/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/backends/wince/CEActionsPocket.cpp,v 1.15.2.3 2006/01/27 12:33:05 arisme Exp $
 *
 */


#include "common/stdafx.h"
#include "CEActionsPocket.h"
#include "EventsBuffer.h"

#include "gui/message.h"

#include "scumm/scumm.h"

#include "common/config-manager.h"

#include "gui/KeysDialog.h"

#ifdef _WIN32_WCE
#define		KEY_ALL_SKIP	3457
#endif

const String pocketActionNames[] = {
	"Pause",
	"Save",
	"Quit",
	"Skip",
	"Hide",
	"Keyboard",
	"Sound",
	"Right click",
	"Cursor",
	"Free look",
	"Zoom up",
	"Zoom down",
	"FT Cheat",
	"Bind Keys"
};

void CEActionsPocket::init(GameDetector &detector) {
	_instance = new CEActionsPocket(detector);
}


String CEActionsPocket::actionName(GUI::ActionType action) {
	return pocketActionNames[action];
}

int CEActionsPocket::size() {
	return POCKET_ACTION_LAST;
}

String CEActionsPocket::domain() {
	return "pocketpc";
}

int CEActionsPocket::version() {
	return POCKET_ACTION_VERSION;
}

CEActionsPocket::CEActionsPocket(GameDetector &detector) :
GUI::Actions(detector)
{
	int i;

	_right_click_needed = false;
	_hide_toolbar_needed = false;
	_zoom_needed = false;

	for (i=0; i<POCKET_ACTION_LAST; i++) {
		_action_mapping[i] = 0;
		_action_enabled[i] = false;
	}

}

void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
	// Nothing generic to do for Pocket PC
	_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
	GUI_Actions::initInstanceMain(mainSystem);
}

void CEActionsPocket::initInstanceGame() {
	bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
	bool is_sword1 = (_detector->_targetName == "sword1");
	bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
	bool is_queen = (_detector->_targetName == "queen");
	bool is_sky = (_detector->_targetName == "sky");
	bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
	bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
	bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
				  (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));

	GUI_Actions::initInstanceGame();

	// See if a right click mapping could be needed
	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
		_detector->_targetName == "samnmax")
		_right_click_needed = true;

	// See if a "hide toolbar" mapping could be needed
	if (is_sword1 || is_sword2 || is_comi)
		_hide_toolbar_needed = true;

	// Initialize keys for different actions
	// Pause
	_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
	_action_enabled[POCKET_ACTION_PAUSE] = true;
	// Save
	if (is_simon || is_sword2 || is_gob)
		_action_enabled[POCKET_ACTION_SAVE] = false;
	else
	if (is_queen || is_ite) {
		_action_enabled[POCKET_ACTION_SAVE] = true;
		_key_action[POCKET_ACTION_SAVE].setAscii(286); // F5 key for FOTAQ & ITE
	}
	else
	if (is_sky) {
		_action_enabled[POCKET_ACTION_SAVE] = true;
		_key_action[POCKET_ACTION_SAVE].setAscii(63);
	}
	else {
		_action_enabled[POCKET_ACTION_SAVE] = true;
		_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
	}
	// Quit
	_action_enabled[POCKET_ACTION_QUIT] = true;
	// Skip
	_action_enabled[POCKET_ACTION_SKIP] = true;
	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite)
		_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
	else
		_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
	// Hide
	_action_enabled[POCKET_ACTION_HIDE] = true;
	// Keyboard
	_action_enabled[POCKET_ACTION_KEYBOARD] = true;
	// Sound
	_action_enabled[POCKET_ACTION_SOUND] = true;
	// RightClick
	_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
	// Cursor
	_action_enabled[POCKET_ACTION_CURSOR] = true;
	// Freelook
	_action_enabled[POCKET_ACTION_FREELOOK] = true;
	// Zoom
	if (is_sword1 || is_sword2 || is_comi) {
		_zoom_needed = true;
		_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
		_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
	}
	// FT Cheat
	_action_enabled[POCKET_ACTION_FT_CHEAT] = true;
	_key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V
	// Key bind method
	_action_enabled[POCKET_ACTION_BINDKEYS] = true;
}


CEActionsPocket::~CEActionsPocket() {
}

bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
	static bool keydialogrunning = false;

	if (!pushed) {
		switch(action) {
			case POCKET_ACTION_RIGHTCLICK:
				_CESystem->add_right_click(false);
				return true;
		case POCKET_ACTION_PAUSE:
		case POCKET_ACTION_SAVE:
		case POCKET_ACTION_SKIP:
		case POCKET_ACTION_FT_CHEAT:
			EventsBuffer::simulateKey(&_key_action[action], false);
			return true;

		}
		return false;
	}

	switch (action) {
		case POCKET_ACTION_PAUSE:
		case POCKET_ACTION_SAVE:
		case POCKET_ACTION_SKIP:
		case POCKET_ACTION_FT_CHEAT:
			EventsBuffer::simulateKey(&_key_action[action], true);
			return true;
		case POCKET_ACTION_KEYBOARD:
			_CESystem->swap_panel();
			return true;
		case POCKET_ACTION_HIDE:
			_CESystem->swap_panel_visibility();
			return true;
		case POCKET_ACTION_SOUND:
			_CESystem->swap_sound_master();
			return true;
		case POCKET_ACTION_RIGHTCLICK:
			_CESystem->add_right_click(true);
			return true;
		case POCKET_ACTION_CURSOR:
			_CESystem->swap_mouse_visibility();
			return true;
        case POCKET_ACTION_FREELOOK:
             _CESystem->swap_freeLook();
             return true;
		case POCKET_ACTION_ZOOM_UP:
			_CESystem->swap_zoom_up();
			return true;
		case POCKET_ACTION_ZOOM_DOWN:
			_CESystem->swap_zoom_down();
			return true;
		case POCKET_ACTION_QUIT:
			{
				GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
				if (alert.runModal() == GUI::kMessageOK)
					_mainSystem->quit();
				return true;
			}
		case POCKET_ACTION_BINDKEYS:
			if (!keydialogrunning) {
				keydialogrunning = true;
				GUI::KeysDialog *keysDialog = new GUI::KeysDialog();
				keysDialog->runModal();
				delete keysDialog;
				keydialogrunning = false;
			}
			return true;
	}
	return false;
}

bool CEActionsPocket::needsRightClickMapping() {
	if (!_right_click_needed)
		return false;
	else
		return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
}

bool CEActionsPocket::needsHideToolbarMapping() {
	if (!_hide_toolbar_needed)
		return false;
	else
		return (_action_mapping[POCKET_ACTION_HIDE] == 0);
}


bool CEActionsPocket::needsZoomMapping() {
	if (!_zoom_needed)
		return false;
	else
		return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
}

