# X Resources

Every X application has an inordinate number of resources that you can tweak. This one is no exception. However I don't follow standard conventions, so it's all different. Sorry (a little anyway).

To use an X resource add a series of lines to your .Xdefaults file and then run "$ xrdb ~/.Xdefaults". For example:

>     Gdraw.ScreenWidthInches: 14.7
>     Gdraw.GGadget.Popup.Font: 10pt helvetica
>     Gdraw.Background: white
>     fontforge.FontView.FontFamily: Helvetica, GillSans

If a resource begins with "`Gdraw.`" or "`fontforge.`" then the program will look at it.

`fontforge.FontView.FontFamily`
  A list of font family names to be used in the font view to display an example character over each user character.
`fontforge.FontView.SerifFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a serif font.
`fontforge.FontView.ScriptFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a script font.
`fontforge.FontView.FrakturFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a fraktur font.
`fontforge.FontView.DoubleStruckFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a double-struck font.
`fontforge.FontView.SansFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a sans-serif font.
`fontforge.FontView.MonoFamily`
  A list of font family names to be used in the font view to display an example character over each user character when the character is one of the stylized variants in U+1D400-U+1D7FF. Used for characters that should be drawn with a monospaced font.
`fontforge.CharView.InfoFamily`
  A list of font family names to be used in the outline and bitmap character views for information messages.
`fontforge.CharView.PointColor`
  Sets the color used to draw curved, corner or tangent points in the outline character view.
`fontforge.CharView.FirstPointColor`
  Sets the color of the first point on a contour.
`fontforge.CharView.SelectedPointColor`
  Sets the color used to draw selected curved, corner or tangent points in the outline character view.
`fontforge.CharView.SelectedPointWidth`
  Sets the width of the line used to outline selected curved, corner or tangent points in the outline character view.
`fontforge.CharView.ExtremePointColor`
  Sets the color of a point which is an extremum.
`fontforge.CharView.NextCPColor`
  Sets the color used to draw the "Next" control point.
`fontforge.CharView.PrevCPColor`
  Sets the color used to draw the "Previous" control point.
`fontforge.CharView.SelectedCPColor`
  Sets the color used to draw a control point that has been selected.
`fontforge.CharView.CoordinateLineColor`
  Sets the color used to draw the coordinate axes.
`fontforge.CharView.WidthColor`
  Sets the color used to draw the advance width line.
`fontforge.CharView.WidthSelColor`
  Sets the color used to draw the advance width if it is selected.
`fontforge.CharView.GridFitWidthColor`
  Sets the color used to draw the advance width once it has been grid fit (if `View->Show Grid Fit` is on)
`fontforge.CharView.LigatureCaretColor`
  Sets the color used to draw ligature caret lines.
`fontforge.CharView.RasterColor`
  Sets the color used to draw the pixels of a rasterized bitmap (if `View->Show Grid Fit` or `Hints->Debug` is on)
`fontforge.CharView.RasterNewColor`
  Sets the color used to draw the pixels of a rasterized bitmap if they have recently been turned on (if `Hints->Debug` is on)
`fontforge.CharView.RasterOldColor`
  Sets the color used to draw the pixels of a rasterized bitmap f they have recently been turned off (if `Hints->Debug` is on)
`fontforge.CharView.RasterGridColor`
  Sets the color used to draw the pixel grid used by the rasterizer (if `View->Show Grid Fit` or `Hints->Debug` is on)
`fontforge.CharView.RasterDarkColor`
  When doing anti-aliased debugging, sets the color used for the darkest pixel. Other pixels will be interpolated between this and the background.
`fontforge.CharView.ItalicCoordColor`
  Sets the color used to draw various horizontal metrics lines when they have been skewed appropriately for an italic font.
`fontforge.CharView.MetricsLabelColor`
  Sets the color used to label metrics lines
`fontforge.CharView.HintLabelColor`
  Sets the color used to label hint lines (and blue value lines)
`fontforge.CharView.BlueValuesStippledCol`
  Sets the color used to draw the BlueValues and OtherBlues zones.
`fontforge.CharView.FamilyBlueStippledColor`
  Sets the color used to draw the FamilyBlueValues and FamilyOtherBlues zones.
`fontforge.CharView.MDHintColor`
  Sets the color used to draw minimum distance hints
`fontforge.CharView.DHintColor`
  Sets the color used to draw diagonal hints
`fontforge.CharView.HHintColor`
  Sets the color used to draw horizontal stem hints
`fontforge.CharView.VHintColor`
  Sets the color used to draw vertical stem hints
`fontforge.CharView.ConflictHintColor`
  Sets the color used to draw hints when they conflict
`fontforge.CharView.HHintActiveColor`
  Sets the color used to draw a horizontal stem hint when it is active in the review hints dlg.
`fontforge.CharView.VHintActiveColor`
  Sets the color used to draw a vertical stem hint when it is active in the review hints dlg.
`fontforge.CharView.HFlexHintColor`
  Sets the color used to draw the halo around horizontal flex hints
`fontforge.CharView.VFlexHintColor`
  Sets the color used to draw the halo around vertical flex hints.
`fontforge.CharView.AnchorColor`
  Sets the color used to draw an anchor point
`fontforge.CharView.TemplateOutlineColor`
  Sets the color used to draw a template outline. (not currently used)
`fontforge.CharView.OldOutlineColor`
  Sets the color used to draw the original outline of a set of splines being transformed with one of the transform tools (flip, rotate, scale, etc.)
`fontforge.CharView.TransformOriginColor`
  Sets the color used to draw the origin of the current transformation.
`fontforge.CharView.GuideOutlineColor`
  Sets the color used to draw outlines in the Guide layer.
`fontforge.CharView.GridFitOutlineColor`
  Sets the color used to draw outlines which have been gridfit (this should probably be the same as BackgroundOutlineColor as both are in the background layer).
`fontforge.CharView.BackgroundOutlineColor`
  Sets the color used to draw background outlines.
`fontforge.CharView.ForegroundOutlineColor`
  Sets the color used to draw foreground outlines.
`fontforge.CharView.BackgroundImageColor`
  Sets the color used to draw background images.
`fontforge.CharView.FillColor`
  Sets the color used to draw a character's fill
`fontforge.CharView.TraceColor`
  Sets the color used to draw the trace of the freehand tool.
`fontforge.DVRaster.Background`
  Sets the background color of the raster window in the debugger.
`Gdraw.ScreenWidthCentimeters`
  A double. (centimeters)
  X usually does not know the physical width of a screen (it knows the logical, pixel width). Gdraw's internals are based on points rather than pixels, and it will sometimes pick a font that is too small or too large if it relies on X's idea of how wide the screen is.
`Gdraw.ScreenWidthInches`
  A double. (inches)
  Same as the above, except measured in inches.
`Gdraw.ScreenWidthPixels`
  An integer (pixels)
  When X creates a virtual screen it may not be possible for Gdraw to find the actual number of pixels on the screen. This again will throw off point calculations.
`Gdraw.ScreenHeightPixels`
  An integer (pixels)
  When X creates a virtual screen it may not be possible for Gdraw to find the actual number of pixels on the screen. This is not used in point calculations.
`Gdraw.Depth`
  An integer (1, 8, 16, 32)
  You can use this to request a different depth than the default one. Not all servers will support all depths. If FontForge can't find a visual with the desired depth it will use the default depth.
`Gdraw.VisualClass`
  A string ("StaticGray", "GrayScale", "StaticColor", "PsuedoColor", "TrueColor", "DirectColor")
  FontForge will search for a visual with the given class (and possibly depth if the depth argument is specified too).
`Gdraw.Colormap`
  An string ("Current", "Copy", "Private")
  You can use this to control what FontForge does about the colormap on an 8bit screen
  - Current -- FontForge will attempt to allocate its colors in the current colormap.
  - Copy -- FontForge will allocate what colors it can and then copy the current color map into a private copy. This means FontForge has access to a much wider range of colors, and (as long as the shared colormap doesn't change) FontForge's colormap will match that of the rest of the screen.
  - Private -- FontForge will allocate a private colormap and set the colors just as it wants them. It will almost certainly not match the shared colormap.
`Gdraw.DoDithering`
  An integer (0 or 1)
  You can use this to turn off dithering of images on an 8bit screen.
`Gdraw.MultiClickTime`
  An integer (milliseconds)
  The maximum amount of time allowed between two clicks for them to be considered a double (triple, etc.) click.
`Gdraw.MultiClickWiggle`
  An integer (pixels)
  The maximum number of pixels the mouse is allowed to move between two clicks and have them still be considered a double click.
`Gdraw.TwoButtonFixup`
  A boolean
  On a windows keyboard use the modifier key with the flag on it to simulate mouse button 2 (middle button). If this key is depressed when a mouse button is pressed or released then pretend it was button 2 that was pressed or release.
`Gdraw.MacOSXCmd`
  A boolean
  On Mac OS X the user will probably expect to use the Command (apple, cloverleaf) key to control the menu (rather than the Control key). If this is set then the command key will be mapped to the control key internally.
`Gdraw.MultiClickWiggle`
  An integer (pixels)
  The maximum number of pixels the mouse is allowed to move between two clicks and have them still be considered a double click.
`Gdraw.Keyboard`
  ibm | mac | sun | ppc | 0 | 1 | 2 | 3
  Allows you to specify the type of keyboard. Currently this is only relevent when generating menus. The modifier keys are in different locations on different keyboards (under different operating systems) and if FontForge knows what keyboard you are using it can make the hot-keys have better labels.
  - ibm | 0
    Uses the Control and Alt keys
  - mac | 1
    Uses the Command and Option keys (Mac OS/X, Mac keyboard)
  - ppc | 3
    Uses the Control and Command keys (Suse ppc linux, Mac keyboard)
  - sun | 2
    Uses the Control and Meta keys
`Gdraw.SelectionNotifyTimeout`
  An integer (seconds)
  Gdraw will wait this many seconds after making a request for a selection (ie. when doing a Paste). If it gets no responce after that period it reports a failure.
`Gdraw.Background`
  A color
  Gdraw will use this as the default background color for the windows.
`Gdraw.Foreground`
  A color
  Gdraw will use this as the default foreground color for dialogs.
`Gdraw.GGadget.Popup.Foreground`
  A color
  Specifies the foreground color of popup (tooltip) messages.
`Gdraw.GGadget.Popup.Background`
  A color
  Specifies the background color of popup messages.
`Gdraw.GGadget.Popup.Delay`
  An integer (milliseconds).
  Specifies the amount of time the cursor must remain motionless before a popup message pops up.
`Gdraw.GGadget.Popup.LifeTime`
  An integer (milliseconds).
  Specifies the length of time the message will display.
`Gdraw.GGadget.Popup.Font`
  A font
  Specifies the font to use in a popup message.
`Gdraw.GGadget...`
  Every ggadget in enclosed in a box. The following information may be supplied for any box:
  `...Box.BorderType`
    one of "none", "box", "raised", "lowered", "engraved", "embossed", "double"
    For a description of these see the css manual.
  `...Box.BorderShape`
    one of "rect", "roundrect", "ellipse", "diamond"
    Describes the basic shape of the box. (some ggadgets must be in rectangles).
  `...Box.BorderWidth`
    An integer (points)
    Specifies the width of the box's border in points (NOT pixels)
  `...Box.Padding`
    An integer (points)
    Specifies the padding between the interior of the box and the border
  `...Box.Radius`
    An integer (points)
    Specifies the radius of a roundrect. Ignored for everything else.
  `...Box.BorderInner`
    A boolean (true, on or 1, false, off or 0)
    Specifies whether a black line should be drawn inside the border.
  `...Box.BorderOuter`
    A boolean (true, on or 1, false, off or 0)
    Specifies whether a black line should be drawn outside the border.
  `...Box.ActiveInner`
    A boolean (true, on or 1, false, off or 0)
    Specifies whether a yellow line should be drawn inside the border when the gadget is active (not all gadgets support this).
  `...Box.DoDepressedBackground`
    A boolean (true, on or 1, false, off or 0)
    Changes the color of the background while a button is depressed.
  `...Box.BorderBrightest`
    A color
    The color of the brightest edge of the border (usually the left edge)
  `...Box.BorderBrighter`
    A color
    The color of the next to brightest edge of the border (usually the top edge)
  `...Box.BorderDarkest`
    A color
    The color of the darkest edge of the border (usually the right edge)
  `...Box.BorderDarker`
    A color
    The color of the next to next to darkest edge of the border. (usually the bottom edge)
  `...Box.NormalBackground`
    A color
    The color of a normal background (not disabled, not depressed)
  `...Box.NormalForeground`
    A color
    The color of a normal foreground (not disabled)
  `...Box.DisabledBackground`
    A color
    The color of a disabled background .
  `...Box.DisabledForeground`
    A color
    The color of a normal foreground.
  `...Box.ActiveBorder`
    A color
    The color of an ActiveInner border.
  `...Box.PressedBackground`
    A color
    The color of a depressed background.
  `...Font`
    A font
    Specifies the default font for a ggadget.
`Gdraw.GButton...
Gdraw.GLabel...
Gdraw.GRadio...
Gdraw.GCheckBox...
Gdraw.GTextField...
Gdraw.GList...
Gdraw.GScrollBar...
Gdraw.GScrollBarThumb...
Gdraw.GGroup...
Gdraw.GLine...
Gdraw.GMenu...
Gdraw.GMenuBar...
Gdraw.GTabSet...`
  As above.
  Specifies the box, font, color, etc. for this particular type of ggadget.
`Gdraw.GScrollBar.Width`
  An integer (points)
  Specifies the scrollbar width in points (for horizontal scrollbars it specifies the height)
`Gdraw.GMenu.Grab`
  A boolean
  Controls whether menus do pointer grabs. Debugging is easier if they don't. Default is for them to do grabs.
`Gdraw.GWidget.BrokenPalettes`
  A boolean
  On many window managers the palette code doesn't work (they steal focus from menus, they don't track the main window properly, ...). Use this resource to turn off the broken bits. The results are non-optimal, but they should be functional. (this is now irrelevant to fontforge)
...

Colors
  Colors may be specified as:
  - rgb(r%,g%,b%)
    where r, g, and b are doubles between 0% and 100%
  - r g b
    where r, g, and b are integers between 0 and 255
  - #rgb
    where r, g, and b are hex digits between 0 and 15 (0xf)
  - #rrggbb
    where rr, gg, bb are hex numbers between 0x00 and 0xff
  - #rrrrggggbbbb
    where rrrr, gggg, bbbb are hex numbers between 0x0000 and 0xffff
  - or one of the color names accepted on the net (red, green, blue, cyan, magenta, yellow, white, black, maroon, olive, navy, purple, lime, aqua, teal, fuchsia, silver)
Fonts
  A font may be specified as:
  <boldness> <italicness> <pointsize> <familyname>
  (I know the order looks a bit weird but that's what is used by css).
  - <boldness> can be:
    - nothing -- the font is not bold
    - bold -- the font is bold
    - a number -- (between 0 and 999), a numeric value that gives some idea of how bold the font should be. 200 would be a light font, 400 an normal font, 700 a bold font and 999 and ultra-black font.
  - <italicness> can be:
    - nothing -- the font is not italic
    - italic -- the font is italic
    - oblique -- the font is oblique (italic)
  - <pointsize> can be:
    - nothing -- a default point size is chosen
    - a number followed by "pt" -- specifies the point size.

  Examples

  - bold 14pt helvetica
    Helvetica Bold at 14 points
  - italic 10pt times
    Times italic at 10 points

## Keyboards and Mice.

FontForge assumes that your keyboard has a control key and some equivalent of a meta key. FontForge works best with a three button mouse.

Almost all keyboards now-a-days will have the needed modifier keys, but which key is used for what will depend on the keyboard and the OS (for instance XDarwin and suse linux use quite different mappings for the modifier keys on the mac keyboard). Usually this is only relevant for menus (and mnemonics). FontForge tries to guess the keyboard from the environment in which it was compiled. But with X this may not always be appropriate. So the "Gdraw.Keyboard" resource above may be used to change this. (Currently this setting only control the labels that appear in menus for the hotkeys).

Mice are more problematic. On PCs we usually have two button mice and on mac single button mice. Many linuxes that run on a PC will give you an option of simulating the middle button of the mouse by depressing the left and right buttons simultaneously. FontForge will also allow you to simulate it by holding down the super key (usually this is the one with the picture of a windows flag on it) while depressing either mouse button.

On the mac I don't see any good way of simulating a three button mouse...

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