
#include <OpenGl_tgl_all.h>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_subrvis.h>

void EXPORT
call_togl_background
(
	CALL_DEF_VIEW * aview
)
{
TEL_COLOUR  col;

	col.rgb[0]	= aview->DefWindow.Background.r,
	col.rgb[1]	= aview->DefWindow.Background.g,
	col.rgb[2]	= aview->DefWindow.Background.b;
	call_subr_set_background (aview->WsId, &col);
	return;
}
