# Ogre::MovablePlane Class Reference

Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...

`#include <OgreMovablePlane.h>`

Inheritance diagram for Ogre::MovablePlane:

List of all members.

## Public Types

enum | Side { NO_SIDE, POSITIVE_SIDE, NEGATIVE_SIDE }
| The "positive side" of the plane is the half space to which the plane normal points. More...
typedef std::vector< ShadowRenderable * > | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Member Functions

| MovablePlane (const String &name)
| MovablePlane (const Plane &rhs)
| MovablePlane (const Vector3 &rkNormal, Real fConstant)
| Construct a plane through a normal, and a distance to move the plane along the normal.
| MovablePlane (const Vector3 &rkNormal, const Vector3 &rkPoint)
| MovablePlane (const Vector3 &rkPoint0, const Vector3 &rkPoint1, const Vector3 &rkPoint2)
| ~MovablePlane ()
void | _notifyCurrentCamera (Camera *cam)
| Overridden from MovableObject.
const AxisAlignedBox & | getBoundingBox (void) const
| Overridden from MovableObject.
Real | getBoundingRadius (void) const
| Overridden from MovableObject.
void | _updateRenderQueue (RenderQueue *queue)
| Overridden from MovableObject.
const String & | getName (void) const
| Overridden from MovableObject.
const String & | getMovableType (void) const
| Overridden from MovableObject.
const Plane & | _getDerivedPlane (void) const
| Get the derived plane as transformed by its parent node.
Side | getSide (const Vector3 &rkPoint) const
Real | getDistance (const Vector3 &rkPoint) const
| This is a pseudodistance.
void | redefine (const Vector3 &rkPoint0, const Vector3 &rkPoint1, const Vector3 &rkPoint2)
| Redefine this plane based on 3 points.
bool | operator== (const Plane &rhs) const
| Comparison operator.
virtual Node * | getParentNode (void) const
| Returns the node to which this object is attached.
virtual SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached.
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Internal method called to notify the object that it has been attached to a node.
virtual bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint.
virtual bool | isInScene (void) const
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const
| Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object.
virtual void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component.
virtual bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not.
virtual void | setUserObject (UserDefinedObject *obj)
| Call this to associate your own custom user object instance with this MovableObject.
virtual UserDefinedObject * | getUserObject (void)
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
virtual void | setRenderQueueGroup (RenderQueueGroupID queueID)
| Sets the render queue group this entity will be rendered through.
virtual RenderQueueGroupID | getRenderQueueGroup (void) const
| Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual Matrix4 | _getParentNodeFullTransform (void) const
| return the full transformation of the parent sceneNode or the attachingPoint node
virtual void | setQueryFlags (unsigned long flags)
| Sets the query flags for this object.
virtual void | addQueryFlags (unsigned long flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void | removeQueryFlags (unsigned long flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual unsigned long | getQueryFlags (void) const
| Returns the query flags relevant for this object.
EdgeData * | getEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
| Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBox & | getLightCapBounds (void) const
| Overridden member from ShadowCaster.
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Overridden member from ShadowCaster.
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows.
bool | getCastShadows (void) const
| Returns whether shadow casting is enabled for this object.
Real | getPointExtrusionDistance (const Light *l) const
| Get the distance to extrude for a point/spot light.

## Static Public Member Functions

void | extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light.

## Public Attributes

Vector3 | normal
Real | d

## Protected Member Functions

Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
| Helper moethod for calculating extrusion distance.
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
| Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void | generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
| Utility method for extruding a bounding box.

## Protected Attributes

String | mName
Plane | mDerivedPlane
Vector3 | mLastTranslate
Quaternion | mLastRotate
AxisAlignedBox | mNullBB
bool | mDirty
Node * | mParentNode
| node to which this object is attached
bool | mParentIsTagPoint
bool | mVisible
| Is this object visible?
UserDefinedObject * | mUserObject
| User defined object which is linked to this object.
RenderQueueGroupID | mRenderQueueID
| The render queue to use when rendering this object.
bool | mRenderQueueIDSet
| Flags whether the RenderQueue's default should be used.
unsigned long | mQueryFlags
| Flags determining whether this object is included / excluded from scene queries.
AxisAlignedBox | mWorldAABB
| Cached world AABB of this object.
Sphere | mWorldBoundingSphere
AxisAlignedBox | mWorldDarkCapBounds
| World space AABB of this object's dark cap.
bool | mCastShadows
| Does this object cast shadows?

## Static Protected Attributes

String | msMovableType

## Friends

_OgreExport friend std::ostream & | operator<< (std::ostream &o, Plane &p)

## Detailed Description

Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.

Remarks:
  This plane is not here for rendering purposes, it's to allow you to attach planes to the scene in order to have them move and follow nodes on their own, which is useful if you're using the plane for some kind of calculation, e.g. reflection.

Definition at line 49 of file OgreMovablePlane.h.

## Member Typedef Documentation

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList `[inherited]`

| Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator `[inherited]`

| Definition at line 122 of file OgreShadowCaster.h.

## Member Enumeration Documentation

enum Ogre::Plane::Side `[inherited]`

The "positive side" of the plane is the half space to which the plane normal points.

The "negative side" is the other half space. The flag "no side" indicates the plane itself.

Enumeration values:

  NO_SIDE |
  POSITIVE_SIDE |
  NEGATIVE_SIDE |

Definition at line 66 of file OgrePlane.h.

## Constructor & Destructor Documentation

Ogre::MovablePlane::MovablePlane | ( | const String & | name | ) |

Ogre::MovablePlane::MovablePlane | ( | const Plane & | rhs | ) |

Ogre::MovablePlane::MovablePlane | ( | const Vector3 & | rkNormal,
|  | Real | fConstant
| ) |

| Construct a plane through a normal, and a distance to move the plane along the normal.

Ogre::MovablePlane::MovablePlane | ( | const Vector3 & | rkNormal,
|  | const Vector3 & | rkPoint
| ) |

Ogre::MovablePlane::MovablePlane | ( | const Vector3 & | rkPoint0,
|  | const Vector3 & | rkPoint1,
|  | const Vector3 & | rkPoint2
| ) |

Ogre::MovablePlane::~MovablePlane | ( |  | ) |

| Definition at line 68 of file OgreMovablePlane.h.

## Member Function Documentation

const Plane& Ogre::MovablePlane::_getDerivedPlane | ( | void |  | ) | const

| Get the derived plane as transformed by its parent node.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform | ( | void |  | ) | const`[virtual, inherited]`

| return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent,
|  | bool | isTagPoint = false
| ) | `[virtual, inherited]`

| Internal method called to notify the object that it has been attached to a node. Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

void Ogre::MovablePlane::_notifyCurrentCamera | ( | Camera * | cam | ) | `[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 70 of file OgreMovablePlane.h.

void Ogre::MovablePlane::_updateRenderQueue | ( | RenderQueue * | queue | ) | `[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 76 of file OgreMovablePlane.h.

virtual void Ogre::MovableObject::addQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. Definition at line 203 of file OgreMovableObject.h.

virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | const`[protected, virtual, inherited]`

Utility method for extruding a bounding box.

Parameters:

  box | Original bounding box, will be updated in-place
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  extrudeDist | The distance to extrude

void Ogre::ShadowCaster::extrudeVertices | ( | HardwareVertexBufferSharedPtr | vertexBuffer,
|  | size_t | originalVertexCount,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | `[static, inherited]`

Utility method for extruding vertices based on a light.

Remarks:
  Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters:

  vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
  originalVertexCount | The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  extrudeDist | The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData,
|  | HardwareIndexBufferSharedPtr | indexBuffer,
|  | const Light * | light,
|  | ShadowRenderableList & | shadowRenderables,
|  | unsigned long | flags
| ) | `[protected, virtual, inherited]`

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:

  edgeData | The edge information to use
  indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable.
  light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
  shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
  flags | Additional controller flags, see ShadowRenderableFlags

const AxisAlignedBox& Ogre::MovablePlane::getBoundingBox | ( | void |  | ) | const`[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 72 of file OgreMovablePlane.h.

Real Ogre::MovablePlane::getBoundingRadius | ( | void |  | ) | const`[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 74 of file OgreMovablePlane.h. References Ogre::Real.

bool Ogre::MovableObject::getCastShadows | ( | void |  | ) | const`[virtual, inherited]`

| Returns whether shadow casting is enabled for this object. Implements Ogre::ShadowCaster. Definition at line 238 of file OgreMovableObject.h.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light,
|  | Real | dirLightExtrusionDist
| ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster.

Real Ogre::Plane::getDistance | ( | const Vector3 & | rkPoint | ) | const`[inherited]`

This is a pseudodistance.

The sign of the return value is positive if the point is on the positive side of the plane, negative if the point is on the negative side, and zero if the point is on the plane.

  The absolute value of the return value is the true distance only when the plane normal is a unit length vector.

Referenced by Ogre::PlaneBoundedVolume::intersects().

EdgeData* Ogre::MovableObject::getEdgeList | ( | void |  | ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, and Ogre::StaticGeometry::Region. Definition at line 213 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos,
|  | const Light * | light
| ) | const`[protected, inherited]`

| Helper moethod for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void |  | ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster.

const String& Ogre::MovablePlane::getMovableType | ( | void |  | ) | const`[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject.

const String& Ogre::MovablePlane::getName | ( | void |  | ) | const`[virtual]`

| Overridden from MovableObject. Implements Ogre::MovableObject.

virtual Node* Ogre::MovableObject::getParentNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the scene node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance | ( | const Light * | l | ) | const`[virtual, inherited]`

| Get the distance to extrude for a point/spot light. Implements Ogre::ShadowCaster.

virtual unsigned long Ogre::MovableObject::getQueryFlags | ( | void |  | ) | const`[virtual, inherited]`

| Returns the query flags relevant for this object. Definition at line 210 of file OgreMovableObject.h.

virtual RenderQueueGroupID Ogre::MovableObject::getRenderQueueGroup | ( | void |  | ) | const`[virtual, inherited]`

| Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique,
|  | const Light * | light,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | bool | extrudeVertices,
|  | Real | extrusionDist,
|  | unsigned long | flags = 0
| ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, and Ogre::StaticGeometry::Region.

Side Ogre::Plane::getSide | ( | const Vector3 & | rkPoint | ) | const`[inherited]`

| Referenced by Ogre::PlaneBoundedVolume::intersects().

virtual UserDefinedObject* Ogre::MovableObject::getUserObject | ( | void |  | ) | `[virtual, inherited]`

| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. Definition at line 171 of file OgreMovableObject.h.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false | ) | const`[virtual, inherited]`

| Retrieves the axis-aligned bounding box for this object in world coordinates. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false | ) | const`[virtual, inherited]`

| Retrieves the worldspace bounding sphere for this object. Reimplemented in Ogre::Entity.

virtual bool Ogre::MovableObject::isAttached | ( | void |  | ) | const`[virtual, inherited]`

| Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isInScene | ( | void |  | ) | const`[virtual, inherited]`

| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::MovableObject::isVisible | ( | void |  | ) | const`[virtual, inherited]`

| Returns whether or not this object is supposed to be visible or not. Reimplemented in Ogre::StaticGeometry::Region.

bool Ogre::Plane::operator== | ( | const Plane & | rhs | ) | const`[inherited]`

| Comparison operator. Definition at line 92 of file OgrePlane.h. References Ogre::Plane::d, and Ogre::Plane::normal.

void Ogre::Plane::redefine | ( | const Vector3 & | rkPoint0,
|  | const Vector3 & | rkPoint1,
|  | const Vector3 & | rkPoint2
| ) | `[inherited]`

| Redefine this plane based on 3 points.

virtual void Ogre::MovableObject::removeQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. Definition at line 207 of file OgreMovableObject.h.

void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | `[inherited]`

Sets whether or not this object will cast shadows.

Remarks:
  This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.

Note:
  This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 236 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

Sets the query flags for this object.

Remarks:
  When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 199 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup | ( | RenderQueueGroupID | queueID | ) | `[virtual, inherited]`

Sets the render queue group this entity will be rendered through.

Remarks:
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters:

  queueID | Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setUserObject | ( | UserDefinedObject * | obj | ) | `[virtual, inherited]`

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
  By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 167 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | `[virtual, inherited]`

Tells this object whether to be visible or not, if it has a renderable component.

Note:
  An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visbility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visbility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData,
|  | const Vector4 & | lightPos
| ) | `[protected, virtual, inherited]`

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:

  edgeData | The edge information to update
  lightPos | 4D vector representing the light, a directional light has w=0.0

## Friends And Related Function Documentation

_OgreExport friend std::ostream& operator<< | ( | std::ostream & | o,
|  | Plane & | p
| ) | `[friend, inherited]`

## Member Data Documentation

Real Ogre::Plane::d `[inherited]`

| Definition at line 90 of file OgrePlane.h. Referenced by Ogre::Matrix4::operator *(), and Ogre::Plane::operator==().

bool Ogre::MovableObject::mCastShadows `[protected, inherited]`

| Does this object cast shadows? Definition at line 67 of file OgreMovableObject.h.

Plane Ogre::MovablePlane::mDerivedPlane `[mutable, protected]`

| Definition at line 53 of file OgreMovablePlane.h.

bool Ogre::MovablePlane::mDirty `[mutable, protected]`

| Definition at line 57 of file OgreMovablePlane.h.

Quaternion Ogre::MovablePlane::mLastRotate `[mutable, protected]`

| Definition at line 55 of file OgreMovablePlane.h.

Vector3 Ogre::MovablePlane::mLastTranslate `[mutable, protected]`

| Definition at line 54 of file OgreMovablePlane.h.

String Ogre::MovablePlane::mName `[protected]`

| Definition at line 52 of file OgreMovablePlane.h.

AxisAlignedBox Ogre::MovablePlane::mNullBB `[protected]`

| Definition at line 56 of file OgreMovablePlane.h.

bool Ogre::MovableObject::mParentIsTagPoint `[protected, inherited]`

| Definition at line 49 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode `[protected, inherited]`

| node to which this object is attached Definition at line 48 of file OgreMovableObject.h.

unsigned long Ogre::MovableObject::mQueryFlags `[protected, inherited]`

| Flags determining whether this object is included / excluded from scene queries. Definition at line 59 of file OgreMovableObject.h.

RenderQueueGroupID Ogre::MovableObject::mRenderQueueID `[protected, inherited]`

| The render queue to use when rendering this object. Definition at line 55 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet `[protected, inherited]`

| Flags whether the RenderQueue's default should be used. Definition at line 57 of file OgreMovableObject.h.

String Ogre::MovablePlane::msMovableType `[static, protected]`

| Definition at line 58 of file OgreMovablePlane.h.

UserDefinedObject* Ogre::MovableObject::mUserObject `[protected, inherited]`

| User defined object which is linked to this object. Definition at line 53 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible `[protected, inherited]`

| Is this object visible? Definition at line 51 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB `[mutable, protected, inherited]`

| Cached world AABB of this object. Reimplemented in Ogre::ParticleSystem. Definition at line 61 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere `[mutable, protected, inherited]`

| Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds `[mutable, protected, inherited]`

| World space AABB of this object's dark cap. Definition at line 65 of file OgreMovableObject.h.

Vector3 Ogre::Plane::normal `[inherited]`

| Definition at line 89 of file OgrePlane.h. Referenced by Ogre::Matrix4::operator *(), and Ogre::Plane::operator==().

The documentation for this class was generated from the following file:

- OgreMovablePlane.h

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:01:23 2006