<Type Name="BuildItemGroupCollection" FullName="Microsoft.Build.BuildEngine.BuildItemGroupCollection">
  <TypeSignature Language="C#" Value="public class BuildItemGroupCollection : System.Collections.ICollection" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Build.Engine</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.Collections.ICollection</InterfaceName>
    </Interface>
  </Interfaces>
  <Members>
    <Member MemberName="CopyTo">
      <MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="array" Type="System.Array" />
        <Parameter Name="index" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="array">To be added.</param>
        <param name="index">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="2.0" />
      </Docs>
    </Member>
    <Member MemberName="Count">
      <MemberSignature Language="C#" Value="public int Count { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="2.0" />
      </Docs>
    </Member>
    <Member MemberName="GetEnumerator">
      <MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.IEnumerator</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
        <since version="2.0" />
      </Docs>
    </Member>
    <Member MemberName="IsSynchronized">
      <MemberSignature Language="C#" Value="public bool IsSynchronized { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="2.0" />
      </Docs>
    </Member>
    <Member MemberName="SyncRoot">
      <MemberSignature Language="C#" Value="public object SyncRoot { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Object</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="2.0" />
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
    <since version="2.0" />
  </Docs>
</Type>
