# Ogre::PatchMesh Class Reference

Patch specialisation of Mesh. More...

`#include <OgrePatchMesh.h>`

Inheritance diagram for Ogre::PatchMesh:

List of all members.

## Public Types

typedef std::vector< Real > | LodDistanceList
typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList
| Multimap of vertex bone assignments (orders by vertex index).
typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator
typedef std::vector< SubMesh * > | SubMeshList
typedef HashMap< String, ushort > | SubMeshNameMap
| A hashmap used to store optional SubMesh names.
typedef VectorIterator< SubMeshList > | SubMeshIterator

## Public Member Functions

| PatchMesh (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group)
| Constructor.

void

define (void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false)

| Define the patch, as defined in MeshManager::createBezierPatch.
void | setSubdivision (Real factor)
void | load (void)

Remarks:
  If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own

SubMesh * | createSubMesh (void)
| Creates a new SubMesh.
SubMesh * | createSubMesh (const String &name)
| Creates a new SubMesh and gives it a name.
void | nameSubMesh (const String &name, ushort index)
| Gives a name to a SubMesh.
ushort | _getSubMeshIndex (const String &name) const
| Gets the index of a submesh with a given name.
unsigned short | getNumSubMeshes (void) const
| Gets the number of sub meshes which comprise this mesh.
SubMesh * | getSubMesh (unsigned short index) const
| Gets a pointer to the submesh indicated by the index.
SubMesh * | getSubMesh (const String &name) const
| Gets a SubMesh by name.
SubMeshIterator | getSubMeshIterator (void)
| Gets an iterator over the available submeshes.
MeshPtr | clone (const String &newName, const String &newGroup=StringUtil::BLANK)
| Makes a copy of this mesh object and gives it a new name.
const AxisAlignedBox & | getBounds (void) const
| Get the axis-aligned bounding box for this mesh.
Real | getBoundingSphereRadius (void) const
| Gets the radius of the bounding sphere surrounding this mesh.
void | _setBounds (const AxisAlignedBox &bounds, bool pad=true)
| Manually set the bounding box for this Mesh.
void | _setBoundingSphereRadius (Real radius)
| Manually set the bounding radius.
void | setSkeletonName (const String &skelName)
| Sets the name of the skeleton this Mesh uses for animation.
bool | hasSkeleton (void) const
| Returns true if this Mesh has a linked Skeleton.
const SkeletonPtr & | getSkeleton (void) const
| Gets a pointer to any linked Skeleton.
const String & | getSkeletonName (void) const
| Gets the name of any linked Skeleton.
void | _initAnimationState (AnimationStateSet *animSet)
| Initialise an animation set suitable for use with this mesh.
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign)
| Assigns a vertex to a bone with a given weight, for skeletal animation.
void | clearBoneAssignments (void)
| Removes all bone assignments for this mesh.
void | _notifySkeleton (SkeletonPtr &pSkel)
| Internal notification, used to tell the Mesh which Skeleton to use without loading it.
BoneAssignmentIterator | getBoneAssignmentIterator (void)
| Gets an iterator for access all bone assignments.
void | generateLodLevels (const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue)
| Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.
ushort | getNumLodLevels (void) const
| Returns the number of levels of detail that this mesh supports.
const MeshLodUsage & | getLodLevel (ushort index) const
| Gets details of the numbered level of detail entry.
void | createManualLodLevel (Real fromDepth, const String &meshName)
| Adds a new manual level-of-detail entry to this Mesh.
void | updateManualLodLevel (ushort index, const String &meshName)
| Changes the alternate mesh to use as a manual LOD at the given index.
ushort | getLodIndex (Real depth) const
| Retrieves the level of detail index for the given depth value.
ushort | getLodIndexSquaredDepth (Real squaredDepth) const
| Retrieves the level of detail index for the given squared depth value.
bool | isLodManual (void) const
| Returns true if this mesh is using manual LOD.
void | _setLodInfo (unsigned short numLevels, bool isManual)
| Internal methods for loading LOD, do not use.
void | _setLodUsage (unsigned short level, MeshLodUsage &usage)
| Internal methods for loading LOD, do not use.
void | _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata)
| Internal methods for loading LOD, do not use.
void | removeLodLevels (void)
| Removes all LOD data from this Mesh.
void | setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
| Sets the policy for the vertex buffers to be used when loading this Mesh.
void | setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
| Sets the policy for the index buffers to be used when loading this Mesh.
HardwareBuffer::Usage | getVertexBufferUsage (void) const
| Gets the usage setting for this meshes vertex buffers.
HardwareBuffer::Usage | getIndexBufferUsage (void) const
| Gets the usage setting for this meshes index buffers.
bool | isVertexBufferShadowed (void) const
| Gets whether or not this meshes vertex buffers are shadowed.
bool | isIndexBufferShadowed (void) const
| Gets whether or not this meshes index buffers are shadowed.
unsigned short | _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments)
| Rationalises the passed in bone assignment list.
void | _compileBoneAssignments (void)
| Internal method, be called once to compile bone assignments into geometry buffer.
void | buildTangentVectors (unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1)
| This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
bool | suggestTangentVectorBuildParams (unsigned short &outSourceCoordSet, unsigned short &outDestCoordSet)
| Ask the mesh to suggest parameters to a future buildTangentVectors call.
void | buildEdgeList (void)
| Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.
void | freeEdgeList (void)
| Destroys and frees the edge lists this mesh has built.
void | prepareForShadowVolume (void)
| This method prepares the mesh for generating a renderable shadow volume.
EdgeData * | getEdgeList (unsigned int lodIndex=0)
| Return the edge list for this mesh, building it if required.
const EdgeData * | getEdgeList (unsigned int lodIndex=0) const
| Return the edge list for this mesh, building it if required.
bool | isPreparedForShadowVolumes (void) const
| Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
bool | isEdgeListBuilt (void) const
| Returns whether this mesh has an attached edge list.
const SubMeshNameMap & | getSubMeshNameMap (void) const
| Gets a reference to the optional name assignments of the SubMeshes.
void | setAutoBuildEdgeLists (bool autobuild)
| Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
bool | getAutoBuildEdgeLists (void) const
| Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
virtual void | reload (void)
| Reloads the resource, if it is already loaded.
bool | isReloadable (void) const
| Returns true if the Resource is reloadable, false otherwise.
bool | isManuallyLoaded (void) const
| Is this resource manually loaded?
virtual void | unload (void)
| Unloads the resource; this is not permanent, the resource can be reloaded later if required.
size_t | getSize (void) const
| Retrieves info about the size of the resource.
virtual void | touch (void)
| 'Touches' the resource to indicate it has been used.
const String & | getName (void) const
| Gets resource name.
ResourceHandle | getHandle (void) const
bool | isLoaded (void) const
| Returns true if the Resource has been loaded, false otherwise.
const String & | getGroup (void)
| Gets the group which this resource is a member of.
ResourceManager * | getCreator (void)
| Gets the manager which created this resource.
const String & | getOrigin (void) const
| Get the origin of this resource, e.g.
void | _notifyOrigin (const String &origin)
| Notify this resource of it's origin.
ParamDictionary * | getParamDictionary (void)
| Retrieves the parameter dictionary for this class.
const ParamDictionary * | getParamDictionary (void) const
const ParameterList & | getParameters (void) const
| Retrieves a list of parameters valid for this object.
virtual bool | setParameter (const String &name, const String &value)
| Generic parameter setting method.
virtual void | setParameterList (const NameValuePairList &paramList)
| Generic multiple parameter setting method.
virtual String | getParameter (const String &name) const
| Generic parameter retrieval method.
virtual void | copyParametersTo (StringInterface *dest) const
| Method for copying this object's parameters to another object.

## Static Public Member Functions

void | softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *pMatrices, bool blendNormals)
| Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.
void | cleanupDictionary ()
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

## Public Attributes

VertexData * | sharedVertexData
| Shared vertex data.

## Protected Types

typedef std::vector< MeshLodUsage > | MeshLodUsageList

## Protected Member Functions

void | loadImpl (void)
| Overridden from Resource.
void | organiseTangentsBuffer (VertexData *vertexData, unsigned short destCoordSet)
| Internal method for making the space for a 3D texture coord buffer to hold tangents.
void | compileBoneAssignments (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)
| Compile bone assignments into blend index and weight buffers.
void | compileBoneAssignmentsSoftware (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)
| Software blending oriented bone assignment compilation.
void | unloadImpl (void)
size_t | calculateSize (void) const
bool | createParamDictionary (const String &className)
| Internal method for creating a parameter dictionary for the class, if it does not already exist.

## Protected Attributes

PatchSurface | mSurface
| Internal surface definition.
VertexDeclaration * | mDeclaration
| Vertex declaration, cloned from the input.
SubMeshList | mSubMeshList
| A list of submeshes which make up this mesh.
SubMeshNameMap | mSubMeshNameMap
AxisAlignedBox | mAABB
| Local bounding box volume.
Real | mBoundRadius
| Local bounding sphere radius (centered on object).
String | mSkeletonName
| Optional linked skeleton.
SkeletonPtr | mSkeleton
VertexBoneAssignmentList | mBoneAssignments
bool | mBoneAssignmentsOutOfDate
| Flag indicating that bone assignments need to be recompiled.
bool | mIsLodManual
ushort | mNumLods
MeshLodUsageList | mMeshLodUsageList
HardwareBuffer::Usage | mVertexBufferUsage
HardwareBuffer::Usage | mIndexBufferUsage
bool | mVertexBufferShadowBuffer
bool | mIndexBufferShadowBuffer
bool | mPreparedForShadowVolumes
bool | mEdgeListsBuilt
bool | mAutoBuildEdgeLists
ResourceManager * | mCreator
| Creator.
String | mName
| Unique name of the resource.
String | mGroup
| The name of the resource group.
ResourceHandle | mHandle
| Numeric handle for more efficient look up than name.
bool | mIsLoaded
| Is the resource currently loaded?
size_t | mSize
| The size of the resource in bytes.
bool | mIsManual
| Is this file manually loaded?
String | mOrigin
| Origin of this resource (e.g. script name) - optional.
ManualResourceLoader * | mLoader
| Optional manual loader; if provided, data is loaded from here instead of a file.
String | mParamDictName
| Class name for this instance to be used as a lookup (must be initialised by subclasses).

## Static Protected Attributes

ParamDictionaryMap | msDictionary
| Dictionary of parameters.

## Detailed Description

Patch specialisation of Mesh.

Remarks:
  Instances of this class should be created by calling MeshManager::createBezierPatch.

Definition at line 38 of file OgrePatchMesh.h.

## Member Typedef Documentation

typedef MapIterator<VertexBoneAssignmentList> Ogre::Mesh::BoneAssignmentIterator `[inherited]`

| Definition at line 91 of file OgreMesh.h.

typedef std::vector<Real> Ogre::Mesh::LodDistanceList `[inherited]`

| Definition at line 88 of file OgreMesh.h.

typedef std::vector<MeshLodUsage> Ogre::Mesh::MeshLodUsageList `[protected, inherited]`

| Definition at line 140 of file OgreMesh.h.

typedef VectorIterator<SubMeshList> Ogre::Mesh::SubMeshIterator `[inherited]`

| Definition at line 210 of file OgreMesh.h. Referenced by Ogre::Mesh::getSubMeshIterator().

typedef std::vector<SubMesh*> Ogre::Mesh::SubMeshList `[inherited]`

| Definition at line 92 of file OgreMesh.h.

typedef HashMap<String, ushort> Ogre::Mesh::SubMeshNameMap `[inherited]`

| A hashmap used to store optional SubMesh names. Translates a name into SubMesh index Definition at line 110 of file OgreMesh.h. Referenced by Ogre::Mesh::getSubMeshNameMap().

typedef std::multimap<size_t, VertexBoneAssignment> Ogre::Mesh::VertexBoneAssignmentList `[inherited]`

| Multimap of vertex bone assignments (orders by vertex index). Definition at line 90 of file OgreMesh.h.

## Constructor & Destructor Documentation

Ogre::PatchMesh::PatchMesh | ( | ResourceManager * | creator,
|  | const String & | name,
|  | ResourceHandle | handle,
|  | const String & | group
| ) |

| Constructor.

## Member Function Documentation

void Ogre::Mesh::_compileBoneAssignments | ( | void |  | ) | `[inherited]`

Internal method, be called once to compile bone assignments into geometry buffer.

Remarks:
  The OGRE engine calls this method automatically. It compiles the information submitted as bone assignments into a format usable in realtime. It also eliminates excessive bone assignments (max is OGRE_MAX_BLEND_WEIGHTS) and re-normalises the remaining assignments.

ushort Ogre::Mesh::_getSubMeshIndex | ( | const String & | name | ) | const`[inherited]`

Gets the index of a submesh with a given name.

Remarks:
  Useful if you identify the SubMeshes by name (using nameSubMesh) but wish to have faster repeat access.

void Ogre::Mesh::_initAnimationState | ( | AnimationStateSet * | animSet | ) | `[inherited]`

Initialise an animation set suitable for use with this mesh.

Remarks:
  Only recommended for use inside the engine, not by applications.

void Ogre::Resource::_notifyOrigin | ( | const String & | origin | ) | `[inherited]`

| Notify this resource of it's origin. Definition at line 214 of file OgreResource.h. References Ogre::String.

void Ogre::Mesh::_notifySkeleton | ( | SkeletonPtr & | pSkel | ) | `[inherited]`

Internal notification, used to tell the Mesh which Skeleton to use without loading it.

Remarks:
  This is only here for unusual situation where you want to manually set up a Skeleton. Best to let OGRE deal with this, don't call it yourself unless you really know what you're doing.

unsigned short Ogre::Mesh::_rationaliseBoneAssignments | ( | size_t | vertexCount,
|  | VertexBoneAssignmentList & | assignments
| ) | `[inherited]`

Rationalises the passed in bone assignment list.

Remarks:
  OGRE supports up to 4 bone assignments per vertex. The reason for this limit is that this is the maximum number of assignments that can be passed into a hardware-assisted blending algorithm. This method identifies where there are more than 4 bone assignments for a given vertex, and eliminates the bone assignments with the lowest weights to reduce to this limit. The remaining weights are then re-balanced to ensure that they sum to 1.0.

Parameters:

  vertexCount | The number of vertices.
  assignments | The bone assignment list to rationalise. This list will be modified and entries will be removed where the limits are exceeded.

Returns:
  The maximum number of bone assignments per vertex found, clamped to [1-4]

void Ogre::Mesh::_setBoundingSphereRadius | ( | Real | radius | ) | `[inherited]`

Manually set the bounding radius.

Remarks:
  Calling this method is required when building manual meshes now, because OGRE can no longer update the bounds for you, because it cannot necessarily read vertex data back from the vertex buffers which this mesh uses (they very well might be write-only, and even if they are not, reading data from a hardware buffer is a bottleneck).

void Ogre::Mesh::_setBounds | ( | const AxisAlignedBox & | bounds,
|  | bool | pad = true
| ) | `[inherited]`

Manually set the bounding box for this Mesh.

Remarks:
  Calling this method is required when building manual meshes now, because OGRE can no longer update the bounds for you, because it cannot necessarily read vertex data back from the vertex buffers which this mesh uses (they very well might be write-only, and even if they are not, reading data from a hardware buffer is a bottleneck).

Parameters:

  pad | If true, a certain padding will be added to the bounding box to separate it from the mesh

void Ogre::Mesh::_setLodInfo | ( | unsigned short | numLevels,
|  | bool | isManual
| ) | `[inherited]`

| Internal methods for loading LOD, do not use.

void Ogre::Mesh::_setLodUsage | ( | unsigned short | level,
|  | MeshLodUsage & | usage
| ) | `[inherited]`

| Internal methods for loading LOD, do not use.

void Ogre::Mesh::_setSubMeshLodFaceList | ( | unsigned short | subIdx,
|  | unsigned short | level,
|  | IndexData * | facedata
| ) | `[inherited]`

| Internal methods for loading LOD, do not use.

void Ogre::Mesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) | `[inherited]`

Assigns a vertex to a bone with a given weight, for skeletal animation.

Remarks:
  This method is only valid after calling setSkeletonName. Since this is a one-off process there exists only 'addBoneAssignment' and 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need to modify bone assignments during rendering (only the positions of bones) and OGRE reserves the right to do some internal data reformatting of this information, depending on render system requirements.

  This method is for assigning weights to the shared geometry of the Mesh. To assign weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.

void Ogre::Mesh::buildEdgeList | ( | void |  | ) | `[inherited]`

| Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.

void Ogre::Mesh::buildTangentVectors | ( | unsigned short | sourceTexCoordSet = 0,
|  | unsigned short | destTexCoordSet = 1
| ) | `[inherited]`

This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.

Remarks:
  Tangent vectors are vectors representing the local 'X' axis for a given vertex based on the orientation of the 2D texture on the geometry. They are built from a combination of existing normals, and from the 2D texture coordinates already baked into the model. They can be used for a number of things, but most of all they are useful for vertex and fragment programs, when you wish to arrive at a common space for doing per-pixel calculations.

  The prerequisites for calling this method include that the vertex data used by every SubMesh has both vertex normals and 2D texture coordinates.

Parameters:

  sourceTexCoordSet | The texture coordinate index which should be used as the source of 2D texture coordinates, with which to calculate the tangents.
  destTexCoordSet | The texture coordinate set which should be used to store the 3D coordinates representing a tangent vector per vertex. If this already exists, it will be overwritten.

size_t Ogre::Mesh::calculateSize | ( | void |  | ) | const`[protected, virtual, inherited]`

| Implements Ogre::Resource.

void Ogre::StringInterface::cleanupDictionary | ( |  | ) | `[static, inherited]`

| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes.

void Ogre::Mesh::clearBoneAssignments | ( | void |  | ) | `[inherited]`

Removes all bone assignments for this mesh.

Remarks:
  This method is for modifying weights to the shared geometry of the Mesh. To assign weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.

MeshPtr Ogre::Mesh::clone | ( | const String & | newName,
|  | const String & | newGroup = StringUtil::BLANK
| ) | `[inherited]`

Makes a copy of this mesh object and gives it a new name.

Remarks:
  This is useful if you want to tweak an existing mesh without affecting the original one. The newly cloned mesh is registered with the MeshManager under the new name.

Parameters:

  newName | The name to give the clone
  newGroup | Optional name of the new group to assign the clone to; if you leave this blank, the clone will be assigned to the same group as this Mesh.

void Ogre::Mesh::compileBoneAssignments | ( | const VertexBoneAssignmentList & | boneAssignments,
|  | unsigned short | numBlendWeightsPerVertex,
|  | VertexData * | targetVertexData
| ) | `[protected, inherited]`

| Compile bone assignments into blend index and weight buffers.

void Ogre::Mesh::compileBoneAssignmentsSoftware | ( | const VertexBoneAssignmentList & | boneAssignments,
|  | unsigned short | numBlendWeightsPerVertex,
|  | VertexData * | targetVertexData
| ) | `[protected, inherited]`

| Software blending oriented bone assignment compilation.

virtual void Ogre::StringInterface::copyParametersTo | ( | StringInterface * | dest | ) | const`[virtual, inherited]`

Method for copying this object's parameters to another object.

Remarks:
  This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.

  Any unrecognised parameters will be ignored as with setParameter method.

Parameters:

  dest | Pointer to object to have it's parameters set the same as this object.

Definition at line 296 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

void Ogre::Mesh::createManualLodLevel | ( | Real | fromDepth,
|  | const String & | meshName
| ) | `[inherited]`

Adds a new manual level-of-detail entry to this Mesh.

Remarks:
  As an alternative to generating lower level of detail versions of a mesh, you can use your own manually modelled meshes as lower level versions. This lets you have complete control over the LOD, and in addition lets you scale down other aspects of the model which cannot be done using the generated method; for example, you could use less detailed materials and / or use less bones in the skeleton if this is an animated mesh. Therefore for complex models you are likely to be better off modelling your LODs yourself and using this method, whilst for models with fairly simple materials and no animation you can just use the generateLodLevels method.

Parameters:

  fromDepth | The z value from which this Lod will apply.
  meshName | The name of the mesh which will be the lower level detail version.

bool Ogre::StringInterface::createParamDictionary | ( | const String & | className | ) | `[protected, inherited]`

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
  This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).

Parameters:

  className | the name of the class using the dictionary

Returns:
  true if a new dictionary was created, false if it was already there

Definition at line 172 of file OgreStringInterface.h.

References Ogre::String.

SubMesh* Ogre::Mesh::createSubMesh | ( | const String & | name | ) | `[inherited]`

| Creates a new SubMesh and gives it a name.

SubMesh* Ogre::Mesh::createSubMesh | ( | void |  | ) | `[inherited]`

Creates a new SubMesh.

Remarks:
  Method for manually creating geometry for the mesh. Note - use with extreme caution - you must be sure that you have set up the geometry properly.

void Ogre::PatchMesh::define | ( | void * | controlPointBuffer,
|  | VertexDeclaration * | declaration,
|  | size_t | width,
|  | size_t | height,
|  | size_t | uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
|  | size_t | vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
|  | PatchSurface::VisibleSide | visibleSide = PatchSurface::VS_FRONT,
|  | HardwareBuffer::Usage | vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|  | HardwareBuffer::Usage | ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
|  | bool | vbUseShadow = false,
|  | bool | ibUseShadow = false
| ) |

| Define the patch, as defined in MeshManager::createBezierPatch.

void Ogre::Mesh::freeEdgeList | ( | void |  | ) | `[inherited]`

| Destroys and frees the edge lists this mesh has built.

void Ogre::Mesh::generateLodLevels | ( | const LodDistanceList & | lodDistances,
|  | ProgressiveMesh::VertexReductionQuota | reductionMethod,
|  | Real | reductionValue
| ) | `[inherited]`

Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.

Remarks:
  There are 2 ways that you can create level-of-detail (LOD) versions of a mesh; the first is to call this method, which does fairly extensive calculations to work out how to simplify the mesh whilst having the minimum affect on the model. The alternative is to actually create simpler versions of the mesh yourself in a modelling tool, and having exported them, tell the 'master' mesh to use these alternative meshes for lower detail versions; this is done by calling the createManualLodLevel method.

  As well as creating the lower detail versions of the mesh, this method will also associate them with depth values. As soon as an object is at least as far away from the camera as the depth value associated with it's LOD, it will drop to that level of detail.

  I recommend calling this method before mesh export, not at runtime.

Parameters:

  lodDistances | A list of depth values indicating the distances at which new lods should be generated.
  reductionMethod | The way to determine the number of vertices collapsed per LOD
  reductionValue | Meaning depends on reductionMethod, typically either the proportion of remaining vertices to collapse or a fixed number of vertices.

bool Ogre::Mesh::getAutoBuildEdgeLists | ( | void |  | ) | const`[inherited]`

| Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. Definition at line 612 of file OgreMesh.h.

BoneAssignmentIterator Ogre::Mesh::getBoneAssignmentIterator | ( | void |  | ) | `[inherited]`

| Gets an iterator for access all bone assignments.

Real Ogre::Mesh::getBoundingSphereRadius | ( | void |  | ) | const`[inherited]`

| Gets the radius of the bounding sphere surrounding this mesh.

const AxisAlignedBox& Ogre::Mesh::getBounds | ( | void |  | ) | const`[inherited]`

| Get the axis-aligned bounding box for this mesh.

ResourceManager* Ogre::Resource::getCreator | ( | void |  | ) | `[inherited]`

| Gets the manager which created this resource. Definition at line 205 of file OgreResource.h.

const EdgeData* Ogre::Mesh::getEdgeList | ( | unsigned int | lodIndex = 0 | ) | const`[inherited]`

Return the edge list for this mesh, building it if required.

Remarks:
  You must ensure that the Mesh as been prepared for shadow volume rendering if you intend to use this information for that purpose. The LOD at which to get the edge list, 0 being the highest.

EdgeData* Ogre::Mesh::getEdgeList | ( | unsigned int | lodIndex = 0 | ) | `[inherited]`

Return the edge list for this mesh, building it if required.

Remarks:
  You must ensure that the Mesh as been prepared for shadow volume rendering if you intend to use this information for that purpose. The LOD at which to get the edge list, 0 being the highest.

const String& Ogre::Resource::getGroup | ( | void |  | ) | `[inherited]`

| Gets the group which this resource is a member of. Definition at line 202 of file OgreResource.h. References Ogre::String.

ResourceHandle Ogre::Resource::getHandle | ( | void |  | ) | const`[inherited]`

| Definition at line 188 of file OgreResource.h. References Ogre::ResourceHandle.

HardwareBuffer::Usage Ogre::Mesh::getIndexBufferUsage | ( | void |  | ) | const`[inherited]`

| Gets the usage setting for this meshes index buffers. Definition at line 461 of file OgreMesh.h.

ushort Ogre::Mesh::getLodIndex | ( | Real | depth | ) | const`[inherited]`

| Retrieves the level of detail index for the given depth value.

ushort Ogre::Mesh::getLodIndexSquaredDepth | ( | Real | squaredDepth | ) | const`[inherited]`

Retrieves the level of detail index for the given squared depth value.

Remarks:
  Internally the lods are stored at squared depths to avoid having to perform square roots when determining the lod. This method allows you to provide a squared length depth value to avoid having to do your own square roots.

const MeshLodUsage& Ogre::Mesh::getLodLevel | ( | ushort | index | ) | const`[inherited]`

| Gets details of the numbered level of detail entry.

const String& Ogre::Resource::getName | ( | void |  | ) | const`[inherited]`

| Gets resource name. Definition at line 183 of file OgreResource.h. References Ogre::String.

ushort Ogre::Mesh::getNumLodLevels | ( | void |  | ) | const`[inherited]`

Returns the number of levels of detail that this mesh supports.

Remarks:
  This number includes the original model.

unsigned short Ogre::Mesh::getNumSubMeshes | ( | void |  | ) | const`[inherited]`

| Gets the number of sub meshes which comprise this mesh.

const String& Ogre::Resource::getOrigin | ( | void |  | ) | const`[inherited]`

Get the origin of this resource, e.g.

a script file name.

Remarks:
  This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 212 of file OgreResource.h.

References Ogre::String.

const ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | const`[inherited]`

| Definition at line 209 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | `[inherited]`

Retrieves the parameter dictionary for this class.

Remarks:
  Only valid to call this after createParamDictionary.

Returns:
  Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 196 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter | ( | const String & | name | ) | const`[virtual, inherited]`

Generic parameter retrieval method.

Remarks:
  Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.

Parameters:

  name | The name of the parameter to get

Returns:
  String value of parameter, blank if not found

Definition at line 265 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String.

const ParameterList& Ogre::StringInterface::getParameters | ( | void |  | ) | const`[inherited]`

Retrieves a list of parameters valid for this object.

Returns:
  A reference to a static list of ParameterDef objects.

size_t Ogre::Resource::getSize | ( | void |  | ) | const`[inherited]`

| Retrieves info about the size of the resource. Definition at line 172 of file OgreResource.h.

const SkeletonPtr& Ogre::Mesh::getSkeleton | ( | void |  | ) | const`[inherited]`

Gets a pointer to any linked Skeleton.

Returns:
  Weak reference to the skeleton - copy this if you want to hold a strong pointer.

const String& Ogre::Mesh::getSkeletonName | ( | void |  | ) | const`[inherited]`

| Gets the name of any linked Skeleton.

SubMesh* Ogre::Mesh::getSubMesh | ( | const String & | name | ) | const`[inherited]`

| Gets a SubMesh by name.

SubMesh* Ogre::Mesh::getSubMesh | ( | unsigned short | index | ) | const`[inherited]`

| Gets a pointer to the submesh indicated by the index.

SubMeshIterator Ogre::Mesh::getSubMeshIterator | ( | void |  | ) | `[inherited]`

| Gets an iterator over the available submeshes. Definition at line 212 of file OgreMesh.h. References Ogre::Mesh::SubMeshIterator.

const SubMeshNameMap& Ogre::Mesh::getSubMeshNameMap | ( | void |  | ) | const`[inherited]`

| Gets a reference to the optional name assignments of the SubMeshes. Definition at line 595 of file OgreMesh.h. References Ogre::Mesh::SubMeshNameMap.

HardwareBuffer::Usage Ogre::Mesh::getVertexBufferUsage | ( | void |  | ) | const`[inherited]`

| Gets the usage setting for this meshes vertex buffers. Definition at line 459 of file OgreMesh.h.

bool Ogre::Mesh::hasSkeleton | ( | void |  | ) | const`[inherited]`

| Returns true if this Mesh has a linked Skeleton.

bool Ogre::Mesh::isEdgeListBuilt | ( | void |  | ) | const`[inherited]`

| Returns whether this mesh has an attached edge list. Definition at line 573 of file OgreMesh.h.

bool Ogre::Mesh::isIndexBufferShadowed | ( | void |  | ) | const`[inherited]`

| Gets whether or not this meshes index buffers are shadowed. Definition at line 465 of file OgreMesh.h.

bool Ogre::Resource::isLoaded | ( | void |  | ) | const`[inherited]`

| Returns true if the Resource has been loaded, false otherwise. Definition at line 195 of file OgreResource.h. References OGRE_LOCK_AUTO_MUTEX.

bool Ogre::Mesh::isLodManual | ( | void |  | ) | const`[inherited]`

Returns true if this mesh is using manual LOD.

Remarks:
  A mesh can either use automatically generated LOD, or it can use alternative meshes as provided by an artist. A mesh can only use either all manual LODs or all generated LODs, not a mixture of both.

Definition at line 400 of file OgreMesh.h.

bool Ogre::Resource::isManuallyLoaded | ( | void |  | ) | const`[inherited]`

| Is this resource manually loaded? Definition at line 160 of file OgreResource.h.

bool Ogre::Mesh::isPreparedForShadowVolumes | ( | void |  | ) | const`[inherited]`

| Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes. Definition at line 570 of file OgreMesh.h.

bool Ogre::Resource::isReloadable | ( | void |  | ) | const`[inherited]`

| Returns true if the Resource is reloadable, false otherwise. Definition at line 153 of file OgreResource.h.

bool Ogre::Mesh::isVertexBufferShadowed | ( | void |  | ) | const`[inherited]`

| Gets whether or not this meshes vertex buffers are shadowed. Definition at line 463 of file OgreMesh.h.

void Ogre::Mesh::load | ( | void |  | ) | `[virtual, inherited]`

Remarks:
  If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own

Reimplemented from Ogre::Resource.

void Ogre::PatchMesh::loadImpl | ( | void |  | ) | `[protected, virtual]`

| Overridden from Resource. Reimplemented from Ogre::Mesh.

void Ogre::Mesh::nameSubMesh | ( | const String & | name,
|  | ushort | index
| ) | `[inherited]`

| Gives a name to a SubMesh.

void Ogre::Mesh::organiseTangentsBuffer | ( | VertexData * | vertexData,
|  | unsigned short | destCoordSet
| ) | `[protected, inherited]`

| Internal method for making the space for a 3D texture coord buffer to hold tangents.

void Ogre::Mesh::prepareForShadowVolume | ( | void |  | ) | `[inherited]`

This method prepares the mesh for generating a renderable shadow volume.

Remarks:
  Preparing a mesh to generate a shadow volume involves firstly ensuring that the vertex buffer containing the positions for the mesh is a standalone vertex buffer, with no other components in it. This method will therefore break apart any existing vertex buffers this mesh holds if position is sharing a vertex buffer. Secondly, it will double the size of this vertex buffer so that there are 2 copies of the position data for the mesh. The first half is used for the original, and the second half is used for the 'extruded' version of the mesh. The vertex count of the main VertexData used to render the mesh will remain the same though, so as not to add any overhead to regular rendering of the object. Both copies of the position are required in one buffer because shadow volumes stretch from the original mesh to the extruded version.

  Because shadow volumes are rendered in turn, no additional index buffer space is allocated by this method, a shared index buffer allocated by the shadow rendering algorithm is used for addressing this extended vertex buffer.

virtual void Ogre::Resource::reload | ( | void |  | ) | `[virtual, inherited]`

Reloads the resource, if it is already loaded.

Remarks:
  Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

void Ogre::Mesh::removeLodLevels | ( | void |  | ) | `[inherited]`

| Removes all LOD data from this Mesh.

void Ogre::Mesh::setAutoBuildEdgeLists | ( | bool | autobuild | ) | `[inherited]`

Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.

Remarks:
  This allows you to create meshes which do not have edge lists calculated, because you never want to use them. This value defaults to 'true' for mesh formats which did not include edge data, and 'false' for newer formats, where edge lists are expected to have been generated in advance.

Definition at line 607 of file OgreMesh.h.

void Ogre::Mesh::setIndexBufferPolicy | ( | HardwareBuffer::Usage | usage,
|  | bool | shadowBuffer = false
| ) | `[inherited]`

Sets the policy for the index buffers to be used when loading this Mesh.

Remarks:
  By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method. Note, however, that it only takes effect after the Mesh has been reloaded. Note that you still have the option of manually repacing the buffers in this mesh with your own if you see fit too, in which case you don't need to call this method since it only affects buffers created by the mesh itself.

  You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.

Parameters:

  usage | The usage flags, which by default are HardwareBuffer::HBU_STATIC_WRITE_ONLY
  shadowBuffer | If set to true, the index buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer, because reading from a hardware buffer is a no-no.

virtual bool Ogre::StringInterface::setParameter | ( | const String & | name,
|  | const String & | value
| ) | `[virtual, inherited]`

Generic parameter setting method.

Remarks:
  Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  name | The name of the parameter to set
  value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.

Returns:
  true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList | ( | const NameValuePairList & | paramList | ) | `[virtual, inherited]`

Generic multiple parameter setting method.

Remarks:
  Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  paramList | Name/value pair list

void Ogre::Mesh::setSkeletonName | ( | const String & | skelName | ) | `[inherited]`

Sets the name of the skeleton this Mesh uses for animation.

Remarks:
  Meshes can optionally be assigned a skeleton which can be used to animate the mesh through bone assignments. The default is for the Mesh to use no skeleton. Calling this method with a valid skeleton filename will cause the skeleton to be loaded if it is not already (a single skeleton can be shared by many Mesh objects).

Parameters:

  skelName | The name of the .skeleton file to use, or an empty string to use no skeleton

void Ogre::PatchMesh::setSubdivision | ( | Real | factor | ) |

void Ogre::Mesh::setVertexBufferPolicy | ( | HardwareBuffer::Usage | usage,
|  | bool | shadowBuffer = false
| ) | `[inherited]`

Sets the policy for the vertex buffers to be used when loading this Mesh.

Remarks:
  By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method. Note, however, that it only takes effect after the Mesh has been reloaded. Note that you still have the option of manually repacing the buffers in this mesh with your own if you see fit too, in which case you don't need to call this method since it only affects buffers created by the mesh itself.

  You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.

Parameters:

  usage | The usage flags, which by default are HardwareBuffer::HBU_STATIC_WRITE_ONLY
  shadowBuffer | If set to true, the vertex buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer, because reading from a hardware buffer is a no-no.

void Ogre::Mesh::softwareVertexBlend | ( | const VertexData * | sourceVertexData,
|  | const VertexData * | targetVertexData,
|  | const Matrix4 * | pMatrices,
|  | bool | blendNormals
| ) | `[static, inherited]`

Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.

Remarks:
  This function is supplied to update vertex data with blends done in software, either because no hardware support is available, or that you need the results of the blend for some other CPU operations.

Parameters:

  sourceVertexData | VertexData class containing positions, normals, blend indices and blend weights.
  targetVertexData | VertexData class containing target position and normal buffers which will be updated with the blended versions. Note that the layout of the source and target position / normal buffers must be identical, ie they must use the same buffer indexes
  pMatrices | Pointer to an array of matrices to be used to blend
  blendNormals | If true, normals are blended as well as positions

bool Ogre::Mesh::suggestTangentVectorBuildParams | ( | unsigned short & | outSourceCoordSet,
|  | unsigned short & | outDestCoordSet
| ) | `[inherited]`

Ask the mesh to suggest parameters to a future buildTangentVectors call.

Remarks:
  This helper method will suggest source and destination texture coordinate sets for a call to buildTangentVectors. It will detect when there are inappropriate conditions (such as multiple geometry sets which don't agree). Moreover, it will return 'true' if it detects that there are aleady 3D coordinates in the mesh, and therefore tangents may have been prepared already.

Parameters:

  outSourceCoordSet | Reference to a source texture coordinate set which will be populated
  outDestCoordSet | Reference to a destination texture coordinate set which will be populated

virtual void Ogre::Resource::touch | ( | void |  | ) | `[virtual, inherited]`

| 'Touches' the resource to indicate it has been used. Reimplemented in Ogre::Material.

virtual void Ogre::Resource::unload | ( | void |  | ) | `[virtual, inherited]`

| Unloads the resource; this is not permanent, the resource can be reloaded later if required. Reimplemented in Ogre::GLSLGpuProgram.

void Ogre::Mesh::unloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

| Implements Ogre::Resource.

void Ogre::Mesh::updateManualLodLevel | ( | ushort | index,
|  | const String & | meshName
| ) | `[inherited]`

Changes the alternate mesh to use as a manual LOD at the given index.

Remarks:
  Note that the index of a LOD may change if you insert other LODs. If in doubt, use getLodIndex().

Parameters:

  index | The index of the level to be changed
  meshName | The name of the mesh which will be the lower level detail version.

## Member Data Documentation

AxisAlignedBox Ogre::Mesh::mAABB `[protected, inherited]`

| Local bounding box volume. Definition at line 115 of file OgreMesh.h.

bool Ogre::Mesh::mAutoBuildEdgeLists `[protected, inherited]`

| Definition at line 151 of file OgreMesh.h.

VertexBoneAssignmentList Ogre::Mesh::mBoneAssignments `[protected, inherited]`

| Definition at line 124 of file OgreMesh.h.

bool Ogre::Mesh::mBoneAssignmentsOutOfDate `[protected, inherited]`

| Flag indicating that bone assignments need to be recompiled. Definition at line 127 of file OgreMesh.h.

Real Ogre::Mesh::mBoundRadius `[protected, inherited]`

| Local bounding sphere radius (centered on object). Definition at line 117 of file OgreMesh.h.

ResourceManager* Ogre::Resource::mCreator `[protected, inherited]`

| Creator. Definition at line 73 of file OgreResource.h.

VertexDeclaration* Ogre::PatchMesh::mDeclaration `[protected]`

| Vertex declaration, cloned from the input. Definition at line 44 of file OgrePatchMesh.h.

bool Ogre::Mesh::mEdgeListsBuilt `[protected, inherited]`

| Definition at line 150 of file OgreMesh.h.

String Ogre::Resource::mGroup `[protected, inherited]`

| The name of the resource group. Definition at line 77 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle `[protected, inherited]`

| Numeric handle for more efficient look up than name. Definition at line 79 of file OgreResource.h.

bool Ogre::Mesh::mIndexBufferShadowBuffer `[protected, inherited]`

| Definition at line 146 of file OgreMesh.h.

HardwareBuffer::Usage Ogre::Mesh::mIndexBufferUsage `[protected, inherited]`

| Definition at line 144 of file OgreMesh.h.

bool Ogre::Resource::mIsLoaded `[protected, inherited]`

| Is the resource currently loaded? Definition at line 81 of file OgreResource.h.

bool Ogre::Mesh::mIsLodManual `[protected, inherited]`

| Definition at line 138 of file OgreMesh.h.

bool Ogre::Resource::mIsManual `[protected, inherited]`

| Is this file manually loaded? Definition at line 85 of file OgreResource.h.

ManualResourceLoader* Ogre::Resource::mLoader `[protected, inherited]`

| Optional manual loader; if provided, data is loaded from here instead of a file. Definition at line 89 of file OgreResource.h.

MeshLodUsageList Ogre::Mesh::mMeshLodUsageList `[protected, inherited]`

| Definition at line 141 of file OgreMesh.h.

String Ogre::Resource::mName `[protected, inherited]`

| Unique name of the resource. Definition at line 75 of file OgreResource.h.

ushort Ogre::Mesh::mNumLods `[protected, inherited]`

| Definition at line 139 of file OgreMesh.h.

String Ogre::Resource::mOrigin `[protected, inherited]`

| Origin of this resource (e.g. script name) - optional. Definition at line 87 of file OgreResource.h.

String Ogre::StringInterface::mParamDictName `[protected, inherited]`

| Class name for this instance to be used as a lookup (must be initialised by subclasses). Definition at line 160 of file OgreStringInterface.h.

bool Ogre::Mesh::mPreparedForShadowVolumes `[protected, inherited]`

| Definition at line 149 of file OgreMesh.h.

ParamDictionaryMap Ogre::StringInterface::msDictionary `[static, protected, inherited]`

| Dictionary of parameters. Definition at line 157 of file OgreStringInterface.h.

size_t Ogre::Resource::mSize `[protected, inherited]`

| The size of the resource in bytes. Definition at line 83 of file OgreResource.h.

SkeletonPtr Ogre::Mesh::mSkeleton `[protected, inherited]`

| Definition at line 121 of file OgreMesh.h.

String Ogre::Mesh::mSkeletonName `[protected, inherited]`

| Optional linked skeleton. Definition at line 120 of file OgreMesh.h.

SubMeshList Ogre::Mesh::mSubMeshList `[protected, inherited]`

| A list of submeshes which make up this mesh. Each mesh is made up of 1 or more submeshes, which are each based on a single material and can have their own vertex data (they may not - they can share vertex data from the Mesh, depending on preference). Definition at line 101 of file OgreMesh.h.

SubMeshNameMap Ogre::Mesh::mSubMeshNameMap `[protected, inherited]`

| Definition at line 112 of file OgreMesh.h.

PatchSurface Ogre::PatchMesh::mSurface `[protected]`

| Internal surface definition. Definition at line 42 of file OgrePatchMesh.h.

bool Ogre::Mesh::mVertexBufferShadowBuffer `[protected, inherited]`

| Definition at line 145 of file OgreMesh.h.

HardwareBuffer::Usage Ogre::Mesh::mVertexBufferUsage `[protected, inherited]`

| Definition at line 143 of file OgreMesh.h.

VertexData* Ogre::Mesh::sharedVertexData `[inherited]`

Shared vertex data.

Remarks:
  This vertex data can be shared among multiple submeshes. SubMeshes may not have their own VertexData, they may share this one.

  The use of shared or non-shared buffers is determined when model data is converted to the OGRE .mesh format.

Definition at line 223 of file OgreMesh.h.

The documentation for this class was generated from the following file:

- OgrePatchMesh.h

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:02:04 2006