# OGRE Class List

Here are the classes, structs, unions and interfaces with brief descriptions:

Ogre::_ConfigOption | Packages the details of a configuration option
_find_search_t |
_finddata_t |
Ogre::Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit
Ogre::Animation | An animation sequence
Ogre::AnimationControllerFunction | Predefined controller function for dealing with animation
Ogre::AnimationState | Represents the state of an animation and the weight of it's influence
Ogre::AnimationTrack | A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object
OgreRefApp::ApplicationObject | This object is the base class for all discrete objects in the application
OgreRefApp::ApplicationObject::CollisionInfo | Contains information about a collision; used in the _notifyCollided call
Ogre::Archive | Archive-handling class
Ogre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this
Ogre::ArchiveManager | This class manages the available ArchiveFactory plugins
Ogre::AreaEmitter | Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be)
Ogre::AreaEmitter::CmdDepth | Command object for area emitter size (see ParamCommand)
Ogre::AreaEmitter::CmdHeight | Command object for area emitter size (see ParamCommand)
Ogre::AreaEmitter::CmdWidth | Command object for area emitter size (see ParamCommand)
Ogre::AutomaticGuardUnguard | Internal class
Ogre::AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters
Ogre::AxisAlignedBox | A 3D box aligned with the x/y/z axes
Ogre::AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box
OgreRefApp::Ball |
OgreRefApp::BallJoint | Implementation of ball joint
Ogre::Billboard | A billboard is a primitive which always faces the camera in every frame
Ogre::BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet
Ogre::BillboardParticleRenderer::CmdBillboardType | Command object for billboard type (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdCommonDirection | Command object for common direction (see ParamCommand)
Ogre::BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer
Ogre::BillboardSet | A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material and which are fairly close proximity to each other
Ogre::Bitwise | Class for manipulating bit patterns
Ogre::Bone | A bone in a skeleton
Ogre::BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border
Ogre::BorderPanelOverlayElement::CellUV |
Ogre::BorderPanelOverlayElement::CmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderSize | Command object for specifying border sizes (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElementFactory | Factory for creating BorderPanelOverlayElement instances
Ogre::BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement
OgreRefApp::Box |
Ogre::Box | Structure used to define a box in a 3-D integer space
Ogre::BoxEmitter | Particle emitter which emits particles randomly from points inside a box
Ogre::BoxEmitterFactory | Factory class for particle emitter of type "Box"
bsp_brush_t |
bsp_brushside_t |
bsp_face_t |
bsp_header_t |
bsp_leaf_t |
bsp_lump_entry_t |
bsp_model_t |
bsp_node_t |
bsp_plane_t |
bsp_shader_t |
bsp_vertex_t |
bsp_vis_t |
Ogre::BspIntersectionSceneQuery | BSP specialisation of IntersectionSceneQuery
Ogre::BspLevel | Holds all the data associated with a Binary Space Parition (BSP) based indoor level
Ogre::BspLevel::BspVertex | Vertex format for fixed geometry
Ogre::BspLevel::VisData | Internal lookup table to determine visibility between leaves
Ogre::BspLevelPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to BspLevelPtr
Ogre::BspNode | Encapsulates a node in a BSP tree
Ogre::BspNode::Brush |
Ogre::BspRaySceneQuery | BSP specialisation of RaySceneQuery
Ogre::BspResourceManager | Manages the locating and loading of BSP-based indoor levels
Ogre::BspSceneManager | Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree
Ogre::BspSceneNode | Specialisation of SceneNode for the BspSceneManager
Ogre::Camera | A viewpoint from which the scene will be rendered
Ogre::CgProgram | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language
Ogre::CgProgram::CmdArgs | Command object for setting compilation arguments
Ogre::CgProgram::CmdEntryPoint | Command object for setting entry point
Ogre::CgProgram::CmdProfiles | Command object for setting profiles
Ogre::CgProgramFactory | Factory class for Cg programs
Ogre::EmitterCommands::CmdAngle | Command object for ParticleEmitter - see ParamCommand
Ogre::OverlayElementCommands::CmdCaption | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdColour | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeEnd | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeStart | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDirection | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdEmissionRate | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdHeight | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdHorizontalAlign | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdLeft | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdMaterial | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdMaxDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxVelocity | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdMetricsMode | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdMinDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinVelocity | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdPosition | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdTop | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdVelocity | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdVerticalAlign | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdVisible | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdWidth | Command object for OverlayElement - see ParamCommand
Ogre::Codec | Abstract class that defines a 'codec'
Ogre::Codec::CodecData |
OgreRefApp::CollideCamera | A camera which can interact with the world
Ogre::ColourFaderAffector | This plugin subclass of ParticleAffector allows you to alter the colour of particles
Ogre::ColourFaderAffector2 | This plugin subclass of ParticleAffector allows you to alter the colour of particles
Ogre::ColourFaderAffector2::CmdAlphaAdjust1 | Command object for alpha adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdAlphaAdjust2 | Command object for alpha adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdBlueAdjust1 | Command object for blue adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdBlueAdjust2 | Command object for blue adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdGreenAdjust1 | Command object for green adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdGreenAdjust2 | Command object for green adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdRedAdjust1 | Command object for red adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdRedAdjust2 | Command object for red adjust (see ParamCommand)
Ogre::ColourFaderAffector2::CmdStateChange | Command object for alpha adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdAlphaAdjust | Command object for alpha adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdBlueAdjust | Command object for blue adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdGreenAdjust | Command object for green adjust (see ParamCommand)
Ogre::ColourFaderAffector::CmdRedAdjust | Command object for red adjust (see ParamCommand)
Ogre::ColourFaderAffectorFactory | Factory class for ColourFaderAffector
Ogre::ColourFaderAffectorFactory2 | Factory class for ColourFaderAffector
Ogre::ColourImageAffector |
Ogre::ColourImageAffector::CmdImageAdjust | Command object for red adjust (see ParamCommand)
Ogre::ColourImageAffectorFactory | Factory class for ColourImageAffector
Ogre::ColourInterpolatorAffector |
Ogre::ColourInterpolatorAffector::CmdColourAdjust | Command object for red adjust (see ParamCommand)
Ogre::ColourInterpolatorAffector::CmdTimeAdjust | Command object for red adjust (see ParamCommand)
Ogre::ColourInterpolatorAffectorFactory | Factory class for ColourInterpolatorAffector
Ogre::ColourValue | Class representing colour
Ogre::ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog
Ogre::ConfigFile | Class for quickly loading settings from a text file
Ogre::ConstMapIterator< T > | Wraps iteration over a const map
Ogre::ConstVectorIterator< T > | Wraps iteration over a const vector
Ogre::Controller< T > | Instances of this class 'control' the value of another object in the system
Ogre::ControllerFunction< T > | Subclasses of this class are responsible for performing a function on an input value for a Controller
Ogre::ControllerManager | Class for managing Controller instances
Ogre::ControllerValue< T > | Can either be used as an input or output value
Ogre::Cursor | The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader
Ogre::CylinderEmitter | Particle emitter which emits particles randomly from points inside a cylinder
Ogre::CylinderEmitterFactory | Factory class for particle emitter of type "Cylinder"
Ogre::D3D7GpuProgram | Dummy implementation of GpuProgram - cannot do anything since D3D7 did not support vertex or fragment programs
Ogre::D3D7GpuProgramManager | Dummy implementation of GpuProgramManager - cannot do anything since D3D7 did not support vertex or fragment programs
Ogre::D3D7HardwareBufferManager | Specialisation of HardwareBufferManager for D3D7
Ogre::D3D7HardwarePixelBuffer |
Ogre::D3D7RenderTexture | D3D7 implementation of RenderTexture
Ogre::D3D7RenderWindow | Defines the rendering window on Win32 systems
Ogre::D3D9Driver |
Ogre::D3D9DriverList |
Ogre::D3D9GpuFragmentProgram | Direct3D implementation of low-level fragment programs
Ogre::D3D9GpuProgram | Direct3D implementation of a few things common to low-level vertex & fragment programs
Ogre::D3D9GpuProgramManager |
Ogre::D3D9GpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr
Ogre::D3D9GpuVertexProgram | Direct3D implementation of low-level vertex programs
Ogre::D3D9HardwareBufferManager | Implementation of HardwareBufferManager for D3D9
Ogre::D3D9HardwareIndexBuffer |
Ogre::D3D9HardwareOcclusionQuery | This is a class that is the DirectX9 implementation of hardware occlusion testing
Ogre::D3D9HardwarePixelBuffer |
Ogre::D3D9HardwareVertexBuffer | Specialisation of HardwareVertexBuffer for D3D9
Ogre::D3D9HLSLProgram | Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL)
Ogre::D3D9HLSLProgram::CmdEntryPoint | Command object for setting entry point
Ogre::D3D9HLSLProgram::CmdTarget | Command object for setting target assembler
Ogre::D3D9HLSLProgramFactory | Factory class for D3D9 HLSL programs
Ogre::D3D9Mappings |
Ogre::D3D9RenderSystem | Implementation of DirectX9 as a rendering system
Ogre::D3D9RenderSystem::sD3DTextureStageDesc | Structure holding texture unit settings for every stage
Ogre::D3D9RenderTexture | RenderTexture implementation for D3D9
Ogre::D3D9RenderWindow |
Ogre::D3D9Texture |
Ogre::D3D9TextureManager |
Ogre::D3D9TexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr
Ogre::D3D9VertexDeclaration | Specialisation of VertexDeclaration for D3D9
Ogre::D3D9VideoMode |
Ogre::D3D9VideoModeList |
Ogre::D3DDevice | Encapsulates a Direct3D Device
Ogre::D3DDeviceList | Encapsulates enumeration of Direct3D devices
Ogre::D3DRenderSystem | Implementation of DirectX as a rendering system
Ogre::D3DRenderSystem::sD3DTextureStageDesc | Structure holding texture unit settings for every stage
Ogre::D3DTexture | Direct3D7-specific texture resource implementation
Ogre::D3DTextureManager | Direct3D-specific implementation of a TextureManager
Ogre::D3DTexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to D3DTexturePtr
Ogre::DataStream | General purpose class used for encapsulating the reading of data
Ogre::DDDriver | Encapsulates a DirectDraw driver
Ogre::DDDriverList | Encapsulates enumeration of DirectDraw drivers
Ogre::DDVideoMode | Encapsulates a DirectDraw video mode
Ogre::DDVideoModeList | Encapsulates enumeration of DirectDraw video modes
Ogre::DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery
Ogre::DefaultHardwareBufferManager | Specialisation of HardwareBufferManager to emulate hardware buffers
Ogre::DefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
Ogre::DefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
Ogre::DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery
Ogre::DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery
Ogre::DefaultRaySceneQuery | Default implementation of RaySceneQuery
Ogre::DefaultSphereSceneQuery | Default implementation of SphereSceneQuery
Ogre::Degree | Wrapper class which indicates a given angle value is in Degrees
Ogre::DynLib | Resource holding data about a dynamic library
Ogre::DynLibManager | Manager for Dynamic-loading Libraries
Ogre::EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes
Ogre::EdgeData::Edge | Edge data
Ogre::EdgeData::EdgeGroup | A group of edges sharing the same vertex data
Ogre::EdgeData::Triangle | Basic triangle structure
Ogre::EdgeListBuilder | General utility class for building edge lists for geometry
Ogre::EdgeListBuilder::CommonVertex | A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated
Ogre::EdgeListBuilder::Geometry | A set of indexed geometry data
Ogre::EdgeListBuilder::geometryLess | Comparator for sorting geometries by vertex set
Ogre::EdgeListBuilder::vectorLess | Comparator for unique vertex list
Ogre::EllipsoidEmitter | Particle emitter which emits particles randomly from points inside an ellipsoid
Ogre::EllipsoidEmitterFactory | Factory class for particle emitter of type "Ellipsoid"
Ogre::Entity | Defines an instance of a discrete, movable object based on a Mesh
Ogre::Entity::EntityShadowRenderable | Nested class to allow entity shadows
Ogre::ErrorDialog | Class for displaying the error dialog if Ogre fails badly
Ogre::EventDispatcher | Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving)
Ogre::EventListener |
Ogre::EventProcessor | The EventProcessor controls getting events, storing them in a queue, and dispatching events
Ogre::EventQueue | This class holds InputEvents given to it by the EventProcessor in a FIFO queue
Ogre::EventTarget | This is an abstract class that is the base class of all consumers of InputEvent instances
Ogre::Exception | When thrown, provides information about an error that has occurred inside the engine
Ogre::EXRCodec | Codec specialized in loading OpenEXR high dynamic range images
Ogre::ExternalTextureSource | IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from
Ogre::ExternalTextureSource::CmdFPS |
Ogre::ExternalTextureSource::CmdInputFileName |
Ogre::ExternalTextureSource::CmdPlayMode |
Ogre::ExternalTextureSource::CmdTecPassState |
Ogre::ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins
Ogre::FactoryObj< T > | Abstract factory class
Ogre::FBConfigData | Class that acquires and stores properties of a frame buffer configuration
Ogre::FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles
Ogre::FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct
Ogre::FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream
Ogre::FileSystemArchive | Specialisation of the Archive class to allow reading of files from filesystem folders / directories
Ogre::FileSystemArchiveFactory | Specialisation of ArchiveFactory for FileSystem files
OgreRefApp::FinitePlane |
Ogre::FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program
Ogre::Font | Class representing a font in the system
Ogre::Font::CmdResolution | Command object for Font - see ParamCommand
Ogre::Font::CmdSize | Command object for Font - see ParamCommand
Ogre::Font::CmdSource | Command object for Font - see ParamCommand
Ogre::Font::CmdType | Command object for Font - see ParamCommand
Ogre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them
Ogre::FontPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr
Ogre::FrameEvent | Struct containing information about a frame event
Ogre::FrameListener | A interface class defining a listener which can be used to receive notifications of frame events
Ogre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time
Ogre::Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area
Ogre::GLArbGpuProgram | Specialisation of the GL low-level program for ARB programs
Ogre::GLContext | Class that encapsulates an GL context
Ogre::GLDefaultHardwareBufferManager | Specialisation of HardwareBufferManager to emulate hardware buffers
Ogre::GLDefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
Ogre::GLDefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
Ogre::GLGpuNvparseProgram |
Ogre::GLGpuProgram | Generalised low-level GL program, can be applied to multiple types (eg ARB and NV)
Ogre::GLGpuProgramManager |
Ogre::GLHardwareBufferManager | Implementation of HardwareBufferManager for OpenGL
Ogre::GLHardwareIndexBuffer |
Ogre::GLHardwareOcclusionQuery | This is a class that is the base class of the query class for hardware occlusion
Ogre::GLHardwarePixelBuffer |
Ogre::GLHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for OpenGL
Ogre::GLPixelUtil | Class to do pixel format mapping between GL and OGRE
Ogre::GLRenderSystem | Implementation of GL as a rendering system
Ogre::GLRenderTexture | GL implementation of RenderTexture
Ogre::GLSLGpuProgram | GLSL low level compiled shader object - this class is used to get at the linked program object and provide an interface for GLRenderSystem calls
Ogre::GLSLLinkProgram | C++ encapsulation of GLSL Program Object
Ogre::GLSLLinkProgram::UniformReference | Structure used to keep track of named uniforms in the linked program object
Ogre::GLSLLinkProgramManager | Ogre assumes that there are seperate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state
Ogre::GLSLProgram | Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL)
Ogre::GLSLProgram::CmdAttach | Command object for attaching another GLSL Program
Ogre::GLSLProgramFactory | Factory class for GLSL programs
Ogre::GLSupport |
Ogre::GLTexture |
Ogre::GLTextureManager | SDL/GL-specific implementation of a TextureManager
Ogre::GLTexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr
Ogre::GLXConfig | Simple CLI config
Ogre::GLXContext |
Ogre::GLXError | Simple CLI error output
Ogre::GLXGLSupport |
Ogre::GLXInput |
Ogre::GLXRenderTexture |
Ogre::GLXTimer |
Ogre::GLXUtils |
Ogre::GLXWindow |
Ogre::GLXWindowInterface | Interface that provides some GLX specific notification to an Ogre GLX window
Ogre::GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program
Ogre::GpuProgram::CmdSkeletal |
Ogre::GpuProgram::CmdSyntax |
Ogre::GpuProgram::CmdType | Command object - see ParamCommand
Ogre::GpuProgramManager |
Ogre::GpuProgramParameters | Collects together the program parameters used for a GpuProgram
Ogre::GpuProgramParameters::AutoConstantEntry | Structure recording the use of an automatic parameter
Ogre::GpuProgramParameters::IntConstantEntry | Int parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not
Ogre::GpuProgramParameters::RealConstantEntry | Real parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not
Ogre::GpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr
Ogre::GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit
Ogre::GTKGLSupport | GL support in a GTK window
Ogre::GTKWindow |
Ogre::HardwareBuffer | Abstract class defining common features of hardware buffers
Ogre::HardwareBufferLicensee | Abtract interface representing a 'licensee' of a hardware buffer copy
Ogre::HardwareBufferManager | Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem
Ogre::HardwareBufferManager::VertexBufferLicense | Struct holding details of a license to use a temporary shared buffer
Ogre::HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract
Ogre::HardwareIndexBufferSharedPtr | Shared pointer implementation used to share index buffers
Ogre::HardwareOcclusionQuery | This is a abstract class that that provides the interface for the query class for hardware occlusion
Ogre::HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer
Ogre::HardwarePixelBufferSharedPtr | Shared pointer implementation used to share pixel buffers
Ogre::HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer
Ogre::HardwareVertexBufferSharedPtr | Shared pointer implementation used to share index buffers
Ogre::HeightmapTerrainPageSource | Specialisation of the TerrainPageSource class to provide tiles loaded from a 2D greyscale image
Ogre::HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program)
Ogre::HighLevelGpuProgramFactory | Interface definition for factories of HighLevelGpuProgram
Ogre::HighLevelGpuProgramManager | This ResourceManager manages high-level vertex and fragment programs
Ogre::HighLevelGpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr
OgreRefApp::Hinge2Joint | Implementation of hinge2 joint
OgreRefApp::HingeJoint | Implementation of hinge joint
Ogre::HollowEllipsoidEmitter | Particle emitter which emits particles randomly from points inside a hollow ellipsoid
Ogre::HollowEllipsoidEmitter::CmdInnerX | Command object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitter::CmdInnerY | Command object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitter::CmdInnerZ | Command object for inner size (see ParamCommand)
Ogre::HollowEllipsoidEmitterFactory | Factory class for particle emitter of type "HollowEllipsoid"
Ogre::ILCodecs |
Ogre::ILImageCodec | Codec specialized in images loaded using DevIL
Ogre::IlluminationPass | Struct recording a pass which can be used for a specific illumination stage
Ogre::ILUtil |
Ogre::ILUtil::ILFormat | Structure that encapsulates a devIL image format definition
Ogre::Image | Class representing an image file
Ogre::ImageCodec | Codec specialized in images
Ogre::ImageCodec::ImageData | Codec return class for images
Ogre::IndexData | Summary class collecting together index data source information
Ogre::InputEvent | The root event class for all GuiElement-level input events
Ogre::InputReader | Abstract class which allows input to be read from various controllers
Ogre::IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another
Ogre::IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery
Ogre::IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values)
OgreRefApp::Joint | Represents a linkage between application objects or between them and the world, enforcing certain constraints
Ogre::KeyEvent |
Ogre::KeyFrame | A key frame in an animation sequence defined by an AnimationTrack
Ogre::KeyListener |
Ogre::KeyTarget |
Ogre::LayerBlendModeEx | Class which manages blending of both colour and alpha components
Ogre::Light | Representation of a dynamic light source in the scene
Ogre::LinearForceAffector | This class defines a ParticleAffector which applies a linear force to particles in a system
Ogre::LinearForceAffector::CmdForceApp | Command object for force application (see ParamCommand)
Ogre::LinearForceAffector::CmdForceVector | Command object for force vector (see ParamCommand)
Ogre::LinearForceAffectorFactory | Factory class for LinearForceAffector
Ogre::LinearResampler |
Ogre::LinearResampler_Byte< channels > |
Ogre::LinearResampler_Float32 |
Ogre::LinkedSkeletonAnimationSource | Link to another skeleton to share animations
Ogre::Log | Log class for writing debug/log data to files
Ogre::LogListener | The log listener is here to provide alternate means to write out log data
Ogre::LogManager | The log manager handles the creation and retrieval of logs for the application
Ogre::ManualResourceLoader | Interface describing a manual resource loader
Ogre::MapIterator< T > | Wraps iteration over a map
Ogre::Material | Class encapsulates rendering properties of an object
Ogre::MaterialManager | Class for managing Material settings for Ogre
Ogre::MaterialPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
Ogre::MaterialScriptContext | Struct for holding the script context while parsing
Ogre::MaterialScriptProgramDefinition | Struct for holding a program definition which is in progress
Ogre::MaterialSerializer | Class for serializing Materials to / from a .material script
Ogre::Math | Class to provide access to common mathematical functions
Ogre::Matrix3 | A 3x3 matrix which can represent rotations around axes
Ogre::Matrix4 | Class encapsulating a standard 4x4 homogenous matrix
Ogre::MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory
Ogre::MemoryManager | See the The memory manager information page
Ogre::Mesh |
Ogre::MeshLodUsage | A way of recording the way each LODs is recorded this Mesh
Ogre::MeshManager | Handles the management of mesh resources
Ogre::MeshManager::MeshBuildParams | Saved parameters used to (re)build a manual mesh built by this class
Ogre::MeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr
Ogre::MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file
Ogre::MeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format
Ogre::MeshSerializerImpl_v1_1 | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format
Ogre::MeshSerializerImpl_v1_2 | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format
Ogre::MouseEvent | An event which indicates that a mouse action occurred in a MouseTarget (e.g
Ogre::MouseListener | Specialised EventListener for discrete mouse events
Ogre::MouseMotionListener | Specialised EventListener for mouse motion
Ogre::MouseMotionTarget | Handles the adding and removing of MouseMotionListeners
Ogre::MouseState | Structure representing a snapshot of the state of the mouse input controller
Ogre::MouseTarget | Handles the adding and removing of MouseListeners
Ogre::MovableObject | Abstract class definining a movable object in a scene
Ogre::MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply
Ogre::NearestResampler< elemsize > |
Ogre::Node | Class representing a general-purpose node an articulated scene graph
Ogre::Octree | Octree datastructure for managing scene nodes
Ogre::OctreeAxisAlignedBoxSceneQuery | Octree implementation of AxisAlignedBoxSceneQuery
Ogre::OctreeCamera | Specialized viewpoint from which an Octree can be rendered
Ogre::OctreeIntersectionSceneQuery | Octree implementation of IntersectionSceneQuery
Ogre::OctreeNode | Specialized SceneNode that is customized for working within an Octree
Ogre::OctreePlaneBoundedVolumeListSceneQuery | Octree implementation of PlaneBoundedVolumeListSceneQuery
Ogre::OctreeRaySceneQuery | Octree implementation of RaySceneQuery
Ogre::OctreeSceneManager | Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries
Ogre::OctreeSphereSceneQuery | Octree implementation of SphereSceneQuery
OgreRefApp::OgreHead |
Ogre::OGREWidget |
Ogre::Overlay | Represents a layer which is rendered on top of the 'normal' scene contents
Ogre::OverlayContainer | A 2D element which contains other OverlayElement instances
Ogre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay
Ogre::OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement
Ogre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them
Ogre::PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements
Ogre::PanelOverlayElement::CmdTiling | Command object for specifying tiling (see ParamCommand)
Ogre::PanelOverlayElement::CmdTransparent | Command object for specifying transparency (see ParamCommand)
Ogre::PanelOverlayElementFactory | Factory for creating PanelOverlayElement instances
Ogre::ParamCommand | Abstract class which is command object which gets/sets parameters
Ogre::ParamDictionary | Class to hold a dictionary of parameters for a single class
Ogre::ParameterDef | Definition of a parameter supported by a StringInterface class, for introspection
Ogre::Particle | Class representing a single particle instance
Ogre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors
Ogre::ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses
Ogre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters
Ogre::ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses
Ogre::ParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem
Ogre::ParticleSystem | Class defining particle system based special effects
Ogre::ParticleSystem::CmdCull | Command object for cull_each (see ParamCommand)
Ogre::ParticleSystem::CmdHeight | Command object for particle_height (see ParamCommand)
Ogre::ParticleSystem::CmdMaterial | Command object for material (see ParamCommand)
Ogre::ParticleSystem::CmdQuota | Command object for quota (see ParamCommand)
Ogre::ParticleSystem::CmdRenderer | Command object for renderer (see ParamCommand)
Ogre::ParticleSystem::CmdWidth | Command object for particle_width (see ParamCommand)
Ogre::ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories
Ogre::ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances
Ogre::ParticleSystemRendererFactory | Abstract class definition of a factory object for ParticleSystemRenderer
Ogre::ParticleVisualData | Abstract class containing any additional data required to be associated with a particle to perform the required rendering
Ogre::Pass | Class defining a single pass of a Technique (of a Material), ie a single rendering call
Ogre::PatchMesh | Patch specialisation of Mesh
Ogre::PatchMeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr
Ogre::PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g
Ogre::PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory
Ogre::PixelUtil | Some utility functions for packing and unpacking pixel data
Ogre::Plane | Defines a plane in 3D space
Ogre::PlaneBoundedVolume | Represents a convex volume bounded by planes
Ogre::PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume
Ogre::PlatformManager | Class which manages the platform settings Ogre runs on
Ogre::PointEmitter | Particle emitter which emits particles from a single point
Ogre::PointEmitterFactory | Factory class for particle emitter of type "Point"
Ogre::PositionTarget |
Ogre::Profile | An individual profile that will be processed by the Profiler
Ogre::Profiler | The profiler allows you to measure the performance of your code
Ogre::Profiler::ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame
Ogre::Profiler::ProfileHistory | Represents a history of each profile during the duration of the app
Ogre::Profiler::ProfileInstance | Represents an individual profile call
Ogre::ProgressiveMesh | This class reduces the complexity of the geometry it is given
Ogre::ProgressiveMesh::PMFaceVertex | A vertex as used by a face
Ogre::ProgressiveMesh::PMTriangle | A triangle in the progressive mesh, holds extra info like face normal
Ogre::ProgressiveMesh::PMVertex | A vertex in the progressive mesh, holds info like collapse cost etc
Ogre::ProgressiveMesh::PMWorkingData | Data used to calculate the collapse costs
Ogre::Quake3Level | Support for loading and extracting data from a Quake3 level file
Ogre::Quake3Shader | Class for recording Quake3 shaders
Ogre::Quake3Shader::Pass |
Ogre::Quake3ShaderManager | Class for managing Quake3 custom shaders
Ogre::Quaternion | Implementation of a Quaternion, i.e
Ogre::Radian | Wrapper class which indicates a given angle value is in Radians
Ogre::Ray | Representation of a ray in space, ie a line with an origin and direction
Ogre::RaySceneQuery | Specialises the SceneQuery class for querying along a ray
Ogre::RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery
Ogre::RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type
Ogre::Rect | Structure used to define a rectangle in a 2-D integer space
Ogre::Rectangle |
Ogre::Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads
Ogre::RegionSceneQuery | Abstract class defining a query which returns single results from a region
Ogre::Renderable | Abstract class defining the interface all renderable objects must implement
Ogre::RenderOperation | 'New' rendering operation using vertex buffers
Ogre::RenderPriorityGroup | Renderables in the queue grouped by priority
Ogre::RenderPriorityGroup::RenderablePass | Internal struct reflecting a single Pass for a Renderable
Ogre::RenderPriorityGroup::SolidQueueItemLess | Comparator to order non-transparent object passes
Ogre::RenderPriorityGroup::TransparentQueueItemLess | Comparator to order transparent object passes
Ogre::RenderQueue | Class to manage the scene object rendering queue
Ogre::RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer
Ogre::RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue
Ogre::RenderSystem | Defines the functionality of a 3D API
Ogre::RenderSystem::Listener | Defines a listener on the custom events that this render system can raise
Ogre::RenderSystemCapabilities | Singleton class for storing the capabilities of the graphics card
Ogre::RenderTarget | A 'canvas' which can receive the results of a rendering operation
Ogre::RenderTarget::FrameStats |
Ogre::RenderTargetEvent | Struct containing information about a RenderTarget event
Ogre::RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events
Ogre::RenderTargetTexture |
Ogre::RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event
Ogre::RenderTexture |
Ogre::RenderWindow | Manages the target rendering window
Ogre::Resource | Abstract class reprensenting a loadable resource (e.g
Ogre::ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread
Ogre::ResourceBackgroundQueue::Request | Encapsulates a queued request for the background queue
Ogre::ResourceBackgroundQueueListener | This abstract listener interface lets you get immediate notifications of completed background processes instead of having to check ticket statuses
Ogre::ResourceGroupListener | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load
Ogre::ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group
Ogre::ResourceGroupManager::ResourceDeclaration | Nested struct defining a resource declaration
Ogre::ResourceGroupManager::ResourceGroup | Resource group entry
Ogre::ResourceGroupManager::ResourceLocation | Resource location entry
Ogre::ResourceManager | Defines a generic resource handler
Ogre::RingEmitter | Particle emitter which emits particles randomly from points inside a ring (e.g
Ogre::RingEmitter::CmdInnerX | Command object for inner size (see ParamCommand)
Ogre::RingEmitter::CmdInnerY | Command object for inner size (see ParamCommand)
Ogre::RingEmitterFactory | Factory class for particle emitter of type "Ring"
Ogre::Root | The root class of the Ogre system
Ogre::RotationAffector | This plugin subclass of ParticleAffector allows you to alter the rotation of particles
Ogre::RotationAffector::CmdRotationRangeEnd | Command object for particle emitter - see ParamCommand
Ogre::RotationAffector::CmdRotationRangeStart | Command object for particle emitter - see ParamCommand
Ogre::RotationAffector::CmdRotationSpeedRangeEnd | Command object for particle emitter - see ParamCommand
Ogre::RotationAffector::CmdRotationSpeedRangeStart | Command object for particle emitter - see ParamCommand
Ogre::RotationAffectorFactory | Factory class for RotationAffector
Ogre::RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions
Ogre::ScaleAffector | This plugin subclass of ParticleAffector allows you to alter the scale of particles
Ogre::ScaleAffector::CmdScaleAdjust | Command object for scale adjust (see ParamCommand)
Ogre::ScaleAffectorFactory | Factory class for ScaleAffector
Ogre::ScaleControllerFunction | Predefined controller function which simply scales an input to an output value
Ogre::SceneManager | Manages the rendering of a 'scene' i.e
Ogre::SceneManager::lightLess | Comparator for sorting lights relative to a point
Ogre::SceneManager::materialLess | Comparator for material map, for sorting materials into render order (e.g
Ogre::SceneManager::ShadowCasterSceneQueryListener | Inner class to use as callback for shadow caster scene query
Ogre::SceneManagerEnumerator | Enumerates the SceneManager classes available to applications
Ogre::SceneNode | Class representing a node in the scene graph
Ogre::SceneQuery | A class for performing queries on a scene
Ogre::SceneQuery::WorldFragment | Represents part of the world geometry that is a result of a SceneQuery
Ogre::SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results
Ogre::SceneQueryResult | Holds the results of a scene query
Ogre::ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage
Ogre::SDLConfig | Simple CLI config
Ogre::SDLConfig::ModelColumns |
Ogre::SDLError | Simple CLI error output
Ogre::SDLGLSupport |
Ogre::SDLInput |
Ogre::SDLTimer |
Ogre::SDLWindow |
Ogre::Serializer | Generic class for serialising data to / from binary stream-based files
Ogre::ShadowCaster | This class defines the interface that must be implemented by shadow casters
Ogre::ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces
Ogre::ShadowVolumeExtrudeProgram | Static class containing source for vertex programs for extruding shadow volumes
Ogre::SharedPtr< T > | Reference-counted shared pointer, used for objects where implicit destruction is required
Ogre::SimpleRenderable |
Ogre::SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines
Ogre::Singleton< T > | Template class for creating single-instance global classes
Ogre::Skeleton | A collection of Bone objects used to animate a skinned mesh
Ogre::SkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object
Ogre::SkeletonManager | Handles the management of skeleton resources
Ogre::SkeletonPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr
Ogre::SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file
OgreRefApp::SliderJoint | Implementation of slider joint
Ogre::Sphere | A sphere primitive, mostly used for bounds checking
Ogre::SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere
Ogre::StaticFaceGroup | Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on
Ogre::StaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene
Ogre::StaticGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored
Ogre::StaticGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD
Ogre::StaticGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD)
Ogre::StaticGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances
Ogre::StaticGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds
Ogre::StaticGeometry::QueuedSubMesh | Structure recording a queued submesh for the build
Ogre::StaticGeometry::Region | The details of a topological region which is the highest level of partitioning for this class
Ogre::StaticGeometry::Region::RegionShadowRenderable | Nested class to allow region shadows
Ogre::StaticGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
Ogre::StringConverter | Class for converting the core Ogre data types to/from Strings
Ogre::StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
Ogre::StringUtil | Utility class for manipulating Strings
Ogre::SubEntity | Utility class which defines the sub-parts of an Entity
Ogre::SubMesh | Defines a part of a complete mesh
Ogre::TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities
Ogre::TargetManager | An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position
Ogre::Technique | Class representing an approach to rendering this particular Material
Ogre::TempBlendedBufferInfo | Structure for recording the use of temporary blend buffers
Ogre::TerrainBufferCache | A cache of TerrainIndexBuffers
Ogre::TerrainOptions | A simple class for encapsulating parameters which are commonly needed by both TerrainSceneManager and TerrainRenderable
Ogre::TerrainPage | Groups a number of TerrainRenderables (tiles) into a page, which is the unit of loading / unloading
Ogre::TerrainPageSource | Abstract class which describes the interface which a source of terrain pages must implement
Ogre::TerrainPageSourceListener | Abstract class which classes can override to receive notifications when a page is ready to be added to the terrain manager
Ogre::TerrainPageSourceListenerManager | Simple manager class to hold onto a list of page source listeners across all sources
Ogre::TerrainRaySceneQuery | Default implementation of RaySceneQuery
Ogre::TerrainRenderable | Represents a terrain tile
Ogre::TerrainSceneManager | This is a basic SceneManager for organizing TerrainRenderables into a total landscape
Ogre::TerrainVertexProgram |
Ogre::TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates)
Ogre::TextAreaOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements
Ogre::TextAreaOverlayElement::CmdAlignment | Command object for setting the alignment
Ogre::TextAreaOverlayElement::CmdCaption | Command object for setting the caption
Ogre::TextAreaOverlayElement::CmdCharHeight | Command object for setting the char height
Ogre::TextAreaOverlayElement::CmdColour | Command object for setting the constant colour
Ogre::TextAreaOverlayElement::CmdColourBottom | Command object for setting the bottom colour
Ogre::TextAreaOverlayElement::CmdColourTop | Command object for setting the top colour
Ogre::TextAreaOverlayElement::CmdFontName | Command object for setting the caption
Ogre::TextAreaOverlayElement::CmdSpaceWidth | Command object for setting the width of a space
Ogre::TextAreaOverlayElementFactory | Factory for creating TextAreaOverlayElement instances
Ogre::Texture | Abstract class representing a Texture resource
Ogre::TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer
Ogre::TextureManager | Class for loading & managing textures
Ogre::TexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr
Ogre::TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material
Ogre::TextureUnitState::TextureEffect | Internal structure defining a texture effect
Ogre::Timer | Platform-independent Timer class
OgreRefApp::UniversalJoint | Implementation of universal joint
Ogre::UserDefinedObject | This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine
Ogre::Vector2 | Standard 2-dimensional vector
Ogre::Vector3 | Standard 3-dimensional vector
Ogre::Vector4 | 4-dimensional homogenous vector
Ogre::VectorIterator< T > | Wraps iteration over a vector
Ogre::VertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight
Ogre::VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements
Ogre::VertexData | Summary class collecting together vertex source information
Ogre::VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation
Ogre::VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration
Ogre::ViewPoint | Structure for holding a position & orientation pair
Ogre::Viewport | An abstraction of a viewport, i.e
Ogre::WaveformControllerFunction | Predefined controller function based on a waveform
Ogre::Win32ConfigDialog | A Windows 95/98/NT platform version of the default engine configuration dialog
Ogre::Win32Context |
Ogre::Win32ErrorDialog | Windows-specific class for displaying the error dialog if Ogre fails badly!
Ogre::Win32GLSupport |
Ogre::Win32Input8 | Utility class for dealing with user input on a Win32 system
Ogre::Win32RenderTexture |
Ogre::Win32Timer |
Ogre::Win32Window |
Ogre::WireBoundingBox | Allows the rendering of a wireframe bounding box
OgreRefApp::World |
Ogre::ZipArchive | Specialisation of the Archive class to allow reading of files from a zip format source archive
Ogre::ZipArchiveFactory | Specialisation of ArchiveFactory for Zip files
Ogre::ZipDataStream | Specialisation of DataStream to handle streaming data from zip archives

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:12 2005