# OgreGLSLProgram.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __GLSLProgram_H__
    00026 #define __GLSLProgram_H__
    00027
    00028 #include "OgreGLPrerequisites.h"
    00029 #include "OgreHighLevelGpuProgram.h"
    00030
    00031 namespace Ogre {
    00053     class GLSLProgram : public HighLevelGpuProgram
    00054     {
    00055     public:
    00057         class CmdAttach : public ParamCommand
    00058         {
    00059         public:
    00060             String doGet(const void* target) const;
    00061             void doSet(void* target, const String& shaderNames);
    00062         };
    00063
    00064         GLSLProgram(ResourceManager* creator,
    00065             const String& name, ResourceHandle handle,
    00066             const String& group, bool isManual, ManualResourceLoader* loader);
    00067         ~GLSLProgram();
    00068
    00069         const GLhandleARB getGLHandle() const { return mGLHandle; }
    00070         void attachToProgramObject( const GLhandleARB programObject );
    00071         String getAttachedShaderNames() const { return mAttachedShaderNames; }
    00072
    00074         void attachChildShader(const String& name);
    00075
    00076     protected:
    00077         static CmdAttach msCmdAttach;
    00078
    00081         void loadFromSource(void);
    00087         void createLowLevelImpl(void);
    00089         void unloadHighLevelImpl(void);
    00091         void populateParameterNames(GpuProgramParametersSharedPtr params);
    00093         bool compile( const bool checkErrors = true);
    00094
    00095     private:
    00097         GLhandleARB mGLHandle;
    00099         GLint mCompiled;
    00101         String mAttachedShaderNames;
    00103         typedef std::vector< GLSLProgram* > GLSLProgramContainer;
    00104         typedef GLSLProgramContainer::iterator GLSLProgramContainerIterator;
    00105         GLSLProgramContainer mAttachedGLSLPrograms;
    00106
    00107     };
    00108 }
    00109
    00110 #endif // __GLSLProgram_H__

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:00 2005