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#ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
#define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX

#include <svx/sdr/properties/e3dproperties.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace properties
	{
		class E3dSceneProperties : public E3dProperties
		{
		protected:
			// Called after ItemChange() is done for all items.
			virtual void PostItemChange(const sal_uInt16 nWhich);

		public:
			// basic constructor
			E3dSceneProperties(SdrObject& rObj);

			// constructor for copying, but using new object
			E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);

			// destructor
			virtual ~E3dSceneProperties();

			// Clone() operator, normally just calls the local copy constructor
			virtual BaseProperties& Clone(SdrObject& rObj) const;

			// get itemset
			virtual const SfxItemSet& GetObjectItemSet() const;

			// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
			// be overloaded e.g for group objects to return a merged ItemSet of the object.
			// When using this method the returned ItemSet may contain items in the state
			// SFX_ITEM_DONTCARE which means there were several such items with different
			// values.
			virtual const SfxItemSet& GetMergedItemSet() const;

			// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
			virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);

			// Set a single item, iterate over hierarchies if necessary.
			virtual void SetMergedItem(const SfxPoolItem& rItem);

			// Clear a single item, iterate over hierarchies if necessary.
			virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);

			// set a new StyleSheet and broadcast
			virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);

			// get the installed StyleSheet
			virtual SfxStyleSheet* GetStyleSheet() const;

			// Move properties to a new ItemPool. Default implementation does nothing.
			virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);

			// Special for scene:
			void SetSceneItemsFromCamera();
		};
	} // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX

// eof
