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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX

#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>

//////////////////////////////////////////////////////////////////////////////
// predeclarations

namespace sdr { namespace contact {
	class ViewObjectContactOfE3dScene;
}}

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace contact
	{
		class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj
		{
		protected:
			// Primitive3D sequence of the ViewContact. This contains all necessary information
			// for the graphical visualisation and needs to be supported by all VCs which
			// can be visualized.
			drawinglayer::primitive3d::Primitive3DSequence			mxPrimitive3DSequence;

			// This method is responsible for creating the graphical visualisation data which is
			// stored/cached in the local primitive. Default gets view-independent Primitive3D
			// from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of
			// visibility and ghosted.
			// This method will not handle included hierarchies and not check geometric visibility.
			drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;

			// also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
			// answer the get2DRange question accordingly
			virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;

		public:
			ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
			virtual ~ViewObjectContactOfE3d();

			// access to the local primitive sequence. This will ensure that the list is
			// current in comparing the local list content with a fresh created incarnation
			// This method will not handle included hierarchies or visibility.
			drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
		};
	} // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX

// eof
