# OgreSceneManagerEnumerator.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __SceneManagerEnumerator_H__
    00026 #define __SceneManagerEnumerator_H__
    00027
    00028 #include "OgrePrerequisites.h"
    00029
    00030 #include "OgreSceneManager.h"
    00031 #include "OgreSingleton.h"
    00032
    00033 namespace Ogre {
    00037     enum SceneType
    00038     {
    00039         ST_GENERIC,
    00040         ST_EXTERIOR_CLOSE,
    00041         ST_EXTERIOR_FAR,
    00042         ST_EXTERIOR_REAL_FAR,
    00043         ST_INTERIOR
    00044     };
    00069     class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>
    00070     {
    00071     private:
    00072         // Set of SceneManagers (unique entries)
    00073         std::set<SceneManager*> mUniqueSceneMgrs;
    00074         // Collection of loaded scene managers, keyed by scene type
    00075         typedef std::map<SceneType, SceneManager*> SceneManagerList ;
    00076         SceneManagerList mSceneManagers;
    00077
    00079         SceneManager* mDefaultManager;
    00080
    00081
    00082     public:
    00083         SceneManagerEnumerator();
    00084         ~SceneManagerEnumerator();
    00085
    00088         void setSceneManager(SceneType st, SceneManager* sm);
    00089
    00092         SceneManager* getSceneManager(SceneType st);
    00093
    00096         void setRenderSystem(RenderSystem* rs);
    00097
    00099         void shutdownAll(void);
    00115         static SceneManagerEnumerator& getSingleton(void);
    00131         static SceneManagerEnumerator* getSingletonPtr(void);
    00132
    00133     };
    00134
    00135
    00136 }
    00137
    00138 #endif

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:52 2006