/* 
 * PPRacer 
 * Copyright (C) 2004-2005 Volker Stroebel <volker@planetpenguin.de>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

#include "snow.h"
#include "gl_util.h"
#include "course_render.h"
#include "render_util.h"
#include "game_config.h"
#include "textures.h"
#include "loop.h"


/*static double frand() 
{
    return (double)rand()/RAND_MAX;
} 

static void make_particle( int i, double x, double y,  double z)
{
   
}
*/

void init_snow( pp::Vec3d eyepoint )
{
 
}

void update_snow( double time_step, bool windy, pp::Vec3d eyepoint )
{
   
} 

void draw_snow( pp::Vec3d eyepoint )
{
  

}
