
#include <OpenGl_tgl_all.h>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_funcs.h>
#include <OpenGl_tgl_subrvis.h>

void EXPORT
call_togl_removeview
(
	CALL_DEF_VIEW * aview
)
{
	call_func_del_struct (aview->ViewId);
	call_subr_close_ws (aview);
	return;
}
