# OgreWin32Input.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __Win32Input_H__
    00026 #define __Win32Input_H__
    00027
    00028
    00029 #include "OgreWin32Prerequisites.h"
    00030
    00031 #ifndef OGRE_NO_DX_INPUT
    00032
    00033 #ifdef DX7INPUTONLY
    00034 #include "OgreInput.h"
    00035
    00036
    00037
    00038 #include <dinput.h>
    00039
    00040 namespace Ogre {
    00041
    00045     class Win32Input : public InputReader
    00046     {
    00047     public:
    00048
    00049         Win32Input();
    00050         ~Win32Input();
    00051
    00058         void initialise(RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false);
    00059
    00066         void capture(void);
    00067
    00068
    00069         /*
    00070          *  Mouse getters.
    00071          */
    00072       virtual long getMouseRelX() const;
    00073       virtual long getMouseRelY() const;
    00074       virtual long getMouseRelZ() const{return 0;};
    00075
    00076       virtual long getMouseAbsX() const{return 0;};
    00077       virtual long getMouseAbsY() const{return 0;};
    00078       virtual long getMouseAbsZ() const{return 0;};
    00079
    00080       virtual void getMouseState( MouseState& state ) const{};
    00081
    00082       virtual bool getMouseButton( uchar button ) const{return false;};
    00083
    00084 //      void setBufferedInput(bool keys, bool mouse) ;
    00085 //      void flushAllBuffers() ;
    00086
    00087
    00088     protected:
    00092         bool isKeyDownImmediate(KeyCode kc) const ;
    00093
    00094
    00095     private:
    00096         // Input device details
    00097         LPDIRECTINPUT7 mlpDI;
    00098         LPDIRECTINPUTDEVICE7 mlpDIKeyboard;
    00099         LPDIRECTINPUTDEVICE7 mlpDIMouse;
    00100
    00101         HWND mHWnd;
    00102
    00103
    00104         // State of keyboard at last 'capture' call
    00105         char mKeyboardBuffer[256];
    00106         int mMouseX, mMouseY;
    00107         int mMouseCenterX, mMouseCenterY;
    00108         bool mLMBDown, mRMBDown;
    00109     };
    00110
    00111
    00112
    00113 }
    00114
    00115 #endif
    00116 #endif
    00117 #endif

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:09 2005