<Type Name="NodeTypeAttribute" FullName="Mono.Addins.Description.NodeTypeAttribute">
  <TypeSignature Language="C#" Value="public class NodeTypeAttribute : Mono.Addins.Description.ObjectDescription" />
  <AssemblyInfo>
    <AssemblyName>Mono.Addins</AssemblyName>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Mono.Addins.Description.ObjectDescription</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NodeTypeAttribute ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>Initializes a new instance.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Description">
      <MemberSignature Language="C#" Value="public string Description { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Required">
      <MemberSignature Language="C#" Value="public bool Required { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Type">
      <MemberSignature Language="C#" Value="public string Type { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>Description of the attribute of a node type.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>