<Type Name="ThreadPriority" FullName="System.Threading.ThreadPriority" FullNameSP="System_Threading_ThreadPriority" Maintainer="ecma">
  <TypeSignature Language="ILASM" Value=".class public sealed serializable ThreadPriority extends System.Enum" />
  <TypeSignature Language="C#" Value="public enum ThreadPriority" />
  <MemberOfLibrary>BCL</MemberOfLibrary>
  <AssemblyInfo>
    <AssemblyName>mscorlib</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 ]</AssemblyPublicKey>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>
      <para> Specifies the scheduling priority of a <see cref="T:System.Threading.Thread" />.
   </para>
    </summary>
    <remarks>
      <para>
        <see cref="T:System.Threading.ThreadPriority" />
values specify the relative scheduling priority of
threads.</para>
      <para>Operating systems are not guaranteed to support
   preemptive scheduling. Also, the concept of "thread priority" might not exist at
   all or its meaning might vary, depending on the underlying operating system.
   Implementers of this type are required to describe how the notion of thread
   priority maps to operating system priority. For more information about threads,
   see the <see cref="T:System.Threading.Thread" />
   class. </para>
      <para> The <see cref="P:System.Threading.Thread.Priority" />
property sets and returns the priority value information for a thread.
Applications can request a scheduling priority for a thread by setting the
<see cref="P:System.Threading.Thread.Priority" /> property to the appropriate 
<see langword="ThreadPriority" />
value. The
default thread priority is <see cref="F:System.Threading.ThreadPriority.Normal" />
.</para>
      <para>
        <block subset="none" type="note">A thread cannot be scheduled if it is in the <see cref="F:System.Threading.ThreadState.Unstarted" /> state or
the <see cref="F:System.Threading.ThreadState.Stopped" /> state.
</block>
      </para>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName="AboveNormal">
      <MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Threading.ThreadPriority AboveNormal = 3" />
      <MemberSignature Language="C#" Value="AboveNormal" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadPriority</ReturnType>
      </ReturnValue>
      <Parameters />
      <MemberValue>AboveNormal</MemberValue>
      <Docs>
        <summary>
          <para> Threads with this priority can be scheduled after threads
      with <see cref="F:System.Threading.ThreadPriority.Highest" /> priority and before those with <see cref="F:System.Threading.ThreadPriority.Normal" /> priority.</para>
        </summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
    </Member>
    <Member MemberName="BelowNormal">
      <MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Threading.ThreadPriority BelowNormal = 1" />
      <MemberSignature Language="C#" Value="BelowNormal" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadPriority</ReturnType>
      </ReturnValue>
      <Parameters />
      <MemberValue>BelowNormal</MemberValue>
      <Docs>
        <summary>
          <para>Threads with this priority can be scheduled
      after threads with <see cref="F:System.Threading.ThreadPriority.Normal" /> priority, and before those with <see cref="F:System.Threading.ThreadPriority.Lowest" />
      priority.
      </para>
        </summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
    </Member>
    <Member MemberName="Highest">
      <MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Threading.ThreadPriority Highest = 4" />
      <MemberSignature Language="C#" Value="Highest" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadPriority</ReturnType>
      </ReturnValue>
      <Parameters />
      <MemberValue>Highest</MemberValue>
      <Docs>
        <summary>
          <para>
            <SPAN>Threads with this priority can be scheduled before threads with any
      other priority.</SPAN>
          </para>
        </summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
    </Member>
    <Member MemberName="Lowest">
      <MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Threading.ThreadPriority Lowest = 0" />
      <MemberSignature Language="C#" Value="Lowest" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadPriority</ReturnType>
      </ReturnValue>
      <Parameters />
      <MemberValue>Lowest</MemberValue>
      <Docs>
        <summary>
          <para>
            <SPAN>Threads with
      this priority can be scheduled after threads with any other
      priority.</SPAN>
          </para>
        </summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
    </Member>
    <Member MemberName="Normal">
      <MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Threading.ThreadPriority Normal = 2" />
      <MemberSignature Language="C#" Value="Normal" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadPriority</ReturnType>
      </ReturnValue>
      <Parameters />
      <MemberValue>Normal</MemberValue>
      <Docs>
        <summary>
          <para>Threads with this priority can be scheduled after threads with <see cref="F:System.Threading.ThreadPriority.AboveNormal" /> priority and before those with <see cref="F:System.Threading.ThreadPriority.BelowNormal" />
priority.</para>
          <para>Threads have <see cref="F:System.Threading.ThreadPriority.Normal" /> priority by
default.</para>
        </summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
    </Member>
  </Members>
  <TypeExcluded>0</TypeExcluded>
  <Attributes>
    <Attribute>
      <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
    </Attribute>
  </Attributes>
</Type>
