digraph G
{
  edge [fontname="FreeSans.ttf",fontsize=10,labelfontname="FreeSans.ttf",labelfontsize=10];
  node [fontname="FreeSans.ttf",fontsize=10,shape=record];
  rankdir=LR;
  Node1 [label="Ogre::AnimableObject",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled" fontcolor="black"];
  Node1 -> Node2 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node2 [label="Ogre::MovableObject",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1MovableObject.html",tooltip="Abstract class definining a movable object in a scene."];
  Node2 -> Node3 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node3 [label="Ogre::BillboardChain",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1BillboardChain.html",tooltip="Allows the rendering of a chain of connected billboards."];
  Node3 -> Node4 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node4 [label="Ogre::RibbonTrail",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1RibbonTrail.html",tooltip="Subclass of BillboardChain which automatically leaves a trail behind one or more..."];
  Node2 -> Node5 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node5 [label="Ogre::BillboardSet",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1BillboardSet.html",tooltip="A collection of billboards (faces which are always facing the given direction) with..."];
  Node2 -> Node6 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node6 [label="Ogre::Entity",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1Entity.html",tooltip="Defines an instance of a discrete, movable object based on a Mesh."];
  Node2 -> Node7 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node7 [label="Ogre::Frustum",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1Frustum.html",tooltip="A frustum represents a pyramid, capped at the near and far end which is used to represent..."];
  Node7 -> Node8 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node8 [label="Ogre::Camera",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1Camera.html",tooltip="A viewpoint from which the scene will be rendered."];
  Node2 -> Node9 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node9 [label="Ogre::InstancedGeometry::BatchInstance",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1InstancedGeometry_1_1BatchInstance.html",tooltip="The details of a topological BatchInstance which is the highest level of partitioning..."];
  Node2 -> Node10 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node10 [label="Ogre::Light",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1Light.html",tooltip="Representation of a dynamic light source in the scene."];
  Node2 -> Node11 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node11 [label="Ogre::ManualObject",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1ManualObject.html",tooltip="Class providing a much simplified interface to generating manual objects with custom..."];
  Node2 -> Node12 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node12 [label="Ogre::MovablePlane",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1MovablePlane.html",tooltip="Definition of a Plane that may be attached to a node, and the derived details of..."];
  Node2 -> Node13 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node13 [label="Ogre::ParticleSystem",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1ParticleSystem.html",tooltip="Class defining particle system based special effects."];
  Node2 -> Node14 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node14 [label="Ogre::SimpleRenderable",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1SimpleRenderable.html"];
  Node14 -> Node15 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node15 [label="Ogre::InstancedGeometry::GeometryBucket",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1InstancedGeometry_1_1GeometryBucket.html",tooltip="A GeometryBucket is a the lowest level bucket where geometry with the same vertex..."];
  Node14 -> Node16 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node16 [label="Ogre::Rectangle2D",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1Rectangle2D.html",tooltip="Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle;..."];
  Node14 -> Node17 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node17 [label="Ogre::WireBoundingBox",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1WireBoundingBox.html",tooltip="Allows the rendering of a wireframe bounding box."];
  Node2 -> Node18 [dir=back,color="midnightblue",fontsize=10,style="solid",fontname="FreeSans.ttf"];
  Node18 [label="Ogre::StaticGeometry::Region",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classOgre_1_1StaticGeometry_1_1Region.html",tooltip="The details of a topological region which is the highest level of partitioning for..."];
}
