<Type Name="Point" FullName="Cairo.Point">
  <TypeSignature Language="C#" Value="public struct Point" />
  <AssemblyInfo>
    <AssemblyName>Mono.Cairo</AssemblyName>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.ValueType</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Point (int x, int y);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="x" Type="System.Int32" />
        <Parameter Name="y" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="x">x coordinate.</param>
        <param name="y">y coordinate.</param>
        <summary>Default constructor that accepts a pair of x, y coordinates.</summary>
        <remarks>This class is most probably not what you want. Most classes use the <see cref="T:Cairo.PointD" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName="X">
      <MemberSignature Language="C#" Value="public int X { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Access to the X coordinate.</summary>
        <value>To be added.</value>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Y">
      <MemberSignature Language="C#" Value="public int Y { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Access to the Y coordinate.</summary>
        <value>To be added.</value>
        <remarks>
        </remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>Class defining a point representd by two int values.</summary>
    <remarks />
  </Docs>
</Type>
