<Type Name="Matrix" FullName="System.Drawing.Drawing2D.Matrix">
  <TypeSignature Language="C#" Value="public sealed class Matrix : System.MarshalByRefObject, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>System.Drawing</AssemblyName>
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    <AssemblyVersion>1.0.3300.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes>
      <Attribute>
        <AttributeName>System.CLSCompliantAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Security.AllowPartiallyTrustedCallersAttribute</AttributeName>
      </Attribute>
      <Attribute>
        <AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
      </Attribute>
    </Attributes>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.MarshalByRefObject</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public virtual void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetHashCode">
      <MemberSignature Language="C#" Value="public virtual int GetHashCode ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Equals">
      <MemberSignature Language="C#" Value="public virtual bool Equals (object obj);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="obj" Type="System.Object" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="obj">To be added: an object of type 'object'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Clone">
      <MemberSignature Language="C#" Value="public Matrix Clone ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Drawing.Drawing2D.Matrix</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (Matrix matrix);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="matrix">To be added: an object of type 'Matrix'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (Matrix matrix, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="matrix">To be added: an object of type 'Matrix'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="offsetX" Type="System.Single" />
		<Parameter Name="offsetY" Type="System.Single" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="offsetX">To be added: an object of type 'float'</param>
        <param name="offsetY">To be added: an object of type 'float'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="offsetX" Type="System.Single" />
		<Parameter Name="offsetY" Type="System.Single" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="offsetX">To be added: an object of type 'float'</param>
        <param name="offsetY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="scaleX" Type="System.Single" />
		<Parameter Name="scaleY" Type="System.Single" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="scaleX">To be added: an object of type 'float'</param>
        <param name="scaleY">To be added: an object of type 'float'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="scaleX" Type="System.Single" />
		<Parameter Name="scaleY" Type="System.Single" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="scaleX">To be added: an object of type 'float'</param>
        <param name="scaleY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="angle" Type="System.Single" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="angle">To be added: an object of type 'float'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="angle" Type="System.Single" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, Drawing.PointF point);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="angle" Type="System.Single" />
		<Parameter Name="point" Type="System.Drawing.PointF" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="point">To be added: an object of type 'Drawing.PointF'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, Drawing.PointF point, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="angle" Type="System.Single" />
		<Parameter Name="point" Type="System.Drawing.PointF" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="point">To be added: an object of type 'Drawing.PointF'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="shearX" Type="System.Single" />
		<Parameter Name="shearY" Type="System.Single" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="shearX">To be added: an object of type 'float'</param>
        <param name="shearY">To be added: an object of type 'float'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY, MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="shearX" Type="System.Single" />
		<Parameter Name="shearY" Type="System.Single" />
		<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="shearX">To be added: an object of type 'float'</param>
        <param name="shearY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Invert">
      <MemberSignature Language="C#" Value="public void Invert ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (Drawing.PointF [] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pts" Type="System.Drawing.PointF[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pts">To be added: an object of type 'Drawing.PointF []'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (Drawing.Point [] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pts" Type="System.Drawing.Point[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (Drawing.PointF [] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pts" Type="System.Drawing.PointF[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pts">To be added: an object of type 'Drawing.PointF []'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="VectorTransformPoints">
      <MemberSignature Language="C#" Value="public void VectorTransformPoints (Drawing.Point [] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pts" Type="System.Drawing.Point[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (Drawing.Point [] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pts" Type="System.Drawing.Point[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (float m11, float m12, float m21, float m22, float dx, float dy);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="m11" Type="System.Single" />
		<Parameter Name="m12" Type="System.Single" />
		<Parameter Name="m21" Type="System.Single" />
		<Parameter Name="m22" Type="System.Single" />
		<Parameter Name="dx" Type="System.Single" />
		<Parameter Name="dy" Type="System.Single" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="m11">To be added: an object of type 'float'</param>
        <param name="m12">To be added: an object of type 'float'</param>
        <param name="m21">To be added: an object of type 'float'</param>
        <param name="m22">To be added: an object of type 'float'</param>
        <param name="dx">To be added: an object of type 'float'</param>
        <param name="dy">To be added: an object of type 'float'</param>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (Drawing.RectangleF rect, Drawing.PointF [] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="rect" Type="System.Drawing.RectangleF" />
		<Parameter Name="plgpts" Type="System.Drawing.PointF[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="rect">To be added: an object of type 'Drawing.RectangleF'</param>
        <param name="plgpts">To be added: an object of type 'Drawing.PointF []'</param>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (Drawing.Rectangle rect, Drawing.Point [] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="rect" Type="System.Drawing.Rectangle" />
		<Parameter Name="plgpts" Type="System.Drawing.Point[]" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="rect">To be added: an object of type 'Drawing.Rectangle'</param>
        <param name="plgpts">To be added: an object of type 'Drawing.Point []'</param>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Elements">
      <MemberSignature Language="C#" Value="public float [] Elements { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'float []'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="OffsetX">
      <MemberSignature Language="C#" Value="public float OffsetX { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'float'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="OffsetY">
      <MemberSignature Language="C#" Value="public float OffsetY { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'float'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsInvertible">
      <MemberSignature Language="C#" Value="public bool IsInvertible { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsIdentity">
      <MemberSignature Language="C#" Value="public bool IsIdentity { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
