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 * $RCSfile: viewobjectcontactredirector.hxx,v $
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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX

#include "svx/svxdllapi.h"
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////
// predeclarations

namespace sdr { namespace contact {
	class DisplayInfo;
	class ViewObjectContact;
}}

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace contact
	{
		// This class provides a mechanism to redirect the paint mechanism for all or
		// single ViewObjectContacts. An own derivation may be set at single ViewContacts
		// or at the ObjectContact for redirecting all. If both is used, the one at single
		// objects will have priority.
		class SVX_DLLPUBLIC ViewObjectContactRedirector
		{
		public:
			// basic constructor.
			ViewObjectContactRedirector();

			// The destructor.
			virtual ~ViewObjectContactRedirector();

			// all default implementations just call the same methods at the original. To do something
			// different, overload the method and at least do what the method does.
			virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence(
				const sdr::contact::ViewObjectContact& rOriginal, 
				const sdr::contact::DisplayInfo& rDisplayInfo);
		};
	} // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX

// eof
