/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: scrwin.cxx,v $
 * $Revision: 1.5 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svtools.hxx"

#define _SVT_SCRWIN_CXX
#include <scrwin.hxx>

//===================================================================

void ScrollableWindow::ImpInitialize( ScrollableWindowFlags nFlags )
{
	bHandleDragging = (BOOL) ( nFlags & SCRWIN_THUMBDRAGGING );
	bVCenter = (nFlags & SCRWIN_VCENTER) == SCRWIN_VCENTER;
	bHCenter = (nFlags & SCRWIN_HCENTER) == SCRWIN_HCENTER;
	bScrolling = FALSE;

	// set the handlers for the scrollbars
	aVScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
	aHScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
	aVScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
	aHScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );

	nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
}

//-------------------------------------------------------------------

ScrollableWindow::ScrollableWindow( Window* pParent, WinBits nBits,
									ScrollableWindowFlags nFlags ) :
	Window( pParent, WinBits(nBits|WB_CLIPCHILDREN) ),
	aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
	aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
	aCornerWin( this )
{
	ImpInitialize( nFlags );
}

//-------------------------------------------------------------------

ScrollableWindow::ScrollableWindow( Window* pParent, const ResId& rId,
									ScrollableWindowFlags nFlags ) :
	Window( pParent, rId ),
	aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
	aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
	aCornerWin( this )
{
	ImpInitialize( nFlags );
}

// -----------------------------------------------------------------------

void ScrollableWindow::Command( const CommandEvent& rCEvt )
{
	if ( (rCEvt.GetCommand() == COMMAND_WHEEL) ||
		 (rCEvt.GetCommand() == COMMAND_STARTAUTOSCROLL) ||
		 (rCEvt.GetCommand() == COMMAND_AUTOSCROLL) )
	{
		ScrollBar* pHScrBar;
		ScrollBar* pVScrBar;
		if ( aHScroll.IsVisible() )
			pHScrBar = &aHScroll;
		else
			pHScrBar = NULL;
		if ( aVScroll.IsVisible() )
			pVScrBar = &aVScroll;
		else
			pVScrBar = NULL;
		if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
			return;
	}

	Window::Command( rCEvt );
}

//-------------------------------------------------------------------

void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
	if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
		 (rDCEvt.GetFlags() & SETTINGS_STYLE) )
	{
		Resize();
		Invalidate();
	}

	Window::DataChanged( rDCEvt );
}

//-------------------------------------------------------------------

Size __EXPORT ScrollableWindow::GetOutputSizePixel() const
{
	Size aSz( Window::GetOutputSizePixel() );

	long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
	if ( aHScroll.IsVisible() )
		aSz.Height() -= nTmp;
	if ( aVScroll.IsVisible() )
		aSz.Width() -= nTmp;
	return aSz;
}

//-------------------------------------------------------------------

Size ScrollableWindow::GetOutputSize() const
{
	return PixelToLogic( GetOutputSizePixel() );
}

//-------------------------------------------------------------------

IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll )
{
	// notify the start of scrolling, if not already scrolling
	if ( !bScrolling )
		StartScroll(), bScrolling = TRUE;

	// get the delta in logic coordinates
	Size aDelta( PixelToLogic( Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );

	// scroll the window, if this is not already done
	if ( !bHandleDragging )
	{
		if ( pScroll == &aHScroll )
			Scroll( aDelta.Width(), 0 );
		else
			Scroll( 0, aDelta.Height() );
	}

	// notify the end of scrolling
	bScrolling = FALSE;
	EndScroll( aDelta.Width(), aDelta.Height() );
	return 0;
}

//-------------------------------------------------------------------

IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll )
{
	// notify the start of scrolling, if not already scrolling
	if ( !bScrolling )
		StartScroll(), bScrolling = TRUE;

	if ( bHandleDragging )
	{
		// get the delta in logic coordinates
		Size aDelta( PixelToLogic(
			Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
		if ( pScroll == &aHScroll )
			Scroll( aDelta.Width(), 0 );
		else
			Scroll( 0, aDelta.Height() );
	}
	return 0;
}

//-------------------------------------------------------------------

void __EXPORT ScrollableWindow::Resize()
{
	// get the new output-size in pixel
	Size aOutPixSz = Window::GetOutputSizePixel();

	// determine the size of the output-area and if we need scrollbars
	const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
	BOOL bVVisible = FALSE; // by default no vertical-ScrollBar
	BOOL bHVisible = FALSE; // by default no horizontal-ScrollBar
	BOOL bChanged;			// determines if a visiblility was changed
	do
	{
		bChanged = FALSE;

		// does we need a vertical ScrollBar
		if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
		{	bHVisible = TRUE;
			aOutPixSz.Height() -= nScrSize;
			bChanged = TRUE;
		}

		// does we need a horizontal ScrollBar
		if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
		{	bVVisible = TRUE;
			aOutPixSz.Width() -= nScrSize;
			bChanged = TRUE;
		}

	}
	while ( bChanged );   // until no visibility has changed

	// store the old offset and map-mode
	MapMode aMap( GetMapMode() );
	Point aOldPixOffset( aPixOffset );

	// justify (right/bottom borders should never exceed the virtual window)
	Size aPixDelta;
	if ( aPixOffset.X() < 0 &&
		 aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
		aPixDelta.Width() =
			aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
	if ( aPixOffset.Y() < 0 &&
		 aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
		aPixDelta.Height() =
			aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
	if ( aPixDelta.Width() || aPixDelta.Height() )
	{
		aPixOffset.X() += aPixDelta.Width();
		aPixOffset.Y() += aPixDelta.Height();
	}

	// for axis without scrollbar restore the origin
	if ( !bVVisible || !bHVisible )
	{
		aPixOffset = Point(
					 bHVisible
					 ? aPixOffset.X()
					 : ( bHCenter
							? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
							: 0 ),
					 bVVisible
					 ? aPixOffset.Y()
					 : ( bVCenter
							? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
							: 0 ) );
	}
	if ( bHVisible && !aHScroll.IsVisible() )
		aPixOffset.X() = 0;
	if ( bVVisible && !aVScroll.IsVisible() )
		aPixOffset.Y() = 0;

	// select the shifted map-mode
	if ( aPixOffset != aOldPixOffset )
	{
		Window::SetMapMode( MapMode( MAP_PIXEL ) );
		Window::Scroll(
			aPixOffset.X() - aOldPixOffset.X(),
			aPixOffset.Y() - aOldPixOffset.Y() );
		SetMapMode( aMap );
	}

	// show or hide scrollbars
	aVScroll.Show( bVVisible );
	aHScroll.Show( bHVisible );

	// disable painting in the corner between the scrollbars
	if ( bVVisible && bHVisible )
	{
		aCornerWin.SetPosSizePixel(
			*((Point*) &aOutPixSz), Size(nScrSize, nScrSize) );
		aCornerWin.Show();
	}
	else
		aCornerWin.Hide();

	// resize scrollbars and set their ranges
	if ( bHVisible )
	{
		aHScroll.SetPosSizePixel(
			Point( 0, aOutPixSz.Height() ),
			Size( aOutPixSz.Width(), nScrSize ) );
		aHScroll.SetRange( Range( 0, aTotPixSz.Width() ) );
		aHScroll.SetPageSize( aOutPixSz.Width() );
		aHScroll.SetVisibleSize( aOutPixSz.Width() );
		aHScroll.SetLineSize( nColumnPixW );
		aHScroll.SetThumbPos( -aPixOffset.X() );
	}
	if ( bVVisible )
	{
		aVScroll.SetPosSizePixel(
			Point( aOutPixSz.Width(), 0 ),
			Size( nScrSize,aOutPixSz.Height() ) );
		aVScroll.SetRange( Range( 0, aTotPixSz.Height() ) );
		aVScroll.SetPageSize( aOutPixSz.Height() );
		aVScroll.SetVisibleSize( aOutPixSz.Height() );
		aVScroll.SetLineSize( nLinePixH );
		aVScroll.SetThumbPos( -aPixOffset.Y() );
	}
}

//-------------------------------------------------------------------

void __EXPORT ScrollableWindow::StartScroll()
{
}

//-------------------------------------------------------------------

void __EXPORT ScrollableWindow::EndScroll( long, long )
{
}

//-------------------------------------------------------------------

void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
{
	MapMode aMap( rNewMapMode );
	aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
	Window::SetMapMode( aMap );
}

//-------------------------------------------------------------------

MapMode ScrollableWindow::GetMapMode() const
{
	MapMode aMap( Window::GetMapMode() );
	aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
	return aMap;
}

//-------------------------------------------------------------------

void ScrollableWindow::SetTotalSize( const Size& rNewSize )
{
	aTotPixSz = LogicToPixel( rNewSize );
	ScrollableWindow::Resize();
}

//-------------------------------------------------------------------

void ScrollableWindow::SetVisibleSize( const Size& rNewSize )
{
	// get the rectangle, we wish to view
	Rectangle aWish( Point(0, 0), LogicToPixel(rNewSize) );

	// get maximum rectangle for us from our parent-window (subst our border!)
	Rectangle aMax( Point(0, 0), GetParent()->GetOutputSizePixel() );
	aMax.Left() -=	( Window::GetSizePixel().Width() -
					Window::GetOutputSizePixel().Width() );
	aMax.Bottom() -= (Window::GetSizePixel().Height() -
					 Window::GetOutputSizePixel().Height());

	Size aWill( aWish.GetIntersection(aMax).GetSize() );
	BOOL bHScroll = FALSE;
	const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
	if ( aWill.Width() < aWish.GetSize().Width() )
	{	bHScroll = TRUE;
		aWill.Height() =
			Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
	}
	if ( aWill.Height() < aWish.GetSize().Height() )
		aWill.Width() =
			Min( aWill.Width()+nScrSize, aMax.GetSize().Width() );
	if ( !bHScroll && (aWill.Width() < aWish.GetSize().Width()) )
		aWill.Height() =
			Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
	Window::SetOutputSizePixel( aWill );
}

//-------------------------------------------------------------------

BOOL ScrollableWindow::MakeVisible( const Rectangle& rTarget, BOOL bSloppy )
{
	Rectangle aTarget;
	Rectangle aTotRect( Point(0, 0), PixelToLogic( aTotPixSz ) );

	if ( bSloppy )
	{
		aTarget = rTarget;

		// at maximum to right border
		if ( aTarget.Right() > aTotRect.Right() )
		{
			long nDelta = aTarget.Right() - aTotRect.Right();
			aTarget.Left() -= nDelta;
			aTarget.Right() -= nDelta;

			// too wide?
			if ( aTarget.Left() < aTotRect.Left() )
				aTarget.Left() = aTotRect.Left();
		}

		// at maximum to bottom border
		if ( aTarget.Bottom() > aTotRect.Bottom() )
		{
			long nDelta = aTarget.Bottom() - aTotRect.Bottom();
			aTarget.Top() -= nDelta;
			aTarget.Bottom() -= nDelta;

			// too high?
			if ( aTarget.Top() < aTotRect.Top() )
				aTarget.Top() = aTotRect.Top();
		}

		// at maximum to left border
		if ( aTarget.Left() < aTotRect.Left() )
		{
			long nDelta = aTarget.Left() - aTotRect.Left();
			aTarget.Right() -= nDelta;
			aTarget.Left() -= nDelta;

			// too wide?
			if ( aTarget.Right() > aTotRect.Right() )
				aTarget.Right() = aTotRect.Right();
		}

		// at maximum to top border
		if ( aTarget.Top() < aTotRect.Top() )
		{
			long nDelta = aTarget.Top() - aTotRect.Top();
			aTarget.Bottom() -= nDelta;
			aTarget.Top() -= nDelta;

			// too high?
			if ( aTarget.Bottom() > aTotRect.Bottom() )
				aTarget.Bottom() = aTotRect.Bottom();
		}
	}
	else
		aTarget = rTarget.GetIntersection( aTotRect );

	// is the area already visible?
	Rectangle aVisArea( GetVisibleArea() );
	if ( aVisArea.IsInside(rTarget) )
		return TRUE;

	// is there somewhat to scroll?
	if ( aVisArea.TopLeft() != aTarget.TopLeft() )
	{
		Rectangle aBox( aTarget.GetUnion(aVisArea) );
		long  nDeltaX = ( aBox.Right() - aVisArea.Right() ) +
						( aBox.Left() - aVisArea.Left() );
		long  nDeltaY = ( aBox.Top() - aVisArea.Top() ) +
						( aBox.Bottom() - aVisArea.Bottom() );
		Scroll( nDeltaX, nDeltaY );
	}

	// determine if the target is completely visible
	return aVisArea.GetWidth() >= aTarget.GetWidth() &&
		   aVisArea.GetHeight() >= aTarget.GetHeight();
}

//-------------------------------------------------------------------

Rectangle ScrollableWindow::GetVisibleArea() const
{
	Point aTopLeft( PixelToLogic( Point() ) );
	Size aSz( GetOutputSize() );
	return Rectangle( aTopLeft, aSz );
}

//-------------------------------------------------------------------

void ScrollableWindow::SetLineSize( ULONG nHorz, ULONG nVert )
{
	Size aPixSz( LogicToPixel( Size(nHorz, nVert) ) );
	nColumnPixW = aPixSz.Width();
	nLinePixH = aPixSz.Height();
	aVScroll.SetLineSize( nLinePixH );
	aHScroll.SetLineSize( nColumnPixW );
}

//-------------------------------------------------------------------

void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, USHORT )
{
	if ( !bScrolling )
		StartScroll();

	// get the delta in pixel
	Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
	Size aOutPixSz( GetOutputSizePixel() );
	MapMode aMap( GetMapMode() );
	Point aNewPixOffset( aPixOffset );

	// scrolling horizontally?
	if ( nDeltaX != 0 )
	{
		aNewPixOffset.X() -= aDeltaPix.Width();
		if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
			aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
		else if ( aNewPixOffset.X() > 0 )
			aNewPixOffset.X() = 0;
	}

	// scrolling vertically?
	if ( nDeltaY != 0 )
	{
		aNewPixOffset.Y() -= aDeltaPix.Height();
		if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
			aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
		else if ( aNewPixOffset.Y() > 0 )
			aNewPixOffset.Y() = 0;
	}

	// recompute the logical scroll units
	aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
	aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
	Size aDelta( PixelToLogic(aDeltaPix) );
	nDeltaX = aDelta.Width();
	nDeltaY = aDelta.Height();
	aPixOffset = aNewPixOffset;

	// scrolling?
	if ( nDeltaX != 0 || nDeltaY != 0 )
	{
		Update();

		// does the new area overlap the old one?
		if ( Abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
			 Abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
		{
			// scroll the overlapping area
			SetMapMode( aMap );

			// never scroll the scrollbars itself!
			Window::Scroll(-nDeltaX, -nDeltaY,
				PixelToLogic( Rectangle( Point(0, 0), aOutPixSz ) ) );
		}
		else
		{
			// repaint all
			SetMapMode( aMap );
			Invalidate();
		}

		Update();
	}

	if ( !bScrolling )
	{
		EndScroll( nDeltaX, nDeltaY );
		if ( nDeltaX )
			aHScroll.SetThumbPos( -aPixOffset.X() );
		if ( nDeltaY )
			aVScroll.SetThumbPos( -aPixOffset.Y() );
	}
}

//-------------------------------------------------------------------

void ScrollableWindow::ScrollLines( long nLinesX, long nLinesY )
{
	Size aDelta( PixelToLogic( Size( nColumnPixW, nLinePixH ) ) );
	Scroll( aDelta.Width()*nLinesX, aDelta.Height()*nLinesY );
}

//-------------------------------------------------------------------

void ScrollableWindow::ScrollPages( long nPagesX, ULONG nOverlapX,
									long nPagesY, ULONG nOverlapY )
{
	Size aOutSz( GetVisibleArea().GetSize() );
	Scroll( nPagesX * aOutSz.Width() + (nPagesX>0 ? 1 : -1) * nOverlapX,
			nPagesY * aOutSz.Height() + (nPagesY>0 ? 1 : -1) * nOverlapY );
}


