# /home/samy/kbilliards/src/soundengine.h

    00001 /***************************************************************************
    00002                           soundengine.h  -  description
    00003                              -------------------
    00004     begin                : Sat Jul 27 2002
    00005     copyright            : (C) 2002 by Samuele Catuzzi
    00006     email                : samuele_catuzzi@yahoo.it
    00007  ***************************************************************************/
    00008
    00009 /***************************************************************************
    00010  *                                                                         *
    00011  *   This program is free software; you can redistribute it and/or modify  *
    00012  *   it under the terms of the GNU General Public License as published by  *
    00013  *   the Free Software Foundation; either version 2 of the License, or     *
    00014  *   (at your option) any later version.                                   *
    00015  *                                                                         *
    00016  ***************************************************************************/
    00017
    00018 /********************************************************************************
    00019  *                                                                              *
    00020  *  This class is a remake of portions of software from kaboodle (class Engine) *
    00021  *  I report here noatun copyright notice and permission notice.                *
    00022  *                                                        Samuele Catuzzi       *
    00023  ********************************************************************************/
    00024
    00025 /*****************************************************************
    00026
    00027 Copyright (c) 2000-2001 the noatun authors. See file NOATUN_AUTHORS.
    00028
    00029 Permission is hereby granted, free of charge, to any person obtaining a copy
    00030 of this software and associated documentation files (the "Software"), to deal
    00031 in the Software without restriction, including without limitation the rights
    00032 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00033 copies of the Software, and to permit persons to whom the Software is
    00034 furnished to do so, subject to the following conditions:
    00035
    00036 The above copyright notice and this permission notice shall be included in
    00037 all copies or substantial portions of the Software.
    00038
    00039 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00040 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00041 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
    00042 AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIAB\ILITY, WHETHER IN
    00043 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    00044 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    00045
    00046 ******************************************************************/
    00047
    00048 #ifndef SOUND_ENGINE_H
    00049 #define SOUND_ENGINE_H
    00050
    00051 #include <kconfig.h>
    00052 #include <kdebug.h>
    00053 #include <klocale.h>
    00054 #include <kmessagebox.h>
    00055 #include <kmimetype.h>
    00056 #include <kstandarddirs.h>
    00057 #include <kurl.h>
    00058 #include <qtimer.h>
    00059 #include <qfile.h>
    00060 #include <qdir.h>
    00061
    00062 #include <arts/connect.h>
    00063 #include <arts/dynamicrequest.h>
    00064 #include <arts/flowsystem.h>
    00065 #include <arts/kartsdispatcher.h>
    00066 #include <arts/kartsserver.h>
    00067 #include <arts/kmedia2.h>
    00068 #include <arts/kplayobjectfactory.h>
    00069 #include <arts/soundserver.h>
    00070 #include <qobject.h>
    00071 #include <kurl.h>
    00072
    00073 namespace Arts
    00074 {
    00075 class PlayObject;
    00076 class SoundServerV2;
    00077 }
    00078
    00084 class SoundEngine : public QObject
    00085 {
    00086 Q_OBJECT
    00087
    00088 public:
    00089         SoundEngine(QObject *parent=0);
    00090         ~SoundEngine();
    00091
    00092         enum EngineState { Stop, Play, Empty };
    00093
    00094 public slots:
    00098         bool load(const KURL &file);
    00099
    00103         void pause();
    00104
    00108         void play();
    00109
    00113         void stop();
    00114
    00115 public:
    00116         EngineState state();
    00117
    00118 private:
    00119         bool reload(void);
    00120         bool m_needReload;
    00121         KPlayObject *playobj;
    00122         KArtsDispatcher dispatcher;
    00123         KArtsServer server;
    00124         KURL file;
    00125 };
    00126
    00127 #endif