# OgreGLSLLinkProgram.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __GLSLLinkProgram_H__
    00026 #define __GLSLLinkProgram_H__
    00027
    00028 #include "OgreGLPrerequisites.h"
    00029 #include "OgreGpuProgram.h"
    00030
    00031 namespace Ogre {
    00032
    00037     class GLSLLinkProgram
    00038     {
    00039     private:
    00041         struct UniformReference
    00042         {
    00043             String mName;
    00044             GLenum mType;
    00045             GLint  mLocation;
    00046             bool isReal;
    00047             GLsizei mElementCount;
    00048             GLint mArraySize;
    00049         };
    00050
    00051         typedef std::vector<UniformReference> UniformReferenceList;
    00052         typedef UniformReferenceList::iterator UniformReferenceIterator;
    00054         UniformReferenceList mUniformReferences;
    00055
    00057         bool        mUniformRefsBuilt;
    00059         GLhandleARB mGLHandle;
    00061         GLint       mLinked;
    00063         bool mSkeletalAnimation;
    00064
    00066         void buildUniformReferences(void);
    00067
    00068     public:
    00070         GLSLLinkProgram(void);
    00071         ~GLSLLinkProgram(void);
    00072
    00076         void activate(void);
    00080         void updateUniforms(GpuProgramParametersSharedPtr params);
    00084         void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
    00086         GLhandleARB getGLHandle(void) const { return mGLHandle; }
    00093         void setSkeletalAnimationIncluded(bool included)
    00094         { mSkeletalAnimation = included; }
    00095
    00102         bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
    00103
    00104     };
    00105
    00106 }
    00107
    00108 #endif // __GLSLLinkProgram_H__

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 17 15:39:08 2006