digraph G
{
  edge [fontname="FreeSans.ttf",fontsize=10,labelfontname="FreeSans.ttf",labelfontsize=10];
  node [fontname="FreeSans.ttf",fontsize=10,shape=record];
  Node1 [label="Ogre::HardwareBuffer",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled" fontcolor="black"];
  Node1 -> Node2 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node2 [label="Ogre::HardwareIndexBuffer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1HardwareIndexBuffer.html",tooltip="Specialisation of HardwareBuffer for vertex index buffers, still abstract."];
  Node2 -> Node3 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node3 [label="Ogre::DefaultHardwareIndexBuffer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1DefaultHardwareIndexBuffer.html",tooltip="Specialisation of HardwareIndexBuffer for emulation."];
  Node1 -> Node4 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node4 [label="Ogre::HardwarePixelBuffer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1HardwarePixelBuffer.html",tooltip="Specialisation of HardwareBuffer for a pixel buffer."];
  Node1 -> Node5 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node5 [label="Ogre::HardwareVertexBuffer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1HardwareVertexBuffer.html",tooltip="Specialisation of HardwareBuffer for a vertex buffer."];
  Node5 -> Node6 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node6 [label="Ogre::DefaultHardwareVertexBuffer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1DefaultHardwareVertexBuffer.html",tooltip="Specialisation of HardwareVertexBuffer for emulation."];
}
