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 * OpenOffice.org - a multi-platform office productivity suite
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 * $RCSfile: deflt3d.hxx,v $
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#ifndef _E3D_DEFLT3D_HXX
#define _E3D_DEFLT3D_HXX

#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include "svx/svxdllapi.h"
#include <tools/color.hxx>

/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dDefaultAttributes
{
private:
	// Compound-Objekt
	Color				aDefaultAmbientColor;
	BOOL				bDefaultCreateNormals;
	BOOL				bDefaultCreateTexture;

	// Cube-Objekt
	basegfx::B3DPoint	aDefaultCubePos;
	basegfx::B3DVector	aDefaultCubeSize;
	UINT16				nDefaultCubeSideFlags;
	BOOL				bDefaultCubePosIsCenter;

	// Sphere-Objekt
	basegfx::B3DPoint	aDefaultSphereCenter;
	basegfx::B3DVector	aDefaultSphereSize;

	// Lathe-Objekt
	long				nDefaultLatheEndAngle;
	BOOL				bDefaultLatheSmoothed;
	BOOL				bDefaultLatheSmoothFrontBack;
	BOOL				bDefaultLatheCharacterMode;
	BOOL				bDefaultLatheCloseFront;
	BOOL				bDefaultLatheCloseBack;

	// Extrude-Objekt
	BOOL				bDefaultExtrudeSmoothed;
	BOOL				bDefaultExtrudeSmoothFrontBack;
	BOOL				bDefaultExtrudeCharacterMode;
	BOOL				bDefaultExtrudeCloseFront;
	BOOL				bDefaultExtrudeCloseBack;

public:
	// Konstruktor
	E3dDefaultAttributes();

	// Defaults zuruecksetzen
	void Reset();

	// Getter/Setter fuer Default-Werte aller 3D-Objekte
	// Compound-Objekt
	const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
	void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
	
	BOOL GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
	void SetDefaultCreateNormals(const BOOL bNew) { bDefaultCreateNormals = bNew; }
	BOOL GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
	void SetDefaultCreateTexture(const BOOL bNew) { bDefaultCreateTexture = bNew; }

	// Cube-Objekt
	const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
	void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
	const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
	void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
	UINT16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
	void SetDefaultCubeSideFlags(const UINT16 nNew) { nDefaultCubeSideFlags = nNew; }
	BOOL GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
	void SetDefaultCubePosIsCenter(const BOOL bNew) { bDefaultCubePosIsCenter = bNew; }

	// Sphere-Objekt
	const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
	void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
	const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
	void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }

	// Lathe-Objekt
	long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
	void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
	BOOL GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
	void SetDefaultLatheSmoothed(const BOOL bNew) { bDefaultLatheSmoothed = bNew; }
	BOOL GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
	void SetDefaultLatheSmoothFrontBack(const BOOL bNew) { bDefaultLatheSmoothFrontBack = bNew; }
	BOOL GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
	void SetDefaultLatheCharacterMode(const BOOL bNew) { bDefaultLatheCharacterMode = bNew; }
	BOOL GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
	void SetDefaultLatheCloseFront(const BOOL bNew) { bDefaultLatheCloseFront = bNew; }
	BOOL GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
	void SetDefaultLatheCloseBack(const BOOL bNew) { bDefaultLatheCloseBack = bNew; }

	// Extrude-Objekt
	BOOL GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
	void SetDefaultExtrudeSmoothed(const BOOL bNew) { bDefaultExtrudeSmoothed = bNew; }
	BOOL GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
	void SetDefaultExtrudeSmoothFrontBack(const BOOL bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
	BOOL GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
	void SetDefaultExtrudeCharacterMode(const BOOL bNew) { bDefaultExtrudeCharacterMode = bNew; }
	BOOL GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
	void SetDefaultExtrudeCloseFront(const BOOL bNew) { bDefaultExtrudeCloseFront = bNew; }
	BOOL GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
	void SetDefaultExtrudeCloseBack(const BOOL bNew) { bDefaultExtrudeCloseBack = bNew; }
};

#endif			// _E3D_DEFLT3D_HXX
