/*********************************************************************************************************************

Some Dynax games using the second version of their blitter

driver by Luca Elia and Nicola Salmoria

CPU:    Z80
Sound:  various
VDP:    HD46505SP (6845) (CRT controller)
Custom: TC17G032AP-0246 (blitter)

---------------------------------------------------------------------------------------------------------------------
Year + Game                 Board(s)                    Sound                       Palette  Notes
---------------------------------------------------------------------------------------------------------------------
88 Hana no Mai              D1610088L1                  AY8912 YM2203        M5205  PROM
88 Hana Kochou              D201901L2 + D201901L1-0     AY8912 YM2203        M5205  PROM
89 Hana Oriduru             D2304268L                   AY8912        YM2413 M5205  RAM
89 Dragon Punch             D24?                               YM2203               PROM
89 Mahjong Friday           D2607198L1                                YM2413        PROM
89 Sports Match             D31?                               YM2203               PROM
90 Jong Tou Ki (1)          D1505178-A + D2711078L-B    AY8912 YM2203        M5205  PROM
90 Mahjong Campus Hunting   D3312108L1-1 + D23SUB1      AY8912        YM2413 M5205  RAM
90 7jigen no Youseitachi    D3707198L1 + D23SUB1        AY8912        YM2413 M5205  RAM
90 Mahjong Electron Base                                AY8912        YM2413        RAM
90 Mahjong X-Tal/Diamond 7  D4005208L1-1 + D23SUB       AY8912        YM2413 M5205  RAM
90 Neruton Haikujiradan     D4005208L1-1 + D4508308L-2  AY8912        YM2413 M5205  RAM
91 Mahjong Yarunara         D5512068L1-1 + D4508308L-2  AY8912        YM2413 M5205  RAM
91 Mahjong Angels           D5512068L1-1 + D6107068L-1  AY8912        YM2413 M5205  RAM
91 Mahjong Dial Q2          D5212298L-1                               YM2413        PROM
91 Mahjong Tenkaigen                                    AY8910        YM2413 M6242  RAM      TMP91P640, protecttion
92 Quiz TV Gassyuukoku Q&Q  D5512068L1-2 + D6410288L-1  AY8912        YM2413 M5205  RAM
94 Mahjong Reach (bootleg)  bootleg                     AY8910        YM2413 M6242  PROM     TMP91P640
94 Maya                                                        YM2203               PROM
96 Mahjong Raijinhai DX     D10010318L1 + D10502168     AY8910               M6242  PROM     undumped TMP91P640 code
9? Inca                                                        YM2203               PROM
---------------------------------------------------------------------------------------------------------------------
(1) quite different from the others: it has a slave Z80 and *two* blitters

Notes:

- In some games (drgpunch etc) there's a more complete service mode. To enter
  it, set the service mode dip switch and reset keeping start1 pressed.
  In hnkochou, keep F2 pressed and reset.

- sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch
  is a trimmed down version, without all animations between levels.

- according to the readme, mjfriday should have a M5205. However there don't seem to be
  accesses to it, and looking at the ROMs I don't see ADPCM data. Note that apart from a
  minor difference in the memory map mjfriday and mjdialq2 are identical, and mjdialq2
  doesn't have a 5205 either. Therefore, I think it's either a mistake in the readme or
  the chip is on the board but unused.

TODO:

- Inputs are grossly mapped, especially for the card games.

- In the interleaved games, "reverse write" test in service mode is wrong due to
  interleaving. Correct behaviour? None of these games has a "flip screen" dip
  switch, while mjfriday and mjdialq2, which aren't interleaved, have it.

- Palette banking is not correct, see quiztvqq cross hatch test.

- Scrolling / wrap enable is not correct in hnoridur type hardware. See the dynax
  logo in neruton: it has to do with writes to c3/c4 and there are 2 additional
  scroll registers at 64/66.

- 7jigen: priority 0x30 is ok when used in the "gals check", but is wrong during
  attract mode, where the girl is hidden by the background. Another possible
  priority issue in attract mode is when the balls scroll over the devil.

- neruton / majxtal7: girls are behind the background in demo mode.

*********************************************************************************************************************/

#include "driver.h"
#include "includes/dynax.h"
#include "cpu/tlcs90/tlcs90.h"
#include "machine/msm6242.h"
#include "sound/ay8910.h"
#include "sound/2203intf.h"
#include "sound/3812intf.h"
#include "sound/msm5205.h"
#include "sound/2413intf.h"
#include "rendlay.h"

/***************************************************************************


                                Interrupts


***************************************************************************/

/***************************************************************************
                                Sports Match
***************************************************************************/

UINT8 dynax_blitter_irq;
UINT8 dynax_sound_irq;
UINT8 dynax_vblank_irq;

/* It runs in IM 0, thus needs an opcode on the data bus */
void sprtmtch_update_irq(void)
{
	int irq	=	((dynax_sound_irq)   ? 0x08 : 0) |
				((dynax_vblank_irq)  ? 0x10 : 0) |
				((dynax_blitter_irq) ? 0x20 : 0) ;
	cpunum_set_input_line_and_vector(0, 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}

WRITE8_HANDLER( dynax_vblank_ack_w )
{
	dynax_vblank_irq = 0;
	sprtmtch_update_irq();
}

WRITE8_HANDLER( dynax_blitter_ack_w )
{
	dynax_blitter_irq = 0;
	sprtmtch_update_irq();
}

INTERRUPT_GEN( sprtmtch_vblank_interrupt )
{
	dynax_vblank_irq = 1;
	sprtmtch_update_irq();
}

void sprtmtch_sound_callback(int state)
{
	dynax_sound_irq = state;
	sprtmtch_update_irq();
}


/***************************************************************************
                            Jantouki - Main CPU
***************************************************************************/

UINT8 dynax_blitter2_irq;

/* It runs in IM 0, thus needs an opcode on the data bus */
void jantouki_update_irq(void)
{
	int irq	=	((dynax_blitter_irq)	? 0x08 : 0) |
				((dynax_blitter2_irq)	? 0x10 : 0) |
				((dynax_vblank_irq)		? 0x20 : 0) ;
	cpunum_set_input_line_and_vector(0, 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}

WRITE8_HANDLER( jantouki_vblank_ack_w )
{
	dynax_vblank_irq = 0;
	jantouki_update_irq();
}

WRITE8_HANDLER( jantouki_blitter_ack_w )
{
	dynax_blitter_irq = data;
	jantouki_update_irq();
}

WRITE8_HANDLER( jantouki_blitter2_ack_w )
{
	dynax_blitter2_irq = data;
	jantouki_update_irq();
}

INTERRUPT_GEN( jantouki_vblank_interrupt )
{
	dynax_vblank_irq = 1;
	jantouki_update_irq();
}


/***************************************************************************
                            Jantouki - Sound CPU
***************************************************************************/

UINT8 dynax_soundlatch_irq;
UINT8 dynax_sound_vblank_irq;

void jantouki_sound_update_irq(void)
{
	int irq	=	((dynax_sound_irq)			? 0x08 : 0) |
				((dynax_soundlatch_irq)		? 0x10 : 0) |
				((dynax_sound_vblank_irq)	? 0x20 : 0) ;
	cpunum_set_input_line_and_vector(1, 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}

INTERRUPT_GEN( jantouki_sound_vblank_interrupt )
{
	dynax_sound_vblank_irq = 1;
	jantouki_sound_update_irq();
}

WRITE8_HANDLER( jantouki_sound_vblank_ack_w )
{
	dynax_sound_vblank_irq = 0;
	jantouki_sound_update_irq();
}

void jantouki_sound_callback(int state)
{
	dynax_sound_irq = state;
	jantouki_sound_update_irq();
}


/***************************************************************************


                                Memory Maps


***************************************************************************/

/***************************************************************************
                                Sports Match
***************************************************************************/

static WRITE8_HANDLER( dynax_coincounter_0_w )
{
	coin_counter_w(0, data);
}
static WRITE8_HANDLER( dynax_coincounter_1_w )
{
	coin_counter_w(1, data);
}

static READ8_HANDLER( ret_ff )	{	return 0xff;	}


static int keyb;

static READ8_HANDLER( hanamai_keyboard_0_r )
{
	int res = 0x3f;

	/* the game reads all rows at once (keyb = 0) to check if a key is pressed */
	if (~keyb & 0x01) res &= readinputport(3);
	if (~keyb & 0x02) res &= readinputport(4);
	if (~keyb & 0x04) res &= readinputport(5);
	if (~keyb & 0x08) res &= readinputport(6);
	if (~keyb & 0x10) res &= readinputport(7);

	return res;
}

static READ8_HANDLER( hanamai_keyboard_1_r )
{
	return 0x3f;
}

static WRITE8_HANDLER( hanamai_keyboard_w )
{
	keyb = data;
}


static WRITE8_HANDLER( dynax_rombank_w )
{
	UINT8 *ROM = memory_region(REGION_CPU1);
	memory_set_bankptr(1,&ROM[0x08000+0x8000*(data & 0x0f)]);
}

static WRITE8_HANDLER( jantouki_sound_rombank_w )
{
	UINT8 *ROM = memory_region(REGION_CPU2);
	memory_set_bankptr(2,&ROM[0x08000+0x8000*data]);
}


static int hnoridur_bank;

static WRITE8_HANDLER( hnoridur_rombank_w )
{
	UINT8 *ROM = memory_region(REGION_CPU1) + 0x10000 + 0x8000*data;
//logerror("%04x: rom bank = %02x\n",activecpu_get_pc(),data);
	memory_set_bankptr(1,ROM);
	hnoridur_bank = data;
}

static UINT8 palette_ram[16*256*2];
static int palbank;

static WRITE8_HANDLER( hnoridur_palbank_w )
{
	palbank = data & 0x0f;
	dynax_blit_palbank_w(0,data);
}

static WRITE8_HANDLER( hnoridur_palette_w )
{
	switch (hnoridur_bank)
	{
		case 0x10:
			if (offset >= 0x100) return;
			palette_ram[256*palbank + offset + 16*256] = data;
			break;

		case 0x14:
			if (offset >= 0x100) return;
			palette_ram[256*palbank + offset] = data;
			break;

		// hnoridur: R/W RAM
		case 0x18:
		{
			UINT8 *RAM = memory_region(REGION_CPU1) + 0x10000 + hnoridur_bank * 0x8000;
			RAM[offset] = data;
			return;
		}

		default:
			popmessage("palette_w with bank = %02x",hnoridur_bank);
			break;
	}

	{
		int x =	(palette_ram[256*palbank + offset]<<8) + palette_ram[256*palbank + offset + 16*256];
		/* The bits are in reverse order! */
		int r = BITSWAP8((x >>  0) & 0x1f, 7,6,5, 0,1,2,3,4 );
		int g = BITSWAP8((x >>  5) & 0x1f, 7,6,5, 0,1,2,3,4 );
		int b = BITSWAP8((x >> 10) & 0x1f, 7,6,5, 0,1,2,3,4 );
		palette_set_color_rgb(Machine,256*palbank + offset,pal5bit(r),pal5bit(g),pal5bit(b));
	}
}

static WRITE8_HANDLER( yarunara_palette_w )
{
	int addr = 512*palbank + offset;

	switch (hnoridur_bank)
	{
		case 0x10:
			palette_ram[addr] = data;
			break;

		case 0x1c:	// RTC
			msm6242_w(offset,data);
			return;

		default:
			popmessage("palette_w with bank = %02x",hnoridur_bank);
			return;
	}

	{
		int br = palette_ram[addr & ~0x10];		// bbbrrrrr
		int bg = palette_ram[addr | 0x10];		// bb0ggggg
		int r = br & 0x1f;
		int g = bg & 0x1f;
		int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
		palette_set_color_rgb(Machine, 256*palbank + ((offset&0xf)|((offset&0x1e0)>>1)) ,pal5bit(r),pal5bit(g),pal5bit(b));
	}
}

static WRITE8_HANDLER( nanajign_palette_w )
{
	switch (hnoridur_bank)
	{
		case 0x10:
			palette_ram[256*palbank + offset + 16*256] = data;
			break;

		case 0x14:
			palette_ram[256*palbank + offset] = data;
			break;

		default:
			popmessage("palette_w with bank = %02x",hnoridur_bank);
			break;
	}

	{
		int bg = palette_ram[256*palbank + offset];
		int br = palette_ram[256*palbank + offset + 16*256];
		int r = br & 0x1f;
		int g = bg & 0x1f;
		int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
		palette_set_color_rgb(Machine,256*palbank + offset,pal5bit(r),pal5bit(g),pal5bit(b));
	}
}

static int msm5205next;
static int resetkludge;

static void adpcm_int(int data)
{
	static int toggle;

	MSM5205_data_w(0,msm5205next >> 4);
	msm5205next<<=4;

	toggle = 1 - toggle;
	if (toggle)
	{
		if (resetkludge)	// don't know what's wrong, but NMIs when the 5205 is reset make the game crash
		cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
	}
}
static void adpcm_int_cpu1(int data)
{
	static int toggle;

	MSM5205_data_w(0,msm5205next >> 4);
	msm5205next<<=4;

	toggle = 1 - toggle;
	if (toggle)
	{
		if (resetkludge)	// don't know what's wrong, but NMIs when the 5205 is reset make the game crash
		cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);	// cpu1
	}
}


static WRITE8_HANDLER( adpcm_data_w )
{
	msm5205next = data;
}

static WRITE8_HANDLER( adpcm_reset_w )
{
	resetkludge = data & 1;
	MSM5205_reset_w(0,~data & 1);
}

static MACHINE_RESET( adpcm )
{
	/* start with the MSM5205 reset */
	resetkludge = 0;
	MSM5205_reset_w(0,1);
}

static WRITE8_HANDLER( yarunara_layer_half_w )
{
	hanamai_layer_half_w(0,data >> 1);
}
static WRITE8_HANDLER( yarunara_layer_half2_w )
{
	hnoridur_layer_half2_w(0,data >> 1);
}
WRITE8_HANDLER( nanajign_layer_half_w )
{
	hanamai_layer_half_w(0,~data);
}


static ADDRESS_MAP_START( sprtmtch_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x6fff ) AM_ROM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END

static ADDRESS_MAP_START( hnoridur_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x6fff ) AM_ROM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0xffff ) AM_READWRITE(MRA8_BANK1, hnoridur_palette_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( mcnpshnt_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x5fff ) AM_ROM
	AM_RANGE( 0x6000, 0x6fff ) AM_RAM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0xffff ) AM_READWRITE(MRA8_BANK1, hnoridur_palette_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( nanajign_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x5fff ) AM_ROM
	AM_RANGE( 0x6000, 0x6fff ) AM_RAM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0x80ff ) AM_WRITE(nanajign_palette_w	)
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END

static ADDRESS_MAP_START( mjdialq2_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0800, 0x0fff ) AM_RAM
	AM_RANGE( 0x1000, 0x1fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x0000, 0x7fff ) AM_ROM
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END

static ADDRESS_MAP_START( yarunara_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x5fff ) AM_ROM
	AM_RANGE( 0x6000, 0x6fff ) AM_RAM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
	AM_RANGE( 0x8000, 0x81ff ) AM_WRITE(yarunara_palette_w	)	// Palette or RTC
ADDRESS_MAP_END

static ADDRESS_MAP_START( jantouki_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x5fff ) AM_ROM
	AM_RANGE( 0x6000, 0x6fff ) AM_RAM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END

static ADDRESS_MAP_START( jantouki_sound_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE( 0x0000, 0x6fff ) AM_ROM
	AM_RANGE( 0x7000, 0x7fff ) AM_RAM
	AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(2)
ADDRESS_MAP_END



static ADDRESS_MAP_START( hanamai_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x00 ) AM_WRITE		( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x20, 0x20 ) AM_WRITE		( dynax_extra_scrolly_w		)	// screen scroll Y
	AM_RANGE( 0x41, 0x47 ) AM_WRITE		( dynax_blitter_rev2_w		)	// Blitter
	AM_RANGE( 0x50, 0x50 ) AM_WRITE		( dynax_rombank_w			)	// BANK ROM Select  hnkochou only
	AM_RANGE( 0x60, 0x60 ) AM_READ		( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x61, 0x61 ) AM_READ		( hanamai_keyboard_1_r		)	// P2
	AM_RANGE( 0x62, 0x62 ) AM_READ		( input_port_2_r			)	// Coins
	AM_RANGE( 0x63, 0x63 ) AM_READ		( ret_ff					)	// ?
	AM_RANGE( 0x64, 0x64 ) AM_WRITE		( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x65, 0x65 ) AM_WRITE		( dynax_rombank_w			)	// BANK ROM Select  hanamai only
	AM_RANGE( 0x66, 0x66 ) AM_WRITE		( dynax_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x67, 0x67 ) AM_WRITE		( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x68, 0x68 ) AM_WRITE		( dynax_layer_enable_w		)	// Layers Enable
	AM_RANGE( 0x69, 0x69 ) AM_WRITE		( hanamai_priority_w		)	// layer priority
	AM_RANGE( 0x6a, 0x6a ) AM_WRITE		( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x6b, 0x6b ) AM_WRITE		( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x6c, 0x6c ) AM_WRITE		( dynax_blit_palette01_w	)	// Layers Palettes (Low Bits)
	AM_RANGE( 0x6d, 0x6d ) AM_WRITE		( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x6e, 0x6e ) AM_WRITE		( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x70, 0x70 ) AM_WRITE		( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x71, 0x71 ) AM_WRITE		( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x72, 0x72 ) AM_WRITE		( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x73, 0x73 ) AM_WRITE		( dynax_coincounter_1_w		)	//
	AM_RANGE( 0x74, 0x74 ) AM_WRITE		( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x76, 0x76 ) AM_WRITE		( dynax_blit_palbank_w		)	// Layers Palettes (High Bit)
	AM_RANGE( 0x77, 0x77 ) AM_WRITE		( hanamai_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x78, 0x78 ) AM_READWRITE	( YM2203_status_port_0_r, YM2203_control_port_0_w	)	// YM2203
	AM_RANGE( 0x79, 0x79 ) AM_READWRITE	( YM2203_read_port_0_r,   YM2203_write_port_0_w		)	// 2 x DSW
	AM_RANGE( 0x7a, 0x7a ) AM_WRITE		( AY8910_control_port_0_w	)	// AY8910
	AM_RANGE( 0x7b, 0x7b ) AM_WRITE		( AY8910_write_port_0_w		)	//
//  AM_RANGE( 0x7c, 0x7c ) AM_WRITE     ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x7d, 0x7d ) AM_WRITE     ( MWA8_NOP                  )   //
	AM_RANGE( 0x7e, 0x7e ) AM_WRITE		( dynax_blit_romregion_w	)	// Blitter ROM bank
ADDRESS_MAP_END


static ADDRESS_MAP_START( hnoridur_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x01, 0x07 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
//  AM_RANGE( 0x10, 0x10 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x11, 0x11 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x20, 0x20 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x21, 0x21 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x22, 0x22 ) AM_READ	( hanamai_keyboard_1_r		)	// P2
	AM_RANGE( 0x23, 0x23 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x24, 0x24 ) AM_READ	( input_port_1_r			)	// DSW2
	AM_RANGE( 0x25, 0x25 ) AM_READ	( input_port_9_r			)	// DSW4
	AM_RANGE( 0x26, 0x26 ) AM_READ	( input_port_8_r			)	// DSW3
	AM_RANGE( 0x30, 0x30 ) AM_WRITE	( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x32, 0x32 ) AM_WRITE	( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x34, 0x34 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x35, 0x35 ) AM_WRITE	( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x36, 0x36 ) AM_READ	( AY8910_read_port_0_r		)	// AY8910, DSW1
	AM_RANGE( 0x38, 0x38 ) AM_WRITE	( AY8910_write_port_0_w		)	// AY8910
	AM_RANGE( 0x3a, 0x3a ) AM_WRITE	( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x40, 0x40 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x41, 0x41 ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x42, 0x42 ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes
	AM_RANGE( 0x43, 0x43 ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x44, 0x44 ) AM_WRITE	( hanamai_priority_w		)	// layer priority and enable
	AM_RANGE( 0x45, 0x45 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x46, 0x46 ) AM_WRITE	( dynax_blit_romregion_w	)	// Blitter ROM bank
	AM_RANGE( 0x47, 0x47 ) AM_WRITE	( hnoridur_palbank_w		)
	AM_RANGE( 0x50, 0x50 ) AM_WRITE	( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x51, 0x51 ) AM_WRITE	( dynax_extra_scrolly_w		)	// screen scroll Y
	AM_RANGE( 0x54, 0x54 ) AM_WRITE	( hnoridur_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x55, 0x55 ) AM_WRITE	( MWA8_NOP					)	// ? VBlank IRQ Ack
	AM_RANGE( 0x56, 0x56 ) AM_WRITE	( dynax_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x57, 0x57 ) AM_READ	( ret_ff					)	// ?
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x61, 0x61 ) AM_WRITE	( hanamai_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x62, 0x62 ) AM_WRITE	( hnoridur_layer_half2_w	)	//
	AM_RANGE( 0x67, 0x67 ) AM_WRITE	( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x70, 0x70 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x71, 0x71 ) AM_WRITE	( dynax_coincounter_1_w		)	//
ADDRESS_MAP_END


/***************************************************************************
                    Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/

static UINT8 yarunara_select, yarunara_ip;
static WRITE8_HANDLER( yarunara_input_w )
{
	switch (offset)
	{
		case 0:	yarunara_select = data;
				yarunara_ip = 0;
				break;

		case 1:	break;
	}

}

static READ8_HANDLER( yarunara_input_r )
{
	switch (offset)
	{
		case 0:
		{
			switch( yarunara_select )
			{
				case 0x00:
					return readinputportbytag("IN2");	// coins

				case 0x02:
					return 0xff;	// bit 7 must be 1. Bit 2?

				default:
					return 0xff;
			}
		}

		case 1:
		{
			switch( yarunara_select )
			{
				// player 2
				case 0x01:	//quiztvqq
				case 0x81:
					return readinputport(3 + 5 + yarunara_ip++);

				// player 1
				case 0x02:	//quiztvqq
				case 0x82:
					return readinputport(3 + yarunara_ip++);

				default:
					return 0xff;
			}
		}
	}
	return 0xff;
}

static WRITE8_HANDLER( yarunara_rombank_w )
{
	UINT8 *rom = memory_region(REGION_CPU1) + 0x10000 + 0x8000 * data;
	memory_set_bankptr(1, rom);

	hnoridur_bank = data;
}

WRITE8_HANDLER( yarunara_flipscreen_w )
{
	dynax_flipscreen_w(0,(data&2)?1:0);
}

static WRITE8_HANDLER( yarunara_blit_romregion_w )
{
	switch(data)
	{
		case 0x00:	dynax_blit_romregion_w(0,0);	return;
		case 0x01:	dynax_blit_romregion_w(0,1);	return;
		case 0x80:	dynax_blit_romregion_w(0,2);	return;
		case 0x81:	dynax_blit_romregion_w(0,3);	return;
	}
	logerror("%04x: unmapped romregion=%02X\n",activecpu_get_pc(),data);
}

static ADDRESS_MAP_START( yarunara_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x01 ) AM_WRITE	( yarunara_input_w			)	// Controls
	AM_RANGE( 0x02, 0x03 ) AM_READ	( yarunara_input_r			)	//
	AM_RANGE( 0x11, 0x17 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
	AM_RANGE( 0x20, 0x20 ) AM_WRITE	( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x22, 0x22 ) AM_WRITE	( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x24, 0x24 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x25, 0x25 ) AM_WRITE	( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x28, 0x28 ) AM_WRITE	( AY8910_write_port_0_w		)	// AY8910
	AM_RANGE( 0x2a, 0x2a ) AM_WRITE	( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x48, 0x48 ) AM_WRITE	( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x49, 0x49 ) AM_WRITE	( dynax_extra_scrolly_w		)	// screen scroll Y
	AM_RANGE( 0x4a, 0x4a ) AM_WRITE	( yarunara_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x4b, 0x4b ) AM_WRITE	( dynax_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x4c, 0x4c ) AM_READ	( input_port_0_r			)	// DSW 1
	AM_RANGE( 0x4f, 0x4f ) AM_READ	( input_port_1_r			)	// DSW 2
	AM_RANGE( 0x50, 0x50 ) AM_WRITE	( yarunara_flipscreen_w		)
	AM_RANGE( 0x51, 0x51 ) AM_WRITE	( yarunara_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x52, 0x52 ) AM_WRITE	( yarunara_layer_half2_w	)	//
	// 53 ?
	// 54 ?
	AM_RANGE( 0x57, 0x57 ) AM_WRITE	( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x68, 0x68 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x69, 0x69 ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x6a, 0x6a ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes
	AM_RANGE( 0x6b, 0x6b ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x6c, 0x6c ) AM_WRITE	( hanamai_priority_w		)	// layer priority and enable
	AM_RANGE( 0x6d, 0x6d ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x6e, 0x6e ) AM_WRITE	( yarunara_blit_romregion_w	)	// Blitter ROM bank
ADDRESS_MAP_END


// Almost identical to hnoridur
static ADDRESS_MAP_START( mcnpshnt_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x01, 0x07 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
//  AM_RANGE( 0x10, 0x10 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x11, 0x11 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x20, 0x20 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x21, 0x21 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x22, 0x22 ) AM_READ	( hanamai_keyboard_1_r		)	// P2
	AM_RANGE( 0x23, 0x23 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x24, 0x24 ) AM_READ	( input_port_0_r			)	// DSW2
	AM_RANGE( 0x26, 0x26 ) AM_READ	( input_port_1_r			)	// DSW3
	AM_RANGE( 0x30, 0x30 ) AM_WRITE	( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x32, 0x32 ) AM_WRITE	( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x34, 0x34 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x35, 0x35 ) AM_WRITE	( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x38, 0x38 ) AM_WRITE	( AY8910_write_port_0_w		)	// AY8910
	AM_RANGE( 0x3a, 0x3a ) AM_WRITE	( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x40, 0x40 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x41, 0x41 ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x42, 0x42 ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes
	AM_RANGE( 0x43, 0x43 ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x44, 0x44 ) AM_WRITE	( hanamai_priority_w		)	// layer priority and enable
	AM_RANGE( 0x45, 0x45 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x46, 0x46 ) AM_WRITE	( yarunara_blit_romregion_w	)	// Blitter ROM bank
	AM_RANGE( 0x47, 0x47 ) AM_WRITE	( hnoridur_palbank_w		)
	AM_RANGE( 0x50, 0x50 ) AM_WRITE	( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x51, 0x51 ) AM_WRITE	( dynax_extra_scrolly_w		)	// screen scroll Y
	AM_RANGE( 0x54, 0x54 ) AM_WRITE	( hnoridur_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x56, 0x56 ) AM_WRITE	( dynax_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x57, 0x57 ) AM_READ	( ret_ff					)	// ?
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x61, 0x61 ) AM_WRITE	( nanajign_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x62, 0x62 ) AM_WRITE	( hnoridur_layer_half2_w	)	//
	AM_RANGE( 0x67, 0x67 ) AM_WRITE	( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x70, 0x70 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x71, 0x71 ) AM_WRITE	( dynax_coincounter_1_w		)	//
ADDRESS_MAP_END


static ADDRESS_MAP_START( sprtmtch_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x01, 0x07 ) AM_WRITE		( dynax_blitter_rev2_w		)	// Blitter
	AM_RANGE( 0x10, 0x10 ) AM_READWRITE	( YM2203_status_port_0_r, YM2203_control_port_0_w	)	// YM2203
	AM_RANGE( 0x11, 0x11 ) AM_READWRITE	( YM2203_read_port_0_r,   YM2203_write_port_0_w		)	// 2 x DSW
//  AM_RANGE( 0x12, 0x12 ) AM_WRITE     ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x13, 0x13 ) AM_WRITE     ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x20, 0x20 ) AM_READ		( input_port_0_r			)	// P1
	AM_RANGE( 0x21, 0x21 ) AM_READ		( input_port_1_r			)	// P2
	AM_RANGE( 0x22, 0x22 ) AM_READ		( input_port_2_r			)	// Coins
	AM_RANGE( 0x23, 0x23 ) AM_READ		( ret_ff					)	// ?
	AM_RANGE( 0x30, 0x30 ) AM_WRITE		( dynax_layer_enable_w		)	// Layers Enable
	AM_RANGE( 0x31, 0x31 ) AM_WRITE		( dynax_rombank_w			)	// BANK ROM Select
	AM_RANGE( 0x32, 0x32 ) AM_WRITE		( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x33, 0x33 ) AM_WRITE		( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x34, 0x34 ) AM_WRITE		( dynax_blit_palette01_w	)	// Layers Palettes (Low Bits)
	AM_RANGE( 0x35, 0x35 ) AM_WRITE		( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x36, 0x36 ) AM_WRITE		( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x37, 0x37 ) AM_WRITE		( dynax_vblank_ack_w		)	// VBlank IRQ Ack
//  AM_RANGE( 0x40, 0x40 ) AM_WRITE     ( adpcm_reset_w             )   // MSM5205 reset
	AM_RANGE( 0x41, 0x41 ) AM_WRITE		( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x42, 0x42 ) AM_WRITE		( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x43, 0x43 ) AM_WRITE		( dynax_coincounter_1_w		)	//
	AM_RANGE( 0x44, 0x44 ) AM_WRITE		( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x45, 0x45 ) AM_WRITE		( dynax_blit_palbank_w		)	// Layers Palettes (High Bit)
ADDRESS_MAP_END



static ADDRESS_MAP_START( mjfriday_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x00 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x01, 0x01 ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes (Low Bits)
	AM_RANGE( 0x02, 0x02 ) AM_WRITE	( dynax_rombank_w			)	// BANK ROM Select
	AM_RANGE( 0x03, 0x03 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x10, 0x11 ) AM_WRITE	( mjdialq2_blit_dest_w		)	// Destination Layer
	AM_RANGE( 0x12, 0x12 ) AM_WRITE	( dynax_blit_palbank_w		)	// Layers Palettes (High Bit)
	AM_RANGE( 0x13, 0x13 ) AM_WRITE	( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x14, 0x14 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x15, 0x15 ) AM_WRITE	( dynax_coincounter_1_w		)	//
	AM_RANGE( 0x16, 0x17 ) AM_WRITE	( mjdialq2_layer_enable_w	)	// Layers Enable
	AM_RANGE( 0x41, 0x47 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
//  AM_RANGE( 0x50, 0x50 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x51, 0x51 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x61, 0x61 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x62, 0x62 ) AM_READ	( hanamai_keyboard_1_r		)	// P2
	AM_RANGE( 0x63, 0x63 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x64, 0x64 ) AM_READ	( input_port_0_r			)	// DSW
	AM_RANGE( 0x67, 0x67 ) AM_READ	( input_port_1_r			)	// DSW
	AM_RANGE( 0x70, 0x70 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x71, 0x71 ) AM_WRITE	( YM2413_data_port_0_w		)	//
//  AM_RANGE( 0x80, 0x80 ) AM_WRITE ( MWA8_NOP                  )   // IRQ ack?
ADDRESS_MAP_END


static ADDRESS_MAP_START( nanajign_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x00 ) AM_WRITE	( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x02, 0x02 ) AM_WRITE	( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x04, 0x04 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x05, 0x05 ) AM_WRITE	( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x08, 0x08 ) AM_WRITE	( AY8910_write_port_0_w		)	// AY8910
	AM_RANGE( 0x0a, 0x0a ) AM_WRITE	( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x10, 0x10 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x11, 0x11 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x12, 0x12 ) AM_READ	( hanamai_keyboard_1_r		)	// P2
	AM_RANGE( 0x13, 0x13 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x14, 0x14 ) AM_READ	( input_port_0_r			)	// DSW1
	AM_RANGE( 0x15, 0x15 ) AM_READ	( input_port_1_r			)	// DSW2
	AM_RANGE( 0x16, 0x16 ) AM_READ	( input_port_8_r			)	// DSW3
//  AM_RANGE( 0x20, 0x21 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x31, 0x37 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
	AM_RANGE( 0x40, 0x40 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counter
	AM_RANGE( 0x50, 0x50 ) AM_WRITE	( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x51, 0x51 ) AM_WRITE	( hanamai_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x52, 0x52 ) AM_WRITE	( hnoridur_layer_half2_w	)	//
	AM_RANGE( 0x57, 0x57 ) AM_WRITE	( dynax_blitter_ack_w		)	// Blitter IRQ Ack
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x62, 0x62 ) AM_WRITE	( dynax_extra_scrolly_w		)	// screen scroll Y
	AM_RANGE( 0x6a, 0x6a ) AM_WRITE	( hnoridur_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x6c, 0x6c ) AM_WRITE	( dynax_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x70, 0x70 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x71, 0x71 ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x72, 0x72 ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes
	AM_RANGE( 0x73, 0x73 ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x74, 0x74 ) AM_WRITE	( hanamai_priority_w		)	// layer priority and enable
	AM_RANGE( 0x75, 0x75 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x76, 0x76 ) AM_WRITE	( yarunara_blit_romregion_w	)	// Blitter ROM bank
	AM_RANGE( 0x77, 0x77 ) AM_WRITE	( hnoridur_palbank_w		)
ADDRESS_MAP_END





/***************************************************************************
                            Jantouki - Main CPU
***************************************************************************/

UINT8 dynax_soundlatch_ack;
UINT8 dynax_soundlatch_full;
static UINT8 latch;

READ8_HANDLER( jantouki_soundlatch_ack_r )
{
	return (dynax_soundlatch_ack) ? 0x80 : 0;
}

WRITE8_HANDLER( jantouki_soundlatch_w )
{
	dynax_soundlatch_ack = 1;
	dynax_soundlatch_full = 1;
	dynax_soundlatch_irq = 1;
	latch = data;
	jantouki_sound_update_irq();
}

READ8_HANDLER( jantouki_blitter_busy_r )
{
	return 0;	// bit 0 & 1
}

static WRITE8_HANDLER( jantouki_rombank_w )
{
	UINT8 *ROM = memory_region(REGION_CPU1);
	memory_set_bankptr(1,&ROM[0x8000 + 0x8000*(data&0x0f)]);
	set_led_status(0,data & 0x10);	// maybe
}

static ADDRESS_MAP_START( jantouki_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
//  AM_RANGE( 0x40, 0x41 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x48, 0x48 ) AM_WRITE	( jantouki_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x49, 0x49 ) AM_WRITE	( jantouki_soundlatch_w		)	// To Sound CPU
	AM_RANGE( 0x4a, 0x4a ) AM_READ	( jantouki_soundlatch_ack_r	)	// Soundlatch status
	AM_RANGE( 0x4b, 0x4b ) AM_WRITE	( dynax_blit2_dest_w		)	// Destination Layer 2
	AM_RANGE( 0x4d, 0x4d ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0x4f, 0x4f ) AM_WRITE	( dynax_blit2_romregion_w	)	// Blitter 2 ROM bank
	AM_RANGE( 0x50, 0x50 ) AM_WRITE	( jantouki_vblank_ack_w		)	// VBlank IRQ Ack
	AM_RANGE( 0x51, 0x51 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x52, 0x52 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x54, 0x54 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x55, 0x55 ) AM_READ	( input_port_0_r			)	// DSW1
	AM_RANGE( 0x56, 0x56 ) AM_READ	( input_port_1_r			)	// DSW2
	AM_RANGE( 0x58, 0x58 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counter
	AM_RANGE( 0x5b, 0x5b ) AM_WRITE	( dynax_blit2_palbank_w		)	// Layers Palettes (High Bit)
	AM_RANGE( 0x5d, 0x5d ) AM_WRITE	( dynax_blit_palbank_w		)	//
	AM_RANGE( 0x5e, 0x5e ) AM_WRITE	( jantouki_blitter_ack_w	)	// Blitter IRQ Ack
	AM_RANGE( 0x5f, 0x5f ) AM_WRITE	( jantouki_blitter2_ack_w	)	// Blitter 2 IRQ Ack
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( dynax_blit_palette67_w	)	// Layers Palettes (Low Bits)
	AM_RANGE( 0x61, 0x61 ) AM_WRITE	( dynax_blit_palette45_w	)	//
	AM_RANGE( 0x62, 0x62 ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0x63, 0x63 ) AM_WRITE	( dynax_blit_palette01_w	)	//
	AM_RANGE( 0x64, 0x64 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x65, 0x65 ) AM_WRITE	( dynax_blit2_pen_w			)	// Destination Pen 2
	AM_RANGE( 0x66, 0x66 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x67, 0x67 ) AM_READ	( jantouki_blitter_busy_r	)	//
	AM_RANGE( 0x69, 0x6f ) AM_WRITE	( jantouki_blitter2_rev2_w	)	// Blitter 2
	AM_RANGE( 0x71, 0x77 ) AM_WRITE	( jantouki_blitter_rev2_w	)	// Blitter
	AM_RANGE( 0x78, 0x7e ) AM_WRITE	( jantouki_layer_enable_w	)	// Layers Enable
ADDRESS_MAP_END

/***************************************************************************
                            Jantouki - Sound CPU
***************************************************************************/

WRITE8_HANDLER( jantouki_soundlatch_ack_w )
{
	dynax_soundlatch_ack = data;
	dynax_soundlatch_irq = 0;
	jantouki_sound_update_irq();
}

READ8_HANDLER( jantouki_soundlatch_r )
{
	dynax_soundlatch_full = 0;
	return latch;
}

READ8_HANDLER( jantouki_soundlatch_status_r )
{
	return (dynax_soundlatch_full) ? 0 : 0x80;
}

static ADDRESS_MAP_START( jantouki_sound_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x00 ) AM_WRITE		( jantouki_sound_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x10, 0x10 ) AM_WRITE		( jantouki_sound_vblank_ack_w	)	// VBlank IRQ Ack
	AM_RANGE( 0x21, 0x21 ) AM_READ		( AY8910_read_port_0_r			)	// AY8910
	AM_RANGE( 0x22, 0x22 ) AM_WRITE		( AY8910_write_port_0_w			)	//
	AM_RANGE( 0x23, 0x23 ) AM_WRITE		( AY8910_control_port_0_w		)	//
	AM_RANGE( 0x28, 0x28 ) AM_READWRITE	( YM2203_status_port_0_r, YM2203_control_port_0_w	)	// YM2203
	AM_RANGE( 0x29, 0x29 ) AM_READWRITE	( YM2203_read_port_0_r,   YM2203_write_port_0_w		)	//
	AM_RANGE( 0x30, 0x30 ) AM_WRITE		( adpcm_reset_w					)	// MSM5205 reset
	AM_RANGE( 0x40, 0x40 ) AM_WRITE		( adpcm_data_w					)	// MSM5205 data
	AM_RANGE( 0x50, 0x50 ) AM_READ		( jantouki_soundlatch_status_r	)	// Soundlatch status
	AM_RANGE( 0x60, 0x60 ) AM_WRITE		( jantouki_soundlatch_ack_w		)	// Soundlatch status
	AM_RANGE( 0x70, 0x70 ) AM_READ		( jantouki_soundlatch_r			)	// From Main CPU
ADDRESS_MAP_END



/***************************************************************************
                            Mahjong Electron Base
***************************************************************************/

static READ8_HANDLER( mjelctrn_keyboard_1_r )
{
	return (hanamai_keyboard_1_r(0) & 0x3f) | (readinputport(10) ? 0x40 : 0);
}

static READ8_HANDLER( mjelctrn_dsw_r )
{
	int dsw = (keyb & 0xc0) >> 6;
	if (dsw >= 2)	dsw = dsw - 2 + 8;	// 0-3 -> IN0,IN1,IN8,IN9
	return readinputport(dsw);
}

static WRITE8_HANDLER( mjelctrn_blitter_ack_w )
{
	dynax_blitter_irq = 0;
}

static ADDRESS_MAP_START( mjelctrn_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
	AM_RANGE( 0x00, 0x00 ) AM_WRITE	( adpcm_reset_w				)	// MSM5205 reset
	AM_RANGE( 0x02, 0x02 ) AM_WRITE	( adpcm_data_w				)	// MSM5205 data
	AM_RANGE( 0x04, 0x04 ) AM_WRITE	( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x05, 0x05 ) AM_WRITE	( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x08, 0x08 ) AM_WRITE	( AY8910_write_port_0_w		)	// AY8910
	AM_RANGE( 0x0a, 0x0a ) AM_WRITE	( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x11, 0x12 ) AM_WRITE	( mjelctrn_blitter_ack_w	)	//?
//  AM_RANGE( 0x20, 0x20 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
//  AM_RANGE( 0x21, 0x21 ) AM_WRITE ( MWA8_NOP                  )   // CRT Controller
	AM_RANGE( 0x40, 0x40 ) AM_WRITE	( dynax_coincounter_0_w		)	// Coin Counters
	AM_RANGE( 0x41, 0x41 ) AM_WRITE	( dynax_coincounter_1_w		)	//
	AM_RANGE( 0x60, 0x60 ) AM_WRITE	( dynax_extra_scrollx_w		)	// screen scroll X
	AM_RANGE( 0x62, 0x62 ) AM_WRITE	( dynax_extra_scrolly_w		)	// screen scroll Y
//  AM_RANGE( 0x64, 0x64 ) AM_WRITE ( dynax_extra_scrollx_w     )   // screen scroll X
//  AM_RANGE( 0x66, 0x66 ) AM_WRITE ( dynax_extra_scrolly_w     )   // screen scroll Y
	AM_RANGE( 0x6a, 0x6a ) AM_WRITE	( hnoridur_rombank_w		)	// BANK ROM Select
	AM_RANGE( 0x80, 0x80 ) AM_WRITE	( hanamai_keyboard_w		)	// keyboard row select
	AM_RANGE( 0x81, 0x81 ) AM_READ	( input_port_2_r			)	// Coins
	AM_RANGE( 0x82, 0x82 ) AM_READ	( mjelctrn_keyboard_1_r		)	// P2
	AM_RANGE( 0x83, 0x83 ) AM_READ	( hanamai_keyboard_0_r		)	// P1
	AM_RANGE( 0x84, 0x84 ) AM_READ	( mjelctrn_dsw_r			)	// DSW x 4
	AM_RANGE( 0x85, 0x85 ) AM_READ	( ret_ff					)	// ?
	AM_RANGE( 0xa1, 0xa7 ) AM_WRITE	( dynax_blitter_rev2_w		)	// Blitter
	AM_RANGE( 0xc0, 0xc0 ) AM_WRITE	( dynax_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0xc1, 0xc1 ) AM_WRITE	( hanamai_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0xc2, 0xc2 ) AM_WRITE	( hnoridur_layer_half2_w	)	//
//  c3,c4   seem to be related to wrap around enable
	AM_RANGE( 0xe0, 0xe0 ) AM_WRITE	( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0xe1, 0xe1 ) AM_WRITE	( dynax_blit_dest_w			)	// Destination Layer
	AM_RANGE( 0xe2, 0xe2 ) AM_WRITE	( dynax_blit_palette01_w	)	// Layers Palettes
	AM_RANGE( 0xe3, 0xe3 ) AM_WRITE	( dynax_blit_palette23_w	)	//
	AM_RANGE( 0xe4, 0xe4 ) AM_WRITE	( hanamai_priority_w		)	// layer priority and enable
	AM_RANGE( 0xe5, 0xe5 ) AM_WRITE	( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0xe6, 0xe6 ) AM_WRITE	( yarunara_blit_romregion_w	)	// Blitter ROM bank
	AM_RANGE( 0xe7, 0xe7 ) AM_WRITE	( hnoridur_palbank_w		)
ADDRESS_MAP_END


/***************************************************************************
                               Mahjong Tenkaigen
***************************************************************************/

static int rombank;
static UINT8 *romptr;
int tenkai_dswsel, tenkai_ipsel, tenkai_ip;

static WRITE8_HANDLER( tenkai_ipsel_w )
{
	switch (offset)
	{
		case 0:	tenkai_ipsel = data;
				tenkai_ip = 0;
				break;

		case 1:	break;
	}

}

static WRITE8_HANDLER( tenkai_ip_w )
{
	switch( tenkai_ipsel )
	{
		case 0x0c:
			coin_counter_w(0, data & 0x01);
			coin_counter_w(1, data & 0x02);
			// bit 2?
			// bit 3?
//          popmessage("%02x",data);
			return;

		case 0x0d:
			if (data != 0xff)
				break;
			return;
	}
	logerror("%04x: unmapped ip_sel=%02x written with %02x\n",activecpu_get_pc(),tenkai_ipsel,data);
}

static READ8_HANDLER( tenkai_ip_r )
{
	switch (offset)
	{
		case 0:
		{
			switch( tenkai_ipsel )
			{
				case 0x00:
					return readinputport(5);	// coins

				default:
					logerror("%04x: unmapped ip_sel=%02x read from offs %x\n",activecpu_get_pc(),tenkai_ipsel,offset);
					return 0xff;
			}
		}

		case 1:
		{
			switch( tenkai_ipsel )
			{
				case 0x0d:
					return 0xff;

				// player 2
				case 0x81:
					if (tenkai_ip >= 5)
						logerror("%04x: unmapped tenkai_ip=%02x read\n",activecpu_get_pc(),tenkai_ip);
					return 0xff;//readinputport(6 + 5 + tenkai_ip++);

				// player 1
				case 0x82:
					if (tenkai_ip >= 5)
						logerror("%04x: unmapped tenkai_ip=%02x read\n",activecpu_get_pc(),tenkai_ip);
					return readinputport(6 + tenkai_ip++);

				default:
					logerror("%04x: unmapped ip_sel=%02x read from offs %x\n",activecpu_get_pc(),tenkai_ipsel,offset);
					return 0xff;
			}
		}
	}
	return 0xff;
}


static WRITE8_HANDLER( tenkai_dswsel_w )
{
	tenkai_dswsel = data;
}
static READ8_HANDLER( tenkai_dsw_r )
{
	if (~tenkai_dswsel & 0x01) return readinputport(0);
	if (~tenkai_dswsel & 0x02) return readinputport(1);
	if (~tenkai_dswsel & 0x04) return readinputport(2);
	if (~tenkai_dswsel & 0x08) return readinputport(3);
	if (~tenkai_dswsel & 0x10) return readinputport(4);
	logerror("%04x: unmapped dsw %02x read\n",activecpu_get_pc(),tenkai_dswsel);
	return 0xff;
}

static READ8_HANDLER( tenkai_palette_r )
{
	return palette_ram[ 512*palbank + offset ];
}

static WRITE8_HANDLER( tenkai_palette_w )
{
	int addr = 512*palbank + offset;
	palette_ram[addr] = data;
	{
		int br = palette_ram[addr & ~0x10];		// bbbrrrrr
		int bg = palette_ram[addr | 0x10];		// bb0ggggg
		int r = br & 0x1f;
		int g = bg & 0x1f;
		int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
		palette_set_color_rgb(Machine, 256*palbank + ((offset&0xf)|((offset&0x1e0)>>1)) ,pal5bit(r),pal5bit(g),pal5bit(b));
	}
}

static void tenkai_update_rombank(void)
{
	romptr = memory_region(REGION_CPU1) + 0x10000 + 0x8000 * rombank;
//  logerror("rombank = %02x\n",rombank);
}

static READ8_HANDLER( tenkai_p3_r )
{
	return 0x00;
}
static WRITE8_HANDLER( tenkai_p3_w )
{
	rombank = ((data & 0x04) << 1) | (rombank & 0x07);
	tenkai_update_rombank();
}
static WRITE8_HANDLER( tenkai_p4_w )
{
	rombank = (rombank & 0x08) | ((data & 0x0e) >> 1);
	tenkai_update_rombank();
}
static WRITE8_HANDLER( tenkai_p8_w )
{
	rombank = ((data & 0x08) << 1) | (rombank & 0x0f);
	tenkai_update_rombank();
}
static READ8_HANDLER( tenkai_p8_r )
{
	return 0x00;
}

static READ8_HANDLER( tenkai_8000_r )
{
	if (rombank < 0x10)
	{
		return romptr[offset];
	}
	else if ( (rombank == 0x10) && (offset < 0x10) )
	{
		return msm6242_r(offset);
	}
	else if (rombank == 0x12)
	{
		return tenkai_palette_r(offset);
	}

	logerror("%04x: unmapped offset %04X read with rombank=%02X\n",activecpu_get_pc(),offset,rombank);
	return 0x00;
}

static WRITE8_HANDLER( tenkai_8000_w )
{
	if ( (rombank == 0x10) && (offset < 0x10) )
	{
		msm6242_w(offset,data);
		return;
	}
	else if (rombank == 0x12)
	{
		tenkai_palette_w(offset,data);
		return;
	}

	logerror("%04x: unmapped offset %04X=%02X written with rombank=%02X\n",activecpu_get_pc(),offset,data,rombank);
}

static WRITE8_HANDLER( tenkai_layer_half_w )
{
	hanamai_layer_half_w(0,(~data) >> 1);
}

static WRITE8_HANDLER( tenkai_flipscreen_w )
{
	dynax_flipscreen_w(0,(data&2)?0:1);
}

static int tenkai_6c, tenkai_70;
static void tenkai_show_6c(void)
{
//  popmessage("%02x %02x",tenkai_6c,tenkai_70);
}
static WRITE8_HANDLER( tenkai_6c_w )
{
	tenkai_6c = data;
	tenkai_show_6c();
}
static WRITE8_HANDLER( tenkai_70_w )
{
	tenkai_70 = data;
	tenkai_show_6c();
}

static WRITE8_HANDLER( tenkai_blit_romregion_w )
{
	switch(data)
	{
		case 0x00:	dynax_blit_romregion_w(0,0);	return;
		case 0x83:	dynax_blit_romregion_w(0,1);	return;
		case 0x80:	dynax_blit_romregion_w(0,2);	return;
	}
	logerror("%04x: unmapped romregion=%02X\n",activecpu_get_pc(),data);
}

static ADDRESS_MAP_START( tenkai_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(  0x0000,  0x5fff ) AM_ROM
	AM_RANGE(  0x6000,  0x6fff ) AM_RAM
	AM_RANGE(  0x7000,  0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
	AM_RANGE(  0x8000,  0xffff ) AM_READWRITE( tenkai_8000_r, tenkai_8000_w )
	AM_RANGE( 0x10000, 0x10000 ) AM_READ ( AY8910_read_port_0_r		)	// AY8910
	AM_RANGE( 0x10008, 0x10008 ) AM_WRITE( AY8910_write_port_0_w	)	//
	AM_RANGE( 0x10010, 0x10010 ) AM_WRITE( AY8910_control_port_0_w	)	//
	AM_RANGE( 0x10020, 0x10020 ) AM_WRITE( YM2413_register_port_0_w	)	// YM2413
	AM_RANGE( 0x10021, 0x10021 ) AM_WRITE( YM2413_data_port_0_w		)	//
	AM_RANGE( 0x10040, 0x10040 ) AM_WRITE( dynax_blit_pen_w			)	// Destination Pen
	AM_RANGE( 0x10044, 0x10044 ) AM_WRITE( tenkai_blit_dest_w		)	// Destination Layer
	AM_RANGE( 0x10048, 0x10048 ) AM_WRITE( tenkai_blit_palette23_w	)	// Layers Palettes
	AM_RANGE( 0x1004c, 0x1004c ) AM_WRITE( tenkai_blit_palette01_w	)	//
	AM_RANGE( 0x10050, 0x10050 ) AM_WRITE( tenkai_priority_w		)	// layer priority and enable
	AM_RANGE( 0x10054, 0x10054 ) AM_WRITE( dynax_blit_backpen_w		)	// Background Color
	AM_RANGE( 0x10058, 0x10058 ) AM_WRITE( tenkai_blit_romregion_w	)	// Blitter ROM bank
	AM_RANGE( 0x10060, 0x10060 ) AM_WRITE( tenkai_flipscreen_w		)	// Flip Screen
	AM_RANGE( 0x10064, 0x10064 ) AM_WRITE( tenkai_layer_half_w		)	// half of the interleaved layer to write to
	AM_RANGE( 0x10068, 0x10068 ) AM_WRITE( yarunara_layer_half2_w	)	//
	AM_RANGE( 0x1006c, 0x1006c ) AM_WRITE( tenkai_6c_w				)	// ?
	AM_RANGE( 0x10070, 0x10070 ) AM_WRITE( tenkai_70_w				)	// ?
	AM_RANGE( 0x1007c, 0x1007c ) AM_WRITE( MWA8_NOP					)	// IRQ Ack? (0,2)
	AM_RANGE( 0x100c0, 0x100c0 ) AM_WRITE( tenkai_ipsel_w			)
	AM_RANGE( 0x100c1, 0x100c1 ) AM_WRITE( tenkai_ip_w				)
	AM_RANGE( 0x100c2, 0x100c3 ) AM_READ ( tenkai_ip_r				)
	AM_RANGE( 0x100e1, 0x100e7 ) AM_WRITE( tenkai_blitter_rev2_w	)	// Blitter (inverted scroll values)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tenkai_io_map, ADDRESS_SPACE_IO, 8 )
	AM_RANGE( T90_P3, T90_P3 ) AM_READWRITE( tenkai_p3_r , tenkai_p3_w )
	AM_RANGE( T90_P4, T90_P4 ) AM_WRITE( tenkai_p4_w )
	AM_RANGE( T90_P8, T90_P8 ) AM_READWRITE( tenkai_p8_r, tenkai_p8_w )
ADDRESS_MAP_END


/***************************************************************************


                                Input Ports


***************************************************************************/

#define MAHJONG_PANEL\
	PORT_START_TAG("IN3")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1)\
	PORT_START_TAG("IN4")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )\
	PORT_START_TAG("IN5")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_START_TAG("IN6")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_START_TAG("IN7")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) /*I would assume, anyway*/ \
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

INPUT_PORTS_START( hanamai )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE )	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	PORT_START_TAG("IN3")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Y") PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1                              )

	PORT_START_TAG("IN4")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("N") PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN5")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("7") PORT_CODE(KEYCODE_7_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN6")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("8") PORT_CODE(KEYCODE_8_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN7")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

INPUT_PORTS_START( hnkochou )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )		// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )	// Test (there isn't a dip switch)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )		// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	MAHJONG_PANEL

INPUT_PORTS_END


INPUT_PORTS_START( hnoridur )
	PORT_START_TAG("DSW0")	/* note that these are in reverse order wrt the others */
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x01, IP_ACTIVE_LOW )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE )	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	PORT_START_TAG("IN3")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Y") PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1                              )

	PORT_START_TAG("IN4")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("N") PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN5")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("7") PORT_CODE(KEYCODE_7_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN6")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("8") PORT_CODE(KEYCODE_8_PAD)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN7")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN8")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN9")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


INPUT_PORTS_START( sprtmtch )
	PORT_START_TAG("IN0")
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("IN2")
	PORT_BIT(  0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
	PORT_BIT(  0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10)
	PORT_BIT(  0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x08, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x10, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x20, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x40, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x80, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) )	// Time
	PORT_DIPSETTING(    0x00, "1 (Easy)" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x03, "4" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x05, "6" )
	PORT_DIPSETTING(    0x06, "7" )
	PORT_DIPSETTING(    0x07, "8 (Hard)" )
	PORT_DIPNAME( 0x18, 0x10, "Vs Time" )
	PORT_DIPSETTING(    0x18, "8 s" )
	PORT_DIPSETTING(    0x10, "10 s" )
	PORT_DIPSETTING(    0x08, "12 s" )
	PORT_DIPSETTING(    0x00, "14 s" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-7" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 2-8" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( mjfriday )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x18, 0x18, "Player Strength" )
	PORT_DIPSETTING(    0x18, "Weak" )
	PORT_DIPSETTING(    0x10, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, "Strong" )
	PORT_DIPSETTING(    0x00, "Strongest" )
	PORT_DIPNAME( 0x60, 0x60, "CPU Strength" )
	PORT_DIPSETTING(    0x60, "Weak" )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, "Strong" )
	PORT_DIPSETTING(    0x00, "Strongest" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Auto TSUMO" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Gfx test" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "17B"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "18B"
	PORT_SERVICE(0x04, IP_ACTIVE_LOW )	// Test (there isn't a dip switch)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "06B"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "18A"

MAHJONG_PANEL
INPUT_PORTS_END


INPUT_PORTS_START( mjdialq2 )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "17B"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "18B"
	PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)	// Test (there isn't a dip switch)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "06B"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	// "18A"

MAHJONG_PANEL
INPUT_PORTS_END

#define MAHJONG_BOARD\
	PORT_START_TAG("IN3")\
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )\
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )\
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )\
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )\
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )\
	PORT_START_TAG("IN4")\
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )\
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )\
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )\
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )\
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )\
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )\
	PORT_START_TAG("IN5")\
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )\
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )\
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )\
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )\
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_START_TAG("IN6")\
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )\
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )\
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )\
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

INPUT_PORTS_START( yarunara )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )		// 1,6
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) ) 	// 3,4
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )		// 5,2
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )	// 7,0
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Scrambled comm.?" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Set Date" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "PINFU with TSUMO" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Choose Bonus (Cheat)")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// "17B"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// "18B"
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// "06B"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	MAHJONG_BOARD
	PORT_START_TAG("IN7")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD)
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD)
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD)
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD)
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD)

	// Keyboard 2
	PORT_START_TAG("IN8")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN9")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN10")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN11")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN12")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

INPUT_PORTS_START( quiztvqq )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Easy )    )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal )  )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard )    )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Voices" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Set Date" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, "Unknown 2-0&1" )
	PORT_DIPSETTING(    0x03, "0" )
	PORT_DIPSETTING(    0x02, "1" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4*" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)	// Test, during boot
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2   )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1   )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN3")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN4")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN5")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN6")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN7")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )

	// Keyboard 2
	PORT_START_TAG("IN8")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START_TAG("IN9")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN10")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN11")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START_TAG("IN12")
	PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


INPUT_PORTS_START( mcnpshnt )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x06, "0" )
	PORT_DIPSETTING(    0x04, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_1C ) )
//  PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x07, "0" )
	PORT_DIPSETTING(    0x06, "1" )
	PORT_DIPSETTING(    0x05, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x03, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x01, "6" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Choose Bonus (Cheat)")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE )	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	MAHJONG_BOARD

	PORT_START_TAG("IN7")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


INPUT_PORTS_START( nanajign )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x38, "0" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x28, "2" )
	PORT_DIPSETTING(    0x20, "3" )
	PORT_DIPSETTING(    0x18, "4" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_DIPSETTING(    0x08, "6" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )		//?
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE )	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
	MAHJONG_BOARD

	PORT_START_TAG("IN7")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN8")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


INPUT_PORTS_START( jantouki )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x07, "0" )	// 0 6 2
	PORT_DIPSETTING(    0x06, "1" )	// 0 6 1
	PORT_DIPSETTING(    0x05, "2" )	// 1 5 2
	PORT_DIPSETTING(    0x04, "3" )	// 1 5 1
	PORT_DIPSETTING(    0x03, "4" ) // 2 4 2
	PORT_DIPSETTING(    0x02, "5" )	// 2 4 1
	PORT_DIPSETTING(    0x01, "6" )	// 2 3 1
	PORT_DIPSETTING(    0x00, "7" )	// 2 2 1
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_1C ) )
//  PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x07, 0x07, "Hours" )
	PORT_DIPSETTING(    0x07, "08:30" )
	PORT_DIPSETTING(    0x06, "09:00" )
	PORT_DIPSETTING(    0x05, "09:30" )
	PORT_DIPSETTING(    0x04, "10:00" )
	PORT_DIPSETTING(    0x03, "10:30" )
	PORT_DIPSETTING(    0x02, "11:00" )
	PORT_DIPSETTING(    0x01, "11:30" )
	PORT_DIPSETTING(    0x00, "12:00" )
	PORT_DIPNAME( 0x08, 0x08, "Moles On Gal's Face" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Choose Game Mode" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Bonus Coin Every" )
	PORT_DIPSETTING(    0x00, "30" )
	PORT_DIPSETTING(    0x20, "150" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )	//*
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	PORT_START_TAG("IN3")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)

	PORT_START_TAG("IN4")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )

	PORT_START_TAG("IN5")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN6")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN7")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


INPUT_PORTS_START( mjelct3 )
	PORT_START_TAG("DSW2")	// 7c21 (select = 00)
	PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
	PORT_DIPSETTING(    0x03, "0" )	// 20
	PORT_DIPSETTING(    0x00, "1" )	// 32
	PORT_DIPSETTING(    0x01, "2" )	// 64
	PORT_DIPSETTING(    0x02, "3" )	// c8
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1")	// 7c20 (select = 40)
	PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
	PORT_DIPSETTING(    0x00, "50" )
	PORT_DIPSETTING(    0x01, "53" )
	PORT_DIPSETTING(    0x02, "56" )
	PORT_DIPSETTING(    0x03, "59" )
	PORT_DIPSETTING(    0x04, "62" )
	PORT_DIPSETTING(    0x05, "65" )
	PORT_DIPSETTING(    0x06, "68" )
	PORT_DIPSETTING(    0x07, "71" )
	PORT_DIPSETTING(    0x08, "75" )
	PORT_DIPSETTING(    0x09, "78" )
	PORT_DIPSETTING(    0x0a, "81" )
	PORT_DIPSETTING(    0x0b, "84" )
	PORT_DIPSETTING(    0x0c, "87" )
	PORT_DIPSETTING(    0x0d, "90" )
	PORT_DIPSETTING(    0x0e, "93" )
	PORT_DIPSETTING(    0x0f, "96" )
	PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "5" )
	PORT_DIPSETTING(    0x10, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 )	// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )				// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2    )	// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )	// Service

	MAHJONG_BOARD

	PORT_START	// IN7
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )

	PORT_START_TAG("DSW3")	// 7c22 (select = 80)
	PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
	PORT_DIPSETTING(    0x07, "Cut" )
	PORT_DIPSETTING(    0x06, "1 T" )
	PORT_DIPSETTING(    0x05, "300" )
	PORT_DIPSETTING(    0x04, "500" )
	PORT_DIPSETTING(    0x03, "700" )
	PORT_DIPSETTING(    0x02, "1000" )
//  PORT_DIPSETTING(    0x01, "1000" )
//  PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
	PORT_DIPSETTING(    0x10, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" )
	PORT_DIPSETTING(    0x00, "Automatic" )
	PORT_DIPSETTING(    0x20, "Manual" )
	PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
	PORT_DIPSETTING(    0x40, "A" )
	PORT_DIPSETTING(    0x00, "Flip Flop" )
	PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
	PORT_DIPSETTING(    0x80, "None (Part 2)" )
	PORT_DIPSETTING(    0x00, "Super Express (Part 3)" )

	PORT_START_TAG("DSW4")	// 7c23 (select = c0)
	PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
	PORT_DIPSETTING(    0x02, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Moles On Gal's Face" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("FAKE")	// IN10 - Fake DSW
	PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0xff, DEF_STR( On ) )
INPUT_PORTS_END


INPUT_PORTS_START( mjelctrn )
	PORT_START_TAG("DSW2")	// 7c21 (select = 00)
	PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
	PORT_DIPSETTING(    0x03, "0" )	// 20
	PORT_DIPSETTING(    0x00, "1" )	// 32
	PORT_DIPSETTING(    0x01, "2" )	// 64
	PORT_DIPSETTING(    0x02, "3" )	// c8
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1") // 7c20 (select = 40)
	PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
	PORT_DIPSETTING(    0x00, "50" )
	PORT_DIPSETTING(    0x01, "53" )
	PORT_DIPSETTING(    0x02, "56" )
	PORT_DIPSETTING(    0x03, "59" )
	PORT_DIPSETTING(    0x04, "62" )
	PORT_DIPSETTING(    0x05, "65" )
	PORT_DIPSETTING(    0x06, "68" )
	PORT_DIPSETTING(    0x07, "71" )
	PORT_DIPSETTING(    0x08, "75" )
	PORT_DIPSETTING(    0x09, "78" )
	PORT_DIPSETTING(    0x0a, "81" )
	PORT_DIPSETTING(    0x0b, "84" )
	PORT_DIPSETTING(    0x0c, "87" )
	PORT_DIPSETTING(    0x0d, "90" )
	PORT_DIPSETTING(    0x0e, "93" )
	PORT_DIPSETTING(    0x0f, "96" )
	PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "5" )
	PORT_DIPSETTING(    0x10, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 )	// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )				// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2    )	// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )	// Service

	MAHJONG_BOARD

	PORT_START_TAG("IN7")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )

	PORT_START_TAG("DSW3") // 7c22 (select = 80)
	PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
	PORT_DIPSETTING(    0x07, "Cut" )
	PORT_DIPSETTING(    0x06, "1 T" )
	PORT_DIPSETTING(    0x05, "300" )
	PORT_DIPSETTING(    0x04, "500" )
	PORT_DIPSETTING(    0x03, "700" )
	PORT_DIPSETTING(    0x02, "1000" )
//  PORT_DIPSETTING(    0x01, "1000" )
//  PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
	PORT_DIPSETTING(    0x10, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
	PORT_DIPSETTING(    0x00, "Automatic" )
	PORT_DIPSETTING(    0x20, "Manual" )
	PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
	PORT_DIPSETTING(    0x40, "A" )
	PORT_DIPSETTING(    0x00, "Flip Flop" )
	PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
	PORT_DIPSETTING(    0x80, "None (Part 2)" )
	PORT_DIPSETTING(    0x00, "???? (Part 4)" )

	PORT_START_TAG("DSW4") // 7c23 (select = c0)
	PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
	PORT_DIPSETTING(    0x02, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "Girls" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("FAKE")	// IN10 - Fake DSW
	PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0xff, DEF_STR( On ) )
INPUT_PORTS_END


INPUT_PORTS_START( majxtal7 )
	PORT_START_TAG("DSW2")	// select = 00
	PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
	PORT_DIPSETTING(    0x03, "0" )	// 20
	PORT_DIPSETTING(    0x00, "1" )	// 32
	PORT_DIPSETTING(    0x01, "2" )	// 64
	PORT_DIPSETTING(    0x02, "3" )	// c8
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW1") // select = 40
	PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
	PORT_DIPSETTING(    0x00, "50" )
	PORT_DIPSETTING(    0x01, "53" )
	PORT_DIPSETTING(    0x02, "56" )
	PORT_DIPSETTING(    0x03, "59" )
	PORT_DIPSETTING(    0x04, "62" )
	PORT_DIPSETTING(    0x05, "65" )
	PORT_DIPSETTING(    0x06, "68" )
	PORT_DIPSETTING(    0x07, "71" )
	PORT_DIPSETTING(    0x08, "75" )
	PORT_DIPSETTING(    0x09, "78" )
	PORT_DIPSETTING(    0x0a, "81" )
	PORT_DIPSETTING(    0x0b, "84" )
	PORT_DIPSETTING(    0x0c, "87" )
	PORT_DIPSETTING(    0x0d, "90" )
	PORT_DIPSETTING(    0x0e, "93" )
	PORT_DIPSETTING(    0x0f, "96" )
	PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
	PORT_DIPSETTING(    0x30, "1" )
	PORT_DIPSETTING(    0x20, "5" )
	PORT_DIPSETTING(    0x10, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 )	// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )				// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2    )	// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )	// Service

	MAHJONG_BOARD

	PORT_START_TAG("IN7")
	PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
	PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
	PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )

	PORT_START_TAG("DSW3") // select = 80
	PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
	PORT_DIPSETTING(    0x07, "Cut" )
	PORT_DIPSETTING(    0x06, "1 T" )
	PORT_DIPSETTING(    0x05, "300" )
	PORT_DIPSETTING(    0x04, "500" )
	PORT_DIPSETTING(    0x03, "700" )
	PORT_DIPSETTING(    0x02, "1000" )
//  PORT_DIPSETTING(    0x01, "1000" )
//  PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
	PORT_DIPSETTING(    0x10, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
	PORT_DIPSETTING(    0x00, "Automatic" )
	PORT_DIPSETTING(    0x20, "Manual" )
	PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
	PORT_DIPSETTING(    0x40, "A" )
	PORT_DIPSETTING(    0x00, "Flip Flop" )
	PORT_DIPNAME( 0x80, 0x80, "Title" )
	PORT_DIPSETTING(    0x80, "X-Tal" )
	PORT_DIPSETTING(    0x00, "Diamond" )

	PORT_START_TAG("DSW4") // select = c0
	PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
	PORT_DIPSETTING(    0x02, DEF_STR( High ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Low ) )
	PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("FAKE")	// IN10 - Fake DSW
	PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0xff, DEF_STR( On ) )
INPUT_PORTS_END

INPUT_PORTS_START( neruton )
	PORT_START_TAG("DSW2") //6a77 (select = 00)
	PORT_DIPNAME( 0x07, 0x07, "Hours" )
	PORT_DIPSETTING(    0x07, "08:30" )
	PORT_DIPSETTING(    0x06, "09:00" )
	PORT_DIPSETTING(    0x05, "09:30" )
	PORT_DIPSETTING(    0x04, "10:00" )
	PORT_DIPSETTING(    0x03, "10:30" )
	PORT_DIPSETTING(    0x02, "11:00" )
	PORT_DIPSETTING(    0x01, "11:30" )
	PORT_DIPSETTING(    0x00, "12:00" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, "30" )
	PORT_DIPSETTING(    0x20, "60" )
	PORT_DIPNAME( 0x40, 0x40, "See Opponent's Tiles (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("DSW1")	// 6a76 (select = 40)
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x38, "1 (Easy)" )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x28, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPSETTING(    0x10, "6" )
	PORT_DIPSETTING(    0x08, "7" )
	PORT_DIPSETTING(    0x00, "8 (Hard)" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	// 17B
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)	// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 06B
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18A

MAHJONG_PANEL
INPUT_PORTS_END


INPUT_PORTS_START( tenkai )
	PORT_START	// 0
	PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
	PORT_DIPSETTING(    0x00, "50" )
	PORT_DIPSETTING(    0x01, "53" )
	PORT_DIPSETTING(    0x02, "56" )
	PORT_DIPSETTING(    0x03, "59" )
	PORT_DIPSETTING(    0x04, "62" )
	PORT_DIPSETTING(    0x05, "65" )
	PORT_DIPSETTING(    0x06, "68" )
	PORT_DIPSETTING(    0x07, "71" )
	PORT_DIPSETTING(    0x08, "75" )
	PORT_DIPSETTING(    0x09, "78" )
	PORT_DIPSETTING(    0x0a, "81" )
	PORT_DIPSETTING(    0x0b, "84" )
	PORT_DIPSETTING(    0x0c, "87" )
	PORT_DIPSETTING(    0x0d, "90" )
	PORT_DIPSETTING(    0x0e, "93" )
	PORT_DIPSETTING(    0x0f, "96" )
	PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
	PORT_DIPSETTING(    0x30, "1 2 4 8 12 16 24 32" )
	PORT_DIPSETTING(    0x00, "1 2 3 5 8 15 30 50" )
	PORT_DIPSETTING(    0x10, "1 2 3 5 10 25 50 100" )
	PORT_DIPSETTING(    0x20, "1 2 3 5 10 50 100 200" )
	PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
	PORT_DIPSETTING(    0xc0, "1" )
	PORT_DIPSETTING(    0x80, "5" )
	PORT_DIPSETTING(    0x40, "10" )
	PORT_DIPSETTING(    0x00, "20" )

	PORT_START	// 1
	PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
	PORT_DIPSETTING(    0x03, "1:1" )
	PORT_DIPSETTING(    0x02, "1:2" )
	PORT_DIPSETTING(    0x01, "1:5" )
	PORT_DIPSETTING(    0x00, "1:10" )
	PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" )
	PORT_DIPSETTING(    0x0c, "1" )
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
	PORT_DIPSETTING(    0x70, "Cut" )
	PORT_DIPSETTING(    0x60, "1 T" )
	PORT_DIPSETTING(    0x50, "300" )
	PORT_DIPSETTING(    0x40, "500" )
	PORT_DIPSETTING(    0x30, "700" )
	PORT_DIPSETTING(    0x20, "1000" )
//  PORT_DIPSETTING(    0x10, "1000" )
//  PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x80, "2" )

	PORT_START	// 2
	PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Girls (Demo)" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "DonDen Key" )
	PORT_DIPSETTING(    0x80, "Start" )
	PORT_DIPSETTING(    0x00, "Flip Flop" )

	PORT_START	// 3
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, "In-Game Music" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Select Girl" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, "Moles On Gal's Face" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Set Date" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	// 4 (top)
	PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "10" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Unknown top-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown top-3" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
	PORT_DIPSETTING(    0x10, "8" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Subtitle" )
	PORT_DIPSETTING(    0x40, DEF_STR( None ) )
	PORT_DIPSETTING(    0x00, "Part 2" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	// 5
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 )	// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )				// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2    )	// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )	// Service

	MAHJONG_BOARD

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE	)	// "l"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE		)	// "t"
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP	)	// "w"
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP	)	// Flip Flop
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG			)	// "b"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL		)	// "s"
INPUT_PORTS_END


INPUT_PORTS_START( mjreach )
	PORT_START	// 0
	PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
	PORT_DIPSETTING(    0x00, "50" )
	PORT_DIPSETTING(    0x01, "53" )
	PORT_DIPSETTING(    0x02, "56" )
	PORT_DIPSETTING(    0x03, "59" )
	PORT_DIPSETTING(    0x04, "62" )
	PORT_DIPSETTING(    0x05, "65" )
	PORT_DIPSETTING(    0x06, "68" )
	PORT_DIPSETTING(    0x07, "71" )
	PORT_DIPSETTING(    0x08, "75" )
	PORT_DIPSETTING(    0x09, "78" )
	PORT_DIPSETTING(    0x0a, "81" )
	PORT_DIPSETTING(    0x0b, "84" )
	PORT_DIPSETTING(    0x0c, "87" )
	PORT_DIPSETTING(    0x0d, "90" )
	PORT_DIPSETTING(    0x0e, "93" )
	PORT_DIPSETTING(    0x0f, "96" )
	PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
	PORT_DIPSETTING(    0x30, "1 2 4 8 12 16 24 32" )
	PORT_DIPSETTING(    0x00, "1 2 3 5 8 15 30 50" )
	PORT_DIPSETTING(    0x10, "1 2 3 5 10 25 50 100" )
	PORT_DIPSETTING(    0x20, "1 2 3 5 10 50 100 200" )
	PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
	PORT_DIPSETTING(    0xc0, "1" )
	PORT_DIPSETTING(    0x80, "5" )
	PORT_DIPSETTING(    0x40, "10" )
	PORT_DIPSETTING(    0x00, "20" )

	PORT_START	// 1
	PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
	PORT_DIPSETTING(    0x03, "1:1" )
	PORT_DIPSETTING(    0x02, "1:2" )
	PORT_DIPSETTING(    0x01, "1:5" )
	PORT_DIPSETTING(    0x00, "1:10" )
	PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" )
	PORT_DIPSETTING(    0x0c, "1" )
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
	PORT_DIPSETTING(    0x70, "Cut" )
	PORT_DIPSETTING(    0x60, "1 T" )
	PORT_DIPSETTING(    0x50, "300" )
	PORT_DIPSETTING(    0x40, "500" )
	PORT_DIPSETTING(    0x30, "700" )
	PORT_DIPSETTING(    0x20, "1000" )
//  PORT_DIPSETTING(    0x10, "1000" )
//  PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x80, "2" )

	PORT_START	// 2
	PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	// 3
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Unknown 3-1" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Unknown 3-2" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "DonDen Key" )
	PORT_DIPSETTING(    0x08, "Start" )
	PORT_DIPSETTING(    0x00, "Flip Flop" )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 3-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	// 4 (top)
	PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "10" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, "Unknown top-2&3" )
	PORT_DIPSETTING(    0x0c, "300" )
	PORT_DIPSETTING(    0x08, "500" )
	PORT_DIPSETTING(    0x04, "700" )
	PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unknown top-6" )
	PORT_DIPSETTING(    0x40, "1" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START	// 5
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 )	// Pay
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN  )	// 18B
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )				// Test
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )	// Analyzer
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 )	// Memory Reset
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2    )	// Note
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1    )	// Coin
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )	// Service

	MAHJONG_BOARD

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE	)	// "l"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE		)	// "t"
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP	)	// "w"
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP	)	// Flip Flop
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG			)	// "b"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL		)	// "s"

INPUT_PORTS_END


/***************************************************************************


                                Machine Drivers


***************************************************************************/

/***************************************************************************
                                Hana no Mai
***************************************************************************/

static struct YM2203interface hanamai_ym2203_interface =
{
	input_port_1_r,				/* Port A Read: DSW */
	input_port_0_r,				/* Port B Read: DSW */
	0,							/* Port A Write */
	0,							/* Port B Write */
	sprtmtch_sound_callback		/* IRQ handler */
};

static struct MSM5205interface hanamai_msm5205_interface =
{
	adpcm_int,			/* IRQ handler */
	MSM5205_S48_4B		/* 8 KHz, 4 Bits  */
};



static MACHINE_DRIVER_START( hanamai )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80,22000000 / 4)	/* 5.5MHz */
	MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
	MDRV_CPU_IO_MAP(hanamai_io_map,0)
	MDRV_CPU_VBLANK_INT(sprtmtch_vblank_interrupt,1)	/* IM 0 needs an opcode on the data bus */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
	MDRV_MACHINE_RESET(adpcm)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16+8, 255-8)
	MDRV_PALETTE_LENGTH(512)

	MDRV_PALETTE_INIT(sprtmtch)			// static palette
	MDRV_VIDEO_START(hanamai)
	MDRV_VIDEO_UPDATE(hanamai)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 22000000 / 8)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_SOUND_ADD(YM2203, 22000000 / 8)
	MDRV_SOUND_CONFIG(hanamai_ym2203_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.20)
	MDRV_SOUND_ROUTE(1, "mono", 0.20)
	MDRV_SOUND_ROUTE(2, "mono", 0.20)
	MDRV_SOUND_ROUTE(3, "mono", 0.50)

	MDRV_SOUND_ADD(MSM5205, 384000)
	MDRV_SOUND_CONFIG(hanamai_msm5205_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



/***************************************************************************
                                Hana Oriduru
***************************************************************************/

static struct AY8910interface hnoridur_ay8910_interface =
{
	input_port_0_r		/* Port A Read: DSW */
};

static MACHINE_DRIVER_START( hnoridur )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80,22000000 / 4)	/* 5.5MHz */
	MDRV_CPU_PROGRAM_MAP(hnoridur_mem_map,0)
	MDRV_CPU_IO_MAP(hnoridur_io_map,0)
	MDRV_CPU_VBLANK_INT(sprtmtch_vblank_interrupt,1)	/* IM 0 needs an opcode on the data bus */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
	MDRV_MACHINE_RESET(adpcm)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
	MDRV_PALETTE_LENGTH(16*256)

	MDRV_VIDEO_START(hnoridur)
	MDRV_VIDEO_UPDATE(hnoridur)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 22000000 / 16)
	MDRV_SOUND_CONFIG(hnoridur_ay8910_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_SOUND_ADD(YM2413, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(MSM5205, 384000)
	MDRV_SOUND_CONFIG(hanamai_msm5205_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                                Sports Match
***************************************************************************/

static struct YM2203interface sprtmtch_ym2203_interface =
{
	input_port_3_r,				/* Port A Read: DSW */
	input_port_4_r,				/* Port B Read: DSW */
	0,							/* Port A Write */
	0,							/* Port B Write */
	sprtmtch_sound_callback,	/* IRQ handler */
};

static MACHINE_DRIVER_START( sprtmtch )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80,22000000 / 4)	/* 5.5MHz */
	MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
	MDRV_CPU_IO_MAP(sprtmtch_io_map,0)
	MDRV_CPU_VBLANK_INT(sprtmtch_vblank_interrupt,1)	/* IM 0 needs an opcode on the data bus */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
	MDRV_PALETTE_LENGTH(512)

	MDRV_PALETTE_INIT(sprtmtch)			// static palette
	MDRV_VIDEO_START(sprtmtch)
	MDRV_VIDEO_UPDATE(sprtmtch)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2203, 22000000 / 8)
	MDRV_SOUND_CONFIG(sprtmtch_ym2203_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.20)
	MDRV_SOUND_ROUTE(1, "mono", 0.20)
	MDRV_SOUND_ROUTE(2, "mono", 0.20)
	MDRV_SOUND_ROUTE(3, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                            Mahjong Friday
***************************************************************************/

static MACHINE_DRIVER_START( mjfriday )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80,24000000/4)	/* 6 MHz? */
	MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
	MDRV_CPU_IO_MAP(mjfriday_io_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1)
	MDRV_PALETTE_LENGTH(512)

	MDRV_PALETTE_INIT(sprtmtch)			// static palette
	MDRV_VIDEO_START(mjdialq2)
	MDRV_VIDEO_UPDATE(mjdialq2)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM2413, 24000000/6)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                            Mahjong Dial Q2
***************************************************************************/

static MACHINE_DRIVER_START( mjdialq2 )

	/* basic machine hardware */
	MDRV_IMPORT_FROM( mjfriday )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_PROGRAM_MAP(mjdialq2_mem_map,0)
MACHINE_DRIVER_END


/***************************************************************************
                    Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/

/* the old code here didn't work..
  what was it trying to do?
  set an irq and clear it before its even taken? */

INTERRUPT_GEN( yarunara_clock_interrupt )
{
	static int i=0;
	i^=1;

	if (i==1)
	{
		dynax_sound_irq = 0;
	}
	else
	{
		dynax_sound_irq = 1;
	}

	sprtmtch_update_irq();
}

static MACHINE_DRIVER_START( yarunara )

	/* basic machine hardware */
	MDRV_IMPORT_FROM( hnoridur )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_PROGRAM_MAP(yarunara_mem_map,0)
	MDRV_CPU_IO_MAP(yarunara_io_map,0)
	MDRV_CPU_PERIODIC_INT(yarunara_clock_interrupt, 60)	// RTC

	MDRV_NVRAM_HANDLER(generic_0fill)

	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_VISIBLE_AREA(0, 336-1, 8, 256-1-8-1)
MACHINE_DRIVER_END


/***************************************************************************
                            Mahjong Campus Hunting
***************************************************************************/

static MACHINE_DRIVER_START( mcnpshnt )

	MDRV_IMPORT_FROM( hnoridur )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_PROGRAM_MAP(mcnpshnt_mem_map,0)
	MDRV_CPU_IO_MAP(mcnpshnt_io_map,0)

	MDRV_VIDEO_START(mcnpshnt)	// different priorities
MACHINE_DRIVER_END


/***************************************************************************
                            7jigen
***************************************************************************/

static MACHINE_DRIVER_START( nanajign )

	MDRV_IMPORT_FROM( hnoridur )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_PROGRAM_MAP(nanajign_mem_map,0)
	MDRV_CPU_IO_MAP(nanajign_io_map,0)
MACHINE_DRIVER_END


/***************************************************************************
                                Jantouki
***************************************************************************/

// dual monitor, 2 CPU's, 2 blitters

static struct YM2203interface jantouki_ym2203_interface =
{
	0,							/* Port A Read: DSW */
	0,							/* Port B Read: DSW */
	0,							/* Port A Write */
	0,							/* Port B Write */
	jantouki_sound_callback		/* IRQ handler */
};

static struct MSM5205interface jantouki_msm5205_interface =
{
	adpcm_int_cpu1,			/* IRQ handler */
	MSM5205_S48_4B		/* 8 KHz, 4 Bits  */
};

static MACHINE_DRIVER_START( jantouki )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80,22000000 / 4)	/* 5.5MHz */
	MDRV_CPU_PROGRAM_MAP(jantouki_mem_map,0)
	MDRV_CPU_IO_MAP(jantouki_io_map,0)
	MDRV_CPU_VBLANK_INT(jantouki_vblank_interrupt, 1)	/* IM 0 needs an opcode on the data bus */

	MDRV_CPU_ADD_TAG("sound",Z80,22000000 / 4)	/* 5.5MHz */
	MDRV_CPU_PROGRAM_MAP(jantouki_sound_mem_map,0)
	MDRV_CPU_IO_MAP(jantouki_sound_io_map,0)
	MDRV_CPU_VBLANK_INT(jantouki_sound_vblank_interrupt,1)	/* IM 0 needs an opcode on the data bus */

	MDRV_MACHINE_RESET(adpcm)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_PALETTE_LENGTH(512)
	MDRV_DEFAULT_LAYOUT(layout_dualhuov)

	MDRV_SCREEN_ADD("top", 0x000)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)

	MDRV_SCREEN_ADD("bottom", 0x000)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)

	MDRV_PALETTE_INIT(sprtmtch)			// static palette
	MDRV_VIDEO_START(jantouki)
	MDRV_VIDEO_UPDATE(jantouki)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 22000000 / 8)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_SOUND_ADD(YM2203, 22000000 / 8)
	MDRV_SOUND_CONFIG(jantouki_ym2203_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.20)
	MDRV_SOUND_ROUTE(1, "mono", 0.20)
	MDRV_SOUND_ROUTE(2, "mono", 0.20)
	MDRV_SOUND_ROUTE(3, "mono", 0.50)

	MDRV_SOUND_ADD(MSM5205, 384000)
	MDRV_SOUND_CONFIG(jantouki_msm5205_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************
                            Mahjong Electron Base
***************************************************************************/

/*  It runs in IM 2, thus needs a vector on the data bus:
    0xfa and 0xfc are very similar, they should be triggered by the blitter
    0xf8 is vblank  */
void mjelctrn_update_irq(void)
{
	dynax_blitter_irq = 1;
	cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xfa);
}

INTERRUPT_GEN( mjelctrn_vblank_interrupt )
{
	// This is a kludge to avoid losing blitter interrupts
	// there should be a vblank ack mechanism
	if (!dynax_blitter_irq)
		cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xf8);
}

static MACHINE_DRIVER_START( mjelctrn )

	MDRV_IMPORT_FROM( hnoridur )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_PROGRAM_MAP(nanajign_mem_map,0)
	MDRV_CPU_IO_MAP(mjelctrn_io_map,0)
	MDRV_CPU_VBLANK_INT(mjelctrn_vblank_interrupt,1)	/* IM 2 needs a vector on the data bus */

	MDRV_VIDEO_START(mjelctrn)
MACHINE_DRIVER_END


/***************************************************************************
                                    Neruton
***************************************************************************/

/*  It runs in IM 2, thus needs a vector on the data bus:
    0x42 and 0x44 are very similar, they should be triggered by the blitter
    0x40 is vblank
    0x46 is a periodic irq? */
void neruton_update_irq(void)
{
	dynax_blitter_irq = 1;
	cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0x42);
}

INTERRUPT_GEN( neruton_vblank_interrupt )
{
	// This is a kludge to avoid losing blitter interrupts
	// there should be a vblank ack mechanism
	if (dynax_blitter_irq)	return;

	switch(cpu_getiloops())
	{
		case 0:		cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0x40);	break;
		default:	cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0x46);
	}
}

static MACHINE_DRIVER_START( neruton )

	MDRV_IMPORT_FROM( mjelctrn )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_VBLANK_INT(neruton_vblank_interrupt,1+10)	/* IM 2 needs a vector on the data bus */

	MDRV_VIDEO_START(neruton)
MACHINE_DRIVER_END

/***************************************************************************
                                    Mahjong X-Tal 7
***************************************************************************/

/*  It runs in IM 2, thus needs a vector on the data bus:
    0x42 and 0x44 are very similar, they should be triggered by the blitter
    0x40 is vblank  */
INTERRUPT_GEN( majxtal7_vblank_interrupt )
{
	// This is a kludge to avoid losing blitter interrupts
	// there should be a vblank ack mechanism
	if (dynax_blitter_irq)	return;

	cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0x40);
}

static MACHINE_DRIVER_START( majxtal7 )

	MDRV_IMPORT_FROM( neruton )
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_VBLANK_INT(majxtal7_vblank_interrupt,1)	/* IM 2 needs a vector on the data bus */

MACHINE_DRIVER_END


/***************************************************************************
                               Mahjong Tenkaigen
***************************************************************************/

INTERRUPT_GEN( tenkai_interrupt )
{
	switch(cpu_getiloops())
	{
		case 0:		cpunum_set_input_line(0, INPUT_LINE_IRQ0, HOLD_LINE);	break;
		case 1:		cpunum_set_input_line(0, INPUT_LINE_IRQ1, HOLD_LINE);	break;
		case 2:		cpunum_set_input_line(0, INPUT_LINE_IRQ2, HOLD_LINE);	break;
	}
}

static struct AY8910interface tenkai_ay8910_interface =
{
	// A                // B
	tenkai_dsw_r,		0,				// Read
	0,					tenkai_dswsel_w	// Write
};

static MACHINE_DRIVER_START( tenkai )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",TMP91640, 21472700 / 2)
	MDRV_CPU_PROGRAM_MAP(tenkai_map,0)
	MDRV_CPU_IO_MAP(tenkai_io_map,0)
	MDRV_CPU_VBLANK_INT(tenkai_interrupt,3)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 4, 255-8-4)
	MDRV_PALETTE_LENGTH(16*256)

	MDRV_VIDEO_START(mjelctrn)
	MDRV_VIDEO_UPDATE(hnoridur)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 22000000 / 16)
	MDRV_SOUND_CONFIG(tenkai_ay8910_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_SOUND_ADD(YM2413, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( majrjhdx )
	MDRV_IMPORT_FROM( tenkai )
	MDRV_PALETTE_LENGTH(512)
	MDRV_PALETTE_INIT(sprtmtch)			// static palette
MACHINE_DRIVER_END

/***************************************************************************


                                ROMs Loading


***************************************************************************/


/***************************************************************************

Hana no Mai
(c)1988 Dynax

D1610088L1

CPU:    Z80-A
Sound:  AY-3-8912A
    YM2203C
    M5205
OSC:    22.000MHz
Custom: (TC17G032AP-0246)

***************************************************************************/

ROM_START( hanamai )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "1611.13a", 0x00000, 0x10000, CRC(5ca0b073) SHA1(56b64077e7967fdbb87a7685ca9662cc7881b5ec) )
	ROM_LOAD( "1610.14a", 0x48000, 0x10000, CRC(b20024aa) SHA1(bb6ce9821c1edbf7d4cfadc58a2b257755856937) )

	ROM_REGION( 0xf0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "1604.12e", 0x000000, 0x20000, CRC(3b8362f7) SHA1(166ce1fe5c48b02b728cf9b90f3dfae4461a3e2c) )
	ROM_LOAD( "1609.12c", 0x020000, 0x20000, CRC(91c5d211) SHA1(343ee4273e8075ba9c2f545c1ee2e403623e3185) )
	ROM_LOAD( "1603.13e", 0x040000, 0x20000, CRC(16a2a680) SHA1(7cd5de9a36fd05261d23f0a0e90d871b132368f0) )
	ROM_LOAD( "1608.13c", 0x060000, 0x20000, CRC(793dd4f8) SHA1(57c32fae553ba9d37c2ffdbfa96ede113f7bcccb) )
	ROM_LOAD( "1602.14e", 0x080000, 0x20000, CRC(3189a45f) SHA1(06e8cb1b6dd6d7e00a7270d4c76b894aba2e7734) )
	ROM_LOAD( "1607.14c", 0x0a0000, 0x20000, CRC(a58edfd0) SHA1(8112b0e0bf8c5bdd1d2e3338d23fe36cf3972a43) )
	ROM_LOAD( "1601.15e", 0x0c0000, 0x20000, CRC(84ff07af) SHA1(d7259056c4e09171aa8b9342ebaf3b8a3490613a) )
	ROM_LOAD( "1606.15c", 0x0e0000, 0x10000, CRC(ce7146c1) SHA1(dc2e202a67d1618538eb04248c1b2c7d7f62151e) )

	ROM_REGION( 0x30000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "1605.10e", 0x00000, 0x10000, CRC(0f4fd9e4) SHA1(8bdc8b46bf4dafead25a5adaebb74d547386ce23) )
	ROM_LOAD( "1612.10c", 0x20000, 0x10000, CRC(8d9fb6e1) SHA1(2763f73069147d62fd46bb961b64cc9598687a28) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "2.3j",  0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "1.4j",  0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END


/***************************************************************************

Hana Kochou (Hana no Mai BET ver.)
(c)1988 Dynax

D201901L2
D201901L1-0

CPU:    Z80-A
Sound:  AY-3-8912A
    YM2203C
    M5205
OSC:    22.000MHz
VDP:    HD46505SP
Custom: (TC17G032AP-0246)

***************************************************************************/

ROM_START( hnkochou )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "2009.s4a", 0x00000, 0x10000, CRC(b3657123) SHA1(3385edb2055abc7be3abb030509c6ac71907a5f3) )
	ROM_LOAD( "2008.s3a", 0x18000, 0x10000, CRC(1c009be0) SHA1(0f950d2685f8b67f37065e19deae0cf0cb9594f1) )

	ROM_REGION( 0x0e0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "2004.12e", 0x000000, 0x20000, CRC(178aa996) SHA1(0bc8b7c093ed46a91c5781c03ae707d3dafaeef4) )
	ROM_LOAD( "2005.12c", 0x020000, 0x20000, CRC(ca57cac5) SHA1(7a55e1cb5cee5a38c67199f589e0c7ae5cd907a0) )
	ROM_LOAD( "2003.13e", 0x040000, 0x20000, CRC(092edf8d) SHA1(3d030462f96edbb0fa4efcc2a5302c17661dce54) )
	ROM_LOAD( "2006.13c", 0x060000, 0x20000, CRC(610c22ec) SHA1(af47bf94e01d1a83aa2a7195c906e13038057c35) )
	ROM_LOAD( "2002.14e", 0x080000, 0x20000, CRC(759b717d) SHA1(fd719fd792459789b559a1e99173144322605b8e) )
	ROM_LOAD( "2007.14c", 0x0a0000, 0x20000, CRC(d0f22355) SHA1(7b027930624ff1f883d620a8e78f962e821f4b23) )
	ROM_LOAD( "2001.15e", 0x0c0000, 0x20000, CRC(09ace2b5) SHA1(1756e3a52523557aa481c6bd6cdf168567af82ff) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "2.3j",  0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "1.4j",  0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END



/***************************************************************************

Hana Oriduru
(c)1989 Dynax
D2304268L

CPU  : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC  : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
       3.58MHz (X3, Sound section)

CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8929EAI

***************************************************************************/

ROM_START( hnoridur )
	ROM_REGION( 0x10000 + 0x19*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "2309.12",  0x00000, 0x20000, CRC(5517dd68) SHA1(3da27032a412b51b67e852b61166c2fdc138a370) )
	ROM_RELOAD(           0x10000, 0x20000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "2302.21",  0x000000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
	ROM_LOAD( "2303.22",  0x020000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
	ROM_LOAD( "2301.20",  0x040000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
	ROM_LOAD( "2304.1",   0x060000, 0x20000, BAD_DUMP CRC(9792d9fa) SHA1(5835d3d97a5b0a6594654010c8061238cd0514f6) )
	ROM_LOAD( "2305.2",   0x080000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
	ROM_LOAD( "2306.3",   0x0a0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
	ROM_LOAD( "2307.4",   0x0c0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
	ROM_LOAD( "2308.5",   0x0e0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_END



/***************************************************************************

Sports Match
Dynax 1989

                     5563
                     3101
        SW2 SW1
                             3103
         YM2203              3102
                     16V8
                     Z80         DYNAX
         22MHz

           6845
                         53462
      17G                53462
      18G                53462
                         53462
                         53462
                         53462

***************************************************************************/

ROM_START( drgpunch )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "2401.3d", 0x00000, 0x10000, CRC(b310709c) SHA1(6ad6cfb54856f65a888ac44e694890f32f26e049) )
	ROM_LOAD( "2402.6d", 0x28000, 0x10000, CRC(d21ed237) SHA1(7e1c7b40c300578132ebd79cbad9f7976cc85947) )

	ROM_REGION( 0xc0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "2403.6c", 0x00000, 0x20000, CRC(b936f202) SHA1(4920d29a814ebdd74ce6f780cf821c8cb8142d9f) )
	ROM_LOAD( "2404.5c", 0x20000, 0x20000, CRC(2ee0683a) SHA1(e29225e08be11f6971fa04ce2715be914d29976b) )
	ROM_LOAD( "2405.3c", 0x40000, 0x20000, CRC(aefbe192) SHA1(9ed0ec7d6357eedec80a90364f196e43a5bfee03) )
	ROM_LOAD( "2406.1c", 0x60000, 0x20000, CRC(e137f96e) SHA1(c652f3cb17a56127d30a516af75154e15d7ce6c0) )
	ROM_LOAD( "2407.6a", 0x80000, 0x20000, CRC(f3f1b065) SHA1(531317e4d1ab5db60595ca3327234a6bdea79ce9) )
	ROM_LOAD( "2408.5a", 0xa0000, 0x20000, CRC(3a91e2b9) SHA1(b762c38ff2ebbd4ed832ca772973a15dd4a4ad73) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "2.18g", 0x000, 0x200, CRC(9adccc33) SHA1(acf4d5a28430378dbccc1b9fa0b6391cc8149fee) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END

ROM_START( sprtmtch )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "3101.3d", 0x00000, 0x08000, CRC(d8fa9638) SHA1(9851d38b6b3f56cf3cc101419c24f8d5f97950a9) )
	ROM_CONTINUE(        0x28000, 0x08000 )

	ROM_REGION( 0x40000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "3102.6c", 0x00000, 0x20000, CRC(46f90e59) SHA1(be4411c3cfa8c8ab26eba935289df0f0fd545b62) )
	ROM_LOAD( "3103.5c", 0x20000, 0x20000, CRC(ad29d7bd) SHA1(09ab84164e5cd14b595f33d129863735901aa922) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "18g", 0x000, 0x200, CRC(dcc4e0dd) SHA1(4e0fb8fd7192bf32247966742df4b80585f32c37) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "17g", 0x200, 0x200, CRC(5443ebfb) SHA1(5b63220a3f6520e353db99b06e645640d1cfde2f) )
ROM_END


/***************************************************************************

Mahjong Friday
(c)1989 Dynax
D2607198L1

CPU  : Zilog Z0840006PSC (Z80)
Sound: YM2413 M5205
OSC  : 24MHz (X1)

CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8828EAI

***************************************************************************/

ROM_START( mjfriday )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "2606.2b",  0x00000, 0x10000, CRC(00e0e0d3) SHA1(89fa4d684ec36d5e974e39294efd65a9fd832517) )
	ROM_LOAD( "2605.2c",  0x28000, 0x10000, CRC(5459ebda) SHA1(86e51f0c120de87be8f51b498a562360e6b242b8) )

	ROM_REGION( 0x80000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "2601.2h",  0x000000, 0x20000, CRC(70a01fc7) SHA1(0ed2f7c258f3cd82229bea7514d262fca57bd925) )
	ROM_LOAD( "2602.2g",  0x020000, 0x20000, CRC(d9167c10) SHA1(0fa34a065b3ffd5d35d03275bdcdf753045d6491) )
	ROM_LOAD( "2603.2f",  0x040000, 0x20000, CRC(11892916) SHA1(0680ab77fc1a2cdb78637bf0c506f03ca514014b) )
	ROM_LOAD( "2604.2e",  0x060000, 0x20000, CRC(3cc1a65d) SHA1(221dc17042e46e58dc4634eef798568747aef3a2) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "d26_2.9e", 0x000, 0x200, CRC(d6db5c60) SHA1(89ee10d092011c2c4eaab2c097aa88f5bb98bb97) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "d26_1.8e", 0x200, 0x200, CRC(af5edf32) SHA1(7202e0aa1ee3f22e3c5fb69a88db455a241929c5) )
ROM_END


/***************************************************************************

Maya
Promat, 1994

PCB Layout
----------

    6845      6264   3
 DSW1  DSW2    1     4
   YM2203      2     5
   3014B

              Z80
  22.1184MHz

 PROM1  TPC1020  D41264
 PROM2            (x6)


Notes:
      Z80 Clock: 5.522MHz
          HSync: 15.925 kHz
          VSync: 60Hz


***************************************************************************/

ROM_START( maya )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "1.17e", 0x00000, 0x10000, CRC(5aaa015e) SHA1(b84d02b1b6c07636176f226fef09a034d00445f0) )
	ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )

	ROM_REGION( 0xc0000, REGION_GFX1, 0 )
	ROM_LOAD( "3.18g", 0x00000, 0x40000, CRC(8534af04) SHA1(b9bc94541776b5c0c6bf0ecc63ffef914756376e) )
	ROM_LOAD( "4.17g", 0x40000, 0x40000, CRC(ab85ce5e) SHA1(845b846e0fb8c9fcd1540960cda006fdac364fea) )
	ROM_LOAD( "5.15g", 0x80000, 0x40000, CRC(c4316dec) SHA1(2e727a491a71eb1f4d9f338cc6ec76e03f7b46fd) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "prom2.5b",  0x000, 0x200, CRC(d276bf61) SHA1(987058b37182a54a360a80a2f073b000606a11c9) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "prom1.6b",  0x200, 0x200, CRC(e38eb360) SHA1(739960dd57ec3305edd57aa63816a81ddfbebf3e) )
ROM_END

ROM_START( inca )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "am27c512.1", 0x00000, 0x10000, CRC(b0d513f7) SHA1(65ef4702302bbfc7c7a77f7353120ee3f5c94b31) )
	ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )

	ROM_REGION( 0xc0000, REGION_GFX1, 0 )
	ROM_LOAD( "m27c2001.3", 0x00000, 0x40000, CRC(3a3c54ea) SHA1(2743c6a66d3eff60080c9183fa2bf9081207ac6b) )
	ROM_LOAD( "am27c020.4", 0x40000, 0x40000, CRC(d3571d63) SHA1(5f0abb0da19af34bbd3eb93270311e824839deb4) )
	ROM_LOAD( "m27c2001.5", 0x80000, 0x40000, CRC(bde60c29) SHA1(3ff7fbd5978bec27ff2ecf5977f640c66058e45d) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "n82s147n.2",  0x000, 0x200, CRC(268bd9d3) SHA1(1f77d9dc58ab29f013ee21d7ec521b90be72610d) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "n82s147n.1",  0x200, 0x200, CRC(618dbeb3) SHA1(10c8a558430fd1c2cabf9133d3e4f0a5f80eab83) )
ROM_END


static DRIVER_INIT( maya )
{
	/* Address lines scrambling on 1 z80 rom */
	int i;
	UINT8	*gfx = (UINT8 *)memory_region(REGION_GFX1);
	UINT8	*rom = memory_region(REGION_CPU1) + 0x28000,
			*end = rom + 0x10000;
	for (;rom < end; rom+=8)
	{
		UINT8 temp[8];
		temp[0] = rom[0];	temp[1] = rom[1];	temp[2] = rom[2];	temp[3] = rom[3];
		temp[4] = rom[4];	temp[5] = rom[5];	temp[6] = rom[6];	temp[7] = rom[7];

		rom[0] = temp[0];	rom[1] = temp[4];	rom[2] = temp[1];	rom[3] = temp[5];
		rom[4] = temp[2];	rom[5] = temp[6];	rom[6] = temp[3];	rom[7] = temp[7];
	}

	/* Address lines scrambling on the blitter data roms */
	rom = malloc_or_die(0xc0000);
	memcpy(rom, gfx, 0xc0000);
	for (i = 0; i < 0xc0000; i++)
		gfx[i] = rom[BITSWAP24(i,23,22,21,20,19,18,14,15, 16,17,13,12,11,10,9,8, 7,6,5,4,3,2,1,0)];
	free(rom);
}


/***************************************************************************

Mahjong Dial Q2
(c)1991 Dynax
D5212298L-1

CPU  : Z80
Sound: YM2413
OSC  : (240-100 624R001 KSSOB)?
Other: TC17G032AP-0246
CRT Controller: HD46505SP (6845)

***************************************************************************/

ROM_START( mjdialq2 )
	ROM_REGION( 0x78000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "5201.2b", 0x00000, 0x10000, CRC(5186c2df) SHA1(f05ae3fd5e6c39f3bf2263eaba645d89c454bd70) )
	ROM_RELOAD(          0x10000, 0x08000 )				// 1
	ROM_CONTINUE(        0x20000, 0x08000 )				// 3
	ROM_LOAD( "5202.2c", 0x30000, 0x08000, CRC(8e8b0038) SHA1(44130bb29b569610826e1fc7e4b2822f0e1034b1) )	// 5
	ROM_CONTINUE(        0x70000, 0x08000 )				// d

	ROM_REGION( 0xa0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "5207.2h", 0x00000, 0x20000, CRC(7794cd62) SHA1(7fa2fd50d7c975c381dda36f505df0e152196bb5) )
	ROM_LOAD( "5206.2g", 0x20000, 0x20000, CRC(9e810021) SHA1(cf1052c96b9da3abb263be1ce8481aeded2c5d00) )
	ROM_LOAD( "5205.2f", 0x40000, 0x20000, CRC(8c05572f) SHA1(544a5eb8b989fb1195986ed856da04350941ef59) )
	ROM_LOAD( "5204.2e", 0x60000, 0x20000, CRC(958ef9ab) SHA1(ec768c587dc9e6b691564b6b35abbece252bcd28) )
	ROM_LOAD( "5203.2d", 0x80000, 0x20000, CRC(706072d7) SHA1(d4692296d234b824961a94390e6d646ed9a7d5fd) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "d52-2.9e", 0x000, 0x200, CRC(18585ce3) SHA1(7f2e20bb09c1d810910094a6b19e5151666d74ac) )	// FIXED BITS (0xxxxxxx)
	ROM_LOAD( "d52-1.8e", 0x200, 0x200, CRC(8868247a) SHA1(97652025c411b379dfab576dc7f2d8d0d61d0828) )
ROM_END


/***************************************************************************

Mahjong Yarunara
(c)1991 Dynax
D5512068L1-1
D4508308L-2 (sub board)

CPU  : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC  : 22.000MHz (near main CPU), 14.31818MHz (Sound section)
       YC-38 (X1), 384KHz (X2, M5205)

ROMs (all ROMs are 541000 = 27C010 compatible):
5501M.2D     [d86fade5]
5502M.4D     [1ef09ff0]
5503M.8C     [9276a10a]
5504M.9C     [6ac42304]
5505M.10C    [b2ca9838]
5506M.11C    [161058fd]
5507M.13C    [7de17b26]
5508M.16C    [ced3155b]
5509M.17C    [ca46ed48]

Subboard ROMs (5515M is 27C040, others are 541000):
5510M.2A     [bb9c71e1]
5511M.3A     [40ee77d8]
5512M.4A     [b4220316]
5513M.1B     [32b7bcbd]
5514M.2B     [ac714bb7]
5515M.4B     [ef130237]

PALs (not dumped):
D55A.4E
D55B.11F
D55C.16N
D55D.17D
D55EH.6A

CRT controller:
HD46505SP (6845)

Real time clock:
OKI M6242B

Custom chip:
DYNAX NL-001 WD10100

***************************************************************************/

ROM_START( yarunara )
	ROM_REGION( 0x10000 + 0x1d*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "5501m.2d",  0x00000, 0x20000, CRC(d86fade5) SHA1(4ae5e22972eb4ead9aa4a455ff1a18e128c33ed6) )
	ROM_RELOAD(            0x10000, 0x20000 )
	ROM_LOAD( "5502m.4d",  0x30000, 0x20000, CRC(1ef09ff0) SHA1(bbedcc1c0f5b43c78e0c3ce0fc1a3c28025562ec) )

	ROM_REGION( 0x80000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "5507m.13c", 0x000000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )

	ROM_REGION( 0xc0000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "5508m.16c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
	ROM_LOAD( "5509m.17c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
	ROM_LOAD( "5506m.11c", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
	ROM_LOAD( "5505m.10c", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
	ROM_LOAD( "5504m.9c",  0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
	ROM_LOAD( "5503m.8c",  0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )

	ROM_REGION( 0x80000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "5515m.4b",  0x00000, 0x80000, CRC(ef130237) SHA1(2c8f7a15249115b2cdcb3a8e0896ea8601e323d9) )

	ROM_REGION( 0xa0000, REGION_GFX4, 0 )	// blitter data
	ROM_LOAD( "5514m.2b",  0x00000, 0x20000, CRC(ac714bb7) SHA1(64056cbed9d0c4f68611921754c3e6a9bb14f7cc) )
	ROM_LOAD( "5513m.1b",  0x20000, 0x20000, CRC(32b7bcbd) SHA1(13277ae3f158da332e69c6f4f8828dfabbf3ea0a) )
	ROM_LOAD( "5512m.4a",  0x40000, 0x20000, CRC(b4220316) SHA1(b0797c9c6ab226520d29c780ea709f62e02dd268) )
	ROM_LOAD( "5511m.3a",  0x60000, 0x20000, CRC(40ee77d8) SHA1(e0dd9750d8b7b7dd9695a8365bdc926bd6d9f886) )
	ROM_LOAD( "5510m.2a",  0x80000, 0x20000, CRC(bb9c71e1) SHA1(21f2977196aaa27b76ee6547a08aba8da7aba76c) )
ROM_END


/***************************************************************************

Quiz TV Gassyuukoku Q&Q (JPN ver.)
(c)1992 Dynax

DX-BASE (Dynax Motherboard System) D5512068L1-2
D6410288L-1 (SUB)

6401.2D   prg. / samples
6402.4D
6403.5D

6404.S2A  chr.
6405.S2B
6406.S2C
6407.S2D
6408.S2E
6409.S2F
6410.S2G
6411.S2H
6412.S3A
6413.S3B

***************************************************************************/

ROM_START( quiztvqq )
	ROM_REGION( 0x10000 + 0x28*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "6401.2d",  0x000000, 0x020000, CRC(ce0e237c) SHA1(fd94a45052e3a68ef8cda2853b911a9993675fa6) )
	// 14-17
	ROM_RELOAD(           0x0b0000, 0x020000 )
	// 04-07
	ROM_LOAD( "6402.4d",  0x030000, 0x020000, CRC(cf7a9aa8) SHA1(9eaa8b318479e82cbcf133c227c61be92d282996) )
	// 24-27
	ROM_CONTINUE(         0x130000, 0x020000 )
	// 08-0b
	ROM_LOAD( "6403.5d",  0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )

//  ROM_REGION( 0x00000, REGION_GFX1, 0 )   // blitter data
//  unused

//  ROM_REGION( 0x00000, REGION_GFX2, 0 )   // blitter data
//  unused

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "6404.s2a", 0x00000, 0x80000, CRC(996ebe0f) SHA1(6492644aa14b0c2859add31878b5a8d7870981c8) )
	ROM_LOAD( "6405.s2b", 0x80000, 0x20000, CRC(666bfb03) SHA1(e345a198d3e1bc69f22c6f43869ffa2b1501c4ad) )
	ROM_LOAD( "6406.s2c", 0xa0000, 0x20000, CRC(006871ef) SHA1(ebf78b2e46e26d98a7d8952bd29e78c893243c7a) )
	ROM_LOAD( "6407.s2d", 0xc0000, 0x20000, CRC(9cc61541) SHA1(a3c0e06c6ad77cb7b2e86a70c2e27e6a74c35f12) )
	ROM_LOAD( "6408.s2e", 0xe0000, 0x20000, CRC(65a98946) SHA1(4528b300fa3b01d992cf50e87430105463ea3fbd) )

	ROM_REGION( 0xa0000, REGION_GFX4, 0 )	// blitter data
	ROM_LOAD( "6409.s2f", 0x00000, 0x20000, CRC(d5d11061) SHA1(c7ab5aedde6998d62427cc7c4bcf767e9b832a60) )
	ROM_LOAD( "6410.s2g", 0x20000, 0x20000, CRC(bd769d46) SHA1(46f1f9e36f7b5f8deec5f7cce8c0992178ad3be0) )
	ROM_LOAD( "6411.s2h", 0x40000, 0x20000, CRC(7bd43065) SHA1(13b4fcc4155f555ec0c7fbb2f3bb6c19c2788cf5) )
	ROM_LOAD( "6412.s3a", 0x60000, 0x20000, CRC(43e645f3) SHA1(67a2975d4428142a2fbfd1d7b20139a15757bfb4) )
	ROM_LOAD( "6413.s3b", 0x80000, 0x20000, CRC(f7b81238) SHA1(447d983971bed978816dd836504ffcfae0023a69) )
ROM_END


/***************************************************************************

Mahjong Angels (Comic Theater Vol.2)
(c)1991 Dynax

DX-BASE (Dynax Motherboard System) D5512068L1-1
D6107068L-1 (SUB)

612-01.2D   prg. / samples
612-02.4D
612-03.5D

612-04.S1A  chr.
612-05.S2A
612-06.S1B
612-07.S2B
612-08.S3C
612-09.S4C
612-10.S5C
612-11.S6C

***************************************************************************/

ROM_START( mjangels )
	ROM_REGION( 0x10000 + 0x28*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "612-01.2d",    0x000000, 0x020000, CRC(cd353ba9) SHA1(8344dc5dd482ad6d36aa1e6b5824a09a3627dc65) )
	// 00-03
	ROM_RELOAD(               0x010000, 0x20000 )
	// 0c-0f
	ROM_RELOAD(               0x070000, 0x20000 )
	// 24-27
	ROM_RELOAD(               0x130000, 0x20000 )
	// 04-07
	ROM_LOAD( "612-02.4d",    0x030000, 0x020000, CRC(c1be70f9) SHA1(a0bd266b15c1677e5f41411217ca91d25c75e347) )
	// 08-0b
	ROM_LOAD( "612-03.5d",    0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )

//  ROM_REGION( 0x00000, REGION_GFX1, 0 )   // blitter data
//  unused

//  ROM_REGION( 0x00000, REGION_GFX2, 0 )   // blitter data
//  unused

	ROM_REGION( 0xc0000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "612-04.s1a",   0x00000, 0x80000, CRC(c9b568a0) SHA1(e6c68ee4871020ded48e8a92546a8183a25f331f) )
	ROM_LOAD( "612-05.s2a",   0x80000, 0x40000, CRC(2ed51c5d) SHA1(0d912f8dc64f8fae35ca61cc0a938187a13ab328) )

	ROM_REGION( 0xc0000, REGION_GFX4, 0 )	// blitter data
	ROM_LOAD( "612-06.s1b",   0x00000, 0x20000, CRC(8612904d) SHA1(5386e93ad16146ce4e48e81df304e8bf9d2db199) )
	ROM_LOAD( "612-07.s2b",   0x20000, 0x20000, CRC(0828c59d) SHA1(60c451de062c9e0000875022329450a55e913a3c) )
	ROM_LOAD( "612-11.s6c",   0x40000, 0x20000, CRC(473b6fcd) SHA1(1b99b1370bc739f0f00671c6b6cbb3255d581b55) )
	ROM_LOAD( "612-10.s5c",   0x60000, 0x20000, CRC(bf1edb0e) SHA1(932ca328c5968529d52b2c629b6bb866cfa1e784) )
	ROM_LOAD( "612-09.s4c",   0x80000, 0x20000, CRC(8345999e) SHA1(c70c731ababcb28752dd4961d6dc54d43cb6bcba) )
	ROM_LOAD( "612-08.s3c",   0xa0000, 0x20000, CRC(aad88516) SHA1(e6c7ef3325a17b2945530847998d314685c39f5d) )
ROM_END


/***************************************************************************

Mahjong Campus Hunting
(c)1990 Dynax
D3312108L1-1
D23SUB BOARD1 (sub board)

CPU  : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC  : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
       3.58MHz (X3, Sound section)

ROMs:
3309.20      [0c7d72f0] OKI M271000ZB
3310.21      [28f5f194]  |
3311.22      [cddbf667]  |
3312.1       [cf0afbb5]  |
3313.2       [36e25beb]  |
3314.3       [f1cf01bc]  |
3315.4       [7cac01c7] /

3316.10      [44006ee5] M5M27C101P
3317.11      [4bb62bb4] /
3318.12      [e3b457a8] 27C010

Subboard ROMs:
3301.1B      [8ec98d60] OKI M271000ZB
3302.2B      [d7024f2d]  |
3303.3B      [01548edc]  |
3304.4B      [deef9a4e]  |
3305.1A      [8a9ebab8]  |
3306.2A      [86afcc80]  |
3307.3A      [07dbaf8a]  |
3308.4A      [a2cac53d] /

PALs:
D33A.24 (16L8)
D33B.79 (16L8)
D33C.67 (16R8)

CRT Controller:
HD46505SP (6845)

Custom chip:
DYNAX TC17G032AP-0246 JAPAN 8951EAY

***************************************************************************/

ROM_START( mcnpshnt )
	ROM_REGION( 0x10000 + 0xc*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "3318.12", 0x000000, 0x020000, CRC(e3b457a8) SHA1(b768895797157cad029ac1f652a838ecf6587d4f) )
	ROM_RELOAD(          0x010000, 0x020000 )
	ROM_LOAD( "3317.11", 0x030000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
	ROM_LOAD( "3316.10", 0x050000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )

	ROM_REGION( 0xe0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "3310.21", 0x00000, 0x20000, CRC(28f5f194) SHA1(ceb4605b25c49b6e6087e2e2f5db608d7e3ed0b2) )
	ROM_LOAD( "3311.22", 0x20000, 0x20000, CRC(cddbf667) SHA1(fbf94b8fdbe09cec5469c5f09d28e4d206763f90) )
	ROM_LOAD( "3309.20", 0x40000, 0x20000, CRC(0c7d72f0) SHA1(cbd0f29a31eab565b0e31fe1612e73164e6c61b4) )
	ROM_LOAD( "3312.1",  0x60000, 0x20000, CRC(cf0afbb5) SHA1(da340d49fb9513014f619124af56c115932cf18c) )
	ROM_LOAD( "3313.2",  0x80000, 0x20000, CRC(36e25beb) SHA1(21577849b356192d32d990d02d03092aa344e92e) )
	ROM_LOAD( "3314.3",  0xa0000, 0x20000, CRC(f1cf01bc) SHA1(fb02593d8b772b5e0128017998a0e15fc0708898) )
	ROM_LOAD( "3315.4",  0xc0000, 0x20000, CRC(7cac01c7) SHA1(cee5f157a23087b97709ff860078572b389e60cb) )

//  ROM_REGION( 0x00000, REGION_GFX2, 0 )   // blitter data
//  unused

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "3301.1b", 0x00000, 0x20000, CRC(8ec98d60) SHA1(e98d947096abb78e91c3013ede9eae7719b1d7b9) )
	ROM_LOAD( "3302.2b", 0x20000, 0x20000, CRC(d7024f2d) SHA1(49dfc26dc91a8632459852968766a5263be138eb) )
	ROM_LOAD( "3303.3b", 0x40000, 0x20000, CRC(01548edc) SHA1(a64b509a744dd010997d5b2cd4d12d2767dde6c8) )
	ROM_LOAD( "3304.4b", 0x60000, 0x20000, CRC(deef9a4e) SHA1(e0be7ba644e383d669a5ff1eb24c46461cc586a5) )
	ROM_LOAD( "3308.4a", 0x80000, 0x20000, CRC(a2cac53d) SHA1(fc580a85c94748afc1bbc49e25662e5a5cc8bb36) )
	ROM_LOAD( "3307.3a", 0xa0000, 0x20000, CRC(07dbaf8a) SHA1(99f995b71ca116d2e5587e08f9b0b4493d96937b) )
	ROM_LOAD( "3306.2a", 0xc0000, 0x20000, CRC(86afcc80) SHA1(e5d818761bb375b6c862546e238b2c6cf13898a8) )
	ROM_LOAD( "3305.1a", 0xe0000, 0x20000, CRC(8a9ebab8) SHA1(755c40a64541518b27cfa94959feb5de6f55b358) )
ROM_END


/***************************************************************************

7jigen no Youseitachi (Mahjong 7 Dimensions)
(c)1990 Dynax

D3707198L1
D23SUB BOARD1

CPU:    Z80-B
Sound:  AY-3-8912A
    YM2413
    M5205
OSC:    22.000MHz
    3.58MHz
    384KHz
VDP:    HD46505SP
Custom: (TC17G032AP-0246)


3701.1A   prg.

3702.3A   samples
3703.4A

3704.S1B  chr.
3705.S2B
3706.S3B
3707.S4B
3708.S1A
3709.S2A
3710.S3A
3711.S4A
3712.14A
3713.16A
3714.17A
3715.18A
3716.20A
3717.17B

***************************************************************************/

ROM_START( 7jigen )
	ROM_REGION( 0x10000 + 0xc*0x8000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "3701.1a",  0x00000, 0x20000, CRC(ee8ab3c4) SHA1(9ccc9e9697dd452cd28e38c81cebea0b862f0642) )
	ROM_RELOAD(           0x10000, 0x20000 )
	ROM_LOAD( "3702.3a",  0x30000, 0x20000, CRC(4e43a0bb) SHA1(d98a1ab43dcfab3d2a17f99db797f7bfa17e5ecc) )
	ROM_LOAD( "3703.4a",  0x50000, 0x20000, CRC(ec77b564) SHA1(5e9d5540b300e88c3ecdb53bca38830621eb0382) )

	ROM_REGION( 0xc0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "3713.16a", 0x00000, 0x20000, CRC(f3a745d2) SHA1(37b55e2c290b165a5afaf4c7b8539bb57dd0d927) )
	ROM_LOAD( "3712.14a", 0x20000, 0x20000, CRC(88786680) SHA1(34a31448a9f3e287d7c7fe478736771c5ef259e2) )
	ROM_LOAD( "3715.18a", 0x40000, 0x20000, CRC(19f7ab13) SHA1(ac11e43981e8667c2637b66d93ac052fb27e521d) )
	ROM_LOAD( "3716.20a", 0x60000, 0x20000, CRC(4f0c7f06) SHA1(e0bbbb69cdd16932778e0b2f67e7ed068991a0b9) )
	ROM_LOAD( "3717.17b", 0x80000, 0x20000, CRC(960cfd62) SHA1(df8ee9eb8617a5e8605170d404872e1c6f0987f0) )
	ROM_LOAD( "3714.17a", 0xa0000, 0x20000, CRC(44ba5e35) SHA1(0c5c2b2a78aa397ea3d1264821ff717d093b81ae) )

//  ROM_REGION( 0x00000, REGION_GFX2, 0 )   // blitter data
//  unused

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "3704.s1b", 0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
	ROM_LOAD( "3705.s2b", 0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
	ROM_LOAD( "3706.s3b", 0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
	ROM_LOAD( "3707.s4b", 0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
	ROM_LOAD( "3711.s4a", 0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
	ROM_LOAD( "3710.s3a", 0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
	ROM_LOAD( "3709.s2a", 0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
	ROM_LOAD( "3708.s1a", 0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END


/***************************************************************************

Jantouki
(c)1989 Dynax

D1505178-A (main board)
D2711078L-B (ROM board)

CPU:    Z80-B
Sound:  Z80-B
        AY-3-8912A
        YM2203C
        M5205
OSC:    22.000MHz
VDP:    HD46505SP
Custom: (TC17G032AP-0246) x2


2702.6D  MROM1  main prg.
2701.6C  MROM2

2705.6G  SROM1  sound prg.
2704.6F  SROM2  sound data
2703.6E  SROM3

2709.3G  BROM1  chr.
2710.3F  BROM2
2711.3E  BROM3
2712.3D  BROM4
2713.3C  BROM5
2706.5G  BROM6
2707.5F  BROM7
2708.5E  BROM8

2718.1G  AROM1  chr.
2719.1F  AROM2
2720.1E  AROM3
2721.1D  AROM4
2722.1C  AROM5
2714.2G  AROM6
2715.2F  AROM7
2716.2E  AROM8
2717.2D  AROM9

27-1_19H.18G    color
27-2.20H.19G
***************************************************************************/

ROM_START( jantouki )
	ROM_REGION( 0x20000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "2702.6d", 0x000000, 0x010000, CRC(9e9bea93) SHA1(c8b1a0621d3dae37d809bdbaa4ed4af73847b714) )
	ROM_LOAD( "2701.6c", 0x010000, 0x010000, CRC(a58bc982) SHA1(5cdea3cdf3eaacb6bdf6ddb68e3d57fe53d70bb9) )

	ROM_REGION( 0x68000, REGION_CPU2, 0 )	// Z80 Code
	ROM_LOAD( "2705.6g", 0x000000, 0x010000, CRC(9d21e4af) SHA1(454601f4cb89da53c6881f4d8109d3c0babcfe5e) )
	// banks 4-b:
	ROM_LOAD( "2704.6f", 0x028000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
	ROM_LOAD( "2703.6e", 0x048000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "2709.3g", 0x00000, 0x20000, CRC(e6dd4853) SHA1(85394e34eee95cd4430d062b3dbdfbe066c661b6) )
	ROM_LOAD( "2710.3f", 0x20000, 0x20000, CRC(7ef4d92f) SHA1(414e26242e824f5d4c40a039a3f3486f84338325) )
	ROM_LOAD( "2711.3e", 0x40000, 0x20000, CRC(8bfee4c2) SHA1(7c0e7535f7d7cd7f665e7925ff0cdab6b96a4b83) )
	ROM_LOAD( "2712.3d", 0x60000, 0x20000, CRC(6ecd4913) SHA1(00a2355d6cb1643b7cc964e702a4ac5cfe7906c5) )
	ROM_LOAD( "2713.3c", 0x80000, 0x20000, CRC(33272f5d) SHA1(8a23ef0e6ad24905fd5c249e8ea8560ec29a585c) )
	ROM_LOAD( "2706.5g", 0xa0000, 0x20000, CRC(fd72b190) SHA1(3d790dc1e40cbf963d8413ea91e518e19973734d) )
	ROM_LOAD( "2707.5f", 0xc0000, 0x20000, CRC(4ec7a81e) SHA1(a6227ca2b648ebc1a5a5f6fbfc6412c44752b77d) )
	ROM_LOAD( "2708.5e", 0xe0000, 0x20000, CRC(45845dc9) SHA1(cec3f82e3440f724f59d8386c8d2b0e030703ed5) )

	ROM_REGION( 0x100000, REGION_GFX2, 0 )	// blitter 2 data
	ROM_LOAD( "2718.1g", 0x00000, 0x20000, CRC(65608d7e) SHA1(28a960450d2d1cfb314c574123c2fbc61f2ded51) )
	ROM_LOAD( "2719.1f", 0x20000, 0x20000, CRC(4cbc9361) SHA1(320d3ce504ad2e27937e7e3a761c672a22749658) )
	ROM_LOAD( "2720.1e", 0x40000, 0x20000, CRC(4c9a25e5) SHA1(0298a5dad034b1ac113f6e07f4e9334ed6e0e89b) )
	ROM_LOAD( "2721.1d", 0x60000, 0x20000, CRC(715c864a) SHA1(a4b436ddeaa161d6661063b6de503f07ecc5894a) )
	ROM_LOAD( "2722.1c", 0x80000, 0x20000, CRC(cc0b0cd7) SHA1(ccd3ff1cafbcaf87439a6dfe38b5057febc15012) )
	ROM_LOAD( "2714.2g", 0xa0000, 0x20000, CRC(17341b6b) SHA1(0ae43e53429e9561a00ea9597299477f2c7ddf4b) )
	ROM_LOAD( "2715.2f", 0xc0000, 0x20000, CRC(486b7138) SHA1(623ddb0e9a9444cf0e920b78562a4748fa1c54d9) )
	ROM_LOAD( "2716.2e", 0xe0000, 0x20000, CRC(f388b0da) SHA1(4c04509eeda3f82bf6f8940a406e17423d0210a0) )

	ROM_REGION( 0x20000, REGION_GFX3, 0 )	// blitter 2 data
	ROM_LOAD( "2717.2d", 0x00000, 0x20000, CRC(3666bead) SHA1(2067bb894b76be2b51649bb1144e84e6ff0ab378) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "27-2_20h.19g", 0x000000, 0x000200, CRC(32d3f091) SHA1(ab9e8f467fc85357fb900bceae32909ce1f2d9c1) )
	ROM_LOAD( "27-1_19h.18g", 0x000200, 0x000200, CRC(9382a2a1) SHA1(0d14eb85017f87ddbe66e4f6443028e91540b36e) )
ROM_END


/***************************************************************************

    Mahjong Electron Base

***************************************************************************/

ROM_START( mjelctrn )
	ROM_REGION( 0x30000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "u27b-020", 0x00000, 0x20000, CRC(7773d382) SHA1(1d2ae799677e99c7cba09b0a2c49bb9310232e80) )
	ROM_CONTINUE(         0x00000, 0x20000 )
	ROM_RELOAD(           0x10000, 0x20000 )
	ROM_CONTINUE(         0x28000, 0x08000 )
	ROM_CONTINUE(         0x20000, 0x08000 )
	ROM_CONTINUE(         0x18000, 0x08000 )
	ROM_CONTINUE(         0x10000, 0x08000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )

	ROM_REGION( 0x080000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "eb-02.rom", 0x000000, 0x080000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )

	ROM_REGION( 0x040000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "mj-1c020",  0x000000, 0x040000, CRC(f8e8d91b) SHA1(409e276157b328e7bbba5dda6a4c7adc020d519a) )
ROM_END

ROM_START( mjelct3 )
	ROM_REGION( 0x30000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "se-3010", 0x00000, 0x20000, CRC(370347e7) SHA1(2dc9f1fde4efaaff887722aae6507d7e9fac8eb6) )
	ROM_RELOAD(          0x10000, 0x08000 )
	ROM_CONTINUE(        0x28000, 0x08000 )
	ROM_CONTINUE(        0x20000, 0x08000 )
	ROM_CONTINUE(        0x18000, 0x08000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )

	ROM_REGION( 0x80000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END

ROM_START( mjelct3a )
	ROM_REGION( 0x30000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "dz-00.rom", 0x00000, 0x20000, CRC(d28358f7) SHA1(995c16e0865048069f79411574256a88d58c6be9) )
	ROM_RELOAD(            0x10000, 0x08000 )
	ROM_CONTINUE(          0x28000, 0x08000 )
	ROM_CONTINUE(          0x20000, 0x08000 )
	ROM_CONTINUE(          0x18000, 0x08000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )

	ROM_REGION( 0x80000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END

/*

Sea Hunter Penguin

CPU
1x Z8400A (main)
1x YM2203C (sound)
1x blank DIP40 with GND on pin 1,22 and +5 on pin 20
1x oscillator 22.1184MHz
ROMs

2x 27512 (u43,u45)
6x 27C010

ROM u43.8d contains

MODEL:SEA HUNTER(EXT)
PROGRAM BY:WSAC SYSTEMS,.

DATE:1995/02/20

VER:1.30

*/

ROM_START( shpeng )
	ROM_REGION( 0x90000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "u43.8d", 0x00000, 0x10000, CRC(6b993f68) SHA1(4d3ad750e23be93342c61c454498d432e40587bb) )
	ROM_LOAD( "u45.9d", 0x28000, 0x10000, CRC(6e79a1d1) SHA1(a72706425bcbd0faee4cf0220942fdcf510d4e89) )

	ROM_REGION( 0xc0000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "u110.1j", 0x00000, 0x20000, CRC(31abac75) SHA1(20e91496ccb379d9449925b5aaca3532caaf9522) ) // ok! - main sprites etc.
	ROM_LOAD( "u111.0j", 0x20000, 0x20000, CRC(0672bfc9) SHA1(ea35af45cdfa72ae1e7dc13a09ed1db09c0062ec) ) // ok?
	ROM_LOAD( "u84.1h",  0x40000, 0x20000, CRC(7b476fac) SHA1(6b61b675fbfcc17a77b9757ea330f8d3e8751633) )
	ROM_LOAD( "u804.0h", 0x60000, 0x20000, CRC(abb2f1c3) SHA1(9faccbba26c0540d9edbd76ca8bf67069db0bb53) )
	ROM_LOAD( "u74.1g",  0x80000, 0x20000, CRC(2ac46b6e) SHA1(0046ee7ede1acff45e64c85a9fca8fc8efa31026) )
	ROM_LOAD( "u704.0g", 0xa0000, 0x20000, CRC(b062c928) SHA1(8c43689a1b8c444f91acbc7371eda744874eb538) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "n82s147n.u13", 0x000, 0x200, CRC(29b6415b) SHA1(8085ff3265cda2d564da3dff609eb05ff02fae49) ) // FIXED BITS (0xxxxxxx)  (Ok)
	ROM_LOAD( "n82s147n.u12", 0x200, 0x200, BAD_DUMP CRC(7b940daa) SHA1(3903ebef644b2519aebbbb6d16872441b283c780) ) // BADADDR xxx-xxxxx  (Bad Read, Prom has a broken leg!)

	/* this rom doesn't belong here, it is from Dragon Punch, but shpeng hardware and game code is a hack
       of dragon punch.  This rom is better than the bad dump above for the sprite colours, although the
       colours on the intro/cutscenes are wrong */
	ROM_LOAD_OPTIONAL( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END


// Decrypted by yong
static DRIVER_INIT( mjelct3 )
{
	int i;
	UINT8	*rom = memory_region(REGION_CPU1);
	size_t  size = memory_region_length(REGION_CPU1);
	UINT8	*rom1 = malloc_or_die(size);

		memcpy(rom1,rom,size);
		for (i = 0; i < size; i++)
			rom[i] = BITSWAP8(rom1[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8, 1,6,5,4,3,2,7, 0)], 7,6, 1,4,3,2,5,0);
		free(rom1);
}

static DRIVER_INIT( mjelct3a )
{
	int i,j;
	UINT8	*rom = memory_region(REGION_CPU1);
	size_t  size = memory_region_length(REGION_CPU1);
	UINT8	*rom1 = malloc_or_die(size);

		memcpy(rom1,rom,size);
		for (i = 0; i < size; i++)
		{
			j = i & ~0x7e00;
			switch(i & 0x7000)
			{
				case 0x0000:	j |= 0x0400;	break;
				case 0x1000:	j |= 0x4400;	break;
				case 0x2000:	j |= 0x4200;	break;
				case 0x3000:	j |= 0x0200;	break;
				case 0x4000:	j |= 0x4600;	break;
				case 0x5000:	j |= 0x4000;	break;
//              case 0x6000:    j |= 0x0000;    break;
				case 0x7000:	j |= 0x0600;	break;
			}
			switch(i & 0x0e00)
			{
				case 0x0000:	j |= 0x2000;	break;
				case 0x0200:	j |= 0x3800;	break;
				case 0x0400:	j |= 0x2800;	break;
				case 0x0600:	j |= 0x0800;	break;
				case 0x0800:	j |= 0x1800;	break;
//              case 0x0a00:    j |= 0x0000;    break;
				case 0x0c00:	j |= 0x1000;	break;
				case 0x0e00:	j |= 0x3000;	break;
			}
			rom[j] = rom1[i];
		}
		free(rom1);

	driver_init_mjelct3(machine);
}


/***************************************************************************

Neruton Haikujiradan
(c)1990 Dynax / Yukiyoshi Tokoro (Illustration)
D4005208L1-1
D4508308L-2 (sub board)

CPU  : Z80?
Sound: AY-3-8912A YM2413 M5205
OSC  : 22MHz (near main CPU), 3.58MHz (Sound section)

ROMs (all ROMs are 27C010 compatible):
4501B.1A     [0e53eeee]
4502.3A      [c296293f]
4511.11A     [c4a96b6e]
4512.13A     [d7ebbcb9]
4513.14A     [e3bed454]
4514.15A     [ee258483]
4515.17A     [3bce0ca1]
4516.18A     [ee6b7e3b]
4517.19A     [b31f9694]
4518.17C     [fa88668e]
4519.18C     [68aca5f3]
4520.19C     [7bb2b298]

Subboard ROMs:
4503.1A      [dcbe2805]
4504.2A      [7b3387af]
4505.3A      [6f9fd275]
4506.4A      [6eac8b3c]
4507.1B      [106e6133]
4508.2B      [5c451ed4]
4509.3B      [4e1e6a2d]
4510.4B      [455305a1]


PALs:
10B (?)
10E (?)
15E (?)
D45SUB.6A (16L8)

CRT Controller:
HD46505SP (6845)

***************************************************************************/

ROM_START( neruton )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "4501b.1a", 0x000000, 0x020000, CRC(0e53eeee) SHA1(883138618a11295bfac148da4a092e01d92229b3) )
	ROM_RELOAD(           0x010000, 0x020000 )
	ROM_LOAD( "4502.3a",  0x030000, 0x020000, CRC(c296293f) SHA1(466e87f7eca102568f1f00c6ba77dacc3df300dd) )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "4511.11a", 0x00000, 0x20000, CRC(c4a96b6e) SHA1(15a6776509e0d30929f6a261798afe7dc0401d4e) )
	ROM_LOAD( "4512.13a", 0x20000, 0x20000, CRC(d7ebbcb9) SHA1(b8edd8b93eca8d36056c02f8b69ff8313c9ab120) )
	ROM_LOAD( "4513.14a", 0x40000, 0x20000, CRC(e3bed454) SHA1(03a66d31b8f41abc4ce83ebe22f8d14414d92152) )
	ROM_LOAD( "4514.15a", 0x60000, 0x20000, CRC(ee258483) SHA1(8c685fee4eaff5978f0ec222c33d55123a8fa496) )
	ROM_LOAD( "4515.17a", 0x80000, 0x20000, CRC(3bce0ca1) SHA1(1d0bb379077c52a63aa982bbe77f89df7b5b7b14) )
	ROM_LOAD( "4516.18a", 0xa0000, 0x20000, CRC(ee6b7e3b) SHA1(5290fad850c7a52039cd9d26082bff8615bf3797) )
	ROM_LOAD( "4517.19a", 0xc0000, 0x20000, CRC(b31f9694) SHA1(f22fc44908be4f1ef8dada57860f95ee74495605) )
	ROM_LOAD( "4519.18c", 0xe0000, 0x20000, CRC(68aca5f3) SHA1(f03328362777e6d536f730bc3b52371d5daca54e) )

	ROM_REGION( 0x40000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "4520.19c", 0x00000, 0x20000, CRC(7bb2b298) SHA1(643d21f6a45640bad5ec84af9745339487a7408c) )
	ROM_LOAD( "4518.17c", 0x20000, 0x20000, CRC(fa88668e) SHA1(fce80a8badacf39f30c36952cbe0a1491b8faef1) )

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "4510.4b",  0x00000, 0x20000, CRC(455305a1) SHA1(103e1eaac485b37786a1d1d411819788ed385467) )
	ROM_LOAD( "4509.3b",  0x20000, 0x20000, CRC(4e1e6a2d) SHA1(04c71dd11594921142b6aa9554c0fe1b40254463) )
	ROM_LOAD( "4508.2b",  0x40000, 0x20000, CRC(5c451ed4) SHA1(59a27ddfae541cb61dafb32bdb5de8ddbc5abb8d) )
	ROM_LOAD( "4507.1b",  0x60000, 0x20000, CRC(106e6133) SHA1(d08deb17ea82fe43e458a11eea26ce98c26c51c1) )
	ROM_LOAD( "4506.4a",  0x80000, 0x20000, CRC(6eac8b3c) SHA1(70dbe3af582384571872e7b6b51df4192daed227) )
	ROM_LOAD( "4505.3a",  0xa0000, 0x20000, CRC(6f9fd275) SHA1(123a928dcb60624d61a55b2fef25156975ba26c9) )
	ROM_LOAD( "4504.2a",  0xc0000, 0x20000, CRC(7b3387af) SHA1(403cf67287469ae6ce9a7f662f6d82f62dac349b) )
	ROM_LOAD( "4503.1a",  0xe0000, 0x20000, CRC(dcbe2805) SHA1(713edd2e3c950bc689446441eb85197bb7b1eb89) )
ROM_END


/***************************************************************************

Mahjong Crystal 7
Dynax, 1990

PCB Layout
----------

D4005208L1-1
|------------------------------------------------------------------|
|    VR1       3.579545MHz  3-8912    22MHz|------|        4001.1A |
|    VR2   358                             |TMPZ84|        4002.3A |
|               YM2413    6845             |C015-6|                |
|          358  384kHz                     |------|                |
|               M5205                                              |
|                                                          5563    |
|M                                                         5.5V_BAT|
|A            6264                                                 |
|H                                                                 |
|J            6264                PAL         PAL                  |
|O                                                                 |
|N                                                                 |
|G  DSW1(8)                                                        |
|2  DSW2(8)                                                        |
|8  DSW3(8)                                                        |
|   DSW4(8)                                |------------ 4011.11A -| |-ROM-sub-board-D23SUB--|
|                                          |             4012.13A  | |                       |
|                                          |             4013.14A  | | 4003.1B   4007.1A     |
|                                          |             4014.15A-|| |                    |-||
|                       HM53461  PAL       |                    | || | 4004.2B   4008.2A  | ||
|               HM53461 HM53461            |                    | || |                    | ||
|               HM53461 HM53461            |                    | || | 4005.3B   4009.3A  | ||
|               HM53461 HM53461            |                    |-|| |                    |-||
|               HM53461   |----------|     |                       | | 4006.4B   4010.4A     |
|                         |    %     |     |                       | |                       |
|                         |----------|     |                       | |                       |
|------------------------------------------|-----------------------| |-----------------------|
Notes:
      TMPZ84C015-6    - Toshiba TMPZ84C015F-6 (QFP100)
                        XTAL1- 11.000MHz [22/2], XTAL2- 11.000MHz [22/2], CLKIN- 5.500MHz [22/4], CLKOUT- 5.500MHz [22/4]
      %               - SDIP64 IC, surface scratched off. This is most likely a Dynax NL-00x graphics generator or similar.
      AY-3-8912 clock - 1.375MHz [22/16]
      YM2413 clock    - 3.579545MHz
      M5205 clock     - 384kHz
      VSync           - 60Hz
      HSync           - 15.87kHz

***************************************************************************/

ROM_START( majxtal7 )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )	// Z80 Code
	ROM_LOAD( "4001.1a",  0x00000, 0x20000, CRC(82fc6dd5) SHA1(3c6e58d4c302a0f305c67c31fce6a1d4cbfe5f78) )
	ROM_RELOAD(           0x10000, 0x20000 )
	ROM_LOAD( "4002.3a",  0x30000, 0x10000, CRC(b5fec88f) SHA1(bc3a2404150edd570ea7d320b2d43735fbdce195) )
	ROM_RELOAD(           0x40000, 0x10000 )

	ROM_REGION( 0x80000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "4011.11a", 0x00000, 0x20000, CRC(63551c37) SHA1(338f62125d217ab7a928476d36dd2797480ef3c1) )
	ROM_LOAD( "4012.13a", 0x20000, 0x20000, CRC(51a431d5) SHA1(df2327b61154f5c8eddc7572c08e714daa1498b4) )
	ROM_LOAD( "4013.14a", 0x40000, 0x20000, CRC(cdbb24f8) SHA1(6bec3931ceaed75bfee9079e095786b088b95e70) )
	ROM_LOAD( "4014.15a", 0x60000, 0x20000, CRC(f2677938) SHA1(778ce4a6bebef934749f65acd0b6472fd314ce7a) )

//  ROM_REGION( 0x00000, REGION_GFX2, 0 )   // blitter data
//  unused

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "4003.1b",  0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
	ROM_LOAD( "4004.2b",  0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
	ROM_LOAD( "4005.3b",  0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
	ROM_LOAD( "4006.4b",  0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
	ROM_LOAD( "4010.4a",  0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
	ROM_LOAD( "4009.3a",  0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
	ROM_LOAD( "4008.2a",  0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
	ROM_LOAD( "4007.1a",  0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END

/***************************************************************************

Mahjong Raijinhai DX
Dynax, 1996

PCB Layout
----------

Top board

D10010318L1
sticker - D10502168
|----------------------------------------|
|DSW2(1)  DSW4(10)                  DIP16|
|                 |---|                  |
|DSW1(10) DSW3(10)| * |                  |
|                 |---|     PROM2        |
|                                        |
|                           PROM1        |
|                                        |
|                                        |
|                                        |
|                                        |
|                        1051.5E         |
| |-------------|                        |
| |     &       |        1052.4E    |---||
| |-------------|                   | D ||
|12MHz                   1053.3E    | I ||
|                                   | P ||
|BATTERY        32.768kHz           |40 ||
|         CLOCK          6264       |---||
|----------------------------------------|
Notes:
      Most of the chips have their surface scratched off.
      *     - Unknown PLCC44 IC. Possibly Mach110 or similar CPLD
      &     - Unknown SDIP64 IC. Probably a Toshiba TMP91P640. Clock input 12.000MHz
              Was read as a TMP91P640 and found to be protected.
      CLOCK - Some kind of clock IC, like Oki M6242 or similar
      PROM1 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-1'
      PROM2 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-2'
      DIP16 - Socket for cable that joins to lower board
      DIP40 - Socket for connector that joins to lower board


Bottom board

|--------------------------------------------------------|
|    BATTERY 6116                                        |
|  VOL                                                   |
|                                                        |
|                                              DIP40     |
|                                                        |
|           DSW(8)                              18.432MHz|
|                                                        |
|                                                        |
|M      DIP16                                            |
|A              4116    4116                             |
|H                                                       |
|J              4116    4116                             |
|O                                                       |
|N              4116    4116                             |
|G                                                       |
|2              4116    4116                             |
|8  AY3-8910                                             |
|               4116    4116                             |
|                                                        |
|               4116    4116                             |
|                                                        |
|               4116    4116                             |
|                                                        |
|               4116    4116                             |
|--------------------------------------------------------|
Notes:
      DIP16 - Socket for cable that joins to upper board
      DIP40 - Socket for connector that joins to upper board
      AY3-8910 clock - 1.536 [18.432/12]
      HSync - 15.5kHz
      VSync - 60Hz

***************************************************************************/

ROM_START( majrjhdx )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "1051d.5e",         0x00000, 0x40000, CRC(54c31732) SHA1(049e76c42fd248f975c7cce7e74b1f79e2a96bea) )
	ROM_RELOAD(                   0x10000, 0x40000 )	// the first 0x4000 bytes are Z80 code from "MAHJONG THE MYSTERIOUS ORIENT"!
	ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "1053d.3e",  0x00000, 0x80000, CRC(10bf7f0f) SHA1(c042240296ac7202da14e809bff36c9b0f97a3df) )
	ROM_LOAD( "1052d.4e",  0x80000, 0x80000, CRC(7200599c) SHA1(32e7caad9a9ea756b699f601fab90a419a437f57) )

	ROM_REGION( 0x400, REGION_PROMS, ROMREGION_DISPOSE )	// Color PROMs
	ROM_LOAD( "d105-2.7e", 0x000, 0x200, CRC(587bca5a) SHA1(327f7bfa035f652bbbfba3f74715515236322c09) )
	ROM_LOAD( "d105-1.6e", 0x200, 0x200, CRC(6d0ce028) SHA1(35f70000a850782356734323fa93b150a77f807c) )
ROM_END

/***************************************************************************

Mahjong Reach (bootleg)
Dynax, 1994

PCB Layout
----------

|-------------------------------------------|
|  10-WAY       18-WAY   M6242B     BATTERY |
|     4558  3.579545MHz  32.768kHz   6264   |
|uPC1241H  VOL           DSW   DSW   ROM.U15|
|           UM3567       DSW   DSW          |
|   DSW     YM2149                  PAL     |
|                                           |
|2          TK-102                 TMP91C640|
|8                    6116                  |
|W                                          |
|A             PAL                          |
|Y                                          |
|                                           |
|                                           |
|                                           |
|                                           |
|            PAL                            |
|                                   ROM.U12 |
|   81461  81461          TK-101            |
|   81461  81461                    ROM.U13 |
|   81461  81461        21.47727MHz         |
|-------------------------------------------|

***************************************************************************/

ROM_START( mjreach )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(d914ac92) SHA1(f3284d2a74380b33fd5fe8f73fe88c8360a9b783) )
	ROM_RELOAD(          0x10000, 0x40000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
	ROM_LOAD( "rom.u12", 0x80000, 0x40000, CRC(87f47db6) SHA1(e9e9aae2b7b8dcb7d873a1b715ad4c9629c8936b) )
	ROM_RELOAD(          0xc0000, 0x40000 )

	ROM_REGION( 0x100000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
	ROM_RELOAD(          0x80000, 0x80000 )
ROM_END

DRIVER_INIT( mjreach )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x10060, 0x10060, 0, 0, yarunara_flipscreen_w);
}

/***************************************************************************

Mahjong Tenkaigen
Dynax, 1991

PCB Layout
----------

           |------|       |---------------|
|----------|      |-------|               |----------------------|
|           LM358                           M6242  6264  BATT    |
|       UPC1242  UM3567  3.57945MHz  DSW1 DSW2   TAICOM-00.2C    |
|           VOL  AY-3-8910           DSW3 DSW4            PAL1   |
|           DSW5                                 |-------------| |
|           ULN2003                    6116      |TMP91P640N-10| |
|                                                |(SDIP64)     | |
|                                                |-------------| |
|                       PAL2                                     |
|                                                                |
|                                                                |
|                                                                |
|                                                  PAL3          |
|                                                                |
|                3013554                           TAICOM-02.11B |
|                3013554  PAL4                     TAICOM-03.13B |
|                                       |-------|                |
|                41264  41264  41264    |AL9106 |                |
|                                       |(QFP64)|                |
|                41264  41264  41264    |-------|  TAICOM-01.15B |
|                                        21.47727MHz             |
------------------------------------------------------------------
Notes:
      TMP91P640N-10 - Main CPU; Toshiba TMP91P640N-10 Microcontroller with 16k internal ROM,
                      TLCS-90 core, running at 10.73635MHz [21.4727 / 2] (SDIP64)
      DSW1-4        - 10 switches each
      DSW5          - 8 switches each
      UM3567        - United Microelectronics Corporation UMC3567, compatible with YM2413 FM sound chip, running at 3.579549MHz (DIP24)
      UPC1242       - 5W Audio Power Amplifier
      LM358         - Low Power Dual Op Amp (DIP8)
      PAL1          - AMD PALCE16V8H (DIP20)
      PAL2          - AMI 18CV8 (DIP20)
      PAL3          - Signetics PLHS16L8ACN (DIP20)
      PAL4          - AMD PALCE22V10H (DIP24)
      6116          - 2K x8 SRAM (DIP24)
      6264          - 8K x8 SRAM (DIP28)
      AY-3-8910     - Microchip AY-3-8910A Programmable Sound Generator, running at 1.34204375MHz [21.4727 / 16] (DIP40)
      VOL           - Volume Potentiometer
      3013554       - Microchip 3013554-00 118438 (x2, DIP16)
      M6242         - OKI M6242 Real Time Clock chip (DIP18)
      41264         - NEC D41264C18184043 64K x4 VRAM (x6, SDIP24)
      ULN2003       - 7-bit 50V 500mA TTL-input NPN Darlington Driver (DIP16)
      AL9106        - AL9106 graphics generator (QFP64)

      ROMs          - Filename           Device
                      ----------------------------------------------------
                      TAICOM-00.2C     - ST M27C2001 256K x8 EPROM (DIP32)
                      TAICOM-01.15B    - 4MBit MASKROM (DIP32)
                      TAICOM-02.11B    - 4MBit MASKROM (DIP32)
                      TAICOM-03.13B    - AMD AM27C040 512K x8 EPROM (DIP32)
                      TMP91P640N-10.5B - Internal 16K ROM from MCU

***************************************************************************/

ROM_START( tenkai )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "taicom00.2c",      0x00000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )
	ROM_RELOAD(                   0x10000, 0x40000 )
	ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, CRC(509f1c97) SHA1(08557bea2e924053fd5bc9de5e306f3ecf8e98e6) )

	ROM_REGION( 0x80000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "taicom01.15b", 0x000000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )

	ROM_REGION( 0x80000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "taicom02.11b", 0x000000, 0x80000, CRC(aae8cfb7) SHA1(736c6148aa6e7b22ca19615a27e9a10d41778aa7) )

	ROM_REGION( 0x80000, REGION_GFX3, 0 )	// blitter data
	ROM_LOAD( "taicom03.13b", 0x000000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )
ROM_END

/***************************************************************************

Mahjong Tenkaigen Part 2 (bootleg)
Dynax, 1991

PCB Layout
----------

83228-3.GT
|-------------------------------------------|
|     4558  3.579545MHz  DSW   DSW   BATTERY|
|uPC1241H  VOL           DSW   DSW          |
|           K-663                           |
|1                       M5255     32.768kHz|
|8          TK-102             PAL          |
|W                           PAL   RTC62421 |
|A       DSW    6116         PAL            |
|Y                                  6264    |
|                                           |
|                                   MC0     |
|               PAL        PAL              |
|                               TMP91C640N  |
|                                           |
|                       PAL         MC1     |
|1               PAL                        |
|0                                  MC2     |
|W  81461  81461  TK-101                    |
|A  81461  81461                    MC3     |
|Y  81461  81461  21.2MHz                   |
|-------------------------------------------|

romcmp tenkai2b tenkai:

mc0.u11      [1/4]      taicom00.2c  [1/4]      33.557129%
mc0.u11      [2/4]      taicom00.2c  [2/4]      37.846375%
mc0.u11      [3/4]      taicom00.2c  [3/4]      IDENTICAL

mc1.u8       [2/2]      taicom01.15b            IDENTICAL

mc2.u21      [1/2]      taicom02.11b            IDENTICAL
mc2.u21      [2/2]      taicom03.13b            92.501640%

mc3.u15      [2/2]      taicom00.2c  [4/4]      IDENTICAL

***************************************************************************/

ROM_START( tenkai2b )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
	ROM_LOAD( "mc0.u11",          0x10000, 0x40000, CRC(8488a3ab) SHA1(f367a2dcc65410929db595b3c442d310d50a4940) )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "mc1.u8",  0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )

	ROM_REGION( 0x100000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "mc2.u21", 0x000000, 0x100000, CRC(713f79d7) SHA1(6e518b3127b232cc280b172dedbbc708987f9325) )

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_COPY( REGION_GFX1, 0, 0, 0x100000 )
	ROM_LOAD( "mc3.u15", 0x00000, 0x20000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) )	// 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END

/***************************************************************************

Mahjong Tenkaigen (bootleg)
Dynax, 1991

PCB Layout
----------

|-------------------------------------------|
|     4558  3.579545MHz  32.768kHz   BATTERY|
|uPC1241H  VOL           DSW   DSW   6242B  |
|           YM2413       DSW   DSW          |
|1                       YM2149     PAL     |
|8          TK-102                          |
|W                                          |
|A              6116                        |
|Y                                  6264    |
|                                           |
|                                   TDH-12M |
|               PAL                         |
|                               TMP91P640N  |
|                                           |
|                       PAL         LZC-01  |
|1               PAL                        |
|0                                  LZC-02  |
|W  81461  81461  TK-101                    |
|A  81461  81461                    LZC-03  |
|Y  81461  81461  21.2MHz                   |
|-------------------------------------------|

romcmp tenkaibb tenkai2b:

lzc-01.u6               mc1.u8                  IDENTICAL

lzc-02.u19   [1/2]      mc2.u21      [1/2]      IDENTICAL
lzc-02.u19   [2/2]      mc2.u21      [2/2]      92.501640%

lzc-03.u15              mc3.u15                 IDENTICAL

tdh-12m.u11  [3/4]      mc0.u11      [3/4]      99.998474%
tdh-12m.u11  [4/4]      mc0.u11      [4/4]      99.597168%

romcmp tenkaibb tenkai:

lzc-01.u6    [2/2]      taicom01.15b            IDENTICAL

lzc-02.u19   [1/2]      taicom02.11b            IDENTICAL
lzc-02.u19   [2/2]      taicom03.13b            IDENTICAL

lzc-03.u15   [2/2]      taicom00.2c  [4/4]      IDENTICAL

tdh-12m.u11  [3/4]      taicom00.2c  [3/4]      99.998474%
tdh-12m.u11  [4/4]      taicom00.2c  [4/4]      IDENTICAL

***************************************************************************/

ROM_START( tenkaibb )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "tdh-12m.u11", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
	ROM_RELOAD(              0x10000, 0x40000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "lzc-01.u6", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )

	ROM_REGION( 0x100000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "lzc-02.u19", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )

	ROM_REGION( 0x100000, REGION_GFX3, 0 )	// blitter data
	ROM_COPY( REGION_GFX1, 0, 0, 0x100000 )
	ROM_LOAD( "lzc-03.u15", 0x000000, 0x020000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) )	// 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END

/***************************************************************************

Mahjong Tenkaigen (bootleg)
Dynax, 1991

PCB Layout
----------

|-------------------------------------------|
|  10-WAY       18-WAY   M6242B     BATTERY |
|     4558  3.579545MHz  32.768kHz   6264   |
|uPC1241H  VOL           DSW   DSW   ROM.U15|
|           UM3567       DSW   DSW          |
|   DSW     YM2149                  PAL     |
|                                           |
|2          TK-102                 TMP91C640|
|8                    6116                  |
|W                                          |
|A             PAL                          |
|Y                                          |
|                                           |
|                                           |
|                                           |
|                                           |
|            PAL                            |
|                                   ROM.U12 |
|   81461  81461          TK-101            |
|   81461  81461                    ROM.U13 |
|   81461  81461        21.47727MHz         |
|-------------------------------------------|

romcmp tenkai tenkaicb:

taicom00.2c  [3/4]      rom.u15      [3/4]      99.998474%
taicom00.2c  [4/4]      rom.u15      [4/4]      IDENTICAL

taicom01.15b            rom.u12                 IDENTICAL

taicom03.13b            rom.u13                 IDENTICAL

***************************************************************************/

ROM_START( tenkaicb )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
	ROM_RELOAD(          0x10000, 0x40000 )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )
	ROM_LOAD( "rom.u12", 0x80000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_ERASEFF )	// blitter data

	ROM_LOAD( "rom.u13", 0x80000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )//ok
ROM_END

/***************************************************************************

Mahjong Tenkaigen (? PCB is not working)

PCB Layout
----------

|-------------------------------------------|
|     4558  3.579545MHz             BATTERY |
|uPC1241H  VOL  K-663A   DSW   DSW   6264   |
|                        DSW   DSW  TYDG001 |
|   DSW     NL-002    YM2149  PAL           |
|1                                          |
|8            6116                 TMP91C640|
|W                                          |
|A                         TYDG004  TYDG002 |
|Y             PAL                          |
|                                           |
|                                           |
|                          TYDG005  TYDG003 |
|          PAL                              |
|                      PAL                  |
|1                PAL                       |
|0                                          |
|W  81461  81461  TK-101                    |
|A  81461  81461                            |
|Y  81461  81461  21.245MHz                 |
|-------------------------------------------|

romcmp tenkaid tenkaibb:

tydg002.u8              lzc-01.u6    [1/2]      IDENTICAL
tydg005.u19             lzc-01.u6    [2/2]      IDENTICAL

tydg001.u11  [1/4]      tdh-12m.u11  [odd 2/2]  6.478882%
tydg001.u11  [2/4]      lzc-03.u15   [odd]      31.292725%
tydg001.u11  [3/4]      tdh-12m.u11  [even 2/2] 55.366516%
tydg001.u11  [4/4]      lzc-03.u15   [even]     59.931946%

tydg003.u6   [1/2]      lzc-02.u19   [3/4]      2.625275%
tydg003.u6   [2/2]      lzc-02.u19   [2/4]      1.834488%

tydg004.u21  [1/2]      lzc-02.u19   [1/4]      3.769302%
tydg004.u21  [2/2]      lzc-02.u19   [4/4]      14.524460%

romcmp tenkaid tenkai:

tydg005.u19             taicom01.15b            IDENTICAL

tydg001.u11  [1/4]      taicom00.2c  [1/4]      26.155090%
tydg001.u11  [2/4]      taicom00.2c  [3/4]      22.038269%
tydg001.u11  [3/4]      taicom00.2c  [2/4]      4.237366%
tydg001.u11  [4/4]      taicom00.2c  [4/4]      59.855652%

tydg002.u8   [4/4]      taicom03.13b [2/4]      4.472351%

tydg003.u6   [1/4]      taicom02.11b [3/4]      2.860260%
tydg003.u6   [2/4]      taicom03.13b [3/4]      6.129456%
tydg003.u6   [3/4]      taicom02.11b [2/4]      2.205658%

tydg004.u21  [1/4]      taicom02.11b [1/4]      5.610657%
tydg004.u21  [2/4]      taicom03.13b [1/4]      1.743317%
tydg004.u21  [3/4]      taicom02.11b [4/4]      2.343750%
tydg004.u21  [4/4]      taicom03.13b [4/4]      24.230194%

***************************************************************************/

ROM_START( tenkaid )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
	ROM_LOAD( "tydg001.u11",      0x10000, 0x40000, CRC(4ffa543c) SHA1(ab6ec7bd735358643f5186c6c983fa8b599fe84b) )

	ROM_REGION( 0x200000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "tydg002.u8",  0x000000, 0x80000, CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) )
	ROM_LOAD( "tydg005.u19", 0x080000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )
	ROM_LOAD( "tydg003.u6",  0x100000, 0x80000, CRC(60717d91) SHA1(85dbb510d33b36d2255b740ccc4917216dd21497) )
	ROM_LOAD( "tydg004.u21", 0x180000, 0x80000, CRC(b7d49d04) SHA1(756c35bbe207b5bfc6e05d6da99a7ad5a3453506) )
ROM_END

/***************************************************************************

tenkaigen set 2

romcmp tenkaie tenkai:

epr-a01.rom             taicom00.2c             IDENTICAL

lzc-01.rom   [2/2]      taicom01.15b            IDENTICAL

lzc-02.rom   [1/2]      taicom02.11b            IDENTICAL
lzc-02.rom   [2/2]      taicom03.13b            IDENTICAL

***************************************************************************/

ROM_START( tenkaie )
	ROM_REGION( 0x50000, REGION_CPU1, 0 )
	ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
	ROM_LOAD( "epr-a01.rom",      0x10000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )

	ROM_REGION( 0x100000, REGION_GFX1, 0 )	// blitter data
	ROM_LOAD( "lzc-01.rom", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )

	ROM_REGION( 0x100000, REGION_GFX2, 0 )	// blitter data
	ROM_LOAD( "lzc-02.rom", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )
ROM_END

/***************************************************************************


                                Game Drivers


***************************************************************************/

GAME( 1988, hanamai,  0,        hanamai,  hanamai,  0,        ROT180, "Dynax",                    "Hana no Mai (Japan)",                                          0 )
GAME( 1989, hnkochou, hanamai,  hanamai,  hnkochou, 0,        ROT180, "Dynax",                    "Hana Kochou [BET] (Japan)",                                    0 )
GAME( 1989, hnoridur, 0,        hnoridur, hnoridur, 0,        ROT180, "Dynax",                    "Hana Oriduru (Japan)",                                         GAME_IMPERFECT_GRAPHICS ) // 1 rom is bad
GAME( 1989, drgpunch, 0,        sprtmtch, sprtmtch, 0,        ROT0,   "Dynax",                    "Dragon Punch (Japan)",                                         0 )
GAME( 1989, sprtmtch, drgpunch, sprtmtch, sprtmtch, 0,        ROT0,   "Dynax (Fabtek license)",   "Sports Match",                                                 0 )
GAME( 1989, mjfriday, 0,        mjfriday, mjfriday, 0,        ROT180, "Dynax",                    "Mahjong Friday (Japan)",                                       0 )
GAME( 1990, mcnpshnt, 0,        mcnpshnt, mcnpshnt, 0,        ROT0,   "Dynax",                    "Mahjong Campus Hunting (Japan)",                               0 )
GAME( 1990, 7jigen,   0,        nanajign, nanajign, 0,        ROT180, "Dynax",                    "7jigen no Youseitachi - Mahjong 7 Dimensions (Japan)",         GAME_IMPERFECT_GRAPHICS )
GAME( 1991, mjdialq2, 0,        mjdialq2, mjdialq2, 0,        ROT180, "Dynax",                    "Mahjong Dial Q2 (Japan)",                                      0 )
GAME( 1991, yarunara, 0,        yarunara, yarunara, 0,        ROT180, "Dynax",                    "Mahjong Yarunara (Japan)",                                     0 )
GAME( 1991, mjangels, 0,        yarunara, yarunara, 0,        ROT180, "Dynax",                    "Mahjong Angels - Comic Theater Vol.2 (Japan)",                 0 )
GAME( 1992, quiztvqq, 0,        yarunara, quiztvqq, 0,        ROT180, "Dynax",                    "Quiz TV Gassyuukoku Q&Q (Japan)",                              0 )
GAME( 1994, maya,     0,        sprtmtch, sprtmtch, maya,     ROT0,   "Promat",                   "Maya",                                                         0 )
GAME( 199?, inca,     maya,     sprtmtch, sprtmtch, maya,     ROT0,   "<unknown>",                "Inca",                                                         0 )
GAME( 1990, jantouki, 0,        jantouki, jantouki, 0,        ROT0,   "Dynax",                    "Jong Tou Ki (Japan)",                                          0 )
GAME( 1993, mjelctrn, 0,        mjelctrn, mjelctrn, mjelct3,  ROT180, "Dynax",                    "Mahjong Electron Base (parts 2 & 4, Japan)",                   0 )
GAME( 1990, mjelct3,  mjelctrn, mjelctrn, mjelct3,  mjelct3,  ROT180, "Dynax",                    "Mahjong Electron Base (parts 2 & 3, Japan)",                   0 )
GAME( 1990, mjelct3a, mjelctrn, mjelctrn, mjelct3,  mjelct3a, ROT180, "Dynax",                    "Mahjong Electron Base (parts 2 & 3, alt., Japan)",             0 )
GAME( 1990, majxtal7, 0,        majxtal7, majxtal7, mjelct3,  ROT180, "Dynax",                    "Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan)",GAME_IMPERFECT_GRAPHICS )
GAME( 1990, neruton,  0,        neruton,  neruton,  mjelct3,  ROT180, "Dynax / Yukiyoshi Tokoro", "Mahjong Neruton Haikujirada (Japan)",                          GAME_IMPERFECT_GRAPHICS )
GAME( 1991, tenkai,   0,        tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen",                                            GAME_NOT_WORKING )
GAME( 1991, tenkai2b, tenkai,   tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen Part 2 (bootleg)",                           GAME_NOT_WORKING )
GAME( 1991, tenkaibb, tenkai,   tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen (bootleg b)",                                0 )
GAME( 1991, tenkaicb, tenkai,   tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen (bootleg c)",                                GAME_NOT_WORKING )
GAME( 1991, tenkaid,  tenkai,   tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen (set 1)",                                    GAME_NOT_WORKING )
GAME( 1991, tenkaie,  tenkai,   tenkai,   tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Tenkaigen (set 2)",                                    GAME_NOT_WORKING )
GAME( 1994, mjreach,  0,        tenkai,   mjreach,  mjreach,  ROT0,   "Dynax",                    "Mahjong Reach (bootleg)",                                      0 )
GAME( 1995, shpeng,   0,        sprtmtch, sprtmtch, 0,        ROT0,   "WSAC Systems?",            "Sea Hunter Penguin",                                           GAME_WRONG_COLORS ) // not a dynax board. proms?
GAME( 1996, majrjhdx, 0,        majrjhdx, tenkai,   0,        ROT0,   "Dynax",                    "Mahjong Raijinhai DX",                                         0 )
