Español

#Esto es el archivo de lenguaje en español para FreeOrion.
#Traduce este archivo a otros idiomas.
#Se ha traducido una muy pequeña parte del texto, el resto permanece en ingles, se sigue trabajando en el.
#Traduccion IvanS

#################
# Common        #
#################

#Cualquiera puede utilizar éstos para botones básicos.

APPNAME
FreeOrion

BROWSE_BTN
Examinar...

OK
OK

CANCEL
Cancelar

DONE
Hecho

LOAD
Cargar

SAVE
Salvar

OPEN
Abrir

OR
o

AND
y

YES
Si

NO
No

NEW_GAME
Generando universo e IA's ...

LOADING
Cargando ...

SERVER_TIMEOUT
El servidor no responde

SERVER_LOST
Se ha perdido la conexion con el servidor.

SERVER_GAME_END
El servidor envio un mensaje de fin del juego. bve.

PLAYER_DISCONNECTED
El jugador %1% se ha desconectado del servidor.

PLAYER_DEFEATED
Has sido derrotado.

PLAYER_VICTORIOUS
Has vencido.

EMPIRE_DEFEATED
El imperio %1% ha acabado.

ALL
Todo

UNKNOWN_SYSTEM
Sistema desconocido

RENAME
Renombrar

ENTER_NEW_NAME
Introduzca el nombre

UNKNOWN_VALUE_SYMBOL
?

DEFENSE_BASE
Estacion de defensa

DEFENSE_BASE_DESCRIPTION
Una plataforma de defensa orbital que ayuda en la defensa del planeta en el que se encuentra.\n\nAtaque: 1\nDefensa: 3

#################
# File Dialog   #
#################

FILE_DLG_FILES
Archivo(s):

FILE_DLG_FILE_TYPES
Tipo(s):

FILE_DLG_MALFORMED_FILENAME
Nombre no valido.

FILE_DLG_OVERWRITE_PROMPT
%1% ya existe.\nDesea sobreescribirlo?

FILE_DLG_INVALID_FILENAME
"%1%"\nno es un nombre valido.

FILE_DLG_FILENAME_IS_A_DIRECTORY
"%1%"\nes un directorio.

FILE_DLG_FILE_DOES_NOT_EXIST
Archivo "%1%"\nno existe.

FILE_DLG_DEVICE_IS_NOT_READY
El dispositivo no esta preparado.


#################
# Color Dialog  #
#################

COLOR_DLG_NEW
Nuevo

COLOR_DLG_OLD
Viejo

COLOR_DLG_RED
R:

COLOR_DLG_GREEN
V:

COLOR_DLG_BLUE
B:

COLOR_DLG_HUE
H:

COLOR_DLG_SATURATION
S:

COLOR_DLG_VALUE
V:

COLOR_DLG_ALPHA
A:


#################
# Intro Screen  #
#################

#Window title####

INTRO_WINDOW_TITLE
Menu Principal

#Button names####

INTRO_BTN_SINGLE_PLAYER
Un Jugador

INTRO_BTN_MULTI_PLAYER
Varios Jugadores

INTRO_BTN_LOAD_GAME
Cargar partida

INTRO_BTN_OPTIONS
Opciones

INTRO_BTN_ABOUT
Sobre Freeorion

INTRO_BTN_CREDITS
Creditos

INTRO_BTN_EXIT
Salir


#Error Messages####

ERR_CONNECT_TIMED_OUT
Se ha superado el tiempo de espera al intentar conectar con el servidor

ERR_VERSION_MISMATCH
No se puede conectar con el servidor, este cliente esta usando una version diferente en la siguiente configuracion y/o archivos:


########################
# Server Setup Screen  #
########################

#Window title####

SCONNECT_WINDOW_TITLE
Conectar al servidor

#Static labels####

LAN_GAME_LABEL
Partida LAN en:
INTERNET_GAME_LABEL
Partida Internet en:
PLAYER_NAME_LABEL
Nombre del jugador


#Button names####

HOST_GAME_BN
Crear una partida
JOIN_GAME_BN
Unirse a una partida existente
REFRESH_LIST_BN
Actualizar lista


########################
# Multiplayer Lobby    #
########################

#Window title####

MPLOBBY_WINDOW_TITLE
Configurar Multi jugador

#Strings
MPLOBBY_HOST_ABORTED_GAME
El servidor ha dejado de crear la partida

#Button names####

NEW_GAME_BN
Nueva partida

LOAD_GAME_BN
Cargar partida

START_GAME_BN
Iniciar partida


########################
# Galaxy Setup Screen  #
########################

#Window title####

GSETUP_WINDOW_TITLE
Configurar Galaxia

#Strings
GSETUP_GRAPHICS_FILES
Archivos graficos

GSETUP_EMPIRE_NAME
Nombre del imperio

GSETUP_EMPIRE_COLOR
Color del imperio


#Drop-down list labels and choices####

GSETUP_STARS
Estrellas
GSETUP_SHAPE
Forma de la galaxia
GSETUP_AGE
Edad de la galaxia
GSETUP_STARLANE_FREQ
Cantidad de Starlanes
GSETUP_PLANET_DENSITY
Densidad de planetas
GSETUP_SPECIALS_FREQ
Sucesos especiales

GSETUP_2ARM
Espiral, 2-brazos
GSETUP_3ARM
Espiral, 3-brazos
GSETUP_4ARM
Espiral, 4-brazos
GSETUP_CLUSTER
Cluster
GSETUP_ELLIPTICAL
Eliptica
GSETUP_IRREGULAR
Irregular
GSETUP_RING
Anillo

GSETUP_NONE
Ninguna

GSETUP_YOUNG
Joven
GSETUP_MATURE
Madura
GSETUP_ANCIENT
Anciana

GSETUP_FEW
Pocas
GSETUP_SOME
Algunas
GSETUP_SEVERAL
Bastantes
GSETUP_MANY
Muchas
GSETUP_VERY_MANY
Muchisimas

GSETUP_LOW
Baja
GSETUP_MEDIUM
Media
GSETUP_HIGH
Alta

GSETUP_RARE
Raro
GSETUP_UNCOMMON
Uncommon
GSETUP_COMMON
Comun


#Error messages####

GSETUP_ERR_NOEXIST
No existe.


###########################
# Empire Selection Screen #
###########################

#Window Title####

ESELECT_WINDOW_TITLE
Seleccion de imperio


#Static text####

ESELECT_EMPIRE_NAME
Nombre del imperio:

###########################
# About Dialog		      #
###########################

#License button text####

LICENSE
Licencia

ABOUT_WINDOW_TITLE
Sobre FreeOrion

CREDITS
Creditos

VISION
Vision

FREEORION_VISION
FreeOrion, un juego de codigo abierto basado en Master of Orion, es un juego por turnos de estrategia espacial que incluye el clasico modelo 4X' incorporando elementos de construccion de nacionesn de juegos como el Europa Universalis 2 y un motor de combate tactico versatil. Al ser modular, el diseño de codigo abierto permite un grado significativo de personalizacion del motor del juego y de los elementos de la historia por la comunidad, el equipo de FreeOrion esta dedicado a la construccion de un universo vivo en un modelo de 'gran campaña'. 

###########################
# Game Menu	              #
###########################

GAME_MENU_WINDOW_TITLE
Menu

GAME_MENU_SAVE
Salvar juego

GAME_MENU_LOAD
Cargar Juego

GAME_MENU_RESIGN
Abandonar

GAME_MENU_SAVE_FILES
Salvar archivos del juego

###########################
# Game Options            #
###########################

OPTIONS_TITLE
Opciones

OPTIONS_AUTOSELECT_FLEET
Seleccionar automaticamente la primera flota

OPTIONS_MULTIPLE_FLEET_WNDS
Multiples ventanas de flota

OPTIONS_QUICK_CLOSE_WNDS
Cierre rapido de ventanas

OPTIONS_AUTOSAVE
Salvado automatico

OPTIONS_SINGLEPLAYER
Un jugador

OPTIONS_MULTIPLAYER
Varios jugadores

OPTIONS_AUTOSAVE_TO_KEEP
Numero de partidas guardadas automaticamente

OPTIONS_AUTOSAVE_TURNS_BETWEEN
Turnos entre guardados automaticos

OPTIONS_LANGUAGE
Archivo de lenguaje

OPTIONS_FONTS
Fuentes

OPTIONS_FONT_TEXT
Texto

OPTIONS_FONT_TITLE
Titulos de ventanas

OPTIONS_FONT_SIZE
Tamaño

OPTIONS_TECH_SPACING
Tech spacing

OPTIONS_HORIZONTAL
Horizontal

OPTIONS_VERTICAL
Vertical

OPTIONS_TOOLTIP_DELAY
Demora de los tooltip (ms)

OPTIONS_RESOLUTION
Resolucion

OPTIONS_COLOR_DEPTH
Profundidad del color

OPTIONS_CHAT
Chat

OPTIONS_CHAT_HISTORY
Historia Chat 

OPTIONS_CHAT_HIDE
Demora en esconder chat

OPTIONS_MUSIC
Musica

OPTIONS_UI_SOUNDS
Sonidos UI

OPTIONS_BACKGROUND_MUSIC
Musica

OPTIONS_SOUND_CLOSE
Cerrar ventana

OPTIONS_SOUND_MINIMIZE
Minimizar ventana

OPTIONS_SOUND_MAXIMIZE
Maximizar ventana

OPTIONS_SOUND_CLICK
Click

OPTIONS_SOUND_ROLLOVER
Rollover

OPTIONS_SOUND_WINDOW
General

OPTIONS_SOUND_BUTTON
Botones

OPTIONS_SOUND_FLEET
Flota

OPTIONS_SOUND_ALERT
Alerta

OPTIONS_SOUND_TYPING
Escribir

OPTIONS_SOUND_TURN
Click en boton del turno

OPTIONS_SOUND_SIDEPANEL
Abrir panel lateral

OPTIONS_SOUND_PLANET
Click en planete

OPTIONS_SOUND_FOCUS
Sonido foco

OPTIONS_SOUND_BALANCED
Foco en economia

OPTIONS_SOUND_FARMING
Foco agricultura

OPTIONS_SOUND_INDUSTRY
Foco industria

OPTIONS_SOUND_MINING
Foco mineria

OPTIONS_SOUND_RESEARCH
Foco investigacion

OPTIONS_SOUND_LIST
Lista de sonidos

OPTIONS_SOUND_DROP
Soltar item

OPTIONS_SOUND_PULLDOWN
Abrir lista desplegable

OPTIONS_SOUND_SELECT
Seleccionar

OPTIONS_COLOR_GENERAL
Control Colors

OPTIONS_COLOR_COLOR
Relleno

OPTIONS_COLOR_BORDER
Borde

OPTIONS_COLOR_TEXT
Texto

OPTIONS_COLOR_EDIT
Edit Controls

OPTIONS_COLOR_HIGHLIGHT
Selection highlighting

OPTIONS_COLOR_INTERIOR
Interior

OPTIONS_COLOR_WINDOW
Window colors

OPTIONS_COLOR_INNER_BORDER
Borde interior

OPTIONS_COLOR_OUTER_BORDER
Borde exterior

OPTIONS_PAGE_CONTROL
General

OPTIONS_PAGE_UI
Apariencia UI

OPTIONS_PAGE_SOUND
Sonidos

OPTIONS_PAGE_SOUND_2
Mas sonidos

OPTIONS_PAGE_COLOR_CONTROLS
Colores

OPTIONS_PAGE_COLOR_GAME
Colores en la pantalla de investigacion

OPTIONS_COLOR_TECH_KNOWN
Tecnologias decubiertas

OPTIONS_COLOR_TECH_RESEARCHABLE
Tecnologias accesibles

OPTIONS_COLOR_TECH_UNRESEARCHABLE
Tecnologias bloqueadas

OPTIONS_COLOR_TECH_PROGRESS
Barra de progreso de la investigacion

OPTIONS_COLOR_PROGRESS
Progreso

OPTIONS_COLOR_PROGRESS_BACKGROUND
Fondo

OPTIONS_ANY_FILE
Todos los archivos

OPTIONS_PAGE_FOLDERS
Directorios

OPTIONS_FOLDER_SETTINGS
Configuracion

OPTIONS_FOLDER_ART
Art

OPTIONS_FOLDER_SAVE
Salvar archivos

OPTIONS_FOLDER_FONTS
Fuente

OPTIONS_FOLDER_SOUNDS
Sonido y musica

OPTIONS_LANGUAGE_FILE
Archivos de lenguaje

OPTIONS_MUSIC_FILE
Archivos de musica

OPTIONS_SOUND_FILE
Archivos de sonido


#################
# Main Map      #
#################

MAP_BTN_TURN_UPDATE
Turno

MAP_BTN_MENU
Menu

MAP_BTN_SITREP
Reporte

MAP_BTN_RESEARCH
Investigacion

MAP_BTN_PRODUCTION
Produccion

#################
# SidePanel     #
#################

SIDE_PANEL
Panel lateral

SP_SYSTEM_PRODUCTION
Produccion del sistema

##Planet Panel#############
PLANET_PANEL
Panel del planete

PL_UNINHABITED
Deshabitado

PL_SIZE
Tamaño

PL_PRIMARY_FOCUS
Primario 

PL_SECONDARY_FOCUS
Secundario

PL_COLONIZE
Colonizar

SP_UNKNOWN_SYSTEM
sistema desconocido

SP_SYSTEM_NAME
%1%

SP_RENAME_PLANET
Renombrar planeta

SP_ENTER_NEW_PLANET_NAME
Introducir nombre del planeta

SP_USE_DEPARTING_COLONY_SHIPS_QUESTION
Todos los coloniazdores en este sistema\nhan recibido ordenes de abandonarlo\n\n¿Usar uno de esos colonizadores?

#################
# Fleet Window  #
#################

FW_FLEET_AT
En sistema %1%

FW_FLEET_MOVING_TO
En ruta a %1%, ETA %2%

FW_SHIP_CLASS
Tipo de nave

FW_UNKNOWN_DESIGN_NAME
Desconocido

# used to name new fleets when they are created
FW_NEW_FLEET_NAME
Flota nueva

# the name of the new fleet icon in the fleet listbox
FW_NEW_FLEET_LABEL
Flota nueva

FW_EMPIRE_FLEETS
%1% Flotas

# the name that is used for fleets the player does not control
FW_FOREIGN_FLEET
Flota extranjera

###############
# TechTreeWnd #
###############

TECH_TOTAL_COST_STR
%1% RP / %2% Turnos

TECH_TURN_COST_STR
%1% RP / %2% Turnos

TECH_TURNS_LEFT_STR
Faltan %1% turnos

TECH_TURNS_LEFT_NEVER
Nunca

TECH_DETAIL_TYPE_STR
%1% %2%

TECH_DETAIL_DESCRIPTION_STR
%1%

TECH_DETAIL_EFFECTS_STR
\n\n<u>Efectos</u>\n\n%1%

TECH_DETAIL_UNLOCKS_SECTION_STR
\n\n<u>Desbloquea</u>\n\n

TECH_DETAIL_UNLOCKED_ITEM_STR
%1%: %2%\n

TECH_DETAIL_CENTER_ON_TECH
Centrar en tecnologia

TECH_DETAIL_ADD_TO_QUEUE
Añadir a la Cola

TECH_WND_TECH_COMPLETED
COMPLETADO

TECH_WND_TECH_QUEUED
En Cola

TECH_WND_TECH_INCOMPLETE
Incompleto

TECH_WND_TECH_TYPES_TO_SHOW
Tipos de Tecnologia a mostrar:

TECH_WND_TECH_TYPES_ALL
Todos los tipos

TECH_WND_TECH_TYPES_THEORIES_AND_APPS
Teorias y Aplicaciones

TECH_WND_TECH_TYPES_THEORIES_ONLY
Solo Teorias

TECH_WND_TECH_STATUSES_TO_SHOW
Estado de la tecnologia:

TECH_WND_TECH_STATUS_ALL
Todos los estados

TECH_WND_TECH_STATUS_AVAILABLE_AND_COMPLETE
Accesibles o completas

TECH_WND_TECH_STATUS_AVAILABLE_ONLY
Solo Accesibles

TECH_WND_UNCOLLAPSE_TECHS
Uncollapse all

TECH_WND_REQUIRES
Requiere

TECH_WND_UNLOCKS
Desbloquea


#######################
# ProductionInfoPanel #
#######################

PRODUCTION_INFO_TOTAL_PS_LABEL
Total de puntos disponibles

PRODUCTION_INFO_WASTED_PS_LABEL
Puntos gastados

PRODUCTION_INFO_PROJECTS_IN_PROGRESS_LABEL
Proyectos en progreso

PRODUCTION_INFO_PS_TO_UNDERFUNDED_PROJECTS_LABEL
Underfunded Project

PRODUCTION_INFO_PROJECTS_IN_QUEUE_LABEL
Proyectos en cola


###############
# ResearchWnd #
###############

RESEARCH_WND_TITLE
Investigacion

RESEARCH_INFO_PANEL_TITLE
Investigacion

RESEARCH_INFO_RP
PI


####################
# BuildSelectorWnd #
####################

PRODUCTION_WND_BUILD_ITEMS_TITLE
Elementos construibles

PRODUCTION_WND_CATEGORY_BT_BUILDING
Edificios

PRODUCTION_WND_CATEGORY_BT_SHIP
Naves

PRODUCTION_WND_CATEGORY_BT_ORBITAL
Orbital

PRODUCTION_TOTAL_COST_STR
%1% PP / %2% Turnos

PRODUCTION_TURN_COST_STR
%1% PP / %2% Turnos

PRODUCTION_TURNS_LEFT_STR
Quedan %1% Turnos

PRODUCTION_TURNS_LEFT_NEVER
Nunca

PRODUCTION_DETAIL_BUILDING_DESCRIPTION_STR
%1%

PRODUCTION_DETAIL_BUILDING_DESCRIPTION_STR_WITH_EFFECTS
%1%\n\n<u>Efectos</u>\n\n%2%

PRODUCTION_DETAIL_SHIP_DESCRIPTION_STR
%1%\n\nAtaque: %2%\nDefensa: %3%\nVelocidad: %4%

PRODUCTION_DETAIL_NUMBER_TO_BUILD
Cantidad

PRODUCTION_DETAIL_ADD_TO_QUEUE
Añadir a la cola

PRODUCTION_DETAIL_CENTER_ON_BUILD
Centrar en construccion


#################
# ProductionWnd #
#################

PRODUCTION_WND_TITLE
Produccion

PRODUCTION_INFO_PANEL_TITLE
Produccion

PRODUCTION_INFO_PP
PP

PRODUCTION_QUEUE_MULTIPLES
%1%x 


####################
# Combat Messages  #
####################

COMBAT_WINDOW_TITLE
Ventana de Combate

COMBAT_BATTLE
BATALLA : 

COMBAT_SYSTEM
El sistema %1% 

COMBAT_MILITARY_SHIPS
Naves Militares

COMBAT_CIVILIAN_SHIPS
Naves Civiles

COMBAT_PLANETS
Planetas

COMBAT_REMAINING
 Restantes

COMBAT_RETREATED
 Retirada

COMBAT_DESTROYED
 Destruido

COMBAT_DEFENSELESS
 Indefenso

COMBAT_LOST
 Destruido!


####################
# TurnProgress     #
####################

TURN_PROGRESS_WND
Progreso del turno

TURN_PROGRESS_PHASE_FLEET_MOVEMENT
Movimiento de flotas ...

TURN_PROGRESS_PHASE_COMBAT
Resolviendo combates ...

TURN_PROGRESS_PHASE_EMPIRE_GROWTH
Produccion y crecimiento ..

TURN_PROGRESS_PHASE_WAITING
Esperando que otros jugadores finalicen ...

TURN_PROGRESS_PHASE_ORDERS
Ejecutando ordenes ...

TURN_PROGRESS_PHASE_DOWNLOADING
Descargando estado actual del juego ...


########################
# SitRep Panel         #
########################

#Window title####

SITREP_PANEL_TITLE
Reporte de Situacion


####################
# Sit Rep Entries  #
####################

SITREP_BASE_BUILT
%planet% ha completado la estacion de defensa.

SITREP_SHIP_BUILT
Un nuevo %ship% esta disponible en el sistema %system%.

SITREP_BUILDING_BUILT
Un nuevo %building% esta disponible en %planet%.

SITREP_TECH_RESEARCHED
%tech% ha sido desarrollado.

SITREP_COMBAT_SYSTEM_WON
Un combate ha tenido lugar en %system%. Vencimos!!

SITREP_COMBAT_SYSTEM_LOST
Un combate ha tenido lugar en %system%. Nos derrotaron!!

SITREP_COMBAT_SYSTEM_NO_VICTOR
Un combate ha tenido lugar en %system%. Quedamos igualdos.

PLANET_LOST_STARVED_TO_DEATH
Toda poblacion de  %planet% se ha muerto de hambre. Hemos perdido el planeta!


####################
# Specials         #
####################

HOMEWORLD_SPECIAL
Planeta Origen

HOMEWORLD_SPECIAL_DESCRIPTION
El planeta donde nacio tu raza; tu sabes como sacarle el mayor provecho de el, siendo bonificadas practicamente todas las estadisticas del planeta.

STARVATION_SPECIAL
Hambruna

STARVATION_SPECIAL_DESCRIPTION
El planeta se muere de hambre!  La gente no trabajara tan bien como suele hacerlo, excepto para producir alimento.

ANCIENT_RUINS_SPECIAL
Ruinas Antiguas

ANCIENT_RUINS_SPECIAL_DESCRIPTION
En esta planeta se encuentran las ruinas de una antigua raza, que han sido olvidados en los libros de historia, proporcionan bonificacion a la investigacion.

MINERALS_SPECIAL
Rico en mineral

MINERALS_SPECIAL_DESCRIPTION
Esta planeta posee un rico deposito de minerales, disparando su mineria y comercio.

TUNNELS_SPECIAL
Tuneles naturales

TUNNELS_SPECIAL_DESCRIPTION
Este planeta tiene formada una red de tuneles naturales, permitienco que una porcion mucho mayor del planeta pueda ser facilmente colonizada.

#######################
# Enumeration  values #
#######################

# UniverseObjectTypes

OBJ_BUILDING
edificio
OBJ_SHIP
nave
OBJ_FLEET
flota
OBJ_PLANET
planeta
OBJ_POP_CENTER
centro de poblacion
OBJ_PROD_CENTER
centro de produccion
OBJ_SYSTEM
sistema


# StarTypes

STAR_BLUE
azul
STAR_WHITE
blanca
STAR_YELLOW
amarilla
STAR_ORANGE
naranja
STAR_RED
roja
STAR_NEUTRON
neutrones
STAR_BLACK
Agujero negro


# PlanetTypes

PT_SWAMP
pantanoso
PT_TOXIC
toxico
PT_INFERNO
infierno
PT_RADIATED
radiated
PT_BARREN
barren
PT_TUNDRA
tundra
PT_DESERT
desierto
PT_TERRAN
terran
PT_OCEAN
ocean
PT_GAIA
gaia
PT_ASTEROIDS
asteroides
PT_GASGIANT
gigante de gas


# Planet Sizes

SZ_NOWORLD
Nada que ver aqui; vayamos a otro lado.
SZ_TINY
Enano
SZ_SMALL
Pequeño
SZ_MEDIUM
Medio
SZ_LARGE
Grande
SZ_HUGE
Gigante
SZ_ASTEROIDS
Asteroides
SZ_GASGIANT
Gigante de gas


# PlanetEnvironments

PE_UNINHABITABLE
inhabitable
PE_TERRIBLE
terrible
PE_ADEQUATE
adecuado
PE_SUPERB
superb
PE_OPTIMAL
optimo


# FocusTypes

FOCUS_UNKNOWN
desconocido
FOCUS_BALANCED
balanced
FOCUS_FARMING
farming
FOCUS_INDUSTRY
industry
FOCUS_MINING
mining
FOCUS_RESEARCH
research
FOCUS_TRADE
trade
  

# MeterTypes

METER_POPULATION
poblacion
METER_FARMING
farming
METER_INDUSTRY
industry
METER_RESEARCH
research
METER_TRADE
trade
METER_MINING
mining
METER_CONSTRUCTION
construction
METER_HEALTH
health


# EmpireAffiliationTypes

AFFIL_SELF
nuestro
AFFIL_ENEMY
enemigo
AFFIL_ALLY
aliado


# UnlockableItemTypes

UIT_BUILDING
Building
UIT_SHIP_COMPONENT
Ship Component


# TechTypes

TT_THEORY
Teoria
TT_APPLICATION
Aplicacion
TT_REFINEMENT
Refinement


# BuildTypes

BT_NOT_BUILDING
no build
BT_BUILDING
building
BT_SHIP
ship
BT_ORBITAL
orbital


# StockpileTypes

ST_FOOD
comida
ST_MINERAL
mineral
ST_TRADE
trade



################################################
# ValueRef, Effect, and Condition Descriptions #
################################################

# ValueRef

DESC_VAR_PLANET
planeta

DESC_VAR_SYSTEM
sistema

DESC_VAR_SOURCE
source

DESC_VAR_TARGET
target

DESC_VAR_PLANETSIZE
planet size

DESC_VAR_PLANETTYPE
planet type

DESC_VAR_PLANETENVIRONMENT
planet environment

DESC_VAR_OBJECTTYPE
object type

DESC_VAR_STARTYPE
star type

DESC_VAR_PRIMARYFOCUS
primary focus

DESC_VAR_SECONDARYFOCUS
secondary focus

DESC_VAR_CURRENTFARMING
current farming

DESC_VAR_MAXFARMING
max farming

DESC_VAR_CURRENTINDUSTRY
current industry

DESC_VAR_MAXINDUSTRY
max industry

DESC_VAR_CURRENTRESEARCH
current research

DESC_VAR_MAXRESEARCH
max research

DESC_VAR_CURRENTTRADE
current trade

DESC_VAR_MAXTRADE
max trade

DESC_VAR_CURRENTMINING
current mining

DESC_VAR_MAXMINING
max mining

DESC_VAR_CURRENTCONSTRUCTION
current construction

DESC_VAR_MAXCONSTRUCTION
max construction

DESC_VAR_CURRENTHEALTH
current health

DESC_VAR_MAXHEALTH
max health

DESC_VAR_CURRENTPOPULATION
current population

DESC_VAR_MAXPOPULATION
max population

DESC_VAR_TRADESTOCKPILE
trade stockpile

DESC_VAR_MINERALSTOCKPILE
mineral stockpile

DESC_VAR_FOODSTOCKPILE
food stockpile

DESC_VAR_TRADEPRODUCTION
trade production

DESC_VAR_FOODPRODUCTION
food production

DESC_VAR_MINERALPRODUCTION
mineral production

DESC_VAR_INDUSTRYPRODUCTION
industry production

DESC_VAR_RESEARCHPRODUCTION
research production

DESC_VAR_OWNER
owner

DESC_VAR_ID
ID

# this one is intentially left empty
DESC_VALUE_REF_MULTIPART_VARIABLE0
%1%

DESC_VALUE_REF_MULTIPART_VARIABLE1
%1%'s %2%

DESC_VALUE_REF_MULTIPART_VARIABLE2
%1%'s %2%'s %3%

DESC_VALUE_REF_MULTIPART_VARIABLE3
%1%'s %2%'s %3%'s %4%

DESC_VALUE_REF_MULTIPART_VARIABLE4
%1%'s %2%'s %3%'s %4%'s %5%

DESC_VALUE_REF_MULTIPART_VARIABLE5
%1%'s %2%'s %3%'s %4%'s %5%'s %6%

# six is probably more than will be needed, but just in case ...
DESC_VALUE_REF_MULTIPART_VARIABLE6
%1%'s %2%'s %3%'s %4%'s %5%'s %6%'s %7%



# Effects

DESC_EFFECTS_GROUP_SCOPE
Objects affected: Any object%1%

DESC_EFFECTS_GROUP_SELF_SCOPE
Objects affected: Source object only

DESC_EFFECTS_GROUP_ACTIVATION
Effect is active if the source is an object%1%

DESC_EFFECTS_GROUP_ALWAYS_ACTIVE
Effect is always active

DESC_EFFECTS_GROUP_SCOPE_DESC
%1%\n

DESC_EFFECTS_GROUP_ACTIVATION_DESC
%1%\n

DESC_EFFECTS_GROUP_EFFECT_DESC
%1%\n

DESC_EFFECTS_GROUP_EFFECTS_GROUP_DESC
%1%\n

DESC_EFFECTS_GROUP_NUMBERED_EFFECTS_GROUP_DESC
Effects group %1%:\n%2%\n

# SetMeter

DESC_SIMPLE_SET_METER_MAX
Max %1% %2%%3%

DESC_SIMPLE_SET_METER_CURRENT
Current %1% %2%%3%

DESC_COMPLEX_SET_METER_MAX
Set max %1% to %2%

DESC_COMPLEX_SET_METER_CURRENT
Set current %1% to %2%


# others

DESC_SET_EMPIRE_STOCKPILE
Sets the stockpile of %1% of the object's owner to %2%

DESC_SET_PLANET_TYPE
Changes the planet's type to %1%

DESC_SET_PLANET_SIZE
Changes the planet's size to %1%

DESC_ADD_OWNER
Adds ownership by empire %1% to object

DESC_REMOVE_OWNER
Removes ownership by empire %1% from object

DESC_DESTROY
Destroys object

DESC_ADD_SPECIAL
Attaches %1% special to object

DESC_REMOVE_SPECIAL
Removes %1% special from object

DESC_SET_STAR_TYPE
Changes the star's type to %1%


# SetTechAvailability

DESC_TECH_AND_ITEMS_AFFECTED
%1% and all the items it unlocks

DESC_ITEMS_ONLY_AFFECTED
the items unlocked by the %1% tech

DESC_SET_TECH_AVAIL
Makes %1% available to empire %2%

DESC_SET_TECH_UNAVAIL
Makes %1% unavailable to empire %2%


# Conditions

DESC_ALL
 in the universe

DESC_EMPIRE_AFFILIATION_SELF
 that belongs to %1% empire

DESC_EMPIRE_AFFILIATION_SELF_NOT
 that does not belong to %1% empire

DESC_EMPIRE_AFFILIATION_SELF_EXCLUSIVE
 that belongs only to %1% empire

DESC_EMPIRE_AFFILIATION_SELF_EXCLUSIVE_NOT
 that does not belong only to %1% empire

DESC_EMPIRE_AFFILIATION
 that belongs to an %1% of %2% empire

DESC_EMPIRE_AFFILIATION_NOT
 that does not belong to an %1% of %2% empire

DESC_EMPIRE_AFFILIATION_EXCLUSIVE
 that belongs only to an %1% of %2% empire

DESC_EMPIRE_AFFILIATION_EXCLUSIVE_NOT
 that does not belong only to an %1% of %2% empire

# this one is intentionally left empty
DESC_SELF
 that is the source object

DESC_SELF_NOT
 that is not the source object

DESC_TYPE
 that is a %1%

DESC_TYPE_NOT
 that is not a %1%

DESC_BUILDING
 that contains a %1% building

DESC_BUILDING_NOT
 that does't contain a %1% building

DESC_SPECIAL
 that has a %1% special

DESC_SPECIAL_NOT
 that doesn't have a %1% special

DESC_CONTAINS
 that contains an object%1%

DESC_CONTAINS_NOT
 that doesn't contain an object%1%

DESC_PLANET_TYPE
 that is a %1% planet

DESC_PLANET_TYPE_NOT
 that is not a %1% planet

DESC_PLANET_SIZE
 that is a %1% planet

DESC_PLANET_SIZE_NOT
 that is not a %1% planet

DESC_PLANET_ENVIRONMENT
 that is a %1% planet

DESC_PLANET_ENVIRONMENT_NOT
 that is not a %1% planet

DESC_FOCUS_TYPE_PRIMARY
 that has primary focus %1%

DESC_FOCUS_TYPE_PRIMARY_NOT
 that doesn't have primary focus %1%

DESC_FOCUS_TYPE_SECONDARY
 that has secondary focus %1%

DESC_FOCUS_TYPE_SECONDARY_NOT
 that doesn't have secondary focus %1%

DESC_STAR_TYPE
 that is a system with a %1% star

DESC_STAR_TYPE_NOT
 that is not a system with a %1% star

DESC_CHANCE_PERCENTAGE
 on a %1%%% chance

DESC_CHANCE_PERCENTAGE_NOT
 on a (100 - %1%)%% chance

DESC_CHANCE
 with a probability of %1%

DESC_CHANCE_NOT
 with a probability of 1 - %1%

DESC_METER_VALUE_MAX
 that has a max %1% between %2% and %3%

DESC_METER_VALUE_MAX_NOT
 that doesn't have a max %1% between %2% and %3%

DESC_METER_VALUE_CURRENT
 that has a current %1% between %2% and %3%

DESC_METER_VALUE_CURRENT_NOT
 that doesn't have a current %1% between %2% and %3%

DESC_EMPIRE_STOCKPILE_VALUE
 that belongs to an empire with a %1% stockpile between %2% and %3%

DESC_EMPIRE_STOCKPILE_VALUE_NOT
 that doesn't belong to an empire with a %1% stockpile between %2% and %3%

DESC_VISIBLE_TO_SINGLE_EMPIRE
 that is visible to the %1% empire

DESC_VISIBLE_TO_SINGLE_EMPIRE_NOT
 that is not visible to the %1% empire

DESC_VISIBLE_TO_EMPIRES
 that is visible to one of the %1% empires

DESC_VISIBLE_TO_EMPIRES_NOT
 that is not visible to one of the %1% empires

DESC_WITHIN_DISTANCE
 that is within %1% of any object%2%

DESC_WITHIN_DISTANCE_NOT
 that is not within %1% of any object%2%

DESC_WITHIN_STARLANE_JUMPS
 that is within %1% starlane jumps of any object%2%

DESC_WITHIN_STARLANE_JUMPS_NOT
 that is not within %1% starlane jumps of any object%2%

DESC_AND_BETWEEN_OPERANDS
 and

DESC_OR_BETWEEN_OPERANDS
 or


###################
# Tech Categories #
###################

LEARNING_CATEGORY
Aprendizaje
PRODUCTION_CATEGORY
Produccion
CONSTRUCTION_CATEGORY
Construccion
GROWTH_CATEGORY
Crecimiento
ECONOMICS_CATEGORY
Economia

#############################
# Tech Names & Descriptions #
#############################

LRN_PHYS_BRAIN
Fisica cerebral

LRN_PHYS_BRAIN_DESC
Las estructuras y funciones del cerebro son determinadas. La electroquimica y naturaleza cuantica del pensamiento y la memoria son descubiertas. Al entenderlas, la alteracion y aumento de las funciones cerebrales son posibles, y nuevas ideas surgen que rebasan las fronteras del pensamiento.

LRN_ALGO_ELEGANCE
Algoritmia elegante

LRN_ALGO_ELEGANCE_DESC
Con cada vez una mayor dificultad para el analisis de datos, las medidas tradicionales de la eficiencia de los algoritmos se volvieron inutiles debido a la irreductible complejidad. En ese punto, otras mediciones de las formas y funciones de los algoritmos cobran significancia, estetica y metaforicamente, la elegancia de la solucion debe ser optimizada.

LRN_GAL_EXPLO
Exploracion galactica

LRN_GAL_EXPLO_DESC
The discovery of interstellar travel via starlanes ushers in a new era of development of society.  Old political squabbles between minor factions become insignificant when the entire civilization is faced with the limitless potential of the stars... for growth and prosperity, or utter destruction.

LRN_TRANSLING_THT
Pensamiento tranlingüistico

LRN_TRANSLING_THT_DESC
Las mentes inferiores luchan, o aceptan los limites del lenguaje que han aprendido. Las mentes adecuadas se limitan y sienten obligadas por los conceptos que les han dado para expresarse. Las autenticas mentes superiores superan libremente los limites del lenguaje, formando y analizando pensamientos que rondan lo trascendental. Pero si las grandes mentes son aisladas y futiles, sin un lenguaje con el que expresar sus pensamientos, como podran compartir su interior.

LRN_PSIONICS
Psionics

LRN_PSIONICS_DESC
Though deep introspection or artificial enhancement, the brain may  develop abilites to directly interact with the universe around it, bypassing the limitations of a physical body.  Powers such as telepathy, empathy, clairvoyance, prescience, psychokinesis and psychoenergetics replace or surpass mundane biological or technological alternatives.  Applications of these powers, including mind control, personality alteration and possesion have profound implications for the relationship between talented and untalted beings.

LRN_ARTIF_MINDS
Artificial Minds

LRN_ARTIF_MINDS_DESC
While traditional computers have nearly unfathomable intelligence and computational abilities, they lack the essential qualities of self-awareness, consciousness or sentience.  With the development of true artificial minds, these qualities may be synthesized, modified and altered.  These investigations open new avenues of research into cognitive sciences and novel metaparadigms.

LRN_XENOARCH
Xenoarqueologia

LRN_XENOARCH_DESC
Los imperios contemporaneos, razas y civilizaciones no son los primeros o unicos seres que han vivido en la galaxia. Restos, ruinas y rumores de los ancianos pueden ser encontrados en los planetas deserticos y asteroides sin vida, o viajando por el espacio. Encontrarlos y descifrarlos tiene un gran potencial para revelar secretos, enseñear lecciones, o avisar sobre peligros del conocimiento antiguo.

LRN_GRAVITONICS
Gravitonics

LRN_GRAVITONICS_DESC
Analagous to the "colour charge" of quantum chromodynamics, there are several types of graviton.  With the common attractive-force graviton, the colloqiual "anti-graviton", "right-graviton" and "left-graviton" may be combined to bend and flex the surface of spacetime arbitrarily.  This manipulation is percieved as control of the force of gravity, permitting structures, craft and investigations previously impossible, even theoretically.

LRN_EVERYTHING
Theory of Everything

LRN_EVERYTHING_DESC
Early, naive theories describe subsets of the four fundamental forces of nature: electromagnetism, the strong and weak nuclear nuclear forces, and gravity.  A complete framework expressing all forces as special cases of a single interaction represents a holy grail of science.  This theory describes the earliest moments of the universe, the most distorted depths of a singularity, the tightest windings of hidden dimensions and the final fate of the cosmos.  Yet still, there may "exist" layers of existence beyond what can be observed and described by science...

LRN_FORCE_FIELD
Force-Field Harmonics

LRN_FORCE_FIELD_DESC
Like Fourier analysis of sound, electromagnetism, strong and weak forces may be expressed as harmonic quantum standing-wave superpositions of force-carrier particles.  By selectively amplifying these harmonics, forces may be arbitrarily controlled to shield, attack, contain or support.

LRN_MIND_VOID
Mind of the Void

LRN_MIND_VOID_DESC
We are not alone in the cosmos... but why should the search be so limited?  Many cultures have myths, legends or fervent belief in a higher consciousness.  Whether a loving or malevolent God, or a detatched observer, it is clear that something, perhaps the universe itself on some level, is alive, aware, watching.

LRN_TIME_MECH
Temporal Mechanics

LRN_TIME_MECH_DESC
What are "now", "future" and "past"?  The twin paradox of special relativity, or the theoretical "wormhole" in its place, suggest early forms of "time travel".  Direct manipulation of spacetime and temporal flux permit these effects to be harnessed and magnified.  Temporal incursions cannot perceptibly alter the past of the universe that we perceive.  They can, however, compress ages or extend moments to arbitrary durations, to uses limited only by the material supplies provided, and our own patience...

LRN_NDIM_SUBSPACE
N-Dimensional Subspace

LRN_NDIM_SUBSPACE_DESC
Early superstring theorists spoke of 10, 11 or 26 dimensional universes, with all but the 4 macrodimensions "curled up" so tightly as to be unseen.  These and other dimensions may now be uncurled and opened, and the very surface of space itself stretched and pierced by shifting matter to or from levels of existance previously hidden below the surface of our limited perception, or creating layers or bubbles where none existed before.

LRN_MATTER_ENERGY
Matter-Energy Conversion

LRN_MATTER_ENERGY_DESC
At appropriate scales and under specific conditions, matter-energy becomes a unified phenomenon.  Applied at larger scales, complete control over the structure of matter and the dynamics of energy becomes possible, as does the interchange between the two.  Transmutation and replication, at limited scales, become possible.   However, despite the enormous rest mass energy equivalence of matter, converting directly to energy for bulk power generation is generally less effective than comparatively simple fusion generation. 

LRN_UNIF_CONC
Unified Consciousness

LRN_UNIF_CONC_DESC
Telepathic communication between individuals or mind-machine interfaces only permit the most basic, trivial and surface exchanges of thought and ideas.  Truely joined minds function as a single consciousness, with the summed faculties and knowledge of its constituent parts, and acting as a new unique entity.  This has great potential, but also significant risk, in that the union may not seek its own destruction, which is necessary for the original minds to be regained.  Alternatively, one of the minds may dominate the other, controlling or destroying the other, rather than forming an equal, harmonious union.

LRN_TRANSCEND
Singularity of Transcendence

LRN_TRANSCEND_DESC
What is godhood?  Is a god concerned with whether it is moral and benevolent or evil and tyrannical?  Does a god treat mortals with care and love, hatred and suffering or detached indifference?  Does a god even remain aware of the infintitely miniscule affairs of the physical universe, or is true godhood of a form beyond description, of which inability to comprehend by mortals applies equally in the other direction?

GRO_PLANET_ECOL
Planetary Ecology

GRO_PLANET_ECOL_DESC
Agriculture and medical science can drastically increase survivability, causing population growth to become hyperexponential, for a time.  Eventually, new limits to growth arise in the carrying capacity of a planet, and the interconnected web of life that supports it.  Understanding natural ecology and its interaction to stresses permits the system to be sustained, and its benefits reaped for generations to come.

GRO_GENETIC_ENG
Ingenieria Genetica

GRO_GENETIC_ENG_DESC
La paleta de genes es tan variada como las formas de vida que permiten. Los genes se pueden eliminar, copiar y reinsertar en los genomas para crear organismos transgenicos con combinaciones de rasgos que no existen o son posibles en la naturaleza. Tambien se pueden alterar antes de reinsertar, modificando las bases directamente, permitiendo genes totalmente nuevos sean creados. Las tecnicas son limitadas, aun asi, las pequeñas modificaciones de los genes existentes estan disponibles para el estudio 

GRO_MEDICAL_PATH
Medical Pathology

GRO_MEDICAL_PATH_DESC
Treatment of diseases and injuries requires thorough understanding of their causes.  

GRO_INDUSTY_FARM
Industrial Farming

GRO_INDUSTY_FARM_DESC
Traditional, simple farming methods are sufficient for small, locally self-sufficient populations without significant limits on available space or time.  With greater specialization of more advanced socieites, however, fewer farmers must feed many more workers from much greater distances away, including even interstellar food shipment for fledgling colonies.  Hydroponics, automation, fertilization, pest control and altered illumination growth cycles become necessary.  Successful use of these tools requires understanding of their function, interactions, costs and low-level mechanims.

GRO_ENV_ENCAPSUL
Environmenal Encapsulation

GRO_ENV_ENCAPSUL_DESC
Covered, surrounded and sealed pockets of a particular environment are essential for space travel, colonization of hazardous planets and preservation of natural diversity on heavily industrialized worlds.  Maintaining the desired conditions is not as trivial as it may seem however, as in many cases there is no external source of pure and clean materials or organisms available.  Rather, it is necessary to create a self-sufficient and sustainable environment, often an entire ecology, capable of recycling and reusing its wastes to supply everything it needs and consumes.

GRO_SYMBIOTIC_BIO
Symbotic Biology

GRO_SYMBIOTIC_BIO_DESC
From the first domesticated animals or agricultural plants, societies discover the benefits of symbiotic relationships with other species.  Later, bacteria or natural parasites are often used for medical purposes.  In these early forms, however, the dominant species is (ideally) in complete control of the relationship, with the "farmed" organism existing only to server its owner.  True symbiosis only occurs when both organisms exist and prosper together, each aiding and depending on the other to mutual benefit, the combination greater than the sum of the parts alone.

GRO_GENETIC_MED
Genetic Medicine

GRO_GENETIC_MED_DESC
Traditional Genetic Engineering alters genetic codes and then implements or raises the modified organism.  Similar techniques may be applied to already matured individuals as well.  Goals of these treatments may be cosmetic or enhancing modifications, or corrective, preventative or time-critical medical treatments.  Reducing the delay between alteration and results from generations to months, days or hours has a corresponding increase in the range and power of possible alterations.

GRO_LIFECYCLE_MAN
Lifecycle Manipulation

GRO_LIFECYCLE_MAN_DESC
Most complex organisms have progress through physiological stages during a lifetime, whether distinctly separated by metamorphises, or blurred by continuous slow aging.  In many cases, one or more of these stages are, at least at a given time, more useful and desirable than others.  By delicate control of hormonal or mental mechanisms, it becomes possible to drastically speed or slow each stage, permitting fully developed and functional individuals to be produced in a fraction of the natural timeframe, and for those individuals to remain functional indefinitely, becoming effectively immortal.

GRO_XENO_GENETICS
Xenological Genetics

GRO_XENO_GENETICS_DESC
Early genetics is limited by the available samples of naturally occuring organims on which to base its modifications.  As well, these modifications are restricted within the limits of the physical mechanisms of genetic code storage, alteration and expression in developed individuals.  By investigating the equivalent systems in entirely different ecosystems and organisms, great insights or revalations may be reached, spurring new developments in more familiar genetic systems.

GRO_NANOTECH_MED
Nanotech Medicine

GRO_NANOTECH_MED_DESC
While genetic alteration can repair or undo the effects of harmful or undesired mutations or correct biochemical imbalances, treating major physical trauma and non-genetic congenital defects requires actual physical corretive measures.  Nanotechnology may be used to accomplish these tasks, with two important advantages:  Correction may be done without invasive surguries and associated secondary damage and risks, and treatment reaction time is greatly reduced, as the tools to do the job are always in place and ready to function.

GRO_ORBIT_FARMING
Orbital Farming

GRO_ORBIT_FARMING_DESC
The primary energy source for food production in most societies is solar radiation.  Bound to a planet, farms have very limited access to this energy, due to the comparatively small solid angle subtended by the planet's surface, and surface farming must also compete with other land uses.  By moving food production to orbital installations, continuous access to solar energy is gained, and any undesired spectral filtration by planetary atmospheres is eliminated.  Food production may be increased dramatically.

GRO_INDUSRY_CLONE
Industrial Cloning

GRO_INDUSRY_CLONE_DESC
Primitive manual nuclear transfer cloning techniques are little more than novelties for large organisms.  By applying techniques similar to industrial mass production or biochemical process engineering, it becomes possible to generate dozens, or millions, of full-grown copies of a single genetic blueprint.  Populations may be made to order, tailored to meet the specific needs of society.

GRO_XENO_HYBRIDS
Xenlological Hybridization

GRO_XENO_HYBRIDS_DESC
Regardless of how well understood, or how adeptly improved, a biological system is limited by its inheirent nature.  Structures and basic physiology can only be altered so far within the confines of a single planet's biology.  With understanding of other biologies, however, the disparate systems may be fused, forming an entirely new hybrid biology, with potential abilities and traits greater than those of any of its parts.

GRO_NANO_CYBERNET
Nanotech Cybernetics

GRO_NANO_CYBERNET_DESC
After applying nanotechnology to internally correct defects or injuries, the next step is to augment or replace natural biochemical systems with superior artificial replacements.  Rather than merely regrowing lost limbs or repairing damaged organs, augments are able to quickly grow new ones to suit their needs at any time.  Antiquated biological systems, from muscle tissue and tendons, down to organelles or enzymes may also be replaced, affording greatly increased strength, endurance and flexibility.

GRO_ENERGY_META
Pure-Energy Metabolism

GRO_ENERGY_META_DESC
The ultimate stage of physical development is to transcend the physical altogether.  Without bodies, individuals and society may move, grow and exist freely, unhindered by unecessary physical limitations and inefficient metabolic processes that waste energy supporting homeostasis.

PRO_MICROGRAV_MAN
Microgravity Manufacturing

PRO_MICROGRAV_MAN_DESC
The microgravity of low planetary orbit offers great potential for  novel manufaturing facility designs, equipment and techniques not possible on planet surfaces.  Solids may be held in place with minimal support.  Liquids and gases float freely, shaped only by surface tension, unless otherwise manipulated.  Factory equipment may be arranged optimally in three dimensions.  These conditions permit great increases in efficiency and productivity, if properly exploited.

PRO_PLANET_GEOL
Planetary Geology

PRO_PLANET_GEOL_DESC
Useful minerals are created throughout the volume of planet, under various exacting chemical and thermodynamic conditions, including aqueous surface sedimentation, crushing core differentiation and mid-depth metamorphosis.  After creation processes such as plate techtonics, vulcanism and deep convection currents are equally important in determining the final location and form of these extractable resources.  Understanding these processes, their effects, causes and signs is essential for large scale efficient mining operations.

PRO_ROBOTIC_PROD
Robotic Production

PRO_ROBOTIC_PROD_DESC
Though high level initial design and initial facility setup still require active supervision, the elimination of operators from the actual production process eliminates many bottlenecks.  Robots work continuously, without perpetual demands for greater economic compensation.  Robots have much greater tolerance for hazardous environmental conditions in the factory, and do not require additional habitable space off-site.  Robots perform their assigned tasks flawlessly, or at least as well as they are instructed.

PRO_FUSION_GEN
Fusion Generation

PRO_FUSION_GEN_DESC
Explosive or uncontrolled thermonuclear reactions are comparatively simple to cause at scales ranging from small tactical warheads to supergiant stellar furnaces.  Controllable, stable and practical power generation from the reaction is somewhat more difficult.  The process remains attractive, however, due to the near-limitless supply of fuel and potential for emissions-free operation.

PRO_ASTEROID_MINE
Asteroid Mining

PRO_ASTEROID_MINE_DESC
Mineral resource extraction from subplanetoid-sized bodies involves challenges, and provides opportunities quite distinct from those of full-fledged planets.  Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient.  Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities.  As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods.

PRO_CORE_MINE
Deep Core Mining

PRO_CORE_MINE_DESC
The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that only appear on upper crust layers due to vulcanism.  The lower atmospheric layers and core materials of gascious planet contain even more exotic materials, in greater concentrations.  Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities.

PRO_NANOTECH_PROD
Nanotech Production

PRO_NANOTECH_PROD_DESC
Traditional production techniques are fundamentally limited by the size and form of the tools it employs.  As a product takes form, its outer may layers prevent direct access and manipulation of the inner structure, requiring inconvenient and inefficient adjustment to the order of assembly.  Further, the components of a larger product must be carefully formed and assembled to exacting specifications to ensure they will function as intended when combined.  By using nanotechnology to form a complete product in one step, directly from the stock materials, these limitations can be bypassed, dramatically improving efficiency and production speed.

PRO_ORBITAL_GEN
Orbital Generation

PRO_ORBITAL_GEN_DESC
Low orbit of planetary bodies provides numerous benefits for power generation compared to planetary surfaces.  Direct exposure to nearby solar radiation without atmospheric attenuation, and the orders of magnitude larger structures that may be assembled in microgravity to collect it are significant advantages.  The resulting power may be used in orbit, or may be beamed to the planet to support surface industry.  As well, new mechanisms of energy conversion become available in orbit, including planetary magnetic field coupling, orbital momentum exchange, and frictional heating with planetary atmospheres, which are uniquely beneficial for specialized applications.

PRO_ORBITAL_MINE
Orbital Mining

PRO_ORBITAL_MINE_DESC
On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient.  For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minearals with space-based facilities is far more practical.  A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available.  As well, specialized resources on uninhabitable planets become accessible for the first time.

PRO_SENTIENT_FACT
Sentient Autofactories

PRO_SENTIENT_FACT_DESC
As manufacturing equipment becomes increasingly automated, it becomes capable of fully replicating and maintaining itself without outside support, other than its required raw materials and a requested, or suggested, final product to produce.  When controlled by an artificial mind, the entire system can learn, plan, react, and adapt autonomously, and can do so without the cumbersome inefficiencies traditionally required to house and employ workers.

PRO_FRC_FLD_ASSMB
Force-Field Assembly

PRO_FRC_FLD_ASSMB_DESC
Whether effected through artificial means, or psychokinesis, or a combination thereof, remote manipulation represents a revolutionary improvement in assembly techniques.  At nanoscopic scales, fully controlled chemical reactions and custom assembled molecules become almost trivial.  At larger scales, up to and including manipulation of celestial bodies, locally reactionless and non-contact force impartion permit previously impossible non-destructive testing, and are particularly suited to manipulation within an enclosed or covered region, without compromising isolation seals, nor removing masses of previously obstructing matter.

PRO_INTSTEL_COPRO
Interstellar Co-Production

PRO_INTSTEL_COPRO_DESC
Traditional means of production are limited by the necessity of self-sufficiency due to transportation and other logistical problems.  Later planetary regional cooperation permits some degree of specialization and co-operation, with each facility producing only a few parts or subsystem, and the whole system benefitting from concentrated expertize and economy of scale.  Expanding this concept several orders of magnitude, it may adapted to a galactic scale, with individual planets or entire systems functioning in the role of the single specialized facility.  The logistical difficulties inherent in this paradigm are also similar to those of the earlier iteration, and are scaled up to the same degree as the potential benefits.

PRO_NDIM_ASSMB
N-Dimensional Assembly

PRO_NDIM_ASSMB_DESC
The geometry of physical space has always been a major impediment to the assembly of objects within that space.  Objects cannot be colocated, and volumes cannot be simultaneously enclosed and open if their existance is restricted to a mere three dimensions.  Moving beyond this limitation, parts of objects can be folded out of the way in a pocket dimensions, and continguous lines may be passed around other masses by going "off-axis".  Similar mechanisms are also used to assemble lower-dimensional objects in configurations that would be impossible without higher-dimensional pathways.

PRO_SINGULAR_GEN
Singularity Generation

PRO_SINGULAR_GEN_DESC
As matter is drawn towards a singularity by the intense spacetime curvature, or gravitational field, the matter forms an accretion disk and is greatly compressed and heated.  High energy radiation emitted from the disk may be captured and harnessed for power generation.  The event horizon of the singularity itself also emits radiation do to annihilation of virtual particle-antiparticle pairs that form in its vicinity.  This method of power generation is significantly more delicate and unstable than that with the accretion disk method, but can produce even greater output as well.

PRO_MATENG_REPLIC
Matter-Energy Replication

PRO_MATENG_REPLIC_DESC
Previous iterations of assembly techniques were essentially ways to avoid or remove particularly vexing problems with manipulation of matter.  None of these techniques fundamentally changed the basic method however, which was to assemble larger objects out of smaller parts, be they prefabricated subsections, or individual atoms.  By converting pure energy directly into the desired material object, eliminating the need for precursor parts or supplied materials, the ultimate level of flexible and efficient assembly is achieved.

PRO_ZERO_GEN
Zero-Point Generation

PRO_ZERO_GEN_DESC
Any power generation mechanism that involves a material fuel supply is limited by the relativistic mass-energy relationship: no more energy can be produced than equivalent mass consumed, even with perfect efficiency.  By tapping the inherent energy of the vacuum, or zero-point energy, an effectively infinite source is made available.  The rate, or power, of this extraction is also theoretically unbounded, with limits only in the available means to collect and use the output.

CON_ORBITAL_CON
Orbital Construction

CON_ORBITAL_CON_DESC
On a planet, there is always a fixed reference direction: "up".  Microgravity is effectively isotropic.  This single difference has a multitude of consequences for the types of structures that can be built, and which of those forms is the optimal use of space, materials and energy in each environment.  As well, the interior configuration of spaces in orbit must be rethought.  However, while it is appealing to attempt to completely revolutionize interior design in a paradigm completely independent of the styles used on planet surfraces, the practical use of these spaces will be initial primarily by those who are used to, and adapated for, those planet surfaces.  Rather than a complete break from older styles, a gradual transition may be more effective.

CON_ARCH_PSYCH
Architectural Psychology

CON_ARCH_PSYCH_DESC
The form of a structure or inhabited space is not merely guided by the physical limitations of the materials from which it is constructed.  Psychological effects on the inhabitants within, or observers outside can have a far greater influence on the success of a design than the strength of a wall or sturdiness of a foundation.

CON_INFRA_ECOL
Infrastructure Ecology

CON_INFRA_ECOL_DESC
The basic infrastructure of an established planetary colony may seem to be created entirely by the colonizers, and to function only according to their designs.  In reality, however, the ecology of the planet on which it is built is the foundation and support mechanism for the added infrastructure, and often forms an integral part of its function.  Understanding the interaction between natural and artificial components, and the limits of the resources an ecological system can provide are essential to the development of an optimal and sustainable infrastructure for any colony.

CON_ORGANIC_STRC
Organic Structures

CON_ORGANIC_STRC_DESC
Buildings formed of inanitmate minerals are functional and occasionally elegant, and those of harvested but dead organics are often simple and inexpensive.  Actual living structures, however, can be grown into their final shape with no additional labour, as well effect some degree of self-repair when damaged.  They may also naturally self-regulate their internal environments, or potentially adapt to varied or changing surroundings as necessary, during or after their initial growth.

CON_METRO_INFRA
Metroplex Architecture

CON_METRO_INFRA_DESC
When the entire surface of a world is covered, continued development must occur above and below pre-existing construction.   Care must be taken to ensure the stability of the undercut or overshadowed structures are not damaged, and transportation and supply routes must be rethought to support vastly increased population densities.  Furthermore, novel stylistic and functional issues must be considered, to ensure that the newer levels, and the combined whole, are worth inhabiting.

CON_TRANS_STRC
Transforming Structures

CON_TRANS_STRC_DESC
A shutter functions as both a solid wall and open window, according to the desire of its user.  A room may be refurnished to serve an entirely new purpose, within the limits of the space available.  This concept may also be extended to the actual form and structure of an entire building or city, whether mechanical or organic.  Eliminating the need for demolition and rebulding permits much greater infrastructure flexibility and efficiency.  Single or isolated structures may also serve many purposes simultaneously, that would previously have required much larger and elaborate fixed designs.

CON_ARCH_MONOFILS
Architectural Monofilaments

CON_ARCH_MONOFILS_DESC
Essentially unbreakable and merely a few atoms in diamater, single-crystal filaments have many uses in improving traditional structure designs in durability and economy of construction.  The capacity to suspend or stress other materials in previously impossible configurations also permits a wholly new designs.  Low weight and high strength filaments are of particular use in large-scale orbital or surface to orbit spanning structures, where variations in gravity across lengths were previously very prohibative.

CON_SELFGRAV_STRC
Self-Gravitating Structures

CON_SELFGRAV_STRC_DESC
As orbital construction grows ever larger in scale, eventually the mass of a single installation is sufficient to appreciably self-gravitate.  Where previously the microgravity environment was fundamental, designs must be rethought again, just as they were when originally moving surface activity into orbit.  Rather than expanding endlessly in efficient regular patterns, the natural curved shapes of planetary bodies begins to emerge in artificial bodies as well.  Advantages over surface construction are retained, however, as the artifical mass is designed and built with its purpose in mind.

CON_ASYMP_MATS
Asymptotic Materials

CON_ASYMP_MATS_DESC
Once certain thresholds of performance are passed, measuring the physical properties of materials for relative comparison becomes impractical in any terms other than orders of magnitude or logarithmic scales.  Much like superconductivity in electronics, the tensile strength, toughness, density, elasticity, refractory index and other mechanical properties of materials may be controlled with effectively no limits.  With all previously significant limitations removed, structure designs are further unhindered, and may extend or change by similar order of magnitude scales.

CON_STRC_INT_FLDS
Structural Integrity Fields

CON_STRC_INT_FLDS_DESC
Advanced materials and architecture can greatly extend the practical size of rigid structures.  Eventually however, the stresses placed on load-bearing matter approach the magnitude of the strong nuclear force which holds atomic nuclei together, at which point alternative sources of support become essential.  Projected energy support fields may serve this purose, and replacing or augmenting fixed supports in this manner allows a drastic reduction in the necessary structural materials mass and volume.  As well, such methods may may allow dynamic adjustment of reinforcement in response to rapidly changing stress patterns, whereas fixed supports must remain in place even when not being actively used.

CON_CONTGRAV_ARCH
Controlled Gravity Architecture

CON_CONTGRAV_ARCH_DESC
By fullying controlling the orientation and strength of gravitational forces acting upon and existant within a structure, designs may simultaneously exhibit the freedom of weightlessness and the utility of having a defined up and down.  The structure itself, and the local environments it seeks to provide, may take any shape in space, extending to great lengths, looping about itself, and making arbitrary interconnections.  Simultaneously, local environments within may be infused with a useful tug, which may vary from or be entirely different from immediately adjacent areas.  Such versatility permits great new functional designs for social, manufacturing or other uses.

CON_GAL_INFRA
Galactic Infrastructure

CON_GAL_INFRA_DESC
Integration and development of the infrastructures on highly productive worlds into a unified galaxy-spanning network is one of the greatest logistical effort conceivable.  When completed, such a system functionally unifies the worlds of which it is composed.  Integrated transportation, housing, maintenance, and construction tools may be fluidly deployed wherever needed to optimally alter resource allocations or adjust to changes.

CON_FRC_ENRG_STRC
Force-Energy Structures

CON_FRC_ENRG_STRC_DESC
When forces and energy can be manipulated as desired to provide the same functionality as solids surfaces, there is no essential need to have physical materials enclosing the occupants of a building.  Structures composed entirely of energy have many advantages, including simple reconfiguration, resiliance, portability and novel design possibilities.

CON_ART_HEAVENLY
Artificial Heavenly Bodies

CON_ART_HEAVENLY_DESC
When roughly the mass of a small moon or larger, it is no longer suffient to conceive of what is wrought as a "structure", "station" or "ship".  Rather, beyond this scale, the object becomes more like a heavenly body; its gravitational pull influences orbital motions, it may retain an thin atmosphere on its surface, and it may be orbitted by, rather than orbitting with, lesser structures.  At even larger scales, entire planets may be built, or rebuilt, or even new stars may be formed and ignited, broadcasting the power and determination of their creators throughout the universe.

CON_TRANS_ARCH
Transcendent Architecture

CON_TRANS_ARCH_DESC
The epitome of design unifies optimal functionality with elegance of form.  A transcendent structure expands and inspires the minds of its occupants or observers with its shape, placement, substance and integration, whether through awe-inspiring scale, perfect emphasis of a single idea, perception or lack thereof, or utter simplicity and fitness for purpose.

CON_NDIM_STRC
N-Dimensional Structures

CON_NDIM_STRC_DESC
Of all the bizarre feats of applied physics, the ability to to fold space onto itself has the most direct and profound influence on structural form and design.  The potential is endless, literally as hallways are made to bend back upon their beginning, or given a twist so that their ceiling becomes their floor.  As well, the concept of urban sprawl becomes laughable, as any number of people may fit into an arbitrarily small volume, safely tucked into an adjacent plane of existence.

ECO_MARKET_ECON
Market Economics

ECO_MARKET_ECON_DESC
The free exchange of goods and services between individuals and groups, whether by simple barter or through a commonly accepted credit currency, can be a effective and dynamic economic system.  In the idealized case, the market is fully self-regulating, with supply and demand forces pushing the economy towards optimally efficient resource use and worker employment.  As well, the opportunity for personal gain in such systems can be a powerful motivator for innovation and worker effort.  Caution must be observed however, as that same motivation can also lead to explotation and collusion amongst the priviledged and successful, which can negate and undo much of the system's proported benefits.

ECO_PLANNED_ECON
Planned Economics

ECO_PLANNED_ECON_DESC
By identifying and prioritizing needs and specific goals for society, then actively implementing the necessary steps to realize them, a focused and stable economic system may be achieved.  Whether the path taken is decided by high-level central planners or through distributed local bodies, in the ideal case all unnecessary diversions and waste are eliminated and all resources are focused on the top priorities.  As well, a collective purpose and effective planning eliminates innactivity and waste by ensuring a opportunity to contrbute for all workers.  Caution must be observed, however, as individuals may lack dedication to the communal goals or the specific plan to achieve them, which may undermine worker motivation.

ECO_EXTERN_INTEG
Externality Integration

ECO_EXTERN_INTEG_DESC
Unsophisticated economic systems feature decision-making based on factors affecting only the decision-makers directly.  Other factors, or externalities, that affect non-decision makers exclusively, are not considered, which has accordingly unexpected consequences, resulting in an overall loss of economic efficiency in an otherwise ideal system.  By integrating factors such as environmental degredation, tragedies of the commons, or consequences of networking effects, the overall economy can be brought closer to its theoretical ideal form.

ECO_ECON_SPECTRO
Economic Spectroscopy

ECO_ECON_SPECTRO_DESC
With careful analysis and well-formed models, a linearly independent set of basis states as a frequency parameterization of an economy may be constructed.  Cyclical economic trends and indicators of particular recurrance periods may then be studied independently, and may be amplitude- or phase-adjusted to achieve desired economic goals.  Such manipulations much be conducted with great caution however, as simultaneously phase-matched cyclical effects which initially appear to be unbounded growth will inevitably reach a peak, after which the economic collapse will be equally dramatic.

ECO_INTSTEL_TRADE
Interstellar Trade

ECO_INTSTEL_TRADE_DESC
Commerce between the stars can be seen as essentially equivalent to trade confined to a single planet or continent, aside from the scale of the distances involved.  While concepts such as trade routes, merchant guilds and piracy all remain in some form, effectively adapting methods of economic interchange and its regulation and control to space-based forms is nontrivial.  As in earlier times, the harnessing or misuse of these factors can have drastic effects on the economies that grow to depend on them.

ECO_ENV_ADAPTION
Environmental Adaptation

ECO_ENV_ADAPTION_DESC
When the colonization of space begins, the great variety of planetary environments that are encountered will seem to be nothing but a hindrance, as most environments are inhospitable to any given race, and population growth and expansion are thus limited.  However, as expantion continues and empires become established in multiple star systems, environmental diversity becomes increasingly beneficial if properly harnessed.  Each environment provides its own set of direct and indirect benefits, particularly for the creation or extraction of physical and conceptual commodities, which may then be traded and shared between systems.  By adapting the economic system of each world to best suit its unique characteristics, these benefits are maximized.

ECO_GAL_MONEY_POL
Galactic Monetary Policy

ECO_GAL_MONEY_POL_DESC
As interstellar trade expands, a transition is made between isolated planetary economies to integrated regional or imperial economies.  Inter-empire exchange rates, lending and trade policies and their consequent effects for seemingly dissociated regions become the most significant factors in the overall health of the galactic economy.  Accordingly, unilateral economic considerations must be tempered, and local issues considered only in the context of wider-ranging policies, in order to ensure economic prosperity for all.

ECO_ECON_FLUIDITY
Economic Fluidity

ECO_ECON_FLUIDITY_DESC
When the physical distance separating star systems is no longer matched by the perceived distance for those whose economic activity occurs between them, a paradigm shift occurs.  Previously, the interstellar economy could be thought of like a solid, with atomic local economies and rigid trade bonds between close neighbours.  With the perceptual shift, the economy of the empire undergoes a conceptual state change into a fluid.  Economic activity begins to flow freely between the stars, into previously unharness crevices, filling cracks, following new flow-channels and eliminating localized unstable asymmetry.

ECO_PLANET_COLONY
Planetary Colonialism

ECO_PLANET_COLONY_DESC
When an expending empire encoutners a planet that is rich in resources and which is populated by primitive native sentients, the opportunity arises to treat the planet as a colonial posession.  A large and well-adapted workforce is immediately available, and can often be a source of information about the non-obvious unique resources of the planet.  Care must be taken, however, to ensure that the native population, or at least its leaders, remains inclined to participate in the economic partnership, as former colonial workers can make an equally well-adapted rebel army.

ECO_ECON_PRESCIEN
Economic Prescience

ECO_ECON_PRESCIEN_DESC
Feedback control systems often consider the present, the past, and projected future states of a system when making correctional adjustments.  Making projections is error-prone to the point of uselessness, however, for any highly complex and non-deterministic systems of interacting sentients such as an economy or society.  To resolve this difficultly, precognitive projection can be emplyed to reveal many of the possible future time-paths and their relative probabilities, as well as the best adjustments to make to adjust these probablities as desired.  By this method, the unpredictable and often illogical choices of sentients may be isolated, and the economy can finally be described and controlled as well as a macroscopic physical system.

ECO_STAB_HYPGROW
Stablized Hypergrowth

ECO_STAB_HYPGROW_DESC
Economic activity functions as a positive feedback into its own growth.  An exponential growth curve naturally follows from this in many cases, and economic growth is thus often described as a ratio of the economy's size.  Occasional burts of hyperexponential growth intermittantly occur, but are unstable and followed by painful corrections.  However, through proper structuring and management, and careful cultivation of the necessary conditions for it to begin, indefinite hyperexponential growth may be maintained.

ECO_ECON_HEGEMONY
Economic Hegemony

ECO_ECON_HEGEMONY_DESC
An economy in optimal form represents a great variety of financial, cultural and other social mechanisms that may be employed to achieve the goals of those who are able to control them.  Through use of these tools, other less-developed economies may completely controlled, either through overt domination or destruction, or more subtle and targetted manipulations.  By extention, an externally-controlled economy may be used to exert influence or control on all other aspects of a society.  Through these means, a power equal or greater than any martial force is realized.

#########################################
# Tech Application Names & Descriptions #
#########################################

CON_GRAVITY_WELLS
Controlled gravity wells

CON_GRAVITY_WELLS_DESC
By installing a massive null gravity generator at a planet's core, it becomes possible to turn a planet's gravity on or off like a light switch, but in a narrow well. The planet's industry then gains all the benefits of low-G and zero-G, but without the drawbacks. Reverse gravity wells can also be created, making space launches cost practically nothing.

CON_MEGALITH
Megalith Construction

CON_MEGALITH_DESC
Mastering advanced orbital construction techniques, scientists create methods to enable construction of the awe inspiring Megalith.

CON_ORBITAL_FACT
Orbital Factories

CON_ORBITAL_FACT_DESC
Since all colonies begin in space and raw materials are largely imported from off-world, the common Exodus practice of complete planet-fall for new colony ships is wasteful. The manufacturing work so badly needed for upstart colonies can be done more cheaply in orbit. Equipping new colonies with pre-built orbital factory kits helps them make use of the natural resource of low orbit.

CON_PLANET_RING
Planetary Ring

CON_PLANET_RING_DESC
Space elevators are now a relatively modest task. It now becomes possible to undertake their natural extension. By placing several elevators in a ring around a world like spokes in a wheel, and then connecting them together by enormous chains of satellites and space stations, a planetary ring can be created.

CON_SPACE_ELEVATOR
Space Elevator

CON_SPACE_ELEVATOR_DESC
The materials and methods of nano-construction open up the possibility of building a cable strong enough to reach into low orbit. Shuttles magnetically lifted up the cable are superior to the expensive, inefficient, and highly dangerous rocket launches to escape velocity.

CON_SUBTER_CONST
Subterranean Construction

CON_SUBTER_CONST_DESC
When space is at a premium, the holy grail of construction is the ability to build down as easily as up. Modern techniques finally make this possible.

CON_ORBITAL_INFRA
Orbital Infrastructure

CON_ORBITAL_INFRA_DESC
A well-developed general support infrastructure located in orbit permits great flexibility and rapid development of resource production capacity.

ECO_COLONIAL_ECO
Colonial Economic Blueprinting

ECO_COLONIAL_ECO_DESC
With advanced economic planning now a reality, the economy for an entire developing world can be blueprinted with the same precision as a physical building. Upstart markets can now tap into their raw potential for growth, without getting mired in the traditionally immature "wild frontier" mentality.

ECO_COMM_UNION
Commercial Union of the Colonies

ECO_COMM_UNION_DESC
The combination of applications as diverse as economic spectroscopy, bio-mimetics, digital psychology and advanced game theory produce a shift in the paradigm of economic thinking. The means to organize economic markets orders of magnitude above any previously envisioned becomes possible.

ECO_DEEP_GREEN
Deep Green

ECO_DEEP_GREEN_DESC
The quantum fractal nature of the equations of economic spectroscopy make all but the relatively superficial analyses impractical for most markets. However a massive computer designed from the ground up to handle the unusual algorithms, could supply an entire empire with economic foresight and stability.

ECO_ECO_ETHER
Economic Etherealization

ECO_ECO_ETHER_DESC
In the Exodus age of vast possibilities, the economic systems of most worlds have been slow to abandon the archaic paper and pencil, trading floor mentality. The final step in economic modernization is to dispense with out-dated, corporeal economic systems once and for all and transcend to a purer plane of digital information and virtual presence. This transition will boost the markets of all worlds, especially those largest.

ECO_PARADISE
Paradise Planet

ECO_PARADISE_DESC
The Paradise Planet is the ultimate tourist resort, a world whose entire economic structure has been converted to tourism and pleasure seeking. The benefits of such a planet would extend to the citizenry of distant worlds.

ECO_SINKHOLE
Economic Sinkholes

ECO_SINKHOLE_DESC
When economic activity is viewed as a flowing fluid, the capability to affect its flow becomes apparent.  By creating a localized sinkhole in surface over which trade flows, trade centres well removed from the sinkhole itself are strongly affected.  Such trade current disruption propegates out in all directions however, and is difficult or impossible to target selectively.

GRO_CADUCEAN
The Caducean Institute

GRO_CADUCEAN_DESC
The pre-Exodus era medical institutions are inadequate to serve the needs of an entire empire. Funding and careful planning would make possible a vast government operated medical academy and hospital. This institute's headquarters would be the center of medical learning and practice, a hallmark of an empire's claim to greatness.

GRO_GENOME_BANK
Genome Bank

GRO_GENOME_BANK_DESC
The unknown variables in genomic calculations for any given species remain severe for all but the simplest genetic repairs, not to mention the changes that a genetic modification can potentially have on a larger multi-species biosphere. To truly realize the benefits of genetic medicine, it is necessary to collect a massive genome database for all the species from all known worlds.

GRO_LIVING_PLANET
The Living Planet

GRO_LIVING_PLANET_DESC
Theoretically, it is possible to completely predict the ecology of a single planet by mapping out its entire web of biological interdependence, both sentient and non-sentient, in fractal algorithms. In practice however, this could only be realized by constructing a vast planet-spanning network running a computer program dedicated to regulating the planet's entire biosphere. This computer would become, in effect, the brain of a new type of life--A single planetary organism, with intelligent citizens as part of its fabric, subject to the greater will.

GRO_ORBITAL_GARDENS
Orbital Gardens

GRO_ORBITAL_GARDENS_DESC
A marvel of engineering and design, the Orbital Gardens feature samples of flora gathered from throughout the known galaxy, each cultivated within the wide range of artificial environments re-created within this small artificial moon.

GRO_URBAN_FARM
Urban Farming

GRO_URBAN_FARM_DESC
On industrialized worlds, where arable land is rare to non-existent, the capability to produce food in hydroponic or aeroponic environments tightly packed into multi-storey buildings becomes critical to maintain food output.

LRN_COLLECTIVE_NET
Collective Thought Network

LRN_COLLECTIVE_NET_DESC
By transferring the mind into cyberspace, thousands of minds can act as one, solving problems and making breakthroughs that no single mind could.

LRN_DISTRIB_THOUGHT
Distributed Thought Computing

LRN_DISTRIB_THOUGHT_DESC
The average citizen literally wastes his mind away, one of the finest computing devices in the universe. By tapping into the idle brain cycles of a sufficiently large population through a network of simple cybernetic transceivers, the research centers of a world can gain access to cheap and plentiful raw computing power.

LRN_ENCLAVE_VOID
Enclave of the Void

LRN_ENCLAVE_VOID_DESC
Study of the Void Mind could be accelerated by genetically engineering the populace of an entire world to be attuned to the Void. This new priestly class could transform the entire social structure of their world to better understand and channel the wisdom of the Void Mind to the entire empire.

LRN_LOOKING_GLASS
El Espejo

LRN_LOOKING_GLASS_DESC
Una ventana en el Espacio-Tiempo, el Espejo será el último museo. En vez de excavar las ruinas antiguas de las eras pasadas, es posible abrir simplemente una ventana en el tiempo. Grandes líderes del pasado dejaran de ser unicamente accesible mediante los libros y holo-videos, sino directamente visibles. Tal museo atraeria las multitudes tanto de turistas como académicos. 

LRN_MONUMENT_EXODUS
Monumento al Exodo

LRN_MONUMENT_EXODUS_DESC
Los artistas y los ingenieros más grandes de la sociedad del Exodo son convocados a realizar el diseño de un tributo apropiado a sus logros, y enmarcado en la Era del Exodo. 

LRN_PSICORP
PsiCorp

LRN_PSICORP_DESC
Ahora es posible identificar las habilidades psionicas inherentes a unos pocos individuos en el momento de nacer. Pero para cultivar de verdad sus dones, sería necesario crear una academia dedicada a los psionicos. Los graduados de esta academia, comprondrian un destacamento especial sumamente adiestrado de la élite Psi que se podría asignar para investigar proyectos realizando la funcion de conductores y amplificadores para los investigadores más grandes de un imperio. 

PRO_ART_BLACK_HOLE
Agujero Negro Artifial

PRO_ART_BLACK_HOLE_DESC
Mediante el colapsamiento de una singularidad en una órbita solar lejana, seria posible localizar convenientemente una fuente de poder ilimitado. Esto sería una tarea sumamente costosa y peligrosa, pero con unos beneficios que la compensarian de largo. 

PRO_EXOBOTS
Exobots

PRO_EXOBOTS_DESC
Exobots, como se les conoce comunmente, son una maravilla del encuentro entre forma y función. Ellos son robots que se diseñaron para cumplir casi cualquier trabajo industrial, en campos que van desde la electrónica a la construcción a gran escala. Fáciles de producir en masa, sirven mejor en las colonias que carecen de la infraestructura y fuerza de trabajo para dedicar a fábricas especializadas. Cada colonia recibe un equipo estándar de exobots, aumentando su construcción durante las primeras fases del desarrollo. 

PRO_FUSION_PLANTS
Plantas de Fusion

PRO_FUSION_PLANTS_DESC
Las plantas de fusión, aunque costosas de producir y mantener, se pagan fácilmente por sí mismas en mundos industrializados con demandas crecientes de energia. La dependencia de las viejas centrales nucleares de fision se convertira gradualmente en cosa del pasado. 

PRO_HYPER_DAM
Dique Hiperespacial

PRO_HYPER_DAM_DESC
Una vez fue el temor más grande de los físicos N-Dimensionales, ahora la meta más noble. Crear deliberadamente una ruptura hiperespacial entre nuestro universo y el próximo, pero dentro de una burbuja dimensional, separada de forma segura del espacio-tiempo conocido. Una vez que esto se alcanza, sería relativamente sencillo de utilizar el enorme flujo de energía que viajaría a través de la ruptura. 

PRO_MINI_SUN
Sol en miniatura

PRO_MINI_SUN_DESC
Una magnéticamente contenida, y autoperpetúa reaccion de fusión que se podría construir de forma segura y ser colocada en una órbita coincidente sobre la linea del hemisferio nocturno. Esta nueva estrella  dominaría el cielo nocturno, proporcionando un ocaso constante en el lateral orientado al planeta, mientras su exterior sería usado como una masiva central eléctrica de fusión. 

PRO_MINING_ENGINEERING
Ingenieria de Minas

PRO_MINING_ENGINEERING_DESC
El aplicar los conceptos de la Geología Planetaria permite la extracción efectiva de minerales de cerca de la superficie de los planetas. Mediante la identificacion de las posibles ubicaciones y los métodos ideales de extracción, la eficiencia y la producción total se aumentan. También, una planificacion y analisis adecuado incrementan la seguridad y longevidad de las minas. 

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# Building Names & Descriptions #
#################################

BLD_GRAVITY_WELLS
Pozos de Gravedad Controlada

BLD_GRAVITY_WELLS_DESC
Un generador de gravedad cero instalado profundamente en el nucleo del planeta, aumenta enormemente la industria y el comercio en el sistema. 

BLD_MEGALITH
Megalito

BLD_MEGALITH_DESC
Una maravilla de la Arquitectura de la era del Exodo, el Megalito es un Rascaestrellas irregularmente masivo, de kilómetros de diámetro. El Megalito es una inspiración para arquitectos de todo el sector y es a menudo la joya de la corona del poderoso imperio de un verdadero magnate. 

BLD_PLANET_RING
Anillo Planetario

BLD_PLANET_RING_DESC
Un anillo de satélites rodeando completamente el mundo, atado al ecuador del planeta por elevadores espaciales. Estos se utilizan para alojamiento, construcción de la micro-gravedad y el comercio internacional. 

BLD_SPACE_ELEVATOR
Ascensor Espacial

BLD_SPACE_ELEVATOR_DESC
Una enorme y prácticamente irrompible cable atado a un satélite en la órbita baja geoestacionaria en un lado, y una plataforma lanzadera en el limite del planeta en el otro. El ascensor espacial aumenta el comercio del sistema entero. 

BLD_COMM_UNION
Unión Comercial de las Colonias

BLD_COMM_UNION_DESC
La Unión Comercial de las Colonias (UCC) es una organización con los medios y el poder para controlar y regular el mercado galáctico entero. El primer imperio en completar la UCC ganara un bonus en todo el imperio para comerciar con todos los mundos. 

BLD_DEEP_GREEN
Deep Green

BLD_DEEP_GREEN_DESC
Una computadora central de previsiones económicas alimentada con datos de todos los mercados económicos de la galaxia conocida, es capaz de un previsión económica cercana a la perfeccion y se utiliza para aumentar todos los mercados del imperio. 

BLD_PARADISE
Planeta Paradisiaco

BLD_PARADISE_DESC
Un mundo cuya infraestructura entera ha sido convertida para turismo, dando un enorme empuje al comercio y el turismo en la región, pero eliminando casi todo el valor útil industrial y la producción minera.

BLD_CADUCEAN
Instituto Caducean

BLD_CADUCEAN_DESC
Un instituto que es a la vez la mayor la academia médica, y el centro más grande para el tratamiento de las enfermedades, el Instituto Caducean suministra al imperio con la mayor calidad de asistencia médica para generaciones venideras. 

BLD_GENOME_BANK
Banco de genomas

BLD_GENOME_BANK_DESC
La mayor base de datos jamas concebida. El banco de genomas incluye mapas de genomas de cada organismo conocido por el imperio. Esta base de datos tiene un valor incalculable en el tratamiento de enfermedades y en el establecimiento de colonias agricolas.

BLD_LIVING_PLANET
Planeta Viviente

BLD_LIVING_PLANET_DESC
Convierta un planeta en el Planeta Viviente por medio de un sensible, casi divino, programa basado en calulas. Este planeta es maravilloso de percibir y famoso a través de la galaxia, conocido como una celebración de la vida y la armonía. Los habitantes de este mundo piensan y actúan como parte de un organismo mayor, cumpliendo su necesidad simultáneamente con las propias. El valor industrial y la producción mineral se limitan severamente, aun asi, tales actividades trastornan el equilibrio armonioso global. 

BLD_ORBITAL_GARDENS
Jardines Orbitales

BLD_ORBITAL_GARDENS_DESC
Un enorme satélite similar a una luna en órbita sobre el mundo, los Jardines Orbitales son un testamento a través de la galaxia de su habilidad de cuidar su ambiente. Además es un sitio excelente para turistas, la investigación realizada aquí ayuda a aumentar la agricultura en todos los mundos de tu imperio. 

BLD_COLLECTIVE_NET
Red de pensamiento colectivo

BLD_COLLECTIVE_NET_DESC
Transfiriendo la mente en el ciberespacio, millares de mentes pueden actuar como una, resolviendo los problemas y haciendo posible descubrimientos que una sola mente no podria lograr.

BLD_ENCLAVE_VOID
Enclave del Vacio

BLD_ENCLAVE_VOID_DESC
La población de un planeta entero es perfilada genéticamente hacia la Mente del Vacío y dedicada a canalizar su sabiduría para el imperio. Los ciudadanos del Enclave de Vacío son considerados como sacerdotes, los canales de un pensamiento y sabiduría mas elevados. En todos los asuntos de importancia para el imperio, se busca su consejo. Los emisarios del Enclave pueden incluso ser enviados para participar en los proyectos de investigación del imperio. Este mundo nunca puede exceder la produccion industrial o de mienria por más de 30. 

BLD_LOOKING_GLASS
El espejo

BLD_LOOKING_GLASS_DESC
Un museo del espacio-tiempo de fama galáctica. Tanto el turismo como la ciencia se benefician de esta vista libre de toda la historia, asi como el reflujo y flujo de los tiempos llegan a ser tan transparentes como el cristal. 

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Monumento al Exodo

BLD_MONUMENT_EXODUS_DESC
Una escultura poderosa orbitando alrededor del planeta, visible desde el suelo y desde las naves. Tu triunfo sobre los starlanes nunca se olvidará y tus personas se sentiran animadas para siempre a colonizar mundos nuevos. Aumenta el crecimiento demográfico en todos mundos fronterizos.

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PsiCorp

BLD_PSICORP_DESC
Una academia dedicada a identificar el ciudadanos con dones psiquicos a través de las colonias y entrenarlos desde el nacimiento para desarrollar sus habilidades al beneficio de los programas de investigación más avanzados del imperio. 

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Agujero negro artificial

BLD_ART_BLACK_HOLE_DESC
Una singularidad construida en una órbita lejana de un sistema. Su poder sirve para mejorar la industria en todos los mundos cercanos. 

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Dique Hiperespacial

BLD_HYPER_DAM_DESC
Un rasguño en la tela del universo, controlado y enjaezado de forma segura. El dique hiperespacial sirve como una fuente de energía casi ilimitada para el sector entero. 

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Sol en miniatura

BLD_MINI_SUN_DESC
Un sol en miniatura que mantiene el cielo nocturno en un perpetuo crepusculo. Ademas de ser bueno para la moral, el reactor de fusion sirve como fuente de energia para todos los planetas del sistema.

BLD_REMOTE_CONST
Construccion Remota

BLD_REMOTE_CONST_DESC
Una red de materia y construcción. Un equipo de trabajadores de la construcción y robots puede levantar las estructuras en mundos lejanos sin la necesidad de naves y buques de carga o construcción. Sólo se necesita una pequeña nave terminal-materia. Levante rápidamente la industria en todos mundos al nivel de  un mundo Establecido. 

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Sumidero Economico

BLD_ECON_SINKHOLE_DESC
Un Sumidero Económico interrumpe activamente el comercio en su vecindad. Este efecto no distingue entre amigo o enemigo, así que se debe extremar el cuidado en su colocación para llevar al máximo la interrupción del comercio enemigo, mientras aseguras el impacto mínimo en el comercio de los constructores.