# Attack Related Output Sheet Tokens

The below Tokens control how attack unarmed damage and initiative information is presented in Output Sheets (OS).

Token Name: ATTACK.x.y

Variables Used (x): Text (Attack Type)

- GRAPPLE - Displays the property selected for Grapple attacks.
- MELEE - Displays the property selected for Melee attacks.
- RANGED - Displays the property selected for Ranged attacks.
- UNARMED - Displays the property selected for Unarmed attacks.

Variables Used (y): Text (Attack Property)

- none - Displays the appropriate Base Attack Bonus with no modifiers (output: +16/+11/+6).
- BASE - Displays just the Base Attack Bonus. (output: 16).
- EPIC - Displays the Epic bonus to Attack. Output is delta between level 20 BAB and Epic Level BAB (Must be TYPE=EPIC).
- MISC - Displays the sum of all bonuses/penalties, except size and ability. (output: +1).
- SIZE - Displays the bonus/penalty due to size. (output: +1).
- STAT - Displays the bonus/penalty due to ability. (output: +2).
- TOTAL - Displays the appropriate Base Attack Bonus + all modifiers (output: +20/+15/+10).

What it does:

Displays appropriate attack information.

Examples:

`ATTACK.GRAPPLE`

Displays the Grapple Attack Bonus with no modifiers.

`ATTACK.MELEE.BASE`

Displays the Melee Base Attack Bonus

`ATTACK.RANGED.STAT`

Displays the Ranged bonus/penalty due to the corresponding ability score.

`ATTACK.UNARMED.TOTAL`

Displays the total Unarmed Attack Bonus.

Token Name: DAMAGE.UNARMED

What it does:

Displays unarmed damage value (includes STR mod). It applies any DAMAGE Modifiers applied to Melee attacks to the Unarmed damage.

Example:

`DAMAGE.UNARMED`

Displays unarmed damage value.

Token Name: INITIATIVEMISC

What it does:

Displays your adjustment to initiative (excludes dexterity modifier). This will contain +4 if you have the improved initiative feat).

Example:

`INITIATIVEMISC`

Displays your adjustment to initiative excluding any dexterity modifer.

Token Name: INITIATIVEMOD

What it does:

Displays your adjustment to initiative (including dexterity modifier and +4 if you have the Improved Initiative feat).

Example:

`INITIATIVEMOD`

Displays your adjustment to initiative.