#include <OpenGl_tgl_all.h>

#include <OpenGl_cmn_varargs.h>
#include <OpenGl_tsm_ws.h>

#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>

#include <GL/gl.h>

extern GLboolean g_fList;

void EXPORT call_togl_backfacing ( CALL_DEF_VIEW* aView ) {

 CMN_KEY_DATA key;

 key.ldata = aView -> Backfacing;

 TsmSetWSAttri ( aView -> WsId, WSBackfacing, &key );

 g_fList = GL_FALSE;

}  /* end call_togl_backfacing */
