Implements a TCP-like (reliable, authenticated, in order) set of sockets for communicating over the IP-like (unreliable, unauthenticated, unordered) I2P messages.

When an application wants to use streams, it must fetch an {@link net.i2p.client.streaming.I2PSocketManager} from the {@link net.i2p.client.streaming.I2PSocketManagerFactory}, which in turn builds its own {@link net.i2p.client.I2PSession} internally. All communication over that {@link net.i2p.client.I2PSession} is handled by the {@link net.i2p.client.streaming.I2PSocketManager}, as it imposes its own formatting on the raw messages sent and received. If an application wants to receive streams from other clients on the network, it should access the blocking {@link net.i2p.client.streaming.I2PServerSocket#accept} method, which will provide an {@link net.i2p.client.streaming.I2PSocket} when a new one is available. If an application wants to create a new stream to a peer, it should do so with the appropriate {@link net.i2p.client.streaming.I2PSocketManager#connect} call.

There is a simple pair of demo applications available as well - net.i2p.client.streaming.StreamSinkServer listens to a destination and dumps the data from all sockets it accepts to individual files, while net.i2p.client.streaming.StreamSinkClient connects to a particular destination and sends a specific amount of random data then disconnects.