# OgreBspResourceManager.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef _BspLevelManager_H__
    00026 #define _BspLevelManager_H__
    00027
    00028 #include "OgreBspPrerequisites.h"
    00029 #include "OgreResourceManager.h"
    00030 #include "OgreSingleton.h"
    00031
    00032 namespace Ogre {
    00033
    00042     class BspResourceManager : public ResourceManager, public Singleton<BspResourceManager>
    00043     {
    00044     public:
    00045         BspResourceManager();
    00046         ~BspResourceManager();
    00047
    00051         ResourcePtr load(const String& name,
    00052             const String& group, bool isManual = false,
    00053             ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
    00054
    00055
    00071         static BspResourceManager& getSingleton(void);
    00087         static BspResourceManager* getSingletonPtr(void);
    00088
    00089
    00090     protected:
    00092         Resource* createImpl(const String& name, ResourceHandle handle,
    00093             const String& group, bool isManual, ManualResourceLoader* loader,
    00094             const NameValuePairList* createParams);
    00095
    00096         // Singleton managed by this class
    00097         Quake3ShaderManager *mShaderMgr;
    00098
    00099     };
    00100
    00101 }
    00102
    00103 #endif

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:35:56 2005