# OgreRefAppWorld.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of the OGRE Reference Application, a layer built
    00004 on top of OGRE(Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __REFAPP_WORLD_H__
    00026 #define __REFAPP_WORLD_H__
    00027
    00028 #include "OgreRefAppPrerequisites.h"
    00029 #include "OgreRefAppJoint.h"
    00030 #include <OgreSingleton.h>
    00031
    00032 namespace OgreRefApp {
    00033
    00034     class _OgreRefAppExport World : public Singleton<World>
    00035     {
    00036     public:
    00038         enum WorldType {
    00039             WT_REFAPP_GENERIC,
    00040             WT_REFAPP_BSP
    00041         };
    00042     protected:
    00044         SceneManager* mSceneMgr;
    00045
    00046         typedef std::map<String, ApplicationObject*> ObjectMap;
    00048         ObjectMap mObjects;
    00049
    00050         typedef std::map<String, Joint*> JointMap;
    00051         JointMap mJoints;
    00052
    00053         typedef std::set<ApplicationObject*> ObjectSet;
    00055         ObjectSet mDynamicsObjects;
    00056
    00057         // ODE world object
    00058         dWorld* mOdeWorld;
    00059
    00061         dJointGroup* mOdeContactGroup;
    00062
    00063         Vector3 mGravity;
    00064
    00065         IntersectionSceneQuery* mIntersectionQuery;
    00066
    00068         Real mSimulationStepSize;
    00069
    00071         WorldType mWorldType;
    00072
    00073     public:
    00078         World(SceneManager* sceneMgr, WorldType worldType = WT_REFAPP_GENERIC);
    00079         ~World();
    00080
    00082         SceneManager* getSceneManager(void);
    00083
    00085         OgreHead* createOgreHead(const String& name, const Vector3& pos = Vector3::ZERO,
    00086             const Quaternion& orientation = Quaternion::IDENTITY);
    00087
    00089         FinitePlane* createPlane(const String& name, Real width, Real height, const Vector3& pos = Vector3::ZERO,
    00090             const Quaternion& orientation = Quaternion::IDENTITY);
    00091
    00093         Ball* createBall(const String& name, Real radius, const Vector3& pos = Vector3::ZERO,
    00094             const Quaternion& orientation = Quaternion::IDENTITY);
    00095
    00097         Box* createBox(const String& name, Real width, Real height, Real depth,
    00098             const Vector3& pos = Vector3::ZERO,
    00099             const Quaternion& orientation = Quaternion::IDENTITY);
    00100
    00102         CollideCamera* createCamera(const String& name,
    00103             const Vector3& pos = Vector3::ZERO,
    00104             const Quaternion& orientation = Quaternion::IDENTITY);
    00105
    00107         void clear(void);
    00108
    00109         dWorld* getOdeWorld(void);
    00110         dJointGroup* getOdeContactJointGroup(void);
    00111
    00119         void _applyCollision(void);
    00120
    00124         void _applyDynamics(Real timeElapsed);
    00125
    00127         void _notifyDynamicsStateForObject(ApplicationObject* obj, bool dynamicsEnabled);
    00128
    00134         void setGravity(const Vector3& vec);
    00135
    00137         const Vector3& getGravity(void);
    00138
    00145         Joint* createJoint(const String& name, Joint::JointType jtype,
    00146             ApplicationObject* obj1, ApplicationObject* obj2);
    00147
    00159         void setSimulationStepSize(Real step);
    00161         Real getSimulationStepSize(void);
    00162
    00176         void simulationStep(Real timeElapsed);
    00192         static World& getSingleton(void);
    00208         static World* getSingletonPtr(void);
    00209
    00210     };
    00211
    00212
    00213 }
    00214
    00215 #endif
    00216

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:05 2005