************************************************

                                Samurai Aces
                          ( WORLD/USA/HK/KOREA/TAIWAN Ver.)

                                Sengoku Ace
                          (Samurai Aces JPN Ver.)

Board:  SH201B
CPU:    TMP68EC020F-16
Sound:  Z80A + YM2610
OSC:    32.000, 14.31818 MHz

***************************************************************************/

ROM_START( samuraia )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "4-u127.bin", 0x000000, 0x040000, CRC(8c9911ca) SHA1(821ba648b9a1d495c600cbf4606f2dbddc6f9e6f) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "5-u126.bin", 0x000002, 0x040000, CRC(d20c3ef0) SHA1(264e5a7e45e130a9e7152468733337668dc5b65f) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) )
	ROM_LOAD( "u35.bin",  0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) )

//  ROM_REGION( 0x100000, REGION_SOUND1, 0 )  /* Samples */
	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u68.bin",  0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u11.bin",  0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF

ROM_END

ROM_START( sngkace )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "1-u127.bin", 0x000000, 0x040000, CRC(6c45b2f8) SHA1(08473297e174f3a6d67043f3b16f4e6b9c68b826) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "2-u126.bin", 0x000002, 0x040000, CRC(845a6760) SHA1(3b8fed294e28d9d8ef5cb5ec88b9ade396146a48) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) )
	ROM_LOAD( "u35.bin",  0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) )

//  ROM_REGION( 0x100000, REGION_SOUND1, 0 )  /* Samples */
	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u68.bin",  0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u11.bin",  0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF

ROM_END

DRIVER_INIT( sngkace )
{
	{
		UINT8 *RAM	=	memory_region(REGION_SOUND1);
		int len				=	memory_region_length(REGION_SOUND1);
		int i;

		/* Bit 6&7 of the samples are swapped. Naughty, naughty... */
		for (i=0;i<len;i++)
		{
			int x = RAM[i];
			RAM[i] = ((x & 0x40) << 1) | ((x & 0x80) >> 1) | (x & 0x3f);
		}
	}

	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, sngkace_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w);

	psikyo_ka302c_banking = 0; // SH201B doesn't have any gfx banking
	psikyo_switch_banks(0, 0); // sngkace / samuraia don't use banking
	psikyo_switch_banks(1, 1); // They share REGION_GFX2 to save memory on other boards

	/* Enable other regions */
#if 0
	if (!strcmp(machine->gamedrv->name,"sngkace"))
	{
		UINT8 *ROM	=	memory_region(REGION_CPU1);
		ROM[0x995] = 0x4e;
		ROM[0x994] = 0x71;
		ROM[0x997] = 0x4e;
		ROM[0x996] = 0x71;

	}
#endif
}


/***************************************************************************

                                Gun Bird (Korea)
                                Gun Bird (Japan)
                            Battle K-Road (Japan)

Board:  KA302C
CPU:    MC68EC020FG16
Sound:  LZ8420M (Z80 core) + YMF286-K
OSC:    16.000, 14.31818 MHz

Chips:  PS2001B
        PS3103
        PS3204
        PS3305

***************************************************************************/

ROM_START( gunbird )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(b78ec99d) SHA1(399b79931652d9df1632cd4d7ec3d214e473a5c3) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(925f095d) SHA1(301a536119a0320a756e9c6e51fb10e36b90ef16) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )

	ROM_REGION( 0x080000, REGION_SOUND1, 0 )	/* DELTA-T Samples */
	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* ADPCM Samples */
	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )

ROM_END

ROM_START( gunbirdk )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "1k-u46.bin", 0x000000, 0x080000, CRC(745cee52) SHA1(6c5bb92c92c55f882484417bc1aa580684019610) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "2k-u39.bin", 0x000002, 0x080000, CRC(669632fb) SHA1(885dea42e6da35e9166a208b18dbd930642c26cd) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "k3-u71.bin", 0x00000, 0x20000, CRC(11994055) SHA1(619776c178361f23de37ff14e87284ec0f1f4f10) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )

	ROM_REGION( 0x080000, REGION_SOUND1, 0 )	/* DELTA-T Samples */
	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* ADPCM Samples */
	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )

ROM_END

ROM_START( gunbirdj )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x040000, CRC(474abd69) SHA1(27f37333075f9c92849101aad4875e69004d747b) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x040000, CRC(3e3e661f) SHA1(b5648546f390539b0f727a9a62d1b9516254ae21) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )

	ROM_REGION( 0x080000, REGION_SOUND1, 0 )	/* DELTA-T Samples */
	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* ADPCM Samples */
	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )

ROM_END


ROM_START( btlkroad )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(8a7a28b4) SHA1(f7197be673dfd0ddf46998af81792b81d8fe9fbf) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(933561fa) SHA1(f6f3b1e14b1cfeca26ef8260ac4771dc1531c357) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(22411fab) SHA1(1094cb51712e40ae65d0082b408572bdec06ae8b) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(282d89c3) SHA1(3b4b17f4a37efa2f7e232488aaba7c77d10c84d2) )
	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(bbe9d3d1) SHA1(9da0b0b993e8271a8119e9c2f602e52325983f79) )
	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(d4d1b07c) SHA1(232109db8f6e137fbc8826f38a96057067cb19dc) )
//  ROM_LOAD( "u25.bin",  CRC(00600000) , 0x100000  NOT PRESENT

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layers 0 + 1 */
	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(4c8577f1) SHA1(d27043514632954a06667ac63f4a4e4a31870511) )

	ROM_REGION( 0x080000, REGION_SOUND1, 0 )	/* DELTA-T Samples */
	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(0f33049f) SHA1(ca4fd5f3906685ace1af40b75f5678231d7324e8) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* ADPCM Samples */
	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(51d73682) SHA1(562038d08e9a4389ffa39f3a659b2a29b94dc156) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(30d541ed) SHA1(6f7fb5f5ecbce7c086185392de164ebb6887e780) )

	ROM_REGION( 0x0400, REGION_PLDS, 0 )
	ROM_LOAD( "tibpal16l8.u69", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */
	ROM_LOAD( "tibpal16l8.u19", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */

ROM_END



DRIVER_INIT( gunbird )
{
	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w);

	psikyo_ka302c_banking = 1;
}


/***************************************************************************

                            Strikers 1945 (Japan, unprotected)

Board:  SH403 (Similiar to KA302C)
CPU:    MC68EC020FG16
Sound:  LZ8420M (Z80 core) + YMF286-K?
OSC:    16.000, 14.31818 MHz

Chips:  PS2001B
        PS3103
        PS3204
        PS3305

***************************************************************************/

ROM_START( s1945jn )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x080000, CRC(45fa8086) SHA1(f1753b9420596f4b828c77e877a044ba5fb01b28) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x080000, CRC(0152ab8c) SHA1(2aef4cb88341b35f20bb551716f1e5ac2731e9ba) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(e3e366bd) SHA1(1f5b5909745802e263a896265ea365df76d3eaa5) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )

	ROM_REGION( 0x080000, REGION_SOUND1, 0 )	/* DELTA-T Samples */
	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(a44a4a9b) SHA1(5378256752d709daed0b5f4199deebbcffe84e10) )

	ROM_REGION( 0x100000, REGION_SOUND2, 0 )	/* ADPCM Samples */
	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(fe1312c2) SHA1(8339a96a0885518d6e22cb3bdb9c2f82d011d86d) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )

ROM_END

DRIVER_INIT( s1945jn )
{
	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);

	psikyo_ka302c_banking = 1;
}


/***************************************************************************

                            Strikers 1945 (Japan)

Board:  SH404
CPU:    MC68EC020FG16
Sound:  LZ8420M (Z80 core)
        YMF278B-F
OSC:    16.000MHz
        14.3181MHz
        33.8688MHz (YMF)
        4.000MHz (PIC)

Chips:  PS2001B
        PS3103
        PS3204
        PS3305


1-U59      security (PIC16C57; not dumped)

***************************************************************************/

ROM_START( s1945 )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "2s.u40", 0x000000, 0x040000, CRC(9b10062a) SHA1(cf963bba157422b659d8d64b4493eb7d69cd07b7) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "3s.u41", 0x000002, 0x040000, CRC(f87e871a) SHA1(567167c7fcfb622f78e211d74b04060c3d29d6b7) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x000100, REGION_CPU3, 0 )		/* MCU? */
	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )

	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )

ROM_END

ROM_START( s1945a )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "4-u40.bin", 0x000000, 0x040000, CRC(29ffc217) SHA1(12dc3cb32253c3908f4c440c627a0e1b32ee7cac) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "5-u41.bin", 0x000002, 0x040000, CRC(c3d3fb64) SHA1(4388586bc0a6f3d62366b3c38b8b23f8a03dbf15) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x000100, REGION_CPU3, 0 )		/* MCU? */
	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )

	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )

ROM_END

ROM_START( s1945j )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "1-u40.bin", 0x000000, 0x040000, CRC(c00eb012) SHA1(080dae010ca83548ebdb3324585d15e48baf0541) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "2-u41.bin", 0x000002, 0x040000, CRC(3f5a134b) SHA1(18bb3bb1e1adadcf522795f5cf7d4dc5a5dd1f30) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x000100, REGION_CPU3, 0 )		/* MCU */
	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )

	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )

ROM_END

ROM_START( s1945k ) /* Same MCU as the current parent set, region dip has no effect on this set */

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "10.u40", 0x000000, 0x040000, CRC(5a32af36) SHA1(2eada37fd043c097a11bcf4e3e0bebb473bbc0df) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "9.u41",  0x000002, 0x040000, CRC(29cc6d7d) SHA1(aeee9e88922c25c75885483d115e064c6b71540b) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x000100, REGION_CPU3, 0 )		/* MCU */
	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )

	ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )

	ROM_REGION( 0x200000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )

ROM_END

DRIVER_INIT( s1945 )
{
	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);

	/* protection and tile bank switching */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
	s1945_mcu_init(s1945_table);

	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
}

DRIVER_INIT( s1945a )
{
	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);

	/* protection and tile bank switching */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
	s1945_mcu_init(s1945a_table);

	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
}

DRIVER_INIT( s1945j )
{
	/* input ports*/
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);

	/* protection and tile bank switching */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
	s1945_mcu_init(s1945j_table);

	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
}


/***************************************************************************

                                Tengai (World) / Sengoku Blade (Japan)

Board:  SH404
CPU:    MC68EC020FG16
Sound:  LZ8420M (Z80 core)
        YMF278B-F
OSC:    16.000MHz
        14.3181MHz
        33.8688MHz (YMF)
        4.000MHz (PIC)
Chips:  PS2001B
        PS3103
        PS3204
        PS3305

4-U59      security (PIC16C57; not dumped)

***************************************************************************/

ROM_START( tengai )

	ROM_REGION( 0x100000, REGION_CPU1, 0 )		/* Main CPU Code */
	ROM_LOAD32_WORD_SWAP( "2-u40.bin", 0x000000, 0x080000, CRC(ab6fe58a) SHA1(6687a3af192b3eab60d75ca286ebb8e0636297b5) ) // 1&0
	ROM_LOAD32_WORD_SWAP( "3-u41.bin", 0x000002, 0x080000, CRC(02e42e39) SHA1(6cdb7b1cebab50c0a44cd60cd437f0e878ccac5c) ) // 3&2

	ROM_REGION( 0x030000, REGION_CPU2, 0 )		/* Sound CPU Code */
	ROM_LOAD( "1-u63.bin", 0x00000, 0x20000, CRC(2025e387) SHA1(334b0eb3b416d46ccaadff3eee6f1abba63285fb) )
	ROM_RELOAD(            0x10000, 0x20000             )

	ROM_REGION( 0x000100, REGION_CPU3, 0 )		/* MCU */
	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )

	ROM_REGION( 0x600000, REGION_GFX1, ROMREGION_DISPOSE )	/* Sprites */
	ROM_LOAD16_WORD_SWAP( "u20.bin",  0x000000, 0x200000, CRC(ed42ef73) SHA1(74693fcc83a2654ddb18fd513d528033863d6116) )
	ROM_LOAD16_WORD_SWAP( "u22.bin",  0x200000, 0x200000, CRC(8d21caee) SHA1(2a68af8b2be2158dcb152c434e91a75871478d41) )
	ROM_LOAD16_WORD_SWAP( "u21.bin",  0x400000, 0x200000, CRC(efe34eed) SHA1(7891495b443a5acc7b2f17fe694584f6cb0afacc) )

	ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE )	/* Layer 0 + 1 */
	ROM_LOAD16_WORD_SWAP( "u34.bin",  0x000000, 0x400000, CRC(2a2e2eeb) SHA1(f1d99353c0affc5c908985e6f2a5724e5223cccc) ) /* four banks of 0x100000 */

	ROM_REGION( 0x400000, REGION_SOUND1, 0 )	/* Samples */
	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a63633c5) SHA1(89e75a40518926ebcc7d88dea86c01ba0bb496e5) )	// 8 bit signed pcm (16KHz)
	ROM_LOAD( "u62.bin",  0x200000, 0x200000, CRC(3ad0c357) SHA1(35f78cfa2eafa93ab96b24e336f569ee84af06b6) )

	ROM_REGION( 0x040000, REGION_USER1, 0 )	/* Sprites LUT */
	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(681d7d55) SHA1(b0b28471440d747adbc4d22d1918f89f6ede1615) )

ROM_END

DRIVER_INIT( tengai )
{
	/* input ports */
	memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r);

	/* sound latch */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);

	/* protection */
	memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
	s1945_mcu_init(0);

	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
}


/***************************************************************************


                                Game Drivers


***************************************************************************/

/* Working Games */
GAME( 1993, samuraia, 0,        sngkace,  samuraia, sngkace,  ROT270, "Psikyo", "Samurai Aces (World)", 0) // Banpresto?
GAME( 1993, sngkace,  samuraia, sngkace,  sngkace,  sngkace,  ROT270, "Psikyo", "Sengoku Ace (Japan)", 0) // Banpresto?
GAME( 1994, gunbird,  0,        gunbird,  gunbird,  gunbird,  ROT270, "Psikyo", "Gunbird (World)", 0 )
GAME( 1994, gunbirdk, gunbird,  gunbird,  gunbirdj, gunbird,  ROT270, "Psikyo", "Gunbird (Korea)", 0 )
GAME( 1994, gunbirdj, gunbird,  gunbird,  gunbirdj, gunbird,  ROT270, "Psikyo", "Gunbird (Japan)", 0 )
GAME( 1994, btlkroad, 0,        gunbird,  btlkroad, gunbird,  ROT0,   "Psikyo", "Battle K-Road", 0 )
GAME( 1995, s1945,    0,        s1945,    s1945,    s1945,    ROT270, "Psikyo", "Strikers 1945", 0 )
GAME( 1995, s1945a,   s1945,    s1945,    s1945a,   s1945a,   ROT270, "Psikyo", "Strikers 1945 (Alt)", 0) // Region dip - 0x0f=Japan, anything else=World
GAME( 1995, s1945j,   s1945,    s1945,    s1945j,   s1945j,   ROT270, "Psikyo", "Strikers 1945 (Japan)", 0 )
GAME( 1995, s1945jn,  s1945,    gunbird,  s1945j,   s1945jn,  ROT270, "Psikyo", "Strikers 1945 (Japan, unprotected)", 0 )
GAME( 1995, s1945k,   s1945,    s1945,    s1945j,   s1945,    ROT270, "Psikyo", "Strikers 1945 (Korea)", 0 )
GAME( 1996, tengai,   0,        s1945,    tengai,   tengai,   ROT0,   "Psikyo", "Tengai / Sengoku Blade: Sengoku Ace Episode II", 0 )
