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#ifndef _E3D_POLYGON3D_HXX
#define _E3D_POLYGON3D_HXX

#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"

class SVX_DLLPUBLIC E3dPolygonObj : public E3dCompoundObject
{
private:
	// #110094# DrawContact section
	virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();

	// Parameter
	basegfx::B3DPolyPolygon	aPolyPoly3D;
	basegfx::B3DPolyPolygon	aPolyNormals3D;
	basegfx::B2DPolyPolygon	aPolyTexture2D;
	BOOL			bLineOnly;

	SVX_DLLPRIVATE void CreateDefaultNormals();
	SVX_DLLPRIVATE void CreateDefaultTexture();

public:
	void SetPolyPolygon3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D);
	void SetPolyNormals3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D);
	void SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyPoly2D);

	TYPEINFO();

	E3dPolygonObj(
		E3dDefaultAttributes& rDefault, 
		const basegfx::B3DPolyPolygon& rPolyPoly3D,
		BOOL bLinOnly=FALSE);
	E3dPolygonObj(
		E3dDefaultAttributes& rDefault, 
		const basegfx::B3DPolyPolygon& rPolyPoly3D,
		const basegfx::B3DPolyPolygon& rPolyNormals3D, 
		BOOL bLinOnly=FALSE);
	E3dPolygonObj(
		E3dDefaultAttributes& rDefault, 
		const basegfx::B3DPolyPolygon& rPolyPoly3D,
		const basegfx::B3DPolyPolygon& rPolyNormals3D, 
		const basegfx::B2DPolyPolygon& rPolyTexture2D, 
		BOOL bLinOnly=FALSE);

	E3dPolygonObj();
	virtual ~E3dPolygonObj();

	const basegfx::B3DPolyPolygon& GetPolyPolygon3D() const { return aPolyPoly3D; }
	const basegfx::B3DPolyPolygon& GetPolyNormals3D() const { return aPolyNormals3D; }
	const basegfx::B2DPolyPolygon& GetPolyTexture2D() const { return aPolyTexture2D; }

	virtual UINT16 GetObjIdentifier() const;
	virtual SdrObject* DoConvertToPolyObj(BOOL bBezier) const;

	virtual void operator=(const SdrObject&);

	// LineOnly?
	BOOL GetLineOnly() { return bLineOnly; }
	void SetLineOnly(BOOL bNew);
};

#endif			// _E3D_POLYGON3D_HXX
