/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: sphere3d.cxx,v $
 * $Revision: 1.20.18.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include "svdstr.hrc"
#include "svdglob.hxx"
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include "globl3d.hxx"
#include <svx/sphere3d.hxx>

#include <svx/svxids.hrc>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dsphereproperties.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>

//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section

sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact()
{
	return new sdr::contact::ViewContactOfE3dSphere(*this);
}

//////////////////////////////////////////////////////////////////////////////

sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties()
{
	return new sdr::properties::E3dSphereProperties(*this);
}

//////////////////////////////////////////////////////////////////////////////

TYPEINIT1(E3dSphereObj, E3dCompoundObject);

/*************************************************************************
|*
|* Kugel aus Polygonfacetten nach Laengen und Breitengrad aufbauen
|*
\************************************************************************/

E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize)
:	E3dCompoundObject(rDefault)
{
	// Defaults setzen
	SetDefaultAttributes(rDefault);

	// Uebergebene drueberbuegeln
	aCenter = rCenter;
	aSize = r3DSize;
}

E3dSphereObj::E3dSphereObj()
:	E3dCompoundObject()
{
	// Defaults setzen
	E3dDefaultAttributes aDefault;
	SetDefaultAttributes(aDefault);
}

/*************************************************************************
|*
|* Kugel erzeugen ohne die Polygone darin zu erzeugen
|*
\************************************************************************/

// FG: Dieser Aufruf erfolgt von der 3D-Object Factory (objfac3d.cxx) und zwar ausschliesslich beim
//     laden von Dokumenten. Hier braucht man keinen CreateSphere-Aufruf, denn die wirkliche
//     Anzahl Segmente ist ja noch nicht bekannt. Dies war bis zum 10.2.97 ein (kleines)
//     Speicherleck.
E3dSphereObj::E3dSphereObj(int /*dummy*/) // den Parameter braucht es um unterscheiden zu koennen, welcher
{                                     // der beiden Konstruktoren gemeint ist. Der obige halt per Default
	// Defaults setzen
	E3dDefaultAttributes aDefault;
	SetDefaultAttributes(aDefault);
}

void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
	// Defaults setzen
	aCenter = rDefault.GetDefaultSphereCenter();
	aSize = rDefault.GetDefaultSphereSize();
}

/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/

UINT16 E3dSphereObj::GetObjIdentifier() const
{
	return E3D_SPHEREOBJ_ID;
}

/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
|*
\************************************************************************/

SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
{
	return NULL;
}

/*************************************************************************
|*
|* Leer-Konstruktor
|*
\************************************************************************/

void E3dSphereObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
{
	if((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) && (nHSegs != 0 || nVSegs != 0))
	{
		GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
		GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));

		ActionChanged();
	}
}

/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/

void E3dSphereObj::operator=(const SdrObject& rObj)
{
	// erstmal alle Childs kopieren
	E3dCompoundObject::operator=(rObj);

	// weitere Parameter kopieren
	const E3dSphereObj& r3DObj = (const E3dSphereObj&) rObj;

	aCenter       = r3DObj.aCenter;
	aSize         = r3DObj.aSize;
}

/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/

void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew)
{
	if(aCenter != rNew)
	{
		aCenter = rNew;
		ActionChanged();
	}
}

void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew)
{
	if(aSize != rNew)
	{
		aSize = rNew;
		ActionChanged();
	}
}

/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/

void E3dSphereObj::TakeObjNameSingul(XubString& rName) const
{
	rName=ImpGetResStr(STR_ObjNameSingulSphere3d);

	String aName( GetName() );
	if(aName.Len())
	{
		rName += sal_Unicode(' ');
		rName += sal_Unicode('\'');
		rName += aName;
		rName += sal_Unicode('\'');
	}
}

/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/

void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
{
	rName=ImpGetResStr(STR_ObjNamePluralSphere3d);
}

// eof
