#include "driver.h"

static tilemap *bg_tilemap;

WRITE8_HANDLER( higemaru_videoram_w )
{
	if (videoram[offset] != data)
	{
		videoram[offset] = data;
		tilemap_mark_tile_dirty(bg_tilemap, offset);
	}
}

WRITE8_HANDLER( higemaru_colorram_w )
{
	if (colorram[offset] != data)
	{
		colorram[offset] = data;
		tilemap_mark_tile_dirty(bg_tilemap, offset);
	}
}

/***************************************************************************

  Convert the color PROMs into a more useable format.

***************************************************************************/
PALETTE_INIT( higemaru )
{
	int i;
	#define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity)
	#define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])


	for (i = 0;i < machine->drv->total_colors;i++)
	{
		int bit0,bit1,bit2,r,g,b;

		/* red component */
		bit0 = (*color_prom >> 0) & 0x01;
		bit1 = (*color_prom >> 1) & 0x01;
		bit2 = (*color_prom >> 2) & 0x01;
		r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* green component */
		bit0 = (*color_prom >> 3) & 0x01;
		bit1 = (*color_prom >> 4) & 0x01;
		bit2 = (*color_prom >> 5) & 0x01;
		g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* blue component */
		bit0 = 0;
		bit1 = (*color_prom >> 6) & 0x01;
		bit2 = (*color_prom >> 7) & 0x01;
		b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		palette_set_color(machine,i,r,g,b);
		color_prom++;
	}

	/* color_prom now points to the beginning of the lookup table */

	/* characters use colors 0-15 */
	for (i = 0;i < TOTAL_COLORS(0);i++)
		COLOR(0,i) = *(color_prom++) & 0x0f;

	color_prom += 128;	/* the bottom half of the PROM doesn't seem to be used */

	/* sprites use colors 16-31 */
	for (i = 0;i < TOTAL_COLORS(1);i++)
		COLOR(1,i) = (*(color_prom++) & 0x0f) + 0x10;
}

WRITE8_HANDLER( higemaru_c800_w )
{
	if (data & 0x7c) logerror("c800 = %02x\n",data);

	/* bits 0 and 1 are coin counters */
	coin_counter_w(0,data & 2);
	coin_counter_w(1,data & 1);

	/* bit 7 flips screen */
	if (flip_screen != (data & 0x80))
	{
		flip_screen_set(data & 0x80);
		tilemap_mark_all_tiles_dirty(bg_tilemap);
	}
}

static void get_bg_tile_info(int tile_index)
{
	int code = videoram[tile_index] + ((colorram[tile_index] & 0x80) << 1);
	int color = colorram[tile_index] & 0x1f;

	SET_TILE_INFO(0, code, color, 0)
}

VIDEO_START( higemaru )
{
	bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
		TILEMAP_OPAQUE, 8, 8, 32, 32);

	return 0;
}

static void higemaru_draw_sprites( mame_bitmap *bitmap )
{
	int offs;

	for (offs = spriteram_size - 16;offs >= 0;offs -= 16)
	{
		int code,col,sx,sy,flipx,flipy;

		code = spriteram[offs] & 0x7f;
		col = spriteram[offs + 4] & 0x0f;
		sx = spriteram[offs + 12];
		sy = spriteram[offs + 8];
		flipx = spriteram[offs + 4] & 0x10;
		flipy = spriteram[offs + 4] & 0x20;
		if (flip_screen)
		{
			sx = 240 - sx;
			sy = 240 - sy;
			flipx = !flipx;
			flipy = !flipy;
		}

		drawgfx(bitmap,Machine->gfx[1],
				code,
				col,
				flipx,flipy,
				sx,sy,
				&Machine->screen[0].visarea,TRANSPARENCY_PEN,15);

		/* draw again with wraparound */
		drawgfx(bitmap,Machine->gfx[1],
				code,
				col,
				flipx,flipy,
				sx - 256,sy,
				&Machine->screen[0].visarea,TRANSPARENCY_PEN,15);
	}
}

VIDEO_UPDATE( higemaru )
{
	tilemap_draw(bitmap, &machine->screen[0].visarea, bg_tilemap, 0, 0);
	higemaru_draw_sprites(bitmap);
	return 0;
}
