// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__
#define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_

#ifdef _IRR_WINDOWS_
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL/gl.h>
#include "glext.h"
#endif

#ifdef LINUX
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#define GL_GLEXT_LEGACY 1
#endif
#include <GL/gl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#include "glext.h"
#endif
#endif

#ifdef MACOSX
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#endif

#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"

namespace irr
{
namespace video  
{

class COpenGLDriver;
class IShaderConstantSetCallBack;
class IMaterialRenderer;

//! Class for using GLSL shaders with OpenGL
//! Please note: This renderer implements its own IMaterialRendererServices
class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:

	//! Constructor
	COpenGLSLMaterialRenderer(
		video::COpenGLDriver* driver, 
		s32& outMaterialTypeNr, 
		const c8* vertexShaderProgram,
		const c8* vertexShaderEntryPointName,
		E_VERTEX_SHADER_TYPE vsCompileTarget,
		const c8* pixelShaderProgram, 
		const c8* pixelShaderEntryPointName,
		E_PIXEL_SHADER_TYPE psCompileTarget,
		IShaderConstantSetCallBack* callback,
		video::IMaterialRenderer* baseMaterial,
		s32 userData);

	//! Destructor
	~COpenGLSLMaterialRenderer();

	virtual void OnSetMaterial(video::SMaterial& material, const video::SMaterial& lastMaterial,
		bool resetAllRenderstates, video::IMaterialRendererServices* services);

	virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);

	virtual void OnUnsetMaterial();

	//! Returns if the material is transparent.
	virtual bool isTransparent();

	// implementations for the render services
	virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates);
	virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
	virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
	virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count);
	virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
	virtual IVideoDriver* getVideoDriver();

protected:

	//! constructor only for use by derived classes who want to
	//! create a fall back material for example.
	COpenGLSLMaterialRenderer(COpenGLDriver* driver,
					IShaderConstantSetCallBack* callback,
					IMaterialRenderer* baseMaterial,
					s32 userData=0);

	void init(s32& outMaterialTypeNr, 
		const c8* vertexShaderProgram, 
		const c8* pixelShaderProgram);

	bool createProgram();
	bool createShader(GLenum shaderType, const char* shader);
	bool linkProgram();
	
	video::COpenGLDriver* Driver;
	IShaderConstantSetCallBack* CallBack;
	IMaterialRenderer* BaseMaterial;

	struct SUniformInfo 
	{
		core::stringc name;
		GLenum type;
	};
	
	GLhandleARB Program;
	core::array<SUniformInfo> UniformInfo;
	s32 UserData;
};


} // end namespace video
} // end namespace irr

#endif
#endif

