/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-0/engines/igor/parts/part_25.cpp $
 * $Id: part_25.cpp 30459 2008-01-12 23:07:51Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_25_EXEC_ACTION(int action) {
	switch (action) {
	case 101:
		_currentPart = 260;
		break;
	case 102:
		switch (getRandomNumber(3) + 1) {
		case 1:
			ADD_DIALOGUE_TEXT(204, 2);
			ADD_DIALOGUE_TEXT(206, 1);
			SET_DIALOGUE_TEXT(1, 2);
			startIgorDialogue();
			break;
		case 2:
			ADD_DIALOGUE_TEXT(207, 1);
			ADD_DIALOGUE_TEXT(208, 1);
			ADD_DIALOGUE_TEXT(209, 1);
			ADD_DIALOGUE_TEXT(206, 1);
			SET_DIALOGUE_TEXT(1, 4);
			startIgorDialogue();
			break;
		case 3:
			ADD_DIALOGUE_TEXT(210, 1);
			ADD_DIALOGUE_TEXT(211, 1);
			ADD_DIALOGUE_TEXT(206, 1);
			SET_DIALOGUE_TEXT(1, 3);
			startIgorDialogue();
			break;
		}
		break;
	case 103:
		ADD_DIALOGUE_TEXT(201, 1);
		SET_DIALOGUE_TEXT(1, 1);
		startIgorDialogue();
		break;
	case 104:
		ADD_DIALOGUE_TEXT(212, 1);
		ADD_DIALOGUE_TEXT(213, 1);
		ADD_DIALOGUE_TEXT(214, 1);
		ADD_DIALOGUE_TEXT(215, 1);
		ADD_DIALOGUE_TEXT(216, 2);
		SET_DIALOGUE_TEXT(1, 5);
		startIgorDialogue();
		break;
	case 105:
		PART_25_ACTION_105();
		break;
	case 106:
		ADD_DIALOGUE_TEXT(203, 1);
		SET_DIALOGUE_TEXT(1, 1);
		startIgorDialogue();
		break;
	case 107:
		PART_25_ACTION_107();
		break;
	case 108:
		PART_25_ACTION_108();
		break;
	case 109:
		_currentPart = 310;
		break;
	default:
		error("PART_25_EXEC_ACTION unhandled action %d", action);
		break;
	}
}

void IgorEngine::PART_25_ACTION_105() {
	if (_objectsState[68] != 0) {
		_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
		--_walkDataLastIndex;
		buildWalkPath(133, 123, 130, 107);
		_walkDataCurrentIndex = 1;
		_gameState.igorMoving = true;
		waitForIgorMove();
		_currentPart = 180;
	}
}

void IgorEngine::PART_25_ACTION_107() {
	if (_objectsState[68] == 1) {
		EXEC_MAIN_ACTION(11);
		return;
	}
	for (int i = 1; i <= 2; ++i) {
		const int offset = 21881;
		for (int j = 0; j <= 55; ++j) {
			memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
			if (i == 2) {
				playSound(13, 1);
			}
			if (i == 1) {
				waitForTimer(100);
			}
		}
	}
	_objectsState[68] = 1;
	PART_25_HELPER_1(1);
}

void IgorEngine::PART_25_ACTION_108() {
	if (_objectsState[68] == 0) {
		EXEC_MAIN_ACTION(14);
		return;
	}
	for (int i = 3; i <= 4; ++i) {
		const int offset = 21881;
		for (int j = 0; j <= 55; ++j) {
			memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
			if (i == 4) {
				playSound(14, 1);
			}
			if (i == 3) {
				waitForTimer(100);
			}
		}
	}
	_objectsState[68] = 0;
	PART_25_HELPER_1(1);
}

void IgorEngine::PART_25_HELPER_1(int num) {
	if (num == 1 || num == 255) {
		if (_objectsState[68] == 0) {
			PART_25_HELPER_5();
			_roomActionsTable[31] = 6;
		} else {
			PART_25_HELPER_7();
			_roomActionsTable[31] = 7;
		}
	}
}

void IgorEngine::PART_25_HELPER_2() {
	_walkData[0].setPos(0, 130, 2, 0);
	_walkData[0].setDefaultScale();
	_walkData[0].clipSkipX = 15;
	_walkData[0].clipWidth = 15;
	_walkDataLastIndex = 0;
	_walkDataCurrentIndex = 1;
	buildWalkPath(0, 130, 60, 135);
	_walkData[_walkDataLastIndex].frameNum = 0;
	_gameState.igorMoving = true;
	waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_3() {
	_walkData[0].setPos(319, 138, 4, 0);
	_walkData[0].setDefaultScale();
	_walkData[0].clipWidth = 15;
	_walkDataLastIndex = 0;
	_walkDataCurrentIndex = 1;
	buildWalkPath(319, 138, 289, 142);
	_walkData[_walkDataLastIndex].frameNum = 0;
	_gameState.igorMoving = true;
	waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_4() {
	_walkData[0].setPos(130, 107, 3, 0);
	_walkData[0].setDefaultScale();
	_walkDataLastIndex = 0;
	_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
	buildWalkPath(130, 107, 135, 125);
	_roomObjectAreasTable[_screenLayer2[34370]].area = 0;
	_walkData[_walkDataLastIndex].frameNum = 0;
	_walkDataCurrentIndex = 1;
	_gameState.igorMoving = true;
	waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_5() {
	const int offset = 22208;
	for (int i = 0; i <= 51; ++i) {
		memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 23, 23);
	}
}

void IgorEngine::PART_25_HELPER_7() {
	const int offset = 22208;
	for (int i = 0; i <= 51; ++i) {
		memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4AC + i * 23, 23);
	}
}

void IgorEngine::PART_25() {
	_gameState.enableLight = 2;
	loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard);
	static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 };
	loadAnimData(anm);
	loadActionData(DAT_CollegeCorridorAnnouncementBoard);
	_roomDataOffsets = PART_25_ROOM_DATA_OFFSETS;
	setRoomWalkBounds(0, 0, 319, 143);
	SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION);
	PART_25_HELPER_1(255);
	memcpy(_screenVGA, _screenLayer1, 46080);
	_currentAction.verb = kVerbWalk;
	fadeInPalette(768);
	if (_currentPart == 250) {
		PART_25_HELPER_2();
	} else if (_currentPart == 251) {
		PART_25_HELPER_3();
	} else if (_currentPart == 252) {
		PART_25_HELPER_4();
	}
	enterPartLoop();
	while (_currentPart >= 250 && _currentPart <= 252) {
		runPartLoop();
	}
	leavePartLoop();
	fadeOutPalette(624);
}

} // namespace Igor
