/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-10-0a/engines/scumm/resource.h $
 * $Id: resource.h 27024 2007-05-30 21:56:52Z fingolfin $
 */

#ifndef SCUMM_RESOURCE_H
#define SCUMM_RESOURCE_H

namespace Scumm {

enum {
	OF_OWNER_MASK = 0x0F,
	OF_STATE_MASK = 0xF0,

	OF_STATE_SHL = 4
};

class ResourceIterator {
	uint32 _size;
	uint32 _pos;
	const byte *_ptr;
	bool _smallHeader;
public:
	ResourceIterator(const byte *searchin, bool smallHeader);
	const byte *findNext(uint32 tag);
};

} // End of namespace Scumm

#endif
