/***************************************************************************

    Bally/Sente SAC-1 system

    driver by Aaron Giles

    Games supported:
        * Chicken Shift
        * Gimme a Break
        * Goalie Ghost
        * Grudge Match
        * Hat Trick
        * Mini Golf
        * Name that Tune
        * Night Stocker
        * Off the Wall
        * Rescue Raider
        * Sente Diagnostic Cartridge
        * Shrike Avenger
        * Snacks'n Jaxson
        * Snake Pit
        * Spiker
        * Stocker
        * Stompin'
        * Street Football
        * Toggle
        * Trivial Pursuit (Genus I)
        * Trivial Pursuit (Genus II)
        * Trivial Pursuit (All Sports Edition)
        * Trivial Pursuit (Young Player's Edition)
        * Trivial Pursuit (Baby Boomer Series)
        * Trivial Pursuit (Spanish)

    Looking for ROMs for these:
        * Euro Stocker
        * Team Hat Trick

    Known bugs:
        * CEM3394 emulation is not perfect
        * Shrike Avenger doesn't work properly

****************************************************************************

    Memory map

****************************************************************************

    ========================================================================
    CPU #1
    ========================================================================
    0000-007F   R/W   xxxxxxxx    Sprite RAM (32 entries x 4 bytes)
                R/W   x-------       (0: Vertical flip)
                R/W   -x------       (0: Horizontal flip)
                R/W   ------xx       (0: Upper 2 bits of image number)
                R/W   xxxxxxxx       (1: Lower 8 bits of image number)
                R/W   xxxxxxxx       (2: Y position, offset by 17 pixels)
                R/W   xxxxxxxx       (3: X position)
    0080-00DF   R/W   xxxxxxxx    Program RAM
    00E0-00FF   R/W   xxxxxxxx    Additional sprite RAM (8 entries x 4 bytes)
    0100-07FF   R/W   xxxxxxxx    Program RAM
    0800-7FFF   R/W   xxxxxxxx    Video RAM (256x240 pixels)
                R/W   xxxx----       (left pixel)
                R/W   ----xxxx       (right pixel)
    8000-8FFF   R/W   ----xxxx    Palette RAM (1024 entries x 4 bytes)
                R/W   ----xxxx       (0: red entry)
                R/W   ----xxxx       (1: green entry)
                R/W   ----xxxx       (2: blue entry)
    9000-9007     W   --------    ADC start trigger, inputs 0-7
    9400        R     xxxxxxxx    ADC data read
    9800-9801     W   x-------    External output #0
    9802-9803     W   x-------    External output #1
    9804-9805     W   x-------    External output #2
    9806-9807     W   x-------    External output #3
    9808-9809     W   x-------    External output #4
    980A-980B     W   x-------    External output #5
    980C-980D     W   x-------    External output #6
    980E-980F     W   x-------    NVRAM recall
    9880          W   --------    Random number generator reset
    98A0          W   -xxx----    A000-DFFF bank select
    98C0          W   ------xx    Palette bank select
    98E0          W   --------    Watchdog reset
    9900        R     xxxxxxxx    DIP switch bank 1 (G) (active low)
    9901        R     xxxxxxxx    DIP switch bank 2 (H) (active low)
    9902        R     x-------    Self test (active low)
                R     -x------    Left coin (active low)
                R     --xxxxxx    External inputs (active low)
    9903        R     x-------    VBLANK state (active high)
                R     -x------    Right coin (active low)
                R     --xxxx--    External inputs (active low)
                R     ------x-    Player 2 start (active low)
                R     -------x    Player 1 start (active low)
    9A00        R     xxxxxxxx    Random number generator
    9A04-9A05   R/W   xxxxxxxx    6850 UART I/O (to sound board)
    9B00-9CFF   R/W   xxxxxxxx    NOVRAM
    9F00          W   --x--xxx    Independent bank select (Night Stocker only?)
    9e00-9fff   R/W               Shrike Avenger shares with 68k at 0x18000 (see Shrike notes below)
    A000-BFFF   R     xxxxxxxx    Banked A/B ROM
    C000-DFFF   R     xxxxxxxx    Banked C/D ROM
    E000-FFFF   R     xxxxxxxx    Fixed program ROM
    ========================================================================
    Interrupts:
        NMI not connected
        IRQ generated by 32L
        FIRQ generated by 6850 UART
    ========================================================================


    ========================================================================
    CPU #2
    ========================================================================
    0000-1FFF   R     xxxxxxxx    Program ROM
    2000-3FFF   R/W   xxxxxxxx    Option RAM/ROM (assumed to be RAM for now)
    4000-5FFF   R/W   xxxxxxxx    Program RAM
    6000-6001     W   xxxxxxxx    6850 UART output (to main board)
    E000-E001   R     xxxxxxxx    6850 UART input (from main board)
    ========================================================================
    0000-0003   R/W   xxxxxxxx    8253 counter chip I/O
    0008        R     ------xx    Counter state
                R     ------x-    State of counter #0 OUT signal (active high)
                R     -------x    State of flip-flop feeding counter #0 (active low)
    0008          W   --xxxxxx    Counter control
                  W   --x-----    NMI enable (1=enabled, 0=disabled/clear)
                  W   ---x----    CLEAR on flip-flop feeding counter #0 (active low)
                  W   ----x---    Input of flip-flop feeding counter #0
                  W   -----x--    PRESET on flip-flop feeding counter #0 (active low)
                  W   ------x-    GATE signal for counter #0 (active high)
                  W   -------x    Audio enable
    000A          W   --xxxxxx    DAC data latch (upper 6 bits)
    000B          W   xxxxxx--    DAC data latch (lower 6 bits)
    000C          W   -----xxx    CEM3394 register select
    000E          W   --xxxxxx    CEM3394 chip enable (active high)
                  W   --x-----    CEM3394 chip 0 enable
                  W   ---x----    CEM3394 chip 1 enable
                  W   ----x---    CEM3394 chip 2 enable
                  W   -----x--    CEM3394 chip 3 enable
                  W   ------x-    CEM3394 chip 4 enable
                  W   -------x    CEM3394 chip 5 enable
    ========================================================================
    Interrupts:
        INT generated by counter #2 OUT signal on 8253
        NMI generated by 6850 UART
    ========================================================================

    ========================================================================
    Shrike SHM
    Many thanks to Owen Rubin and Brian Deuel ( http://www.atarimuseum.com/orubin/ ) for their time,
    interest, and memories!

    From Owen: The motor drive included 2 motors side by side at the rear of the cabinet with a U joint pivot
    at the front. L & R motors were used independently for side to side "roll" motion, and together for pitch.
    The motors were guarded by two sets of h/w limit switches - stop switch and (emergency) auto-reverse
    switch - in tandem with soft limiting. The software calibrated the motors by running the motors slowly to
    full limits and using the data for the soft limiting. (max chops?)

    The proto was never completed, there was to be a final round against a mother ship where you would have
    to shoot out 4 engines and a target array. (He thinks there was another bank of sprite ROMs for this that
    may never have been included.) He also says 'There was going to be a "death blossom" shot you could
    use once that would have been a wild ride as well, but that motion was VERY tough in the simulator, so I
    did not complete it.'

    Owen's recollection of the motion diagnostics screen, the second cursor is the controllers feedback
    and should match the yoke cursor. Two of the channels (sine/bar) are probably calculated/reported
    motor pos. Red sine meant over/underspeed or calculated/reported discrepancy. All memories came with
    a disclaimer ;)

    Shrike shares 9e00 - 9fff as 18000 - 181ff, 9e00-9e0f as registers, and the rest as GFX RAM.
    10000-1001f appear to be the interface to the motors/sensors.

    For more detailed (but unfinished as yet) disassembly of 68000, get me at my hotmail address, 'nuapete'
    ========================================================================
    m6809        m68000
    9e00 RW - RW 18000 ($0,A3) : 6809 command register, commands in range 0-19
                                cmd $0 nop
                                cmd $10 check RAM
                                cmd $11 check u22 ( 0000-3FFE )
                                cmd $12 check u24 ( 0001-3FFF )
                                cmd $13 check "u26" ( 8000-BFFE ) \ these appear to be for unused expansion slots
                                cmd $14 check "u28" ( 8001-BFFF ) /
                                cmd $15 check IRQs
                                cmd $16 check FIRQs
                                cmd $17 fetch max chops
                                cmd $18 fetch pulse width
    9e01 W  - R  18001 ($1,A3) : &0x80 sprite bank select
    9e02 W  - R  18002 ($2,A3) : \ joy x
    9e03 W  - R  18003 ($3,A3) : / joy y
    9e04 R  - W  18004 ($4,A3) : \ cursor y pos in diags screen
    9e05 R  - W  18005 ($5,A3) : / cursor x pos in diags screen
    9e06 R  - W  18006 ($6,A3) : 68k status
                                    00 = OK
                                    02 = cmd 3 or a failed
                                    01 = Initial status (not OK)
                                    10 = RAM bad
                                    11 = ROM(s) bad
                                    15 = IRQs bad
                                    16 = FIRQs bad
                                    F7 = 68k didn't get handshake from 6809
                                    F8 = Too many spurious interrupts
                                    F9 = Both limit switches at once
                                    FA = 120 Hz signal slower than 80Hz
                                    FB = Excess current sensor not working
                                    FC = Motor range outside of expected
                                    FD = Failed to detect limit switch
                                    FE = No mech movement detected
                                    FF = Excess current for too long
    9e07 W  -  R 18007 ($7,A3) : \ writes random stuff from 9A00 which is the random number generator?
    9e08 RW -  R 18008 ($8,A3) : / as 9e07
    9e09 RW -  W 18009 ($9,A3) : \ 68k watchdog writes 0xaa
    9e0a W  - RW 1800a ($a,A3) : / 6809 watchdog writes 0x55
    9e0b    - RW 1800b ($b,A3) : Only writes are 0
    9e0c R  - RW 1800c ($c,A3) : \ ypos returned from controller (affects enemy ship pos)
    9e0d R  -  W 1800d ($d,A3) : / xpos returned from controller
    9e0e W  -  R 1800e ($e,A3) : \
    9e0f W  -    1800f ($f,A3) : / partial pointer into SHM gfx data

***************************************************************************/

#include "driver.h"
#include "balsente.h"
#include "sound/cem3394.h"



/*************************************
 *
 *  Main CPU memory handlers
 *
 *************************************/

static ADDRESS_MAP_START( cpu1_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE(&spriteram)
	AM_RANGE(0x0800, 0x7fff) AM_READWRITE(MRA8_RAM, balsente_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
	AM_RANGE(0x8000, 0x8fff) AM_READWRITE(MRA8_RAM, balsente_paletteram_w) AM_BASE(&paletteram)
	AM_RANGE(0x9000, 0x9007) AM_WRITE(balsente_adc_select_w)
	AM_RANGE(0x9400, 0x9401) AM_READ(balsente_adc_data_r)
	AM_RANGE(0x9800, 0x987f) AM_WRITE(balsente_misc_output_w)
	AM_RANGE(0x9880, 0x989f) AM_WRITE(balsente_random_reset_w)
	AM_RANGE(0x98a0, 0x98bf) AM_WRITE(balsente_rombank_select_w)
	AM_RANGE(0x98c0, 0x98df) AM_WRITE(balsente_palette_select_w)
	AM_RANGE(0x98e0, 0x98ff) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0x9900, 0x9900) AM_READ(input_port_0_r)
	AM_RANGE(0x9901, 0x9901) AM_READ(input_port_1_r)
	AM_RANGE(0x9902, 0x9902) AM_READ(input_port_2_r)
	AM_RANGE(0x9903, 0x9903) AM_READWRITE(input_port_3_r, MWA8_NOP)
	AM_RANGE(0x9a00, 0x9a03) AM_READ(balsente_random_num_r)
	AM_RANGE(0x9a04, 0x9a05) AM_READWRITE(balsente_m6850_r, balsente_m6850_w)
	AM_RANGE(0x9b00, 0x9cff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)	/* system+cart NOVRAM */
	AM_RANGE(0xa000, 0xbfff) AM_ROMBANK(1)
	AM_RANGE(0xc000, 0xffff) AM_ROMBANK(2)
ADDRESS_MAP_END



/*************************************
 *
 *  Sound CPU memory handlers
 *
 *************************************/

static ADDRESS_MAP_START( cpu2_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_ROM
	AM_RANGE(0x2000, 0x5fff) AM_RAM
	AM_RANGE(0x6000, 0x7fff) AM_WRITE(balsente_m6850_sound_w)
	AM_RANGE(0xe000, 0xffff) AM_READ(balsente_m6850_sound_r)
ADDRESS_MAP_END


static ADDRESS_MAP_START( cpu2_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE(0x00, 0x03) AM_READWRITE(balsente_counter_8253_r, balsente_counter_8253_w)
	AM_RANGE(0x08, 0x0f) AM_READ(balsente_counter_state_r)
	AM_RANGE(0x08, 0x09) AM_WRITE(balsente_counter_control_w)
	AM_RANGE(0x0a, 0x0b) AM_WRITE(balsente_dac_data_w)
	AM_RANGE(0x0c, 0x0d) AM_WRITE(balsente_register_addr_w)
	AM_RANGE(0x0e, 0x0f) AM_WRITE(balsente_chip_select_w)
ADDRESS_MAP_END



/*************************************
 *
 *  Shrike Avenger CPU memory handlers
 *
 *************************************/

/* CPU 1 read addresses */
static ADDRESS_MAP_START( shrike68k_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x003fff) AM_ROM
	AM_RANGE(0x010000, 0x01001f) AM_RAM AM_BASE(&shrike_io)
	AM_RANGE(0x018000, 0x018fff) AM_RAM AM_BASE(&shrike_shared)
ADDRESS_MAP_END



/*************************************
 *
 *  Port definitions
 *
 *************************************/

#define UNUSED_ANALOG \
	PORT_START\
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
#define UNUSED_ANALOG_X2 UNUSED_ANALOG UNUSED_ANALOG
#define UNUSED_ANALOG_X3 UNUSED_ANALOG_X2 UNUSED_ANALOG
#define UNUSED_ANALOG_X4 UNUSED_ANALOG_X2 UNUSED_ANALOG_X2

#define PLAYER1_ANALOG_JOYSTICK \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_AD_STICK_Y ) PORT_MINMAX(0x80,0x7f) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1)\
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_AD_STICK_X ) PORT_MINMAX(0x80,0x7f) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_REVERSE PORT_PLAYER(1)

#define PLAYER2_ANALOG_JOYSTICK \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_AD_STICK_Y ) PORT_MINMAX(0x80,0x7f) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2)\
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_AD_STICK_X ) PORT_MINMAX(0x80,0x7f) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_REVERSE PORT_PLAYER(2)

#define PLAYER1_TRACKBALL \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_PLAYER(1)\
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_REVERSE PORT_PLAYER(1)

#define PLAYER2_TRACKBALL \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_PLAYER(2)\
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_REVERSE PORT_PLAYER(2)

#define PLAYER1_DIAL \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_REVERSE PORT_PLAYER(1)

#define PLAYER2_DIAL \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_REVERSE PORT_PLAYER(2)

#define PLAYER1_WHEEL \
	PORT_START\
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_RESET PORT_PLAYER(1)

#define PLAYER1_CROSSHAIRS \
	PORT_START				/* fake analog X */\
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)\
	PORT_START				/* fake analog Y */\
	PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10)


INPUT_PORTS_START( sentetst )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x80, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "Every 10,000" )
	PORT_DIPSETTING(    0x01, "Every 15,000" )
	PORT_DIPSETTING(    0x02, "Every 20,000" )
	PORT_DIPSETTING(    0x03, "Every 25,000" )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( cshift )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x80, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( gghost )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x04, 0x04, "Players per Credit" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x04, "1 or 2" )
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x07, 0x05, "Game Duration" )
	PORT_DIPSETTING(    0x00, "9 points" )
	PORT_DIPSETTING(    0x02, "11 points" )
	PORT_DIPSETTING(    0x04, "15 points" )
	PORT_DIPSETTING(    0x06, "21 points" )
	PORT_DIPSETTING(    0x01, "timed, 1:15" )
	PORT_DIPSETTING(    0x03, "timed, 1:30" )
	PORT_DIPSETTING(    0x05, "timed, 2:00" )
	PORT_DIPSETTING(    0x07, "timed, 2:30" )
	PORT_BIT( 0x78, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PLAYER2_TRACKBALL
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( hattrick )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x04, 0x04, "Players Per Credit" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x04, "1 or 2" )
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x07, 0x02, DEF_STR( Game_Time ) )
	PORT_DIPSETTING(    0x00, "1:15" )
	PORT_DIPSETTING(    0x01, "1:30" )
	PORT_DIPSETTING(    0x02, "1:45" )
	PORT_DIPSETTING(    0x03, "2:00" )
	PORT_DIPSETTING(    0x04, "2:15" )
	PORT_DIPSETTING(    0x05, "2:30" )
	PORT_DIPSETTING(    0x06, "2:45" )
	PORT_DIPSETTING(    0x07, "3:00" )
	PORT_BIT( 0x78, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( otwalls )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x04, 0x04, "Players Per Credit" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x04, "1 or 2" )
	PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* IN1 */
	PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_DIAL
	PLAYER2_DIAL
INPUT_PORTS_END


INPUT_PORTS_START( snakepit )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x80, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "Every 10,000" )
	PORT_DIPSETTING(    0x01, "Every 15,000" )
	PORT_DIPSETTING(    0x02, "Every 20,000" )
	PORT_DIPSETTING(    0x03, "Every 25,000" )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( snakjack )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x80, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "Every 15,000" )
	PORT_DIPSETTING(    0x01, "Every 20,000" )
	PORT_DIPSETTING(    0x02, "Every 25,000" )
	PORT_DIPSETTING(    0x03, "Every 30,000" )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( stocker )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x40, 0x40, "End of Game" )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "3 Tickets" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X3
	PLAYER1_WHEEL
INPUT_PORTS_END


INPUT_PORTS_START( triviag1 )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x20, 0x00, "Sound" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "Sound Test" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x00, "Keep Top 5" )
	PORT_DIPSETTING(    0x80, "Keep Top 10" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x0c, 0x04, "Guesses" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x04, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x0c, "6" )
	PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Red Button")
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Green Button")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( triviaes )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x20, 0x00, "Sound" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "Sound Test" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x00, "Keep Top 5" )
	PORT_DIPSETTING(    0x80, "Keep Top 10" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x0c, 0x04, "Guesses" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x0c, "5" )
	PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Red Button")
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Green Button")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( gimeabrk )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )
	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x01, "Bonus Shot" )
	PORT_DIPSETTING(    0x00, "Every 6 Balls" )
	PORT_DIPSETTING(    0x01, "Every 8 Balls" )
	PORT_DIPSETTING(    0x02, "Every 10 Balls" )
	PORT_DIPSETTING(    0x03, "Every 12 Balls" )
	PORT_DIPNAME( 0x0c, 0x08, "Initial Shots" )
	PORT_DIPSETTING(    0x00, "8" )
	PORT_DIPSETTING(    0x04, "10" )
	PORT_DIPSETTING(    0x08, "12" )
	PORT_DIPSETTING(    0x0c, "14" )
	PORT_DIPNAME( 0x10, 0x00, "Players Per Credit" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x10, "1 or 2" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x40, 0x40, "High Scores" )
	PORT_DIPSETTING(    0x40, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PLAYER1_TRACKBALL
	UNUSED_ANALOG_X2
INPUT_PORTS_END


INPUT_PORTS_START( minigolf )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x01, "Add-A-Coin" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Display Kids" )
	PORT_DIPSETTING(    0x02, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x04, 0x04, "Kid on Left Located" )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x08, 0x08, "Kid on Right Located" )
	PORT_DIPSETTING(    0x08, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( minigol2 )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x01, "Add-A-Coin" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X2
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( toggle )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, "High Scores" )
	PORT_DIPSETTING(    0x80, "Keep Top 5" )
	PORT_DIPSETTING(    0x00, "Keep All" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( nametune )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Blue Button") PORT_PLAYER(1)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Green Button") PORT_PLAYER(1)
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Yellow Button") PORT_PLAYER(1)
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Red Button") PORT_PLAYER(1)
	PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Red Button") PORT_PLAYER(2)
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Yellow Button") PORT_PLAYER(2)
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P2 Green Button") PORT_PLAYER(2)
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P2 Blue Button") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( nstocker )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_BIT( 0x7e, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X3
	/* cheese alert -- we have to map this to player 2 so that it doesn't interfere with */
	/* the crosshair controls */
	PORT_START
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20)
    				PORT_CODE_DEC(KEYCODE_S) PORT_CODE_DEC(JOYCODE_1_LEFT) PORT_CODE_INC(KEYCODE_F) PORT_CODE_INC(JOYCODE_1_RIGHT) PORT_RESET PORT_PLAYER(2)

	/* extra ports for shooters */
	PLAYER1_CROSSHAIRS
INPUT_PORTS_END


INPUT_PORTS_START( sfootbal )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x07, 0x03, "Game Duration" )
	PORT_DIPSETTING(    0x00, "1:30" )
	PORT_DIPSETTING(    0x01, "1:40" )
	PORT_DIPSETTING(    0x02, "1:50" )
	PORT_DIPSETTING(    0x03, "2:00" )
	PORT_DIPSETTING(    0x04, "2:20" )
	PORT_DIPSETTING(    0x05, "2:40" )
	PORT_DIPSETTING(    0x06, "3:00" )
	PORT_DIPSETTING(    0x07, "3:30" )
	PORT_DIPNAME( 0x08, 0x00, "Players Per Credit" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x08, "1 or 2" )
	PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PLAYER2_ANALOG_JOYSTICK
	PLAYER1_ANALOG_JOYSTICK
INPUT_PORTS_END


INPUT_PORTS_START( spiker )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x00, "Game Duration" )
	PORT_DIPSETTING(    0x00, "11 points" )
	PORT_DIPSETTING(    0x01, "15 points" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PLAYER2_TRACKBALL
	PLAYER1_TRACKBALL
INPUT_PORTS_END


INPUT_PORTS_START( stompin )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x00, "Display Kids" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "Kid on Right Located" )
	PORT_DIPSETTING(    0x02, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x04, 0x04, "Kid on Left Located" )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "Bee In Game" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x00, "Bug Generation" )
	PORT_DIPSETTING(    0x00, "Regular" )
	PORT_DIPSETTING(    0x80, DEF_STR( None ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* "analog" ports */
	PORT_START
	PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Top-Right") PORT_CODE(KEYCODE_9_PAD) PORT_PLAYER(1)
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Top") PORT_CODE(KEYCODE_8_PAD) PORT_PLAYER(1)
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Top-Left") PORT_CODE(KEYCODE_7_PAD) PORT_PLAYER(1)

	PORT_START
	PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Right") PORT_CODE(KEYCODE_6_PAD) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Left") PORT_CODE(KEYCODE_4_PAD) PORT_PLAYER(1)

	PORT_START
	PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Bot-Right") PORT_CODE(KEYCODE_3_PAD) PORT_PLAYER(1)
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Bottom") PORT_CODE(KEYCODE_2_PAD) PORT_PLAYER(1)
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Bot-Left") PORT_CODE(KEYCODE_1_PAD) PORT_PLAYER(1)

	UNUSED_ANALOG
INPUT_PORTS_END


INPUT_PORTS_START( grudge )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, "0" )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, "0" )
	PORT_DIPSETTING(    0x80, "1" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Players ) )
	PORT_DIPSETTING(    0x80, "2" )
	PORT_DIPSETTING(    0x00, "3" )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PORT_START
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(20) PORT_PLAYER(1)
	PORT_START
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(20) PORT_PLAYER(2)
	PORT_START
    PORT_BIT( 0xff, 0, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(20) PORT_PLAYER(3)
	UNUSED_ANALOG
INPUT_PORTS_END


INPUT_PORTS_START( rescraid )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" )
	PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" )
	PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" )
	PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x20, "x2" )
	PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" )
	PORT_DIPSETTING(    0x00, "x1" )
	PORT_DIPSETTING(    0x40, "x4" )
	PORT_DIPSETTING(    0x80, "x5" )
	PORT_DIPSETTING(    0xc0, "x6" )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPNAME( 0x0c, 0x04, "Minimum Game Time" )
	PORT_DIPSETTING(    0x08, "45" )
	PORT_DIPSETTING(    0x04, "60" )
	PORT_DIPSETTING(    0x00, "90" )
	PORT_DIPSETTING(    0x0c, "120" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Keep High Scores" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	UNUSED_ANALOG_X4
INPUT_PORTS_END


INPUT_PORTS_START( shrike )
	PORT_START	/* IN0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ))
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ))
	PORT_DIPSETTING(    0x01, DEF_STR( 3C_1C ))
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ))
	PORT_DIPSETTING(    0x03, DEF_STR( Free_Play ))
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x40, 0x40, "Reset High Scores" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ))
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ))
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x03, "Minimum Game Time" )
	PORT_DIPSETTING(    0x00, "1:00" )
	PORT_DIPSETTING(    0x01, "1:30" )
	PORT_DIPSETTING(    0x02, "2:00" )
	PORT_DIPSETTING(    0x03, "2:30" )
	PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ))
	PORT_DIPSETTING(    0x80, DEF_STR( Off ))
	PORT_DIPSETTING(    0x00, DEF_STR( On ))

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* IN3 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) // carpet switch
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	/* analog ports */
	PORT_START
	PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1)
	PORT_START
	PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1)
	UNUSED_ANALOG_X2
INPUT_PORTS_END



/*************************************
 *
 *  Sound definitions
 *
 *************************************/

static struct cem3394_interface cem_interface =
{
	431.894,
	1300.0,
	balsente_noise_gen
};



/*************************************
 *
 *  Machine driver
 *
 *************************************/

static MACHINE_DRIVER_START( balsente )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6809, 5000000/4)
	MDRV_CPU_PROGRAM_MAP(cpu1_map,0)
	MDRV_CPU_VBLANK_INT(balsente_update_analog_inputs,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(cpu2_map,0)
	MDRV_CPU_IO_MAP(cpu2_io_map,0)

	MDRV_INTERLEAVE(10)

	MDRV_MACHINE_RESET(balsente)
	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_BEFORE_VBLANK)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_RAW_PARAMS(BALSENTE_PIXEL_CLOCK, BALSENTE_HTOTAL, BALSENTE_HBEND, BALSENTE_HBSTART, BALSENTE_VTOTAL, BALSENTE_VBEND, BALSENTE_VBSTART)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(balsente)
	MDRV_VIDEO_UPDATE(balsente)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_SOUND_ADD(CEM3394, 0)
	MDRV_SOUND_CONFIG(cem_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( shrike )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(balsente)

	MDRV_CPU_ADD(M68000, 8000000)
	MDRV_CPU_PROGRAM_MAP(shrike68k_map,0)

	MDRV_INTERLEAVE(100)
MACHINE_DRIVER_END



/*************************************
 *
 *  ROM definitions
 *
 *************************************/

ROM_START( sentetst )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "sdiagef.bin",  0x2e000, 0x2000, CRC(2a39fc53) SHA1(04ea68bfad455cc928e57390eba5597c38bbab69) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",     0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "sdiaggr0.bin", 0x00000, 0x2000, CRC(5e0ff62a) SHA1(3f0ebebb2f58530af7fac57a4780dfb37ef1ee1d) )
ROM_END


ROM_START( cshift )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "cs-ab0.bin", 0x10000, 0x2000, CRC(d2069e75) SHA1(17d5719e6e1976cebb332932cf3e900a88136928) )
	ROM_LOAD( "cs-ab1.bin", 0x12000, 0x2000, CRC(198f25a8) SHA1(5ca25fe57e94d8362896c903196e0080efd35ef5) )
	ROM_LOAD( "cs-ab2.bin", 0x14000, 0x2000, CRC(2e2b2b82) SHA1(a540f3ff2a0a10b19aafe1528b7dcaeae9b7393d) )
	ROM_LOAD( "cs-ab3.bin", 0x16000, 0x2000, CRC(b97fc520) SHA1(f45c5ec93eab1bfd1f9533df7ac624c2e99f6573) )
	ROM_LOAD( "cs-ab4.bin", 0x18000, 0x2000, CRC(b4f0d673) SHA1(cb97dc8836c497fa03a862227340f8c351986a39) )
	ROM_LOAD( "cs-ab5.bin", 0x1a000, 0x2000, CRC(b1f8e589) SHA1(d837beff063ed987571c5af6130f2c7d637d7c39) )
	ROM_LOAD( "cs-cd.bin",  0x2c000, 0x2000, CRC(f555a0b2) SHA1(49668f8363fdcec4686ec80bf2e99003cd11e2c1) )
	ROM_LOAD( "cs-ef.bin",  0x2e000, 0x2000, CRC(368b1ce3) SHA1(8003ef99adcb26feb42e1b0945b1185e438582b2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",   0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "cs-gr0.bin", 0x00000, 0x2000, CRC(67f9d3b3) SHA1(4f3f80e4272b20611206636b6ccb627087efd0c3) )
	ROM_LOAD( "cs-gr1.bin", 0x02000, 0x2000, CRC(78973d50) SHA1(de7891ef47c277d733d9b4810d68621718644655) )
	ROM_LOAD( "cs-gr2.bin", 0x04000, 0x2000, CRC(1784f939) SHA1(ff7f43451580e3b314c24b00a66765c0b395ddf6) )
	ROM_LOAD( "cs-gr3.bin", 0x06000, 0x2000, CRC(b43916a2) SHA1(8d42fb6ae7cf8b2d94eb0c14e00bb115f8ef01b4) )
	ROM_LOAD( "cs-gr4.bin", 0x08000, 0x2000, CRC(a94cd35b) SHA1(0ca0497a1b055ff1ae6b7bc36ae45749dff50caa) )
ROM_END


ROM_START( gghost )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ggh-ab0.bin", 0x10000, 0x2000, CRC(ed0fdeac) SHA1(294cee47c0541c58d4d766388c281ed30b8f5426) )
	ROM_LOAD( "ggh-ab1.bin", 0x12000, 0x2000, CRC(5bfbae58) SHA1(65c795354223cd5e2474ad9e779b77f58ed5b896) )
	ROM_LOAD( "ggh-ab2.bin", 0x14000, 0x2000, CRC(f0baf921) SHA1(4b7ee06838dcdb68ddec51f5eafab53ff3f25bfe) )
	ROM_LOAD( "ggh-ab3.bin", 0x16000, 0x2000, CRC(ed0fdeac) SHA1(294cee47c0541c58d4d766388c281ed30b8f5426) )
	ROM_LOAD( "ggh-ab4.bin", 0x18000, 0x2000, CRC(5bfbae58) SHA1(65c795354223cd5e2474ad9e779b77f58ed5b896) )
	ROM_LOAD( "ggh-ab5.bin", 0x1a000, 0x2000, CRC(f0baf921) SHA1(4b7ee06838dcdb68ddec51f5eafab53ff3f25bfe) )
	ROM_LOAD( "ggh-cd.bin",  0x2c000, 0x2000, CRC(d3d75f84) SHA1(f19f99ea05ad5b7e4b0485e80d7b6a329b8ef4d8) )
	ROM_LOAD( "ggh-ef.bin",  0x2e000, 0x2000, CRC(a02b4243) SHA1(f242fc017c9ae1997409825c34e8f5c6e6a0615e) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "ggh-gr0.bin", 0x00000, 0x2000, CRC(03515526) SHA1(bceb7c8c3aa4c39b6cf1b976c5765c920399fe31) )
	ROM_LOAD( "ggh-gr1.bin", 0x02000, 0x2000, CRC(b4293435) SHA1(5e2b96c19c4f5c63a5afa2de504d29fe64a4c908) )
	ROM_LOAD( "ggh-gr2.bin", 0x04000, 0x2000, CRC(ece0cb97) SHA1(13bfb38de30992b9597c9d0f87f7b2a5c061ba51) )
	ROM_LOAD( "ggh-gr3.bin", 0x06000, 0x2000, CRC(dd7e25d0) SHA1(cc6402835d1b46d160869ba1d1cad54f24d3fe86) )
	ROM_LOAD( "ggh-gr4.bin", 0x08000, 0x2000, CRC(b4293435) SHA1(5e2b96c19c4f5c63a5afa2de504d29fe64a4c908) )
	ROM_LOAD( "ggh-gr5.bin", 0x0a000, 0x2000, CRC(d3da0093) SHA1(7474901b089ea62abad0a2f657fd8c4a1be09bf0) )
ROM_END


ROM_START( hattrick )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "rom-ab0.u9a", 0x10000, 0x2000, CRC(f25c1b99) SHA1(43b2334be7cfb8091eea963e10547295362372d3) )
	ROM_LOAD( "rom-ab1.u8a", 0x12000, 0x2000, CRC(c1df3d1f) SHA1(754f537d12efe8891638fd11a2ee8a5b234fb079) )
	ROM_LOAD( "rom-ab2.u7a", 0x14000, 0x2000, CRC(f6c41257) SHA1(05f5e71d08241c559da3bfc286c76cbb22710586) )
	ROM_LOAD( "rom-cd.u3a",  0x2c000, 0x2000, CRC(fc44f36c) SHA1(227d0c93c579d743b615b1fa6da56128e8202e51) )
	ROM_LOAD( "rom-ef.u2a",  0x2e000, 0x2000, CRC(d8f910fb) SHA1(b74a305dd848c7bf574e4b0aa32147b8d5c89e9e) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "rom-gr0.u9b", 0x00000, 0x2000, CRC(9f41baba) SHA1(fa817a8e4d2f7b86a2294132e3991f7b6d8cb11a) )
	ROM_LOAD( "rom-gr1.u8b", 0x02000, 0x2000, CRC(951f08c9) SHA1(059a575dd35cd8e822e12ac2606b47b6272bbb41) )
ROM_END


ROM_START( otwalls )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "otw-ab0.bin", 0x10000, 0x2000, CRC(474441c7) SHA1(16fb5be9f94e072d4f3003abcc9dcf6d7af2359a) )
	ROM_LOAD( "otw-ab1.bin", 0x12000, 0x2000, CRC(2e9e9411) SHA1(7dfd8dafa34e4d22fa0c5e472e3e98a1c0969f43) )
	ROM_LOAD( "otw-ab2.bin", 0x14000, 0x2000, CRC(ba092128) SHA1(a38305c3ea9c8bf3596c18829655049f9468166e) )
	ROM_LOAD( "otw-ab3.bin", 0x16000, 0x2000, CRC(74bc479d) SHA1(905dab90aa11f3f4359185bb67d8c2bdc957516d) )
	ROM_LOAD( "otw-ab4.bin", 0x18000, 0x2000, CRC(f5f67619) SHA1(e3eb1434dff987d27056ae0749046f32f280160b) )
	ROM_LOAD( "otw-ab5.bin", 0x1a000, 0x2000, CRC(f5f67619) SHA1(e3eb1434dff987d27056ae0749046f32f280160b) )
	ROM_LOAD( "otw-cd.bin",  0x2c000, 0x2000, CRC(8e2d15ab) SHA1(8043fdf637de7752e8d42554ebad2e155a6f5939) )
	ROM_LOAD( "otw-ef.bin",  0x2e000, 0x2000, CRC(57eab299) SHA1(475d800c03d6b2786bd23861d61dc113b837a585) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "otw-gr0.bin", 0x00000, 0x2000, CRC(210bad3c) SHA1(703769c6a569b17f2ad18441da7de0237be4721e) )
	ROM_LOAD( "otw-gr1.bin", 0x02000, 0x2000, CRC(13e6aaa5) SHA1(ac8b9d16d2159d4a578d8fa988b59c058c5efc88) )
	ROM_LOAD( "otw-gr2.bin", 0x04000, 0x2000, CRC(5cfefee5) SHA1(9aa74f0e1116098f43a4f8b4957db8923ddaf780) )
	ROM_LOAD( "otw-gr3.bin", 0x06000, 0x2000, CRC(6b17e4a9) SHA1(f9c57da863d613a456ee056569a87a9552ad3874) )
	ROM_LOAD( "otw-gr4.bin", 0x08000, 0x2000, CRC(15985c8c) SHA1(94f21c348bfbe4db6d0cfa5b5e35d2df4b8f936d) )
	ROM_LOAD( "otw-gr5.bin", 0x0a000, 0x2000, CRC(448f7e3c) SHA1(505724e90f17b05ccf0137dbed0d33e39db1d5ab) )
ROM_END


ROM_START( snakepit )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "spit-ab0.bin", 0x10000, 0x2000, CRC(5aa86081) SHA1(e65e256661b13a0631398e115dd02fce281bafa4) )
	ROM_LOAD( "spit-ab1.bin", 0x12000, 0x2000, CRC(588228b8) SHA1(b64032a4fd1f52179d38e2073380bba6ec321302) )
	ROM_LOAD( "spit-ab2.bin", 0x14000, 0x2000, CRC(60173ab6) SHA1(45b27492023771a53ea5857592a2a113746a72b6) )
	ROM_LOAD( "spit-ab3.bin", 0x16000, 0x2000, CRC(56cb51a8) SHA1(fceb2fbae91bbab0b25410072805449ef531f360) )
	ROM_LOAD( "spit-ab4.bin", 0x18000, 0x2000, CRC(40ba61e0) SHA1(91b06d116633c5261f3aa97d4e65bd61bae3c0eb) )
	ROM_LOAD( "spit-ab5.bin", 0x1a000, 0x2000, CRC(2a1d9d8f) SHA1(3364f4bc507576323560bf14fc99036c47d0297c) )
	ROM_LOAD( "spit-cd.bin",  0x2c000, 0x2000, CRC(54095cbb) SHA1(a43b78b2876359a29ecb2f169c876a0026375ea2) )
	ROM_LOAD( "spit-ef.bin",  0x2e000, 0x2000, CRC(5f836a66) SHA1(cc3c11003f9e49cac10c0296ab6d156e5677d0f8) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",     0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "spit-gr0.bin", 0x00000, 0x2000, CRC(f77fd85d) SHA1(f8e69d1d0030412d6129a8ebfee40b3f1f189d8d) )
	ROM_LOAD( "spit-gr1.bin", 0x02000, 0x2000, CRC(3ad10334) SHA1(1d82a7948fbee627c80a9e03ade90e57972a6a31) )
	ROM_LOAD( "spit-gr2.bin", 0x04000, 0x2000, CRC(24887703) SHA1(089f077400c9a3e3f5b43e8aa60b41160e296d52) )
	ROM_LOAD( "spit-gr3.bin", 0x06000, 0x2000, CRC(c6703ec2) SHA1(0f5d7c17ee508f8fea316b7f92cdd7cc174b155f) )
	ROM_LOAD( "spit-gr4.bin", 0x08000, 0x2000, CRC(b4293435) SHA1(5e2b96c19c4f5c63a5afa2de504d29fe64a4c908) )
	ROM_LOAD( "spit-gr5.bin", 0x0a000, 0x2000, CRC(dc27c970) SHA1(291ef10a8c330ef8e47622246b6301d2e5171df7) )
ROM_END


ROM_START( snakjack )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "rom-ab0.u9a", 0x10000, 0x2000, CRC(da2dd119) SHA1(85ae452b137e69e051fa66648f295d180339794e) )
	ROM_LOAD( "rom-ab1.u8a", 0x12000, 0x2000, CRC(657ddf26) SHA1(48591a6b0c30d576f0e08dd54c95cbda76b5dfbd) )
	ROM_LOAD( "rom-ab2.u7a", 0x14000, 0x2000, CRC(15333dcf) SHA1(13546bd058a10513fe4cbe3a3fa268b7c38b5993) )
	ROM_LOAD( "rom-ab3.u6a", 0x16000, 0x2000, CRC(57671f6f) SHA1(49e76e03d828fed28e7e0608985172af20084f7f) )
	ROM_LOAD( "rom-ab4.u5a", 0x18000, 0x2000, CRC(c16c5dc0) SHA1(93e36758f4e5bb8dac29f9a2bc3ac5f9589e8c9a) )
	ROM_LOAD( "rom-ab5.u4a", 0x1a000, 0x2000, CRC(d7019747) SHA1(c8b1a6ea463b5932bc9ed2c91faea2e2639d7934) )
	ROM_LOAD( "rom-cd.u3a",  0x2c000, 0x2000, CRC(7b44ca4c) SHA1(8697055da489fcf0244dc94fe5393418a8003bf7) )
	ROM_LOAD( "rom-ef.u1a",  0x2e000, 0x2000, CRC(f5309b38) SHA1(864f759dc6822b548742140b7ea2ea2aba43beba) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "rom-gr0.u9b", 0x00000, 0x2000, CRC(3e64b5d5) SHA1(ab681eabb4f8e5b946c288ffb8df0624c0473d82) )
	ROM_LOAD( "rom-gr1.u8b", 0x02000, 0x2000, CRC(b3b8baee) SHA1(b37638784a3903f2dcd698104da75b4ab59e8257) )
	ROM_LOAD( "rom-gr2.u7b", 0x04000, 0x2000, CRC(e9d89dac) SHA1(570809ec5f8a64f280e13cbf801664cb548997e9) )
	ROM_LOAD( "rom-gr3.u6b", 0x06000, 0x2000, CRC(b6602be8) SHA1(c5bc95e0116fb2cf86a694561dc2c21612ba4434) )
	ROM_LOAD( "rom-gr4.u5b", 0x08000, 0x2000, CRC(3fbfa686) SHA1(6c137d177c7aa2701497ac3ac922fdb8cd9f52b3) )
	ROM_LOAD( "rom-gr5.u4b", 0x0a000, 0x2000, CRC(345f94fb) SHA1(0af24f4e1a797efe5272f64b8a34483fe6002436) )
ROM_END


ROM_START( stocker )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "stkr-ab0.bin", 0x10000, 0x2000, CRC(784a00ad) SHA1(33e76be44207bc24dbb9c2f04204df22ba5154ff) )
	ROM_LOAD( "stkr-ab1.bin", 0x12000, 0x2000, CRC(cdae01dc) SHA1(7c2956acae639fd2f2cf061d1c32ae9edabe9270) )
	ROM_LOAD( "stkr-ab2.bin", 0x14000, 0x2000, CRC(18527d57) SHA1(cbb85f9e0b6169f4c2e03dc54b4937043535fc42) )
	ROM_LOAD( "stkr-ab3.bin", 0x16000, 0x2000, CRC(028f6c06) SHA1(f1d30efcd7e967b0390f441848bb655111fdde65) )
	ROM_LOAD( "stkr-cd.bin",  0x2c000, 0x2000, CRC(53dbc4e5) SHA1(e389978b5472174681fa180c6a2edf49903a6514) )
	ROM_LOAD( "stkr-ef.bin",  0x2e000, 0x2000, CRC(cdcf46bc) SHA1(8b1e801dab1efed002d484135264998d255dc041) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "stkr-gr0.bin", 0x00000, 0x2000, CRC(76d5694c) SHA1(e2b155fc7178886eb37a532d961b99b8c864397c) )
	ROM_LOAD( "stkr-gr1.bin", 0x02000, 0x2000, CRC(4a5cc00b) SHA1(9ce46ed94e715a5997998aee6377baf2869ab3a6) )
	ROM_LOAD( "stkr-gr2.bin", 0x04000, 0x2000, CRC(70002382) SHA1(c151ad3df2714a2f9f8b047894e7585ca16bd29e) )
	ROM_LOAD( "stkr-gr3.bin", 0x06000, 0x2000, CRC(68c862d8) SHA1(302ce10e23d17af9aa7fa13d18c602656a262eaa) )
ROM_END


ROM_START( triviag1 )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "tpg1-ab0.bin", 0x10000, 0x2000, CRC(79fd3ac3) SHA1(52db0ba445f9a953f6ceb43c3d173b73c71af192) )
	ROM_LOAD( "tpg1-ab1.bin", 0x12000, 0x2000, CRC(0ff677e9) SHA1(14fdc1ee87893ea91eea40949aeac5381c569bdd) )
	ROM_LOAD( "tpg1-ab2.bin", 0x14000, 0x2000, CRC(3b4d03e7) SHA1(b5bb541daf59b2a62b17a10afa37bfae50563393) )
	ROM_LOAD( "tpg1-ab3.bin", 0x16000, 0x2000, CRC(2c6c0651) SHA1(9ff5dcc4a54df653ae43d503e153f4e48ea4735b) )
	ROM_LOAD( "tpg1-ab4.bin", 0x18000, 0x2000, CRC(397529e7) SHA1(af1898dc35545981513ec251eed162b329709692) )
	ROM_LOAD( "tpg1-ab5.bin", 0x1a000, 0x2000, CRC(499773a4) SHA1(c0c0ad2a63a9dbb7585cab7e21162bbc58fec0d8) )
	ROM_LOAD( "tpg1-cd.bin",  0x2c000, 0x2000, CRC(35c9b9c2) SHA1(aac57022098656dac99bf9ceeaa2bf9a3d139986) )
	ROM_LOAD( "tpg1-ef.bin",  0x2e000, 0x2000, CRC(64878342) SHA1(dd93d64b3fe351a9d2bd4c473ecefde58f0b0041) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "tpg1-gr0.bin", 0x00000, 0x2000, CRC(20c9217a) SHA1(79ef058633149da8d2835405954ac31c661bf660) )
	ROM_LOAD( "tpg1-gr1.bin", 0x02000, 0x2000, CRC(d7f44504) SHA1(804dbc4c006b20bdb01bdf02754e0d98f6fbacbe) )
	ROM_LOAD( "tpg1-gr2.bin", 0x04000, 0x2000, CRC(4e59a15d) SHA1(c584bae32e2e5d8b5a48c44a31272b4f9dadfcd1) )
	ROM_LOAD( "tpg1-gr3.bin", 0x06000, 0x2000, CRC(323a8640) SHA1(7ec6f8f9bcfa5de442dce4f6e81e697da34dbab8) )
	ROM_LOAD( "tpg1-gr4.bin", 0x08000, 0x2000, CRC(673acf42) SHA1(7b36a86441732ba14576f9c1dd14fe0da575d4bf) )
	ROM_LOAD( "tpg1-gr5.bin", 0x0a000, 0x2000, CRC(067bfd66) SHA1(32f5973f2f0aed67c8f9b5886f52b9dc516a611e) )
ROM_END


ROM_START( triviag2 )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.bin",  0x10000, 0x4000, CRC(4fca20c5) SHA1(595b32ff035036cafbf49d75aa170f39e9f52b38) )
	ROM_LOAD( "ab23.bin",  0x14000, 0x4000, CRC(6cf2ddeb) SHA1(0d6667babd9ab70820cf165900d90003f0893be7) )
	ROM_LOAD( "ab45.bin",  0x18000, 0x4000, CRC(a7ff789c) SHA1(a3421ae46dadd6f514cfc514ff07dfcca2cb1478) )
	ROM_LOAD( "ab67.bin",  0x1c000, 0x4000, CRC(cc5c68ef) SHA1(38713796e07f84c9a1b21d8c66f76e620132d77e) )
	ROM_LOAD( "cd45.bin",  0x28000, 0x4000, CRC(fc9c752a) SHA1(239507fb5d75e86aca295978aab1dd4514d8d761) )
	ROM_LOAD( "cd6ef.bin", 0x2c000, 0x4000, CRC(23b56fb8) SHA1(9ac726de69e4b374886a3542829745f7477d7556) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.bin",  0x00000, 0x4000, CRC(6829de8e) SHA1(4ec494883ba358f2ac7ce8d5a623a2f34b5bc843) )
	ROM_LOAD( "gr23.bin",  0x04000, 0x4000, CRC(89398700) SHA1(771ee04baa9a31d435a6234490105878713e7845) )
	ROM_LOAD( "gr45.bin",  0x08000, 0x4000, CRC(1e870293) SHA1(32149c9c8047854f2b2ad8844c4bd00a8ded588e) )
ROM_END


ROM_START( triviasp )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "allsport.8a", 0x10000, 0x4000, CRC(54b7ff31) SHA1(1bdf9c9eb1a0fb4c1013680372d289882abf4b47) )
	ROM_LOAD( "allsport.7a", 0x14000, 0x4000, CRC(59fae9d2) SHA1(a555f0679c59bf7c9dad0ecb9656a2f8faf39902) )
	ROM_LOAD( "allsport.6a", 0x18000, 0x4000, CRC(237b6b95) SHA1(9d2937c1ecea9d92775f380d40f465f68c44fe06) )
	ROM_LOAD( "allsport.5a", 0x1c000, 0x4000, CRC(b64d7f61) SHA1(25a7034b18a1623209dc0d06bdb4490243d43261) )
	ROM_LOAD( "allsport.3a", 0x28000, 0x4000, CRC(e45d09d6) SHA1(8bde18d25f8bd1056e42672d428473be23eab260) )
	ROM_LOAD( "allsport.1a", 0x2c000, 0x4000, CRC(8bb3e831) SHA1(ecc8fb0f2143e3ea03bb52773cc0a81d4dcc742d) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",     0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.bin",    0x00000, 0x4000, CRC(6829de8e) SHA1(4ec494883ba358f2ac7ce8d5a623a2f34b5bc843) )
	ROM_LOAD( "gr23.bin",    0x04000, 0x4000, CRC(89398700) SHA1(771ee04baa9a31d435a6234490105878713e7845) )
	ROM_LOAD( "allsport.3b", 0x08000, 0x4000, CRC(7415a7fc) SHA1(93d832434f359ce7b02aef276c89456b16438979) )
ROM_END


ROM_START( triviayp )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.bin",  0x10000, 0x4000, CRC(97d35a85) SHA1(3ee8400fc3a2bf8a2f6374ffc34a4d295ee13bab) )
	ROM_LOAD( "ab23.bin",  0x14000, 0x4000, CRC(2ff67c70) SHA1(c45b5fde4ec979322c9e251e66183632552d35bd) )
	ROM_LOAD( "ab45.bin",  0x18000, 0x4000, CRC(511a0fab) SHA1(a2fefe2b86028c7e8c15d6a737509b7dc30430cd) )
	ROM_LOAD( "ab67.bin",  0x1c000, 0x4000, CRC(df99d00c) SHA1(7eba6b85e2d9a06635e97d12123fd2a17368e6bc) )
	ROM_LOAD( "cd45.bin",  0x28000, 0x4000, CRC(ac45809e) SHA1(1151c4e55f21a7e2eb8e163ac782b4449af84cdc) )
	ROM_LOAD( "cd6ef.bin", 0x2c000, 0x4000, CRC(a008059f) SHA1(45e4cfc259e801a189ec19fdc58135dbbbe130ea) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.bin", 0x00000, 0x4000, CRC(6829de8e) SHA1(4ec494883ba358f2ac7ce8d5a623a2f34b5bc843) )
	ROM_LOAD( "gr23.bin", 0x04000, 0x4000, CRC(89398700) SHA1(771ee04baa9a31d435a6234490105878713e7845) )
	ROM_LOAD( "gr45.bin", 0x08000, 0x4000, CRC(1242033e) SHA1(1a3fe186bb261e2c7d9fbbb2a3103b39bf029b35) )
ROM_END


ROM_START( triviabb )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.bin",  0x10000, 0x4000, CRC(1b7c439d) SHA1(8b3020dcb375b2f2e5e975a8067df6504aa8691e) )
	ROM_LOAD( "ab23.bin",  0x14000, 0x4000, CRC(e4f1e704) SHA1(e5135134b54e1e2e95c5bfe6e5f0e2dd280db69d) )
	ROM_LOAD( "ab45.bin",  0x18000, 0x4000, CRC(daa2d8bc) SHA1(feae215877ba42ab33182dfd74083f1d48443d8c) )
	ROM_LOAD( "ab67.bin",  0x1c000, 0x4000, CRC(3622c4f1) SHA1(d180bb1c4a73d95c369cc507697421fb38a92d2c) )
	ROM_LOAD( "cd45.bin",  0x28000, 0x4000, CRC(07fd88ff) SHA1(c3168ecf6562e09790c4f18cdd91c7a347223323) )
	ROM_LOAD( "cd6ef.bin", 0x2c000, 0x4000, CRC(2d03f241) SHA1(986ca6ea20c306e83ae88acc2d6837c7ed5fe351) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.bin", 0x00000, 0x4000, CRC(6829de8e) SHA1(4ec494883ba358f2ac7ce8d5a623a2f34b5bc843) )
	ROM_LOAD( "gr23.bin", 0x04000, 0x4000, CRC(89398700) SHA1(771ee04baa9a31d435a6234490105878713e7845) )
	ROM_LOAD( "gr45.bin", 0x08000, 0x4000, CRC(92fb6fb1) SHA1(1a322bd3cfacdf82d4fcc4b4d47f78a701411919) )
ROM_END

ROM_START( triviaes )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "tp_a2.bin",  0x10000, 0x04000, CRC(b4d69463) SHA1(8d6b2024600ab0a5d76d2b8ec53cf4c6c6618901) )
	ROM_LOAD( "tp_a7.bin",  0x14000, 0x04000, CRC(d78bd4b6) SHA1(0542fc4ef2501c7649b9fd257340c4392a19d7ad) )
	ROM_LOAD( "tp_a4.bin",  0x18000, 0x04000, CRC(0de9e14d) SHA1(3d5fdf8531cb10a41e3f604165fce682e7e019d5) )
	ROM_LOAD( "tp_a5.bin",  0x1c000, 0x04000, CRC(e749adac) SHA1(426665249a57ba6f4a890808a1c84edeade149bb) )
	ROM_LOAD( "tp_a8.bin",  0x20000, 0x04000, CRC(168ef5ed) SHA1(677a83dfcb12af7e13f00213e2eec48fa2fa63c8) )
	ROM_LOAD( "tp_a1.bin",  0x24000, 0x04000, CRC(1f6ef37f) SHA1(c399404e05d817ffb361eb8ef274a86f07085940) )
	ROM_LOAD( "tp_a6.bin",  0x28000, 0x04000, CRC(421c1a29) SHA1(3e0de8734a39fb887aff40e89cb0936d4cacf9a5) )
	ROM_LOAD( "tp_a3.bin",  0x2c000, 0x04000, CRC(c6254f46) SHA1(47f3d05d0c31983ed1576f91fa193fe58e80bb60) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "tpsonido.bin",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "tp_gr3.bin", 0x00000, 0x4000, CRC(6829de8e) SHA1(4ec494883ba358f2ac7ce8d5a623a2f34b5bc843) )
	ROM_LOAD( "tp_gr2.bin", 0x04000, 0x4000, CRC(89398700) SHA1(771ee04baa9a31d435a6234490105878713e7845) )
	ROM_LOAD( "tp_gr1.bin", 0x08000, 0x4000, CRC(1242033e) SHA1(1a3fe186bb261e2c7d9fbbb2a3103b39bf029b35) )
ROM_END


ROM_START( gimeabrk )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.u8a",  0x10000, 0x4000, CRC(18cc53db) SHA1(3bb47c349b3ab7b81e3557e3b4877617fb549c9e) )
	ROM_LOAD( "ab23.u7a",  0x14000, 0x4000, CRC(6bd4190a) SHA1(b6562b3575dc8265c01719cfbcb554b69bc1b37f) )
	ROM_LOAD( "ab45.u6a",  0x18000, 0x4000, CRC(5dca4f33) SHA1(aa45d5a960491c85f332f22cffe61999fe3db826) )
	ROM_LOAD( "cd6ef.uia", 0x2c000, 0x4000, CRC(5e2b3510) SHA1(e3501b9bd73bc724aee0436700625bd2af94f72d) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u6b", 0x00000, 0x4000, CRC(e3cdc476) SHA1(2f17c3f84767850d45192dfb507dd2716ecadc20) )
	ROM_LOAD( "gr23.u5b", 0x04000, 0x4000, CRC(0555d9c0) SHA1(da0d1f207ad056b2d82a5ad6382372066883d161) )
ROM_END


ROM_START( minigolf )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.u8a",  0x10000, 0x4000, CRC(348f827f) SHA1(a013ef3068e14e0738bcfa4de26c0c2df4c0a7f6) )
	ROM_LOAD( "ab23.u7a",  0x14000, 0x4000, CRC(19a6ff47) SHA1(70b6da3b4186e5b9463f2ea0fefefad21ec80637) )
	ROM_LOAD( "ab45.u6a",  0x18000, 0x4000, CRC(925d76eb) SHA1(29d2d7b26d2e81817c4d135935dab70a5aa2d146) )
	ROM_LOAD( "ab67.u5a",  0x1c000, 0x4000, CRC(6a311c9a) SHA1(b0409e5f4bd3bf898b8701561aac6dbbc28417bd) )
	ROM_LOAD( "1a-ver2",   0x20000, 0x10000, CRC(60b6cd58) SHA1(f79bf2d1f6c4e63f666073c5ecb22604c1ab57d8) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u6b", 0x00000, 0x4000, CRC(8e24d594) SHA1(d35329fb78f90ec478418917aa1ef06d0967e6f8) )
	ROM_LOAD( "gr23.u5b", 0x04000, 0x4000, CRC(3bf355ef) SHA1(691df25b35b00e21ad09d17a21fe98a353aa3dda) )
	ROM_LOAD( "gr45.u4b", 0x08000, 0x4000, CRC(8eb14921) SHA1(fda8b8f8e801360310f7cb1aa4c6aea1fa0a4b25) )
ROM_END


ROM_START( minigol2 )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.u8a",  0x10000, 0x4000, CRC(348f827f) SHA1(a013ef3068e14e0738bcfa4de26c0c2df4c0a7f6) )
	ROM_LOAD( "ab23.u7a",  0x14000, 0x4000, CRC(19a6ff47) SHA1(70b6da3b4186e5b9463f2ea0fefefad21ec80637) )
	ROM_LOAD( "ab45.u6a",  0x18000, 0x4000, CRC(925d76eb) SHA1(29d2d7b26d2e81817c4d135935dab70a5aa2d146) )
	ROM_LOAD( "ab67.u5a",  0x1c000, 0x4000, CRC(6a311c9a) SHA1(b0409e5f4bd3bf898b8701561aac6dbbc28417bd) )
	ROM_LOAD( "cd23.u3a",  0x24000, 0x4000, CRC(52279801) SHA1(d8de92c296d5c91db3bea7a0093260158961036e) )
	ROM_LOAD( "cd6ef.u1a", 0x2c000, 0x4000, CRC(34c64f4c) SHA1(ce55f5f6ebddcacf20cb78fb738b5f569b531b61) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u6b", 0x00000, 0x4000, CRC(8e24d594) SHA1(d35329fb78f90ec478418917aa1ef06d0967e6f8) )
	ROM_LOAD( "gr23.u5b", 0x04000, 0x4000, CRC(3bf355ef) SHA1(691df25b35b00e21ad09d17a21fe98a353aa3dda) )
	ROM_LOAD( "gr45.u4b", 0x08000, 0x4000, CRC(8eb14921) SHA1(fda8b8f8e801360310f7cb1aa4c6aea1fa0a4b25) )
ROM_END


ROM_START( toggle )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "tgle-ab0.bin", 0x10000, 0x2000, CRC(8c7b7fad) SHA1(13eaf5b3727ff8b7ce2cfbab99541ca1e538aeba) )
	ROM_LOAD( "tgle-ab1.bin", 0x12000, 0x2000, CRC(771e5434) SHA1(b1bcefc81054c81a22a91106c5bc99ef204cd009) )
	ROM_LOAD( "tgle-ab2.bin", 0x14000, 0x2000, CRC(9b4baa3f) SHA1(5b0776d983ad40a0051939810bb854f014fea28b) )
	ROM_LOAD( "tgle-ab3.bin", 0x16000, 0x2000, CRC(35308a41) SHA1(3846446b60897bfce8fcfd1561b5b74cdd19c36e) )
	ROM_LOAD( "tgle-ab4.bin", 0x18000, 0x2000, CRC(baf5617b) SHA1(95c91fc81c975f522c1bd4f14bfb5f453801ffb6) )
	ROM_LOAD( "tgle-ab5.bin", 0x1a000, 0x2000, CRC(88077dad) SHA1(51b36177a4bfbb62c91d87282bfc1ff791626d19) )
	ROM_LOAD( "tgle-cd.bin",  0x2c000, 0x2000, CRC(0a2bb949) SHA1(350dc782fc21640794c6ecb502554cb693adbb7d) )
	ROM_LOAD( "tgle-ef.bin",  0x2e000, 0x2000, CRC(3ec10804) SHA1(ae719081e8114ccc23c6b24c7fe904a11fbdd992) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "tgle-gr0.bin", 0x00000, 0x2000, CRC(0e0e5d0e) SHA1(363858ce08767f8a9b8eaec56405377cdd74b178) )
	ROM_LOAD( "tgle-gr1.bin", 0x02000, 0x2000, CRC(3b141ad2) SHA1(72430fd616adbc72d86a5f10672572a31bed0b5d) )
ROM_END


ROM_START( nametune )
	ROM_REGION( 0x70000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "nttab01.bin",  0x10000, 0x4000, CRC(f99054f1) SHA1(aaa3aae71f67be2df34b9682b1b4092a208fbf26) )
	ROM_CONTINUE(             0x40000, 0x4000 )
	ROM_LOAD( "nttab23.bin",  0x14000, 0x4000, CRC(f2b8f7fa) SHA1(b9f81a29b031af31118b77e77fc29e59f2059109) )
	ROM_CONTINUE(             0x44000, 0x4000 )
	ROM_LOAD( "nttab45.bin",  0x18000, 0x4000, CRC(89e1c769) SHA1(8e976182d99b93bb1cf6e306d134b66ba6fe6052) )
	ROM_CONTINUE(             0x48000, 0x4000 )
	ROM_LOAD( "nttab67.bin",  0x1c000, 0x4000, CRC(7e5572a1) SHA1(d957a495ad4100b857e163d7399528f62e8a39a7) )
	ROM_CONTINUE(             0x4c000, 0x4000 )
	ROM_LOAD( "nttcd01.bin",  0x20000, 0x4000, CRC(db9d6154) SHA1(8db17fda6c4113f5b791163fc9e289cf3f003a51) )
	ROM_CONTINUE(             0x50000, 0x4000 )
	ROM_LOAD( "nttcd23.bin",  0x24000, 0x4000, CRC(9d2e458f) SHA1(f08c2d7ba6be9745d13fc9dc7141ad101a8b747e) )
	ROM_CONTINUE(             0x54000, 0x4000 )
	ROM_LOAD( "nttcd45.bin",  0x28000, 0x4000, CRC(9a4b87aa) SHA1(ca82ddd4d8d40b35ba21cb9333e182b8a2e7f95e) )
	ROM_CONTINUE(             0x58000, 0x4000 )
	ROM_LOAD( "nttcd6ef.bin", 0x2c000, 0x4000, CRC(0459e6f8) SHA1(7dbdbfa8f2e9e3956af926f5f782b8d3c3334099) )
	ROM_CONTINUE(             0x5c000, 0x4000 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "nttgr0.bin",  0x00000, 0x8000, CRC(6b75bb4b) SHA1(e7131d112fb0b36985c5b6383700f55728a1c4fd) )
ROM_END


ROM_START( nstocker )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.u8a",  0x10000, 0x4000, CRC(a635f973) SHA1(edb12469818a3114fb97d21e11c63eb37678a07b) )
	ROM_LOAD( "ab23.u7a",  0x14000, 0x4000, CRC(223acbb2) SHA1(195ebd349722cce323616c81cc4e86f0a9c6fa13) )
	ROM_LOAD( "ab45.u6a",  0x18000, 0x4000, CRC(27a728b5) SHA1(c72634112a04d58a695fb43bf30f44e3f7ba7de2) )
	ROM_LOAD( "ab67.u5a",  0x1c000, 0x4000, CRC(2999cdf2) SHA1(a64ae04f264ad286a87069cfb176e7511df08e78) )
	ROM_LOAD( "cd01.u4a",  0x20000, 0x4000, CRC(75e9b51a) SHA1(dbe575d37836245746ea85ffe85e8e6665ec37ea) )
	ROM_LOAD( "cd23.u3a",  0x24000, 0x4000, CRC(0a32e0a5) SHA1(dedbe08aed483bae27e1a607334e24cdfcb2f851) )
	ROM_LOAD( "cd45.u2a",  0x28000, 0x4000, CRC(9bb292fe) SHA1(6fc7abcc110c2cf7399d11a478cfdadb3439b6ab) )
	ROM_LOAD( "cd6ef.u1a", 0x2c000, 0x4000, CRC(e77c1aea) SHA1(9e2e595530cb15c634a6052c773ff5d998c0c828) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u4c", 0x00000, 0x4000, CRC(fd0c38be) SHA1(b9e12e76f44f2b2b3ca6a57c58f0cbb019b1971f) )
	ROM_LOAD( "gr23.u3c", 0x04000, 0x4000, CRC(35d4433e) SHA1(399d04c2a29d993f77d0d5c2d62915081d4a85dd) )
	ROM_LOAD( "gr45.u2c", 0x08000, 0x4000, CRC(734b858a) SHA1(71763789807021938b840a88af34aad7f4751298) )
	ROM_LOAD( "gr67.u1c", 0x0c000, 0x4000, CRC(3311f9c0) SHA1(63b185c761b258113c31cc269ce0b1462bf37f40) )
ROM_END


ROM_START( sfootbal )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "sfbab01.bin",  0x10000, 0x4000, CRC(2a69803f) SHA1(ca86c9d079fbebae4c93c889d98a8573facc05da) )
	ROM_LOAD( "sfbab23.bin",  0x14000, 0x4000, CRC(89f157c2) SHA1(59701b7770dce7ec01d0feb01d67450943e6cfbb) )
	ROM_LOAD( "sfbab45.bin",  0x18000, 0x4000, CRC(91ad42c5) SHA1(0b6fc3ed3a633c825809668d49f209c130f3e978) )
	ROM_LOAD( "sfbcd6ef.bin", 0x2c000, 0x4000, CRC(bf80bb1a) SHA1(2b70b36d946c36e3f354c7edfd3e34784ffce406) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "sfbgr01.bin", 0x00000, 0x4000, CRC(e3108d35) SHA1(05b7f1a1a18d7f72a3d3f6102cb8ab42421b7366) )
	ROM_LOAD( "sfbgr23.bin", 0x04000, 0x4000, CRC(5c5af726) SHA1(04cdd476e6689d17273659fb1fe0ca642edbe5a8) )
	ROM_LOAD( "sfbgr45.bin", 0x08000, 0x4000, CRC(e767251e) SHA1(3c05295317a673fb1de5924f27de276d2846d805) )
	ROM_LOAD( "sfbgr67.bin", 0x0c000, 0x4000, CRC(42452a7a) SHA1(37479d6e9071ac775215a6815dbaf280b3c6a57f) )
ROM_END


ROM_START( spiker )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.u8a",  0x10000, 0x4000, CRC(2d53d023) SHA1(01c1d2cd7d8be60c40527e9c1571b84388a39bd8) )
	ROM_LOAD( "ab23.u7a",  0x14000, 0x4000, CRC(3be87edf) SHA1(0d4f1ff501d5d865abc3906f6b232ec04586d3dc) )
	ROM_LOAD( "cd6ef.u1a", 0x2c000, 0x4000, CRC(f2c73ece) SHA1(4fc108823102fd17c5b7d9be1a0c76667788ba1a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u4c", 0x00000, 0x4000, CRC(0caa6e3e) SHA1(ce6765d44e444d24129ec99f04a41a866a32eee2) )
	ROM_LOAD( "gr23.u3c", 0x04000, 0x4000, CRC(970c81f6) SHA1(f22189e172a795d115597feb48ccbc04be3859b9) )
	ROM_LOAD( "gr45.u2c", 0x08000, 0x4000, CRC(90ddd737) SHA1(8e1dde2f42e9bf755dedeef218745d1fc54faac7) )
ROM_END


ROM_START( stompin )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab01.bin",  0x10000, 0x4000, CRC(46f428c6) SHA1(06c59d06ccc0bd7067e419f12781050ab4ac98c2) )
	ROM_LOAD( "ab23.bin",  0x14000, 0x4000, CRC(0e13132f) SHA1(d572e5d170df99bb99db7d41ede881c24e5b8d1c) )
	ROM_LOAD( "ab45.bin",  0x18000, 0x4000, CRC(6ed26069) SHA1(35f6b8cff54c35a1a0eeb9c23e446ade69d13375) )
	ROM_LOAD( "ab67.bin",  0x1c000, 0x4000, CRC(7f63b516) SHA1(4ffd9dd579c8c4574f2f039b30761e901ee6dd5c) )
	ROM_LOAD( "cd23.bin",  0x24000, 0x4000, CRC(52b29048) SHA1(e0873137201ad9b2e87a17dd68046e88dbeeb5e1) )
	ROM_LOAD( "cd6ef.bin", 0x2c000, 0x4000, CRC(b880961a) SHA1(11700af516517b7176a840fd5a8fd5ed0fb9bd6e) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr01.u4c", 0x00000, 0x4000, CRC(14ffdd1e) SHA1(4528548c07789f9dca2cabd2c64ea1ff8f36a99e) )
	ROM_LOAD( "gr23.u3c", 0x04000, 0x4000, CRC(761abb80) SHA1(a1278e93a4fa66cc4d347954dd45121120da568d) )
	ROM_LOAD( "gr45.u2c", 0x08000, 0x4000, CRC(0d2cf2e6) SHA1(beccb1342127e79a845c4b6b20f20052097ebb98) )
	ROM_LOAD( "gr67.u2c", 0x0c000, 0x4000, CRC(2bab2784) SHA1(a4020fd8f5ca2fdb37efd37cbccf86cae0468eb0) )
ROM_END


ROM_START( rescraid )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab1.a10",   0x10000, 0x8000, CRC(33a76b47) SHA1(72cefb3ae7d0ecfc099f9d09a26533dd7ca7c4f2) )
	ROM_LOAD( "ab12.a12",  0x18000, 0x8000, CRC(7c7a9f12) SHA1(2dbe1158d124ecd24aeb6e46079a8e08fda61208) )
	ROM_LOAD( "cd8.a16",   0x20000, 0x8000, CRC(90917a43) SHA1(3abd68d0c147ed792ace41f701c04bc225efede4) )
	ROM_LOAD( "cd12.a18",  0x28000, 0x8000, CRC(0450e9d7) SHA1(b5d0a79d1bac3596d241f80ac4e3e13c98d28709) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr0.a5",    0x00000, 0x8000, CRC(e0dfc133) SHA1(0b120b4410098d8db26b5819043d4fe7c426b948) )
	ROM_LOAD( "gr4.a7",    0x08000, 0x8000, CRC(952ade30) SHA1(f065368f645616d6d84be469ba45a9afa8788eda) )
ROM_END


ROM_START( rescrdsa )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "ab1-sa.a10",   0x10000, 0x8000, CRC(aa0a9f48) SHA1(b871573df0abdba20de78f655da846423191f0b4) )
	ROM_LOAD( "ab12-sa.a12",  0x18000, 0x8000, CRC(16d4da86) SHA1(240cfe8c5c4c005da9b9f370a04ed32fc245ec64) )
	ROM_LOAD( "cd8-sa.a16",   0x20000, 0x8000, CRC(9dfb50c2) SHA1(24280b48106cbcedeb6d7b10f951db906a123819) )
	ROM_LOAD( "cd12-sa.a18",  0x28000, 0x8000, CRC(18c62613) SHA1(a55b4b948805bdd5d1e8c8ff803826a7bbfa383e) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",  0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "gr0.a5",    0x00000, 0x8000, CRC(e0dfc133) SHA1(0b120b4410098d8db26b5819043d4fe7c426b948) )
	ROM_LOAD( "gr4.a7",    0x08000, 0x8000, CRC(952ade30) SHA1(f065368f645616d6d84be469ba45a9afa8788eda) )
ROM_END


ROM_START( grudge )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "grudge.ab0", 0x10000, 0x8000, CRC(260965ca) SHA1(79eb5dc6605974ece3d5564f10c4598204907398) )
	ROM_LOAD( "grudge.ab4", 0x18000, 0x8000, CRC(c6cd734d) SHA1(076546569e9c8ff40f96bd2cac014bcabc53099d) )
	ROM_LOAD( "grudge.cd0", 0x20000, 0x8000, CRC(e51db1f2) SHA1(57fc0f1df358dd6ea982dcbe9c3f79b3f072be53) )
	ROM_LOAD( "grudge.cd4", 0x28000, 0x8000, CRC(6b60e47e) SHA1(5a399942d4ef9b7349fffd07c07092b667cf6247) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",   0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )		/* up to 64k of sprites */
	ROM_LOAD( "grudge.gr0", 0x00000, 0x8000, CRC(b9681f53) SHA1(bb0c516408f1769e018f0ec8707786d4d1e9ef7e) )
ROM_END


ROM_START( shrike )
	ROM_REGION( 0x40000, REGION_CPU1, 0 )     /* 64k for code for the first CPU, plus 128k of banked ROMs */
	ROM_LOAD( "savgu35.bin", 0x10000, 0x2000, CRC(dd2230a0) SHA1(72be0e07d76ee1f170ab457ae62db87111758697) )
	ROM_LOAD( "savgu20.bin", 0x12000, 0x2000, CRC(3d140edc) SHA1(6c7e7dda7718e3f9644aad317da0b2277c2c1402) )
	ROM_LOAD( "savgu34.bin", 0x14000, 0x2000, CRC(779eca9d) SHA1(6783a62885ed129f436471a1c4a93ad898eb7965) )
	ROM_LOAD( "savgu19.bin", 0x16000, 0x2000, CRC(9ec89a80) SHA1(0a862d2a58adaf6726654a9a7b1b4b13e14d4d4b) )
	ROM_LOAD( "savgu33.bin", 0x18000, 0x2000, CRC(20596f48) SHA1(11827b86d184231d3d4f82496a0bb9ac7ac874dc) )
	ROM_LOAD( "savgu18.bin", 0x1a000, 0x2000, CRC(7abc3f14) SHA1(0a18be804927181c1bc86def595b22b3249fb6a0) )
	ROM_LOAD( "savgu32.bin", 0x1c000, 0x2000, CRC(807f0a3b) SHA1(b2df2422751b32a25258134f571a5f874ebc3a09) )
	ROM_LOAD( "savgu17.bin", 0x1e000, 0x2000, CRC(e0dbf6ad) SHA1(4618723116e2d83f9a775bb8b503faea995fda1b) )
	ROM_LOAD( "savgu21.bin", 0x2c000, 0x2000, CRC(c22b93e1) SHA1(15d3925abb3e7e928925f5781f228d1bc0dfe31c) )
	ROM_LOAD( "savgu36.bin", 0x2e000, 0x2000, CRC(28431c4a) SHA1(522df8224c559f51c36d2bc01c189b019fabc5eb) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* 64k for Z80 */
	ROM_LOAD( "sentesnd",    0x00000, 0x2000, CRC(4dd0a525) SHA1(f0c447adc5b67917851a9df978df851247e75c43) )

	ROM_REGION( 0x4000, REGION_CPU3, 0 )		/* 16k for M68000 */
	ROM_LOAD16_BYTE( "savgu22.bin", 0x00000, 0x2000, CRC(c7787162) SHA1(52d8d148206c6ceb9c28ba747b301121a7790802) )
	ROM_LOAD16_BYTE( "savgu24.bin", 0x00001, 0x2000, CRC(a9105ca8) SHA1(1a94a052a4a8d221e1eafec0cd5b0ada6f1987f4) )

	ROM_REGION( 0x20000, REGION_GFX1, 0 )		/* up to 128k of banked sprites */
	ROM_LOAD( "savgu8.bin",  0x00000, 0x2000, CRC(499a1d06) SHA1(0f3ed5ff345abb655f5a9f926ac3eb5dbca72a14) )
	ROM_LOAD( "savgu7.bin",  0x02000, 0x2000, CRC(ce0607f9) SHA1(0f6708d92e69a67b3eaba98f7ab4ad70eda3c854) )
	ROM_LOAD( "savgu6.bin",  0x04000, 0x2000, CRC(01d1b31e) SHA1(8061227f18f08e3b74bc6fc341ed4902c415db6c) )
	ROM_LOAD( "savgu5.bin",  0x06000, 0x2000, CRC(8bc6d101) SHA1(24f0b3ec3ed56b0496d07caa2475fca49a4a9b19) )
	ROM_LOAD( "savgu4.bin",  0x08000, 0x2000, CRC(72644753) SHA1(01bdb39d32df6d8cf69cbc9370033db46e18cb59) )
	ROM_LOAD( "savgu3.bin",  0x0a000, 0x2000, CRC(606a9cfd) SHA1(ce99a0e6d09580d35ec423177cdf41c35c7eecb7) )
	ROM_LOAD( "savgu2.bin",  0x0c000, 0x2000, CRC(69f600f6) SHA1(5b9545897f59b5049adc0fd910c7d65f38696d30) )
	ROM_LOAD( "savgu1.bin",  0x0e000, 0x2000, CRC(303b8e7b) SHA1(29055b621c68e93649eb0aa9cc9ecc43ac6f6eb8) )
	ROM_LOAD( "savgu16.bin", 0x10000, 0x2000, CRC(b8f60607) SHA1(4971db01a87bd80c23b7a0ab8aaa7c8300be4ec9) )
	ROM_LOAD( "savgu15.bin", 0x12000, 0x2000, CRC(6b332a5d) SHA1(58939cec237db1f741d24eb9f94488e3cf8700d2) )
	ROM_LOAD( "savgu14.bin", 0x14000, 0x2000, CRC(8d5117aa) SHA1(a82911219c49ff96e3c16acec7ef37406dae2be4) )
	ROM_LOAD( "savgu13.bin", 0x16000, 0x2000, CRC(d3ce645e) SHA1(4e775af7886d699675941f74e18be2d4dbd6f41b) )
	ROM_LOAD( "savgu12.bin", 0x18000, 0x2000, CRC(ccdfedb1) SHA1(b87e885df46e814626f46102f323ccd8396bcf8f) )
	ROM_LOAD( "savgu11.bin", 0x1a000, 0x2000, CRC(db11ff4c) SHA1(cd85486cd08ec4392421e9b94d380b81a575c811) )
	ROM_LOAD( "savgu10.bin", 0x1c000, 0x2000, CRC(6f3d9aa1) SHA1(7616dd016f5c8990b4972cf6edf758e27857aa1e) )
ROM_END



/*************************************
 *
 *  Driver initialization
 *
 *************************************/

#define EXPAND_ALL		0x00
#define EXPAND_NONE		0x3f
#define SWAP_HALVES		0x80

static void expand_roms(UINT8 cd_rom_mask)
{
	/* load AB bank data from 0x10000-0x20000 */
	/* load CD bank data from 0x20000-0x2e000 */
	/* load EF           from 0x2e000-0x30000 */
	/* ROM region must be 0x40000 total */

	UINT8 *temp = malloc_or_die(0x20000);
	{
		UINT8 *rom = memory_region(REGION_CPU1);
		UINT32 base;

		for (base = 0x10000; base < memory_region_length(REGION_CPU1); base += 0x30000)
		{
			UINT8 *ab_base = &temp[0x00000];
			UINT8 *cd_base = &temp[0x10000];
			UINT8 *cd_common = &temp[0x1c000];
			UINT8 *ef_common = &temp[0x1e000];
			UINT32 dest;

			for (dest = 0x00000; dest < 0x20000; dest += 0x02000)
			{
				if (cd_rom_mask & SWAP_HALVES)
					memcpy(&temp[dest ^ 0x02000], &rom[base + dest], 0x02000);
				else
					memcpy(&temp[dest], &rom[base + dest], 0x02000);
			}

			memcpy(&rom[base + 0x2e000], ef_common, 0x2000);
			memcpy(&rom[base + 0x2c000], cd_common, 0x2000);
			memcpy(&rom[base + 0x2a000], &ab_base[0xe000], 0x2000);

			memcpy(&rom[base + 0x28000], ef_common, 0x2000);
			memcpy(&rom[base + 0x26000], cd_common, 0x2000);
			memcpy(&rom[base + 0x24000], &ab_base[0xc000], 0x2000);

			memcpy(&rom[base + 0x22000], ef_common, 0x2000);
			memcpy(&rom[base + 0x20000], (cd_rom_mask & 0x20) ? &cd_base[0xa000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x1e000], &ab_base[0xa000], 0x2000);

			memcpy(&rom[base + 0x1c000], ef_common, 0x2000);
			memcpy(&rom[base + 0x1a000], (cd_rom_mask & 0x10) ? &cd_base[0x8000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x18000], &ab_base[0x8000], 0x2000);

			memcpy(&rom[base + 0x16000], ef_common, 0x2000);
			memcpy(&rom[base + 0x14000], (cd_rom_mask & 0x08) ? &cd_base[0x6000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x12000], &ab_base[0x6000], 0x2000);

			memcpy(&rom[base + 0x10000], ef_common, 0x2000);
			memcpy(&rom[base + 0x0e000], (cd_rom_mask & 0x04) ? &cd_base[0x4000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x0c000], &ab_base[0x4000], 0x2000);

			memcpy(&rom[base + 0x0a000], ef_common, 0x2000);
			memcpy(&rom[base + 0x08000], (cd_rom_mask & 0x02) ? &cd_base[0x2000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x06000], &ab_base[0x2000], 0x2000);

			memcpy(&rom[base + 0x04000], ef_common, 0x2000);
			memcpy(&rom[base + 0x02000], (cd_rom_mask & 0x01) ? &cd_base[0x0000] : cd_common, 0x2000);
			memcpy(&rom[base + 0x00000], &ab_base[0x0000], 0x2000);
		}

		free(temp);
	}
}

static DRIVER_INIT( sentetst ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( cshift )   { expand_roms(EXPAND_ALL);  balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( gghost )   { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 1; }
static DRIVER_INIT( hattrick ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( otwalls )  { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 0; }
static DRIVER_INIT( snakepit ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 1; }
static DRIVER_INIT( snakjack ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 1; }
static DRIVER_INIT( stocker )  { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 0; }
static DRIVER_INIT( triviag1 ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( triviag2 )
{
	memcpy(&memory_region(REGION_CPU1)[0x20000], &memory_region(REGION_CPU1)[0x28000], 0x4000);
	memcpy(&memory_region(REGION_CPU1)[0x24000], &memory_region(REGION_CPU1)[0x28000], 0x4000);
	expand_roms(EXPAND_NONE); balsente_shooter = 0; /* noanalog */
}
static DRIVER_INIT( triviaes )
{
	expand_roms(EXPAND_NONE | SWAP_HALVES); balsente_shooter = 0; /* noanalog */
}
static DRIVER_INIT( gimeabrk ) { expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 1; }
static DRIVER_INIT( minigolf ) { expand_roms(EXPAND_NONE); balsente_shooter = 0; balsente_adc_shift = 2; }
static DRIVER_INIT( minigol2 ) { expand_roms(0x0c);        balsente_shooter = 0; balsente_adc_shift = 2; }
static DRIVER_INIT( toggle )   { expand_roms(EXPAND_ALL);  balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( nametune )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f00, 0x9f00, 0, 0, balsente_rombank2_select_w);
	expand_roms(EXPAND_NONE | SWAP_HALVES); balsente_shooter = 0; /* noanalog */
}
static DRIVER_INIT( nstocker )
{
	memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9902, 0x9902, 0, 0, nstocker_port2_r);
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f00, 0x9f00, 0, 0, balsente_rombank2_select_w);
	expand_roms(EXPAND_NONE | SWAP_HALVES); balsente_shooter = 1; balsente_adc_shift = 1;
}
static DRIVER_INIT( sfootbal )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f00, 0x9f00, 0, 0, balsente_rombank2_select_w);
	expand_roms(EXPAND_ALL  | SWAP_HALVES); balsente_shooter = 0; balsente_adc_shift = 0;
}
static DRIVER_INIT( spiker )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f80, 0x9f8f, 0, 0, spiker_expand_w);
	memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f80, 0x9f8f, 0, 0, spiker_expand_r);
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f00, 0x9f00, 0, 0, balsente_rombank2_select_w);
	expand_roms(EXPAND_ALL  | SWAP_HALVES); balsente_shooter = 0; balsente_adc_shift = 1;
}
static DRIVER_INIT( stompin )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9f00, 0x9f00, 0, 0, balsente_rombank2_select_w);
	expand_roms(0x0c | SWAP_HALVES); balsente_shooter = 0; balsente_adc_shift = 32;
}
static DRIVER_INIT( rescraid ) { expand_roms(EXPAND_NONE); balsente_shooter = 0; /* noanalog */ }
static DRIVER_INIT( grudge )
{
	memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9400, 0x9400, 0, 0, grudge_steering_r);
	expand_roms(EXPAND_NONE); balsente_shooter = 0;
}
static DRIVER_INIT( shrike )
{
	memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9e00, 0x9fff, 0, 0, shrike_shared_6809_r);
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9e00, 0x9fff, 0, 0, shrike_shared_6809_w);
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x9e01, 0x9e01, 0, 0, shrike_sprite_select_w );
	memory_install_read16_handler(2, ADDRESS_SPACE_PROGRAM, 0x10000, 0x1001f, 0, 0, shrike_io_68k_r);
	memory_install_write16_handler(2, ADDRESS_SPACE_PROGRAM, 0x10000, 0x1001f, 0, 0, shrike_io_68k_w );

	expand_roms(EXPAND_ALL);  balsente_shooter = 0; balsente_adc_shift = 32;
}



/*************************************
 *
 *  Game drivers
 *
 *************************************/

GAME( 1984, sentetst, 0,        balsente, sentetst, sentetst, ROT0, "Bally/Sente", "Sente Diagnostic Cartridge", GAME_SUPPORTS_SAVE )
GAME( 1984, cshift,   0,        balsente, cshift,   cshift,   ROT0, "Bally/Sente", "Chicken Shift", GAME_SUPPORTS_SAVE )
GAME( 1984, gghost,   0,        balsente, gghost,   gghost,   ROT0, "Bally/Sente", "Goalie Ghost", GAME_SUPPORTS_SAVE )
GAME( 1984, hattrick, 0,        balsente, hattrick, hattrick, ROT0, "Bally/Sente", "Hat Trick", GAME_SUPPORTS_SAVE )
GAME( 1984, otwalls,  0,        balsente, otwalls,  otwalls,  ROT0, "Bally/Sente", "Off the Wall (Sente)", GAME_SUPPORTS_SAVE )
GAME( 1984, snakepit, 0,        balsente, snakepit, snakepit, ROT0, "Bally/Sente", "Snake Pit", GAME_SUPPORTS_SAVE )
GAME( 1984, snakjack, 0,        balsente, snakjack, snakjack, ROT0, "Bally/Sente", "Snacks'n Jaxson", GAME_SUPPORTS_SAVE )
GAME( 1984, stocker,  0,        balsente, stocker,  stocker,  ROT0, "Bally/Sente", "Stocker", GAME_SUPPORTS_SAVE )
GAME( 1984, triviag1, 0,        balsente, triviag1, triviag1, ROT0, "Bally/Sente", "Trivial Pursuit (Genus I)", GAME_SUPPORTS_SAVE )
GAME( 1984, triviag2, 0,        balsente, triviag1, triviag2, ROT0, "Bally/Sente", "Trivial Pursuit (Genus II)", GAME_SUPPORTS_SAVE )
GAME( 1984, triviasp, 0,        balsente, triviag1, triviag2, ROT0, "Bally/Sente", "Trivial Pursuit (All Star Sports Edition)", GAME_SUPPORTS_SAVE )
GAME( 1984, triviayp, 0,        balsente, triviag1, triviag2, ROT0, "Bally/Sente", "Trivial Pursuit (Young Players Edition)", GAME_SUPPORTS_SAVE )
GAME( 1984, triviabb, 0,        balsente, triviag1, triviag2, ROT0, "Bally/Sente", "Trivial Pursuit (Baby Boomer Edition)", GAME_SUPPORTS_SAVE )
GAME( 1987, triviaes, 0,        balsente, triviaes, triviaes, ROT0, "Bally/Sente", "Trivial Pursuit (Spanish Edition)", GAME_SUPPORTS_SAVE )
GAME( 1985, gimeabrk, 0,        balsente, gimeabrk, gimeabrk, ROT0, "Bally/Sente", "Gimme A Break", GAME_SUPPORTS_SAVE )
GAME( 1985, minigolf, 0,        balsente, minigolf, minigolf, ROT0, "Bally/Sente", "Mini Golf (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1985, minigol2, minigolf, balsente, minigol2, minigol2, ROT0, "Bally/Sente", "Mini Golf (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1985, toggle,   0,        balsente, toggle,   toggle,   ROT0, "Bally/Sente", "Toggle (prototype)", GAME_SUPPORTS_SAVE )
GAME( 1986, nametune, 0,        balsente, nametune, nametune, ROT0, "Bally/Sente", "Name That Tune", GAME_SUPPORTS_SAVE )
GAME( 1986, nstocker, 0,        balsente, nstocker, nstocker, ROT0, "Bally/Sente", "Night Stocker", GAME_SUPPORTS_SAVE )
GAME( 1986, sfootbal, 0,        balsente, sfootbal, sfootbal, ROT0, "Bally/Sente", "Street Football", GAME_SUPPORTS_SAVE )
GAME( 1986, spiker,   0,        balsente, spiker,   spiker,   ROT0, "Bally/Sente", "Spiker", GAME_SUPPORTS_SAVE )
GAME( 1986, stompin,  0,        balsente, stompin,  stompin,  ROT0, "Bally/Sente", "Stompin'", GAME_SUPPORTS_SAVE )
GAME( 1987, rescraid, 0,        balsente, rescraid, rescraid, ROT0, "Bally/Midway", "Rescue Raider", GAME_SUPPORTS_SAVE )
GAME( 1987, rescrdsa, rescraid, balsente, rescraid, rescraid, ROT0, "Bally/Midway", "Rescue Raider (stand-alone)", GAME_SUPPORTS_SAVE )
GAME( 198?, grudge,   0,        balsente, grudge,   grudge,   ROT0, "Bally/Midway", "Grudge Match (prototype)", GAME_SUPPORTS_SAVE )
GAME( 198?, shrike,   0,        shrike,   shrike,   shrike,   ROT0, "Bally/Sente", "Shrike Avenger (prototype)", GAME_SUPPORTS_SAVE )
