/***************************************************************************

                            -= Clash Road =-

                    driver by   Luca Elia (l.elia@tin.it)

Main  CPU   :   Z80A

Video Chips :   ?

Sound CPU   :   Z80A

Sound Chips :   Custom (NAMCO)

XTAL        :   18.432 MHz


***************************************************************************/

#include "driver.h"
#include "sound/custom.h"

UINT8 *clshroad_sharedram;

/* Variables & functions defined in video: */

extern UINT8 *clshroad_vram_0, *clshroad_vram_1;
extern UINT8 *clshroad_vregs;

WRITE8_HANDLER( clshroad_vram_0_w );
WRITE8_HANDLER( clshroad_vram_1_w );
WRITE8_HANDLER( clshroad_flipscreen_w );

PALETTE_INIT( firebatl );
PALETTE_INIT( clshroad );
VIDEO_START( firebatl );
VIDEO_START( clshroad );
VIDEO_UPDATE( clshroad );

extern UINT8 *wiping_soundregs;
void *wiping_sh_start(int clock, const struct CustomSound_interface *config);
WRITE8_HANDLER( wiping_sound_w );



MACHINE_RESET( clshroad )
{
	flip_screen_set(0);
}


/* Shared RAM with the sound CPU */

READ8_HANDLER ( clshroad_sharedram_r )	{	return clshroad_sharedram[offset];	}
WRITE8_HANDLER( clshroad_sharedram_w )	{	clshroad_sharedram[offset] = data;	}

READ8_HANDLER( clshroad_input_r )
{
	return	((~readinputportbytag("IN0") & (1 << offset)) ? 1 : 0) |
			((~readinputportbytag("IN1") & (1 << offset)) ? 2 : 0) |
			((~readinputportbytag("DSW1") & (1 << offset)) ? 4 : 0) |
			((~readinputportbytag("DSW2") & (1 << offset)) ? 8 : 0) ;
}


static ADDRESS_MAP_START( clshroad_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM				)	// ROM
	AM_RANGE(0x8000, 0x95ff) AM_READ(MRA8_RAM				)	// Work   RAM
	AM_RANGE(0x9600, 0x97ff) AM_READ(clshroad_sharedram_r	)	// Shared RAM
	AM_RANGE(0x9800, 0x9dff) AM_READ(MRA8_RAM				)	// Work   RAM
	AM_RANGE(0x9e00, 0x9fff) AM_READ(MRA8_RAM				)	// Sprite RAM
	AM_RANGE(0xa100, 0xa107) AM_READ(clshroad_input_r		)	// Inputs
	AM_RANGE(0xa800, 0xafff) AM_READ(MRA8_RAM				)	// Layer  1
	AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM				)	// Layers 0
ADDRESS_MAP_END

static ADDRESS_MAP_START( clshroad_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM									)	// ROM
	AM_RANGE(0x8000, 0x95ff) AM_WRITE(MWA8_RAM									)	// Work   RAM
	AM_RANGE(0x9600, 0x97ff) AM_WRITE(clshroad_sharedram_w) AM_BASE(&clshroad_sharedram	)	// Shared RAM
	AM_RANGE(0x9800, 0x9dff) AM_WRITE(MWA8_RAM									)	// Work   RAM
	AM_RANGE(0x9e00, 0x9fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size		)	// Sprite RAM
	AM_RANGE(0xa001, 0xa001) AM_WRITE(MWA8_NOP									)	// ? Interrupt related
	AM_RANGE(0xa004, 0xa004) AM_WRITE(clshroad_flipscreen_w						)	// Flip Screen
	AM_RANGE(0xa800, 0xafff) AM_WRITE(clshroad_vram_1_w) AM_BASE(&clshroad_vram_1		)	// Layer 1
	AM_RANGE(0xb000, 0xb003) AM_WRITE(MWA8_RAM) AM_BASE(&clshroad_vregs					)	// Scroll
	AM_RANGE(0xc000, 0xc7ff) AM_WRITE(clshroad_vram_0_w) AM_BASE(&clshroad_vram_0		)	// Layers 0
ADDRESS_MAP_END

static ADDRESS_MAP_START( clshroad_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM				)	// ROM
	AM_RANGE(0x9600, 0x97ff) AM_READ(clshroad_sharedram_r	)	// Shared RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( clshroad_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM				)	// ROM
	AM_RANGE(0x4000, 0x7fff) AM_WRITE(wiping_sound_w) AM_BASE(&wiping_soundregs)
	AM_RANGE(0x9600, 0x97ff) AM_WRITE(clshroad_sharedram_w	)	// Shared RAM
	AM_RANGE(0xa003, 0xa003) AM_WRITE(MWA8_NOP				)	// ? Interrupt related
ADDRESS_MAP_END



INPUT_PORTS_START( clshroad )
	PORT_START_TAG("IN0")	// Player 1
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_START_TAG("IN1") 	// Player 2
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )	// Damage when falling
	PORT_DIPSETTING(    0x18, DEF_STR( Normal )  )	// 8
	PORT_DIPSETTING(    0x10, DEF_STR( Hard )    )	// A
	PORT_DIPSETTING(    0x08, DEF_STR( Harder )  )	// C
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )	// E
	PORT_DIPNAME( 0x20, 0x20, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 1-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW2")
/*
first bit OFF is:   0           0   <- value
                    1           1
                    2           2
                    3           3
                    4           4
                    5           5
                    6           6
                    else        FF

But the values seems unused then.
*/
	PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )	//?
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( firebatl )
	PORT_START_TAG("IN0")
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_START_TAG("IN1")
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x7f, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x07, "4" )
	PORT_DIPSETTING(    0x0f, "5" )
	PORT_DIPSETTING(    0x1f, "6" )
	PORT_DIPSETTING(    0x3f, "7" )
	PORT_DIPSETTING(    0x7f, "Infinite Lives" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x10, "10K 30K+" )
	PORT_DIPSETTING(    0x00, "20K 30K+" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static const gfx_layout layout_8x8x2 =
{
	8,8,
	RGN_FRAC(1,1),
	2,
	{ 0, 4 },
	{ STEP4(0,1), STEP4(8,1) },
	{ STEP8(0,8*2) },
	8*8*2
};

static const gfx_layout layout_8x8x4 =
{
	8,8,
	RGN_FRAC(1,2),
	4,
	{ RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
	{ STEP4(0,1), STEP4(8,1) },
	{ STEP8(0,8*2) },
	8*8*2
};

static const gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,2),
	4,
	{ RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
	{ STEP4(0,1), STEP4(8,1), STEP4(8*8*2+0,1), STEP4(8*8*2+8,1) },
	{ STEP8(0,8*2), STEP8(8*8*2*2,8*2) },
	16*16*2
};

static const gfx_decode firebatl_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4,   0, 16 }, // [0] Sprites
	{ REGION_GFX2, 0, &layout_16x16x4,	 16,  1 }, // [1] Layer 0
	{ REGION_GFX3, 0, &layout_8x8x2,   512, 64 }, // [2] Layer 1
	{ -1 }
};

static const gfx_decode clshroad_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &layout_16x16x4, 0, 16 }, // [0] Sprites
	{ REGION_GFX2, 0, &layout_16x16x4, 0x90,  1 }, // [1] Layer 0
	{ REGION_GFX3, 0, &layout_8x8x4,   0, 16 }, // [2] Layer 1
	{ -1 }
};



static struct CustomSound_interface custom_interface =
{
	wiping_sh_start
};



static MACHINE_DRIVER_START( firebatl )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 3000000)	/* ? */
	MDRV_CPU_PROGRAM_MAP(clshroad_readmem,clshroad_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)	/* IRQ, no NMI */

	MDRV_CPU_ADD(Z80, 3000000)	/* ? */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(clshroad_sound_readmem,clshroad_sound_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)	/* IRQ, no NMI */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_RESET(clshroad)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(0x120, 0x100)
	MDRV_SCREEN_VISIBLE_AREA(0, 0x120-1, 0x0+16, 0x100-16-1)
	MDRV_GFXDECODE(firebatl_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(512)
	MDRV_COLORTABLE_LENGTH(512+64*4)

	MDRV_PALETTE_INIT(firebatl)
	MDRV_VIDEO_START(firebatl)
	MDRV_VIDEO_UPDATE(clshroad)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(CUSTOM, 0)
	MDRV_SOUND_CONFIG(custom_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( clshroad )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 18432000/6)	/* ? */
	MDRV_CPU_PROGRAM_MAP(clshroad_readmem,clshroad_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)	/* IRQ, no NMI */

	MDRV_CPU_ADD(Z80, 18432000/6)	/* ? */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(clshroad_sound_readmem,clshroad_sound_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)	/* IRQ, no NMI */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_RESET(clshroad)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(0x120, 0x100)
	MDRV_SCREEN_VISIBLE_AREA(0, 0x120-1, 0x0+16, 0x100-16-1)
	MDRV_GFXDECODE(clshroad_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256)

	MDRV_PALETTE_INIT(clshroad)
	MDRV_VIDEO_START(clshroad)
	MDRV_VIDEO_UPDATE(clshroad)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(CUSTOM, 0)
	MDRV_SOUND_CONFIG(custom_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



ROM_START( firebatl )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )		/* Main Z80 Code */
	ROM_LOAD( "rom01",       0x00000, 0x2000, CRC(10e24ef6) SHA1(b6dae9824eb3cecececbdfdb416a90b1b61ff18d) )
	ROM_LOAD( "rom02",       0x02000, 0x2000, CRC(47f79bee) SHA1(23e64ff69ff5112b0413d12a283ca90cf3642389) )
	ROM_LOAD( "rom03",       0x04000, 0x2000, CRC(693459b9) SHA1(8bba526960f49c9e6c7bca40eb8fbbfc81588660) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* Sound Z80 Code */
	ROM_LOAD( "rom04",       0x0000, 0x2000, CRC(5f232d9a) SHA1(d0b9926cb02203f1a1f7fd0d0d7b1fe8eddc6511) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Sprites */
	ROM_LOAD( "rom14",       0x0000, 0x2000, CRC(36a508a7) SHA1(9b2dede4332d2b8e55e7c5f916d8cf370d7e77fc) )
	ROM_LOAD( "rom13",       0x2000, 0x2000, CRC(a2ec508e) SHA1(a6dd7b9729f320ed3a28e0cd8ea7b26c2a639e1a) )
	ROM_LOAD( "rom12",       0x4000, 0x2000, CRC(f80ece92) SHA1(2cc4317b2c58be48dc285bb3a667863e2ca8d5b7) )
	ROM_LOAD( "rom11",       0x6000, 0x2000, CRC(b293e701) SHA1(9dacaa9897d91dc465f2c1907804fed9bfb7207b) )

	ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Layer 0 */
	ROM_LOAD( "rom09",       0x0000, 0x2000, CRC(77ea3e39) SHA1(c897664bd4f4b163a557d39d12374dae08a0a0c2) )
	ROM_LOAD( "rom08",       0x2000, 0x2000, CRC(1b7585dd) SHA1(e402c879c5651bf0fa21dcf1ff3c4b7bf690cbaa) )
	ROM_LOAD( "rom07",       0x4000, 0x2000, CRC(e3ec9825) SHA1(ea266683a48e8515d40ed077fd55d15a1859c942) )
	ROM_LOAD( "rom06",       0x6000, 0x2000, CRC(d29fab5f) SHA1(de5f8d57d3dd9090e6c056ff7f1ab0bb59630863) )

	ROM_REGION( 0x01000, REGION_GFX3, ROMREGION_DISPOSE )	/* Layer 1 */
	ROM_LOAD( "rom15",       0x0000, 0x1000, CRC(8b5464d6) SHA1(e65acd280c0d9776cb80073241cf260b76ff0ca6) )

	ROM_REGION( 0x0a20, REGION_PROMS, 0 )
	ROM_LOAD( "prom6.bpr",   0x0000, 0x0100, CRC(b117d22c) SHA1(357efed6597757907077a7e5130bfa643d5dd197) )	/* palette red? */
	ROM_LOAD( "prom7.bpr",   0x0100, 0x0100, CRC(9b6b4f56) SHA1(7fd726a20fce40b8ba4b8ef05fb51a85ad9fd282) )	/* palette green? */
	ROM_LOAD( "prom8.bpr",   0x0200, 0x0100, CRC(67cb68ae) SHA1(9b54c7e51d8db0d8699723173709f04dd2fdfa77) )	/* palette blue? */
	ROM_LOAD( "prom9.bpr",   0x0300, 0x0100, CRC(dd015b80) SHA1(ce45577204cfbbe623121c1bd99a190464ae7895) )	/* char lookup table msb? */
	ROM_LOAD( "prom10.bpr",  0x0400, 0x0100, CRC(71b768c7) SHA1(3d8c106758d279daf8e989d4c1bb72de3419d2d6) )	/* char lookup table lsb? */
	ROM_LOAD( "prom4.bpr",   0x0500, 0x0100, CRC(06523b81) SHA1(0042c364fd2fabd6b04cb2d59a71a7e6deb90ab3) )	/* unknown */
	ROM_LOAD( "prom5.bpr",   0x0600, 0x0100, CRC(75ea8f70) SHA1(1a2c478e7b87fa7f8725a3d1ff06c5c9422dd524) )	/* unknown */
	ROM_LOAD( "prom11.bpr",  0x0700, 0x0100, CRC(ba42a582) SHA1(2e8f3dab82a34078b866e9875978e83fef045f86) )	/* unknown */
	ROM_LOAD( "prom12.bpr",  0x0800, 0x0100, CRC(f2540c51) SHA1(126f698eb65e54fa16a1abfa5b40b0161cb66254) )	/* unknown */
	ROM_LOAD( "prom13.bpr",  0x0900, 0x0100, CRC(4e2a2781) SHA1(7be2e066499ea0af76f6ae926fe87e02f8c36a6f) )	/* unknown */
	ROM_LOAD( "prom1.bpr",   0x0a00, 0x0020, CRC(1afc04f0) SHA1(38207cf3e15bac7034ac06469b95708d22b57da4) )	/* timing? (on the cpu board) */

	ROM_REGION( 0x2000, REGION_SOUND1, 0 )	/* samples */
	ROM_LOAD( "rom05",       0x0000, 0x2000, CRC(21544cd6) SHA1(b9644ab3c4393cd2669d2b5b3c80d7a9f1c91ca6) )

	ROM_REGION( 0x0200, REGION_SOUND2, 0 )	/* 4bit->8bit sample expansion PROMs */
	ROM_LOAD( "prom3.bpr",   0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) )	/* low 4 bits */
	ROM_LOAD( "prom2.bpr",   0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) )	/* high 4 bits */
ROM_END

ROM_START( clshroad )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )		/* Main Z80 Code */
	ROM_LOAD( "clashr3.bin", 0x0000, 0x8000, CRC(865c32ae) SHA1(e5cdd2d624fe6dc8bd6bebf2bd1c79d287408c63) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* Sound Z80 Code */
	ROM_LOAD( "clashr2.bin", 0x0000, 0x2000, CRC(e6389ec1) SHA1(6ec94d5e389e9104f40fc48df6f15674415851c0) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Sprites */
	ROM_LOAD( "clashr5.bin", 0x0000, 0x4000, CRC(094858b8) SHA1(a19f79cb665bbb1e25a94e9dd09a9e99f553afe8) )
	ROM_LOAD( "clashr6.bin", 0x4000, 0x4000, CRC(daa1daf3) SHA1(cc24c97c9950adc0041f68832774e40c87d1d4b2) )

	ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Layer 0 */
	ROM_LOAD( "clashr8.bin", 0x0000, 0x4000, CRC(cbb66719) SHA1(2497575f84a956bc2b9e4c3f2c71ae42d036355e) )
	ROM_LOAD( "clashr9.bin", 0x4000, 0x4000, CRC(c15e8eed) SHA1(3b1e7fa014d176a01d5f9214051b0c8cc5556684) )

	ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_INVERT)	/* Layer 1 */
	ROM_LOAD( "clashr4.bin", 0x0000, 0x2000, CRC(664201d9) SHA1(4eb85306f0c9683d0e0cf787f6389df8fe4a3d9d) )
	ROM_LOAD( "clashr7.bin", 0x2000, 0x2000, CRC(97973030) SHA1(cca7a9d2751add7f6dd9bac83f7f63ece8021dbc) )

	ROM_REGION( 0x0b40, REGION_PROMS, 0 )
	ROM_LOAD( "82s129.6", 0x0000, 0x0100, CRC(38f443da) SHA1(a015217508b18eb3f1987cd5b53f31608b13de08) )	/* r */
	ROM_LOAD( "82s129.7", 0x0100, 0x0100, CRC(977fab0c) SHA1(78e7b4f1e9891d2d9cf1e1ec0c4f59a311cef1c5) )	/* g */
	ROM_LOAD( "82s129.8", 0x0200, 0x0100, CRC(ae7ae54d) SHA1(d7d4682e437f2f7adb7fceb813437c06f27f2711) )	/* b */
	/* all other proms that firebatl has are missing */
	ROM_LOAD( "clashrd.a2",  0x0900, 0x0100, CRC(4e2a2781) SHA1(7be2e066499ea0af76f6ae926fe87e02f8c36a6f) )	/* unknown */
	ROM_LOAD( "clashrd.g4",  0x0a00, 0x0020, CRC(1afc04f0) SHA1(38207cf3e15bac7034ac06469b95708d22b57da4) )	/* timing? */
	ROM_LOAD( "clashrd.b11", 0x0a20, 0x0020, CRC(d453f2c5) SHA1(7fdc5bf59bad9e8f00e970565ff6f6b3773541db) )	/* unknown (possibly bad dump) */
	ROM_LOAD( "clashrd.g10", 0x0a40, 0x0100, CRC(73afefd0) SHA1(d14c5490c5b174d54043bfdf5c6fb675e67492e7) )	/* unknown (possibly bad dump) */

	ROM_REGION( 0x2000, REGION_SOUND1, 0 )	/* samples */
	ROM_LOAD( "clashr1.bin", 0x0000, 0x2000, CRC(0d0a8068) SHA1(529878d0c5f078590e07ec0fffc27b212843c0ad) )

	ROM_REGION( 0x0200, REGION_SOUND2, 0 )	/* 4bit->8bit sample expansion PROMs */
	ROM_LOAD( "clashrd.g8",  0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) )	/* low 4 bits */
	ROM_LOAD( "clashrd.g7",  0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) )	/* high 4 bits */
ROM_END

ROM_START( clshrdst )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )		/* Main Z80 Code */
	ROM_LOAD( "cr-3",  0x0000, 0x8000, CRC(23559df2) SHA1(41a08a4fbad3da1898226e2ca1956a9f7c8f94b0) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* Sound Z80 Code */
	ROM_LOAD( "clashr2.bin", 0x0000, 0x2000, CRC(e6389ec1) SHA1(6ec94d5e389e9104f40fc48df6f15674415851c0) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Sprites */
	ROM_LOAD( "cr-12", 0x0000, 0x2000, CRC(e5aa4c46) SHA1(c0ed717e263aca2d0ec8a078f0aa3377357b9e3d) )
	ROM_LOAD( "cr-11", 0x2000, 0x2000, CRC(7fc11c7c) SHA1(e798c4abe87fd701f250625ae6545ab00bcfbef5) )
	ROM_LOAD( "cr-10", 0x4000, 0x2000, CRC(6b1293b7) SHA1(3219c03e87be0f53d4556a45d82278fc712f4d0b) )
	ROM_LOAD( "cr-9",  0x6000, 0x2000, CRC(d219722c) SHA1(e68a0883113db43a878a5529fa8deb7816573e35) )

	ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT )	/* Layer 0 */
	ROM_LOAD( "cr-7",  0x0000, 0x2000, CRC(e8aa7ac3) SHA1(12f4f1041001ce6e77e9b0c691663f4a20969eaa) )
	ROM_LOAD( "cr-6",  0x2000, 0x2000, CRC(037be475) SHA1(72a8c1da210239ecac96ea22e54a5d193f32ad83) )
	ROM_LOAD( "cr-5",  0x4000, 0x2000, CRC(a4151734) SHA1(1ccf68270bbfd557cd8cca3f7f36e9e2de7e94e6) )
	ROM_LOAD( "cr-4",  0x6000, 0x2000, CRC(5ef24757) SHA1(4c6a06fdadb0b52f62148642e0416c4f60c8048b) )

	ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_INVERT)	/* Layer 1 */
	ROM_LOAD( "cr-13", 0x0000, 0x2000, CRC(012a6412) SHA1(ae9757e56f896e4158e6af7dc12eb6c2a3755f4d) )
	ROM_LOAD( "cr-8",  0x2000, 0x2000, CRC(3c2b816c) SHA1(3df3d9f49475ccfbb0792d98c3d12c8fd15034bc) )

	ROM_REGION( 0x0b40, REGION_PROMS, 0 )
	ROM_LOAD( "82s129.6", 0x0000, 0x0100, CRC(38f443da) SHA1(a015217508b18eb3f1987cd5b53f31608b13de08) )	/* r */
	ROM_LOAD( "82s129.7", 0x0100, 0x0100, CRC(977fab0c) SHA1(78e7b4f1e9891d2d9cf1e1ec0c4f59a311cef1c5) )	/* g */
	ROM_LOAD( "82s129.8", 0x0200, 0x0100, CRC(ae7ae54d) SHA1(d7d4682e437f2f7adb7fceb813437c06f27f2711) )	/* b */
	/* all other proms that firebatl has are missing */
	ROM_LOAD( "clashrd.a2",  0x0900, 0x0100, CRC(4e2a2781) SHA1(7be2e066499ea0af76f6ae926fe87e02f8c36a6f) )	/* unknown */
	ROM_LOAD( "clashrd.g4",  0x0a00, 0x0020, CRC(1afc04f0) SHA1(38207cf3e15bac7034ac06469b95708d22b57da4) )	/* timing? */
	ROM_LOAD( "clashrd.b11", 0x0a20, 0x0020, CRC(d453f2c5) SHA1(7fdc5bf59bad9e8f00e970565ff6f6b3773541db) )	/* unknown (possibly bad dump) */
	ROM_LOAD( "clashrd.g10", 0x0a40, 0x0100, CRC(73afefd0) SHA1(d14c5490c5b174d54043bfdf5c6fb675e67492e7) )	/* unknown (possibly bad dump) */

	ROM_REGION( 0x2000, REGION_SOUND1, 0 )	/* samples */
	ROM_LOAD( "clashr1.bin", 0x0000, 0x2000, CRC(0d0a8068) SHA1(529878d0c5f078590e07ec0fffc27b212843c0ad) )

	ROM_REGION( 0x0200, REGION_SOUND2, 0 )	/* 4bit->8bit sample expansion PROMs */
	ROM_LOAD( "clashrd.g8",  0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) )	/* low 4 bits */
	ROM_LOAD( "clashrd.g7",  0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) )	/* high 4 bits */
ROM_END



static DRIVER_INIT ( firebatl )
{
/*
Pugsy> firebatl:0:05C6:C3:100:Fix the Game:It's a hack but seems to make it work!
Pugsy> firebatl:0:05C7:8D:600:Fix the Game (2/3)
Pugsy> firebatl:0:05C8:23:600:Fix the Game (3/3)

without this the death sequence never ends so the game is unplayable after you
die once, it would be nice to avoid the hack however

*/
	UINT8 *ROM = memory_region(REGION_CPU1);

	ROM[0x05C6] = 0xc3;
	ROM[0x05C7] = 0x8d;
	ROM[0x05C8] = 0x23;
}

GAME( 1984, firebatl, 0,        firebatl, firebatl, firebatl, ROT90, "Taito", "Fire Battle", GAME_IMPERFECT_GRAPHICS )
GAME( 1986, clshroad, 0,        clshroad, clshroad, 0,        ROT0,  "Woodplace Inc.", "Clash-Road", 0 )
GAME( 1986, clshrdst, clshroad, clshroad, clshroad, 0,        ROT0,  "Woodplace Inc. (Status Game Corp. license)", "Clash-Road (Status license)", 0 )
