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#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
#define _SDR_ANIMATION_ANIMATIONSTATE_HXX

#include <sal/types.h>
#include <vector>
#include <svx/sdr/animation/scheduler.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////
// predeclarations

namespace sdr
{
	namespace contact
	{
		class ViewObjectContact;
	} // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace animation
	{
		class PrimitiveAnimation : public Event
		{
		protected:
			// the animated VOC
			sdr::contact::ViewObjectContact&					mrVOContact;

			// the vetor of animated primitives
			drawinglayer::primitive2d::Primitive2DSequence		maAnimatedPrimitives;

			// local helpers
			double getSmallestNextTime(double fCurrentTime);
			void prepareNextEvent();

		public:
			// basic constructor.
			PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);

			// destructor
			virtual ~PrimitiveAnimation();

			// execute event, from base class Event
			virtual void Trigger(sal_uInt32 nTime);
		};
	} // end of namespace animation
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX

// eof
