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 * $RCSfile: sdrattributecreator3d.cxx,v $
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#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <svx/svx3ditems.hxx>
#include <svtools/itemset.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <svx/xflclit.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive2d
	{
		attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
		{
			// get NormalsKind
			::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
			const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());

			if(1L == nNormalsValue)
			{
				aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
			}
			else if(2L == nNormalsValue)
			{
				aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
			}

			// get NoermalsInvert flag
			const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());

			// get TextureProjectionX
			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
			const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());

			if(1L == nTextureValueX)
			{
				aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
			}
			else if(2L == nTextureValueX)
			{
				aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
			}

			// get TextureProjectionY
			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
			const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());

			if(1L == nTextureValueY)
			{
				aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
			}
			else if(2L == nTextureValueY)
			{
				aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
			}

			// get DoubleSided flag
			const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());

			// get Shadow3D flag
			const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());

			// get TextureFilter flag
			const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());

			// get texture kind
			// TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
			::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
			const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());

			if(2 == nTextureKind)
			{
				aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
			}
			else if(3 == nTextureKind)
			{
				aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
			}

			// get texture mode
			// TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
			::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
			const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());

			if(2 == nTextureMode)
			{
				aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
			}
			else if(3 == nTextureMode)
			{
				aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
			}

			// get object color
			const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());

			// get specular color
			const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());

			// get emissive color
			const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());

			// get specular intensity
			sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());

			if(nSpecularIntensity > 128)
			{
				nSpecularIntensity = 128;
			}

			// get reduced line geometry
			const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());

			// prepare material
			attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);

			return new attribute::Sdr3DObjectAttribute(
				aNormalsKind, aTextureProjectionX, aTextureProjectionY, 
				aTextureKind, aTextureMode, aMaterial,
				bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
		}
	} // end of namespace primitive2d
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof
