/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: imivctl2.cxx,v $
 * $Revision: 1.7 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svtools.hxx"
#include "imivctl.hxx"

IcnCursor_Impl::IcnCursor_Impl( SvxIconChoiceCtrl_Impl* pOwner )
{
	pView 		= pOwner;
	pColumns	= 0;
	pRows 		= 0;
	pCurEntry 	= 0;
	nDeltaWidth = 0;
	nDeltaHeight= 0;
	nCols		= 0;
	nRows		= 0;
}

IcnCursor_Impl::~IcnCursor_Impl()
{
	delete[] pColumns;
	delete[] pRows;
}

USHORT IcnCursor_Impl::GetSortListPos( SvPtrarr* pList, long nValue,
	int bVertical )
{
	USHORT nCount = (USHORT)pList->Count();
	if( !nCount )
		return 0;

	USHORT nCurPos = 0;
	long nPrevValue = LONG_MIN;
	while( nCount )
	{
		const Rectangle& rRect=
			pView->GetEntryBoundRect((SvxIconChoiceCtrlEntry*)(pList->GetObject(nCurPos)));
		long nCurValue;
		if( bVertical )
			nCurValue = rRect.Top();
		else
			nCurValue = rRect.Left();
		if( nValue >= nPrevValue && nValue <= nCurValue )
			return (USHORT)nCurPos;
		nPrevValue = nCurValue;
		nCount--;
		nCurPos++;
	}
	return pList->Count();
}

void IcnCursor_Impl::ImplCreate()
{
	pView->CheckBoundingRects();
	DBG_ASSERT(pColumns==0&&pRows==0,"ImplCreate: Not cleared");

	SetDeltas();

	pColumns = new SvPtrarr[ nCols ];
	pRows = new SvPtrarr[ nRows ];

	ULONG nCount = pView->aEntries.Count();
	for( ULONG nCur = 0; nCur < nCount; nCur++ )
	{
		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
		// const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
		Rectangle rRect( pView->CalcBmpRect( pEntry,0 ) );
		short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / nDeltaHeight );
		short nX = (short)( ((rRect.Left()+rRect.Right())/2) / nDeltaWidth );

		// Rundungsfehler abfangen
		if( nY >= nRows )
			nY = sal::static_int_cast< short >(nRows - 1);
		if( nX >= nCols )
			nX = sal::static_int_cast< short >(nCols - 1);

		USHORT nIns = GetSortListPos( &pColumns[nX], rRect.Top(), TRUE );
		pColumns[ nX ].Insert( pEntry, nIns );

		nIns = GetSortListPos( &pRows[nY], rRect.Left(), FALSE );
		pRows[ nY ].Insert( pEntry, nIns );

		pEntry->nX = nX;
		pEntry->nY = nY;
	}
}




void IcnCursor_Impl::Clear()
{
	if( pColumns )
	{
		delete[] pColumns;
		delete[] pRows;
		pColumns = 0;
		pRows = 0;
		pCurEntry = 0;
		nDeltaWidth = 0;
		nDeltaHeight = 0;
	}
}

SvxIconChoiceCtrlEntry* IcnCursor_Impl::SearchCol(USHORT nCol,USHORT nTop,USHORT nBottom,
	USHORT, BOOL bDown, BOOL bSimple  )
{
	DBG_ASSERT(pCurEntry,"SearchCol: No reference entry");
	SvPtrarr* pList = &(pColumns[ nCol ]);
	const USHORT nCount = pList->Count();
	if( !nCount )
		return 0;

	const Rectangle& rRefRect = pView->GetEntryBoundRect(pCurEntry);

	if( bSimple )
	{
		USHORT nListPos = pList->GetPos( pCurEntry );
		DBG_ASSERT(nListPos!=0xffff,"Entry not in Col-List");
		if( bDown )
		{
			while( nListPos < nCount-1 )
			{
				nListPos++;
				SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
				if( rRect.Top() > rRefRect.Top() )
					return pEntry;
			}
			return 0;
		}
		else
		{
			while( nListPos )
			{
				nListPos--;
				if( nListPos < nCount )
				{
					SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
					const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
					if( rRect.Top() < rRefRect.Top() )
						return pEntry;
				}
			}
			return 0;
		}
	}

	if( nTop > nBottom )
	{
		USHORT nTemp = nTop;
		nTop = nBottom;
		nBottom = nTemp;
	}
	long nMinDistance = LONG_MAX;
	SvxIconChoiceCtrlEntry* pResult = 0;
	for( USHORT nCur = 0; nCur < nCount; nCur++ )
	{
		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)(pList->GetObject( nCur ));
		if( pEntry != pCurEntry )
		{
			USHORT nY = pEntry->nY;
			if( nY >= nTop && nY <= nBottom )
			{
				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
				long nDistance = rRect.Top() - rRefRect.Top();
				if( nDistance < 0 )
					nDistance *= -1;
				if( nDistance && nDistance < nMinDistance )
				{
					nMinDistance = nDistance;
					pResult = pEntry;
				}
			}
		}
	}
	return pResult;
}

SvxIconChoiceCtrlEntry* IcnCursor_Impl::SearchRow(USHORT nRow,USHORT nLeft,USHORT nRight,
	USHORT, BOOL bRight, BOOL bSimple )
{
	DBG_ASSERT(pCurEntry,"SearchRow: No reference entry");
	SvPtrarr* pList = &(pRows[ nRow ]);
	const USHORT nCount = pList->Count();
	if( !nCount )
		return 0;

	const Rectangle& rRefRect = pView->GetEntryBoundRect(pCurEntry);

	if( bSimple )
	{
		USHORT nListPos = pList->GetPos( pCurEntry );
		DBG_ASSERT(nListPos!=0xffff,"Entry not in Row-List");
		if( bRight )
		{
			while( nListPos < nCount-1 )
			{
				nListPos++;
				SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
				if( rRect.Left() > rRefRect.Left() )
					return pEntry;
			}
			return 0;
		}
		else
		{
			while( nListPos )
			{
				nListPos--;
				if( nListPos < nCount )
				{
					SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pList->GetObject( nListPos );
					const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
					if( rRect.Left() < rRefRect.Left() )
						return pEntry;
				}
			}
			return 0;
		}

	}
	if( nRight < nLeft )
	{
		USHORT nTemp = nRight;
		nRight = nLeft;
		nLeft = nTemp;
	}
	long nMinDistance = LONG_MAX;
	SvxIconChoiceCtrlEntry* pResult = 0;
	for( USHORT nCur = 0; nCur < nCount; nCur++ )
	{
		SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)(pList->GetObject( nCur ));
		if( pEntry != pCurEntry )
		{
			USHORT nX = pEntry->nX;
			if( nX >= nLeft && nX <= nRight )
			{
				const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
				long nDistance = rRect.Left() - rRefRect.Left();
				if( nDistance < 0 )
					nDistance *= -1;
				if( nDistance && nDistance < nMinDistance )
				{
					nMinDistance = nDistance;
					pResult = pEntry;
				}
			}
		}
	}
	return pResult;
}



/*
	Sucht ab dem uebergebenen Eintrag den naechsten rechts- bzw.
	linksstehenden. Suchverfahren am Beispiel bRight = TRUE:

				  c
				b c
			  a b c
			S 1 1 1      ====> Suchrichtung
			  a b c
				b c
				  c

	S : Startposition
	1 : erstes Suchrechteck
	a,b,c : 2., 3., 4. Suchrechteck
*/

SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoLeftRight( SvxIconChoiceCtrlEntry* pCtrlEntry, BOOL bRight )
{
	SvxIconChoiceCtrlEntry* pResult;
	pCurEntry = pCtrlEntry;
	Create();
	USHORT nY = pCtrlEntry->nY;
	USHORT nX = pCtrlEntry->nX;
	DBG_ASSERT(nY< nRows,"GoLeftRight:Bad column");
	DBG_ASSERT(nX< nCols,"GoLeftRight:Bad row");
	// Nachbar auf gleicher Zeile ?
	if( bRight )
		pResult = SearchRow(
            nY, nX, sal::static_int_cast< USHORT >(nCols-1), nX, TRUE, TRUE );
	else
		pResult = SearchRow( nY, nX ,0, nX, FALSE, TRUE );
	if( pResult )
		return pResult;

	long nCurCol = nX;

	long nColOffs, nLastCol;
	if( bRight )
	{
		nColOffs = 1;
		nLastCol = nCols;
	}
	else
	{
		nColOffs = -1;
		nLastCol = -1;   // 0-1
	}

	USHORT nRowMin = nY;
	USHORT nRowMax = nY;
	do
	{
		SvxIconChoiceCtrlEntry* pEntry = SearchCol((USHORT)nCurCol,nRowMin,nRowMax,nY,TRUE, FALSE);
		if( pEntry )
			return pEntry;
		if( nRowMin )
			nRowMin--;
		if( nRowMax < (nRows-1))
			nRowMax++;
		nCurCol += nColOffs;
	} while( nCurCol != nLastCol );
	return 0;
}

SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoPageUpDown( SvxIconChoiceCtrlEntry* pStart, BOOL bDown)
{
	if(	pView->IsAutoArrange() && !(pView->nWinBits & WB_ALIGN_TOP) )
	{
		const long nPos = (long)pView->GetEntryListPos( pStart );
		long nEntriesInView = (pView->aOutputSize.Height() / pView->nGridDY);
		nEntriesInView *=
			((pView->aOutputSize.Width()+(pView->nGridDX/2)) / pView->nGridDX );
		long nNewPos = nPos;
		if( bDown )
		{
			nNewPos += nEntriesInView;
			if( nNewPos >= (long)pView->aEntries.Count() )
				nNewPos = pView->aEntries.Count() - 1;
		}
		else
		{
			nNewPos -= nEntriesInView;
			if( nNewPos < 0 )
				nNewPos = 0;
		}
		if( nPos != nNewPos )
			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( (ULONG)nNewPos );
		return 0;
	}
	long nOpt = pView->GetEntryBoundRect( pStart ).Top();
	if( bDown )
	{
		nOpt += pView->aOutputSize.Height();
		nOpt -= pView->nGridDY;
	}
	else
	{
		nOpt -= pView->aOutputSize.Height();
		nOpt += pView->nGridDY;
	}
	if( nOpt < 0 )
		nOpt = 0;

	long nPrevErr = LONG_MAX;

	SvxIconChoiceCtrlEntry* pPrev = pStart;
	SvxIconChoiceCtrlEntry* pNext = GoUpDown( pStart, bDown );
	while( pNext )
	{
		long nCur = pView->GetEntryBoundRect( pNext ).Top();
		long nErr = nOpt - nCur;
		if( nErr < 0 )
			nErr *= -1;
		if( nErr > nPrevErr )
			return pPrev;
		nPrevErr = nErr;
		pPrev = pNext;
		pNext = GoUpDown( pNext, bDown );
	}
	if( pPrev != pStart )
		return pPrev;
	return 0;
}

SvxIconChoiceCtrlEntry* IcnCursor_Impl::GoUpDown( SvxIconChoiceCtrlEntry* pCtrlEntry, BOOL bDown)
{
	if(	pView->IsAutoArrange() && !(pView->nWinBits & WB_ALIGN_TOP) )
	{
		ULONG nPos = pView->GetEntryListPos( pCtrlEntry );
		if( bDown && nPos < (pView->aEntries.Count() - 1) )
			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nPos + 1 );
		else if( !bDown && nPos > 0 )
			return (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nPos - 1 );
		return 0;
	}

	SvxIconChoiceCtrlEntry* pResult;
	pCurEntry = pCtrlEntry;
	Create();
	USHORT nY = pCtrlEntry->nY;
	USHORT nX = pCtrlEntry->nX;
	DBG_ASSERT(nY<nRows,"GoUpDown:Bad column");
	DBG_ASSERT(nX<nCols,"GoUpDown:Bad row");

	// Nachbar in gleicher Spalte ?
	if( bDown )
		pResult = SearchCol(
            nX, nY, sal::static_int_cast< USHORT >(nRows-1), nY, TRUE, TRUE );
	else
		pResult = SearchCol( nX, nY ,0, nY, FALSE, TRUE );
	if( pResult )
		return pResult;

	long nCurRow = nY;

	long nRowOffs, nLastRow;
	if( bDown )
	{
		nRowOffs = 1;
		nLastRow = nRows;
	}
	else
	{
		nRowOffs = -1;
		nLastRow = -1;   // 0-1
	}

	USHORT nColMin = nX;
	USHORT nColMax = nX;
	do
	{
		SvxIconChoiceCtrlEntry* pEntry = SearchRow((USHORT)nCurRow,nColMin,nColMax,nX,TRUE, FALSE);
		if( pEntry )
			return pEntry;
		if( nColMin )
			nColMin--;
		if( nColMax < (nCols-1))
			nColMax++;
		nCurRow += nRowOffs;
	} while( nCurRow != nLastRow );
	return 0;
}

void IcnCursor_Impl::SetDeltas()
{
	const Size& rSize = pView->aVirtOutputSize;
	nCols = rSize.Width() / pView->nGridDX;
	if( !nCols )
		nCols = 1;
	nRows = rSize.Height() / pView->nGridDY;
	if( (nRows * pView->nGridDY) < rSize.Height() )
		nRows++;
	if( !nRows )
		nRows = 1;

	nDeltaWidth = (short)(rSize.Width() / nCols);
	nDeltaHeight = (short)(rSize.Height() / nRows);
	if( !nDeltaHeight )
	{
		nDeltaHeight = 1;
		DBG_WARNING("SetDeltas:Bad height");
	}
	if( !nDeltaWidth )
	{
		nDeltaWidth = 1;
		DBG_WARNING("SetDeltas:Bad width");
	}
}

void IcnCursor_Impl::CreateGridAjustData( SvPtrarr& rLists, SvxIconChoiceCtrlEntry* pRefEntry)
{
	if( !pRefEntry )
	{
		USHORT nGridRows = (USHORT)(pView->aVirtOutputSize.Height() / pView->nGridDY);
		nGridRows++; // wg. Abrundung!

		if( !nGridRows )
			return;
		for( USHORT nCurList = 0; nCurList < nGridRows; nCurList++ )
		{
			SvPtrarr* pRow = new SvPtrarr;
			rLists.Insert( (void*)pRow, nCurList );
		}
		const ULONG nCount = pView->aEntries.Count();
		for( ULONG nCur = 0; nCur < nCount; nCur++ )
		{
			SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
			const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
			short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / pView->nGridDY );
			USHORT nIns = GetSortListPos((SvPtrarr*)rLists[nY],rRect.Left(),FALSE);
			((SvPtrarr*)rLists[ nY ])->Insert( pEntry, nIns );
		}
	}
	else
	{
		// Aufbau eines hor. "Schlauchs" auf der RefEntry-Zeile
		// UEBERLEGEN: BoundingRect nehmen wg. Ueberlappungen???
		Rectangle rRefRect( pView->CalcBmpRect( pRefEntry ) );
		//const Rectangle& rRefRect = pView->GetEntryBoundRect( pRefEntry );
		short nRefRow = (short)( ((rRefRect.Top()+rRefRect.Bottom())/2) / pView->nGridDY );
		SvPtrarr* pRow = new SvPtrarr;
		rLists.Insert( (void*)pRow, 0 );
		ULONG nCount = pView->aEntries.Count();
		for( ULONG nCur = 0; nCur < nCount; nCur++ )
		{
			SvxIconChoiceCtrlEntry* pEntry = (SvxIconChoiceCtrlEntry*)pView->aEntries.GetObject( nCur );
			Rectangle rRect( pView->CalcBmpRect(pEntry) );
			//const Rectangle& rRect = pView->GetEntryBoundRect( pEntry );
			short nY = (short)( ((rRect.Top()+rRect.Bottom())/2) / pView->nGridDY );
			if( nY == nRefRow )
			{
				USHORT nIns = GetSortListPos( pRow, rRect.Left(), FALSE );
				pRow->Insert( pEntry, nIns );
			}
		}
	}
}

//static
void IcnCursor_Impl::DestroyGridAdjustData( SvPtrarr& rLists )
{
	const USHORT nCount = rLists.Count();
	for( USHORT nCur = 0; nCur < nCount; nCur++ )
	{
		SvPtrarr* pArr = (SvPtrarr*)rLists[ nCur ];
		delete pArr;
	}
	rLists.Remove( 0, rLists.Count() );
}

IcnGridMap_Impl::IcnGridMap_Impl(SvxIconChoiceCtrl_Impl* pView)
{
	_pView = pView;
	_pGridMap = 0;
	_nGridCols = 0;
	_nGridRows = 0;
}

IcnGridMap_Impl::~IcnGridMap_Impl()
{
	delete[] _pGridMap, _pGridMap=0;
}

void IcnGridMap_Impl::Expand()
{
	if( !_pGridMap )
		Create_Impl();
	else
	{
		USHORT nNewGridRows = _nGridRows;
		USHORT nNewGridCols = _nGridCols;
		if( _pView->nWinBits & WB_ALIGN_TOP )
			nNewGridRows += 50;
		else
			nNewGridCols += 50;

		BOOL* pNewGridMap = new BOOL[nNewGridRows*nNewGridCols];
		memset( pNewGridMap, 0, nNewGridRows * nNewGridCols * sizeof(BOOL) );
		memcpy( pNewGridMap, _pGridMap, _nGridRows * _nGridCols * sizeof(BOOL) );
		delete[] _pGridMap;
		_pGridMap = pNewGridMap;
		_nGridRows = nNewGridRows;
		_nGridCols = nNewGridCols;
	}
}

void IcnGridMap_Impl::Create_Impl()
{
	DBG_ASSERT(!_pGridMap,"Unnecessary call to IcnGridMap_Impl::Create_Impl()");
	if( _pGridMap )
		return;
	GetMinMapSize( _nGridCols, _nGridRows );
	if( _pView->nWinBits & WB_ALIGN_TOP )
		_nGridRows += 50;  // avoid resize of gridmap too often
	else
		_nGridCols += 50;

	_pGridMap = new BOOL[ _nGridRows * _nGridCols];
	memset( (void*)_pGridMap, 0, _nGridRows * _nGridCols );

	const ULONG nCount = _pView->aEntries.Count();
	for( ULONG nCur=0; nCur < nCount; nCur++ )
		OccupyGrids( (SvxIconChoiceCtrlEntry*)_pView->aEntries.GetObject( nCur ));
}

void IcnGridMap_Impl::GetMinMapSize( USHORT& rDX, USHORT& rDY ) const
{
	long nX, nY;
	if( _pView->nWinBits & WB_ALIGN_TOP )
	{
		// The view grows in vertical direction. Its max. width is _pView->nMaxVirtWidth
		nX = _pView->nMaxVirtWidth;
		if( !nX )
			nX = _pView->pView->GetOutputSizePixel().Width();
		if( !(_pView->nFlags & F_ARRANGING) )
			nX -= _pView->nVerSBarWidth;

		nY = _pView->aVirtOutputSize.Height();
	}
	else
	{
		// The view grows in horizontal direction. Its max. height is _pView->nMaxVirtHeight
		nY = _pView->nMaxVirtHeight;
		if( !nY )
			nY = _pView->pView->GetOutputSizePixel().Height();
		if( !(_pView->nFlags & F_ARRANGING) )
			nY -= _pView->nHorSBarHeight;
		nX = _pView->aVirtOutputSize.Width();
	}

	if( !nX )
		nX = DEFAULT_MAX_VIRT_WIDTH;
	if( !nY )
		nY = DEFAULT_MAX_VIRT_HEIGHT;

	long nDX = nX / _pView->nGridDX;
	long nDY = nY / _pView->nGridDY;

	if( !nDX )
		nDX++;
	if( !nDY )
		nDY++;

	rDX = (USHORT)nDX;
	rDY = (USHORT)nDY;
}

GridId IcnGridMap_Impl::GetGrid( USHORT nGridX, USHORT nGridY )
{
	Create();
	if( _pView->nWinBits & WB_ALIGN_TOP )
		return nGridX + ( nGridY * _nGridCols );
	else
		return nGridY + ( nGridX * _nGridRows );
}

GridId IcnGridMap_Impl::GetGrid( const Point& rDocPos, BOOL* pbClipped )
{
	Create();

	long nX = rDocPos.X();
	long nY = rDocPos.Y();
	nX -= LROFFS_WINBORDER;
	nY -= TBOFFS_WINBORDER;
	nX /= _pView->nGridDX;
	nY /= _pView->nGridDY;
	BOOL bClipped = FALSE;
	if( nX >= _nGridCols )
	{
		nX = _nGridCols - 1;
		bClipped = TRUE;
	}
	if( nY >= _nGridRows )
	{
		nY = _nGridRows - 1;
		bClipped = TRUE;
	}
	GridId nId = GetGrid( (USHORT)nX, (USHORT)nY );
	if( pbClipped )
		*pbClipped = bClipped;
	DBG_ASSERT(nId <(ULONG)(_nGridCols*_nGridRows),"GetGrid failed");
	return nId;
}

Rectangle IcnGridMap_Impl::GetGridRect( GridId nId )
{
	Create();
	USHORT nGridX, nGridY;
	GetGridCoord( nId, nGridX, nGridY );
	const long nLeft = nGridX * _pView->nGridDX+ LROFFS_WINBORDER;
	const long nTop = nGridY * _pView->nGridDY + TBOFFS_WINBORDER;
	return Rectangle(
		nLeft, nTop,
		nLeft + _pView->nGridDX,
		nTop + _pView->nGridDY );
}

GridId IcnGridMap_Impl::GetUnoccupiedGrid( BOOL bOccupyFound )
{
	Create();
	ULONG nStart = 0;
	BOOL bExpanded = FALSE;

	while( 1 )
	{
		const ULONG nCount = (USHORT)(_nGridCols * _nGridRows);
		for( ULONG nCur = nStart; nCur < nCount; nCur++ )
		{
			if( !_pGridMap[ nCur ] )
			{
				if( bOccupyFound )
					_pGridMap[ nCur ] = TRUE;
				return (GridId)nCur;
			}
		}
		DBG_ASSERT(!bExpanded,"ExpandGrid failed");
		if( bExpanded )
			return 0; // prevent never ending loop
		bExpanded = TRUE;
		Expand();
		nStart = nCount;
	}
}

// ein Eintrag belegt nur das unter seinem Zentrum liegende GridRect
// diese Variante ist bedeutend schneller als die Belegung ueber das
// Bounding-Rect, kann aber zu kleinen Ueberlappungen fuehren
#define OCCUPY_CENTER

void IcnGridMap_Impl::OccupyGrids( const SvxIconChoiceCtrlEntry* pEntry, BOOL bOccupy )
{
	if( !_pGridMap || !_pView->IsBoundingRectValid( pEntry->aRect ))
		return;
#ifndef OCCUPY_CENTER
	OccupyGrids( pEntry->aRect, bOccupy );
#else
	OccupyGrid( GetGrid( pEntry->aRect.Center()), bOccupy );
#endif

}

void IcnGridMap_Impl::OccupyGrids( const Rectangle& rRect, BOOL bUsed )
{
	if( !_pGridMap )
		return;

	if( bUsed )
	{
		if( _aLastOccupiedGrid == rRect )
			return;
		_aLastOccupiedGrid = rRect;
	}
	else
		_aLastOccupiedGrid.SetEmpty();

	BOOL bTopLeftClipped, bBottomRightClipped;
	GridId nIdTL = GetGrid( rRect.TopLeft(), &bTopLeftClipped );
	GridId nIdBR = GetGrid( rRect.BottomRight(), &bBottomRightClipped );

	if( bTopLeftClipped && bBottomRightClipped )
		return;

	USHORT nX1,nX2,nY1,nY2;
	GetGridCoord( nIdTL, nX1, nY1 );
	GetGridCoord( nIdBR, nX2, nY2 );
	USHORT nTemp;
	if( nX1 > nX2 )
	{
		nTemp = nX1;
		nX1 = nX2;
		nX2 = nTemp;
	}
	if( nY1 > nY2 )
	{
		nTemp = nY1;
		nY1 = nY2;
		nY2 = nTemp;
	}
	for( ; nX1 <= nX2; nX1++ )
		for( ; nY1 <= nY2; nY1++ )
			OccupyGrid( GetGrid( nX1, nY1 ) );
}

void IcnGridMap_Impl::Clear()
{
	if( _pGridMap )
	{
		delete[] _pGridMap, _pGridMap=0;
		_nGridRows = 0;
		_nGridCols = 0;
		_aLastOccupiedGrid.SetEmpty();
	}
}

ULONG IcnGridMap_Impl::GetGridCount( const Size& rSizePixel, USHORT nDX, USHORT nDY)
{
	long ndx = (rSizePixel.Width() - LROFFS_WINBORDER) / nDX;
	if( ndx < 0 ) ndx *= -1;
	long ndy = (rSizePixel.Height() - TBOFFS_WINBORDER) / nDY;
	if( ndy < 0 ) ndy *= -1;
	return (ULONG)(ndx * ndy);
}

void IcnGridMap_Impl::OutputSizeChanged()
{
	if( _pGridMap )
	{
		USHORT nCols, nRows;
		GetMinMapSize( nCols, nRows );
		if( _pView->nWinBits & WB_ALIGN_TOP )
		{
			if( nCols != _nGridCols )
				Clear();
			else if( nRows >= _nGridRows )
				Expand();
		}
		else
		{
			if( nRows != _nGridRows )
				Clear();
			else if( nCols >= _nGridCols )
				Expand();
		}
	}
}

// Independendly of the views alignment (TOP or LEFT) the gridmap
// should contain the data in a continues region, to make it possible
// to copy the whole block if the gridmap needs to be expanded.
void IcnGridMap_Impl::GetGridCoord( GridId nId, USHORT& rGridX, USHORT& rGridY )
{
	Create();
	if( _pView->nWinBits & WB_ALIGN_TOP )
	{
		rGridX = (USHORT)(nId % _nGridCols);
		rGridY = (USHORT)(nId / _nGridCols);
	}
	else
	{
		rGridX = (USHORT)(nId / _nGridRows);
		rGridY = (USHORT)(nId % _nGridRows);
	}
}



