/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2005 The OGRE Team
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/

#ifndef __TerrainPrerequisites_H__
#define __TerrainPrerequisites_H__

#include "OgrePrerequisites.h"

//-----------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------

namespace Ogre
{
    class TerrainSceneManager;
    class TerrainPageSource;
    class TerrainRenderable;
    class TerrainPage;
}
//-----------------------------------------------------------------------
// Windows Settings
//-----------------------------------------------------------------------

#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32 ) && !defined(__MINGW32__)
#   ifdef PLUGIN_TERRAIN_EXPORTS
#       define _OgreTerrainExport __declspec(dllexport)
#   else
#       define _OgreTerrainExport __declspec(dllimport)
#   endif
#else
#   define _OgreTerrainExport
#endif

#endif

