/***************************************************************************

Kick & Run - (c) 1987 Taito

Ernesto Corvi
ernesto@imagina.com

Notes:
- 4 players mode is not emulated. This involves some shared RAM and a subboard.
  There is additional code for a third Z80 in the bootleg version, I don't
  know if it's related or if its just a replacement for the 68705.

- kicknrun does a PS4 STOP ERROR short after boot, but works afterwards.
  PS4 is the mcu.

- Kiki Kaikai suffers from random lock-up's. It happens when the sound
  CPU misses CTS from YM2203. The processor will loop infinitely and the main
  CPU will in turn wait forever. It's difficult to meet the required level
  of synchronization. THis is kludged by filtering the 2203's busy signal.

- KiKi KaiKai uses a custom 68701 MCU which isn't dumped. The bootleg Knight Boy
  replaces it with a 68705. The bootleg is NOT 100% equivalent to the original
  (a situation similar to Bubble Bobble): collision detection is imperfect, the
  player can't be killed by some enemies.
  I think the bootleggers put the custom mcu in a test rig, examined its bus
  activity and replicated the behaviour inaccurately because they coudln't
  figure it all out. Indeed, the 68705 code reads all the memory locations
  related to the missing collision detection, but does nothing with them.

- In the KiKi KaiKai MCU simulation, I don't bother supporting the coinage dip
  switch settings. Therefore, it's hardwired to be 1 coin / 1 credit.

***************************************************************************/

#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m6805/m6805.h"
#include "sound/2203intf.h"

/* in machine/mexico86.c */
extern UINT8 *mexico86_protection_ram;
WRITE8_HANDLER( mexico86_f008_w );
INTERRUPT_GEN( kikikai_interrupt );
INTERRUPT_GEN( mexico86_m68705_interrupt );
READ8_HANDLER( mexico86_68705_portA_r );
WRITE8_HANDLER( mexico86_68705_portA_w );
WRITE8_HANDLER( mexico86_68705_ddrA_w );
READ8_HANDLER( mexico86_68705_portB_r );
WRITE8_HANDLER( mexico86_68705_portB_w );
WRITE8_HANDLER( mexico86_68705_ddrB_w );

/* in video/mexico86.c */
extern UINT8 *mexico86_videoram,*mexico86_objectram;
extern size_t mexico86_objectram_size;
WRITE8_HANDLER( mexico86_bankswitch_w );
VIDEO_UPDATE( mexico86 );
VIDEO_UPDATE( kikikai );

//AT
static READ8_HANDLER( kiki_2203_r )
{
	return(YM2203_status_port_0_r(0) & 0x7f);
}
//ZT

static UINT8 *shared;

static READ8_HANDLER( shared_r )
{
	return shared[offset];
}

static WRITE8_HANDLER( shared_w )
{
	shared[offset] = data;
}



static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)  /* banked roms */
	AM_RANGE(0xc000, 0xe7ff) AM_READ(shared_r)   /* shared with sound cpu */
	AM_RANGE(0xe800, 0xe8ff) AM_READ(MRA8_RAM)    /* protection ram */
	AM_RANGE(0xe900, 0xefff) AM_READ(MRA8_RAM)
	AM_RANGE(0xf010, 0xf010) AM_READ(input_port_5_r)
	AM_RANGE(0xf800, 0xffff) AM_READ(MRA8_RAM)    /* communication ram - to connect 4 players's subboard */
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xc000, 0xe7ff) AM_WRITE(shared_w) AM_BASE(&shared)  /* shared with sound cpu */
	AM_RANGE(0xc000, 0xd4ff) AM_WRITE(MWA8_RAM) AM_BASE(&mexico86_videoram) //AT: corrected size
	AM_RANGE(0xd500, 0xd7ff) AM_WRITE(MWA8_RAM) AM_BASE(&mexico86_objectram) AM_SIZE(&mexico86_objectram_size)
	AM_RANGE(0xe800, 0xe8ff) AM_WRITE(MWA8_RAM) AM_BASE(&mexico86_protection_ram)  /* shared with mcu */
	AM_RANGE(0xe900, 0xefff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0xf000, 0xf000) AM_WRITE(mexico86_bankswitch_w)  /* program and gfx ROM banks */
	AM_RANGE(0xf008, 0xf008) AM_WRITE(mexico86_f008_w)    /* cpu reset lines + other unknown stuff */
	AM_RANGE(0xf018, 0xf018) AM_WRITE(MWA8_NOP)    // watchdog_reset_w },
	AM_RANGE(0xf800, 0xffff) AM_WRITE(MWA8_RAM)    /* communication ram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x8000, 0xa7ff) AM_READ(shared_r)
	AM_RANGE(0xa800, 0xbfff) AM_READ(MRA8_RAM)
	AM_RANGE(0xc000, 0xc000) AM_READ(kiki_2203_r) //AT
	AM_RANGE(0xc001, 0xc001) AM_READ(YM2203_read_port_0_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x8000, 0xa7ff) AM_WRITE(shared_w)
	AM_RANGE(0xa800, 0xbfff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0xc000, 0xc000) AM_WRITE(YM2203_control_port_0_w)
	AM_RANGE(0xc001, 0xc001) AM_WRITE(YM2203_write_port_0_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( m68705_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(11) )
	AM_RANGE(0x0000, 0x0000) AM_READ(mexico86_68705_portA_r)
	AM_RANGE(0x0001, 0x0001) AM_READ(mexico86_68705_portB_r)
	AM_RANGE(0x0002, 0x0002) AM_READ(input_port_0_r) /* COIN */
	AM_RANGE(0x0010, 0x007f) AM_READ(MRA8_RAM)
	AM_RANGE(0x0080, 0x07ff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( m68705_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(11) )
	AM_RANGE(0x0000, 0x0000) AM_WRITE(mexico86_68705_portA_w)
	AM_RANGE(0x0001, 0x0001) AM_WRITE(mexico86_68705_portB_w)
	AM_RANGE(0x0004, 0x0004) AM_WRITE(mexico86_68705_ddrA_w)
	AM_RANGE(0x0005, 0x0005) AM_WRITE(mexico86_68705_ddrB_w)
	AM_RANGE(0x000a, 0x000a) AM_WRITE(MWA8_NOP)    /* looks like a bug in the code, writes to */
									/* 0x0a (=10dec) instead of 0x10 */
	AM_RANGE(0x0010, 0x007f) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0080, 0x07ff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sub_cpu_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_ROM
ADDRESS_MAP_END

INPUT_PORTS_START( mexico86 )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )    /* service 2 */

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	/* When Bit 1 is On, the machine waits a signal from another one */
	/* Seems like if you can join two cabinets, one as master */
	/* and the other as slave, probably to play four players */
	PORT_DIPNAME( 0x01, 0x01, "System Selection" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) // Screen ?
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // this should be Demo Sounds, but doesn't work?
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )

	PORT_START
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x0c, 0x08, "Playing Time" )
	PORT_DIPSETTING(    0x00, "40 Seconds" )
	PORT_DIPSETTING(    0x0c, "One Minute" )
	PORT_DIPSETTING(    0x08, "One Minute and 20 Sec." )
	PORT_DIPSETTING(    0x04, "One Minute and 40 Sec." )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	/* The following dip seems to be related with the first one */
	PORT_DIPNAME( 0x20, 0x20, "System Selection" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "Number of Matches" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x40, "6" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Players ) )
	PORT_DIPSETTING(    0x80, "2" )
	PORT_DIPSETTING(    0x00, "4" )

	PORT_START
	/* the following is actually service coin 1 */
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Advance") PORT_CODE(KEYCODE_F1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

INPUT_PORTS_START( kikikai )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

//AT
	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

#if 0 // old coinage settings
	PORT_DIPNAME( 0x30, 0x30, "Coin 1" )
	PORT_DIPSETTING(    0x30, "A:1C/1C B:1C/1C" )
	PORT_DIPSETTING(    0x20, "A:1C/2C B:2C/1C" )
	PORT_DIPSETTING(    0x10, "A:2C/1C B:3C/1C" )
	PORT_DIPSETTING(    0x00, "A:2C/3C B:4C/1C" )
	PORT_DIPNAME( 0xc0, 0xc0, "Coin 2" )
	PORT_DIPSETTING(    0xc0, "A:1C/1C B:1C/2C" )
	PORT_DIPSETTING(    0x80, "A:1C/2C B:1C/3C" )
	PORT_DIPSETTING(    0x40, "A:2C/1C B:1C/4C" )
	PORT_DIPSETTING(    0x00, "A:2C/3C B:1C/6C" )
#endif

	// coinage copied from Japanese manual but type B doesn't work
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "50000 100000" )
	PORT_DIPSETTING(    0x0c, "70000 150000" )
	PORT_DIPSETTING(    0x08, "70000 200000" )
	PORT_DIPSETTING(    0x04, "100000 300000" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x30, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x40, "A" )
	PORT_DIPSETTING(    0x00, "B" )
	PORT_DIPNAME( 0x80, 0x00, "Number Match" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
//ZT

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	8,8,
	4*2048,
	4,
	{ 0x20000*8, 0x20000*8+4, 0, 4 },
	{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	16*8
};

static const gfx_decode gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &charlayout,   0, 16 },
	{ -1 }
};



static struct YM2203interface ym2203_interface =
{
	input_port_3_r,
	input_port_4_r
};



static MACHINE_DRIVER_START( mexico86 )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80, 6000000)      /* 6 MHz??? */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)

	MDRV_CPU_ADD(Z80, 6000000)      /* 6 MHz??? */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD_TAG("mcu", M68705, 4000000/M68705_CLOCK_DIVIDER) /* xtal is 4MHz, divided by 4 internally */
	MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem)
	MDRV_CPU_VBLANK_INT(mexico86_m68705_interrupt,2)

	MDRV_CPU_ADD_TAG("sub", Z80, 6000000)      /* 6 MHz??? */
	MDRV_CPU_PROGRAM_MAP(sub_cpu_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION  /* frames per second, vblank duration */)
	MDRV_INTERLEAVE(100)    /* 100 CPU slices per frame - an high value to ensure proper */
							/* synchronization of the CPUs */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256)

	MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
	MDRV_VIDEO_UPDATE(mexico86)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 3000000)
	MDRV_SOUND_CONFIG(ym2203_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.30)
	MDRV_SOUND_ROUTE(1, "mono", 0.30)
	MDRV_SOUND_ROUTE(2, "mono", 0.30)
	MDRV_SOUND_ROUTE(3, "mono", 1.00)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( knightb )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(mexico86)
	MDRV_CPU_REMOVE("sub")

	/* video hardware */
	MDRV_VIDEO_UPDATE(kikikai)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( kikikai )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(knightb)

	MDRV_CPU_MODIFY("main")
	MDRV_CPU_VBLANK_INT(kikikai_interrupt, 1) // IRQs should be triggered by the MCU, but we don't have it

	MDRV_CPU_REMOVE("mcu")	// we don't have code for the 68701

	/* video hardware */
	MDRV_VIDEO_UPDATE(kikikai)
MACHINE_DRIVER_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( kikikai )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "a85-17.rom", 0x00000, 0x08000, CRC(c141d5ab) SHA1(fe3622ba283e514416c43a44f83f922a958b27cd) ) /* 1st half, main code        */
	ROM_CONTINUE(           0x20000, 0x08000 )             /* 2nd half, banked at 0x8000 */
	ROM_LOAD( "a85-16.rom", 0x10000, 0x10000, CRC(4094d750) SHA1(05e0ad177a3eb144b203784ecb6242a0fc5c4d4d) ) /* banked at 0x8000           */
	ROM_COPY(  REGION_CPU1, 0x10000, 0x08000, 0x04000 ) //AT: set as default to avoid banking problems

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "a85-11.rom", 0x0000, 0x8000, CRC(cc3539db) SHA1(4239a40fdee65cba613e4b4ec54cf7899480e366) )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )    /* 2k for the microcontroller */
	ROM_LOAD( "68701.bin",    0x0000, 0x0800, NO_DUMP )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
	ROM_LOAD( "a85-15.rom", 0x00000, 0x10000, CRC(aebc8c32) SHA1(77347cf5780f084a77123eb636cd0bad672a39e8) )
	ROM_LOAD( "a85-14.rom", 0x10000, 0x10000, CRC(a9df0453) SHA1(a5e9cd6266ab3ae46cd1b35a4603e13a2ca023fb) )
	ROM_LOAD( "a85-13.rom", 0x20000, 0x10000, CRC(3eeaf878) SHA1(f8ae8938a8358d1222e9fdf7bc0094ac13faf404) )
	ROM_LOAD( "a85-12.rom", 0x30000, 0x10000, CRC(91e58067) SHA1(c7eb9bf650039254fb7664758938b1012eacc597) )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "a85-08.rom", 0x0000, 0x0100, CRC(d15f61a8) SHA1(945c8aa26c85269c10373218bef13e04e25eb1e4) )
	ROM_LOAD( "a85-10.rom", 0x0100, 0x0100, CRC(8fc3fa86) SHA1(d4d86f8e147bbf2a370de428ac20a28b0f146782) )
	ROM_LOAD( "a85-09.rom", 0x0200, 0x0100, CRC(b931c94d) SHA1(fb554084f34c602d1ff7806fb945a06cf14332af) )
ROM_END

ROM_START( knightb )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "a85-17.rom", 0x00000, 0x08000, CRC(c141d5ab) SHA1(fe3622ba283e514416c43a44f83f922a958b27cd) ) /* 1st half, main code        */
	ROM_CONTINUE(           0x20000, 0x08000 )             /* 2nd half, banked at 0x8000 */
	ROM_LOAD( "a85-16.rom", 0x10000, 0x10000, CRC(4094d750) SHA1(05e0ad177a3eb144b203784ecb6242a0fc5c4d4d) ) /* banked at 0x8000           */
	ROM_COPY(  REGION_CPU1, 0x10000, 0x08000, 0x04000 ) //AT: set as default to avoid banking problems

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "a85-11.rom", 0x0000, 0x8000, CRC(cc3539db) SHA1(4239a40fdee65cba613e4b4ec54cf7899480e366) )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )    /* 2k for the microcontroller */
	ROM_LOAD( "knightb.uc", 0x0000, 0x0800, CRC(3cc2bbe4) SHA1(af018a1e0655b66fd859617a3bd0c01a4967c0e6) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
	ROM_LOAD( "knightb.d",  0x00000, 0x10000, CRC(53ecdb3f) SHA1(f8b4822926f3712a426c014759b1cf382a7ad9d1) )
	ROM_LOAD( "a85-14.rom", 0x10000, 0x10000, CRC(a9df0453) SHA1(a5e9cd6266ab3ae46cd1b35a4603e13a2ca023fb) )
	ROM_LOAD( "knightb.b",  0x20000, 0x10000, CRC(63ad7df3) SHA1(8ce149b63032bcdd596a3fa52baba2f2c154e84e) )
	ROM_LOAD( "a85-12.rom", 0x30000, 0x10000, CRC(91e58067) SHA1(c7eb9bf650039254fb7664758938b1012eacc597) )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "a85-08.rom", 0x0000, 0x0100, CRC(d15f61a8) SHA1(945c8aa26c85269c10373218bef13e04e25eb1e4) )
	ROM_LOAD( "a85-10.rom", 0x0100, 0x0100, CRC(8fc3fa86) SHA1(d4d86f8e147bbf2a370de428ac20a28b0f146782) )
	ROM_LOAD( "a85-09.rom", 0x0200, 0x0100, CRC(b931c94d) SHA1(fb554084f34c602d1ff7806fb945a06cf14332af) )
ROM_END

ROM_START( kicknrun )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "a87-08.bin", 0x00000, 0x08000, CRC(715e1b04) SHA1(60b7259758ec73f1cc945556e9c2b25766b745a8) ) /* 1st half, main code        */
	ROM_CONTINUE(           0x20000, 0x08000 )             /* 2nd half, banked at 0x8000 */
	ROM_LOAD( "a87-07.bin", 0x10000, 0x10000, CRC(6cb6ebfe) SHA1(fca61fc2ad8fadc1e15b9ff84c7469b68d16e885) ) /* banked at 0x8000           */
	ROM_COPY(  REGION_CPU1, 0x10000, 0x08000, 0x04000 ) //AT: set as default to avoid banking problems

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "a87-06.bin", 0x0000, 0x8000, CRC(1625b587) SHA1(7336384e13c114915de5e439df5731ce3fc2054a) )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )    /* 2k for the microcontroller */
	ROM_LOAD( "knrmcu.bin",   0x0000, 0x0800, BAD_DUMP CRC(8e821fa0) SHA1(331f5da31d8767674e2b5bf0e7f5b5ad2535e044)  )  /* manually crafted from the Mexico '86 one */

	ROM_REGION( 0x10000, REGION_CPU4, 0 )    /* 64k for the cpu on the sub board */
	ROM_LOAD( "9.bin",        0x0000, 0x4000, CRC(6a2ad32f) SHA1(42d4b97b25d219902ad215793f1d2c006ffe94dc) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
	ROM_LOAD( "a87-05.bin", 0x08000, 0x08000, CRC(4eee3a8a) SHA1(2f0e4c2fb6cba48d0e2b95927fc14f0038557371) )
	ROM_CONTINUE(           0x00000, 0x08000 )
	ROM_LOAD( "a87-04.bin", 0x10000, 0x08000, CRC(8b438d20) SHA1(12e615f34b7e732157f893b97c9b7e99e9ef7d62) )
	ROM_RELOAD(             0x18000, 0x08000 )
	ROM_LOAD( "a87-03.bin", 0x28000, 0x08000, CRC(f42e8a88) SHA1(db2702141981ba368bdc665443a8a0662266e6d9) )
	ROM_CONTINUE(           0x20000, 0x08000 )
	ROM_LOAD( "a87-02.bin", 0x30000, 0x08000, CRC(64f1a85f) SHA1(04fb9824450812b08f7e6fc57e0af828be9bd575) )
	ROM_RELOAD(             0x38000, 0x08000 )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "a87-10.bin", 0x0000, 0x0100, CRC(be6eb1f0) SHA1(f4d00e9b12bf116bf84edb2ff6caab158094b668) )
	ROM_LOAD( "a87-12.bin", 0x0100, 0x0100, CRC(3e953444) SHA1(e9c84ca9390fd7c73738a8b681a02e87fbd51bb4) )
	ROM_LOAD( "a87-11.bin", 0x0200, 0x0100, CRC(14f6c28d) SHA1(8c60974e4607906a3f77260bdd0704af60d596fc) )
ROM_END

ROM_START( mexico86 )
	ROM_REGION( 0x28000, REGION_CPU1, 0 )
	ROM_LOAD( "2_g.bin",    0x00000, 0x08000, CRC(2bbfe0fb) SHA1(8f047e001ea8e49d28f73e546c82812af1c2533c) ) /* 1st half, main code        */
	ROM_CONTINUE(           0x20000, 0x08000 )             /* 2nd half, banked at 0x8000 */
	ROM_LOAD( "1_f.bin",    0x10000, 0x10000, CRC(0b93e68e) SHA1(c6fbcce83103e3e71a7a1ef9f18a10622ed6b951) ) /* banked at 0x8000           */
	ROM_COPY(  REGION_CPU1, 0x10000, 0x08000, 0x04000 ) //AT: set as default to avoid banking problems

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "a87-06.bin", 0x0000, 0x8000, CRC(1625b587) SHA1(7336384e13c114915de5e439df5731ce3fc2054a) )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )    /* 2k for the microcontroller */
	ROM_LOAD( "68_h.bin",   0x0000, 0x0800, CRC(ff92f816) SHA1(0015c3f2ed014052b3fa376409e3a7cca36fac72) )

	ROM_REGION( 0x10000, REGION_CPU4, 0 )    /* 64k for the cpu on the sub board */
	ROM_LOAD( "9.bin",      0x0000, 0x4000, CRC(6a2ad32f) SHA1(42d4b97b25d219902ad215793f1d2c006ffe94dc) )

	ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
	ROM_LOAD( "4_d.bin",    0x08000, 0x08000, CRC(57cfdbca) SHA1(89c305c380c3de14a956ee4bc85d3a0d343b638e) )
	ROM_CONTINUE(           0x00000, 0x08000 )
	ROM_LOAD( "5_c.bin",    0x10000, 0x08000, CRC(e42fa143) SHA1(02d7e0e01af1cecc3952f6355987118098d346c3) )
	ROM_RELOAD(             0x18000, 0x08000 )
	ROM_LOAD( "6_b.bin",    0x28000, 0x08000, CRC(a4607989) SHA1(6832147603a146c34cc1809e839c8e034d0dacc5) )
	ROM_CONTINUE(           0x20000, 0x08000 )
	ROM_LOAD( "7_a.bin",    0x30000, 0x08000, CRC(245036b1) SHA1(108d9959de869b4fdf766abeade1486acec13bf2) )
	ROM_RELOAD(             0x38000, 0x08000 )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "a87-10.bin", 0x0000, 0x0100, CRC(be6eb1f0) SHA1(f4d00e9b12bf116bf84edb2ff6caab158094b668) )
	ROM_LOAD( "a87-12.bin", 0x0100, 0x0100, CRC(3e953444) SHA1(e9c84ca9390fd7c73738a8b681a02e87fbd51bb4) )
	ROM_LOAD( "a87-11.bin", 0x0200, 0x0100, CRC(14f6c28d) SHA1(8c60974e4607906a3f77260bdd0704af60d596fc) )
ROM_END


GAME( 1986, kikikai,  0,        kikikai,  kikikai,  0, ROT90, "Taito Corporation", "KiKi KaiKai", 0 )
GAME( 1986, knightb,  kikikai,  knightb,  kikikai,  0, ROT90, "bootleg", "Knight Boy", 0 )
GAME( 1986, kicknrun, 0,        mexico86, mexico86, 0, ROT0,  "Taito Corporation", "Kick and Run", 0 )
GAME( 1986, mexico86, kicknrun, mexico86, mexico86, 0, ROT0,  "bootleg", "Mexico 86", 0 )
