/***************************************************************************
  Goindol

  Functions to emulate the video hardware of the machine.

***************************************************************************/

#include "driver.h"

UINT8 *goindol_bg_videoram;
UINT8 *goindol_fg_videoram;
UINT8 *goindol_fg_scrollx;
UINT8 *goindol_fg_scrolly;

size_t goindol_fg_videoram_size;
size_t goindol_bg_videoram_size;
int goindol_char_bank;

static tilemap *bg_tilemap,*fg_tilemap;



/***************************************************************************

  Callbacks for the TileMap code

***************************************************************************/

static TILE_GET_INFO( get_fg_tile_info )
{
	int code = goindol_fg_videoram[2*tile_index+1];
	int attr = goindol_fg_videoram[2*tile_index];
	SET_TILE_INFO(
			0,
			code | ((attr & 0x7) << 8) | (goindol_char_bank << 11),
			(attr & 0xf8) >> 3,
			0)
}

static TILE_GET_INFO( get_bg_tile_info )
{
	int code = goindol_bg_videoram[2*tile_index+1];
	int attr = goindol_bg_videoram[2*tile_index];
	SET_TILE_INFO(
			1,
			code | ((attr & 0x7) << 8) | (goindol_char_bank << 11),
			(attr & 0xf8) >> 3,
			0)
}



/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/

VIDEO_START( goindol )
{
	bg_tilemap = tilemap_create(get_bg_tile_info,tilemap_scan_rows,TILEMAP_SPLIT,      8,8,32,32);
	fg_tilemap = tilemap_create(get_fg_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);

	tilemap_set_transparent_pen(fg_tilemap,0);
}


/***************************************************************************

  Memory handlers

***************************************************************************/

WRITE8_HANDLER( goindol_fg_videoram_w )
{
	goindol_fg_videoram[offset] = data;
	tilemap_mark_tile_dirty(fg_tilemap,offset / 2);
}

WRITE8_HANDLER( goindol_bg_videoram_w )
{
	goindol_bg_videoram[offset] = data;
	tilemap_mark_tile_dirty(bg_tilemap,offset / 2);
}



/***************************************************************************

  Display refresh

***************************************************************************/

static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int gfxbank, UINT8 *sprite_ram)
{
	int offs,sx,sy,tile,palette;

	for (offs = 0 ;offs < spriteram_size; offs+=4)
	{
		sx = sprite_ram[offs];
		sy = 240-sprite_ram[offs+1];

		if (flip_screen)
		{
			sx = 248 - sx;
			sy = 248 - sy;
		}

		if ((sprite_ram[offs+1] >> 3) && (sx < 248))
		{
			tile	 = ((sprite_ram[offs+3])+((sprite_ram[offs+2] & 7) << 8));
			tile	+= tile;
			palette	 = sprite_ram[offs+2] >> 3;

			drawgfx(bitmap,machine->gfx[gfxbank],
						tile,
						palette,
						flip_screen,flip_screen,
						sx,sy,
						cliprect,
						TRANSPARENCY_PEN, 0);
			drawgfx(bitmap,machine->gfx[gfxbank],
						tile+1,
						palette,
						flip_screen,flip_screen,
						sx,sy + (flip_screen ? -8 : 8),
						cliprect,
						TRANSPARENCY_PEN, 0);
		}
	}
}

VIDEO_UPDATE( goindol )
{
	tilemap_set_scrollx(fg_tilemap,0,*goindol_fg_scrollx);
	tilemap_set_scrolly(fg_tilemap,0,*goindol_fg_scrolly);

	tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
	tilemap_draw(bitmap,cliprect,fg_tilemap,0,0);
	draw_sprites(machine,bitmap,cliprect,1,spriteram);
	draw_sprites(machine,bitmap,cliprect,0,spriteram_2);
	return 0;
}
