# OgreGLXUtils.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __GLXUtils_H__
    00026 #define __GLXUtils_H__
    00027
    00028 #include "OgrePrerequisites.h"
    00029 #include <X11/Xlib.h>
    00030 #include <GL/glx.h>
    00031
    00032 namespace Ogre {
    00036     class FBConfigData
    00037     {
    00038     public:
    00039         FBConfigData();
    00040         FBConfigData(Display *dpy, GLXFBConfig config);
    00041         String toString() const;
    00042
    00043         int configID;
    00044         int visualID;
    00045         int bufferSize;
    00046         int level;
    00047         int doubleBuffer;
    00048         int stereo;
    00049         int auxBuffers;
    00050         int renderType;
    00051         int redSize;
    00052         int greenSize;
    00053         int blueSize;
    00054         int alphaSize;
    00055         int depthSize;
    00056         int stencilSize;
    00057         int accumRedSize;
    00058         int accumGreenSize;
    00059         int accumBlueSize;
    00060         int accumAlphaSize;
    00061         int drawableType;
    00062         int caveat;
    00063         int maxPBufferWidth;
    00064         int maxPBufferHeight;
    00065         int maxPBufferPixels;
    00066     };
    00067     class GLXUtils {
    00068     public:
    00080         static bool LoadIcon(Display *mDisplay, Window rootWindow, const std::string &name, Pixmap *pix, Pixmap *mask);
    00081         /*
    00082          * Examine all visuals to find the so-called best one.
    00083          * We prefer deepest RGBA buffer with depth, stencil and accum
    00084          * that has no caveats. This will only choose formats with a multisample
    00085          * that equals multisample
    00086          * @returns -1 in case of failure, otherwise a valid visual ID
    00087          * @author Brian Paul (from the glxinfo source)
    00088          */
    00089         static int findBestVisual(Display *dpy, int scrnum, int multisample = -1);
    00093         static GLXFBConfig findBestMatch(Display *dpy, int scrnum, const int *attribs, const int *ideal);
    00094
    00095     };
    00096
    00097 };
    00098
    00099 #endif

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:00 2005