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 * $RCSfile: viewobjectcontactofe3dscene.hxx,v $
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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace contact
	{
		class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
		{
		protected:
			// 2d primitive creator
			virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;

		public:
			// basic constructor.
			ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
			virtual ~ViewObjectContactOfE3dScene();
			
			// process this primitive: Eventually also recursively travel an existing hierarchy, 
			// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
			virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
		};
	} // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

// eof
