# OgreSimpleSpline.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __SimpleSpline_H__
    00027 #define __SimpleSpline_H__
    00028
    00029 #include "OgrePrerequisites.h"
    00030 #include "OgreVector3.h"
    00031 #include "OgreMatrix4.h"
    00032
    00033 namespace Ogre {
    00034
    00035
    00047     class _OgreExport SimpleSpline
    00048     {
    00049     public:
    00050         SimpleSpline();
    00051         ~SimpleSpline();
    00052
    00054         void addPoint(const Vector3& p);
    00055
    00057         const Vector3& getPoint(unsigned short index) const;
    00058
    00060         unsigned short getNumPoints(void) const;
    00061
    00063         void clear(void);
    00064
    00069         void updatePoint(unsigned short index, const Vector3& value);
    00070
    00077         Vector3 interpolate(Real t);
    00078
    00083         Vector3 interpolate(unsigned int fromIndex, Real t);
    00084
    00085
    00098         void setAutoCalculate(bool autoCalc);
    00099
    00105         void recalcTangents(void);
    00106
    00107     protected:
    00108
    00109         bool mAutoCalc;
    00110
    00111         std::vector<Vector3> mPoints;
    00112         std::vector<Vector3> mTangents;
    00113
    00115         Matrix4 mCoeffs;
    00116
    00117
    00118
    00119     };
    00120
    00121
    00122 }
    00123
    00124
    00125 #endif
    00126

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:52 2006