<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="ezquake"
	ProjectGUID="{222A5DBE-5433-44A7-8EC6-AFF123ABE1B5}"
	RootNamespace="ezquake"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
		<ToolFile
			RelativePath="..\..\qasm.rules"
		/>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="GLDebug|Win32"
			OutputDirectory="Debug-gl"
			IntermediateDirectory="Debug-gl"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			DeleteExtensionsOnClean="*.asm; *.obj;*.ilk;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="qasm"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName="Debug-gl/ezquake.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\libs;$(DXSDK_DIR)\Include"
				PreprocessorDefinitions="WIN32_LEAN_AND_MEAN;__LITTLE_ENDIAN__;_DEBUG;id386;GLQUAKE;WITH_KEYMAP;WITH_JPEG;WITH_TCL;WITH_PNG;WITH_ZLIB;WITH_ZIP;JSS_CAM"
				StringPooling="false"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				SmallerTypeCheck="false"
				RuntimeLibrary="1"
				StructMemberAlignment="0"
				BufferSecurityCheck="true"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="Debug-gl/ezquake.pch"
				AssemblerListingLocation="Debug-gl/"
				ObjectFile="Debug-gl/"
				ProgramDataBaseFileName="Debug-gl/"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="3081"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				LinkLibraryDependencies="true"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="libexpat.lib libtcl8.4.lib dxguid.lib opengl32.lib wsock32.lib winmm.lib dsound.lib libjpeg.lib libpng.lib libz.lib libpcre.lib minizip.lib"
				ShowProgress="0"
				OutputFile="../ezquake-gl-debug.exe"
				Version=""
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\libs\windows-x86;$(DXSDK_DIR)\Lib\x86;$(DXSDK_DIR)\Lib"
				IgnoreDefaultLibraryNames="MSVCRT;LIBC;LIBCMT"
				ModuleDefinitionFile=""
				GenerateDebugInformation="true"
				AssemblyDebug="1"
				ProgramDatabaseFile="Debug-gl/ezquake-gl.pdb"
				GenerateMapFile="true"
				SubSystem="2"
				SetChecksum="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			DeleteExtensionsOnClean="*.asm; *.obj;*.ilk;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="qasm"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName="Release/ezquake.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				OmitFramePointers="true"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="..\..\libs;$(DXSDK_DIR)\Include"
				PreprocessorDefinitions="WIN32_LEAN_AND_MEAN;__LITTLE_ENDIAN__;NDEBUG;WITH_TCL;WITH_PNG;WITH_ZLIB;WITH_ZIP;JSS_CAM"
				StringPooling="true"
				MinimalRebuild="false"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="true"
				EnableFunctionLevelLinking="false"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="Release/ezquake.pch"
				AssemblerListingLocation="Release/"
				ObjectFile="Release/"
				ProgramDataBaseFileName="Release/"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3081"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="libexpat.lib libtcl8.4.lib mgllt.lib dxguid.lib wsock32.lib winmm.lib libjpeg.lib libpng.lib libz.lib dinput.lib dsound.lib libpcre.lib minizip.lib"
				OutputFile="../ezquake.exe"
				Version=""
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\libs\windows-x86;$(DXSDK_DIR)\Lib\x86;$(DXSDK_DIR)\Lib"
				GenerateManifest="true"
				IgnoreDefaultLibraryNames="MSVCRT;LIBC"
				ModuleDefinitionFile=""
				ProgramDatabaseFile="Release/ezquake.pdb"
				GenerateMapFile="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				LinkTimeCodeGeneration="1"
				SetChecksum="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="GLRelease|Win32"
			OutputDirectory="Release-gl"
			IntermediateDirectory="Release-gl"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			DeleteExtensionsOnClean="*.asm; *.obj;*.ilk;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="qasm"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName="Release-gl/ezquake.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				OmitFramePointers="true"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="..\..\libs;$(DXSDK_DIR)\Include"
				PreprocessorDefinitions="WIN32_LEAN_AND_MEAN;__LITTLE_ENDIAN__;NDEBUG;GLQUAKE;id386;WITH_KEYMAP;WITH_JPEG;WITH_TCL;WITH_PNG;WITH_ZLIB;WITH_ZIP;JSS_CAM"
				StringPooling="true"
				MinimalRebuild="false"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="true"
				EnableFunctionLevelLinking="false"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="Release-gl/ezquake.pch"
				AssemblerListingLocation="Release-gl/"
				ObjectFile="Release-gl/"
				ProgramDataBaseFileName="Release-gl/"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3081"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386 "
				AdditionalDependencies="libexpat.lib libtcl8.4.lib dxguid.lib opengl32.lib wsock32.lib winmm.lib dsound.lib libjpeg.lib libpng.lib libz.lib libpcre.lib minizip.lib"
				OutputFile="../ezquake-gl.exe"
				Version=""
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\libs\windows-x86;$(DXSDK_DIR)\Lib\x86;$(DXSDK_DIR)\Lib"
				IgnoreAllDefaultLibraries="false"
				IgnoreDefaultLibraryNames="MSVCRT;LIBC"
				ModuleDefinitionFile=""
				ProgramDatabaseFile="Release-gl/ezquake-gl.pdb"
				GenerateMapFile="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				LinkTimeCodeGeneration="1"
				SetChecksum="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			DeleteExtensionsOnClean="*.asm; *.obj;*.ilk;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
			>
			<Tool
				Name="VCPreBuildEventTool"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="qasm"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName="Debug/ezquake.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
				Optimization="0"
				FavorSizeOrSpeed="0"
				AdditionalIncludeDirectories="..\..\libs;$(DXSDK_DIR)\Include"
				PreprocessorDefinitions="WIN32_LEAN_AND_MEAN;__LITTLE_ENDIAN__;_DEBUG;WITH_TCL;WITH_PNG;WITH_ZLIB;WITH_ZIP;JSS_CAM"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				SmallerTypeCheck="false"
				RuntimeLibrary="1"
				BufferSecurityCheck="true"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="Debug/ezquake.pch"
				AssemblerListingLocation="Debug/"
				ObjectFile="Debug/"
				ProgramDataBaseFileName="Debug/"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="3081"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="libexpat.lib libtcl8.4.lib mgllt.lib dxguid.lib wsock32.lib winmm.lib libjpeg.lib libpng.lib libz.lib dinput.lib dsound.lib libpcre.lib minizip.lib"
				OutputFile="../ezquake-debug.exe"
				Version=""
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\libs\windows-x86;$(DXSDK_DIR)\Lib\x86;$(DXSDK_DIR)\Lib"
				IgnoreDefaultLibraryNames="MSVCRT;LIBC;LIBCMT"
				ModuleDefinitionFile=""
				GenerateDebugInformation="true"
				AssemblyDebug="1"
				ProgramDatabaseFile="Debug/ezquake.pdb"
				GenerateMapFile="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
			>
			<File
				RelativePath="..\..\winquake.rc"
				>
			</File>
			<Filter
				Name="OpenGL"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\gl_draw.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_md3.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_mesh.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_model.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_ngraph.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_refrag.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_rlight.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							BrowseInformationFile="Debug-gl/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
							OmitFramePointers="true"
							BrowseInformation="1"
							BrowseInformationFile="Release/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							OmitFramePointers="true"
							BrowseInformationFile="Release-gl/"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="Debug/"
							BrowseInformationFile="Debug/"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_rmain.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_rmisc.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_rpart.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_rsurf.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_texture.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_warp.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="System"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\localtime_win.c"
					>
				</File>
				<File
					RelativePath="..\..\sys_win.c"
					>
				</File>
				<File
					RelativePath="..\..\win_glimp.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\win_wndproc.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="Sound"
				>
				<File
					RelativePath="..\..\cd_win.c"
					>
				</File>
				<File
					RelativePath="..\..\snd_dma.c"
					>
				</File>
				<File
					RelativePath="..\..\snd_mem.c"
					>
				</File>
				<File
					RelativePath="..\..\snd_mix.c"
					>
				</File>
				<File
					RelativePath="..\..\snd_win.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Input"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\cl_input.c"
					>
				</File>
				<File
					RelativePath="..\..\in_win.c"
					>
				</File>
				<File
					RelativePath="..\..\keys.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Server"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\sv_ccmds.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_ents.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_init.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_main.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_master.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_move.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_nchan.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_phys.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_save.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_send.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_user.c"
					>
				</File>
				<File
					RelativePath="..\..\sv_world.c"
					>
				</File>
			</Filter>
			<Filter
				Name="VM"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\pr_cmds.c"
					>
				</File>
				<File
					RelativePath="..\..\pr_edict.c"
					>
				</File>
				<File
					RelativePath="..\..\pr_exec.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Misc"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\cmd.c"
					>
				</File>
				<File
					RelativePath="..\..\cmodel.c"
					>
				</File>
				<File
					RelativePath="..\..\com_msg.c"
					>
				</File>
				<File
					RelativePath="..\..\common.c"
					>
				</File>
				<File
					RelativePath="..\..\console.c"
					>
				</File>
				<File
					RelativePath="..\..\crc.c"
					>
				</File>
				<File
					RelativePath="..\..\cvar.c"
					>
				</File>
				<File
					RelativePath="..\..\fs.c"
					>
				</File>
				<File
					RelativePath="..\..\host.c"
					>
				</File>
				<File
					RelativePath="..\..\image.c"
					>
				</File>
				<File
					RelativePath="..\..\mathlib.c"
					>
				</File>
				<File
					RelativePath="..\..\md4.c"
					>
				</File>
				<File
					RelativePath="..\..\menu.c"
					>
				</File>
				<File
					RelativePath="..\..\pmove.c"
					>
				</File>
				<File
					RelativePath="..\..\pmovetst.c"
					>
				</File>
				<File
					RelativePath="..\..\q_shared.c"
					>
				</File>
				<File
					RelativePath="..\..\sbar.c"
					>
				</File>
				<File
					RelativePath="..\..\sha1.c"
					>
				</File>
				<File
					RelativePath="..\..\skin.c"
					>
				</File>
				<File
					RelativePath="..\..\teamplay.c"
					>
				</File>
				<File
					RelativePath="..\..\version.c"
					>
				</File>
				<File
					RelativePath="..\..\wad.c"
					>
				</File>
				<File
					RelativePath="..\..\zone.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Draw"
				>
				<File
					RelativePath="..\..\common_draw.c"
					>
				</File>
				<File
					RelativePath="..\..\r_aclip.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_alias.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_bsp.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_draw.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_edge.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_efrag.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_light.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_main.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_misc.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_model.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_part.c"
					>
				</File>
				<File
					RelativePath="..\..\r_rast.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_sky.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_sprite.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_surf.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\r_vars.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="Software"
				>
				<File
					RelativePath="..\..\d_edge.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_fill.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_init.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_modech.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_polyse.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_scan.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_sky.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_sprite.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_surf.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_vars.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\d_zpoint.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="Video"
				>
				<File
					RelativePath="..\..\tr_init.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vid_common_gl.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vid_win.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="Client"
				Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
				>
				<File
					RelativePath="..\..\cl_cam.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_cmd.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_demo.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_ents.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_main.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_nqdemo.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_parse.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_pred.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_screen.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_slist.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_tcl.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_tent.c"
					>
				</File>
				<File
					RelativePath="..\..\cl_view.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Addons"
				>
				<File
					RelativePath="..\..\auth.c"
					>
				</File>
				<File
					RelativePath="..\..\collision.c"
					>
				</File>
				<File
					RelativePath="..\..\config_manager.c"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl.c"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_EditBox.c"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_PageViewer.c"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_ScrollBar.c"
					>
					<FileConfiguration
						Name="GLDebug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\$(InputName)1.obj"
							XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\$(InputName)1.obj"
							XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="GLRelease|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\$(InputName)1.obj"
							XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							ObjectFile="$(IntDir)\$(InputName)1.obj"
							XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\Ctrl_Tab.c"
					>
				</File>
				<File
					RelativePath="..\..\document_rendering.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_browser.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_browser_net.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_browser_ping.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_browser_sources.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_FileList.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_FunNames.c"
					>
				</File>
				<File
					RelativePath="..\..\EX_misc.c"
					>
				</File>
				<File
					RelativePath="..\..\fchecks.c"
					>
				</File>
				<File
					RelativePath="..\..\fmod.c"
					>
				</File>
				<File
					RelativePath="..\..\fragstats.c"
					>
				</File>
				<File
					RelativePath="..\..\help.c"
					>
				</File>
				<File
					RelativePath="..\..\help_browser.c"
					>
				</File>
				<File
					RelativePath="..\..\help_files.c"
					>
				</File>
				<File
					RelativePath="..\..\hud.c"
					>
				</File>
				<File
					RelativePath="..\..\hud_common.c"
					>
				</File>
				<File
					RelativePath="..\..\hud_editor.c"
					>
				</File>
				<File
					RelativePath="..\..\ignore.c"
					>
				</File>
				<File
					RelativePath="..\..\keymap.c"
					>
				</File>
				<File
					RelativePath="..\..\logging.c"
					>
				</File>
				<File
					RelativePath="..\..\match_tools.c"
					>
				</File>
				<File
					RelativePath="..\..\menu_demo.c"
					>
				</File>
				<File
					RelativePath="..\..\menu_options.c"
					>
				</File>
				<File
					RelativePath="..\..\menu_proxy.c"
					>
				</File>
				<File
					RelativePath="..\..\modules.c"
					>
				</File>
				<File
					RelativePath="..\..\movie.c"
					>
				</File>
				<File
					RelativePath="..\..\movie_avi.c"
					>
				</File>
				<File
					RelativePath="..\..\mp3_player.c"
					>
				</File>
				<File
					RelativePath="..\..\mvd_utils.c"
					>
				</File>
				<File
					RelativePath="..\..\parser.c"
					>
				</File>
				<File
					RelativePath="..\..\qtv.c"
					>
				</File>
				<File
					RelativePath="..\..\rulesets.c"
					>
				</File>
				<File
					RelativePath="..\..\settings_page.c"
					>
				</File>
				<File
					RelativePath="..\..\stats_grid.c"
					>
				</File>
				<File
					RelativePath="..\..\textencoding.c"
					>
				</File>
				<File
					RelativePath="..\..\tp_msgs.c"
					>
				</File>
				<File
					RelativePath="..\..\tp_triggers.c"
					>
				</File>
				<File
					RelativePath="..\..\utils.c"
					>
				</File>
				<File
					RelativePath="..\..\vx_camera.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_coronas.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_motiontrail.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_stuff.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_tracker.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_vertexlights.c"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\xsd.c"
					>
				</File>
				<File
					RelativePath="..\..\xsd_command.c"
					>
				</File>
				<File
					RelativePath="..\..\xsd_document.c"
					>
				</File>
				<File
					RelativePath="..\..\xsd_variable.c"
					>
				</File>
			</Filter>
			<Filter
				Name="Network"
				>
				<File
					RelativePath="..\..\net.c"
					>
				</File>
				<File
					RelativePath="..\..\net_chan.c"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;fi;fd"
			>
			<Filter
				Name="Misc_h"
				Filter="h;hpp;hxx;hm;inl;fi;fd"
				>
				<File
					RelativePath="..\..\adivtab.h"
					>
				</File>
				<File
					RelativePath="..\..\anorm_dots.h"
					>
				</File>
				<File
					RelativePath="..\..\anorms.h"
					>
				</File>
				<File
					RelativePath="..\..\bspfile.h"
					>
				</File>
				<File
					RelativePath="..\..\cmd.h"
					>
				</File>
				<File
					RelativePath="..\..\cmodel.h"
					>
				</File>
				<File
					RelativePath="..\..\common.h"
					>
				</File>
				<File
					RelativePath="..\..\crc.h"
					>
				</File>
				<File
					RelativePath="..\..\cvar.h"
					>
				</File>
				<File
					RelativePath="..\..\embed_tcl.h"
					>
				</File>
				<File
					RelativePath="..\..\fs.h"
					>
				</File>
				<File
					RelativePath="..\..\image.h"
					>
				</File>
				<File
					RelativePath="..\..\input.h"
					>
				</File>
				<File
					RelativePath="..\..\keys.h"
					>
				</File>
				<File
					RelativePath="..\..\mathlib.h"
					>
				</File>
				<File
					RelativePath="..\..\modelgen.h"
					>
				</File>
				<File
					RelativePath="..\..\sbar.h"
					>
				</File>
				<File
					RelativePath="..\..\screen.h"
					>
				</File>
				<File
					RelativePath="..\..\sha1.h"
					>
				</File>
				<File
					RelativePath="..\..\spritegn.h"
					>
				</File>
				<File
					RelativePath="..\..\sys.h"
					>
				</File>
				<File
					RelativePath="..\..\teamplay.h"
					>
				</File>
				<File
					RelativePath="..\..\tr_types.h"
					>
				</File>
				<File
					RelativePath="..\..\version.h"
					>
				</File>
				<File
					RelativePath="..\..\vid.h"
					>
				</File>
				<File
					RelativePath="..\..\wad.h"
					>
				</File>
				<File
					RelativePath="..\..\winquake.h"
					>
				</File>
				<File
					RelativePath="..\..\zone.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Addons_h"
				Filter="h;hpp;hxx;hm;inl;fi;fd"
				>
				<File
					RelativePath="..\..\auth.h"
					>
				</File>
				<File
					RelativePath="..\..\config_manager.h"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl.h"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_EditBox.h"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_PageViewer.h"
					>
				</File>
				<File
					RelativePath="..\..\Ctrl_Tab.h"
					>
				</File>
				<File
					RelativePath="..\..\cvar_groups.h"
					>
				</File>
				<File
					RelativePath="..\..\document_rendering.h"
					>
				</File>
				<File
					RelativePath="..\..\EX_browser.h"
					>
				</File>
				<File
					RelativePath="..\..\EX_FileList.h"
					>
				</File>
				<File
					RelativePath="..\..\EX_FunNames.h"
					>
				</File>
				<File
					RelativePath="..\..\EX_misc.h"
					>
				</File>
				<File
					RelativePath="..\..\fchecks.h"
					>
				</File>
				<File
					RelativePath="..\..\fmod.h"
					>
				</File>
				<File
					RelativePath="..\..\gl_texture.h"
					>
				</File>
				<File
					RelativePath="..\..\help.h"
					>
				</File>
				<File
					RelativePath="..\..\hud.h"
					>
				</File>
				<File
					RelativePath="..\..\hud_common.h"
					>
				</File>
				<File
					RelativePath="..\..\hud_editor.h"
					>
				</File>
				<File
					RelativePath="..\..\ignore.h"
					>
				</File>
				<File
					RelativePath="..\..\keymap.h"
					>
				</File>
				<File
					RelativePath="..\..\logging.h"
					>
				</File>
				<File
					RelativePath="..\..\menu_demo.h"
					>
				</File>
				<File
					RelativePath="..\..\menu_options.h"
					>
				</File>
				<File
					RelativePath="..\..\menu_proxy.h"
					>
				</File>
				<File
					RelativePath="..\..\modules.h"
					>
				</File>
				<File
					RelativePath="..\..\movie.h"
					>
				</File>
				<File
					RelativePath="..\..\movie_avi.h"
					>
				</File>
				<File
					RelativePath="..\..\mp3_player.h"
					>
				</File>
				<File
					RelativePath="..\..\mvd_utils.h"
					>
				</File>
				<File
					RelativePath="..\..\parser.h"
					>
				</File>
				<File
					RelativePath="..\..\qtv.h"
					>
				</File>
				<File
					RelativePath="..\..\rulesets.h"
					>
				</File>
				<File
					RelativePath="..\..\security.h"
					>
				</File>
				<File
					RelativePath="..\..\settings.h"
					>
				</File>
				<File
					RelativePath="..\..\settings_page.h"
					>
				</File>
				<File
					RelativePath="..\..\stats_grid.h"
					>
				</File>
				<File
					RelativePath="..\..\textencoding.h"
					>
				</File>
				<File
					RelativePath="..\..\tp_msgs.h"
					>
				</File>
				<File
					RelativePath="..\..\tp_triggers.h"
					>
				</File>
				<File
					RelativePath="..\..\utils.h"
					>
				</File>
				<File
					RelativePath="..\..\vx_camera.h"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_stuff.h"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\vx_vertexlights.h"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\xsd.h"
					>
				</File>
				<File
					RelativePath="..\..\xsd_command.h"
					>
				</File>
				<File
					RelativePath="..\..\xsd_document.h"
					>
				</File>
				<File
					RelativePath="..\..\xsd_variable.h"
					>
				</File>
			</Filter>
			<Filter
				Name="OpenGL_h"
				>
				<File
					RelativePath="..\..\gl_local.h"
					>
				</File>
				<File
					RelativePath="..\..\gl_md3.h"
					>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\gl_model.h"
					>
				</File>
				<File
					RelativePath="..\..\gl_warp_sin.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Software_h"
				>
				<File
					RelativePath="..\..\d_iface.h"
					>
				</File>
				<File
					RelativePath="..\..\d_ifacea.h"
					>
				</File>
				<File
					RelativePath="..\..\d_local.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Main_h"
				>
				<File
					RelativePath="..\..\q_shared.h"
					>
				</File>
				<File
					RelativePath="..\..\quakedef.h"
					>
				</File>
				<File
					RelativePath="..\..\resource.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Client_h"
				>
				<File
					RelativePath="..\..\cl_view.h"
					>
				</File>
				<File
					RelativePath="..\..\client.h"
					>
				</File>
				<File
					RelativePath="..\..\console.h"
					>
				</File>
				<File
					RelativePath="..\..\menu.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Server_h"
				>
				<File
					RelativePath="..\..\pmove.h"
					>
				</File>
				<File
					RelativePath="..\..\server.h"
					>
				</File>
				<File
					RelativePath="..\..\sv_world.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Sound_h"
				>
				<File
					RelativePath="..\..\cdaudio.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Draw_h"
				>
				<File
					RelativePath="..\..\cl_screen.h"
					>
				</File>
				<File
					RelativePath="..\..\common_draw.h"
					>
				</File>
				<File
					RelativePath="..\..\draw.h"
					>
				</File>
				<File
					RelativePath="..\..\r_local.h"
					>
				</File>
				<File
					RelativePath="..\..\r_model.h"
					>
				</File>
				<File
					RelativePath="..\..\r_shared.h"
					>
				</File>
				<File
					RelativePath="..\..\render.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Net_h"
				>
				<File
					RelativePath="..\..\net.h"
					>
				</File>
				<File
					RelativePath="..\..\protocol.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
			>
			<File
				RelativePath="..\..\ezquake.ico"
				>
			</File>
		</Filter>
		<Filter
			Name="Asm Files"
			>
			<File
				RelativePath="..\..\cl_math.s"
				>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_draw.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_draw16.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_parta.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_polysa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_scana.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_spr8.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\d_varsa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\math.s"
				>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\r_aclipa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\r_aliasa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\r_drawa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\r_edgea.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\r_varsa.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\snd_mixa.s"
				>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\surf16.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\surf8.s"
				>
				<FileConfiguration
					Name="GLDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="GLRelease|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\sys_x86.s"
				>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="qasm"
					/>
				</FileConfiguration>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
