# OgreBone.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __Bone_H__
    00027 #define __Bone_H__
    00028
    00029 #include "OgrePrerequisites.h"
    00030 #include "OgreNode.h"
    00031
    00032
    00033 namespace Ogre
    00034 {
    00041     class _OgreExport Bone : public Node
    00042     {
    00043     public:
    00045         Bone(unsigned short handle, Skeleton* creator);
    00047         Bone(const String& name, unsigned short handle, Skeleton* creator);
    00048         ~Bone();
    00049
    00061         Bone* createChild(unsigned short handle,
    00062             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
    00063
    00064
    00066         unsigned short getHandle(void) const;
    00067
    00071         void setBindingPose(void);
    00072
    00079         void reset(void);
    00080
    00089         void setManuallyControlled(bool manuallyControlled);
    00090
    00092         bool isManuallyControlled() const;
    00093
    00094
    00099         const Matrix4& _getBindingPoseInverseTransform(void) const;
    00100
    00101
    00102     protected:
    00104         unsigned short mHandle;
    00105
    00107         bool mManuallyControlled;
    00108
    00110         Node* createChildImpl(void);
    00112         Node* createChildImpl(const String& name);
    00113
    00115         Skeleton* mCreator;
    00116
    00118         Matrix4 mBindDerivedInverseTransform;
    00119
    00120
    00121
    00122     };
    00123
    00124
    00125 }
    00126
    00127 #endif

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:41 2006