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#ifndef _SDR_PROPERTIES_E3DEXTRUDEPROPERTIES_HXX
#define _SDR_PROPERTIES_E3DEXTRUDEPROPERTIES_HXX

#include <svx/sdr/properties/e3dcompoundproperties.hxx>
#include "svx/svxdllapi.h"

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace properties
	{
		class SVX_DLLPUBLIC E3dExtrudeProperties : public E3dCompoundProperties
		{
		protected:
			// Called after ItemChange() is done for all items.
			virtual void PostItemChange(const sal_uInt16 nWhich);

		public:
			// basic constructor
			E3dExtrudeProperties(SdrObject& rObj);

			// constructor for copying, but using new object
			E3dExtrudeProperties(const E3dExtrudeProperties& rProps, SdrObject& rObj);

			// destructor
			virtual ~E3dExtrudeProperties();

			// Clone() operator, normally just calls the local copy constructor
			virtual BaseProperties& Clone(SdrObject& rObj) const;
		};
	} // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif // _SDR_PROPERTIES_E3DEXTRUDEPROPERTIES_HXX

// eof
