<Type Name="ProcessThread" FullName="System.Diagnostics.ProcessThread">
  <TypeSignature Language="C#" Value="public class ProcessThread : System.ComponentModel.Component, IComponent, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
    <AssemblyVersion>1.0.3300.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes>
      <Attribute>
        <AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.CLSCompliantAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Security.AllowPartiallyTrustedCallersAttribute</AttributeName>
      </Attribute>
    </Attributes>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.ComponentModel.Component</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.ComponentModel.IComponent</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes>
    <Attribute>
      <AttributeName>System.ComponentModel.DesignerAttribute</AttributeName>
    </Attribute>
  </Attributes>
  <Members>
    <Member MemberName="ResetIdealProcessor">
      <MemberSignature Language="C#" Value="public void ResetIdealProcessor ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="BasePriority">
      <MemberSignature Language="C#" Value="public int BasePriority { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentPriority">
      <MemberSignature Language="C#" Value="public int CurrentPriority { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Id">
      <MemberSignature Language="C#" Value="public int Id { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IdealProcessor">
      <MemberSignature Language="C#" Value="public int IdealProcessor { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PriorityBoostEnabled">
      <MemberSignature Language="C#" Value="public bool PriorityBoostEnabled { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PriorityLevel">
      <MemberSignature Language="C#" Value="public ThreadPriorityLevel PriorityLevel { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'ThreadPriorityLevel'</param>
        <returns>To be added: an object of type 'ThreadPriorityLevel'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PrivilegedProcessorTime">
      <MemberSignature Language="C#" Value="public TimeSpan PrivilegedProcessorTime { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.TimeSpan</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'TimeSpan'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="StartAddress">
      <MemberSignature Language="C#" Value="public IntPtr StartAddress { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'IntPtr'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="StartTime">
      <MemberSignature Language="C#" Value="public DateTime StartTime { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.DateTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'DateTime'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ThreadState">
      <MemberSignature Language="C#" Value="public ThreadState ThreadState { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Diagnostics.ThreadState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'ThreadState'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="TotalProcessorTime">
      <MemberSignature Language="C#" Value="public TimeSpan TotalProcessorTime { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.TimeSpan</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'TimeSpan'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="UserProcessorTime">
      <MemberSignature Language="C#" Value="public TimeSpan UserProcessorTime { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.TimeSpan</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'TimeSpan'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="WaitReason">
      <MemberSignature Language="C#" Value="public ThreadWaitReason WaitReason { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Diagnostics.ThreadWaitReason</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'ThreadWaitReason'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ProcessorAffinity">
      <MemberSignature Language="C#" Value="public IntPtr ProcessorAffinity { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'IntPtr'</param>
        <returns>To be added: an object of type 'IntPtr'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
