# Ogre::Quake3ShaderManager Member List

This is the complete list of members for Ogre::Quake3ShaderManager, including all inherited members.

clear(void) | Ogre::Quake3ShaderManager |
convertBlendFunc(const String &q3func) | Ogre::Quake3ShaderManager | `[protected]`
create(const String &name) | Ogre::Quake3ShaderManager |
getByName(const String &name) | Ogre::Quake3ShaderManager |
getLoadingOrder(void) const | Ogre::Quake3ShaderManager | `[virtual]`
getScriptPatterns(void) const | Ogre::Quake3ShaderManager | `[virtual]`
getSingleton(void) | Ogre::Quake3ShaderManager | `[static]`
getSingletonPtr(void) | Ogre::Quake3ShaderManager | `[static]`
ms_Singleton | Ogre::Singleton< Quake3ShaderManager > | `[protected, static]`
mScriptPatterns | Ogre::Quake3ShaderManager | `[protected]`
mShaderMap | Ogre::Quake3ShaderManager | `[protected]`
parseNewShaderPass(DataStreamPtr &stream, Quake3Shader *pShader) | Ogre::Quake3ShaderManager | `[protected]`
parseScript(DataStreamPtr &stream, const String &groupName) | Ogre::Quake3ShaderManager | `[virtual]`
parseShaderAttrib(const String &line, Quake3Shader *pShader) | Ogre::Quake3ShaderManager | `[protected]`
parseShaderPassAttrib(const String &line, Quake3Shader *pShader, Quake3Shader::Pass *pPass) | Ogre::Quake3ShaderManager | `[protected]`
Quake3ShaderManager() | Ogre::Quake3ShaderManager |
Quake3ShaderMap typedef | Ogre::Quake3ShaderManager | `[protected]`
Singleton(void) | Ogre::Singleton< Quake3ShaderManager > |
~Quake3ShaderManager() | Ogre::Quake3ShaderManager | `[virtual]`
~ScriptLoader() | Ogre::ScriptLoader | `[virtual]`
~Singleton(void) | Ogre::Singleton< Quake3ShaderManager > |

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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:05:42 2006