
#include <OpenGl_tgl_all.h>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_subrvis.h>

void EXPORT
call_togl_antialiasing
(
	CALL_DEF_VIEW * aview,
	int tag
)
{
	call_subr_antialiasing (aview, tag);
	return;
}
