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#ifndef _SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX
#define _SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX

#include <svx/sdr/overlay/overlayobject.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace overlay
	{
		class OverlayPrimitive2DSequenceObject : public OverlayObjectWithBasePosition
		{
		protected:
			// the sequence of primitives to show
			const drawinglayer::primitive2d::Primitive2DSequence	maSequence;

			// Draw geometry
			virtual void drawGeometry(OutputDevice& rOutputDevice);

			// Create the BaseRange. This method needs to calculate maBaseRange.
			virtual void createBaseRange(OutputDevice& rOutputDevice);

			// Hittest with logical coordinates. Default tests against maBaseRange.
			virtual sal_Bool isHit(const basegfx::B2DPoint& rPos, double fTol = 0.0) const;

		private:
			// internal helper to create a drawinglayer::geometry::ViewInformation2D
			// using a OutputDevice and local knowledge
			drawinglayer::geometry::ViewInformation2D impCreateViewInformation2D(OutputDevice& rOutputDevice) const;

		public:
			OverlayPrimitive2DSequenceObject(const drawinglayer::primitive2d::Primitive2DSequence& rSequence);

			virtual ~OverlayPrimitive2DSequenceObject();

			// data read access
			const drawinglayer::primitive2d::Primitive2DSequence& getSequence() const { return maSequence; }
		};
	} // end of namespace overlay
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX

// eof
