Aardappel	- Maps (Converted with permission)
leileilol 	- Leads, gfx, models, anim, sound 
				     and textures
Multiplex 	- Models, textures
enki 		- Skins, models
JK Makowka	- Models, skins
Democritus	- Textures
jzero 		- Models, textures, 2D
Mancubus	- The Announcer
mewse		- Engine compiling, tools, textures
				       and testing
div0		- Engine compiling, fixing
dmn_clown	- Botfiles code, shaders, maps, textures, 
			and making fun of leileilol
MilesTeg	- 2D art and textures
evillair 	- Textures (nicked from Nexuiz)
Shadowdragon	- Models
Morphed		- Skins
toddd		- Sound
Psymong		- Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6)
DarkThief 	- Skins
slyus		- Skins
Czestmyr	- Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf)
SavageX		- Maps
Kaz		- Skins
pixie		- Voices (Kyonshi, Major)
RottKing	- Voices (Merman)
Vondur		- Map (kaos)
Tyrann		- Map (Aggressor)
Ed		- Map (Conversion of e1m7)
tw3k		- Textures
BaronOfHell	- Map (Suspended), texture, shaders
Stjartmunnen	- Maps (Shine, Projectile Vomit), textures
Amphetamine	- Map (Strange House), textures, shaders
baconfish	- Models (Penguin player)
sago007		- Maps (dm7 conversion, oasago2f2), code (oax mod, gametype: elimination)
kick52		- Textures
NASA and STScI	- Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999, 
			Spiral Galaxy NGC 4622)
stroggi		- Map (Suction), shaders, textures
SAHChandler	- Music (sonic1, sonic2, sonic5, fla22k_02)
Edward Yong	- Sounds (Plotiyu Usnuv - Slavonic, Galician Chant)
Lazureus	- Skins (widowe, jenna, tanisha, liz)
anyone		- Icons, textures

Thanks to Nexuiz team, Alien Arena, QuakeSRC.org,
modDB, mancubus.net, Quake3World, Doomworld, 
Polycount, Gna!, id software, Galbraith
Games, Linux Game Tome, Inside3D.com, 
deathz0r, Wudan, ibrown, Tr3b, MilesTeg,
John Romero, American McGee,
jitspoe, Blender, modplug, freepats, Willis, Kurt Vonnegut,
and The Church of the Subgenius 

a BIG HUGE THANKS goes to John Carmack and
id software for Quake III Arena and its source
code. Without them, OpenArena obviously would
not exist :o)