# OgreGLHardwareVertexBuffer.h Source File - OGRE Documentation

# OgreGLHardwareVertexBuffer.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __GLHARDWAREVERTEXBUFFER_H__
    00026 #define __GLHARDWAREVERTEXBUFFER_H__
    00027
    00028 #include "OgreGLPrerequisites.h"
    00029 #include "OgreHardwareVertexBuffer.h"
    00030
    00031 namespace Ogre {
    00032
    00034     class GLHardwareVertexBuffer : public HardwareVertexBuffer
    00035     {
    00036     private:
    00037         GLuint mBufferId;
    00038
    00039     protected:
    00041         void* lockImpl(size_t offset, size_t length, LockOptions options);
    00043         void unlockImpl(void);
    00044     public:
    00045         GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
    00046             HardwareBuffer::Usage usage, bool useShadowBuffer);
    00047         ~GLHardwareVertexBuffer();
    00049         void readData(size_t offset, size_t length, void* pDest);
    00051         void writeData(size_t offset, size_t length,
    00052             const void* pSource, bool discardWholeBuffer = false);
    00053
    00054         GLuint getGLBufferId(void) const { return mBufferId; }
    00055     };
    00056
    00057 }
    00058 #endif // __GLHARDWAREVERTEXBUFFER_H__

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Sep 25 17:35:54 2005