# OgreSkeletonInstance.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __SkeletonInstance_H__
    00027 #define __SkeletonInstance_H__
    00028
    00029 #include "OgrePrerequisites.h"
    00030 #include "OgreSkeleton.h"
    00031
    00032 namespace Ogre {
    00033
    00043     class _OgreExport SkeletonInstance : public Skeleton
    00044     {
    00045     public:
    00049         SkeletonInstance(const SkeletonPtr& masterCopy);
    00050         ~SkeletonInstance();
    00051
    00053         unsigned short getNumAnimations(void) const;
    00054
    00056         Animation* getAnimation(unsigned short index) const;
    00057
    00064         Animation* createAnimation(const String& name, Real length);
    00065
    00067         Animation* getAnimation(const String& name,
    00068             const LinkedSkeletonAnimationSource** linker = 0) const;
    00069
    00074         void removeAnimation(const String& name);
    00075
    00076
    00078         TagPoint* createTagPointOnBone(Bone* bone,
    00079             const Quaternion &offsetOrientation = Quaternion::IDENTITY,
    00080             const Vector3     &offsetPosition    = Vector3::UNIT_SCALE);
    00081
    00083         void freeTagPoint(TagPoint* tagPoint);
    00084
    00086         void addLinkedSkeletonAnimationSource(const String& skelName,
    00087             Real scale = 1.0f);
    00089         void removeAllLinkedSkeletonAnimationSources(void);
    00091         LinkedSkeletonAnimSourceIterator
    00092             getLinkedSkeletonAnimationSourceIterator(void) const;
    00093
    00095         void _initAnimationState(AnimationStateSet* animSet);
    00096
    00098         void _refreshAnimationState(AnimationStateSet* animSet);
    00099     protected:
    00101         SkeletonPtr mSkeleton;
    00102
    00103         typedef std::list<TagPoint*> ActiveTagPointList;
    00104         typedef std::deque<TagPoint*> FreeTagPointQueue;
    00105
    00114         ActiveTagPointList mActiveTagPoints;
    00115
    00123         FreeTagPointQueue mFreeTagPoints;
    00124
    00126         unsigned short mNextTagPointAutoHandle;
    00127
    00128         void cloneBoneAndChildren(Bone* source, Bone* parent);
    00131         void loadImpl(void);
    00134         void unloadImpl(void);
    00135
    00136     };
    00137
    00138 }
    00139
    00140
    00141 #endif
    00142

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:53 2006